The device doesn't just "blow up". Given that Dr. Muto is a complete genius in science, it wouldn't just "blow up" for no reason. The game does a hard job at telling you this, but Burnital (the main antagonist) actually sabotaged the machine before the mayor used it, thus destroying the entire planet.
The game also tells you in the Master Plan how to get the Kitchen Sink Genetor Part. It says it right in the description. Most players get it at the end of the game after seeing they're missing the Kitchen sink and read the description for it.
Almost as amusing as rat form Muto saying "UP HIC" when he jumps and double jumps, respectively. How the hell did I not get sick of that as a kid? I fear replaying this.
Me too! I don't call the game "full of jank" like people in this day in age say, I call it the art of throwing stuff at the wall and see what sticks, even if it's clunky. I like Dr. Muto too! LOL
I think you should revisit this game Nitro, hear me out. I’ve played it again recently and there were many thing you didn’t touch on, such as the transformation upgrades or the extra weapons that Muto can wield and even ANY of the boss fights! Also there was something you got wrong where you don’t need every isotope to get the full ending, only 80% I believe. There is also this glitch in the water planet where some of the isotopes were accidentally placed out of bounds and are for the most part unreachable. Also, cheat codes are a thing too lol. Also would have been cool to see the true ending lol. Also the GBA version exists for some reason... I love your content bro, and you probably won’t ever see this comment, but you should revisit some older games as now your perspective has changed on many things! Keep up the amazing work my friend 😁
@@GoldPoptart due to midway being gone i dont know especially since the game wasn't very successful. sure im making a better 3D model of muto but i highly doubt id be the one to do anything with it coming back. stubbs the zombie got a re release due to its popularity regardless of the fact that wideload went out of business
This is one of the first games I have ever played. Withought knowing any English and lacking the understanding of game mechanics I don't even know how I made it to the third planet. I didn't even know that I could save my progress and every time I stared all over.
11:36 you actually do not have to get every single isotope, and you actually can't. there's a glitch that prevents you from ever getting all the isotopes in an area on the water planet. See, when the artists changed the layout of the level, they didn't keep track of the isotope placement. So they modified the game so that you have to get 3400 out of 4250 isotopes, or 80% of them. More games should do this I think, and have a little extra reward if you find everything. I personally am happy that I collected 4000 and that's good enough for me. I didn't get all the DNA though, so I didn't unlock the electric eel. As for my opinion on the game, I think it's a 6 and a half or a 7. I wanted to play it back then but I didn't get to, and I feel that I would've likely had a lot more patience with it's unforgiving difficulty when it came out when I was 12, then now at 27. The final fight with Professor Burnital is one of the more cheaper end bosses I've ever had the displeasure of fighting. I had to reset the game and reload it so I could get more health, then go fight him with more health in order to win. Back to gamefly it goes, and I'm glad I got to see what it was like.
This game is amazing imo, I would give it 8.5/10. I’ve played through it multiple times. I even scoured all the worlds for all the dna and unlocked all of the secret morphs. The last one I unlocked was the roach. I had missed one of the peliquis in Jupiter City.
I think it's starting to become a more common trend now: Super Mario Odyssey for instance only requires 500 out of the 880+ Moons to unlock the last postgame area.
I love this age where the character designs are mostly random/testing waters. Unlike nowadays, where mostly are just want that cool look, or representation of culture or something.
Or unlike back then were games like this sold poorly by trying and failing to reinvent the wheel, focusing on gimmicks. It's like looking at most "better than mainstream" indie games that flop yearly because despite being "more creative" their execution is pretty poor. People like that will always mention a few bad AAA games but avoid talking all of the great one, though they never mention the far more crappy amount a "creative" indie games. Very similar to the "underrated" games of Dr. Muto's era. While Dr. Muto was a decent game, most of them were just shitty games that were cobbled together like a modern Steam greenlit/early access title.
@@kylem.7466 Yea, exactly, nowadays i can bet not a lot dev companies don't dare to design character something like Muto despite how bad sales it would be the consequences. Now its mostly just "trying reinvent the wheel, focusing on gimmicks, pandering, remaster, remake" If the gameplay is bad, its another thing. A cool character design can't a bad gameplay.
