UE4 - Grappling Hook based on Add Thrust

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 7

  • @mateuszmechowski4072
    @mateuszmechowski4072 3 ปีที่แล้ว

    I don't know much about UE4, but i know it's time-consuming, and it looks sick !
    Great Job :D

    • @UnrealSolver
      @UnrealSolver  3 ปีที่แล้ว

      It really is! Thanks bud XD

  • @impavidusstudios1286
    @impavidusstudios1286 3 ปีที่แล้ว

    Lmao the Minecraft sound effect. I love it! But nicely done man!

  • @cocomunster1919
    @cocomunster1919 3 ปีที่แล้ว

    Nice

  • @Mw1ng0l3
    @Mw1ng0l3 3 หลายเดือนก่อน

    Nice vídeo, How can I adapt it to 2D game?

    • @UnrealSolver
      @UnrealSolver  2 หลายเดือนก่อน

      In a 2D Game you just remove 1 Axis (depth) assuming it's fully flat, if your game is 2D but you can move a bit sideways you would need to keep the actual depth value when swinging to avoid moving the Character in a weird manner but rather on a 2D Plane
      Mostly it's just a matter of Axis and setting up Constraints - if you use XYZ in 3D, in 2D you just use XY, XZ, YZ, depending on the Project's setup
      dev.epicgames.com/documentation/en-us/unreal-engine/paper-2d-physics-in-unreal-engine?application_version=5.4