I wanted to share with you what I think is the ultimate experience I've had playing Madden with your sliders. I have modified them some and I wanted to share them with you. I guarantee they really are realistic and very competitive. Let me know what you think 🤔. I'll just list the numbers in the order they're listed to save space Player Skill 10, 0, 53, 5, 25, 0, 10, 0, 55 CPU Skill 13, 0, 53, 7, 25, 0, 10, 0, 65 Game Options 10, 85, 0 Penalties 65, 30, 99, 60, 25, ON, ON, 60, Off, 50, Off, On, On, I'm telling you bruh, I'm playing with the Seahawks and I just played a nail biter vs the Bengals that went into OT with me stopping them on 4th and goal to win. I felt like I've was watching a real game cause it was intense. The stats afterwards were reasonable and there was no cheesing plays between myself or the CPU. With those sliders the CPU had a good balance between run and pass with a good number of deep passes that challenged my secondary. Overall, I'm satisfied with these sliders.... wish I would found your channel sooner but I'm thankful for the base with minor adjustments. Peace
@@q-dawwg626 I’ll try these out I actually am just finishing a Seahawks franchise with my own sliders modeled after this video. If your still active I’d recommend joining the discord to talk about gameplay and stuff.
So I based my sliders off yours a while ago, but I prefer a defensive games that are close so I have qb accuracy still at 5 for both human/cpu. I have both blocking at 0 for both human/cpu. And we catching at 40 for both again. The only major difference I have is I have reaction time and coverage for both human and cpu at 100. Madden can’t replicate real coverage rules or player instinct so I think the defenses need all the help they can get. But I also play 15 minute quarters. So to keep games realistic and not have games go to 40 points every game I have my league more defensive. I’m also tired of having my good defense teams give up 30 points a game. I play with the Steelers and I’ve only given up a couple 30 point games to good teams like the ravens and 49er’. Most teams I hold to 20 or less. How ever I do have low completion percentage with 5 qb accuracy especially with more drops by receivers. But my starting qb is Mason Rudolph who is like a 68. And I’m throwing 53% over the season. But that’s also because I like pushing the ball down field.
I had to come back to this video and give you a big kudos for these sliders as well as your settings. I've have been playing madden since the early 200s and I love football as well, so simulation style football games are what I'm into. I've used slider settings from different yt channels and Madden forums over the yrs but I must say your sliders make a significant difference in how the players interact with each other. There's much more phyisics based collisions, and its a bummer that the tweaks to the settings and sliders aren't more wide know for the simulation footballl heads. I swear it can change your madden experience. It's also baffling that the devs don't make it known as well that their game can be adjusted to give a more sim based experience. Hell, maybe they don't even know. Madden still has its warts of course. But with your tweaks its much more playable than it has been in YEARS!
Great video, I really enjoyed the tid bits you gave explaining how to get certain things (lower defensive pass interface to get better coverage) and I think a video explaining the sliders like that would be cool!
Thank you so much!! I agree but I've learned people prefer shorter videos. I usually have to record this 2 or 3 times because on the first try I go very in depth and the video comes out twice as long and people don't have that retention span. They just want the sliders lol
Idk if this has been an issue but if you quick play and keep restarting the game and never go back to team selection page, you will experience progressive fatigue.
This is the first slider set that I've seen with quarterback accuracy right around where I keep it. Literally everyone else has user at around 50 and I dont understand it. Cant wait to try these out tonight!
@@SimGamingNetwork One question, why did you set your penalty and other sliders in the main menu the way you do? Do they bleed over into franchise even when you adjust them in the franchise menu?
Yoo I don’t know if u tested this but I have been testing trying to get the cpu to call more run plays. It used to work perfectly fine a month ago. I could run 15 minute quarters the quarterback would end with in between 27 and 35 passes with 20 to 30 runs. Now I can’t figure it out no matter what I do. I figured out offensive scheme matching with the qb archetype as well as the playbook makes them actually call smarter plays but they still throw too much. I think Sliders also affect it like pass coverage and reaction time and injuries Witt fatigue. If u got any ideas let me know cuz I’m funna give up Madden ass Bru
I wanted to share with you what I think is the ultimate experience I've had playing Madden with your sliders. I have modified them some and I wanted to share them with you. I guarantee they really are realistic and very competitive. Let me know what you think 🤔. I'll just list the numbers in the order they're listed to save space Player Skill 10, 0, 53, 5, 25, 0, 10, 0, 55 CPU Skill 13, 0, 53, 7, 25, 0, 10, 0, 65 Game Options 10, 85, 0 Penalties 65, 30, 99, 60, 25, ON, ON, 60, Off, 50, Off, On, On, I'm telling you bruh, I'm playing with the Seahawks and I just played a nail biter vs the Bengals that went into OT with me stopping them on 4th and goal to win. I felt like I've was watching a real game cause it was intense. The stats afterwards were reasonable and there was no cheesing plays between myself or the CPU. With those sliders the CPU had a good balance between run and pass with a good number of deep passes that challenged my secondary. Overall, I'm satisfied with these sliders.... wish I would found your channel sooner but I'm thankful for the base with minor adjustments. Peace
That's great man!! The sliders are designed to be tweaked. They are a base. There is no 1 slider set fits all as everyone has a different skill in the game and the teams everyone is using will be different. Making some small changes at the individual level is encouraged.
These games are competitive as hell right now....I feel like a real coach. Lol But again, I would've had this experience finally without your expertise. So, thank you SIM GAMING NETWORK. 🎮
Question. What slider do I move to have my secondary play tighter coverage, they're reacting slow and after the reciever catches the ball. I don't wanna cheese but I want it more realistic
I use these settings and it helps it makes me have hella fun in franchise mode i also used the texans and it took me 3 seasons to reach the playoffs with year one and 2 records being 7-10 and 9-8 year 3 was 11-6 because i got better defensive players so it helped and year one i had the worst rushing attack and one of the worst offenses and sometimes i got carried by the defense or kickers
So I’ve been using these for months and overall i like them. Ive even changed the offsides to 30. I do CPU vs CPU Franchises and My only issues is that my QB does good most games and then there are games where he throws like 3-4 INTs out of no where. Also my O-line, while being one of the best if not the best in the league can’t seem to give the QB at least 4 secs throw before he has to escape the pocket. Pressure is like instant. Now my front 7 is one of the best if not the best in the league with a 3-4 defense and rn in my franchise we can barely get pressure. Idk it’s like the opposing team just always seems better off with the sliders rather than us. Even tho it’s cpu vs cpu. My teams ratings are the best in the league by a long shot. Offense and defense. So I’m not understanding if ratings are supposed to shine more with these sliders
I was about to come comment saying these sliders work great but the only issue I have been noticing (especially on my team) is the o line was getting pushed around too easy. I barely had any time to throw the ball, even when I raised false start up 5. But I just saw your pinned comment about fixing offsides down to 30 so I assume that helps with the instant wins from the d line?
