The original Castlevania is indeed a masterpiece. Thank you for doing an excellent job of conveying how great this game is, and how it is still a masterclass in game design.
The original Castlevania will always hold a special place in my heart, as it was the first game we ever got aside from the SMB/Duck Hunt combo. Finally completing the game 15 years later remains one of my proudest NES accomplishments.
The original might be my favorite across the entire series. It’s refreshingly straightforward. Just the right amount of challenge, can be beaten in less than an hour and every track is a banger.
Less than an hour...if you’re good at it. I’ve always been rather bad at the Castlevania series, as it was designed for a type of game player before my time
@@Poever "made for game players before my time" bruhhhhhh im only 14 and i got good at it. Anyone can get good at a game no matter the age (well maybe if your not like 7 at least
Even as someone who generally prefers bigger, more intricate games, I do understand the value of smaller, humbler complete experiences. Different foods for different moods and all that.
@@PoeverI wouldn't really say pure platformers really have a "time" more than any other genre does; they're just more focused on real time action, with their prevalence in the old days being a consequence of those days' low tech, especially the lack of 3D, not allowing for much else. But if that's not your bag regardless, fine.
Pro tip, the double and triple shot for the sub-weapons also appear if you use your sub-weapon to attack candles. You can use this strategy to very quickly upgrade to a triple shot.
So at the time of release was Castlevania the best NES game? It's this or Super Mario Bros., right? This video really shows what I like about this series. In following along with all the releases in chronological order it really demonstrates how impressive Castlevania was. And Ikari Warriors being next demonstrates it further since in comparison that games looks primitive and out-of-date.
I'm glad you brought up the fact that the MSX version, Vampire Killer was an inspiration for Dracula II. That is the whole reason why Simon's Quest is built the way it is. because that was the desired gaming experience at that time.
How is it possible that my favorite person from old one-ups podcast network has a channel dedicated to my favorite topic, the thing that might have started my path into the game industry, and youtubes algorithm has not suggested this channel to me yet. - My trust in the algorithm is lost, but thanks to this channel, my faith in humanity has been restored. Now binge all the videos in one big go.
Thank you Mr. Parish for finally encouraging me to play this game. I also always wondered how a game with jumping this stiff earned itself a handful of sequels and eventually a franchise. Platformers for me were all about fluid movement, especially jumping.
So the "Simon Belmondo" thing is a reference to french actor Jean-Paul Belmondo. He was well known in Japan back then, though he never appeared in a horror film as far as I know !
Yes! I've been waiting for this one! Castlevania has, and always will be, one of my all time favorite game franchises. A master class in NES game design.
There were a lot of fantastical stories about this game during school lunchtime. I'm still wondering if there is a Castlevania where Dracula's giant foot takes up the entire screen and stomps on Simon. Lol! Excellent work.
[The camera follows Simon Belmont as he silently marches through the entirety of Dracula's Castle.] [After several minutes, Simon finally arrives in Dracula's tower. He faces the camera and speaks:] "IT'S-" [Monty Python's Flying Circus theme plays]
Not quite Drac's foot, but Rock of Ages had a pretty good Castlevania parody by way of its huge Monty Python influence: th-cam.com/video/ec4VtJVeOp0/w-d-xo.html
I finished a lot of tough NES games but still can’t best the Reaper in this one. It’s still a favorite of mine! Maybe this year is the year for victory!
I got this game for free(I believe) on the 3DS and decided to give it a whirl to kill time while waiting for my copy of Splatoon 2 to arrive in the main. It's now one of my top five favourite games.
Catlevania may be the better of the two per Mr. Parish, but I could never get into the franchise. I think it was the staircases that wrecked the experience for me. That & the visuals seemed a tad bleak. :-/
At least it never said to the player, a la Ghouls 'n' Ghosts, "that staircase was just an illusion conjured by Alucard... now you must climb ANOTHER staircase!"
I came here to check out your thoroughly details of video games and gotta say that's a lot of work. I love it!! Reviewtechusa recommended us to watch cause he says he's surprised how much detail your videos have through NES games it's very rare to find a channel that caters to gaming details. :)
The Grim reaper is so crushing to me. The triple boomerang is so crucial on that fight. I love the "Works" series' I look forward to your videos so much.
Jolly God! Your play is amazing, Jeremy! And I didn't knew what "II" and "III" icons did, and how they spawned. Castlevania was among the two proper NES cartridges I ever saw, other being SMB. I've only ever come across those 9999999-games-in-1 or 6-games-in-1 bootlegs.
