Disculpa tengo una duda, como puedo hacer para modificar las texturas de goku por ejemplo? ya que utilizo el game graphic studio y a la hora de reemplazarlas con esta herramienta me salta un error diciendome "Wrong color table size. Requested: 16, source is: 256. Is the image correctly indexed?", y que yo sepa no he modificado la paleta de 16 colores en si :(
Thank u for this tutorial it s very clear 👍 but i have a question please. I ve modified the colors of Gohan teen clothes (with anime colors) but in game it s not really accurate because of the lights and shadows on the character...how can i change those lights and shadows to get an anime render like in the anime colors mods please? Thanks for your help 🙂
Remember you can edit all rosters in one click, i tired for edit one by one, but i have one adapted function for this... Sorry my intention is only give thanks for your work.
So I can finally edit my fighter screen? Bcs I never got how to do that. BTW kazumistar forums site is gone,do you know any other bt3 nodding sites? For coding?
@@LSSJTHORI don't know other foruma or site for understand more, they are few. i am a programmer, i have an app for this for extract all in one click but is readonly, my app can open BT3 PS2, BT3 WII nad TTT, and any other games, also it can edit rosters, models, textures, for mentioned dbz games. If you want know then you can view my channel.
I don't think I understood very well. If your advice is about a feature to export and import all textures in one go, that is really good advice! I think, if there will be a future update, I could implement it. I just read your comments and clicked on your profile and saw that you are developing tools too! You are a colleague! Good luck and happy development! xD
@@kkteamtenkaichi8924 por fin, me responde, el autor principal de este proyecto, que alegria me da. Y si eso era una sugerencia, pero mi inglés no es tan bueno, trato de no usar un traductor. He visto grandes avances en sus aplicaciones, son excelentes. Aun asi les digo que tambien ando desarrollando una aplicacion, se llana "#GAME UTILITY", y es de proposito general, solo que cuenta con algunas caracteristicas especificas para, editar BT3 PS2, BT3 WII y TTT, explicar esto seria largo, pero en resumen, mi app tiene mini apps dentro para hacerlo posible, mientras el corazon es un explorador, que requiere que el juego este indexado, para poder trabajar con ellos. gracias por su respuesta.
I honestly don't know where to find the p.unk file, is there something else I'm missing? I cant load the iso with these, and when I used Apache 3 to open the iso I couldn't really find it there either.
Una pregunta como hago para extraer la animación de los personajes cuando hablan (por ejemplo Milk-Chichi en el menu de collecti, aunque quito todas sus texturas su boca sigue ahí) ¿Qué hago para quitar esa textura?
@@vegetaefortissimo5000 small images -> open p.unk and "export and decompress" the block number 2. You can now open and modify the exported file with KkTeamQrsExplorer. Once done, you need to open again p.unk and "compress and import" the modified block number 2. big images -> take a big image (for example f.unk or f(xxx).unk). Use KkTeamUnkArchiveExplorer to "decompress" that file. Now you have an uncompressed big image. You can open and modify that file with KkTeamQrsExplorer. Once completed, you need to "compress" again the file (for example using KkTeamUnkArchiveExplorer). The new compressed big image is a valid big image for the game.
@@kkteamtenkaichi8924 thanks! what if I want to import a pic for a big image? Like idk.. a gogeta Png pic from internet. How can I import it to be a big image?
hello kkteam I have a question to see if you can solve it for me. I am exchanging unk screaming audios from tenkaichi 3 with the unkaudiomanager program but the program inserts the audios at a very low volume that within the game they are barely heard. Do you know why this is due to ? In the program there is an option that says to show volume control and it is almost full but the audios inserted in the game are heard very low so much that they are hardly heard. Greetings
Sometimes Mediafire has problems... Now it should work... Try again and if you still have problems I'll use another file storage system. Thank you for your feedback :D
@@kkteamtenkaichi8924 Now the link worked, thanks for fixing it. But now I'm not able to open the files, including the ones you used as an example in the video. When I try to open "p.unk", for example, an error message appears saying that this is not a file or is corrupted. I have already used several "p.unk" from various ISOS and even so I keep giving the program an error. LOL
Can you please tell where i can find the file that contains the subtitles that display during the cutscenes for Dragon History mode? i want to make them transparent as a way to turn them off since the game doesnt offer that option.
I don't remember... I've edited Dragon History only once some years ago :( Anyway, lots of other modders can edit this game mode, so you can probably ask someone else in the community :D
HOLA ESTA MUY BUENA ,UN FAVOR PUEDES HACER ,UN TUTORIAL DE COMO EDITAR EL ROSTER DE LOS: TORNEOS , ULTIMATE Z Y EVOLUTION Z , ESTUVE BUSCANDO PERO NO HAY O ME PODRIAS DECIR QUE ARCHIVOS SON LOS QUE HAY QUE EDITAR GRACIAS
Great tool! I'm curious what would happen if you Edit Chichi in collecti.unk without her facial expressions. Would that work or is it important to change everything if I want to Add another character to that menu?