Without a doubt my brother, I've experienced the BEST game I've played since I purchased Madden 24 cause of your sliders and settings. Thank you so much for your expertise. Only changes I made was camera view (Zoom on Offense and Defense works great and the graphics are much better) & I'm using Placement and Accuracy cause it flows much better as well.... but I finished a nail biter 29-22 Bengals over the Browns and it was amazingly fun like I just discovered this game 🎮 all over again!!! Also, no SUPERSTAR ABILITIES makes the game play very smooth and playing on conservative is the key.
@SimGamingNetwork Cool, does this mean that False Start is still at 65 or even with offsides?? I wasn't sure Other thing is you mentioned NOT to user catch on Offense and Defense, but what exactly does that mean?? Example ( when on Offense when I pass the ball, do I allow the AI to catch the pass along with running on their own after the catch? Outside of that this gameplay has been AMAZING and fun but I made the SUPERBOWL with Bills (Giants are my team though) after a long season and getting home field throughout the playoffs, I play the eagles in the SB only to lose 😡 But my 2 questions was what I needed clarification. Thanks so much
@q-dawwg626 offsides is 30, false start 65. You simply allow them to make the catch. You control everything else. Do yes you can run and do moves etc after the catch is completed
I like these sliders overall, but the two main issues are with pass protection and my user qb accuracy. What do you recommend I do if I’m not getting any time in the pocket? So far I’ve played 3 games and in all games my completion percentage has been low due to bad accuracy on pretty open receivers or no time in the pocket and long routes not being able to develop. The CPU coverage is pretty good too especially in zone.
Big fan of the channel. Question, is there a way to get more penalties called? Because the gameplay is playing pretty smooth but I'm only seeing 1 maybe 2 penalties called in a game
Get EA to change the code. Even when we were on simulation style only a few penalties actually get called or impacted by the slider. Mostly block in the back, roughing the passer, offsides and false start. I pretty much made the choice to have better gameplay rather than reduce gameplay for only 1 or 2 more penalties per game
I love your sliders so far been using them for awhile but is there a way to tone down how many passing plays the cpu calls, I’m not sure what changed but I’ve gotten a few games now where they have over 30 attempts in one half which is crazy
I’m halfway through the season and my qb is missing easy underneath throws. It’s almost like fatigue is taking over and causing these. Also my line will just not hold blocks at all what sliders should I mess with in order to get these two things fixed because at this point I can’t even hit someone who is wide open more than 10 yards down the field. I am not sure if it’s just my qb being a low ovr or my line sucking but I just cannot figure this out to save my life. Hopefully someone has an answer!
*QUESTION... being that your sliders are different on franchise than on the main menu if I was playing against another person on quick play which sliders would be kicking in the ones where all the Human and CPU skill is 0 or the ones on Franchise.... Thanks and your sliders are A+ 💪💪
Playing very smooth but my main issue is the user pass defense. I usually play as the Jets who have a good pass D so any adjustments you'd recommend to tighten that up? I switch my defenses up, have my top corner on the top wideout but it seems like I'm giving up so many completions to wide open receivers. Thanks for the work!
Question . Do you go to coach settings in game and set your corner back matchups by overall? Do you set your zones to match coverage? That definitely helps me. And I don't know if you saw in the video where I talk about DPI. If you want better coverage, you can lower that setting. It will increase the CPU pass coverage as well though
I turn my defense reaction and coverage up to 100 instead of zero for both human and cpu. I find anything less and your DBs and linebackers in coverage don’t do jack shit. WRs still get open and you can still throw it just means to have to read coverages faster and have slightly smaller windows. But it also means that like Danniel jones isn’t going 330 at 75% completion percentage on you defense. I find that most qbs against my defense are around 60 to 65%. But I also have wr catching down to 40 and qb accuracy to 5. This is so when your defense is being stupid and just watches someone run past them for no apparent reason, or your player glitches into another you might get a lucky drop by the offensive or catch you a break. But I also have the same settings for human, so I have had some unfortunate drops on offense. But it keeps my games lower scoring. But I still average 32 points a game. But I’m also good at madden.
I actually was having that same issue in that my pass defense was still bad even after I adjusted zone coverage to match, corners by overall, and dipping PI. So I did what Kai did and adjusted coverage and pass reaction but that didn't seem to really nail it. Then I reloaded it again but this time dropped PI to 10 and upped false start to 70 and kept corners and zone to default. That combined with the QB edits changed the game. My defenders were definitely playing smarter pass D and I even had a few guys dive for pass breakups which I haven't seen much of. Kai is probably a much better Madden player than I am (not much time every night with two young kids) so I'm looking for a set I can come back to after a few days to a week and this is definitely it. I'd say tweak around with the suggestions SGN provides and you'll get there. One question though...do you think interceptions should go up? With the pass defense being better my guys dropped a couple of easy ones over the 10+ games I tested. Then again I'm a former CB so I think they should catch everything haha.
Excellent work SGN! Do you have a list of which QBs need changed? Or should I just go through them manually and do it? Keep up the good work man, happy new year! 🎉
Overall the sliders are very good. However, I find that I have almost no time in the pocket to make good passes consistently. And a lot of the time even when I can get a pass off Im' getting hit just as I release it, so I had to raise player pass blocking.
@@SimGamingNetwork Yeah I do all those things. I'm willing to concede I could do those things better but it's still frustrating sometimes to do all those things and still get hit or sacked consistently when trying to throw the ball.
First, double check you have every setting correct in the main menu, and in franchise. Including the auto subs. (I recommend a slider reset as well) If they are exactly how I have them and it's still, somehow happening. Raise false start and lower offsides
I appreciate the response. I was pretty thorough in replicating the sliders but I will double check when I get home. I only played a preseason game and I will say it was noticeably harder once the starters were out lol!
Bro I absolutely hate madden sometimes I don't get how I can beat ppl in the top 1k but then lose in all madden franchise like I get humbled every franchise game
Hmmm, interesting… my favorite setting this year has been the play call limits, I think that adds a strategic element to play calling, making sure you don’t call the same plays all the time and don’t lean too heavily on your gameplan plays, keeping opposing teams off balance. Great suggestion, love that setting. I’m also intrigued by the competitive game style in franchise, I’ve been on sim forever and I know competitive usurps ratings with user skill but i thought that was more impactful when playing online, especially since in franchise I’m playing on all madden. Theoretically, shouldn’t the CPU be at peak competitive performance, causing player to then adjust sliders for realism and evenness of play? From a slider standpoint, I honestly can’t see how the penalty sliders effect stuff like sacks, ints, or pursuit angles. I don’t get the logic behind that at all tbh… I do have roughing the kicker off, but I keep roughing the passer at 50, anything above that is god awful. And I’m with you on intentional grounding being off, I started that last year based off your advice. Not a fan of the archetype changes, I just don’t see where that comes into play. QBs that scramble, scramble. QBs that dink and dunk do so as well. QBs throw the ball away as needed just fine. It feels inauthentic to change the way a player acts on field just for gameplay purposes, IMO. I’ve legitimately had games mimic real life, down to the stats and final score on multiple occasions. I play 8 games per week, across 4 different franchise saves with a team from each division, so I’ve seen a lot variation this year that felt authentic to the real NFL games. And 12 minute quarters with a 18 sec accel clock is a long ass game bro lol! 13 or 14 seconds should be just fine, allowing for about 13-17 plays per team, per quarter. NFL average is about 15/16 plays per quarter. Either way, you’ll def still get NFL-like stats on a shorter accel clock. You’ve got good ideas and slides man, I’d really love to partner with you on getting perfect sliders out to the people, like an actual definitive realism edition of sliders. At least bounce ideas with and compare gameplay. Like for real! I rock with you man.
