I think MK9 kitana fans were better than mkx's for these reasons: EX fan allows for 50% off of any string that combos into EX fan. Regular and EX fan give great unbrekable damage for pretty good damage. Meter build (look above for why that is so important and breaker in MK9 was really important as well). Also Freddy now idk if you count Freddy's ground spikes but if you do than that is the best projectile in the game for these reasons Off of Freddy's regular and low projectiles if you do far ground spike it will frame trap. Gives one of the best meterless if not the best meterless 5050 because if you guess wrong you eat a 30% combo and then Freddy can go back to zoning (Which is what Freddy wants).However since it uses close ground spike which is -13 on block makes it punishable on block. For one bar Freddy gets get a 5050 that is -4 with pushback which also leads to 45% midscreen and Freddy can go back to zoning but in the corner is where it got really good becuase you got 50% into a setup for sweet dreams which lead into another 5050. For Freddy's regular and low projectile they were also some of the best projectiles in MK9 for these reasons: For the regular projectile it wasnt a good idea to try and crouch under it becuase of ground spike being so good. Both of them on block frame trapped into ground spike which if the Freddy player thought you were going to sit there and block he could also throw another one of the 2 for more chip. You could not jump over them without risking having to take a ground spike which would put you full screen again. Meter build becuase of the frame traps.
In mkx, they were pretty slow to start, you can interrupt them while the animation to throw the forceball is starting. Maybe from full screen they were good, but only against someone without a fast teleport.
@@callmejohnny735 yes it was a slow startup but you could set it up to apply crazy pressure. You launch the forceball out, send the other player with a far knockdown, run up to them and now they can’t punish whatever you do because the forceball will eventually catch up and interrupt any punish that they do, or it can extend your own combo because it would relaunch them
Ty for this he gave Sheeva a mention for the same thing with her enhance version. When you could enhance force ball to be fast and set up combos to/caught ppl slippin. He used my boi as a punching bag but no nod of recognition. 😓 (You can probably tell who one of my top 5 mk characters)
@@jacko7013 lol maybe not that harsh but I have my preferences. (Understand his choices per game but the pool of projectile base moves are deep and varied. ) Trying to avoid True's Sheeva stomp for the both of us lmao.
@@Breezey_Dubz The utility those projectiles have is truly something. They contend with other zoners due to speed & low endlag. They're really plus on hit & you can cancel the animation after you hold it. You can hold it and angle it for mix-ups. It's a cracked move. Its one drawback is the lower damage (slightly) per laser.
Kitana's glaive in her mournful variation was amazing, too! She could direct it upwards and downwards. You could combo off of it. It was also really fast and safe on block. You could also throw it in the air and the best of it is that it hits overhead! If amplified, you can get a combo launcher. Needless to say that everytime she threw it, she built meter really fast.
Kitana's fan toss is the most iconic projectile in MK history for me. There is nothing more satisfying than destroying the opponent with fans, so classy.
My favorite projectiles in MK2 were Kitana’s fans which were large and Reptile’s orb which provided field control. MK3’s best projectile was Sector’s Heatseeking Missile. MK1 was definitely Scorpion’s “Get over here”.
As a Jade main, it's hysterical to me when I beat someone to go up 1-0 and they have this idea that I'm a zoner so they pick all ninjas Shang thinking they can Smoke shake me - then I destroy them up close because they don't know wth they're actually doing with Shang.
I feel like you’re missing Erron Black’s scud shot. At least the meter burned version. The move by itself is great, destroys all other projectiles and can make strings safe. But the meter burn is pretty much un-react-able, can catch you if you’re falling from the air, and can essentially always punish. I understand that scud shot itself is not a projectile, and that is probably a big reason it didn’t make your list.
MK9 Smokebomb was one of the most broken projectiles ever!!! Can’t believe that wasn’t put in this video!!!!! Huge damage potential leading to a combo and reset....extremely fast....and was for the most part safe!!!! Plus it was a counter poke and footsie tool monster!!!!!!!
