Gwent | Monsters | Arachas Swarm Midrange Portal feat. Ragh Nar Roog & Mammuna

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น • 16

  • @every.single.time.2668
    @every.single.time.2668 14 วันที่ผ่านมา +4

    Game 2 round 3 was hilarious. Bro went from "Hey, look how cool I am playing unitless" to wasting his leader in blind panic to rage quitting in the space of 3 moves.

    • @misobeast8047
      @misobeast8047 14 วันที่ผ่านมา +1

      That sounds fun but he didn't panic nor rage quit. He realized his leader was going to be useless so set it off and then he quit once Ragnarok came down and he realized he had zero chance to win. Had he rage quit he would have just disconnected.

    • @lerio2
      @lerio2  13 วันที่ผ่านมา +1

      @@every.single.time.2668 Conceding is not rage quitting. Opponent simply recognized his hand is not strong enough and decided to save time.

  • @EvgeniyYoRHa
    @EvgeniyYoRHa 13 วันที่ผ่านมา +2

    Наблюдать за игрой Лерио это конечно мучение

  • @ClockworkKnightt
    @ClockworkKnightt 14 วันที่ผ่านมา +2

    deck looks crazy good, a lock and alzur's thunder would be great for control but they are hard to fit in

  • @furkankostekli7400
    @furkankostekli7400 14 วันที่ผ่านมา +3

    no you are fire😎😎

  • @junfon7097
    @junfon7097 13 วันที่ผ่านมา

    ST is pretty strong.

  • @luczera
    @luczera 14 วันที่ผ่านมา +1

    whats the meaning of midrange? i keep seeing it but i dont see the pattern

    • @sneaky1728
      @sneaky1728 14 วันที่ผ่านมา +1

      I may be wrong, but generally speaking midrange decks are built using cards that play for a lot of points, regardless of synergy. They don't need much set-up and can slam a lot of points quickly, while also having access to some control like Heatwave or Riptide.

    • @lerio2
      @lerio2  14 วันที่ผ่านมา +6

      In my book a deck is called midrange when taken together:
      - doesn't fully belong to a particular archetype (Frost, Harmony, Bounty etc.)
      - doesn't go for pure pointslam, engine or control value, but tries to achieve a balance between at least 2 of those
      - scales decently into every round length
      - isn't full reliant on internal synergies, has some freedom of card choice
      Definition changes between players though and using it is a matter of taste.

    • @trowell200
      @trowell200 14 วันที่ผ่านมา +1

      I always considered midrange in Gwent to have its provisions not massively split, rather than having lots of 4 prov cards and some big prov cards for big specific combos, midrange to me also often has tech cards and isn’t very greedy, with a mix of control and pointslam

  • @AllGirlsCollege
    @AllGirlsCollege 14 วันที่ผ่านมา +1

    why lord riptide if one cant get might easily?

    • @francescoquello2043
      @francescoquello2043 14 วันที่ผ่านมา +2

      It Is a early removal the might effect it's Just secondary

    • @lerio2
      @lerio2  14 วันที่ผ่านมา +4

      Might effect isn't essential for Lord Riptide playability. Riptide trades very efficiently with engines or at least forces opponent to lose points by playing around. It is pretty much an autoinclude unit in Monsters right now, especially at 10 power.

  • @ruiadauto1944
    @ruiadauto1944 14 วันที่ผ่านมา +1

    Is this better or worse than GN yen swarm in your opinion?

    • @lerio2
      @lerio2  14 วันที่ผ่านมา

      Similar power level. Nekker probably requires better piloting and may have some problems vs Assimilate if they copy Yennefer.
      Showcased deck can lose to self with awkward hand and is worse at controlling opponent's threats.