The archetype changes are not required anymore, simply the traits. But it was because the QBs would not take off and run if they had a wide open area. They would instead attempt some crazy throw or take a sack. Even what are considered non mobile QBs will take off and scramble when necessary. The changes were not to make Kirk cousins try to be Justin Fields. It was just to get them to actually scramble when needed vs sit in the pocket. Penalties impacting gameplay is easy to explain and I'll use holding.. when you raise the holding slider to create more holding calls, players have to start holding more to generate those calls. And they do. The problem is, the calls aren't called more, however the impact of players holding is felt with the blocking. Think about what has to occur for every penalty to get called, think about what can happen if you raise the likelihood of that being called, what the players will do more of so it happens and how that impacts gameplay since it's not getting called
@@SimGamingNetwork last question regarding the traits.. a few times this year I’ve played against a scrambling QB, and in late game, long yardage situations, say 3rd and 18 in the 4th QTR, opposing QB rolls out the pocket and has 10-15 yards of completely wide open field and could make a run for it, but instead just throws it away. This mainly happens when CPU is trailing, so it could be passed off as just a smart play to throw it away and not risk injury or turnover, but it’s just not what guys usually do in real life. Have you seen this happen? Is that trait related or something different?? Thanks again man
@_350heem no, roster edits in Madden take forever because you have to also have a draft class edited to match. Plus having to edit the free agents. Not worth it. Not really necessary either. Turn off abilities and home field advantage. Edit QB traits and you good
Question just to make sure I understand. Im getting absolutely burnt in coverage. I know you said in the sliders to crank up DPI. Will that also tighten up coverage for CPU? I guess im a little confused on this particular slider.
Yes, it will go do it for both. I recommend setting your CB matchups by overall each game and playing match zone coverage. I also recommend only picking "contain QB scramble or defend short pass" for your defense gameplanning
So far enjoying the sliders but i have an issue. I played a full season on these sliders and my entire defense had 2 ints and it was my mlb (Edmunds) that i user none of my cpu dbs got an int any idea what the issue would be?
@@SimGamingNetwork I just saw that lol, yeah testing in in practice mode rn and it seems to be much improved. Thanks tho, your sliders really do make franchise fun again
Is there any adjustments for my secondary to pick off the ball. I have players who should force turnovers due to the qb being pressured however either they blatantly drop the ball or are running out of position. Note the CPU on the other hand had none of these issues and picks off passes and that are thrown in similar fashion. I used all of your setting and sliders and I’m trying to not user catch but I’m looking for balance between the cpu and me.
You are experiencing this on the new set up? On comp style? Are you sure you didn't miss something? I just had 3 INT my last game. And you know I don't user catch lol
@@SimGamingNetwork Ya I copied all of the sliders/settings to a T. Maybe Ill just try tweaking the interception slider a little bit to see if that helps. Besides not getting interceptions, I’ve enjoyed the sliders and settings you provided.
You don't. Community files only bring sliders into the main menu. You need to follow the video and do EXACTLY as I have it for the main menu and inside franchise
I’ll say, settings are good for the most part besides the QB accuracy. Put it on 40. It’s an NFL football game the players can throw the ball. Accuracy on anything less makes QBs throw worse than a middle school kid
Loving the sliders the sack thing was so bad on default so you have a xp slider video? Developing offensive lineman is literally damn near impossible for me
Everyone noticed that after the patch. I dropped it to 65 today and it wasn't bad. Might go a little lower even. Make sure you have progressive fatigue turned off
@@SimGamingNetwork I appreciate it man, one last thing is if the cpu is fumbling a lot what should I do? They seem to be fumbling when I strip tackle (just about every time)
Thanks for these, going to try them out first time. Quick question is there no way to turn off the visual feedback for pass rushing?? Shit drives me nuts
I love these sliders, but my quarterback is literally dink and dunking and the oline for some reason Danielle Hunter and my young generational draft player can’t get any sacks and we in the afc south
@@SimGamingNetwork my bad I meant CPU qb play too. I don’t know if it’s the opponent scheme or playbook but they just constantly do that. I had Jimmy Garoppolo even with the trait adjustments he just still played a little bit of check down Charlie I put him on average
So with the sense pressure and force throws and what not is that new knowledge you have so I don’t have to use the old video of like when you changed burrows stats and stuff right I only have to do the sense pressure ect ? Sorry if that didn’t make sense lol
@@SimGamingNetworkI did & dropped it to 30 .. I know I don’t have the best O-line right now BUT I mean I’m not even having a chance to look for a WR .. I have to do just quick screens etc in order to move the ball passing
@Robinette1713 do a slider reset. Go in, hit reset, then import. Then change them. Make sure you drop fatigue to 60 as well as that update they dropped messed up the 81 fatigue we had been using
@Robinette1713 the offsides being dropped up 30 is the fix that will give you more time in the pocket. Did you watch my Madden QBs are finally fixed video?
Another issue I been noticing is my tackles on offense are constantly getting beat by the cpu edge rushers, regardless of their rating. When I look at the replay sometimes my OTs just are slow and miss the rusher, other times they get pancaked, and these are below average edge rushers btw. I raised false start by 5 already, should I go higher? Only reason I ask is because I am not getting much of a pass rush from my own guys so I didn’t want to raise it if it will make my own rushers worse.
Bro im loving these sliders.. the only thing i having trouble with is my Defense in franchise always sucks lol.. my Defense is rank 32 lol.. bc my CB always get burnt in (man coverage or zone) 🤦🏽♂️ can you help me out
Do you set coaching adjustments to matchup via ovr? Set zone depth to match coverage. I mix it up too. Don't press your corners if you aren't blitzing. Generating pressure is very key. It will force bad throws. Make sure you are doing the CPU QB edits as well
@SimGamingNetwork when I do matchup.. you mean match the CBs to the Wrs?? Like best Overall CB vs best Overall WR.. I do that lol but they still be getting burnt lol... dak Prescott got almost 500 yards on my Defense 😂😂😂 🤦🏽♂️... bro I blitz to zone to man.. nun worked lol.. And QB passing is at 10 lol .. its weird.. but bro before I saw your settings I had all my settings at regular and my Defense was still getting burnt... its the CB play on madden smfh.. its trash ..
@SimGamingNetwork I did at 1st.. but then I changed it bc of some reason, I can't remember now but Comp definitely play different... its on sim now.. but you think if I change it back to comp, my DBs will play better??
Would you suggest going through all QBs before the season and editing? Does this impact cpu vs cpu games? I've seen you mention just before you play them but if you suggest that should we be turning their traits after each game?