Ah yeah! I love it when I find a new cool TH-cam Channel, subscribe to it and then they release a new video a few days after. Especially because your reviews of obscure 3D Platformers is what I loved the most about your channel, and this new video is about another obscure 3D Platformer :D
Interesting game! I've recently stumbled upon your channel and I really freakin' love your videos! I love how you focus more on 3D platfomers from the 6th generation because I have so much nostalgia for those kinda games. Anyway, love your channel, man! Keep it up!
Those games are all fantastic, but I feel (especially in Ratchet) that there's a lot of focus on more than just platforming, and that's what makes those games great. (EX: shooter combat, crazy fun gadgets, stealth, puzzles, etc) I don't think it's a bad mechanic, but I'm just starting to notice it almost seemingly being used as a crutch for less experienced game developers. Unlike Mario, who has dozens of jumps you can execute, and tons of levels based around that. That's not the focus in the Playstation games, where it is in games like Muto. (At least in my opinion)
@@NitroRad I think many devs just consider a double jump to be mandatory for a platformer or it's just some kind of a safety device for a player to undo their mistake. As the dev of a hat in time said: we included a double jump because they wanted to give the player the option to salvage a mistake so they do it to help the player and not really for themselves. Mario sure has a great moveset but a big problem I have with mario 64 is how the moveset often makes certain obstacles of a level completely redundant because you can easily bypass them. Yes it's kinda fun to pull of those things but it's not really intended by the devs and therefore kinda bad game design. It's not because it's mario that it's always better. You kinda get the impression sometimes that the devs didn't even know what mario was capable of themselves since most of the levels aren't really adjusted properly to mario's mobility. A hat in time does this way better.
i really like your channel. I used to play lots of demos on ps2, back when magazines came with demo disks and i tried lots of games that i wanted to own, but never manage to find and/or have money for. Thanks to you i managed to learn more and remember games i had forgotten about.
@@bloodnessx definitely a hard game, but I bought it again cause of nostalgia lol, I hope for a reboot or a remake in some fashion, that would be cool, so much potential with this game
This TH-cam channel is good. I was always into 3D platformers, but I didn't have a console after PS1, only PC, so I just read about them in magazines, and now I can see what they were really about.
I just found your channel and I'm so pleased by the content you make :) There's no extra screaming and you also seem to make valid points about games. And damn you're so cute too :D Keep up the good work!
Yeah, hardly anyone mentions this game when they bring up platformers from this time. I remember getting this game after seeing a commercial for it and while it's far from perfect, it has that blend of humor and "intentionally ugly" cartoon style that I really like.
I believe that with the right studio Dr.Muto could be become a legend just like ratchet and clank or jak and daxter however it needs to be made by a team thats not gonna try and cut corners and make things just because he has soooo much potential and he,s a Genius that can mutate I would love a remake of Dr.Muto
I know Midway for publishing Gauntlet. Blue wizard needs food badly. Double jumps just feel good when moving around. Just jumping and falling can feel unsatisfying. 3d Mario has the double/tripple jump on landing that changes up the momentum. DK64 lets you do smooth, momentum preserving attacks out of your jump. Psychonauts just didn't feel as good until you unlock the double jump.
Wait… a game that opens with a mad scientist having nightmares about his failures? Where have I heard that before? “A genius of my caliber needs sleep to keep his brain in gear!”
also to why he has the strafe id project its easier to let a move carry over for a playable npc character in the control scheme then to remove it, probably was just simpler for them.
I just discovered you today when your review of Voodoo Vince appeared in the sidebar of a Voodoo Vince Remastered boss battle video. So I watched your Voodoo Vince video and this one after the boss battles. They're quite good. And I noticed that you have videos on some of my other favorite games from the 3D era like Vexx and Zapper. Anyways, you got a new subscriber.
Thanks for doing this game its a personal favorite of mine, has made me rage before to my core especially on the last boss and those same gorilla segments but I LOVE LOOVE LOOOOVE this game so thank you again. I remembered you mentioning in one of your Q&A's that you get comments like review this review that and it kinda bothers you because you feel like it washes out the effort you put into the current video. So with that said wanted to go back and thank you for doing this excellent review great video great points, love your stuff keep it up man!
