All I want from a zelda game, someday, is a postgame state. I want to explore a world I've saved, please, I'm begging. Edit to address a couple things! I'm okay with the current formula! I've put countless hours into zelda games and 100%'d all but tri force heroes bc I lost the game cartridge (also no friends to play it with). It doesn't actually bother me that much to be put back before the final boss, postgame would just be a cherry on top! Hard modes exist in a few games! It's cool and I enjoyed it with OoT and Skyward Sword but it's also technically the same game and thus not really a postgame. Minish cap is also a good game! Kinstones are the bane of my existence but I got them all nonetheless. Still can't play the game in a state where Vaati is defeated, though. To call TotK a postgame for BotW isn't entirely wrong, but it's still far from correct in the same way as MM being postgame OoT. Sequels aren't postgame, they're a second game that follows. BotW postgame would still take place within BotW, after Ganon is defeated. The oracle games are a weird case. The linked game gimmick? mechanic? whatever you want to call it. You get some extra items and npc stuff, and to fight the real final boss. Wahoo! I am once again in a pre-Ganon save-state. Yes a postgame would require extra development time, yes there would need to be additional story elements to explain monsters after the defeat of the resident big bad. I also happen to be a Pikmin player, so I am more than willing to wait longer for a more satisfying game. Unlike a lot of people, I have boundless confidence that Nintendo can absolutely pull it off.
THIS. God damn they keep doing her dirty with this 'reset to before the Ganondorf fight' save state bs. If people want to fight him again it would be so simple to just make a memory version playable kind of like Champion's Ballad.
I want to see a similar open-world formula to BOTW/TOTK, but exploring other continents outside of Hyrule. Literally the last time Link traveled someplace beyond his homeland (that wasn’t a dream world or an alternate dimension) was over 20 years ago in Termina; and Sidon’s wife, Yona, being from a different Zora domain indicates that the Zelda universe is bigger than just one land mass.
Yeah. In OoT, Ganondorf vows to soon take over the world, not just Hyrule, which implys that there's more out there than just Hyrule, which we know to be true.
Yeah, it's obvious when looking at the map for botw/totk it's obvious that hyrule is in the corner of the land mass/continent it's on. Wish we could explore more. Hopefully, we can if Totk/Botw gets another sequel or in a new iteration of the land
Nintendo should just pony up the dough to commission Studio Ghibli to create a Legend of Zelda movie already. At this point, it seems like that's the only way Zelda fans will ever be happy with the concept of a Zelda movie.
I would love a twilight sequel. Also miss the dungeons and exclusive weapons you got from them. Maybe they could combine that with TOTK open world concept, and I could be satisfied lol.
They really could make vital things clearer. Getting a main rune shouldn’t be somewhat obscure because you falsely tell the player to not enter a main section of the map
Hopefully it’s a culmination of everything they have learned and comes together in a way we could never expect. I’ll just be happy if the dungeons are great, and the story is coherent.
If the depths are back, I would love to see little dungeons which light up more light but are like shrines but longer. It could be like the towers above ground and each one would be under a big landmark in each region like death mountain in eldin
@@boggle4763 god I hope towers shrines and the chasm do not make a return, at least not the chasm in any sense of how it is in totk. I’d be interested in an underground like that perhaps… but not the one portrayed in totk at least not again
@@caravaneerkhedagreed! I was so curious about the depths, I explored there first and was pretty disappointed in how repetitive it was. The only exciting thing down there were the 2 dungeons and 3 Yiga fights. Not even a fitting reward for lightning up all light roots. The towers and shrines were ok though.
Yeah, I'd go with this. We got the Open World - so a truly Open 'Wind Waker' and exploring a more vast world with Oceans (preferably a new Hyrule or even totally new Region) is the way. _Or_ space - but I don't know how that would work. And with the Successful formula now established with Tears where they can blend old with new: I think we won't be disappointed.
I was thinking this too. Just found a boat today and it was kind of lame because there's only like 1 island to explore. I don't exactly need a windwaker remake, but incorporating the seas and underwater territory into the open world format would be great.
I kinda want to see a Zelda game that is kind of modern, not like modern with huge city’s and stuff but like ancient Japan with larger villages and not just tiny towns.
I was talking about this. What if they made a modern day time Zelda, like our realm just two regular people, and they become the next chosen warriors to defeat the rise of demise. I would def like to see the art style in real engine like khs. But that’s just me.
I mean we were kinda starting to get that in ToTK. Look how much Tarrey Town was starting to expand. As well as both BoTW and ToTK having advanced ancient technology I think the next installment will have more advanced weapons and technology as well as fully fleshed big towns (which is also something the Switch would really struggle with). Imagine an entire underwater Zora City, A city inside Death Mountain, A big island similar to Lurelin Village’s tropical theme, etc. It’s definitely possible.
If they do end up making a movie, I really hope they’d partner with Studio Ghibli since I think it would be the best studio to match the vibes of the Zelda series. BOTW and TOTK were both already obviously inspired by films like Totoro and Princess Mononoke in their style and story, and seeing a 2D Zelda in the vein of classic Ghibli would make an immediate classic!
I'd like to see a new "red" link. We've had green and blue, the colours of farore and nayru, so now its time to see a red-tunic hero with a more powerful approach
@@IHitTheWaterit wouldn't be far-fetched, either. We've already experienced getting handicapped (figuratively and literally) by Ganondorf trying to take us out and nearly succeeding. I'd be interested in seeing a duel of control-taking. There's a seriously missed opportunity from Wind Waker with regards to the command ability you gain in the tower where you control the little stone dudes; the boss was a stone head with disembodied hands which I immediately tried to take control of in the same way as the little ones, thinking that you'd battle via "stop hitting yourself" tactics. It would be wild to have Ganondorf try his hand yet again at commandeering our stuff a la guardians and the arm-withering blast, only to have given us the key to power like the shadow shard in Twilight Princess, allowing us to give him a taste of his own medicine. We're halfway there with the Zonai arm and the Slate/Pad, and it's already been proven in Wind Waker that powers of good can use control magic.
@@mixiekins My take on "corruption" could be something like Metroid Prime 3 - the corruption becomes an ultimate attack but there's a risk with using it, maybe have it use heart containers or fill a corruption meter that could lead to a game over like MP3. This would give a more "powerful" approach to Link too which would fit with the Red/Din/Power theme.
For the next Zelda game, I would like the relationship of Link and Zelda to flourished even further, bringing back the Triforce (since it has been within the Princess the whole time), the return of Demise, exploring the world outside of Hyrule like Yona's domain, and to see our beloved pair become new rulers of Hyrule.
I would like to see that too which is why I can appreciate some spin-off games set in the same world as totk. Like a spin-off game that focuses more on Hyrule’s rebuilding.
Just keep the open world and add very large and challenging dungeons with a great theme and music, i think it can be done in a way that works for this current free style game design. TOTK temples are a great improvement in that direction, they can just keep improving to reach the level of the iconic OOT dungeons. Also, they can find a way to ditch the mechanism of telling the story through memories, and make it more in line with player progression like the old games. I think all of this can be done in the open world game format, the team just need to be creative and think out of the box.
@@firesnakex8 I mean, that’s another reason why I just don’t get this whole approach to the story in TotK. I’m not finished with it yet, but I already don’t understand why you would choose to make a really great story with suspense and plot twists if you can experience the story without any suspense at all if you simply don’t watch the memories in the right order. It made sense in BotW, but it barely does in TotK. Zelda is way better for stories that progress as the game progresses…
@@bowser1166 Exactly. The story is even more frustrating because I just feel like I am walking around to watch videos about the story if that makes sense. Like why do I have to walk around and put so much effort just to watch like 2 min or 1 min videos when I can just search it up? It would make more sense if the cutscenes felt like actual events or like I'm actually participating in the story where there's build up and the cutscene gives me direction as to what I have to do next like an actual cutscene.
Exactly. The story needs to progress with the player. It ruins all the suspense of it and it doesn’t allows for less creativity for the story. My problem is that the world feels kind of static like because the story is in the past and ganondorf isn’t really playing an active role in the story until you go to where he is. The games has to be slightly less modular in terms of what order you complete the quest and make it so there is a correct order to complete the story to make it more coherent and make it so the story can happen more in the present. For example they could let you do the regional phenomena happen in whatever order the player wants, but you can’t complete other main quest until all 4 are complete. Moving on for the next game it would be cool if the incarnation of demise appears somewhere on the same continent as hyrule but not in it and Zelda and link have to go on an adventure to stop him and they form an alliance with other countries. Mabye the sages would come with you and you would participate in dungeons in other countries. There could also be a defense scenario where you have to protect another country or city from the demise’s attack. Maybe the triforce can be spread across the continent which allows the new incarnation of demise to obtain the triforce of power. Could also provide information to link and Zelda about the origin of the curse and the original sealing of demise as other countries might have it recorded. Another cool idea I saw was if the person who eventually became Denise’s incarnation wasn’t evil and was corrupted because something happened to him such as a major loss due to war or something and demise’s hatred took advantage of that. It would be better then just having a one dimensional villain who urges to rule. Then the story can be about saving that person and removing demise’s corruption. Or it could go like the incarnation of demise would be trying to produce a new body for demise, so once the incarnation of demise had his corruption removed demise would descend into this new body and become the final boss you fight with the help of the person who you just removed the corruption from.
I feel that the next game will have some worth of party. BOTW and TOTK focused a lot on the sense of loneliness and while TOTK kinda uses the concept of having a party, it could be way more fleshed out in a new game
I've kinda thought for a long time that it has felt like Nintendo keeps toying with the idea of using a group of adventurers instead of a lone adventurer but they keep letting it fall short so the extra heroes become supporting cast instead. Several different games throughout the series keep cultivating the seeds planted by the "Hylian Knights" in LttP's lore. The transformation masks in MM each contained the spirit of somebody who had been respected among his people. OoA had the character Ralph kinda running around on his own parallel adventure offscreen. FSA mentioned the mysterious "Hylian Knights" again, with corrupted spirits of four knights acting as boss fights. And FSA's gameplay if you played singleplayer used a neat formation-based idea where you could control all of the characters at once as a team. (I'm still bitter that TFH ****ed up so bad and made the solo gameplay unplayable in some parts instead of just bringing back the team controls which had already worked great in FSA. Only game in the series that I've ever hated.) TP had that whole mismatched band of "freedom fighters" that were already trying in their own ways to help the kingdom even before they recruited TP Link's help. SS had Groose and all of the other students of the Knight Academy. BotW's lore is all about a cooperative effort between champions of all of the races in Hyrule's alliance, but then the actual gameplay in the game's modern day is still just a solo adventure. And then there's TotK... I suppose technical issues in having a bunch of NPCs keep up with the player led to the party members needed to be teleporting phantoms instead of keeping the actual character around. But the result is that that added a team but it feels like yet another effort that stopped short of giving us team-based gameplay and it ultimately just feels like a solo mission with a bit of added flare.
@@MuljoStpho I'd note that while there's the phantoms as your main party, there ARE events where you assist other groups in specific zones, AND we technically do have a mini-party for each of the 4 dungeons (well, 1 partner, but still) And of course there's phantom hourglass, where you technically control both Link and Zelda. Of course, there's always the alternative of making a character that flies, and thus wouldn't have issues keeping up. And with that in mind, there's 2 clear candidates for such: Another fairy companion, except giving the fairy companion actual combat capabilities and potentially player control (like cappy in Odyssey), or... Fi (need I say more?).