Question man! In 12 minute quarters I’m finding my QB / RB having way more passing attempts & rushing attempts than anyone else in the league at their position. Would there be a more realistic quarter length you recommend? Thanks man
These sliders definitely make the game harder but it seems too easy still. They’ll get up 14 on me and I’ll have a comeback victory every week even as the bears. I want sliders where I can lose a game but not because of dumb animations
Has anyone had issues with punters punting 80 yards in CPU CPU sim? I have turned power down, and it does not affect it. It does effect it to the user though. Also I was getting way too many sacks at 60 false start, but you are telling us to move it down to 30. Should I move it up to 70?
Came back after a couple months away from madden and saw you posted a video on sliders back in m23 you saved my franchise and made it fun! Are these only for sim or can i play with these sliders?
what do you mean its slower on 0? it gives the biggest speed disparity. if you have a guy with 90 speed and a guy at 85 speed and you have it on 100, there will barely bee any difference...but at 0 you have a big gap. it def doesn't make it slower
Can anyone help me with fatigue or rub subs Arron jones gets like 4/5 carries then be out until like 4th quarter but aj Dillon will come out a few plays for 3rd rb then back in the game
@@SimGamingNetwork Got it. Thought the false start/offside adjustment was only regarding User sacks. Main issue is the right side of my OL (both auto-generated players with low 70s pass and run block power. In comparison their finesse is in the high 80s. Don't know if that has anything to do with it). Anyways, love the sliders. Only having trouble finding the sweet-spot for CPU pass rush and User pass coverage (Also doesn't help that i'm gesting these sliders againt the Chiefs and Mahomes lmao)
@@SimGamingNetwork offside 30? Yes. I mean...my defense is horrible. Maybe it's just me. This must be for serious madden players? I want things to be real as possible, but guess I don't have the skills, lol
@@SimGamingNetwork made sure to watch your video 5 times too, to make sure I got everything right. Just have to keep practicing. Haven't tried a game since changing offside. Doubt it will help me much, lol
how do you possibly throw any accurate passes on placement and power with 10 qb accuracy slider? gonna try these out real quick, drafted caleb williams to the bears, i’ll be back
1. you prolly don't have the update posted in the comments. 2. you probably didnt follow this exact. 3. get ratio'd by all the comments saying otherwise. bye
Major update!!! Change offsides to 30 inside franchise.
I originally wrote false start. My bad guys lol
That's it!! Enjoy!! 🔥🔥🔥
I wanted to share with you what I think is the ultimate experience I've had playing Madden with your sliders. I have modified them some and I wanted to share them with you. I guarantee they really are realistic and very competitive. Let me know what you think 🤔. I'll just list the numbers in the order they're listed to save space
Player Skill
10, 0, 53, 5, 25, 0, 10, 0, 55
CPU Skill
13, 0, 53, 7, 25, 0, 10, 0, 65
Game Options
10, 85, 0
Penalties
65, 30, 99, 60, 25, ON, ON, 60, Off, 50, Off, On, On,
I'm telling you bruh, I'm playing with the Seahawks and I just played a nail biter vs the Bengals that went into OT with me stopping them on 4th and goal to win. I felt like I've was watching a real game cause it was intense. The stats afterwards were reasonable and there was no cheesing plays between myself or the CPU. With those sliders the CPU had a good balance between run and pass with a good number of deep passes that challenged my secondary. Overall, I'm satisfied with these sliders.... wish I would found your channel sooner but I'm thankful for the base with minor adjustments.
Peace
@@q-dawwg626you are a life saver. Thank you
@@q-dawwg626 I’ll try these out I actually am just finishing a Seahawks franchise with my own sliders modeled after this video. If your still active I’d recommend joining the discord to talk about gameplay and stuff.
So I based my sliders off yours a while ago, but I prefer a defensive games that are close so I have qb accuracy still at 5 for both human/cpu. I have both blocking at 0 for both human/cpu. And we catching at 40 for both again. The only major difference I have is I have reaction time and coverage for both human and cpu at 100. Madden can’t replicate real coverage rules or player instinct so I think the defenses need all the help they can get. But I also play 15 minute quarters. So to keep games realistic and not have games go to 40 points every game I have my league more defensive. I’m also tired of having my good defense teams give up 30 points a game. I play with the Steelers and I’ve only given up a couple 30 point games to good teams like the ravens and 49er’. Most teams I hold to 20 or less. How ever I do have low completion percentage with 5 qb accuracy especially with more drops by receivers. But my starting qb is Mason Rudolph who is like a 68. And I’m throwing 53% over the season. But that’s also because I like pushing the ball down field.
I had to come back to this video and give you a big kudos for these sliders as well as your settings. I've have been playing madden since the early 200s and I love football as well, so simulation style football games are what I'm into. I've used slider settings from different yt channels and Madden forums over the yrs but I must say your sliders make a significant difference in how the players interact with each other. There's much more phyisics based collisions, and its a bummer that the tweaks to the settings and sliders aren't more wide know for the simulation footballl heads. I swear it can change your madden experience. It's also baffling that the devs don't make it known as well that their game can be adjusted to give a more sim based experience. Hell, maybe they don't even know. Madden still has its warts of course. But with your tweaks its much more playable than it has been in YEARS!
Thank you so much man, That means a lot to me!!
Great video, I really enjoyed the tid bits you gave explaining how to get certain things (lower defensive pass interface to get better coverage) and I think a video explaining the sliders like that would be cool!
Thank you so much!! I agree but I've learned people prefer shorter videos. I usually have to record this 2 or 3 times because on the first try I go very in depth and the video comes out twice as long and people don't have that retention span. They just want the sliders lol
@@SimGamingNetworkthat's a fair point honestly 🤣 either way we all appreciate your work 🙏🏻 gonna test these w a new franchise today
@@scrawny_ronnie7 don't forget my franchise settings video
@@SimGamingNetwork offense has been great but coverage has been abysmal so far🤣
Finally i dont have to deal wit madden bs plays
Idk if this has been an issue but if you quick play and keep restarting the game and never go back to team selection page, you will experience progressive fatigue.
This is the first slider set that I've seen with quarterback accuracy right around where I keep it. Literally everyone else has user at around 50 and I dont understand it. Cant wait to try these out tonight!
Can't wait for the feedback. Make sure you get the update pinned in the comment 🙏🏻
@@SimGamingNetwork One question, why did you set your penalty and other sliders in the main menu the way you do? Do they bleed over into franchise even when you adjust them in the franchise menu?
I was curious and I just tried to port these sliders over to NCAA 14 as accurately as possible and it actually made that game play better too.
Really!?! That's actually wild
Yoo I don’t know if u tested this but I have been testing trying to get the cpu to call more run plays. It used to work perfectly fine a month ago. I could run 15 minute quarters the quarterback would end with in between 27 and 35 passes with 20 to 30 runs. Now I can’t figure it out no matter what I do. I figured out offensive scheme matching with the qb archetype as well as the playbook makes them actually call smarter plays but they still throw too much. I think Sliders also affect it like pass coverage and reaction time and injuries Witt fatigue. If u got any ideas let me know cuz I’m funna give up Madden ass Bru
Thanks man for your hard work and dedication
My pleasure!