I miss midway. Gauntlet Dark Legacy is one of my all time favorite games Also, it's "Jack of all trades, but master of none, is oftentimes better than a master of one."
I noticed that a lot of lower budget platformers have a fixed jumping height paired with a double jump while a triple-A title usually has jump height depend on how long the player holds the jump button.
You know what I never even thought about that, double jumps aren't used in the main mascots of the genre like Mario, Sonic (accept some games), Crash (until later games and even then it has to be unlocked), Spyro, Rayman etc.
I remember this game being very polarizing (maybe not polarizing), some people quite liked it and some people thought it was meh. Comments confirmed it.
You're not going to mention the Gauntlet series? o.O That's Midway too, right? :? Besides this game, that's the only thing I really know or remember that was made or published by them, I didn't know they worked on Gex 2. :p
I did have Dr. Muto a long time ago. definitely an experience worth remembering ^^ ....that I forgot for sooo long v_v the mechanic of taking DNA samples from animals to transform into a mutated animal is so cool, I wished there were more videogames revolving around mad doctors because of this :) surely the gorilla and spider segments might've been.... awkward to pull out, but I still liked their designs. the bosses were something interesting albeit some were enragely difficult, taking a look to the first boss Vinny Vino and the last boss Burnital (somehow I managed to get squished by those two a lot of times). I sincerely wished Dr. Muto had a sequel, sadly, Midway is no more....
Since you brought up double jumps, I feel I should mention one of the weirdest things this game does in regards to those. Like, in pretty much every other game with a double jump, you need to time the second jump to be at the very top of the first one to get the most height. This game does the opposite where you'll actually get much more height the earlier you make that second jump. Of course you can't do it too early or you just won't do the second jump at all so you have to do a bit of trial and error if you want to find the right timing. I'm pretty sure it's due to how momentum works with his jumps, where you get huge boosts in height if you're already moving upwards (from being launched, bounced, or on a moving platform). Most likely, it's implemented in a way that it also applies to the upwards movement from your jumps.
I remember I got this game at a Christmas Tree shop where you got a free item for each Kid alongside the tree. I remember seeing the cover art and immediately wanted to try it out.
God I used to ALWAYS play this as a kid. I found the idea of being able to shapeshift to be so cool - so games like Dr. Muto and Kameo: Elements of Power were always constantly played by me
is there a term for the aesthetic Dr. Muto has? i've seen it a couple of times in other games, namely Oddworld and Half Dead Cyborg. actually i'm pretty sure FF7 counts too. i'd call it industrial-punk but i'm pretty sure that's already a thing and describes something completely different. the aesthetic tends to show rampant corporate industrialization and extreme exploitation of the environment, usually for the sake of energy. steel-punk maybe? automation-punk?? hmmm...
It may be my current fandom being Mega Man-focused, but every time he says "terra" I think back to one certain smug-ass long-haired alien with a homing spark thingy.
While this video is great, it would definitely be awesome to see how much better you would make it with how much you’ve improved in your videography if you remade it!
That Mawile thingy also sounds like (I think her name is) Clare from from Miss Peregrine's Peculiar Children book series (and the movie coming out this November)...
I remember playing the demo for this on the PS2 way back when I was a kid. I didn't get too far cause I got bored of the mouse form. Wasn't expecting that to be the first thing I'd play in the demo. I might check this game out if I do get it, but if I wanted a 3D platformer with a mad scientist, I think I'll stick with MDK 2 :P
From now on I'm going to save a dollar everytime I am amazed by your channel until the day there's a way to actually give it to you. Right now you're at $102.00. Carry on my wayward son. Carry on.
I wouldn't say double jumps are a sign of lazy game design. There have been really good games that use double jumps, such as Jak and Daxter or even Battle for Bikini Bottom. I think double jumps are meant to make the game more satisfying to play, like dash jumping in Megaman X. You could either barely make it over smaller gaps, or cross them and much bigger gaps with ease, which is fun and feels really good. You could even say a similar thing about the double jump that Zero gets in the X series. Instead of jumping towards a wall and wall jumping up, you can just jump on top of it. The reason Mario doesn't really have this is because you already jump pretty high and the game is designed around your single jump. It's not so much the double jump that can allow for lazy design. It's how the double jump is used.