@@ZephyrK. Thank you dear Mr/Mrs only-literally-speaking! Of course the main focus is Link, just like watching totk trailers tells us. Despite this obviousness, Hyrule and companions can still have some importance.
I really want a zelda game that has more advanced combat like for example sliding under enemies as a flurry rush or maybe using the enviroment to links advantage
@@gabrielmeyer5644Yeah, but that’s best demonstrated in pushing boulders onto enemies from a hill (at least that’s the example they used when BotW was coming out). They combined the physics engine with combat, but there aren’t too many opportunities to put it to good use.
i get what youre saying but i also think totk has some of the most advanced physics and techs in any game period, its way deeper than just swinging your sword and shooting arrows, but only if you want it to be. idk what its all called but you seen the crazy dudes shield bomb blast into backwards jump attack into shield surf with glide suit cancel fly across the earth shoot glitched 5 stack arrows with time bomb bullet time throw boomerang into homing circle and take a selfie while silver lynel gets obliterated
I hope the next Zelda game takes inspiration from Metroidvanias and A Link to the Past. Completing massive linear dungeons could unlock new areas of the map, and there could be other overworld puzzles that unlock secrets and alternate routes to get to the final dungeon faster.
I would argue that even the games beyond ALttP have metroidvania mechanics. But yes, this is literally all I want. Freedom is great but some parts need more constraint and focus.
I think it would be awesome to see a Zelda game in the style of something maybe like elden ring. A little less graphic and terrifying maybe. But another idea I’ve had for a while would actually be to see it in the style of a game like Hollow Knight. I know Zelda II already tried the whole 2d platforming thing but things are different now and honestly I don’t think it’d be a bad idea. I mean the hand drawn art style and all of the collectible story items and the the lore and the design and diversity I feel like all are aspects that the Zelda series already has but this time we’d see it from a different angle. Maybe not as a mainline game though. It would be cool to see as a smaller thing like the handheld titles or how they released links awakening (2019) between breath of the wild and tears of the kingdom
@@been_rly_n2_paragliding_latelyI think the lightning temple was so impactful for me because of exactly this. it was its own confined experience seperate from the open world but used all of the mechanics the open world uses.
I think the fans would go nuts for an OoT/TP type game. You see it in literally every single discussion of the franchise today - "I loved BotW and TotK but I miss the dungeons/puzzles/story/atmosphere of the previous games" etc. Zelda never needed to change things up, variations on the theme always sold and reviewed well. You don't realise how different the other 3D games are, and how they do all flip the formula. A game with a really refined, really classic, traditional formula that only OoT and TP really capture would recentre the series. Give it a bigger world, with relatively free exploration, but still with the limitations and locks that are so satisfying to overcome through story, combat, puzzles, and dungeons. Not as freeform as TotK, but not as restricted as Skyward Sword. A bit like Mario Odyssey, discrete freely explorable areas locked behind mechanical progression instead of player progression.
The _older_ fans would for sure, and I'm very much one of those people who misses the old formula, but unfortunately the fact of the matter is that BotW and TotK have brought in a _lot_ of new fans who would likely view any regression from the newer games' freedom as a negative. The franchise has officially evolved for a new generation, and it seems like Nintendo have no intention of looking back... at least, not for the larger games. To me, the obvious fix seems to be to continue on their current trajectory with the big games (i.e. massive freedom, innovative mechanics, long dev cycles), but to also sling us some new 2D and/or top-down games in between with the classic, more linear gameplay. They would be substantially less financially risky to develop than a larger game with old mechanics, could be developed alongside the next "main" game by just using two teams with Aonuma overseeing both, and would ensure that all the fans are kept happy. If we can get our Mario Odysseys while still getting our Mario Wonders, the Zelda franchise can get the same treatment
Most of that is driven by nostalgia. Those games are still incredible, the formulas are outdated. If you were to open the game up more, you just end up back at the new games or the og one.
I'm gonna call nonsense on all that with the very simple rebuke that Skyward Sword HD again sold and reviewed exceptionally well. Which goes double given that game's design ethos, which is at the far end of the spectrum to BotW. The idea that the series was getting stale is an ahistorical retrospective that doesn't line up with contemporaneous sources🤷
Still voting for other lands. We know they exist, we've visited a couple in the 2D zeldas outright, and TotK throws a massive teaser in the other Zora domains too.
@@sinteleon yeah other lands there will be shrines again and dungeons that are all the same (activate x terminals) and we will wait 8 years this time plus the game will be 80 dollars anyways i don't think they could reuse the same map another time but it's nintendo we never know what they could pull off maybe they could add space this time around ? (which will probably be 3 percent of the game map and still be shown in every trailer).
Holodrum, Labrynna, Hytopia, Termina, Sea of the Ocean King, Land of the Lokomos, Lorule, Subrosia and the Sacred Realm. There are several other lands beyond Hyrule Kingdom so there's definetly a possibility for a sequel set in some other far away realm.
I hope the next Zelda game goes hyper fantasy. With all the pseudo tech we have seen in BOTW and TOTK, I would love to see a focus on magic and spellcasting. Maybe a link who fights with a sword in one hand and spells in the other. All of our item upgrades would be in the form of spells. I think it could be a fun change to the formula that opens the way for the return of old items like the hookshot or dins fire to appear in the form of spells.
@@Hermanos1995explain the medallions in ALTTP and the literal magic spells you get given in OOT (Din’s fire, Nayru’s love, and Farore’s wind) if Link supposedly “doesn’t use magic”. What is a magic meter for if not spells?
On one hand the TOTK ending is a solid end, but the post-credits scene still makes it sound that there is still some work to be done for "eternal peace" so I'm hoping for a third game in the series, maybe Zelda's new powers can be used to stop something before it even happened or something. No idea where they're going to go but the ending just seems like Nintendo intentionally avoided painting itself into a corner by doing a solid ending but also leaving some things open so that they can decide later. Considering the massive success of the game I'm hopeful they continue the story, assuming that they can make it work gameplay wise so people don't complain it about being on the same map etc. again. Maybe also do something else than spend the game rescuing Zelda once again
Could be an interesting way to incorporate a new villain again. Since the Ganon/dorf of that time is eradicated. Though just about every "Hyrule" game has had Ganon/dorf in it, and every game with the Master Sword had him too. I couldn't see this Link not using the reforged Master Sword after its importance in TotK
i think its better to move on, aonuma said tears of the kingdom said was a botw that was way too big and they decided to build from that, and he also said totk won't have a dlc since he considers game is complete and most ppl (including me) want to see another hyrule and new characters, i like the ones we have now, but you can't get much more from them, neither the characters or the world map and next gen nintendo console will be powerful according to leaks, so they could fully take advantage of it
An open world Majora's Mask-like game would be so great. I can imagine that the world being in a constant loop makes more possible to make the world more alive (having complex routines for each character and multiple events in the world) and actually being able to live inside the story instead of just "remembering" it.
having transformation masks from majora's mask or something similar would be fun to use in open world, like zora swimming in water areas and goron rolling speeding across the map
nice idea there will be the botw state the totk state and 100 years after totk state the botw state and totk state will be the same as totk and botw but in one game and the 100 years later state will be a destroyed hyrule that will be smaller and in which there are only 20 people still alive with only 10 shrines because hyrule is partially destroyed nintendo should hire you
Personally I think the next Zelda game should be a completely new universe because we’ve already played 2 games with this one and it’s getting old so it’s time to move on.
@@dpackerman4203 after 6 years new kids will be big enough to buy the games plus 4 new tiktok worthy abilities plus the fanboys everyone will praise the game even if it has 3000 koroks so they wont drop this formula dont think so
A lot of people have speculated that in hindsight, Master Koga's 'death' in BotW was an teaser for The Depths, and that the LoZ team had been planning on making that area even back then. When we look at Master Koga's 'death' in TotK, it's clear that the next installment will send the franchise to even greater heights.
Yea I try to figure out if it’s just a natural thing due to us getting older & having so many years of Zelda games in our past that now it doesn’t feel the same. Or is it bc the games are just so different now
They should take their time in whatever they do. I would love to see them do another 180 like they did with Majora’s Mask. In particular, the 3 day cycle.
this is all i want , a remake or something similar to MM. with the graphics we have today i think it would look so amazing and im imagining the zora guy that was dying (mikau iirc) just standing up and rocking tf out to some sick tunes
I mean, it could be possible that the next game takes place in space. In Breath of the Wild, if you beat Master Kohga as he falls down into a hole which we now find actually hinted at the depths. Now in Tears of the Kingdom, once you beat him, he will get launched out of chasm from rockets and possibly higher than the sky and stuck in space which is where the next game could include.
I think it'd be really cool if they could do a game with multiple dimensions. Have Link find a tuning fork looking thing (would be the main item of the game). And with that tuning fork, Link could "tune in" to other dimensions. These dimensions could be alternate versions of Hyrule, or other places entirely. Say like 4 Dimensions total, like the seasons in Oracle of Seasons. And have a time limit that can be upgraded similar to the battery pack in ToTK. When that meter runs out, Link is sent back to the base dimension. Visiting them this way, Link would appear as an ethereal form. But across the land, there could be larger, towering tuning forks, similar in size to the towers in BoTW/ToTK. Using these could allow Link to fully transport his physical body to the other dimensions and set whichever, as his "base dimension". The dungeons could exist in the same locations but be completely different in the dimensions. Say you go to the hypothetical "Fire Temple" You encounter an impassable river of lava. You've tried literally everything to cross but nothing works. Switch to another dimension, and...in that dimension it's the "Water Temple". And that river of lava is a river of water. Now that assumes Link would pop back out at his new position and not at the position of origin. Possibly the game could start with Link resetting to the position he switched from, but then later get the ability to switch back at the new position. Link could also possibly pull back objects, where instead of Link being ethereal, the object is, and will de-spawn after some time.
I would honestly love a Zelda movie. It’d definitely be a classic and I’d be watching it years from now in nostalgia. Just because of how much the Zelda franchise had given me during my childhood. However there’s one thing I’d be worried about. Link has never spoken in any of the games, and I have a feeling they’d want that in the movie. It wouldn’t feel right if they did it. I hope if they ever do make a Zelda movie link stays as the silent knight. That’d be perfect.
Ugh, no thanks! This is the issue; people are never happy and satisfied with a High standard 'status quo' we got in a game like Tears. Always seeking something totally new; a movie. Next, a comic game. Next: The Legend of Paper Zelda. Lol. 🤦♂🙄
@@_Sloppyham Yes, sort of (I didn't find it that amazing but it was a bit of light fun.) But that's mainly because they did stay loyal and faithful to Nintendo's assets - not just add a whole bunch of 'Illumination' cringey stuff to it, or the dreaded Spongebob like droll vibe. But still, the movie was very much aimed at kids.