I wanted to share with you what I think is the ultimate experience I've had playing Madden with your sliders. I have modified them some and I wanted to share them with you. I guarantee they really are realistic and very competitive. Let me know what you think 🤔. I'll just list the numbers in the order they're listed to save space
Player Skill
10, 0, 53, 5, 25, 0, 10, 0, 55
CPU Skill
13, 0, 53, 7, 25, 0, 10, 0, 65
Game Options
10, 85, 0
Penalties
65, 30, 99, 60, 25, ON, ON, 60, Off, 50, Off, On, On,
I'm telling you bruh, I'm playing with the Seahawks and I just played a nail biter vs the Bengals that went into OT with me stopping them on 4th and goal to win. I felt like I've was watching a real game cause it was intense. The stats afterwards were reasonable and there was no cheesing plays between myself or the CPU. With those sliders the CPU had a good balance between run and pass with a good number of deep passes that challenged my secondary. Overall, I'm satisfied with these sliders.... wish I would found your channel sooner but I'm thankful for the base with minor adjustments.
Peace
That's great man!! The sliders are designed to be tweaked. They are a base. There is no 1 slider set fits all as everyone has a different skill in the game and the teams everyone is using will be different. Making some small changes at the individual level is encouraged.
Let me know what you think 🤔 of you choose to play with them, I'm curious.
Thanks
These games are competitive as hell right now....I feel like a real coach. Lol
But again, I would've had this experience finally without your expertise. So, thank you SIM GAMING NETWORK. 🎮
Question. What slider do I move to have my secondary play tighter coverage, they're reacting slow and after the reciever catches the ball. I don't wanna cheese but I want it more realistic
@@q-dawwg626 lower pass interference
I use these settings and it helps it makes me have hella fun in franchise mode i also used the texans and it took me 3 seasons to reach the playoffs with year one and 2 records being 7-10 and 9-8 year 3 was 11-6 because i got better defensive players so it helped and year one i had the worst rushing attack and one of the worst offenses and sometimes i got carried by the defense or kickers
love that!
So I’ve been using these for months and overall i like them. Ive even changed the offsides to 30. I do CPU vs CPU Franchises and My only issues is that my QB does good most games and then there are games where he throws like 3-4 INTs out of no where. Also my O-line, while being one of the best if not the best in the league can’t seem to give the QB at least 4 secs throw before he has to escape the pocket. Pressure is like instant. Now my front 7 is one of the best if not the best in the league with a 3-4 defense and rn in my franchise we can barely get pressure. Idk it’s like the opposing team just always seems better off with the sliders rather than us. Even tho it’s cpu vs cpu. My teams ratings are the best in the league by a long shot. Offense and defense. So I’m not understanding if ratings are supposed to shine more with these sliders
Sometimes is really good to go in hit reset, then import and set the sliders again
I was about to come comment saying these sliders work great but the only issue I have been noticing (especially on my team) is the o line was getting pushed around too easy. I barely had any time to throw the ball, even when I raised false start up 5. But I just saw your pinned comment about fixing offsides down to 30 so I assume that helps with the instant wins from the d line?
Correct 🙏
Without a doubt my brother, I've experienced the BEST game I've played since I purchased Madden 24 cause of your sliders and settings. Thank you so much for your expertise. Only changes I made was camera view (Zoom on Offense and Defense works great and the graphics are much better)
& I'm using Placement and Accuracy cause it flows much better as well.... but I finished a nail biter 29-22 Bengals over the Browns and it was amazingly fun like I just discovered this game 🎮 all over again!!!
Also, no SUPERSTAR ABILITIES makes the game play very smooth and playing on conservative is the key.
Love it!! Hopefully you like the new update to offsides to 30 as well 🔥🔥
@SimGamingNetwork Cool, does this mean that False Start is still at 65 or even with offsides?? I wasn't sure
Other thing is you mentioned NOT to user catch on Offense and Defense, but what exactly does that mean??
Example ( when on Offense when I pass the ball, do I allow the AI to catch the pass along with running on their own after the catch? Outside of that this gameplay has been AMAZING and fun but I made the SUPERBOWL with Bills (Giants are my team though) after a long season and getting home field throughout the playoffs, I play the eagles in the SB only to lose 😡 But my 2 questions was what I needed clarification. Thanks so much
@q-dawwg626 offsides is 30, false start 65.
You simply allow them to make the catch. You control everything else. Do yes you can run and do moves etc after the catch is completed
BRO these setting are AMAZING!!!
You got the update in the pinned comment right!?!
Yeah I did thanks haha😂
@@Foazer very glad you like them 🙏🏻🙏🏻
Thanks sgn will be tagging you in my twitch for my new franchise I made with the Seahawks 😎‼️
Can't wait to watch it!! Drop it and tag me on Twitter too please!!!
EA needs to sign this man
🙏🙏🙏
I like these sliders overall, but the two main issues are with pass protection and my user qb accuracy. What do you recommend I do if I’m not getting any time in the pocket? So far I’ve played 3 games and in all games my completion percentage has been low due to bad accuracy on pretty open receivers or no time in the pocket and long routes not being able to develop. The CPU coverage is pretty good too especially in zone.
Are you adjusting your line pre snap? What pass setting are you using? Should be power, not accuracy.
Big fan of the channel. Question, is there a way to get more penalties called? Because the gameplay is playing pretty smooth but I'm only seeing 1 maybe 2 penalties called in a game
Get EA to change the code. Even when we were on simulation style only a few penalties actually get called or impacted by the slider. Mostly block in the back, roughing the passer, offsides and false start. I pretty much made the choice to have better gameplay rather than reduce gameplay for only 1 or 2 more penalties per game
I love your sliders so far been using them for awhile but is there a way to tone down how many passing plays the cpu calls, I’m not sure what changed but I’ve gotten a few games now where they have over 30 attempts in one half which is crazy
Yeah that happens every now and then. I'm not sure what causes it. I think it's just Madden being Madden
Great work as always… question, do you still have to move the scramble arctype to the higher number?
No. Only the traits
I’m halfway through the season and my qb is missing easy underneath throws. It’s almost like fatigue is taking over and causing these. Also my line will just not hold blocks at all what sliders should I mess with in order to get these two things fixed because at this point I can’t even hit someone who is wide open more than 10 yards down the field. I am not sure if it’s just my qb being a low ovr or my line sucking but I just cannot figure this out to save my life. Hopefully someone has an answer!
Been reducing fatigue after they broke it. Try 55 or 60
*QUESTION... being that your sliders are different on franchise than on the main menu if I was playing against another person on quick play which sliders would be kicking in the ones where all the Human and CPU skill is 0 or the ones on Franchise.... Thanks and your sliders are A+ 💪💪
quick play will use the sliders in the main menu, i recommend default all madden for playing another user
Excited to try these out! Debating which team to rebuild in franchise.
I got a top 5 teams to rebuild video for you ... Might give you an idea 😁😁😁
@@SimGamingNetwork heck yeah! Did it come out yet?
@@PatG129 lol long time ago.
@PatG129 th-cam.com/video/5_C8O9Nr-QQ/w-d-xo.htmlsi=u3LBaAWTO_vafyBa
Playing very smooth but my main issue is the user pass defense. I usually play as the Jets who have a good pass D so any adjustments you'd recommend to tighten that up? I switch my defenses up, have my top corner on the top wideout but it seems like I'm giving up so many completions to wide open receivers.