You forgot Liu Kang from MKX The Dualist and Dragon Fire You could even amplify the fireballs in Dragon Fire twice and thar can catch a lot of people of guard. Aside the fact almost everything he does us safe and has extraordinary pressure Tremor too with the cookie cutters. Excellent for mixing
Quick question: Is Jasons machete toss good? I'm a really new player but realised it does hella damage blocked or not. I also noticed it was quite fast so when you weren't close I struggled with trying to contest with other projectiles
Tanya had another variation with another projectile, I think it was her tonfa toss, when enhanced it would go forward and then come back and hit them in the back meaning you could hit them always if you put pressure on. And would always break their block.
predator mkx had a pretty sweet caster mix up with the his qui ten variant, attack high special cancel into low caster for the mix up or amplify n get a launcher which you could combo into both, low amp caster was a notoriously good wakeup combo starter and even if blocked the pushback kept you safe most is not all the time, on top of that you could pump out some stupid damage with them from mixing them into combos. even his discs had alotta pressure and locked players down on the ground which you could use after any combo to keep the pressure back on wake up
Well Done!!! Your finally Getting Hollywood's Retro Pop culture of the MK Series making Fans go back and forth to MK9, X & 11 Ultimate, Don't be surprised if they Fully try Resurrect MK3 Ultimate or Trilogy with a Mix of the Projectiles you were talking about, Have fun :)
5:50 I didn’t play with anyone but my friends and cousins who weren’t experts at this game by any means- but I would get *so much damage* off playing Reptile and using his slime ball projectiles. Enhance them and you can make them bigger, one travels rather fast, one rather slow and you can’t tell which of them Reptile is using by animation alone (I don’t think). I’d often catch them with one bubble, catch them in the air with another, bouncing them close enough for me to use his acid backhand move, and I remember it doing a ton of damage. Again, we weren’t pros by any means so maybe it’s not as good as Im thinking/ remembering, just figured I’d throw it out there!
There is one more detail about Kitana in X and her fans. At point blank they are almost completely safe on block, as if they weren't good enough from far away (and maybe probably that she has a fairly easy to-do unblockable combo with her fans if she has one bar).
For MK9 I'd add Noob's EX Ghost Ball, all of Freddy's projectiles, Rain's EX water bubble, Cyber-Sub's bombs and ice ball (I believe it's even faster than Human Sub), and Reptile's acid balls. Then for MK11 I'd also put Kollector's bags and bola, Cassie's Kneecappin' (it launches), Kitana's sais, Skarlet's blood balls, and finally Sonya's energy rings as an honorable mention. And of course you always mention Scorpion's spear.
The MK9 scorpion spear was amazing, it stunned the enemy leaving them open for a combo, and could catch an enemy in the air. Not to mention the fact that the first blow from getting hit by the spear would count as a hit included in a combo done after a stun. And I belive this does count as a projectile. Maybe I'm biased, after all I am a Scorpion main.
Feel like your sleeping on MK11 Skarlet here. Slow, ground, tongue is a great way to keep them way out. Also Slow,boiling point. And slow, fast, tongue. That stuff makes folks rage quit!
I know this is not an NRS MK era fact but Sareena in MK Armageddon defo has imo the best projectile in the entire game, the knife toss. The recovery is lightning fast, can be used as a combo extender for multiple hits (regardless of range), can ring out the enemy if death traps are on, and possibly the most broken thing for Sareena exists because of her knife toss, which is that she can follow it up with a full-screen regular throw (and iirc the throw is unscaled but either way it's busted).
Kung Lao’s Hat Trick and Buzzsaw variations should’ve been mentioned. If you were a skilled Hat Trick player, you could put pressure on diamonds and they would break.
Honorable Mention: Flame's Fire Stars Attributes: - Travels Full Screen To The Opponent - Can Amplify For More Damage - Can Also Grow Bigger For The Opponent So They Can't Escape.
MKX Tanya's Kobojutsu projectile was a problem before, as it forces opponents to block in 2 directions and Tanya Players exploitted it. MKX D'vorah's Swarm Queen Variation could be considered. It has some start up before she throws the bug, but she can feint/cancell it very fast, giving her access to insane combo strings. Enhanced version can be used to lock opponents too though it has a long start up
In mk11 sub zero's projectile is hands down the best. For just 1 meter it becomes mid, flies faster, eating all projectiles on it's way, freezes for full combo. So so overpowered... Other characters spend meter for it to become mid or just do a bit more dmg and thats it.
@@Meepswipt Yea lmao. I usually play at mid range and combo and mix up a lot. But if they start spamming I all of a sudden feel like camping and zoning 😛
I’d love to see an injustice version of this video. I actually prefer the gameplay of the injustice games to mk’s gameplay but DAMN I wish both games metas wasn’t zoning. Dead shot ruined that game for me a lil bit and doctor fate deserved better. He is one of the most powerful dc characters and for him to be disrespected with that gameplay... wack.