Gat the Man it's one where the mad scientist was probably gonna start threatening people with his weapon but accidentally activated it early (or he just kept holding on to something like that for no reason) and decides to fix the mistake himself not bothering with using his minions to help
Swinging in this game made me rage so much as a kid I sat for hours doing the same shit just to get one level or area beat most of them were based in the thrid world..
Holy jesus cow shit!!! Me and my sister were just talking about games we own that haven't been reviewed by any bigger game review person; and THIS GAME was high on that list.
The device doesn't just "blow up".
Given that Dr. Muto is a complete genius in science, it wouldn't just "blow up" for no reason.
The game does a hard job at telling you this, but Burnital (the main antagonist) actually sabotaged the machine before the mayor used it, thus destroying the entire planet.
The game also tells you in the Master Plan how to get the Kitchen Sink Genetor Part.
It says it right in the description. Most players get it at the end of the game after seeing they're missing the Kitchen sink and read the description for it.
As you can see - I know a lot about this game ._.
Also, you don't need to collect EVERY isotope in the game, just 80% of the total number.
I just finished this game last night out of gamefly. What do you think of it?
when i was a kid i totally unintentionally got the sink after getting frustrated and zapping random stuff in the lab.
I must say, Muto in human form has one of the funniest walk animations I've seen in any platformer game.
Almost as amusing as rat form Muto saying "UP HIC" when he jumps and double jumps, respectively.
How the hell did I not get sick of that as a kid? I fear replaying this.
E Gadd does the same thing.
I just told my brother this like two days ago lmao it’s like he’s breaking his back and his face reaction when he shoots his remote is funny asf
I think that one of the Genitor parts that was inside the sink of your lab and then zapping it to get it is a good hiding spot! :D
Dr. Muto's Mean Bean Machine
Jomaster The Second every time you lose he would say "kuhrap!"
God I love how he says crap
I am a big fan of the raw dirty and industrial look of this game, something about it is fascinating and i havent seen anything else quite like it
Me too! I don't call the game "full of jank" like people in this day in age say, I call it the art of throwing stuff at the wall and see what sticks, even if it's clunky. I like Dr. Muto too! LOL
Then you might like Dead Head Fred for the PSP
I think you should revisit this game Nitro, hear me out.
I’ve played it again recently and there were many thing you didn’t touch on, such as the transformation upgrades or the extra weapons that Muto can wield and even ANY of the boss fights!
Also there was something you got wrong where you don’t need every isotope to get the full ending, only 80% I believe. There is also this glitch in the water planet where some of the isotopes were accidentally placed out of bounds and are for the most part unreachable. Also, cheat codes are a thing too lol.
Also would have been cool to see the true ending lol.
Also the GBA version exists for some reason...
I love your content bro, and you probably won’t ever see this comment, but you should revisit some older games as now your perspective has changed on many things!
Keep up the amazing work my friend 😁
This right here.
Edgelord
I hope this game gets some kind of graphical upgrade on the Series X through backwards compatibility 🙏😅
100%, I feel this review was very rushed compared to his other work.
@@GoldPoptart due to midway being gone
i dont know
especially since the game wasn't very successful.
sure im making a better 3D model of muto
but i highly doubt id be the one to do anything with it coming back.
stubbs the zombie got a re release due to its popularity
regardless of the fact that wideload went out of business
@@Boomrainbownuke9608 Yeah, it’s sad that their gone! They were a legendary company!
This is one of the first games I have ever played. Withought knowing any English and lacking the understanding of game mechanics I don't even know how I made it to the third planet. I didn't even know that I could save my progress and every time I stared all over.
You're reviewing all the games from my childhood. You're great dude, thank you!
11:36 you actually do not have to get every single isotope, and you actually can't. there's a glitch that prevents you from ever getting all the isotopes in an area on the water planet. See, when the artists changed the layout of the level, they didn't keep track of the isotope placement. So they modified the game so that you have to get 3400 out of 4250 isotopes, or 80% of them. More games should do this I think, and have a little extra reward if you find everything. I personally am happy that I collected 4000 and that's good enough for me. I didn't get all the DNA though, so I didn't unlock the electric eel.