@@netweed09that’s true I don’t really see a Zelda movie being made since link doesn’t speak and I don’t want some random actor voicing link that doesn’t sound like him
Things Zelda need in next update/game = - Customizable main Character = customize hair face color ect. - Storage box in your house to store unlimited amount of stuff. - Upgrade weapons to be unbreakable for the weapons you like. - Stable outside your house where you can store your horses/ riding animals/motorcycles. ect. - A dragon/bird mount that you can fly with unlocked at late/end game. - Party system where you can recruit heros in your team for difficult missions and equip gear on them/upgrade them. - More enemy type/ enemyvariety/npc/quests more enemies in the world. - Daggers (preferably one in each hand) - multiplayer co-op / pvp - Make each Area bigger and have the are capital village/town bigger in each of the areas= icy mountain/ lava volcano/ forest / hills /desert /underground / sky city. - oh and no fish/ bird/rock people but habe diffrent human races instead !!!
@@ZephyrK. lol but why cant zelda have these things 😐 and a little bit of narutos ninja action in it and we will call the next zelda Ninja Tales. Perfect game !
They can keep the same map but add ideas like portals to transform the terrain, just like the zelda game where you could enter walls, there is also the concept of Mario entering paintings, and twilight princess going into the twilight realm. I would love a concept like that where each zone actually changes, so you have 2 or 3 different versions of the desert, the wetlands, goron mountain, etc and you have to solve terrain puzzles going back and forth
if they gonna make a sequel for totk which seems unlikely they have to make big changes to the map, like actually massive changes I think they're just gonna start a new timeline with a new hyrule but keep the open world thing
i think they will change the whole thing to keep it fresh. Reused once is good enough .There is something that make familiar things (enemies, items, ...) if they are reused will make the game less interesting
Personally for me, for the next Zelda game, I'd love it if they kept the art style, game mechanics and open world of "Breath of the Wild" and "Tears of the Kingdom". But I'd want it to take place in a land besides Hyrule, because *SPOILER* for anyone who's fought the final boss in "Tears of the Kingdom" and gotten to the Demon Dragon stage, or even explored the Sky Islands, you can see the curvature of the planet the game takes place on. It's a big world which Nintendo can take advantage of.
Agreed. The only Zelda games I've ever played are BOTW and TOTK, but I'm already tired of the same set of four regions/allied nations (gorons, rito, zora, gerudo), and the formula of having a main sub-boss related to each of them. That can all easily be changed without sacrificing anything that makes Zelda great.
I'd love to play as Zelda in a main line game. Imagine that! I think you could do a lot more with her as the playable character. Or make her the main character in the movie and that she has to save Link. That way we don't have to worry about a bad voice for Link lol
I remember finding a fanmade map of hyrule that was a mix between windwaker and botw. Mostly open ocean but instead of dozens of tiny islands, it had archipelagos for the different regions in botw, each with a large main island where i imagine the exploration is more similar to botw
A great idea, would be to mix three Zeldas, the 16 bit in that there are mirrored evil/dark, and good/pure realms, then Windwaker on ocean with more islands and land sections to it. Then Sky areas too, that make up the rest of the possible map. Both worlds have all three elements. You'll need 3 inventory pages to do everything possible in all areas.
I’d love to see a Zelda game in a new world with a different art style, maybe with hand drawn elements or animation. Combine that with a killer new story that is more linear than totk/botw and focus on the personal experience/aesthetics of the gamer, and I think it would be 10/10.
2026 is really the year to look out for, it being the 40th anniversary of the franchise. My guess for it is either some ports of old games to the switch, or a new remaster/remake like with Awakening. And then an announcement/teaser of their next main project
So I time traveled 6 Years into the future and found out "The Next Big Nintendo Console" would release featuring one of it's games being the first M Rated game in The Legend of Zelda series known as The Legend of Zelda: Dawn of Hyrule which would be it's first game for that system and the last game for Nintendo Switch, but also on that system we would have an HD remake of Kirby 64: The Crystal Shards, Super Smash Bros: Fatality (First T Rated Smash Bros since Brawl), an Untitled F Zero game, a New game titled "Destiny's Path" which would be an RPG title starring a character named Troy, another new game titled "Ranger Danger", The sequel of Arms would be titled "Arms Vs Legs", and last but not least we would have 3 new Mario titles which are "Super Mario Fantasy", Super Mario Bros Infinity, and Mario Kart 9
I just hope they’ll make a completely new game with a new link and zelda, a new map and a new art style. I personally miss the old Zeldas but I don’t think that format will return What would be great are big dungeons with harder puzzles (cuz totk just got so much easier), more monsters and epic battles (like in Tp) and maybe more Middle Ages vibes like we had them in other games (just a personal opinion tho) They also kind of forgot about the Zelda lore ik Totk because the story doesn’t make sense. I hope the stories will be better in future games
"What could they possibly do next?" Have a decent story, give acctual interesting rewards for exploration instead of just weapons and crafting materials, improve the combat system the possibilities are endless
I don’t mind a new Zelda game, but I don’t want the fandom to go and be mean and unfriend people who don’t give the game 10/10, that happened with my friend, I said it was 9.5/10, we have never talked since.
Honestly. If TOTK's sequel was space themed, I wouldnt be surprised. They already have a zero gravity mechanic, it just seems crazy enough that they might do it.
What if the Zonai species were not actually native to Hyrule but "discovered" it in search of their vital resource the zonaite? Because for some reason it seems they were not capable of fully living life on the surface so they had to build most their housing structures in the depths or in the skies. Only things on the surface you see about them are statues really. Actually even in the depths you only see the robots "constructs". You don't see any evidence of the goat people being down there in their real form in any memories, are there any?
Ocarina of time was the first zelda game I ever played, I hadn’t really heard much about it I just picked it up after beating kirby 64, and without it I probably wouldn’t have been a zelda fan today. I also thought majoras mask was fun, so I’m excited for wherever the franchise goes next!
Oh my goodness this is a great video, you succintly put into words what has been floating around in my head for a bit after tears of the kingdom. I'm excited because I know whatever game they make next is gonna be good.
I definitely trust the Zelda team to come up with something amazing no matter what. But something, possibly more conservative (from a development standpoint) I had thought of that I really would love to see is one more game based in this Hyrule and this game engine, BUT some time in the past before the Calamity when everything was flourishing. You see SO MANY ruins and abandoned things when you explore BOTW/TOTK and it makes my imagination run wild and my mind thirst to see what all these places looked like in their peak! Imagine traveling Hyrule and seeing all these thriving little towns and villages filled with people and shops and things to see and do. They could call it The Legend of Zelda: Age of Prosperity or something. Of course, there must be some evil to defeat (and it'll always be Ganon in some form...), and I'm not sure exactly how to fit it in, but I know they could figure out a way. It would be really cool to see a near pristine bustling Hyrule with all the beauty we've seen in these past two games, but to the max. Or maybe it's set in the future after TOTK after Link has saved everything and Hyrule has finally been rebuilt as Zelda wanted to. I really just want to see this world in it's prime.
EVERYBODY is saying it‘s gonna be a movie but y‘all WRONG. It‘s gonna be an anime! I‘m callin it. It would fit so well with the personalities and plot of the current two games
Honestly I hope we do go into the future in the next game. We went so far back in the past in ToTK that I’m not sure going back more would be a good idea. Give us Hyrule and more lands set in the future. Completely change up the landscape and towns and hell put new ones too. What would each town and landscape look like in the distant future? Like maybe Gerudo Desert isn’t a desert anymore and is a huge ocean or the ocean near Lurelin Village is vice versa. It would be interesting.
What I think will be innovative is having a interactive villain, because throughout zelda games (or so i heard cuz i only played the recent 2) ganon is mostly only present during a couple cutscenes and the final fight. I think what would be cool is a villain that is throughout the open world and wether you go and find him or not it impacts the ending and the game can have multiple endings and final fights.
A multiplayer zelda game where it’s kinda like xenoverse 2 you get special moves create a character choose a race and all that type of stuff would be nice for once
Just a small correction: Tears of the kingdom uses a different engine than breath of the wild. Which makes sense, if you think of it. BotW was planned as wie u game, and so the engine was made for wie u. TotK was fully planed to release on switch. It uses the same engine as splatoon 3.
Ehhh, it's moreso that Splatoon 3 and Switch Sports use a refined Breath of the Wild engine, and Tears was likely built on said refined engine. Ocarina of Time was built on the Mario 64 engine, and I believe Mario Sunshine also has traces to the Mario 64 engine as well
@@dante19890 Yeah, again, it's more that Splatoon 3 and Switch Sports use a version of the BoTW engine instead of the other way around. They probably just took the refinements of the engine used in those two games and applied them here.
I imagine the next Zelda game would be a classic 2D Zelda but with a crazy game mechanic that we can't even imagine yet. They like to do this. And that 2D Zelda will bridge the gap for the new 3D Zelda and holy, I can't imagine how they're going to top BotW/ToTK so I imagine they go with the Open World formula with some twists and obvs. a new map. Until one day they have the technology to blow our minds again. I love to get surprised by Nintendo's incredible creativity.
5:30 I disagree with the green clothes thing, they clearly care enough about it to put old ones in game, and a new version for botw link. Most likely thing is it’s gonna be the green tunic with some neat twist to it (just pls don’t be 21st century link… that one looked cursed)
I hope it's a BotW/TotK style game in another land. Use something like the Great Sea (some huge archipelago). I can picture a map with multiple large islands to explore. You would have a boat or other methods to travel. You would also be able to swim around underwater like you are floating or flying (eventually with more strength). Pirates. Island villages. Water beasts. Underground cities like Bioshock. Im pretty sure there could be something there to make the game feel new while not too limited by the tediousness of getting around in water.
The next one should be open world but with a linear story, give us one long coherent story with characters and towns, but in an open world. So open world + linear
No, Tears of the Kingdom already was heavy on advanced technology and crossed the line in some areas. The Legend of Zelda is supposed to be a "medieval tale of sword and sorcery" according to Miyamoto. Rather than throw out the genre and make the series unrecognizable with a modern day Hyrule, why not explore more lands outside of Hyrule on the planet instead?
I’m actually with you here. Having some proper technological development would be a nice change of pace rather than having all the tech be ancient and unusable by anyone other than Link.
@@aratherbritishdinosaur Why does the series *need* to change its identity that radically to the point of being unrecognizable? The tech is kept ancient to ensure it doesn't overshadow the medieval castles, swords, and knights that make the series what it is. Should Metroid suddenly become set in the stone age where Samus wears a bearpelt and uses a throwing spear, because "change for the sake of change"?
Many agree that in the next LoZ game, Hyrule shouldn't be the main location and this will happen as there is a general trend within 3D Zelda games; locations generally alternate between Hyrule being present or not. I also believe that the next Zelda won't take so long because most tend to overlook a significant aspect of BOTW/TOTK, which is the physics engine; this is the biggest reason why TOTK took long and it shows in how successful the system works. Arguably, the devs aren't just going to abandon it especially since they confirmed the open-world format is going to stay for a while. This may be a hot take, but I personally don't want the cell-shaded style to be back for the next game. It's definitely a next-console game, so I would like to see semi-realistic like TP or a mix in-between mediums, but just not this style completely again (the differences in style helps in differentiating games and Link imo). As for the divisiveness between old and new fans, all I hope is the devs adopt the "A Link Between Worlds" format which smartly appeals to the aforementioned.