For me personally, I would never be able to get in to the series until a friend in HS introduced me to Symphony of the Night. I tried various games in the series before that, but I've just never been able to enjoy games whose whole purpose is testing memorization and skill, but god that music sure is catchy.
Came here from ReviewTechUSA, Rich recommenced your channel saying it’s good and he wasn’t wrong. Dam why are you only at 42k subs?! 4 video in and dam keep up the good work.
The funny thing about this was that I found out that the Famicom Disk System load screen BGM was super catchy, and it got reinvented for the Sharp X68000, which required us to bob our heads even more.
If Castlevania I is a near masterpiece, that makes Castlevania III (JP version of course) a real masterpiece, right? That's actually my favorite NES/FC game of all time.
YES. Between October's Castlevania videos and the Final Fantasy 2/IV episodes I'm only needing to wait for the first Zelda video to complete my childhood videogame Holy Trinity. While I agree with every word being said from 4:08 to 4:16, I'm deeply amused by a sentence touting Castlevania's fairness compared to Ghosts 'n Goblins being punctuated by the bone tileset background that tricked baby!me into thinking they were a safe platform to jump on. I had never felt so betrayed by a videogame up until that point. ;) While I do love that the series branched out into traditional folklore from across the world, literature, modern film, and occult obscura like the Ars Goetia for its bestiaries and arsenals as well as embracing Ayami Kojima's gorgeous gothic romance aesthetics, I do often miss these more blatant elements of the Universal Monster party. I think the film reel theme of the intro was dropped entirely after Bloodlines. It wasn't touched on here but Castlevania also had a real scattershot history with censorship in North America. Naked statuary was probably the most consistently hit but far more zigzaggy was the religious imagery across the first four games to appear on Nintendo consoles. It was mostly just a matter of what crosses disappeared and which ones remained, as well as one losing some graphical flourishes. To this day I'm uncertain what the Cross Boomerang was originally called in Japan, though it seems to have simply settled on Cross in Symphony of the Night-onwards. Looking back, I'm surprised how much of both nudity and religious symbolism made it through NoA's standards of the time. This and next week's SNES Works episodes were perfectly timed for the season. Whatever trickery was involved was well worth it. Now for the next episode and game-locking player respawn points that make you and your siblings never want to rent a game uninformed again! (also, now to line up a ridiculous number of Castlevania OSTs for a Halloween playlist)
It's short, it lacks vital puzzle solving and the platforming is the "easy" part of the game, the only tricky parts being finding the wall and treasure items and knowing when to use subweapons outside of boss fights. Possibly the NES's first major "beginner's game" despite the horror theming. Yet, like several games around its time, it has a good old second quest for the pros.
Castlevania 2 was the first video game that my dad ever purchased for me, and I was originally instantly bummed before I even played the game. I was like 8 years old and i knew he picked it only because of the box art. Then I played it, and I loved it, annnnd I hated it... of course I'm referring to that garlic bit and kneeling in the corner for what felt like eternity. Back then you only knew this seemingly random stuff through word of mouth, I thought for sure I was being pulled, in comes the ferryman and the day is saved. Thank you Pops! 😊.. 😢... RIP.
Admittedly I didn't even beat this one til Wii Virtual Console and the savestate feature! (or it may have been Wii U it was a while ago) and even then it was still hard as heck! a lot of the little things in the game (like the map layout being reflected in-game) I never really thought about til you mentioned it but that was an astute observation, for sure. But overall a great game and not one to be missed on NES!
1. No thumbnail preview images of my stupid face appearing to vomit hatred at viewers 2. Complete disregard for the need to scream at/about video games with an affected British accent 3. Persistent failure to refer to myself as "ya boi"
@@JeremyParish Sounds like you need more contempt for your audience. That's another 80's staple that's back in a big way. Anyways, you keep makin em I'll keep pimpin em.
Huh, I had just told someone elsewhere a few months ago that the windup of the whip doesn't actually hurt anything; is this another Mandela Effect thing? I went in and tested it just now and indeed, the whip windup doesn't do any damage to enemies or candles.
Yeah, it's an understandable misattribution, especially if one has been playing a lot of these games together. It would have been a godsend in some games for certain. Except Haunted Castle, which is beyond saving.
Just beat this myself. Dracula is no joke. Wow that boss was hard. Played the FDS version as well! And on original hardware. I try to save these for after I complete games that I plan to play.
I had let the game cycle through a few demo loops at the title screen before recording, which causes the music to be absent from the first stage. I left that footage in because it's an interesting little glitch.
@@JeremyParish Nice! Thought it might have to do with licensing. Been playing Castlevania 1 for almost 30 years and didn't know that, great to learn something new.