Thanks for the work!
Question . Do you go to coach settings in game and set your corner back matchups by overall? Do you set your zones to match coverage? That definitely helps me.
And I don't know if you saw in the video where I talk about DPI. If you want better coverage, you can lower that setting. It will increase the CPU pass coverage as well though
I turn my defense reaction and coverage up to 100 instead of zero for both human and cpu. I find anything less and your DBs and linebackers in coverage don’t do jack shit. WRs still get open and you can still throw it just means to have to read coverages faster and have slightly smaller windows. But it also means that like Danniel jones isn’t going 330 at 75% completion percentage on you defense. I find that most qbs against my defense are around 60 to 65%. But I also have wr catching down to 40 and qb accuracy to 5. This is so when your defense is being stupid and just watches someone run past them for no apparent reason, or your player glitches into another you might get a lucky drop by the offensive or catch you a break. But I also have the same settings for human, so I have had some unfortunate drops on offense. But it keeps my games lower scoring. But I still average 32 points a game. But I’m also good at madden.
@@kaipaxton9613 yeah I don't have that issue... Nobody does. I wish you would try this set up exactly as I show and say and then provide feedback.
I actually was having that same issue in that my pass defense was still bad even after I adjusted zone coverage to match, corners by overall, and dipping PI. So I did what Kai did and adjusted coverage and pass reaction but that didn't seem to really nail it.
Then I reloaded it again but this time dropped PI to 10 and upped false start to 70 and kept corners and zone to default. That combined with the QB edits changed the game. My defenders were definitely playing smarter pass D and I even had a few guys dive for pass breakups which I haven't seen much of. Kai is probably a much better Madden player than I am (not much time every night with two young kids) so I'm looking for a set I can come back to after a few days to a week and this is definitely it. I'd say tweak around with the suggestions SGN provides and you'll get there.
One question though...do you think interceptions should go up? With the pass defense being better my guys dropped a couple of easy ones over the 10+ games I tested. Then again I'm a former CB so I think they should catch everything haha.
@@docfunk41 remember, treat these as a base, if you want more, do it...just do it only 1 or 2 tiks at a time
Excellent work SGN! Do you have a list of which QBs need changed? Or should I just go through them manually and do it? Keep up the good work man, happy new year! 🎉
Just check the traits before you play them 😁
Overall the sliders are very good. However, I find that I have almost no time in the pocket to make good passes consistently. And a lot of the time even when I can get a pass off Im' getting hit just as I release it, so I had to raise player pass blocking.
@@heavyd834 did you see the pinned comment?? Did you do that first??
@@SimGamingNetwork Yeah and I was seeing the same results
@heavyd834 do you id the mike and slide protect?? You should have between 2.5 and 4 seconds to throw
@heavyd834 do you go into instant replay and count how long you have to throw
@@SimGamingNetwork Yeah I do all those things. I'm willing to concede I could do those things better but it's still frustrating sometimes to do all those things and still get hit or sacked consistently when trying to throw the ball.
Bro is a true legend 💯
🙏🙏🙏🔥🔥🔥
Quick question, what do you change if your offensive line is allowing crazy sheds nearly every play?
First, double check you have every setting correct in the main menu, and in franchise. Including the auto subs. (I recommend a slider reset as well)
If they are exactly how I have them and it's still, somehow happening. Raise false start and lower offsides
I appreciate the response. I was pretty thorough in replicating the sliders but I will double check when I get home. I only played a preseason game and I will say it was noticeably harder once the starters were out lol!
Bro I absolutely hate madden sometimes I don't get how I can beat ppl in the top 1k but then lose in all madden franchise like I get humbled every franchise game
Lol bro 1 only won 1 game my first season. I've won a few more in my second season though
When we make the franchise do we do the settings (the screen where you can make a custom coach) or do we leave it default until we get in?
Make it right away if you want ☺️
Hmmm, interesting… my favorite setting this year has been the play call limits, I think that adds a strategic element to play calling, making sure you don’t call the same plays all the time and don’t lean too heavily on your gameplan plays, keeping opposing teams off balance. Great suggestion, love that setting. I’m also intrigued by the competitive game style in franchise, I’ve been on sim forever and I know competitive usurps ratings with user skill but i thought that was more impactful when playing online, especially since in franchise I’m playing on all madden. Theoretically, shouldn’t the CPU be at peak competitive performance, causing player to then adjust sliders for realism and evenness of play?
From a slider standpoint, I honestly can’t see how the penalty sliders effect stuff like sacks, ints, or pursuit angles. I don’t get the logic behind that at all tbh… I do have roughing the kicker off, but I keep roughing the passer at 50, anything above that is god awful. And I’m with you on intentional grounding being off, I started that last year based off your advice.
Not a fan of the archetype changes, I just don’t see where that comes into play. QBs that scramble, scramble. QBs that dink and dunk do so as well. QBs throw the ball away as needed just fine. It feels inauthentic to change the way a player acts on field just for gameplay purposes, IMO.
I’ve legitimately had games mimic real life, down to the stats and final score on multiple occasions. I play 8 games per week, across 4 different franchise saves with a team from each division, so I’ve seen a lot variation this year that felt authentic to the real NFL games.
And 12 minute quarters with a 18 sec accel clock is a long ass game bro lol! 13 or 14 seconds should be just fine, allowing for about 13-17 plays per team, per quarter. NFL average is about 15/16 plays per quarter. Either way, you’ll def still get NFL-like stats on a shorter accel clock.
You’ve got good ideas and slides man, I’d really love to partner with you on getting perfect sliders out to the people, like an actual definitive realism edition of sliders. At least bounce ideas with and compare gameplay. Like for real!
I rock with you man.
The archetype changes are not required anymore, simply the traits. But it was because the QBs would not take off and run if they had a wide open area. They would instead attempt some crazy throw or take a sack. Even what are considered non mobile QBs will take off and scramble when necessary. The changes were not to make Kirk cousins try to be Justin Fields. It was just to get them to actually scramble when needed vs sit in the pocket.
Penalties impacting gameplay is easy to explain and I'll use holding.. when you raise the holding slider to create more holding calls, players have to start holding more to generate those calls. And they do. The problem is, the calls aren't called more, however the impact of players holding is felt with the blocking.
Think about what has to occur for every penalty to get called, think about what can happen if you raise the likelihood of that being called, what the players will do more of so it happens and how that impacts gameplay since it's not getting called
@@SimGamingNetwork last question regarding the traits.. a few times this year I’ve played against a scrambling QB, and in late game, long yardage situations, say 3rd and 18 in the 4th QTR, opposing QB rolls out the pocket and has 10-15 yards of completely wide open field and could make a run for it, but instead just throws it away. This mainly happens when CPU is trailing, so it could be passed off as just a smart play to throw it away and not risk injury or turnover, but it’s just not what guys usually do in real life. Have you seen this happen? Is that trait related or something different?? Thanks again man
@m.u.sik4eva I haven't seen that happen. But wouldn't be tied to his scrambling trait.... That would be tied to his archetype
@@SimGamingNetworkquestion do u have a realistic roster or plan on doing one
@_350heem no, roster edits in Madden take forever because you have to also have a draft class edited to match. Plus having to edit the free agents. Not worth it. Not really necessary either. Turn off abilities and home field advantage. Edit QB traits and you good
When competitive is enabled does it include injuries if injuries are on within the League settings?