I'd love to play a third entry in this world before we move on, but one set outside of Hyrule. You can see land beyond the borders on the map and edges of the kingdom. I'd love to step onto it. I'd love there to be some larger, world-spanning third act to the plot that reveals an even larger threat, not just to Hyrule, but to the entire world--and one that would see Link traveling back and forth in various ways to different kingdoms, in various states of having already fallen or being on the precipice of falling, to their own versions of Ganon (either different threats or literally multiple different forms and iterations of Demise as 'Ganon' in each kingdom with different appearances and powers). Maybe Hyrule was the only ones to fight him off, which is why Link has to be the one to go out there and help others to do the same. Who knows, but I would LOVE to get something like that and THEN wrap it up with a classic trilogy bow and move on to a new time, place, and format afterwards.
@@NekoMouserI feel like they should stray away from Ganon and make a completely original villain for the next game. With both gloom and malice, we’ve seen a lot of the typical LOZ villain in the reason iterations. I think we need something new.
You’re not entirely wrong about the cell-shaded style. I think it looks too “bright” and I can’t see any textures. Link looks fine, but all the other characters are ugly (especially NPCs, but that’s getting super picky so I don’t really care too much about them). They definitely should change the graphics a little just so it doesn’t feel like Botw again (an also so it actually looks good).
Ocarina of Time is STILL the best Zelda game. Don't get me wrong. I like Breath of the Wild and Tears of the Kingdom...but... there is one thing that prevents them from surpassing OoT. Koroks...I hate those little plant jerks. Until the Kokiri are brought back OoT cannot be surpassed. I WILL hold a forever grudge over that.
I would love a third one in this series that acts as a windwaker remake. instead of stamina. you would increase the depth you could swim to and you could go down to the sunken Hyrule that we know
By the time the next Zelda game come out we’ll have been playing in the Botw/Totk universe for over 10 years. We’ll all be sick of it if they made a third one. Let’s just reboot the franchise like normal. It’ll be much more refreshing.
Maybe not space, but they could utilize other dimensions. We already went to the Twilight Realm in Twilight Princess, so maybe we could visit that and others?
I’m so glad you brought up terraria. It’s a game that’s made by Zelda fans with tons of references, so if you like Zelda give it a try. It plays nothing like Zelda but is a masterpiece all the same. It’s my favorite game of all time hands down
I think exploring a new land in the open world format is definitely an idea that is due on deck, but I think that first BOTW should be a trilogy that ends with the Dark World.
@@zephryusAgreed. They had their chance to prove that a sequel was better than a new game, and they failed to deliver the level of change to equate to a new game. I think his story is done. The only reason I think people want a third game is because they know that they weren't satisfied with the conclusion.
TotK is a fantastic game, probably one of the best I‘ve ever played. However, there are still many things that come to mind which have a lot of room for improvement. First in line is definitely the storytelling. While I think the story of TotK was more interesting than the one of BotW, structurally they basically just copied the story of BotW. The divine beasts were replaced by the temples, the champions were replaced by sages, Links memories were replaced by flashbacks aka dragon tears and Ganon was replaced by Ganondorf. I wish they would have found a more interesting approach to tell the story because nothing that happens while you visit the different regions of Hyrule has any impact on the story itself and characters don’t have any story arc or development. You meet Ganondorf in the beginning of the game and than he just does nothing for the rest of the game and just calmly sits there waiting for Link to come and kick his ass. So that’s my biggest wish for the next Zelda: a more interactive story and more dynamic story events that have impact on characters and the world. I‘m aware that is probably difficult given the non linear game design, but there must be away to bring a linear story and a non-linear world design together.
Absolutely agree. I think people get caught up with the device building and expanded map and they look at TOTK as an absolute upgrade that makes BOTW obsolete. I personally feel like 90% of TOTK’s charm originated in BOTW
if you think totk is a good game then you didn't play a lot of video games that's for sure (and probably never touched botw) haven't you got bored of the game already?! same dungeons 150 shrines ouch which get boring real fast the building mechanics were fun at first but when you realize that when you die or walk away your creation disappears AND you need resources to make them you feel depressed same thing for fuse its fun at first then gets boring especially because its tedious you have to drop an item each time to fuse it plus there are fewer useful possibilities than i initially imagined side quests are chores sky islands are 2 percent of the map (less or more) and are all either empty or the same the depths are literally the overworld map copy pasted and get tedious and less scary after 2 hours (less or more) there are still a lot of complaints about how this game is not even close to good let alone perfect i give it 2/10 especially because its just more botw.
I loved Totk and played it for over 200 hours, but my fear is 3 years from now I’ll not like it anymore because it’s so boring after the first time. That’s exactly what happened with Botw and this game ran the same blueprint as Botw, so I could see myself never playing Totk again once I finally get bored of it within the next year or so. That’s why I feel like a Zelda game (or any game rather) needs good storytelling and iconic moments that help motivate you to go back and play it again years down the road. Botw had none of that, and Totk has very little of that.
I just want a third game in the Breath of the Wild Series… because narratively it makes sense. And the triforce needs to be more prominent in the next one. And just give me back my hook shot…
yeah finally a normal person that wants an actual zelda game unfortunately they found a nice way to farm botw's engine so it's unlikely especially because they are targeting players that don't have a lot of attention span so shrines will definitely come back somehow (probably the sky islands will fall and then you or underwater or something).
Eventually people will get sick of the current formula. Eventually the cries for traditional Zelda will grow loud enough for Nintendo to listen. Eventually traditional Zelda will be back.
@@getpape4126 just imagine how much more we could explore with underwater exploration and the zora armor acting like it did in majors mask that would be sick
I’m very interested in a new art style. I’d love to see them go towards a more realistic looking visual style similar to Twilight Princess after using the cel-shaded cartoon like style of BOTW/TOTK
I’d love to see a spherical world, a whole planet. Caves and sky islands remain. I’d also like to have the possibility to explore the seas, even under the surface. I’d like to be able to repair my weapons. I love that they degrade, I don’t like I can’t fix them. I’d like to see Hyrule after the big fight against Ganondorf/Ganon. I’d like to see it in its full glory and beauty. It would be great if Link were able to fight without weapons, punching and kicking. I think that’s all.
I hope it’s a live action film, just imagine how much better it would be to have like a twilight princess type movie, but I want it to be different story from the games. Link is living a normal life on an outset island type area, and then he is called upon by the goddesses to travel to Hyrule and save the land, but something happens along the way that we haven’t seen in the games before. Something like that!
2024: Zelda Twilight Princess HD & Wind Waker HD Double Pack 2025: Zelda Minish Cap remake 2026: Zelda Oracle games Remake 2027: Zelda Ocarina of Time Remake 2028: New Zelda Game and DLC 2029: Zelda Phantom Hourglass Remake 2030: Zelda Majora Mask Remake
All I want from a zelda game, someday, is a postgame state. I want to explore a world I've saved, please, I'm begging.
Edit to address a couple things!
I'm okay with the current formula! I've put countless hours into zelda games and 100%'d all but tri force heroes bc I lost the game cartridge (also no friends to play it with). It doesn't actually bother me that much to be put back before the final boss, postgame would just be a cherry on top!
Hard modes exist in a few games! It's cool and I enjoyed it with OoT and Skyward Sword but it's also technically the same game and thus not really a postgame. Minish cap is also a good game! Kinstones are the bane of my existence but I got them all nonetheless. Still can't play the game in a state where Vaati is defeated, though.
To call TotK a postgame for BotW isn't entirely wrong, but it's still far from correct in the same way as MM being postgame OoT. Sequels aren't postgame, they're a second game that follows. BotW postgame would still take place within BotW, after Ganon is defeated.
The oracle games are a weird case. The linked game gimmick? mechanic? whatever you want to call it. You get some extra items and npc stuff, and to fight the real final boss. Wahoo! I am once again in a pre-Ganon save-state.
Yes a postgame would require extra development time, yes there would need to be additional story elements to explain monsters after the defeat of the resident big bad. I also happen to be a Pikmin player, so I am more than willing to wait longer for a more satisfying game. Unlike a lot of people, I have boundless confidence that Nintendo can absolutely pull it off.
Something like Dragon Quest Builders
THIS. God damn they keep doing her dirty with this 'reset to before the Ganondorf fight' save state bs. If people want to fight him again it would be so simple to just make a memory version playable kind of like Champion's Ballad.
It's so unsatisfying to put her back in limbo to ceaselessly wait around
I KNOW. It’s all I want. I’m begging, Nintendo. Please.
The two latest God of War games pulled this off just fine
I want to see a similar open-world formula to BOTW/TOTK, but exploring other continents outside of Hyrule. Literally the last time Link traveled someplace beyond his homeland (that wasn’t a dream world or an alternate dimension) was over 20 years ago in Termina; and Sidon’s wife, Yona, being from a different Zora domain indicates that the Zelda universe is bigger than just one land mass.
Yeah. In OoT, Ganondorf vows to soon take over the world, not just Hyrule, which implys that there's more out there than just Hyrule, which we know to be true.
Spirit trackers isn’t in hyrule
Yeah, it's obvious when looking at the map for botw/totk it's obvious that hyrule is in the corner of the land mass/continent it's on. Wish we could explore more. Hopefully, we can if Totk/Botw gets another sequel or in a new iteration of the land
Termina is an alternate dimension, however in oracles of ages/seasons link is in holodrum.
@@Natsu24ify it is
If they make a movie, I just hope it looks like Princess Mononoke
Nintendo should just pony up the dough to commission Studio Ghibli to create a Legend of Zelda movie already.
At this point, it seems like that's the only way Zelda fans will ever be happy with the concept of a Zelda movie.
Fr bro
@@ThatAnArchyDudeI think Miyazaki is retired now though
Get Studio Ghibli on the line!
Sounds like a good idea
I would love a twilight sequel. Also miss the dungeons and exclusive weapons you got from them. Maybe they could combine that with TOTK open world concept, and I could be satisfied lol.
Yes PLZ
What would that look like? Everything was wrapped up there for good, to undo the events and ending would mean completely retconning it
@@miscellaneousmedia3753maybe perhaps a prequel or some loose end that could come up in some magic nintendo way
SAME YES
@@miscellaneousmedia3753 bit of a cliffhanger how Midna just left at the end never to be seen again
I just want it to blend traditional progression with the new open air design. Those two can work together
don't hold your breath, mate
Yes, like elden ring. Open world that funnels you to linear dungeons.
They really could make vital things clearer. Getting a main rune shouldn’t be somewhat obscure because you falsely tell the player to not enter a main section of the map
@@kukri52231lol don’t compare that trash to Zelda. Incomplete overpowered enemies game.
@@pakigangsta5somebody’s bad at video games that aren’t for kids
Hopefully it’s a culmination of everything they have learned and comes together in a way we could never expect. I’ll just be happy if the dungeons are great, and the story is coherent.
If the depths are back, I would love to see little dungeons which light up more light but are like shrines but longer. It could be like the towers above ground and each one would be under a big landmark in each region like death mountain in eldin
@@boggle4763 god I hope towers shrines and the chasm do not make a return, at least not the chasm in any sense of how it is in totk. I’d be interested in an underground like that perhaps… but not the one portrayed in totk at least not again
Jesus died for our sins on the cross and rose from the dead three days later!
@@sakuparkkonen2959the koroks died on the cross
@@caravaneerkhedagreed! I was so curious about the depths, I explored there first and was pretty disappointed in how repetitive it was. The only exciting thing down there were the 2 dungeons and 3 Yiga fights. Not even a fitting reward for lightning up all light roots. The towers and shrines were ok though.