As for my opinion on the game, I think it's a 6 and a half or a 7. I wanted to play it back then but I didn't get to, and I feel that I would've likely had a lot more patience with it's unforgiving difficulty when it came out when I was 12, then now at 27. The final fight with Professor Burnital is one of the more cheaper end bosses I've ever had the displeasure of fighting. I had to reset the game and reload it so I could get more health, then go fight him with more health in order to win.
Back to gamefly it goes, and I'm glad I got to see what it was like.
2006? wow now that's retro! I was playing a lot of Ratchet Deadlocked in 2006. I was 16 then.
This game is amazing imo, I would give it 8.5/10. I’ve played through it multiple times. I even scoured all the worlds for all the dna and unlocked all of the secret morphs. The last one I unlocked was the roach. I had missed one of the peliquis in Jupiter City.
@@jimmymackinnon8474 wow that's pretty good. I just noticed you said this.
I think it's starting to become a more common trend now: Super Mario Odyssey for instance only requires 500 out of the 880+ Moons to unlock the last postgame area.
I love this age where the character designs are mostly random/testing waters. Unlike nowadays, where mostly are just want that cool look, or representation of culture or something.
We get it, you hate people.
@@Rountree1985 Sure
Or unlike back then were games like this sold poorly by trying and failing to reinvent the wheel, focusing on gimmicks.
It's like looking at most "better than mainstream" indie games that flop yearly because despite being "more creative" their execution is pretty poor.
People like that will always mention a few bad AAA games but avoid talking all of the great one, though they never mention the far more crappy amount a "creative" indie games.
Very similar to the "underrated" games of Dr. Muto's era.
While Dr. Muto was a decent game, most of them were just shitty games that were cobbled together like a modern Steam greenlit/early access title.
@@kylem.7466 Yea, exactly, nowadays i can bet not a lot dev companies don't dare to design character something like Muto despite how bad sales it would be the consequences. Now its mostly just "trying reinvent the wheel, focusing on gimmicks, pandering, remaster, remake"
If the gameplay is bad, its another thing. A cool character design can't a bad gameplay.
He looks like Dr. Forester from MST3K.
Thank you I was just thinking this exact same thing! Definitely could be a cousin of his LOL.
Do you just have a collection of misspelled tshirts? I can't tell of it's frustrating to look at or hilarious.
he is doing misspelled t shrits on porpoise
It pissed me off too.
Yeah and it's pretey anuying
*you’re
@@pormpfspimperton6804 why is it annoying? I think it's kinda fun.
Ah yeah! I love it when I find a new cool TH-cam Channel, subscribe to it and then they release a new video a few days after. Especially because your reviews of obscure 3D Platformers is what I loved the most about your channel, and this new video is about another obscure 3D Platformer :D
Loved the bit at the beginning. Always good to see real creativity going into episodes like this.
Interesting game! I've recently stumbled upon your channel and I really freakin' love your videos! I love how you focus more on 3D platfomers from the 6th generation because I have so much nostalgia for those kinda games. Anyway, love your channel, man! Keep it up!
What about Ratchet & Clank, Jack & Daxter, and Sly Cooper? They have double jumping.
Those games are all fantastic, but I feel (especially in Ratchet) that there's a lot of focus on more than just platforming, and that's what makes those games great. (EX: shooter combat, crazy fun gadgets, stealth, puzzles, etc)
I don't think it's a bad mechanic, but I'm just starting to notice it almost seemingly being used as a crutch for less experienced game developers.
Unlike Mario, who has dozens of jumps you can execute, and tons of levels based around that. That's not the focus in the Playstation games, where it is in games like Muto. (At least in my opinion)
@@NitroRad I think many devs just consider a double jump to be mandatory for a platformer or it's just some kind of a safety device for a player to undo their mistake. As the dev of a hat in time said: we included a double jump because they wanted to give the player the option to salvage a mistake so they do it to help the player and not really for themselves. Mario sure has a great moveset but a big problem I have with mario 64 is how the moveset often makes certain obstacles of a level completely redundant because you can easily bypass them. Yes it's kinda fun to pull of those things but it's not really intended by the devs and therefore kinda bad game design. It's not because it's mario that it's always better. You kinda get the impression sometimes that the devs didn't even know what mario was capable of themselves since most of the levels aren't really adjusted properly to mario's mobility. A hat in time does this way better.