I have never tried, but I am 99% sure that if you only replace Chichi with another character, her expressions will still work on the new character without any changes. I mean, they are just other textures overlapped to the main texture (Chichi). To do a clean job you should replace every layer of the animation: both Chichi and the overlapped textures. There are other ways to move the texture and other to remove the expressions (for example you can use a totally transparent texture). Theorically you could also add other textures in the same file (or block) but it is more complicated...
@@kkteamtenkaichi8924 en eso yo tengo algo de conocimiento, te doy una pista se llama FOD~LIT, hay un archivo que anda cerca de estas texturas, que tiene eso, y es muy complejo de analizar, hasta yo no he podido decifrarlo 100%, solo una parte, con el puedes editar las acciones del menu y del personaje que habla..
Disculpa tengo una duda, como puedo hacer para modificar las texturas de goku por ejemplo? ya que utilizo el game graphic studio y a la hora de reemplazarlas con esta herramienta me salta un error diciendome "Wrong color table size. Requested: 16, source is: 256. Is the image correctly indexed?", y que yo sepa no he modificado la paleta de 16 colores en si :(
What's the block for the HUD in battle? I want to remove it completely
It gives me problem when image resolution is higher , is there a way to set higher resolution for texture?
Thank u for this tutorial it s very clear 👍 but i have a question please. I ve modified the colors of Gohan teen clothes (with anime colors) but in game it s not really accurate because of the lights and shadows on the character...how can i change those lights and shadows to get an anime render like in the anime colors mods please? Thanks for your help 🙂
Ciao Scusa, per caso ti posso scrivere in privato per capire meglio come modificare il gioco? Grazie
Remember you can edit all rosters in one click, i tired for edit one by one, but i have one adapted function for this...
Sorry my intention is only give thanks for your work.
So I can finally edit my fighter screen? Bcs I never got how to do that. BTW kazumistar forums site is gone,do you know any other bt3 nodding sites? For coding?
@@LSSJTHORI don't know other foruma or site for understand more, they are few.
i am a programmer, i have an app for this for extract all in one click but is readonly, my app can open BT3 PS2, BT3 WII nad TTT, and any other games, also it can edit rosters, models, textures, for mentioned dbz games.
If you want know then you can view my channel.
I don't think I understood very well. If your advice is about a feature to export and import all textures in one go, that is really good advice! I think, if there will be a future update, I could implement it.
I just read your comments and clicked on your profile and saw that you are developing tools too! You are a colleague! Good luck and
happy development! xD
@@kkteamtenkaichi8924 por fin, me responde, el autor principal de este proyecto, que alegria me da.
Y si eso era una sugerencia, pero mi inglés no es tan bueno, trato de no usar un traductor.
He visto grandes avances en sus aplicaciones, son excelentes.
Aun asi les digo que tambien ando desarrollando una aplicacion, se llana "#GAME UTILITY", y es de proposito general, solo que cuenta con algunas caracteristicas especificas para, editar BT3 PS2, BT3 WII y TTT, explicar esto seria largo, pero en resumen, mi app tiene mini apps dentro para hacerlo posible, mientras el corazon es un explorador, que requiere que el juego este indexado, para poder trabajar con ellos.
gracias por su respuesta.
@@kkteamtenkaichi8924 Which file (in DBZ BT3 Iso) is related to the "Map select" please???
I honestly don't know where to find the p.unk file, is there something else I'm missing? I cant load the iso with these, and when I used Apache 3 to open the iso I couldn't really find it there either.
*Muy Buena* Tool Bro
Grcias
Hola men
@@UnkUzumakiZ Hola
What song is this
existe algo asi para wii??
Una pregunta como hago para extraer la animación de los personajes cuando hablan (por ejemplo Milk-Chichi en el menu de collecti, aunque quito todas sus texturas su boca sigue ahí) ¿Qué hago para quitar esa textura?
Can you import the big and small images with this?
Yes you can
@@kkteamtenkaichi8924 thanks for the answer, but how can I do that?
@@vegetaefortissimo5000 small images -> open p.unk and "export and decompress" the block number 2. You can now open and modify the exported file with KkTeamQrsExplorer. Once done, you need to open again p.unk and "compress and import" the modified block number 2.
big images -> take a big image (for example f.unk or f(xxx).unk).