I hope that the next Zelda game explores the oceans, what under them and things like islands or shipwrecks.
Yeah, I'd go with this. We got the Open World - so a truly Open 'Wind Waker' and exploring a more vast world with Oceans (preferably a new Hyrule or even totally new Region) is the way. _Or_ space - but I don't know how that would work.
And with the Successful formula now established with Tears where they can blend old with new: I think we won't be disappointed.
I was thinking this too. Just found a boat today and it was kind of lame because there's only like 1 island to explore. I don't exactly need a windwaker remake, but incorporating the seas and underwater territory into the open world format would be great.
Being able to swim like Horizon would be nice
Underwater exploration needs to be a thing again.
@@rachedsoussi9802Not targeted towards 5 year olds if possible XD
I kinda want to see a Zelda game that is kind of modern, not like modern with huge city’s and stuff but like ancient Japan with larger villages and not just tiny towns.
I was talking about this. What if they made a modern day time Zelda, like our realm just two regular people, and they become the next chosen warriors to defeat the rise of demise. I would def like to see the art style in real engine like khs. But that’s just me.
I mean we were kinda starting to get that in ToTK. Look how much Tarrey Town was starting to expand. As well as both BoTW and ToTK having advanced ancient technology I think the next installment will have more advanced weapons and technology as well as fully fleshed big towns (which is also something the Switch would really struggle with). Imagine an entire underwater Zora City, A city inside Death Mountain, A big island similar to Lurelin Village’s tropical theme, etc. It’s definitely possible.
I rather cut out my own kidney.@@Lcren.90
If they do end up making a movie, I really hope they’d partner with Studio Ghibli since I think it would be the best studio to match the vibes of the Zelda series. BOTW and TOTK were both already obviously inspired by films like Totoro and Princess Mononoke in their style and story, and seeing a 2D Zelda in the vein of classic Ghibli would make an immediate classic!
Oh boy do i have news for you
I'd like to see a new "red" link. We've had green and blue, the colours of farore and nayru, so now its time to see a red-tunic hero with a more powerful approach
Extreme long shot (hehheh) but maybe Link gets corrupted by what's left of Ganondorf? Idk but something like that might work.
@@IHitTheWaterit wouldn't be far-fetched, either. We've already experienced getting handicapped (figuratively and literally) by Ganondorf trying to take us out and nearly succeeding. I'd be interested in seeing a duel of control-taking. There's a seriously missed opportunity from Wind Waker with regards to the command ability you gain in the tower where you control the little stone dudes; the boss was a stone head with disembodied hands which I immediately tried to take control of in the same way as the little ones, thinking that you'd battle via "stop hitting yourself" tactics. It would be wild to have Ganondorf try his hand yet again at commandeering our stuff a la guardians and the arm-withering blast, only to have given us the key to power like the shadow shard in Twilight Princess, allowing us to give him a taste of his own medicine. We're halfway there with the Zonai arm and the Slate/Pad, and it's already been proven in Wind Waker that powers of good can use control magic.
@@IHitTheWater I could get behind that. Fighting to stop his influence spreading across you, could lead to a great dark link situation
@@mixiekins My take on "corruption" could be something like Metroid Prime 3 - the corruption becomes an ultimate attack but there's a risk with using it, maybe have it use heart containers or fill a corruption meter that could lead to a game over like MP3. This would give a more "powerful" approach to Link too which would fit with the Red/Din/Power theme.
For the next Zelda game, I would like the relationship of Link and Zelda to flourished even further, bringing back the Triforce (since it has been within the Princess the whole time), the return of Demise, exploring the world outside of Hyrule like Yona's domain, and to see our beloved pair become new rulers of Hyrule.
It be cool to get like king link and queen Zelda and it’s set like 70 years after so you’re a new link
Demise is long gone the closest demise that’s not demise is ganondorf with the secret stone
I would like to see that too which is why I can appreciate some spin-off games set in the same world as totk. Like a spin-off game that focuses more on Hyrule’s rebuilding.
@@gentlemanbronco3246yeah that and it be cool if they did another county that invades if they use Gannondorf again have him be burn out side of hyrule
I want some form of vaati fight
Just keep the open world and add very large and challenging dungeons with a great theme and music, i think it can be done in a way that works for this current free style game design. TOTK temples are a great improvement in that direction, they can just keep improving to reach the level of the iconic OOT dungeons. Also, they can find a way to ditch the mechanism of telling the story through memories, and make it more in line with player progression like the old games. I think all of this can be done in the open world game format, the team just need to be creative and think out of the box.
I don’t know why you would have to be creative to make a linear story or a story that simply doesn’t take place in the past. It‘s not hard at all.
@@bowser1166 It's funny because a link between worlds had a perfect story that took place in the present and that game was open world as well.
@@firesnakex8 I mean, that’s another reason why I just don’t get this whole approach to the story in TotK. I’m not finished with it yet, but I already don’t understand why you would choose to make a really great story with suspense and plot twists if you can experience the story without any suspense at all if you simply don’t watch the memories in the right order. It made sense in BotW, but it barely does in TotK. Zelda is way better for stories that progress as the game progresses…
@@bowser1166 Exactly. The story is even more frustrating because I just feel like I am walking around to watch videos about the story if that makes sense. Like why do I have to walk around and put so much effort just to watch like 2 min or 1 min videos when I can just search it up? It would make more sense if the cutscenes felt like actual events or like I'm actually participating in the story where there's build up and the cutscene gives me direction as to what I have to do next like an actual cutscene.
Exactly. The story needs to progress with the player. It ruins all the suspense of it and it doesn’t allows for less creativity for the story. My problem is that the world feels kind of static like because the story is in the past and ganondorf isn’t really playing an active role in the story until you go to where he is. The games has to be slightly less modular in terms of what order you complete the quest and make it so there is a correct order to complete the story to make it more coherent and make it so the story can happen more in the present. For example they could let you do the regional phenomena happen in whatever order the player wants, but you can’t complete other main quest until all 4 are complete.
Moving on for the next game it would be cool if the incarnation of demise appears somewhere on the same continent as hyrule but not in it and Zelda and link have to go on an adventure to stop him and they form an alliance with other countries. Mabye the sages would come with you and you would participate in dungeons in other countries. There could also be a defense scenario where you have to protect another country or city from the demise’s attack. Maybe the triforce can be spread across the continent which allows the new incarnation of demise to obtain the triforce of power. Could also provide information to link and Zelda about the origin of the curse and the original sealing of demise as other countries might have it recorded.
Another cool idea I saw was if the person who eventually became Denise’s incarnation wasn’t evil and was corrupted because something happened to him such as a major loss due to war or something and demise’s hatred took advantage of that. It would be better then just having a one dimensional villain who urges to rule. Then the story can be about saving that person and removing demise’s corruption. Or it could go like the incarnation of demise would be trying to produce a new body for demise, so once the incarnation of demise had his corruption removed demise would descend into this new body and become the final boss you fight with the help of the person who you just removed the corruption from.
I feel that the next game will have some worth of party. BOTW and TOTK focused a lot on the sense of loneliness and while TOTK kinda uses the concept of having a party, it could be way more fleshed out in a new game
I've kinda thought for a long time that it has felt like Nintendo keeps toying with the idea of using a group of adventurers instead of a lone adventurer but they keep letting it fall short so the extra heroes become supporting cast instead. Several different games throughout the series keep cultivating the seeds planted by the "Hylian Knights" in LttP's lore. The transformation masks in MM each contained the spirit of somebody who had been respected among his people. OoA had the character Ralph kinda running around on his own parallel adventure offscreen. FSA mentioned the mysterious "Hylian Knights" again, with corrupted spirits of four knights acting as boss fights. And FSA's gameplay if you played singleplayer used a neat formation-based idea where you could control all of the characters at once as a team. (I'm still bitter that TFH ****ed up so bad and made the solo gameplay unplayable in some parts instead of just bringing back the team controls which had already worked great in FSA. Only game in the series that I've ever hated.) TP had that whole mismatched band of "freedom fighters" that were already trying in their own ways to help the kingdom even before they recruited TP Link's help. SS had Groose and all of the other students of the Knight Academy. BotW's lore is all about a cooperative effort between champions of all of the races in Hyrule's alliance, but then the actual gameplay in the game's modern day is still just a solo adventure. And then there's TotK... I suppose technical issues in having a bunch of NPCs keep up with the player led to the party members needed to be teleporting phantoms instead of keeping the actual character around. But the result is that that added a team but it feels like yet another effort that stopped short of giving us team-based gameplay and it ultimately just feels like a solo mission with a bit of added flare.
@@MuljoStpho I'd note that while there's the phantoms as your main party, there ARE events where you assist other groups in specific zones, AND we technically do have a mini-party for each of the 4 dungeons (well, 1 partner, but still) And of course there's phantom hourglass, where you technically control both Link and Zelda.
Of course, there's always the alternative of making a character that flies, and thus wouldn't have issues keeping up. And with that in mind, there's 2 clear candidates for such: Another fairy companion, except giving the fairy companion actual combat capabilities and potentially player control (like cappy in Odyssey), or... Fi (need I say more?).
That's so unlike Zelda games.
That's why they will totally do exactly this!
Zelda is an adventure game not an RPG, the focus will always be on a Link.
@@ZephyrK. Thank you dear Mr/Mrs only-literally-speaking!
Of course the main focus is Link, just like watching totk trailers tells us.
Despite this obviousness, Hyrule and companions can still have some importance.
Would love a completely revamped combat system, that mixed with an even more unique story.
I really want a zelda game that has more advanced combat like for example sliding under enemies as a flurry rush or maybe using the enviroment to links advantage
Isn't using the environment to Link's advantage already the main gimmick of BOTW/TOTK's combat?
@@gabrielmeyer5644Yeah, but that’s best demonstrated in pushing boulders onto enemies from a hill (at least that’s the example they used when BotW was coming out). They combined the physics engine with combat, but there aren’t too many opportunities to put it to good use.
i get what youre saying but i also think totk has some of the most advanced physics and techs in any game period, its way deeper than just swinging your sword and shooting arrows, but only if you want it to be. idk what its all called but you seen the crazy dudes shield bomb blast into backwards jump attack into shield surf with glide suit cancel fly across the earth shoot glitched 5 stack arrows with time bomb bullet time throw boomerang into homing circle and take a selfie while silver lynel gets obliterated
Then play Wind Waker dude
I hope the next Zelda game takes inspiration from Metroidvanias and A Link to the Past. Completing massive linear dungeons could unlock new areas of the map, and there could be other overworld puzzles that unlock secrets and alternate routes to get to the final dungeon faster.
Id love it if there were more metroidvania qualities to the next legend of zelda game
I would argue that even the games beyond ALttP have metroidvania mechanics. But yes, this is literally all I want. Freedom is great but some parts need more constraint and focus.
I think it would be awesome to see a Zelda game in the style of something maybe like elden ring. A little less graphic and terrifying maybe. But another idea I’ve had for a while would actually be to see it in the style of a game like Hollow Knight. I know Zelda II already tried the whole 2d platforming thing but things are different now and honestly I don’t think it’d be a bad idea. I mean the hand drawn art style and all of the collectible story items and the the lore and the design and diversity I feel like all are aspects that the Zelda series already has but this time we’d see it from a different angle. Maybe not as a mainline game though. It would be cool to see as a smaller thing like the handheld titles or how they released links awakening (2019) between breath of the wild and tears of the kingdom
@@been_rly_n2_paragliding_latelyI think the lightning temple was so impactful for me because of exactly this. it was its own confined experience seperate from the open world but used all of the mechanics the open world uses.