The classic style Castlevanias (1, 3, rondo) are the soulsborne games before soulsborne was a thing. Tough but fair difficulty, particular and precise controls, gothic settings
This game was way to difficult for me when I tried to play through it as a child and I was never able to beat it. Fortunately I feel like I experienced the refined version with Super Castlevania IV on the SNES which I was able to complete as a teenager.
I recently played this game for the first time a few days ago and I learned that the Death fight can practically be skipped if you have holy water! This sounds lame, but it's actually cleverly implemented. The holy water weapon is given to you 2 stages earlier, and the only way to carry it all the way to Death is to not lose any lives. Basically, if you master the previous 3 stages before Death enough to keep the holy water, you can use it on him and make the boss a cakewalk. It's a great way to reward skillful play.
Good timing. Castlevania Requiem coming out alongside Netflix Castlevania season 2, that's without mentioning Halloween month. This is perfect, pretty good video as well, although a few small mistakes like the whip windup thing (it was, however, introduced in latter games in the franchise). Shout-out to the MSX version of Castlevania, which is closer to Maze of Gallius and the Metroidvania genre that the franchise came be known for afterwards.
I hate the 3rd games difficulty when you have go through the level where bricks fall on you. It is too long and slow but the next stage is more hair pullingly hard because then the bricks start melting.
Level design wise, one thing that's always bugged me, even when I played it as a kid is why did the designers place crucifixes in spots where there are usually no enemies around? The best example is the first few stages - a crucifix is placed in a candelabra just before the doorway that takes you into the next area, where there are usually no enemies around. I think Castlevania is a masterclass in level design, but I never figured out why the logic behind the crucifix placement.
Really? At least those are typically placed in enemy-heavy areas. The crucifixes seem to be specifically placed in areas where there aren't very many enemies or usually none at all.
Yeah me too, haha. They last for what, 3 seconds? Would have worked better as a weapon type, maybe, like the stopwatch, I think. That way the player can use it whenever they need to.
I had a hard time beating Frankenstein, so my tactics was to get the boomerang in level 2, and then keeping it all the way up to the end of level 4 and Frankenstein. I played the game a year ago at my parents and (mildly) impressed my 10 year old son by going all the way to Frankenstein first try without dying ones. First time I played the game in over 20 years. Pure muscle memory. My favourite NES game of all times and it took me over four years to beat for the first time.
I love this game. The holy water sub weapon is OP though. The only way I can beat the Grim reaper is to stun lock him straight away using the holy water.
The first time I beat the Grim Reaper, I had the boomerang/cross/whatever it is. That was after numerous attempts. I don't think I ever beat him with that combination again, and ended up discovering the holy water trick on my own some time later.
I see the holy water as being a bit like the Metal Gears in Mega Man 2 - making the game much easier for newcomers, but something people who are serious about the game are going to deliberately ditch later for the sake of increasing the challenge and\or honing their skills.
Even the holy water trick is balanced. It's the least useful subweapon generally. Even the annoying dagger weapon can attack across the screen, while the holy water just goes... plop. Keeping the holy water, for the most part, means relying on the whip in most non-boss situations.
@@JeremyParish I like that you tend to frame the context for games primarily by what came before, and anything after that is a minor note that shows where that thread leads. I often find that reviews (of various media) and whatnot tend to lean on early installments as "on their way to becoming what they are know as" (though it's often true in gaming in those days) rather than looking at what they were at that moment.
If there's one real flaw with the original CV, it's that it doesn't really allow for battling the bosses all that well without using your subweapons, which, while understandable as encouraging exploration of the mechanics is important, is a bummer when your subweapon can end up varying, has limited ammo and can't be reasonably reloaded due to the combination of time limit and lacking drop rates, thus encouraging rather conservative subweapon use when one isn't yet familiar with the stages. SCVIV would end up going too far in the other direction and make subweapons all but useless with how OP the whip is. CVIII struck the right balance with the subweapons-and partners-being useful but not all but vital. But that's part of why all three are worth playing; same basic gameplay, different expected approaches.
So, if hearts aren't health, what is? I always thought they were health, but then I only played it after the Legend of Zelda came out. And why do they credit Christopher Lee's (Sorry, Christopher *Bee's* ) Dracula when they chose the Bela Lugosi style?
Castlevania speed run drinking challenge. Take a drink every stage completed. (Doors) Take a shot every Level you complete. (Obtain orb) The game does not need to end after level 6. Enjoy.
Simon begins with a whip, then upgrade to morning star to finally upgrade to the Vampire Killer. It happened in the games and it also happened in the Netflix series.