This game is an underrated gem. Even IGN gave it an 8.5 out of 10.
Looks pretty cool love the different transformations, I do love me a 3d platformer
It's so nice to finally see someone talk about this and other games I was interested in but was never sure if were good enough and passed up as a kid.
So it's Jimmy Neutron for adults.
This is one of those games i could never find a decent review for, glad to see one was finally uploaded, Thanks man! :D
0:12
Where can I get a house like that?
Step 1: Money
Step 2: build one
Step 3: Install pipe organ
Step 4: Install indoor plumbing. Don't confuse it with Pipe Organ.
Step 6: Make sure you had a good foundation at the start.
i really like your channel. I used to play lots of demos on ps2, back when magazines came with demo disks and i tried lots of games that i wanted to own, but never manage to find and/or have money for.
Thanks to you i managed to learn more and remember games i had forgotten about.
Such a joy to watch your videos keep it up man
OMG DR.MUTO, I MISSED THIS GAME, I HAVEN'T PLAYED THIS IN YEARS. Oh the memories
saame, hella frustating game tho but reallly creative. wish some company would make a reboot version of this
@@bloodnessx definitely a hard game, but I bought it again cause of nostalgia lol, I hope for a reboot or a remake in some fashion, that would be cool, so much potential with this game
yeah no. he looks too handsome to be a crazy scientist
Voodo Vince, then Dr. Muto.
You're now my favorite youtuber, keep the good shit up
This TH-cam channel is good. I was always into 3D platformers, but I didn't have a console after PS1, only PC, so I just read about them in magazines, and now I can see what they were really about.
I just found your channel and I'm so pleased by the content you make :) There's no extra screaming and you also seem to make valid points about games. And damn you're so cute too :D Keep up the good work!
No one ever talks about this game, and I need it back in my life.
Yeah, hardly anyone mentions this game when they bring up platformers from this time. I remember getting this game after seeing a commercial for it and while it's far from perfect, it has that blend of humor and "intentionally ugly" cartoon style that I really like.
I believe that with the right studio Dr.Muto could be become a legend just like ratchet and clank or jak and daxter however it needs to be made by a team thats not gonna try and cut corners and make things just because he has soooo much potential and he,s a Genius that can mutate I would love a remake of Dr.Muto
you hit every "this part is hard" bit right on the head
Dude i love your channel. Keep up the good work, this is some quality content!
Thanks for finally reviewing this!
Yes, it isn't perfect, but at least it has personality. I've had a lot of fun with the mouse form too.
I know Midway for publishing Gauntlet. Blue wizard needs food badly.
Double jumps just feel good when moving around. Just jumping and falling can feel unsatisfying. 3d Mario has the double/tripple jump on landing that changes up the momentum. DK64 lets you do smooth, momentum preserving attacks out of your jump. Psychonauts just didn't feel as good until you unlock the double jump.
I've never played this game either, there's a lot of games I've never played or even heard of.
there is no way to play every game.
2020 Nostalgia? I remember my first time i got my Ps2 and this is the first game i played ,i play this game on 2009.
I can't even remember how many times I played this growing up
AGH FINALLY
i used to play this when i was a kid, and i swear i kept on frustrating myself by trying to remember this game's title.
Midway made some of my favorite n64 games which is a reason why I got and enjoyed this game
Midway huh? I still have rampage
3:10 Banjo does have a double jump, though. Functionally, Feathery Flap is a cleverly disguised double jump.
Can you review Jet Set Radio Future / Jet Set Radio! Its another classic xbox game!
TheCookieRoosterTM I love that game & it's soundtrack
@@GNOLEB heck ya!
Love the video as usual dude! I'm also looking forward to seeing you beat The Evil Within on akumu difficulty.
12:36 You know, until they died and were revived by WB Games as NetherRealm Studios. They’ve stuck to fighting games and have been killing it
Wait… a game that opens with a mad scientist having nightmares about his failures? Where have I heard that before?
“A genius of my caliber needs sleep to keep his brain in gear!”