Sure does
What's your penalty setting for ineligible receiver downfield?
It's on
Go Packers
Question just to make sure I understand. Im getting absolutely burnt in coverage. I know you said in the sliders to crank up DPI. Will that also tighten up coverage for CPU? I guess im a little confused on this particular slider.
Yes, it will go do it for both. I recommend setting your CB matchups by overall each game and playing match zone coverage. I also recommend only picking "contain QB scramble or defend short pass" for your defense gameplanning
Do these sliders work for cpu vs cpu gameplay well?
I haven't tried that yet
What is the point of zeroing out all sliders? Not trying to be overly critical i’m just genuinely interested interested
Main menu settings impact gameplay in franchise. I don't want certain things impacted by the main menu
So far enjoying the sliders but i have an issue. I played a full season on these sliders and my entire defense had 2 ints and it was my mlb (Edmunds) that i user none of my cpu dbs got an int any idea what the issue would be?
Turn up ints for the user
@@SimGamingNetwork thank you I will try this
@@SimGamingNetwork I couldn't figure out if it was a coverage, reaction, or int problem
Can we change CPU pass blocking? I had increased false start to 80, got 9 sacks in a game with no pass rushers over 80 overall
Needs to be at 0.
Did you drop cpu offsides to 30 like mentioned in and pinned comment?
Are you doing the QB edits?
@@SimGamingNetwork I just saw that lol, yeah testing in in practice mode rn and it seems to be much improved. Thanks tho, your sliders really do make franchise fun again
@@jeremyharen9177 thanks fam!! Be sure to check my crazy comeback highlight video I just dropped!!
Is there any adjustments for my secondary to pick off the ball. I have players who should force turnovers due to the qb being pressured however either they blatantly drop the ball or are running out of position. Note the CPU on the other hand had none of these issues and picks off passes and that are thrown in similar fashion. I used all of your setting and sliders and I’m trying to not user catch but I’m looking for balance between the cpu and me.
You are experiencing this on the new set up? On comp style? Are you sure you didn't miss something? I just had 3 INT my last game. And you know I don't user catch lol
@@SimGamingNetwork Ya I copied all of the sliders/settings to a T. Maybe Ill just try tweaking the interception slider a little bit to see if that helps. Besides not getting interceptions, I’ve enjoyed the sliders and settings you provided.
What do I look up in community files to find these
You don't. Community files only bring sliders into the main menu. You need to follow the video and do EXACTLY as I have it for the main menu and inside franchise
Do you recommend these settings for CPU vs CPU? Or is it just for User vs CPU?
i havent tried them on cpu vs cpu so i cant say on that
Shouldn't the QB substitutions be at 0-1 just like the linemen?
Nope because QBs never sub out anyway
Awesome, thanks for the reply. Franchise is all setup ready to go thanks to you.
I’ll say, settings are good for the most part besides the QB accuracy. Put it on 40. It’s an NFL football game the players can throw the ball. Accuracy on anything less makes QBs throw worse than a middle school kid
Loving the sliders the sack thing was so bad on default so you have a xp slider video? Developing offensive lineman is literally damn near impossible for me
yeah fam...its called best madden franchise settings. it should be linked at the end of this video as well
Do you change the QB traits and playstyle back after you play your game for the cpu?
No I leave it
@@SimGamingNetwork thank you
hey you changed the quarterback setting for kyler murray, do i have to do this for every quarterback or just him?
Every QB
Anything about the stamina? Players tired first play of the game, or is that a glitch? Been a fan for years !
Everyone noticed that after the patch. I dropped it to 65 today and it wasn't bad. Might go a little lower even. Make sure you have progressive fatigue turned off
@@SimGamingNetwork for sure, I do have that turned off. Which slider down to 65? Stamina? Playing right now sliders are great so far
@@drewburninone fatigue, yes
@@SimGamingNetwork I appreciate it man, one last thing is if the cpu is fumbling a lot what should I do? They seem to be fumbling when I strip tackle (just about every time)
@@drewburninone raise the ball security slider
What if you just use play now…which sliders would I use? The zeroed out ones or the ones you put in franchise??
Honestly play now plays pretty damn good on all pro default. Id use the penalty sliders and 0 threshold though
@@SimGamingNetwork okay I will try that…thanks
@@SimGamingNetwork what does having the penalties up to 99 do?
Do these sliders work well with passing type classic?
Yes
Thanks for these, going to try them out first time. Quick question is there no way to turn off the visual feedback for pass rushing?? Shit drives me nuts
you mean the bars showing how many moves they have left?
@@SimGamingNetwork well that too, but the suggested move it shows when pass rushing
Slider set for CPU vs CPU?
I love these sliders, but my quarterback is literally dink and dunking and the oline for some reason Danielle Hunter and my young generational draft player can’t get any sacks and we in the afc south
When you say your QB is dinking and dunking.... Don't you control him?
@@SimGamingNetwork my bad I meant CPU qb play too. I don’t know if it’s the opponent scheme or playbook but they just constantly do that. I had Jimmy Garoppolo even with the trait adjustments he just still played a little bit of check down Charlie I put him on average
@@SimGamingNetwork do the playbook influences how the QB plays
@tolen1689 did you change his force passes? What about his QB type?
yes, unfortunately@@tolen1689
So with the sense pressure and force throws and what not is that new knowledge you have so I don’t have to use the old video of like when you changed burrows stats and stuff right I only have to do the sense pressure ect ? Sorry if that didn’t make sense lol
No, it made sense. Madden dropped an update so now you just need to edit the traits. You don't have to follow that old video
Just came across this...what platform is this for? Does it matter?
Next Gen. Haven't tested on PS4
How can I fix the Oline blocking? I’m having NO time at all in the pocket
Did you look at the pinned comment??
@@SimGamingNetworkI did & dropped it to 30 .. I know I don’t have the best O-line right now BUT I mean I’m not even having a chance to look for a WR .. I have to do just quick screens etc in order to move the ball passing
@Robinette1713 do a slider reset. Go in, hit reset, then import. Then change them.
Make sure you drop fatigue to 60 as well as that update they dropped messed up the 81 fatigue we had been using
@@SimGamingNetwork what am I adjusting then to pass blocking being better tho?
@Robinette1713 the offsides being dropped up 30 is the fix that will give you more time in the pocket. Did you watch my Madden QBs are finally fixed video?
i don't see whats wrong with passing type, its user options, completely fair.
No, if it's on timing, its too easy to have good timing with poor rated QBs.
Another issue I been noticing is my tackles on offense are constantly getting beat by the cpu edge rushers, regardless of their rating. When I look at the replay sometimes my OTs just are slow and miss the rusher, other times they get pancaked, and these are below average edge rushers btw. I raised false start by 5 already, should I go higher? Only reason I ask is because I am not getting much of a pass rush from my own guys so I didn’t want to raise it if it will make my own rushers worse.