I would personally love another side-scrolling Zelda. I know most people are less than fond of Zelda II, but side-scrolling wasn't really the problem
I think the fans would go nuts for an OoT/TP type game. You see it in literally every single discussion of the franchise today - "I loved BotW and TotK but I miss the dungeons/puzzles/story/atmosphere of the previous games" etc. Zelda never needed to change things up, variations on the theme always sold and reviewed well.
You don't realise how different the other 3D games are, and how they do all flip the formula. A game with a really refined, really classic, traditional formula that only OoT and TP really capture would recentre the series. Give it a bigger world, with relatively free exploration, but still with the limitations and locks that are so satisfying to overcome through story, combat, puzzles, and dungeons. Not as freeform as TotK, but not as restricted as Skyward Sword. A bit like Mario Odyssey, discrete freely explorable areas locked behind mechanical progression instead of player progression.
The _older_ fans would for sure, and I'm very much one of those people who misses the old formula, but unfortunately the fact of the matter is that BotW and TotK have brought in a _lot_ of new fans who would likely view any regression from the newer games' freedom as a negative. The franchise has officially evolved for a new generation, and it seems like Nintendo have no intention of looking back... at least, not for the larger games.
To me, the obvious fix seems to be to continue on their current trajectory with the big games (i.e. massive freedom, innovative mechanics, long dev cycles), but to also sling us some new 2D and/or top-down games in between with the classic, more linear gameplay.
They would be substantially less financially risky to develop than a larger game with old mechanics, could be developed alongside the next "main" game by just using two teams with Aonuma overseeing both, and would ensure that all the fans are kept happy. If we can get our Mario Odysseys while still getting our Mario Wonders, the Zelda franchise can get the same treatment
Most of that is driven by nostalgia. Those games are still incredible, the formulas are outdated. If you were to open the game up more, you just end up back at the new games or the og one.
@@about_average8808 how are linear games outdated?
I'm gonna call nonsense on all that with the very simple rebuke that Skyward Sword HD again sold and reviewed exceptionally well. Which goes double given that game's design ethos, which is at the far end of the spectrum to BotW. The idea that the series was getting stale is an ahistorical retrospective that doesn't line up with contemporaneous sources🤷
Nintendo has confirmed they are not returning to the traditional style anytime soon
It'd be cool if we could experience the other lands in Hyrule, the out of bounds lands
Or what if we went back in time to the Zonai period?
OOOH ZONAI PERIOD. That actually sounds really cool
Still voting for other lands. We know they exist, we've visited a couple in the 2D zeldas outright, and TotK throws a massive teaser in the other Zora domains too.
I wonder why Nintendo didn't add Time Travel in the first place? And no, the Tears are basically the same as BOTW Memories.
@@sinteleon yeah other lands there will be shrines again and dungeons that are all the same (activate x terminals) and we will wait 8 years this time plus the game will be 80 dollars anyways i don't think they could reuse the same map another time but it's nintendo we never know what they could pull off maybe they could add space this time around ? (which will probably be 3 percent of the game map and still be shown in every trailer).
Holodrum, Labrynna, Hytopia, Termina, Sea of the Ocean King, Land of the Lokomos, Lorule, Subrosia and the Sacred Realm. There are several other lands beyond Hyrule Kingdom so there's definetly a possibility for a sequel set in some other far away realm.
I hope the next Zelda game goes hyper fantasy. With all the pseudo tech we have seen in BOTW and TOTK, I would love to see a focus on magic and spellcasting. Maybe a link who fights with a sword in one hand and spells in the other. All of our item upgrades would be in the form of spells. I think it could be a fun change to the formula that opens the way for the return of old items like the hookshot or dins fire to appear in the form of spells.
Please don’t make link a magician 🤦🏽♂️
He supposed to fight with sword and shield and not with magic spells. I hope they don’t to shit like that.
@@Hermanos1995 at this rate he might have a ray gun in the next one so i kinda hope they do make him a magician :D
@@Hermanos1995 Link has been shown to use magic tho, heck he's been doing it all the way back in Zelda 2 with the spells
@@Hermanos1995explain the medallions in ALTTP and the literal magic spells you get given in OOT (Din’s fire, Nayru’s love, and Farore’s wind) if Link supposedly “doesn’t use magic”. What is a magic meter for if not spells?
@@Hermanos1995you really want them to be the same every time? Cmon have some imagination
On one hand the TOTK ending is a solid end, but the post-credits scene still makes it sound that there is still some work to be done for "eternal peace" so I'm hoping for a third game in the series, maybe Zelda's new powers can be used to stop something before it even happened or something. No idea where they're going to go but the ending just seems like Nintendo intentionally avoided painting itself into a corner by doing a solid ending but also leaving some things open so that they can decide later.
Considering the massive success of the game I'm hopeful they continue the story, assuming that they can make it work gameplay wise so people don't complain it about being on the same map etc. again. Maybe also do something else than spend the game rescuing Zelda once again
Could be an interesting way to incorporate a new villain again. Since the Ganon/dorf of that time is eradicated. Though just about every "Hyrule" game has had Ganon/dorf in it, and every game with the Master Sword had him too. I couldn't see this Link not using the reforged Master Sword after its importance in TotK
i think its better to move on, aonuma said tears of the kingdom said was a botw that was way too big and they decided to build from that, and he also said totk won't have a dlc since he considers game is complete and most ppl (including me) want to see another hyrule and new characters, i like the ones we have now, but you can't get much more from them, neither the characters or the world map and next gen nintendo console will be powerful according to leaks, so they could fully take advantage of it
An open world Majora's Mask-like game would be so great. I can imagine that the world being in a constant loop makes more possible to make the world more alive (having complex routines for each character and multiple events in the world) and actually being able to live inside the story instead of just "remembering" it.
having transformation masks from majora's mask or something similar would be fun to use in open world, like zora swimming in water areas and goron rolling speeding across the map
I just want the next zelda game to be the scariest shit ever
piss my pants levels of scary - dark souls-ish style scary but MORE scary
I take back what I say about dark souls
Wouldnt mind a time travel oriented game where link goes between different states of hyrule (pre calamity, flooded, pre founding ect)
Second this.
nice idea there will be the botw state the totk state and 100 years after totk state the botw state and totk state will be the same as totk and botw but in one game and the 100 years later state will be a destroyed hyrule that will be smaller and in which there are only 20 people still alive with only 10 shrines because hyrule is partially destroyed nintendo should hire you
Personally I think the next Zelda game should be a completely new universe because we’ve already played 2 games with this one and it’s getting old so it’s time to move on.
Hell yeah best thing ive heard all day
@@dpackerman4203 after 6 years new kids will be big enough to buy the games plus 4 new tiktok worthy abilities plus the fanboys everyone will praise the game even if it has 3000 koroks so they wont drop this formula dont think so
A lot of people have speculated that in hindsight, Master Koga's 'death' in BotW was an teaser for The Depths, and that the LoZ team had been planning on making that area even back then. When we look at Master Koga's 'death' in TotK, it's clear that the next installment will send the franchise to even greater heights.
Space Ganon
Well, I mean, Koga is just sent to the surface after we beat him in TotK, so nothing wow here
it makes sense since totk was made because they had so many dlc ideas for botw
Anyone else enjoying tears alot but not feeling that Zelda magic anymore?
Yea I try to figure out if it’s just a natural thing due to us getting older & having so many years of Zelda games in our past that now it doesn’t feel the same. Or is it bc the games are just so different now
They should take their time in whatever they do.
I would love to see them do another 180 like they did with Majora’s Mask.
In particular, the 3 day cycle.
this is all i want , a remake or something similar to MM. with the graphics we have today i think it would look so amazing and im imagining the zora guy that was dying (mikau iirc) just standing up and rocking tf out to some sick tunes
I mean, it could be possible that the next game takes place in space. In Breath of the Wild, if you beat Master Kohga as he falls down into a hole which we now find actually hinted at the depths. Now in Tears of the Kingdom, once you beat him, he will get launched out of chasm from rockets and possibly higher than the sky and stuck in space which is where the next game could include.
I think it'd be really cool if they could do a game with multiple dimensions. Have Link find a tuning fork looking thing (would be the main item of the game). And with that tuning fork, Link could "tune in" to other dimensions. These dimensions could be alternate versions of Hyrule, or other places entirely. Say like 4 Dimensions total, like the seasons in Oracle of Seasons.
And have a time limit that can be upgraded similar to the battery pack in ToTK. When that meter runs out, Link is sent back to the base dimension. Visiting them this way, Link would appear as an ethereal form.
But across the land, there could be larger, towering tuning forks, similar in size to the towers in BoTW/ToTK. Using these could allow Link to fully transport his physical body to the other dimensions and set whichever, as his "base dimension".
The dungeons could exist in the same locations but be completely different in the dimensions. Say you go to the hypothetical "Fire Temple" You encounter an impassable river of lava. You've tried literally everything to cross but nothing works. Switch to another dimension, and...in that dimension it's the "Water Temple". And that river of lava is a river of water.
Now that assumes Link would pop back out at his new position and not at the position of origin. Possibly the game could start with Link resetting to the position he switched from, but then later get the ability to switch back at the new position.
Link could also possibly pull back objects, where instead of Link being ethereal, the object is, and will de-spawn after some time.
I would honestly love a Zelda movie. It’d definitely be a classic and I’d be watching it years from now in nostalgia. Just because of how much the Zelda franchise had given me during my childhood. However there’s one thing I’d be worried about. Link has never spoken in any of the games, and I have a feeling they’d want that in the movie. It wouldn’t feel right if they did it. I hope if they ever do make a Zelda movie link stays as the silent knight. That’d be perfect.
Ugh, no thanks! This is the issue; people are never happy and satisfied with a High standard 'status quo' we got in a game like Tears.
Always seeking something totally new; a movie. Next, a comic game. Next: The Legend of Paper Zelda. Lol. 🤦♂🙄
I've met people who don't talk much. It's certainly possible to have Link either talk little or not at all.
@@netweed09Mario movie proved you can have a fun movie based on nostalgia
@@_Sloppyham Yes, sort of (I didn't find it that amazing but it was a bit of light fun.) But that's mainly because they did stay loyal and faithful to Nintendo's assets - not just add a whole bunch of 'Illumination' cringey stuff to it, or the dreaded Spongebob like droll vibe. But still, the movie was very much aimed at kids.
@@netweed09that’s true I don’t really see a Zelda movie being made since link doesn’t speak and I don’t want some random actor voicing link that doesn’t sound like him
This game will forever hold a special place in my heart. I had a really good childhood, but OoT was still one of the best parts of it.
Things Zelda need in next update/game =
- Customizable main Character = customize hair face color ect.
- Storage box in your house to store unlimited amount of stuff.
- Upgrade weapons to be unbreakable for the weapons you like.
- Stable outside your house where you can store your horses/ riding animals/motorcycles. ect.
- A dragon/bird mount that you can fly with unlocked at late/end game.
- Party system where you can recruit heros in your team for difficult missions and equip gear on them/upgrade them.