The Vampire Killer is the name of the whip itself, not an upgrade stage for it. But Vampire Killer was never mentioned in any of the U.S. literature for any NES Castlevania game-that was something they came up with later. It's called the Magic Whip here, and the manual says the Morning Star upgrade comes in two levels.
James Banana wrote a helluva musical score.
I wanna be called Hand Banana
@@analogmozI WANNA BE CALLED SPAGHETTI
The original Castlevania is indeed a masterpiece. Thank you for doing an excellent job of conveying how great this game is, and how it is still a masterclass in game design.
The original Castlevania will always hold a special place in my heart, as it was the first game we ever got aside from the SMB/Duck Hunt combo. Finally completing the game 15 years later remains one of my proudest NES accomplishments.
The original might be my favorite across the entire series. It’s refreshingly straightforward. Just the right amount of challenge, can be beaten in less than an hour and every track is a banger.
I understand your taste. As for me, my favorite game EVER is Super Castlevania 4. That Masterpiece has everything I love of a game. Pure Love. 💖
Less than an hour...if you’re good at it. I’ve always been rather bad at the Castlevania series, as it was designed for a type of game player before my time
@@Poever "made for game players before my time" bruhhhhhh im only 14 and i got good at it. Anyone can get good at a game no matter the age (well maybe if your not like 7 at least
Even as someone who generally prefers bigger, more intricate games, I do understand the value of smaller, humbler complete experiences. Different foods for different moods and all that.
@@PoeverI wouldn't really say pure platformers really have a "time" more than any other genre does; they're just more focused on real time action, with their prevalence in the old days being a consequence of those days' low tech, especially the lack of 3D, not allowing for much else. But if that's not your bag regardless, fine.
Terrific video mate. Really great job exploring the design and gameplay elements. Probably the most comprehensive dive into this iconic title. Thanks!
Whew, it was 14 minutes in until he finally mentioned The masterpiece that is it's musical score. Shame on me for ever doubting you, bravo as always.
Took me a long time to beat this one, but I love it and still play thru it at least once a year
One of the most BEST Games I EVER had when I was a child until this day
Pro tip, the double and triple shot for the sub-weapons also appear if you use your sub-weapon to attack candles. You can use this strategy to very quickly upgrade to a triple shot.
I've heard about this, but I always thought it was one of those daft playground rumours.
@@TheSmart-CasualGamerI mean it's simple enough to try yourself.
The timing of Halloween, 2 Castlevania episodes, a new Castlevania rerelease, and the 2nd season of the Netflix show works out well
Did you capture the gameplay footage yourself? Cause if you did, you've got some serious Castlevania skills.
Yeah, I always capture my own footage. Castlevania happens to be one of roughly five games in the world I'm really good at.
So at the time of release was Castlevania the best NES game? It's this or Super Mario Bros., right? This video really shows what I like about this series. In following along with all the releases in chronological order it really demonstrates how impressive Castlevania was. And Ikari Warriors being next demonstrates it further since in comparison that games looks primitive and out-of-date.
I'm glad you brought up the fact that the MSX version, Vampire Killer was an inspiration for Dracula II. That is the whole reason why Simon's Quest is built the way it is. because that was the desired gaming experience at that time.
One of the first games I beat in my nes library. It was the summer between 2nd and 3rd grade. I remember it so well
5:08 Video shows 3 axes are needed to take out the knights, not 2. Oops ;-)
How is it possible that my favorite person from old one-ups podcast network has a channel dedicated to my favorite topic, the thing that might have started my path into the game industry, and youtubes algorithm has not suggested this channel to me yet. - My trust in the algorithm is lost, but thanks to this channel, my faith in humanity has been restored.
Now binge all the videos in one big go.
Mats Holm You might also like his Retronauts podcast, then.
Thank you Mr. Parish for finally encouraging me to play this game. I also always wondered how a game with jumping this stiff earned itself a handful of sequels and eventually a franchise. Platformers for me were all about fluid movement, especially jumping.
So the "Simon Belmondo" thing is a reference to french actor Jean-Paul Belmondo. He was well known in Japan back then, though he never appeared in a horror film as far as I know !
Saturnome How do u know that? I just thought they were having fun with his name lol
@@jjmah7 t h r e e d a y s a g o
@@jjmah7 1 m i n u t e a g o
King Worrell H a h a h a h a
@@jjmah7 9 MONTHS AGO
I love the way this world flows together so well. If only someone were to produce a hand-drawn map of it.
Yes! I've been waiting for this one! Castlevania has, and always will be, one of my all time favorite game franchises. A master class in NES game design.