Coming back after MK 11s death. Z hat for sure. 3 hit projectile, when amped upwards of +25 on block. Kinda long on start up but can be gimmick cancelled if you like to mess with people
WIN A COACHING SESSION WITH REWIND go.dashfight.com/XtaeF
TH-cam: go.dashfight.com/rqX9e
Website: go.dashfight.com/4a91R
Hi
hi
The galaxy brain reflect punish with sub-zero's mb Ice ball at the beginning. Mah dood you need to chill lol
Wait this video said it came out 35 minutes ago htf is your comment 3 hours old lol
I think MK9 kitana fans were better than mkx's for these reasons:
EX fan allows for 50% off of any string that combos into EX fan.
Regular and EX fan give great unbrekable damage for pretty good damage.
Meter build (look above for why that is so important and breaker in MK9 was really important as well).
Also Freddy now idk if you count Freddy's ground spikes but if you do than that is the best projectile in the game for these reasons
Off of Freddy's regular and low projectiles if you do far ground spike it will frame trap.
Gives one of the best meterless if not the best meterless 5050 because if you guess wrong you eat a 30% combo and then Freddy can go back to zoning (Which is what Freddy wants).However since it uses close ground spike which is -13 on block makes it punishable on block.
For one bar Freddy gets get a 5050 that is -4 with pushback which also leads to 45% midscreen and Freddy can go back to zoning but in the corner is where it got really good becuase you got 50% into a setup for sweet dreams which lead into another 5050.
For Freddy's regular and low projectile they were also some of the best projectiles in MK9 for these reasons:
For the regular projectile it wasnt a good idea to try and crouch under it becuase of ground spike being so good.
Both of them on block frame trapped into ground spike which if the Freddy player thought you were going to sit there and block he could also throw another one of the 2 for more chip.
You could not jump over them without risking having to take a ground spike which would put you full screen again.
Meter build becuase of the frame traps.
Don't forget Ed Boon's tweets... those are like daggers to many fans' hearts. 😭
What did he do this time
Nice
Those are more like D2 Krushing blows then projectiles tho 😂
😂
I would also like to know what he did or what did he tweeted?
fighting a zoning sub zero is just a vietnam flashback now
Ikr it’s like with sub tho?
I’d say that Reptile’s forceball is always a strong projectile when you use it to apply pressure, especially in MKX
In mkx, they were pretty slow to start, you can interrupt them while the animation to throw the forceball is starting. Maybe from full screen they were good, but only against someone without a fast teleport.
@@callmejohnny735 yes it was a slow startup but you could set it up to apply crazy pressure. You launch the forceball out, send the other player with a far knockdown, run up to them and now they can’t punish whatever you do because the forceball will eventually catch up and interrupt any punish that they do, or it can extend your own combo because it would relaunch them
Ty for this he gave Sheeva a mention for the same thing with her enhance version. When you could enhance force ball to be fast and set up combos to/caught ppl slippin. He used my boi as a punching bag but no nod of recognition. 😓 (You can probably tell who one of my top 5 mk characters)
@@davidj2074 disgusting sheeva main
@@jacko7013 lol maybe not that harsh but I have my preferences. (Understand his choices per game but the pool of projectile base moves are deep and varied. ) Trying to avoid True's Sheeva stomp for the both of us lmao.
We all knew sub zeros amplified iceball was gonna be on the list
His regular ice ball should be on it as well
@@tgreen9774 yeah but the amplified iceball beats everything so its a anti zone
@@epicprogreen7798 well actually erron blacks scud shot somehow beats it
@@savagexmk Because that one is hit-scan. Not a real projectile
skarlet on her first day in mk9 had a much faster projectile, that it even screwed up the boobs physics of the game.
Not the jiggle physics
Ok,now we've got a problem.
@@tbone2416 this must be classified as an avenger level threat 😤
His Qui Ten's projectiles from predator could have been an honorable mention.
literally gave you one of the best wakeups in game with an amped caster shot good for pesky rushdowners
@@Breezey_Dubz The utility those projectiles have is truly something. They contend with other zoners due to speed & low endlag. They're really plus on hit & you can cancel the animation after you hold it. You can hold it and angle it for mix-ups.
It's a cracked move. Its one drawback is the lower damage (slightly) per laser.
That variation was a nightmare if you didn't have a teleport.