- More enemy type/ enemyvariety/npc/quests more enemies in the world.
- Daggers (preferably one in each hand)
- multiplayer co-op / pvp
- Make each Area bigger and have the are capital village/town bigger in each of the areas= icy mountain/ lava volcano/ forest / hills /desert /underground / sky city.
- oh and no fish/ bird/rock people but habe diffrent human races instead !!!
What you’re asking for isn’t a Zelda lmfao. Word for word what you’re describing is an MMO or a large scale RPG.
@@ZephyrK. lol but why cant zelda have these things 😐 and a little bit of narutos ninja action in it and we will call the next zelda Ninja Tales. Perfect game !
They can keep the same map but add ideas like portals to transform the terrain, just like the zelda game where you could enter walls, there is also the concept of Mario entering paintings, and twilight princess going into the twilight realm. I would love a concept like that where each zone actually changes, so you have 2 or 3 different versions of the desert, the wetlands, goron mountain, etc and you have to solve terrain puzzles going back and forth
Respectfully, I really think using the same map a 3rd time would be a mistake.
This idea reminds me of Oracle of Seasons and Oracle of Ages! Almost like a mix between
if they gonna make a sequel for totk which seems unlikely they have to make big changes to the map, like actually massive changes
I think they're just gonna start a new timeline with a new hyrule but keep the open world thing
i think they will change the whole thing to keep it fresh. Reused once is good enough .There is something that make familiar things (enemies, items, ...) if they are reused will make the game less interesting
@@been_rly_n2_paragliding_lately ever played a yakuza game?
Personally for me, for the next Zelda game, I'd love it if they kept the art style, game mechanics and open world of "Breath of the Wild" and "Tears of the Kingdom". But I'd want it to take place in a land besides Hyrule, because *SPOILER* for anyone who's fought the final boss in "Tears of the Kingdom" and gotten to the Demon Dragon stage, or even explored the Sky Islands, you can see the curvature of the planet the game takes place on. It's a big world which Nintendo can take advantage of.
Agreed. The only Zelda games I've ever played are BOTW and TOTK, but I'm already tired of the same set of four regions/allied nations (gorons, rito, zora, gerudo), and the formula of having a main sub-boss related to each of them. That can all easily be changed without sacrificing anything that makes Zelda great.
@@andrewj22u should play tp and sw
OMG YESSSSSSSSSS
I'd love to play as Zelda in a main line game. Imagine that! I think you could do a lot more with her as the playable character.
Or make her the main character in the movie and that she has to save Link. That way we don't have to worry about a bad voice for Link lol
shittiest idea ever
I remember finding a fanmade map of hyrule that was a mix between windwaker and botw. Mostly open ocean but instead of dozens of tiny islands, it had archipelagos for the different regions in botw, each with a large main island where i imagine the exploration is more similar to botw
A great idea, would be to mix three Zeldas, the 16 bit in that there are mirrored evil/dark, and good/pure realms, then Windwaker on ocean with more islands and land sections to it. Then Sky areas too, that make up the rest of the possible map. Both worlds have all three elements. You'll need 3 inventory pages to do everything possible in all areas.
I’d love to see a Zelda game in a new world with a different art style, maybe with hand drawn elements or animation. Combine that with a killer new story that is more linear than totk/botw and focus on the personal experience/aesthetics of the gamer, and I think it would be 10/10.
2026 is really the year to look out for, it being the 40th anniversary of the franchise. My guess for it is either some ports of old games to the switch, or a new remaster/remake like with Awakening. And then an announcement/teaser of their next main project
hopefully by 2026 the Switch won't be supported anymore
@@fyyfnyyn It probably will even if nintendo release a new console because there are 120m switch users and they wouldn't wanna ditch them
If they completely remade OoT and Majora's Mask from the ground up as a paired bundle, I'd play the shit out of it
For a small channel, the editing is astonishingly good. Hope to see you grow over the years!
So I time traveled 6 Years into the future and found out "The Next Big Nintendo Console" would release featuring one of it's games being the first M Rated game in The Legend of Zelda series known as The Legend of Zelda: Dawn of Hyrule which would be it's first game for that system and the last game for Nintendo Switch, but also on that system we would have an HD remake of Kirby 64: The Crystal Shards, Super Smash Bros: Fatality (First T Rated Smash Bros since Brawl), an Untitled F Zero game, a New game titled "Destiny's Path" which would be an RPG title starring a character named Troy, another new game titled "Ranger Danger", The sequel of Arms would be titled "Arms Vs Legs", and last but not least we would have 3 new Mario titles which are "Super Mario Fantasy", Super Mario Bros Infinity, and Mario Kart 9
PLEASE a return to form, in the style and flair of Link to the Past, or Ocarina of Time. Zelda used to be so colorful and iconic and medieval
I just hope they’ll make a completely new game with a new link and zelda, a new map and a new art style. I personally miss the old Zeldas but I don’t think that format will return
What would be great are big dungeons with harder puzzles (cuz totk just got so much easier), more monsters and epic battles (like in Tp) and maybe more Middle Ages vibes like we had them in other games (just a personal opinion tho)
They also kind of forgot about the Zelda lore ik Totk because the story doesn’t make sense. I hope the stories will be better in future games
This was a great video, the effects, the music, and the reasoning was all very good. Please make more
Anyone watching after the announcement?
Did this man just predict the Zelda movie????
Yes
"What could they possibly do next?"
Have a decent story, give acctual interesting rewards for exploration instead of just weapons and crafting materials, improve the combat system the possibilities are endless
I don’t mind a new Zelda game, but I don’t want the fandom to go and be mean and unfriend people who don’t give the game 10/10, that happened with my friend, I said it was 9.5/10, we have never talked since.
Honestly. If TOTK's sequel was space themed, I wouldnt be surprised. They already have a zero gravity mechanic, it just seems crazy enough that they might do it.
Why would it be though? Zelda isnt meant for space
@@omegalilbchass8270Zelda wasn’t a building simulator or robots but now it is
@@Spastic110what does that have to do with what i said
@@omegalilbchass8270if someone can make it work, it's Nintendo
What if the Zonai species were not actually native to Hyrule but "discovered" it in search of their vital resource the zonaite? Because for some reason it seems they were not capable of fully living life on the surface so they had to build most their housing structures in the depths or in the skies. Only things on the surface you see about them are statues really. Actually even in the depths you only see the robots "constructs". You don't see any evidence of the goat people being down there in their real form in any memories, are there any?
i'm hoping the next zelda game will focus on the land outside of hyrule, making the kingdom of hyrule seem like the great plateau
Lmao lower your standards do you even realize what you're asking for ? 😂😂
Honestly, i hope they go back to the old linear formula
Multiple save files in 2023 is apparently a feature beyond their current budget
Ocarina of time was the first zelda game I ever played, I hadn’t really heard much about it I just picked it up after beating kirby 64, and without it I probably wouldn’t have been a zelda fan today. I also thought majoras mask was fun, so I’m excited for wherever the franchise goes next!
Oh my goodness this is a great video, you succintly put into words what has been floating around in my head for a bit after tears of the kingdom. I'm excited because I know whatever game they make next is gonna be good.
I definitely trust the Zelda team to come up with something amazing no matter what. But something, possibly more conservative (from a development standpoint) I had thought of that I really would love to see is one more game based in this Hyrule and this game engine, BUT some time in the past before the Calamity when everything was flourishing.
You see SO MANY ruins and abandoned things when you explore BOTW/TOTK and it makes my imagination run wild and my mind thirst to see what all these places looked like in their peak! Imagine traveling Hyrule and seeing all these thriving little towns and villages filled with people and shops and things to see and do. They could call it The Legend of Zelda: Age of Prosperity or something. Of course, there must be some evil to defeat (and it'll always be Ganon in some form...), and I'm not sure exactly how to fit it in, but I know they could figure out a way. It would be really cool to see a near pristine bustling Hyrule with all the beauty we've seen in these past two games, but to the max. Or maybe it's set in the future after TOTK after Link has saved everything and Hyrule has finally been rebuilt as Zelda wanted to. I really just want to see this world in it's prime.
EVERYBODY is saying it‘s gonna be a movie but y‘all WRONG.
It‘s gonna be an anime! I‘m callin it.
It would fit so well with the personalities and plot of the current two games
I want to go back to linearity. I don't want the massive open world, I don't want the party system, or the voice acting...
same
X3
Honestly I hope we do go into the future in the next game. We went so far back in the past in ToTK that I’m not sure going back more would be a good idea. Give us Hyrule and more lands set in the future. Completely change up the landscape and towns and hell put new ones too.
What would each town and landscape look like in the distant future? Like maybe Gerudo Desert isn’t a desert anymore and is a huge ocean or the ocean near Lurelin Village is vice versa. It would be interesting.
What I think will be innovative is having a interactive villain, because throughout zelda games (or so i heard cuz i only played the recent 2) ganon is mostly only present during a couple cutscenes and the final fight. I think what would be cool is a villain that is throughout the open world and wether you go and find him or not it impacts the ending and the game can have multiple endings and final fights.
Maybe some new antagonist that roams the map and, if you come across it, the only thing you can do is run
I feel like for the next Zelda game, they should set it in the future with more buildings (temples) and maybe a couple new regions.
A multiplayer zelda game where it’s kinda like xenoverse 2 you get special moves create a character choose a race and all that type of stuff would be nice for once
Studio Ghibli is the only studio worthy of a Legend of Zelda movie
Just a small correction: Tears of the kingdom uses a different engine than breath of the wild. Which makes sense, if you think of it. BotW was planned as wie u game, and so the engine was made for wie u. TotK was fully planed to release on switch. It uses the same engine as splatoon 3.
Ehhh, it's moreso that Splatoon 3 and Switch Sports use a refined Breath of the Wild engine, and Tears was likely built on said refined engine.
Ocarina of Time was built on the Mario 64 engine, and I believe Mario Sunshine also has traces to the Mario 64 engine as well
No , it uses the same engine. Totk was built upon and expanded on the foundation of Botw.
@@dante19890
Yeah, again, it's more that Splatoon 3 and Switch Sports use a version of the BoTW engine instead of the other way around.
They probably just took the refinements of the engine used in those two games and applied them here.
I imagine the next Zelda game would be a classic 2D Zelda but with a crazy game mechanic that we can't even imagine yet. They like to do this. And that 2D Zelda will bridge the gap for the new 3D Zelda and holy, I can't imagine how they're going to top BotW/ToTK so I imagine they go with the Open World formula with some twists and obvs. a new map. Until one day they have the technology to blow our minds again. I love to get surprised by Nintendo's incredible creativity.
5:30 I disagree with the green clothes thing, they clearly care enough about it to put old ones in game, and a new version for botw link.
Most likely thing is it’s gonna be the green tunic with some neat twist to it (just pls don’t be 21st century link… that one looked cursed)
I hope it's a BotW/TotK style game in another land. Use something like the Great Sea (some huge archipelago).
I can picture a map with multiple large islands to explore. You would have a boat or other methods to travel. You would also be able to swim around underwater like you are floating or flying (eventually with more strength). Pirates. Island villages. Water beasts. Underground cities like Bioshock. Im pretty sure there could be something there to make the game feel new while not too limited by the tediousness of getting around in water.
the funny thing is they are making a movie
I would love a spin off of either Sheikah or Ikana Kingdom
The next one should be open world but with a linear story, give us one long coherent story with characters and towns, but in an open world. So open world + linear
I would like to see the triforce come back in the next game and also actually advance in technology to around late 1800s and further
Yeah lets not involve guns in Zelda. It doesn't need to be thematically shit. It can stay where it is.