There were a lot of fantastical stories about this game during school lunchtime. I'm still wondering if there is a Castlevania where Dracula's giant foot takes up the entire screen and stomps on Simon. Lol! Excellent work.
[The camera follows Simon Belmont as he silently marches through the entirety of Dracula's Castle.]
[After several minutes, Simon finally arrives in Dracula's tower. He faces the camera and speaks:]
"IT'S-"
[Monty Python's Flying Circus theme plays]
@@JeremyParish lmao
Not quite Drac's foot, but Rock of Ages had a pretty good Castlevania parody by way of its huge Monty Python influence: th-cam.com/video/ec4VtJVeOp0/w-d-xo.html
@@JeremyParish OMG, thanks for reminding me to dig up my Flying Circus DVD set again XD
I finished a lot of tough NES games but still can’t best the Reaper in this one. It’s still a favorite of mine! Maybe this year is the year for victory!
I got this game for free(I believe) on the 3DS and decided to give it a whirl to kill time while waiting for my copy of Splatoon 2 to arrive in the main. It's now one of my top five favourite games.
The amazing soundtrack every stage with a unique track ...man I love that game
Castlevania Requiem ad before this video. Nice.
Castlevania and Ghosts 'N Goblins are both great games, Castlevania came a year later and reflects the maturity of the system.
Catlevania may be the better of the two per Mr. Parish, but I could never get into the franchise. I think it was the staircases that wrecked the experience for me. That & the visuals seemed a tad bleak. :-/
@@CSGraves Castlevania was definitely a challenging game! It provided a variety of challenges, the staircases was one of them
At least it never said to the player, a la Ghouls 'n' Ghosts, "that staircase was just an illusion conjured by Alucard... now you must climb ANOTHER staircase!"
@@CSGraves Actually staircases provided a challenge in Ghosts 'N Goblins series too, though not quite as bad
I came here to check out your thoroughly details of video games and gotta say that's a lot of work. I love it!! Reviewtechusa recommended us to watch cause he says he's surprised how much detail your videos have through NES games it's very rare to find a channel that caters to gaming details. :)
The Grim reaper is so crushing to me. The triple boomerang is so crucial on that fight. I love the "Works" series' I look forward to your videos so much.
Bro, look up the holy water trick, you still need the triple shot, but you can defeat him before he ever throws a scythe.
@@Visionary0ne Getting there with triple firebomb is very hard
@@DanielSong39 it def is.
I've been waiting for this episode! Love Castlevania and I miss the series dearly.
Bloodstained ritual of the night is pretty cool. Check it out. Also, it's gorgeous in 4k.
thanks as always for your work on these videos. they're a delight to watch and look forward to every week.
Jolly God! Your play is amazing, Jeremy!
And I didn't knew what "II" and "III" icons did, and how they spawned.
Castlevania was among the two proper NES cartridges I ever saw, other being SMB. I've only ever come across those 9999999-games-in-1 or 6-games-in-1 bootlegs.
My all time favorite NES game of all time! I love it that much!
For me personally, I would never be able to get in to the series until a friend in HS introduced me to Symphony of the Night. I tried various games in the series before that, but I've just never been able to enjoy games whose whole purpose is testing memorization and skill, but god that music sure is catchy.
Came here from ReviewTechUSA, Rich recommenced your channel saying it’s good and he wasn’t wrong. Dam why are you only at 42k subs?! 4 video in and dam keep up the good work.
Been binge watching your content lately and it's clear your lack of subscribers is a crime.
The funny thing about this was that I found out that the Famicom Disk System load screen BGM was super catchy, and it got reinvented for the Sharp X68000, which required us to bob our heads even more.
If Castlevania I is a near masterpiece, that makes Castlevania III (JP version of course) a real masterpiece, right? That's actually my favorite NES/FC game of all time.
I'm always torn between Dracula's Curse and The Guardian Legend.
CIII is the best in the series. And I say this without playing the Japanese version.
Not gonna lie, 0:20 tricked my brain into thinking this was a Metroidvania Works video.
YES. Between October's Castlevania videos and the Final Fantasy 2/IV episodes I'm only needing to wait for the first Zelda video to complete my childhood videogame Holy Trinity.
While I agree with every word being said from 4:08 to 4:16, I'm deeply amused by a sentence touting Castlevania's fairness compared to Ghosts 'n Goblins being punctuated by the bone tileset background that tricked baby!me into thinking they were a safe platform to jump on. I had never felt so betrayed by a videogame up until that point. ;)
While I do love that the series branched out into traditional folklore from across the world, literature, modern film, and occult obscura like the Ars Goetia for its bestiaries and arsenals as well as embracing Ayami Kojima's gorgeous gothic romance aesthetics, I do often miss these more blatant elements of the Universal Monster party. I think the film reel theme of the intro was dropped entirely after Bloodlines.