Did you do what's listed in the pinned comment? Drop offsides to 30?
@@SimGamingNetwork yes sir I am still getting pressured at times a lot. Again mostly coming from my tackles. My interior guys are holding up well
Bro im loving these sliders.. the only thing i having trouble with is my Defense in franchise always sucks lol.. my Defense is rank 32 lol.. bc my CB always get burnt in (man coverage or zone) 🤦🏽♂️ can you help me out
Do you set coaching adjustments to matchup via ovr? Set zone depth to match coverage.
I mix it up too. Don't press your corners if you aren't blitzing.
Generating pressure is very key. It will force bad throws.
Make sure you are doing the CPU QB edits as well
@SimGamingNetwork when I do matchup.. you mean match the CBs to the Wrs?? Like best Overall CB vs best Overall WR.. I do that lol but they still be getting burnt lol... dak Prescott got almost 500 yards on my Defense 😂😂😂 🤦🏽♂️... bro I blitz to zone to man.. nun worked lol.. And QB passing is at 10 lol .. its weird.. but bro before I saw your settings I had all my settings at regular and my Defense was still getting burnt... its the CB play on madden smfh.. its trash ..
And you have it on comp setting in franchise right??
@SimGamingNetwork I did at 1st.. but then I changed it bc of some reason, I can't remember now but Comp definitely play different... its on sim now.. but you think if I change it back to comp, my DBs will play better??
@@brocrewsportstalk5331 yes, you need to be on comp inside franchise
Would you suggest going through all QBs before the season and editing? Does this impact cpu vs cpu games? I've seen you mention just before you play them but if you suggest that should we be turning their traits after each game?
You could, I just do it before I play them.
It will help in CPU vs CPU games for less sacks
Yeah I want more realistic cpu vs cpu games as well statistically
My home settings NEVER carry over to franchise neither does subs. Anyone know why ?
Auto subs never have.. Sliders don't penalties don't either.
Not sure why the settings don't though
Question man! In 12 minute quarters I’m finding my QB / RB having way more passing attempts & rushing attempts than anyone else in the league at their position. Would there be a more realistic quarter length you recommend? Thanks man
And yes I do have accelerated clock on
Try 11... Just go until you find your balance ☺️
These sliders definitely make the game harder but it seems too easy still. They’ll get up 14 on me and I’ll have a comeback victory every week even as the bears. I want sliders where I can lose a game but not because of dumb animations
Are you on zoom camera? What makes it too easy?
Is it okay to use classic passing.
Yes
Cool gonna give these a go later.
make sure you get the updated in the pinned comment
@@Sickdl
Has anyone had issues with punters punting 80 yards in CPU CPU sim? I have turned power down, and it does not affect it. It does effect it to the user though. Also I was getting way too many sacks at 60 false start, but you are telling us to move it down to 30. Should I move it up to 70?
Don't move down false start. Move down offsides to 30
I appreciate the quick reply. Thanks, I started doing some digging and figured I had it backwards. @@SimGamingNetwork
Raising offside slows down the CPU pass rush?
No, raising false start or lowering offsides will
Are these supposed to work in play now? Cuz I’m trying them out against the eagles and Hurtz is 0-10 cuz literally every single pass has been dropped
no. franchise only. did you watch the video?
@@SimGamingNetwork I was testing them out in play now as I was watching, no need to be rude.
Holding on 99! Is this correct?
Yes. Follow the video very carefully. It's crucial you get every setting correct
Thank you! Visual Ferdback too, or is this individual setting?
Came back after a couple months away from madden and saw you posted a video on sliders back in m23 you saved my franchise and made it fun! Are these only for sim or can i play with these sliders?
You are supposed to play with them. Make sure you get the update in the pinned comment
@@SimGamingNetwork i got that! Thank you
does the speed parity have to be 0? at 0 the gameplay is way too slow and not realistic in my opinion
what do you mean its slower on 0? it gives the biggest speed disparity. if you have a guy with 90 speed and a guy at 85 speed and you have it on 100, there will barely bee any difference...but at 0 you have a big gap. it def doesn't make it slower
Is this for all madden or all pro
You didn't watch the video did you lol
Can anyone help me with fatigue or rub subs Arron jones gets like 4/5 carries then be out until like 4th quarter but aj Dillon will come out a few plays for 3rd rb then back in the game
what is your fatigue set at?
Getting too many sacks against me by the CPU. Should I bump up pass blocking or...?
Nope. Remember what I said to do in the video?! Increase false start
But also need to get used to only having 2.5 to 3.5 seconds to throw. Make sure you are making the necessary pre snap adjustments
@@SimGamingNetwork Got it. Thought the false start/offside adjustment was only regarding User sacks. Main issue is the right side of my OL (both auto-generated players with low 70s pass and run block power. In comparison their finesse is in the high 80s. Don't know if that has anything to do with it). Anyways, love the sliders. Only having trouble finding the sweet-spot for CPU pass rush and User pass coverage (Also doesn't help that i'm gesting these sliders againt the Chiefs and Mahomes lmao)
Roughing happens way too often
Not at default 50.... Did you forget to change the penalties inside franchise? It's set at 50
@@SimGamingNetworkoh I had it at the old sliders
Can quarter length be adjusted?
Yes, but you will need to adjust the accelerated clock. The goal is to get roughly 60 -65 play calls per team
can anyone actually win a game on these settings? seems impossible. I cant be that bad
@@jerrodwatts55 did you get the update in the pinned comment??
@@SimGamingNetwork offside 30? Yes. I mean...my defense is horrible. Maybe it's just me. This must be for serious madden players? I want things to be real as possible, but guess I don't have the skills, lol
@@SimGamingNetwork made sure to watch your video 5 times too, to make sure I got everything right. Just have to keep practicing. Haven't tried a game since changing offside. Doubt it will help me much, lol
@@jerrodwatts55 but did you get the updated in the pinned comment on this video my guy
@@jerrodwatts55 it will help much
Hey how do you slow less sacks? I changed the pen sliders but my OL is still not existent
raise false start and lower offsides
define non existent? you should only have between 2.5 and 4 seconds to throw
Thank you, I’ll try them I meant, Max 1.2 seconds right when QB get the ball a OL is already on the ground getting tackled
Would Pass Blocking help also?
@@ZzVisionzZ no. It needs to stay at 0
Sliders still the same?
Yes
how do you possibly throw any accurate passes on placement and power with 10 qb accuracy slider?
gonna try these out real quick, drafted caleb williams to the bears, i’ll be back
All the time
Trash sliders
1. you prolly don't have the update posted in the comments. 2. you probably didnt follow this exact. 3. get ratio'd by all the comments saying otherwise. bye
What do I do I’m running the ball way to easy I average like 300 rushing yards a game I put run blocking on zero for mines
You followed everything exactly as I have it? You on zoom camera and everything? Are you sure you got everything exact?? Including the main menu?
@@SimGamingNetwork oh I didn’t do the main menu part let me test it rq
@@bigshep3152 rewatch the whole video. Do EVERYTHING EXACTLY as I show you
@@SimGamingNetwork bet thanks!
Do *play call cool down apply to cpu too??
this is a fantastic question that i wish i knew the answer too