@@TheDarkestMarcus oh i know 😂 i mained predator 🤣
You forgot, Tanya’s amplified fireball eats other projectiles, like Sub Zero’s amplified ice ball
Kitana's glaive in her mournful variation was amazing, too! She could direct it upwards and downwards. You could combo off of it. It was also really fast and safe on block. You could also throw it in the air and the best of it is that it hits overhead! If amplified, you can get a combo launcher. Needless to say that everytime she threw it, she built meter really fast.
Kitana ls the best jade
The intros are legendary XD
Kitana's fan toss is the most iconic projectile in MK history for me. There is nothing more satisfying than destroying the opponent with fans, so classy.
I would argue it’s sub zero’s ice ball, since it’s been the most notorious since the first game
No it is scorpion’s spear
@@josemanuelflores427 that's not really a projectile since it's a tether grab instead of a thrown ball
@@Jumboobs it probably has but it definitely has changed over the games
@@Jumboobs I'm not sure if it's the case but if Scorpion's spear can be absorbed or reflected and clashes with projectiles, then it's a projectile
Best projectile was Noob's
Disabler, but that was Midway
This is the reason I only beat Genesis UMK3 with Noob Saibot
that’s why the title says netherrealm 😫😫😫
OP Noob days
@@theetaurus1832 Yeah? Where?
I was so sad when he didn’t mention Johnny cages high and low forceballs
Mk11 version got nerfed to the ground, so no.
Tanyas fireball are kinda the same
That intro was legendary!
My favorite projectiles in MK2 were Kitana’s fans which were large and Reptile’s orb which provided field control. MK3’s best projectile was Sector’s Heatseeking Missile. MK1 was definitely Scorpion’s “Get over here”.
Cyraxs' net was the best projectile in mk3u
tip if your fighting a zoning jade use shang tsungs corpsdrop for some reason it still hits and also smoke
Because Corpse drop isn’t a projectile. Like Skarlet’s tongue, Sony’s Drone and Geras’ sand trap.
As a Jade main, it's hysterical to me when I beat someone to go up 1-0 and they have this idea that I'm a zoner so they pick all ninjas Shang thinking they can Smoke shake me - then I destroy them up close because they don't know wth they're actually doing with Shang.
@@michaelscott4909 good shang destroy you even up close. All jade players must suffer
That unbreakable damage from SonicFox with the fans during the 13-0 beatdown was unreal.
Pyromancer Tanya was my shiz back in MKX… one of my favorite variations (maybe my favorite)
This videos gonna be good, I can already tell. I mean like all of your videos are great but still.
Full auto jacqui mains still gives me nightmares
I feel like you’re missing Erron Black’s scud shot. At least the meter burned version. The move by itself is great, destroys all other projectiles and can make strings safe. But the meter burn is pretty much un-react-able, can catch you if you’re falling from the air, and can essentially always punish. I understand that scud shot itself is not a projectile, and that is probably a big reason it didn’t make your list.
"In EVERY Mortal Kombat" ..... So anyway guys, starting with Mortal Kombat 9. NINE
MK9 Smokebomb was one of the most broken projectiles ever!!! Can’t believe that wasn’t put in this video!!!!! Huge damage potential leading to a combo and reset....extremely fast....and was for the most part safe!!!! Plus it was a counter poke and footsie tool monster!!!!!!!
You forgot Liu Kang from MKX
The Dualist and Dragon Fire
You could even amplify the fireballs in Dragon Fire twice and thar can catch a lot of people of guard. Aside the fact almost everything he does us safe and has extraordinary pressure
Tremor too with the cookie cutters. Excellent for mixing
DeathStroke's trait projectile is pretty soul crushing
Sonya had the best projectile in MK 11, the start up and recovery are insane
So even if we don’t count Cyrax’s bombs, the meter bomb is definitely a projectile, and Cyrax’s net probably should be on the list anyways.
Jason's machete throw was rough.
Are we not gonna talk about predator? Most broken projectile in the game especially when combined with his d4
Hish qu ten for the win
Quick question: Is Jasons machete toss good? I'm a really new player but realised it does hella damage blocked or not. I also noticed it was quite fast so when you weren't close I struggled with trying to contest with other projectiles
@@danielf1833 it’s good it being a mid is tough but other than that it’s not that great
@@alexmatthewsiv4310 cheers mate
Reptile's forceballs go brrrrrrrrrrt!
Sektors up missile and straight missile combo. Best zoning
Tanya had another variation with another projectile, I think it was her tonfa toss, when enhanced it would go forward and then come back and hit them in the back meaning you could hit them always if you put pressure on. And would always break their block.