Glad I wasn't the only one to make a Mega Man connection.
Although yours has more base to it. "Terra" is a really common name for fictional... THINGS.
I love the enthusiastic confusion you put into this review lmao
also to why he has the strafe id project its easier to let a move carry over for a playable npc character in the control scheme then to remove it, probably was just simpler for them.
I just discovered you today when your review of Voodoo Vince appeared in the sidebar of a Voodoo Vince Remastered boss battle video. So I watched your Voodoo Vince video and this one after the boss battles. They're quite good. And I noticed that you have videos on some of my other favorite games from the 3D era like Vexx and Zapper. Anyways, you got a new subscriber.
1:15 Only to be resurrected as NeatherRealm Studios a few years later
Thanks for doing this game its a personal favorite of mine, has made me rage before to my core especially on the last boss and those same gorilla segments but I LOVE LOOVE LOOOOVE this game so thank you again. I remembered you mentioning in one of your Q&A's that you get comments like review this review that and it kinda bothers you because you feel like it washes out the effort you put into the current video. So with that said wanted to go back and thank you for doing this excellent review great video great points, love your stuff keep it up man!
I miss midway. Gauntlet Dark Legacy is one of my all time favorite games
Also, it's "Jack of all trades, but master of none, is oftentimes better than a master of one."
God this is the first nitro rad vid I've ever seen
I noticed that a lot of lower budget platformers have a fixed jumping height paired with a double jump while a triple-A title usually has jump height depend on how long the player holds the jump button.
Muto does have the "hold button for bigger jumps" mechanic.
dear nitro rad please play Kameo for xbox :)
It's not a letter
I guess you could say this company goes down the Midway of genres.
This was my favorite game back in the day. The way you could swap your character was mind numbing for the time!
Also Ape levels... I agree
"A jack of all trades IS a master of none. BUT BETTER THAN A MASTER OF ONE." is how the full saying goes.
You know what I never even thought about that, double jumps aren't used in the main mascots of the genre like Mario, Sonic (accept some games), Crash (until later games and even then it has to be unlocked), Spyro, Rayman etc.
I remember this game being very polarizing (maybe not polarizing), some people quite liked it and some people thought it was meh. Comments confirmed it.
Adorable acting. Good work.
You're not going to mention the Gauntlet series? o.O That's Midway too, right? :?
Besides this game, that's the only thing I really know or remember that was made or published by them, I didn't know they worked on Gex 2. :p
Alright, I now want a history of the double jump video.
banjo actually does have double jumping you've just never used it thinking it's not neccesary
That perfectly timed "gross", killed me
XBox era b-list platformers like this and Voodoo Vince were my childhood
I did have Dr. Muto a long time ago. definitely an experience worth remembering ^^
....that I forgot for sooo long v_v the mechanic of taking DNA samples from animals to transform into a mutated animal is so cool, I wished there were more videogames revolving around mad doctors because of this :)
surely the gorilla and spider segments might've been.... awkward to pull out, but I still liked their designs.
the bosses were something interesting albeit some were enragely difficult, taking a look to the first boss Vinny Vino and the last boss Burnital (somehow I managed to get squished by those two a lot of times).
I sincerely wished Dr. Muto had a sequel, sadly, Midway is no more....
Since you brought up double jumps, I feel I should mention one of the weirdest things this game does in regards to those. Like, in pretty much every other game with a double jump, you need to time the second jump to be at the very top of the first one to get the most height. This game does the opposite where you'll actually get much more height the earlier you make that second jump. Of course you can't do it too early or you just won't do the second jump at all so you have to do a bit of trial and error if you want to find the right timing. I'm pretty sure it's due to how momentum works with his jumps, where you get huge boosts in height if you're already moving upwards (from being launched, bounced, or on a moving platform). Most likely, it's implemented in a way that it also applies to the upwards movement from your jumps.
I remember I got this game at a Christmas Tree shop where you got a free item for each Kid alongside the tree. I remember seeing the cover art and immediately wanted to try it out.