Use KkTeamUnkArchiveExplorer to "decompress" that file. Now you have an uncompressed big image. You can open and modify that file with KkTeamQrsExplorer. Once completed, you need to "compress" again the file (for example using KkTeamUnkArchiveExplorer). The new compressed big image is a valid big image for the game.
@@kkteamtenkaichi8924 thanks! what if I want to import a pic for a big image? Like idk.. a gogeta Png pic from internet. How can I import it to be a big image?
hello kkteam
I have a question to see if you can solve it for me. I am exchanging unk screaming audios from tenkaichi 3 with the unkaudiomanager program but the program inserts the audios at a very low volume that within the game they are barely heard. Do you know why this is due to ? In the program there is an option that says to show volume control and it is almost full but the audios inserted in the game are heard very low so much that they are hardly heard.
Greetings
I'm not able to download it. Can you upload again or upload the download to google drive / megaupload? Thanks for the good work ever
Sometimes Mediafire has problems... Now it should work... Try again and if you still have problems I'll use another file storage system. Thank you for your feedback :D
@@kkteamtenkaichi8924 Now the link worked, thanks for fixing it. But now I'm not able to open the files, including the ones you used as an example in the video. When I try to open "p.unk", for example, an error message appears saying that this is not a file or is corrupted. I have already used several "p.unk" from various ISOS and even so I keep giving the program an error. LOL
@@kkteamtenkaichi8924 vc sabe colocar novos personagens e audios desses personagens??
Does anyone know how to modify the sparking zero?
Could you send the link for your kkteam's audio editor? I can't find it :/
How can I extract full body pictures like in the character select or character reference
Sir you can try map edit?
Can you please tell where i can find the file that contains the subtitles that display during the cutscenes for Dragon History mode? i want to make them transparent as a way to turn them off since the game doesnt offer that option.
I don't remember... I've edited Dragon History only once some years ago :(
Anyway, lots of other modders can edit this game mode, so you can probably ask someone else in the community :D
Muy Buena Tools, Ya La Voy A Probar :D Gracias Por Compartirla
the version 3.1 k edition of KkTeamUnkArchivesAexplorer is not on the blog
You are right. The blog is now updated.
Likazooo :D muy buenazo su tool
HOLA ESTA MUY BUENA ,UN FAVOR PUEDES HACER ,UN TUTORIAL DE COMO EDITAR EL ROSTER DE LOS:
TORNEOS , ULTIMATE Z Y EVOLUTION Z , ESTUVE BUSCANDO PERO NO HAY O ME PODRIAS DECIR QUE ARCHIVOS SON LOS QUE HAY QUE EDITAR GRACIAS
*WOW AWESOMEEE!!!!!*
Thank You!
Porque no tienes una pagina donde tengas todas las herramientas para modificación del Dbz Bt3?
A page like that... exists! kkteamtenkaichi.blogspot.com/p/tutorials.html
Legend
Un genio amigo!! porque no hacen una pagina de internet o blog??? increibles aplicaciones.. seguro las usare en un futuro
Facebook: facebook.com/KkTeamTenkaichi/
Blog (incomplete): kkteamtenkaichi.blogspot.com/
;)
Gracias :)
Professional tool
hm i wanted the sprites of this game like bulma in the data center.
Great tool! I'm curious what would happen if you Edit Chichi in collecti.unk without her facial expressions. Would that work or is it important to change everything if I want to Add another character to that menu?
I have never tried, but I am 99% sure that if you only replace Chichi with another character, her expressions will still work on the new character without any changes. I mean, they are just other textures overlapped to the main texture (Chichi). To do a clean job you should replace every layer of the animation: both Chichi and the overlapped textures. There are other ways to move the texture and other to remove the expressions (for example you can use a totally transparent texture). Theorically you could also add other textures in the same file (or block) but it is more complicated...
@@kkteamtenkaichi8924 en eso yo tengo algo de conocimiento, te doy una pista se llama FOD~LIT, hay un archivo que anda cerca de estas texturas, que tiene eso, y es muy complejo de analizar, hasta yo no he podido decifrarlo 100%, solo una parte, con el puedes editar las acciones del menu y del personaje que habla..
@@kkteamtenkaichi8924 vc sabe criar um mod?
amazing tool
Oh ma salve😂
@@heroesblack10 hahahaha
Genial y Gracias sera mas facil realizar las imagenes que buscar lo bytes en 010, son los mejores
Nice
falta la textura de chi-chi, cuando mueve los labios
I have not noticed... If you find any bug or malfunction, please let me know writing to our Facebook page. :D
wow :o excelente
Saludos Sr Tatakae
Hello bro, I want to ask if we can replace the 3D model and aura charge Ki from BT1 it will definitely look more amazing
Genial una buena tool XD