Game 2 round 3 was hilarious. Bro went from "Hey, look how cool I am playing unitless" to wasting his leader in blind panic to rage quitting in the space of 3 moves.
That sounds fun but he didn't panic nor rage quit. He realized his leader was going to be useless so set it off and then he quit once Ragnarok came down and he realized he had zero chance to win. Had he rage quit he would have just disconnected.
I may be wrong, but generally speaking midrange decks are built using cards that play for a lot of points, regardless of synergy. They don't need much set-up and can slam a lot of points quickly, while also having access to some control like Heatwave or Riptide.
In my book a deck is called midrange when taken together: - doesn't fully belong to a particular archetype (Frost, Harmony, Bounty etc.) - doesn't go for pure pointslam, engine or control value, but tries to achieve a balance between at least 2 of those - scales decently into every round length - isn't full reliant on internal synergies, has some freedom of card choice Definition changes between players though and using it is a matter of taste.
I always considered midrange in Gwent to have its provisions not massively split, rather than having lots of 4 prov cards and some big prov cards for big specific combos, midrange to me also often has tech cards and isn’t very greedy, with a mix of control and pointslam
Might effect isn't essential for Lord Riptide playability. Riptide trades very efficiently with engines or at least forces opponent to lose points by playing around. It is pretty much an autoinclude unit in Monsters right now, especially at 10 power.
Similar power level. Nekker probably requires better piloting and may have some problems vs Assimilate if they copy Yennefer. Showcased deck can lose to self with awkward hand and is worse at controlling opponent's threats.
Game 2 round 3 was hilarious. Bro went from "Hey, look how cool I am playing unitless" to wasting his leader in blind panic to rage quitting in the space of 3 moves.
That sounds fun but he didn't panic nor rage quit. He realized his leader was going to be useless so set it off and then he quit once Ragnarok came down and he realized he had zero chance to win. Had he rage quit he would have just disconnected.
@@every.single.time.2668 Conceding is not rage quitting. Opponent simply recognized his hand is not strong enough and decided to save time.
Наблюдать за игрой Лерио это конечно мучение
deck looks crazy good, a lock and alzur's thunder would be great for control but they are hard to fit in
no you are fire😎😎
ST is pretty strong.
whats the meaning of midrange? i keep seeing it but i dont see the pattern
I may be wrong, but generally speaking midrange decks are built using cards that play for a lot of points, regardless of synergy. They don't need much set-up and can slam a lot of points quickly, while also having access to some control like Heatwave or Riptide.
In my book a deck is called midrange when taken together:
- doesn't fully belong to a particular archetype (Frost, Harmony, Bounty etc.)
- doesn't go for pure pointslam, engine or control value, but tries to achieve a balance between at least 2 of those
- scales decently into every round length
- isn't full reliant on internal synergies, has some freedom of card choice
Definition changes between players though and using it is a matter of taste.
I always considered midrange in Gwent to have its provisions not massively split, rather than having lots of 4 prov cards and some big prov cards for big specific combos, midrange to me also often has tech cards and isn’t very greedy, with a mix of control and pointslam
why lord riptide if one cant get might easily?
It Is a early removal the might effect it's Just secondary
Might effect isn't essential for Lord Riptide playability. Riptide trades very efficiently with engines or at least forces opponent to lose points by playing around. It is pretty much an autoinclude unit in Monsters right now, especially at 10 power.
Is this better or worse than GN yen swarm in your opinion?
Similar power level. Nekker probably requires better piloting and may have some problems vs Assimilate if they copy Yennefer.
Showcased deck can lose to self with awkward hand and is worse at controlling opponent's threats.