No, Tears of the Kingdom already was heavy on advanced technology and crossed the line in some areas. The Legend of Zelda is supposed to be a "medieval tale of sword and sorcery" according to Miyamoto. Rather than throw out the genre and make the series unrecognizable with a modern day Hyrule, why not explore more lands outside of Hyrule on the planet instead?
I’m actually with you here. Having some proper technological development would be a nice change of pace rather than having all the tech be ancient and unusable by anyone other than Link.
That's a neat idea.
@@aratherbritishdinosaur Why does the series *need* to change its identity that radically to the point of being unrecognizable? The tech is kept ancient to ensure it doesn't overshadow the medieval castles, swords, and knights that make the series what it is.
Should Metroid suddenly become set in the stone age where Samus wears a bearpelt and uses a throwing spear, because "change for the sake of change"?
I'd love it if they made a vr remake of majora's mask with the same open world concept as botw and totk
Bring really big OOT type dungeons back
Many agree that in the next LoZ game, Hyrule shouldn't be the main location and this will happen as there is a general trend within 3D Zelda games; locations generally alternate between Hyrule being present or not. I also believe that the next Zelda won't take so long because most tend to overlook a significant aspect of BOTW/TOTK, which is the physics engine; this is the biggest reason why TOTK took long and it shows in how successful the system works. Arguably, the devs aren't just going to abandon it especially since they confirmed the open-world format is going to stay for a while.
This may be a hot take, but I personally don't want the cell-shaded style to be back for the next game. It's definitely a next-console game, so I would like to see semi-realistic like TP or a mix in-between mediums, but just not this style completely again (the differences in style helps in differentiating games and Link imo).
As for the divisiveness between old and new fans, all I hope is the devs adopt the "A Link Between Worlds" format which smartly appeals to the aforementioned.
No
I'd love to play a third entry in this world before we move on, but one set outside of Hyrule. You can see land beyond the borders on the map and edges of the kingdom. I'd love to step onto it.
I'd love there to be some larger, world-spanning third act to the plot that reveals an even larger threat, not just to Hyrule, but to the entire world--and one that would see Link traveling back and forth in various ways to different kingdoms, in various states of having already fallen or being on the precipice of falling, to their own versions of Ganon (either different threats or literally multiple different forms and iterations of Demise as 'Ganon' in each kingdom with different appearances and powers). Maybe Hyrule was the only ones to fight him off, which is why Link has to be the one to go out there and help others to do the same. Who knows, but I would LOVE to get something like that and THEN wrap it up with a classic trilogy bow and move on to a new time, place, and format afterwards.
@@NekoMouserI feel like they should stray away from Ganon and make a completely original villain for the next game. With both gloom and malice, we’ve seen a lot of the typical LOZ villain in the reason iterations. I think we need something new.
You’re not entirely wrong about the cell-shaded style. I think it looks too “bright” and I can’t see any textures. Link looks fine, but all the other characters are ugly (especially NPCs, but that’s getting super picky so I don’t really care too much about them). They definitely should change the graphics a little just so it doesn’t feel like Botw again (an also so it actually looks good).
@@NekoMouser Might as well just make the entire planet, hyrule, termina, whatever other continents are there. Let us explore the entire thing.
Ocarina of Time is STILL the best Zelda game. Don't get me wrong. I like Breath of the Wild and Tears of the Kingdom...but... there is one thing that prevents them from surpassing OoT. Koroks...I hate those little plant jerks. Until the Kokiri are brought back OoT cannot be surpassed. I WILL hold a forever grudge over that.
New formula and old formula mixed would be perfect i miss dungeons and bosses and getting a special item in the dungeon
@@christheclamper6614 i guess but zelda is better
I want to bring back the old school Zelda that’s like twilight princess
We gotta get this man past 50k subs!
I would love a third one in this series that acts as a windwaker remake.
instead of stamina. you would increase the depth you could swim to and you could go down to the sunken Hyrule that we know
Too many people have a fear of swimming in deep water, it would be too scary.
The legend of subnautica
@@Croter8ment that's why people tackle their fear in games like Subnautica
windwaker is a beautiful game even now and even if you without the hd remaster/remake (idk) why would they make it all pixelated like totk ?!
By the time the next Zelda game come out we’ll have been playing in the Botw/Totk universe for over 10 years. We’ll all be sick of it if they made a third one. Let’s just reboot the franchise like normal. It’ll be much more refreshing.
I want them to make a game with underwater sections, is something I want from the moveset.
Maybe not space, but they could utilize other dimensions. We already went to the Twilight Realm in Twilight Princess, so maybe we could visit that and others?
The fact that you predicted the zelda movie is insane.
I’m so glad you brought up terraria. It’s a game that’s made by Zelda fans with tons of references, so if you like Zelda give it a try. It plays nothing like Zelda but is a masterpiece all the same. It’s my favorite game of all time hands down
I think exploring a new land in the open world format is definitely an idea that is due on deck, but I think that first BOTW should be a trilogy that ends with the Dark World.
No, that's enough of the hero of the wild.
@@zephryusAgreed. They had their chance to prove that a sequel was better than a new game, and they failed to deliver the level of change to equate to a new game. I think his story is done. The only reason I think people want a third game is because they know that they weren't satisfied with the conclusion.
Oh come on, every time Nintendo gives us a new Zelda game I always think "How are they gonna top that?" and then they do,
Every. Single. Time.
TotK is a fantastic game, probably one of the best I‘ve ever played. However, there are still many things that come to mind which have a lot of room for improvement.
First in line is definitely the storytelling. While I think the story of TotK was more interesting than the one of BotW, structurally they basically just copied the story of BotW. The divine beasts were replaced by the temples, the champions were replaced by sages, Links memories were replaced by flashbacks aka dragon tears and Ganon was replaced by Ganondorf. I wish they would have found a more interesting approach to tell the story because nothing that happens while you visit the different regions of Hyrule has any impact on the story itself and characters don’t have any story arc or development. You meet Ganondorf in the beginning of the game and than he just does nothing for the rest of the game and just calmly sits there waiting for Link to come and kick his ass. So that’s my biggest wish for the next Zelda: a more interactive story and more dynamic story events that have impact on characters and the world.
I‘m aware that is probably difficult given the non linear game design, but there must be away to bring a linear story and a non-linear world design together.
Absolutely agree. I think people get caught up with the device building and expanded map and they look at TOTK as an absolute upgrade that makes BOTW obsolete. I personally feel like 90% of TOTK’s charm originated in BOTW
if you think totk is a good game then you didn't play a lot of video games that's for sure (and probably never touched botw) haven't you got bored of the game already?! same dungeons 150 shrines ouch which get boring real fast the building mechanics were fun at first but when you realize that when you die or walk away your creation disappears AND you need resources to make them you feel depressed same thing for fuse its fun at first then gets boring especially because its tedious you have to drop an item each time to fuse it plus there are fewer useful possibilities than i initially imagined side quests are chores sky islands are 2 percent of the map (less or more) and are all either empty or the same the depths are literally the overworld map copy pasted and get tedious and less scary after 2 hours (less or more) there are still a lot of complaints about how this game is not even close to good let alone perfect i give it 2/10 especially because its just more botw.
@@monkeygameplay5455 nah it’s still a good game. How tf can you play this game and think it’s a 2/10? Cmoooonnn
I loved Totk and played it for over 200 hours, but my fear is 3 years from now I’ll not like it anymore because it’s so boring after the first time. That’s exactly what happened with Botw and this game ran the same blueprint as Botw, so I could see myself never playing Totk again once I finally get bored of it within the next year or so. That’s why I feel like a Zelda game (or any game rather) needs good storytelling and iconic moments that help motivate you to go back and play it again years down the road. Botw had none of that, and Totk has very little of that.
@@monkeygameplay54552/10? Huh. Aight. I’ll give it an 8/10.
We need like a big online multiplayer zelda game bro
I just want a third game in the Breath of the Wild Series… because narratively it makes sense. And the triforce needs to be more prominent in the next one.
And just give me back my hook shot…
I’d love to see a sequel to twilight princess or an actual majoras mask remake
yeah finally a normal person that wants an actual zelda game unfortunately they found a nice way to farm botw's engine so it's unlikely especially because they are targeting players that don't have a lot of attention span so shrines will definitely come back somehow (probably the sky islands will fall and then you or underwater or something).
Eventually people will get sick of the current formula. Eventually the cries for traditional Zelda will grow loud enough for Nintendo to listen. Eventually traditional Zelda will be back.
TOTK is a masterpiece but imagine if they added underwater exploration and we could explore the oceans and lakes
It’s far from a masterpiece it’s glorified dlc that’s 70 dollars
@@getpape4126 just imagine how much more we could explore with underwater exploration and the zora armor acting like it did in majors mask that would be sick
I’m very interested in a new art style. I’d love to see them go towards a more realistic looking visual style similar to Twilight Princess after using the cel-shaded cartoon like style of BOTW/TOTK
No one is talking about how well edited this video was, loved every bit of it
I’d love to see a spherical world, a whole planet.
Caves and sky islands remain.
I’d also like to have the possibility to explore the seas, even under the surface.
I’d like to be able to repair my weapons. I love that they degrade, I don’t like I can’t fix them.
I’d like to see Hyrule after the big fight against Ganondorf/Ganon. I’d like to see it in its full glory and beauty.
It would be great if Link were able to fight without weapons, punching and kicking.
I think that’s all.
I'm curious if we have to wait til the next decade to get a NEW non-remake Zelda game.
Considering we usually get 1 zelda game per year i dont doubt they’ll probably cook something up over the next 7 years
@@omegalilbchass8270 There's 6 1/2 years til the next decade!
@@RetroCheats ok and?
Call me crazy but we're definetely getting a new 2d zelda in between the long wait for the next "real" game
@@omegalilbchass8270 just sounded like you believe we will get a new one this decade (2024 - 2029), which is possible
movie theory worked
They are making a movie
Next villain better be the Fierce Deity 🙏🙏🙏
25 years later and ocarina of time is still the best zelda game followed by a link to a past
Having a "Zelda Galaxy" with Hyrule being an entire Solar system could be neat.
I thought about this too 😂
Tbh I would love a brand new 2D Zelda complete with gorgeous pixel art or even a more paper Mario art style 🤩
They’re making a new 2D Mario, maybe 2D Zelda is next 🤞
I hope it’s a live action film, just imagine how much better it would be to have like a twilight princess type movie, but I want it to be different story from the games. Link is living a normal life on an outset island type area, and then he is called upon by the goddesses to travel to Hyrule and save the land, but something happens along the way that we haven’t seen in the games before. Something like that!
Your underrated bro, keep uploading, your going to blow tf up.
2024: Zelda Twilight Princess HD & Wind Waker HD Double Pack
2025: Zelda Minish Cap remake
2026: Zelda Oracle games Remake
2027: Zelda Ocarina of Time Remake
2028: New Zelda Game and DLC
2029: Zelda Phantom Hourglass Remake
2030: Zelda Majora Mask Remake
would be great