Thanks for the great content. I'm dyslexic so getting through rulebooks can be a slog and I frequently get rules wrong. Your tutorials are the most through and well made on TH-cam.
Nice video, however, @7:12 - The US player begins with initiative, but you still play an Initiative Phase in the first round. Starting with Initiative just means that ties go to the US in the first round.
Excellent. Got this arriving tomorrow and this has been the best tutorial I've seen yet. Enough so to earn a subscription. Need to watch those TOI breakdowns. I've had that game since its beginning and have NEVER played it!
Love this game! I just finished watching your tide of iron explanation videos. They are amazing as well. Thank you for putting these out! Do you still play tide of iron at all these days?
This is such a fantastic video! However, there are quite a few hiccups in the sound when I watch it. Very distracting. Any chance that could be corrected?
You should do an axis and Allies 1942 spring the world is at war first edition video how to play, it actually has some differences from second addition
Ben Great explanation. just played my first game but became stalled on two issues none of which I can see in the rules or in other how to play videos. I hope you can help. 1. I moved a German scout in to an area that had already been scouted by the US. Do you place 2 scout markers in the space? 2. I also moved a German scout in to a space with a US rifleman and US scout ? i did this because i wanted to move a rifleman in there for hand to hand combat and eliminate a tile cover bonus. It also has an objective marker which I wanted to control once I killed the enemy. Is this Ok?
1. Yes. One Scout markers from each side can be placed on a single tile space. Once placed they remain throughout the whole game. Just remember, only one can be flipped to the control side though. 2. Yes. You can have units from both sides in the same space to fight it out.
@@harsh-rules thank you for taking the time to reply. just played scenario 2. more questions if I may. 1. german rifleman controlled a space. his token was later removed from the board from that space. does germany still keep the control token on it? 2. imagine 3 tiles. top, middle, bottom. all scouted by usa. top tile contains usa rifleman. bottom tile has 1 point marker and scout marker. middle tile scouted by germany. usa rifleman moves in to middle tile from top tile. inspire action is played rifleman moves to third tile. next chance he gets he would use control action and claims the 1 point and the win. there are no engagement rules right ? he can just pass through. for germany to stop this from happening they should have controlled the middle space ? this stops the enemy passing through? or kill him of course. say germany did control it but usa rifleman still proceeded from top to middle. he uses his first turn to move then inspire action is played, he then uses control. so he gets to flip the control marker over. i take this as now allowing him next turn to move to bottom square provided germany doesn’t play a control card on its next turn. if i was to play another usa rifleman card as a move action I could then go to square 3. then hopefully jag another inspire to control it and get the point and win.
@@davidmiller5404 1 - Yes on the control side. A US Riflemen will need to enter the space and conduct a control action to flip the German token to Scout and a US scouted marker to control. If the US has not entered the space yet, it will need to be scouted first. 2. There is no "Zone of Control" or "Engagement requirements" in this game. (It's a simple war game). Therefore, enemy units can just pass through occupied tiles.
Thanks for the great content. I'm dyslexic so getting through rulebooks can be a slog and I frequently get rules wrong. Your tutorials are the most through and well made on TH-cam.
The best tutorialI have discovered on TH-cam! Super Visualization. Thank you! Abo!
Nice video, however, @7:12 - The US player begins with initiative, but you still play an Initiative Phase in the first round. Starting with Initiative just means that ties go to the US in the first round.
Yes, this ⬆️
Excellent. Got this arriving tomorrow and this has been the best tutorial I've seen yet. Enough so to earn a subscription. Need to watch those TOI breakdowns. I've had that game since its beginning and have NEVER played it!
Love this game! I just finished watching your tide of iron explanation videos. They are amazing as well. Thank you for putting these out! Do you still play tide of iron at all these days?
Haven't played for a long time. I was thinking dragging out my copy of Tide of Iron just the other day...
Another great channel! Many thanks!
Question: Is there a true solo mode (card decks, dummy player etc.) out of the box? Thanks again!
The solo mode is in the Reinforcements game box. It has special cards to facilitate the opponent as a bot.
Thanks for the review, I was curious about this game. I never was a big fan of these type of card games, so I now know this is not for me.
Excellent video! Thank you for that.
This is such a fantastic video! However, there are quite a few hiccups in the sound when I watch it. Very distracting. Any chance that could be corrected?
Thanks Ben.
You should do an axis and Allies 1942 spring the world is at war first edition video how to play, it actually has some differences from second addition
Did you ever create the second Normandy video? reference at 29:40?
Apologies. I think I changed plans and released Undaunted North Africa instead. I'll see if I can remove that reference.
Ben
Great explanation. just played my first game but became stalled on two issues none of which I can see in the rules or in other how to play videos. I hope you can help.
1. I moved a German scout in to an area that had already been scouted by the US. Do you place 2 scout markers in the space?
2. I also moved a German scout in to a space with a US rifleman and US scout ? i did this because i wanted to move a rifleman in there for hand to hand combat and eliminate a tile cover bonus. It also has an objective marker which I wanted to control once I killed the enemy. Is this Ok?
1. Yes. One Scout markers from each side can be placed on a single tile space. Once placed they remain throughout the whole game. Just remember, only one can be flipped to the control side though.
2. Yes. You can have units from both sides in the same space to fight it out.
@@harsh-rules thank you for taking the time to reply. just played scenario 2. more questions if I may.
1. german rifleman controlled a space. his token was later removed from the board from that space. does germany still keep the control token on it?
2. imagine 3 tiles. top, middle, bottom. all scouted by usa. top tile contains usa rifleman. bottom tile has 1 point marker and scout marker. middle tile scouted by germany. usa rifleman moves in to middle tile from top tile. inspire action is played rifleman moves to third tile. next chance he gets he would use control action and claims the 1 point and the win. there are no engagement rules right ? he can just pass through.
for germany to stop this from happening they should have controlled the middle space ? this stops the enemy passing through? or kill him of course.
say germany did control it but usa rifleman still proceeded from top to middle. he uses his first turn to move then inspire action is played, he then uses control. so he gets to flip the control marker over. i take this as now allowing him next turn to move to bottom square provided germany doesn’t play a control card on its next turn. if i was to play another usa rifleman card as a move action I could then go to square 3. then hopefully jag another inspire to control it and get the point and win.
@@davidmiller5404
1 - Yes on the control side. A US Riflemen will need to enter the space and conduct a control action to flip the German token to Scout and a US scouted marker to control. If the US has not entered the space yet, it will need to be scouted first.
2. There is no "Zone of Control" or "Engagement requirements" in this game. (It's a simple war game). Therefore, enemy units can just pass through occupied tiles.
@@harsh-rules i was just watching more tube after playing scenario 3 just then. good timing by you ! thank you ! haven’t even read replies yet !!