I played this game sooo much growing up
God I used to ALWAYS play this as a kid. I found the idea of being able to shapeshift to be so cool - so games like Dr. Muto and Kameo: Elements of Power were always constantly played by me
I remember not being able to beat the first world because I didn't even know that collecting dna was a mechanic
0:37 i love the kill la kill poster on the backround where did you get it?... i want one. (Also nice video!) 😉
I actually like the idea of having a platform img protagonist who isn’t super cutesy, it’s just so unusual, y’know?
is there a term for the aesthetic Dr. Muto has? i've seen it a couple of times in other games, namely Oddworld and Half Dead Cyborg. actually i'm pretty sure FF7 counts too. i'd call it industrial-punk but i'm pretty sure that's already a thing and describes something completely different. the aesthetic tends to show rampant corporate industrialization and extreme exploitation of the environment, usually for the sake of energy. steel-punk maybe? automation-punk?? hmmm...
Man I remember the commercials airing during my saturday mornings watching cw4kids.
It may be my current fandom being Mega Man-focused, but every time he says "terra" I think back to one certain smug-ass long-haired alien with a homing spark thingy.
I think of Final Fantasy 6 or Teen Titans
While this video is great, it would definitely be awesome to see how much better you would make it with how much you’ve improved in your videography if you remade it!
Dr Muto looks like one of the scientist's who appeared in on of my dreams
Nice poster back there. I can see that you are a fan of Kill la Kill as well.
I always remember seeing this game at my local video store but never renting it.
That Mawile thingy also sounds like (I think her name is) Clare from from Miss Peregrine's Peculiar Children book series (and the movie coming out this November)...
Gah wrong video...
Your Muto impression was alright. I'll see you around.
A jack of all trades is a master of none, but oftentimes better than a master of one.
I'd highly doubt that making a single jump or a gimicky jump wont make this a masterpiece either
I remember playing the demo for this on the PS2 way back when I was a kid. I didn't get too far cause I got bored of the mouse form. Wasn't expecting that to be the first thing I'd play in the demo. I might check this game out if I do get it, but if I wanted a 3D platformer with a mad scientist, I think I'll stick with MDK 2 :P
From now on I'm going to save a dollar everytime I am amazed by your channel until the day there's a way to actually give it to you.
Right now you're at $102.00. Carry on my wayward son. Carry on.
I agree with what you said about double jumps, I like just one. But maybe a hover like Rayman, Mario's kick, or the thing in Mario galaxy
I wouldn't say double jumps are a sign of lazy game design. There have been really good games that use double jumps, such as Jak and Daxter or even Battle for Bikini Bottom. I think double jumps are meant to make the game more satisfying to play, like dash jumping in Megaman X. You could either barely make it over smaller gaps, or cross them and much bigger gaps with ease, which is fun and feels really good. You could even say a similar thing about the double jump that Zero gets in the X series. Instead of jumping towards a wall and wall jumping up, you can just jump on top of it. The reason Mario doesn't really have this is because you already jump pretty high and the game is designed around your single jump. It's not so much the double jump that can allow for lazy design. It's how the double jump is used.
This is probably the first platformer where a mad scientist *doesn't* want to rule the world, quite the opposite in a matter of fact.
Gat the Man it's one where the mad scientist was probably gonna start threatening people with his weapon but accidentally activated it early (or he just kept holding on to something like that for no reason) and decides to fix the mistake himself not bothering with using his minions to help
I remember playing as the spider and a specific fart track that plays with its web
10:08 Nothing is more edgy thank Vexx :D Hey,do you know Terra means Earth in Italian?
you're doing a good job m8 love your vids
Thank you nitro rad i was looking for the name of gex
I remember playing this a long time ago on thanksgiving on my cousins xbox I forgot if I liked it or not
Swinging in this game made me rage so much as a kid I sat for hours doing the same shit just to get one level or area beat most of them were based in the thrid world..
I wonder, is Blinx going to be the 3rd Xbox platformer you play?
yep haha
A game that you play as Dr Wily???? Signed up
Holy jesus cow shit!!! Me and my sister were just talking about games we own that haven't been reviewed by any bigger game review person; and THIS GAME was high on that list.
hey I remember snoic
good times
I always wondered why I never beat this game when I was little even though I would beat almost every game I got. And now I remember why
Midway also published a not well known game called ''hunted demons forged''