It wasn't touched on here but Castlevania also had a real scattershot history with censorship in North America. Naked statuary was probably the most consistently hit but far more zigzaggy was the religious imagery across the first four games to appear on Nintendo consoles. It was mostly just a matter of what crosses disappeared and which ones remained, as well as one losing some graphical flourishes. To this day I'm uncertain what the Cross Boomerang was originally called in Japan, though it seems to have simply settled on Cross in Symphony of the Night-onwards. Looking back, I'm surprised how much of both nudity and religious symbolism made it through NoA's standards of the time.
This and next week's SNES Works episodes were perfectly timed for the season. Whatever trickery was involved was well worth it.
Now for the next episode and game-locking player respawn points that make you and your siblings never want to rent a game uninformed again!
(also, now to line up a ridiculous number of Castlevania OSTs for a Halloween playlist)
Ha that was the best box you could find to photograph
Love it !!
Feel free to contribute something better. I'm not made of money.
I think I still have my Castlevania 1 box. It doesn't look much better than that.
@@JeremyParish nah mate didn't mean and disrespect at all, I like the authenticity
Get a grip
This game is one of the best game ever I still play this game on my Nintendo
Wonderful use of vocabulary and usage, great stuff sir.
Top notch content on your channel. Great job!
Needless to say, this happens to be the only game in the Castlevania series I have ever beaten so far... The quest to destroy Dracula continues!
It's short, it lacks vital puzzle solving and the platforming is the "easy" part of the game, the only tricky parts being finding the wall and treasure items and knowing when to use subweapons outside of boss fights. Possibly the NES's first major "beginner's game" despite the horror theming. Yet, like several games around its time, it has a good old second quest for the pros.
@@CarbonRollerCaco But that doesn't mean I don't still like it, though.
Wonderful retrospective as always.
Fantastic work, as per usual! Rock on!!! :)
Castlevania 2 was the first video game that my dad ever purchased for me, and I was originally instantly bummed before I even played the game. I was like 8 years old and i knew he picked it only because of the box art. Then I played it, and I loved it, annnnd I hated it... of course I'm referring to that garlic bit and kneeling in the corner for what felt like eternity. Back then you only knew this seemingly random stuff through word of mouth, I thought for sure I was being pulled, in comes the ferryman and the day is saved. Thank you Pops! 😊.. 😢... RIP.
My all time favorite game!
Admittedly I didn't even beat this one til Wii Virtual Console and the savestate feature! (or it may have been Wii U it was a while ago) and even then it was still hard as heck! a lot of the little things in the game (like the map layout being reflected in-game) I never really thought about til you mentioned it but that was an astute observation, for sure. But overall a great game and not one to be missed on NES!
DarkTetsuya Must have been the Wii U since the Wii didn’t have save states.
ah you're right I forgot they added that on wii u! but that was literally the only way I could beat it at all!
I don't understand. You have the best retro game videos on TH-cam. Why don't you have more subscribers? Frustrating.
1. No thumbnail preview images of my stupid face appearing to vomit hatred at viewers
2. Complete disregard for the need to scream at/about video games with an affected British accent
3. Persistent failure to refer to myself as "ya boi"
@@JeremyParish Keep up the great work, mah boi.
@@JeremyParish Sounds like you need more contempt for your audience. That's another 80's staple that's back in a big way. Anyways, you keep makin em I'll keep pimpin em.
*Rushes into room* Sorry guys, I got here late. Time to click the sub button
@@JeremyParish and thank goodness for all that
Amazing job, Jerry.
that soundtrack.... most anxiety-inducing 8-bit soundtrack to exist. gets the player more into the game with anticipating doom at any moment.
Been waiting for this one. Excited!
Huh, I had just told someone elsewhere a few months ago that the windup of the whip doesn't actually hurt anything; is this another Mandela Effect thing? I went in and tested it just now and indeed, the whip windup doesn't do any damage to enemies or candles.
Probably just mis-remembering which Castlevania game introduced that mechanic, because plenty of them *did* allow the windup to hurt bad guys.
My mistake, then. I know there are some Castlevanias where it works but my timing isn't good enough to test it deliberately.
It definitely would have been nice to have in Castlevania 1.
I think I use that technique the most in Spelunky, of all games.
Yeah, it's an understandable misattribution, especially if one has been playing a lot of these games together.
It would have been a godsend in some games for certain. Except Haunted Castle, which is beyond saving.