I wish mk9 was a remaster for ps4.
But oh well!😃
If they make a remaster for MK9 it will be on every platform
I want it so much too, for me this is the best MK game, with the best ROSTER 👍
I bought it for PC, was only 7 dollar
@@Games_Cool_Moments Agree but we will see what for MK game they will remaster.
@@David-gc8ss You are right 👍
That intro was what I needed.
MK 11 Rain’s Katar Throw. The fact that I can wait until the moment before it hits to amp it from an overhead to a mid is crisp.
TUDG: *talks about mk9*
Cyrax: Hello there.
I have an idea if you want to do it ranking injustice 1 & 2 character power from the most broken to most useless.
predator mkx had a pretty sweet caster mix up with the his qui ten variant, attack high special cancel into low caster for the mix up or amplify n get a launcher which you could combo into both, low amp caster was a notoriously good wakeup combo starter and even if blocked the pushback kept you safe most is not all the time, on top of that you could pump out some stupid damage with them from mixing them into combos. even his discs had alotta pressure and locked players down on the ground which you could use after any combo to keep the pressure back on wake up
Well Done!!! Your finally Getting Hollywood's Retro Pop culture of the MK Series making Fans go back and forth to MK9, X & 11 Ultimate, Don't be surprised if they Fully try Resurrect MK3 Ultimate or Trilogy with a Mix of the Projectiles you were talking about, Have fun :)
5:50 I didn’t play with anyone but my friends and cousins who weren’t experts at this game by any means- but I would get *so much damage* off playing Reptile and using his slime ball projectiles. Enhance them and you can make them bigger, one travels rather fast, one rather slow and you can’t tell which of them Reptile is using by animation alone (I don’t think). I’d often catch them with one bubble, catch them in the air with another, bouncing them close enough for me to use his acid backhand move, and I remember it doing a ton of damage.
Again, we weren’t pros by any means so maybe it’s not as good as Im thinking/ remembering, just figured I’d throw it out there!
What about mk9 rain - water ball?
There is one more detail about Kitana in X and her fans. At point blank they are almost completely safe on block, as if they weren't good enough from far away (and maybe probably that she has a fairly easy to-do unblockable combo with her fans if she has one bar).
X had the best looking characters
0:10 literally every single person who grew up with the DBZ Budokai games has played "Ki Tennis"
For MK9 I'd add Noob's EX Ghost Ball, all of Freddy's projectiles, Rain's EX water bubble, Cyber-Sub's bombs and ice ball (I believe it's even faster than Human Sub), and Reptile's acid balls.
Then for MK11 I'd also put Kollector's bags and bola, Cassie's Kneecappin' (it launches), Kitana's sais, Skarlet's blood balls, and finally Sonya's energy rings as an honorable mention.
And of course you always mention Scorpion's spear.
You missed Chun Li
Cyber sub-zero projectile high-key underrated
Idea for next video: best air special moves (projectiles, dive kicks, air teleports, Kabal's air dash, Ermac's flight, etc.)
i miss tanya
Oh the Injustice list is gonna be looooong.
If throwing the subzero clone counts as a projectile, then that one is my favorite, I find it kinda funny.
The MK9 scorpion spear was amazing, it stunned the enemy leaving them open for a combo, and could catch an enemy in the air. Not to mention the fact that the first blow from getting hit by the spear would count as a hit included in a combo done after a stun. And I belive this does count as a projectile. Maybe I'm biased, after all I am a Scorpion main.
Feel like your sleeping on MK11 Skarlet here. Slow, ground, tongue is a great way to keep them way out. Also Slow,boiling point. And slow, fast, tongue. That stuff makes folks rage quit!
I'm baffled that Reptile's acid ball from MKX wasn't mentioned
I know this is not an NRS MK era fact but Sareena in MK Armageddon defo has imo the best projectile in the entire game, the knife toss. The recovery is lightning fast, can be used as a combo extender for multiple hits (regardless of range), can ring out the enemy if death traps are on, and possibly the most broken thing for Sareena exists because of her knife toss, which is that she can follow it up with a full-screen regular throw (and iirc the throw is unscaled but either way it's busted).
How about best Armored attacks in every NetherRealm/Mortal Kombat game next
Imo, Tremor's Ground pulse technically travels across the screen.
It's just a faster Cyrax bomb
Still a slow startup and no combo after it either
can we please do the most iconic NRS tournament videos and do sub categories, like least likely winners, best moments, disrespect, etc.
