In a 2D Game you just remove 1 Axis (depth) assuming it's fully flat, if your game is 2D but you can move a bit sideways you would need to keep the actual depth value when swinging to avoid moving the Character in a weird manner but rather on a 2D Plane Mostly it's just a matter of Axis and setting up Constraints - if you use XYZ in 3D, in 2D you just use XY, XZ, YZ, depending on the Project's setup dev.epicgames.com/documentation/en-us/unreal-engine/paper-2d-physics-in-unreal-engine?application_version=5.4
I don't know much about UE4, but i know it's time-consuming, and it looks sick !
Great Job :D
It really is! Thanks bud XD
Lmao the Minecraft sound effect. I love it! But nicely done man!
Thanks buddy!
Nice
Nice vídeo, How can I adapt it to 2D game?
In a 2D Game you just remove 1 Axis (depth) assuming it's fully flat, if your game is 2D but you can move a bit sideways you would need to keep the actual depth value when swinging to avoid moving the Character in a weird manner but rather on a 2D Plane
Mostly it's just a matter of Axis and setting up Constraints - if you use XYZ in 3D, in 2D you just use XY, XZ, YZ, depending on the Project's setup
dev.epicgames.com/documentation/en-us/unreal-engine/paper-2d-physics-in-unreal-engine?application_version=5.4