@Tom Ffrench Without knowing 100%, I'm going to guess Super Castlevania IV.
Belmondo is also a movie reference, he's a french actor
Just beat this myself. Dracula is no joke. Wow that boss was hard. Played the FDS version as well! And on original hardware. I try to save these for after I complete games that I plan to play.
👍👍Great upload thanks😇
love that music!
I used to call Konami lack of facial features in early video games: "Konami-face".
Which lasts even until Metal Gear Solid!
True!
@@gabrieleriva651 Batman Returns, Buster Busts loose and Animaniacs had incredible detail for the time. 5 years before MGS.
Yellow Munchie Did I say "No Konami games ever had faces"? Of course I didn't.
@@gabrieleriva651 you didnt say they did either. I just added to and corrected your comment. Dont be a knob man
amazing work!!!
Great video as always, Jeremy. Noticed some of the recording from the first level lacked music, any particular reason why?
I had let the game cycle through a few demo loops at the title screen before recording, which causes the music to be absent from the first stage. I left that footage in because it's an interesting little glitch.
@@JeremyParish Nice! Thought it might have to do with licensing. Been playing Castlevania 1 for almost 30 years and didn't know that, great to learn something new.
Ah, Castlevania. It's awesome.
The classic style Castlevanias (1, 3, rondo) are the soulsborne games before soulsborne was a thing. Tough but fair difficulty, particular and precise controls, gothic settings
I think the deal with the cheesy puns in the end credits is to offer a form of decompression after just how incredibly hard a game Castlevania is
What's the jazzy music from the end of the video?
15:53; Where did the hair go?
Oh, where did the hair go ♪
Rambo Commando
Rambo Commando
Where did the hair go?
Wish I had the famicom disk back in the day. Castlevania is the best horror themed video game. Next to splatterhouse.
@@makaveli4205 what about Monster Party or Zombies ate my neighbors?
Great video
This game was way to difficult for me when I tried to play through it as a child and I was never able to beat it. Fortunately I feel like I experienced the refined version with Super Castlevania IV on the SNES which I was able to complete as a teenager.
11:11 I've never managed to get passed this stage.
I always pick one game in the series to replay right around Halloween. Maybe it'll be the original this year.
I recently played this game for the first time a few days ago and I learned that the Death fight can practically be skipped if you have holy water! This sounds lame, but it's actually cleverly implemented. The holy water weapon is given to you 2 stages earlier, and the only way to carry it all the way to Death is to not lose any lives.
Basically, if you master the previous 3 stages before Death enough to keep the holy water, you can use it on him and make the boss a cakewalk. It's a great way to reward skillful play.
Good timing. Castlevania Requiem coming out alongside Netflix Castlevania season 2, that's without mentioning Halloween month. This is perfect, pretty good video as well, although a few small mistakes like the whip windup thing (it was, however, introduced in latter games in the franchise). Shout-out to the MSX version of Castlevania, which is closer to Maze of Gallius and the Metroidvania genre that the franchise came be known for afterwards.
Please don't mention SEO around here ever again.
@@JeremyParish wasn't trying to be mean but yeah I get it. Already edited it out. Old time fan.
I didn't take it as mean, I just have a PTSD response to those three letters.
I hate the 3rd games difficulty when you have go through the level where bricks fall on you. It is too long and slow but the next stage is more hair pullingly hard because then the bricks start melting.
Level design wise, one thing that's always bugged me, even when I played it as a kid is why did the designers place crucifixes in spots where there are usually no enemies around? The best example is the first few stages - a crucifix is placed in a candelabra just before the doorway that takes you into the next area, where there are usually no enemies around. I think Castlevania is a masterclass in level design, but I never figured out why the logic behind the crucifix placement.
I kind of feel the same way about the invincibility item too.
Really? At least those are typically placed in enemy-heavy areas. The crucifixes seem to be specifically placed in areas where there aren't very many enemies or usually none at all.
I just never really found them useful, I guess!
Yeah me too, haha. They last for what, 3 seconds? Would have worked better as a weapon type, maybe, like the stopwatch, I think. That way the player can use it whenever they need to.
New Challenge: Beat the game without using a single candle.
So, basically, beat the game with jist the whip.
This needs to have a "LOVE" button.
How you gonna grab that orb at the end of the video without jumping and whipping? I'm seething here!
Just in time for Castlevania season 2 on Netflix
I do wonder if the whip upgrades are there specifically to allow for self-imposed challenge runs.
My theory is they were done they way to funnel gamers into destroying all candles, a great incentive and gives the illusion of choice and freedom.