Thanks for the put on about dashfight lol cuz if they do show simple useful combos like that, it’ll definitely be useful for improving my Shang Tsung😂
U can’t not leave a like after the hard work is so obvious cuz it shows man, amazing vids
Kung Lao’s Hat Trick and Buzzsaw variations should’ve been mentioned. If you were a skilled Hat Trick player, you could put pressure on diamonds and they would break.
Im not sure if you're aware, but I feel like you never mention the fact that Tanyas enhanced (ground) fireball eats other projectiles
I’ve been waiting for this for a month now
Sub-Zero ice ball will always be my favorite MK projectile
Honorable Mention: Flame's Fire Stars
Attributes:
- Travels Full Screen To The Opponent
- Can Amplify For More Damage
- Can Also Grow Bigger For The Opponent So They Can't Escape.
MKX Tanya's Kobojutsu projectile was a problem before, as it forces opponents to block in 2 directions and Tanya Players exploitted it.
MKX D'vorah's Swarm Queen Variation could be considered. It has some start up before she throws the bug, but she can feint/cancell it very fast, giving her access to insane combo strings. Enhanced version can be used to lock opponents too though it has a long start up
Tip ice ball nightwolf when he reflects slide and enhance it. Your welcome
In mk11 sub zero's projectile is hands down the best.
For just 1 meter it becomes mid, flies faster, eating all projectiles on it's way, freezes for full combo. So so overpowered...
Other characters spend meter for it to become mid or just do a bit more dmg and thats it.
Erron Blacks Scud Shot is a life saver on MK11
2:19 kratos: what you do now Kabal? The gas blast goes right over me
I love it when someone try’s to spam me out and then I just spam them harder with Kitanas fans 🤣
LMAO you want to spam then lets spam that's where you said
@@Meepswipt
Yea lmao.
I usually play at mid range and combo and mix up a lot.
But if they start spamming I all of a sudden feel like camping and zoning 😛
@@biandanxious3438 oh that's what they get when they want to try to spam someone that knows where they're doing
@@Meepswipt
✌️😌
I immediately thought of Strikers gun
I thought he was gonna mention noob saibot's shadow slide, which in mk11 is a pretty amazing projectile
Video suggestion: the most broken abilities in mk11 or injustice 2
Sub's shoulder pads in the thumbnail makes it look like Scarlet and Jade pat him in the shoulder
None of this holds a candle to noobs ghost ball in mk3 sure its midway just wanted to bring up though
In mkx tremor's rolling cutter is really good
Loved that intro!
Well I'm a cage main in mk11 so I'm going to say force ball is my favorite projectile but I also secondary scarlet so I also love her projectiles
Not sure how deadly winds would be considered a projectile. But okay. Your more of an expert than I am😅
"Aggressive a-characters" lol I heard that underdawg
Best commad grabs pls
I’d love to see an injustice version of this video. I actually prefer the gameplay of the injustice games to mk’s gameplay but DAMN I wish both games metas wasn’t zoning. Dead shot ruined that game for me a lil bit and doctor fate deserved better. He is one of the most powerful dc characters and for him to be disrespected with that gameplay... wack.
Kitana's design in MKX was god like
Pretty Lady the most OP zoner if u can do the instant airs
Noobs slide in mk11 is the entire reason why his variation 1 was his best, it can combo, is safe, is a low, good damage and good range
I think everyone knows that Kabal's Instant Air Gas Blast is going to be on the list
Great work as usual my dude! 👍🏼👍🏼👍🏼
My favourite character was subzero even though I never played mk and then I realised how broken he is when I watch your videos
Welcome back, boss!
8:40 nice combo man
Is this a Larry Lurr video? The added sound effects are the same as his videos lol
Hey we all love the best projectiles
They are popular in the community etc
But how about the worst projectiles?
If you think about it mkx cyrax is a zoner / rushdown
You missed Sector's smart missile from MKX
Coming back after MK 11s death. Z hat for sure. 3 hit projectile, when amped upwards of +25 on block. Kinda long on start up but can be gimmick cancelled if you like to mess with people
Jacqui's arm cannon is broken. That's why some people spam it still to this day online.
You know you'll have to do a video about the best reflectors next, right?
Kitana in both MKX/11
Ronin Takeda in MKX
Jade in MK11
I feel that maybe erron blacks rifle for mkx should be on here
Noob saibot’s projectiles on MK9 were good because his running shadow hit overhead and his slide hit low