I had a hard time beating Frankenstein, so my tactics was to get the boomerang in level 2, and then keeping it all the way up to the end of level 4 and Frankenstein. I played the game a year ago at my parents and (mildly) impressed my 10 year old son by going all the way to Frankenstein first try without dying ones. First time I played the game in over 20 years. Pure muscle memory. My favourite NES game of all times and it took me over four years to beat for the first time.
ReviewTechUSA and his love of Castlevania brought me here.
Yes! Finally...Everything changes....
My favorite game of all time! Extremely difficult but incredibly fair once you have it figured out! 4 words... Triple shot holy water! 🔥
Been playing this since before the release of Simon's Quest!
Great series! Gotta ask - what's the outro music you use on these?
It's the next episode preview music from Neon Genesis Evangelion.
I love this game. The holy water sub weapon is OP though. The only way I can beat the Grim reaper is to stun lock him straight away using the holy water.
The first time I beat the Grim Reaper, I had the boomerang/cross/whatever it is. That was after numerous attempts. I don't think I ever beat him with that combination again, and ended up discovering the holy water trick on my own some time later.
I see the holy water as being a bit like the Metal Gears in Mega Man 2 - making the game much easier for newcomers, but something people who are serious about the game are going to deliberately ditch later for the sake of increasing the challenge and\or honing their skills.
Even the holy water trick is balanced. It's the least useful subweapon generally. Even the annoying dagger weapon can attack across the screen, while the holy water just goes... plop. Keeping the holy water, for the most part, means relying on the whip in most non-boss situations.
I never play with holy water as it makes the game broken and no fun.
Bravo!
"Castlevania has the best NES soundtrack"
Megaman fanbois: "REEEEEE!"
I think he meant that he meant best soundtrack thus far in the NES library, which it is.
Yes - "the absolute best soundtrack to have appeared on NES to this date." Always good to quote the whole quote.
@@JeremyParish "This date" made me think of "the date of this recording". But thanks for clarifying ;)
In the Works series, "to this date" always refers to the point in the NES chronology at which the game in question debuted.
@@JeremyParish I like that you tend to frame the context for games primarily by what came before, and anything after that is a minor note that shows where that thread leads.
I often find that reviews (of various media) and whatnot tend to lean on early installments as "on their way to becoming what they are know as" (though it's often true in gaming in those days) rather than looking at what they were at that moment.
Brilliant.
Never stop doing the castlevania stuff parish, It's always good.
(Whats the name of that last song used in the "next episode segment" please)
@@ZeroKarasu *hangs head in shame..* i should've remembered this. Thank you
If there's one real flaw with the original CV, it's that it doesn't really allow for battling the bosses all that well without using your subweapons, which, while understandable as encouraging exploration of the mechanics is important, is a bummer when your subweapon can end up varying, has limited ammo and can't be reasonably reloaded due to the combination of time limit and lacking drop rates, thus encouraging rather conservative subweapon use when one isn't yet familiar with the stages. SCVIV would end up going too far in the other direction and make subweapons all but useless with how OP the whip is. CVIII struck the right balance with the subweapons-and partners-being useful but not all but vital. But that's part of why all three are worth playing; same basic gameplay, different expected approaches.
Cheese & crust, hot damn awesome!
So, if hearts aren't health, what is? I always thought they were health, but then I only played it after the Legend of Zelda came out.
And why do they credit Christopher Lee's (Sorry, Christopher *Bee's* ) Dracula when they chose the Bela Lugosi style?
In Castlevania? Wallmeat and bricksquet.
Thanks. Love the word Wallmeat.
nice vid!
Why do you say it doesn't itself seriously besides the credit?
I think this game benefits from its difficulty rather than suffers from it
Castlevania speed run drinking challenge.
Take a drink every stage completed. (Doors)
Take a shot every Level you complete. (Obtain orb)
The game does not need to end after level 6.
Enjoy.
This is a normal Saturday for me, please lol
Castlevania made Dracula cool
I thought marrying X-Men’s Storm made him cool
@@JeremyParish if you're *INTO* that
Who isn’t into the weirdo '70s X-Men comix that were all into gothic horror and leprechauns and stuff?
It's hard game to beat but I like it.😀👍🎮
Simon begins with a whip, then upgrade to morning star to finally upgrade to the Vampire Killer.
It happened in the games and it also happened in the Netflix series.
The Vampire Killer is the name of the whip itself, not an upgrade stage for it. But Vampire Killer was never mentioned in any of the U.S. literature for any NES Castlevania game-that was something they came up with later. It's called the Magic Whip here, and the manual says the Morning Star upgrade comes in two levels.