The original Castlevania will always hold a special place in my heart, as it was the first game we ever got aside from the SMB/Duck Hunt combo. Finally completing the game 15 years later remains one of my proudest NES accomplishments.
The original Castlevania is indeed a masterpiece. Thank you for doing an excellent job of conveying how great this game is, and how it is still a masterclass in game design.
The original might be my favorite across the entire series. It’s refreshingly straightforward. Just the right amount of challenge, can be beaten in less than an hour and every track is a banger.
Less than an hour...if you’re good at it. I’ve always been rather bad at the Castlevania series, as it was designed for a type of game player before my time
@@Poever "made for game players before my time" bruhhhhhh im only 14 and i got good at it. Anyone can get good at a game no matter the age (well maybe if your not like 7 at least
Even as someone who generally prefers bigger, more intricate games, I do understand the value of smaller, humbler complete experiences. Different foods for different moods and all that.
@@PoeverI wouldn't really say pure platformers really have a "time" more than any other genre does; they're just more focused on real time action, with their prevalence in the old days being a consequence of those days' low tech, especially the lack of 3D, not allowing for much else. But if that's not your bag regardless, fine.
Pro tip, the double and triple shot for the sub-weapons also appear if you use your sub-weapon to attack candles. You can use this strategy to very quickly upgrade to a triple shot.
So the "Simon Belmondo" thing is a reference to french actor Jean-Paul Belmondo. He was well known in Japan back then, though he never appeared in a horror film as far as I know !
I finished a lot of tough NES games but still can’t best the Reaper in this one. It’s still a favorite of mine! Maybe this year is the year for victory!
I'm glad you brought up the fact that the MSX version, Vampire Killer was an inspiration for Dracula II. That is the whole reason why Simon's Quest is built the way it is. because that was the desired gaming experience at that time.
Thank you Mr. Parish for finally encouraging me to play this game. I also always wondered how a game with jumping this stiff earned itself a handful of sequels and eventually a franchise. Platformers for me were all about fluid movement, especially jumping.
I got this game for free(I believe) on the 3DS and decided to give it a whirl to kill time while waiting for my copy of Splatoon 2 to arrive in the main. It's now one of my top five favourite games.
There were a lot of fantastical stories about this game during school lunchtime. I'm still wondering if there is a Castlevania where Dracula's giant foot takes up the entire screen and stomps on Simon. Lol! Excellent work.
[The camera follows Simon Belmont as he silently marches through the entirety of Dracula's Castle.] [After several minutes, Simon finally arrives in Dracula's tower. He faces the camera and speaks:] "IT'S-" [Monty Python's Flying Circus theme plays]
Not quite Drac's foot, but Rock of Ages had a pretty good Castlevania parody by way of its huge Monty Python influence: th-cam.com/video/ec4VtJVeOp0/w-d-xo.html
It's short, it lacks vital puzzle solving and the platforming is the "easy" part of the game, the only tricky parts being finding the wall and treasure items and knowing when to use subweapons outside of boss fights. Possibly the NES's first major "beginner's game" despite the horror theming. Yet, like several games around its time, it has a good old second quest for the pros.
Yes! I've been waiting for this one! Castlevania has, and always will be, one of my all time favorite game franchises. A master class in NES game design.
How is it possible that my favorite person from old one-ups podcast network has a channel dedicated to my favorite topic, the thing that might have started my path into the game industry, and youtubes algorithm has not suggested this channel to me yet. - My trust in the algorithm is lost, but thanks to this channel, my faith in humanity has been restored. Now binge all the videos in one big go.
So at the time of release was Castlevania the best NES game? It's this or Super Mario Bros., right? This video really shows what I like about this series. In following along with all the releases in chronological order it really demonstrates how impressive Castlevania was. And Ikari Warriors being next demonstrates it further since in comparison that games looks primitive and out-of-date.
Jolly God! Your play is amazing, Jeremy! And I didn't knew what "II" and "III" icons did, and how they spawned. Castlevania was among the two proper NES cartridges I ever saw, other being SMB. I've only ever come across those 9999999-games-in-1 or 6-games-in-1 bootlegs.
The funny thing about this was that I found out that the Famicom Disk System load screen BGM was super catchy, and it got reinvented for the Sharp X68000, which required us to bob our heads even more.
For me personally, I would never be able to get in to the series until a friend in HS introduced me to Symphony of the Night. I tried various games in the series before that, but I've just never been able to enjoy games whose whole purpose is testing memorization and skill, but god that music sure is catchy.
I came here to check out your thoroughly details of video games and gotta say that's a lot of work. I love it!! Reviewtechusa recommended us to watch cause he says he's surprised how much detail your videos have through NES games it's very rare to find a channel that caters to gaming details. :)
If Castlevania I is a near masterpiece, that makes Castlevania III (JP version of course) a real masterpiece, right? That's actually my favorite NES/FC game of all time.
Catlevania may be the better of the two per Mr. Parish, but I could never get into the franchise. I think it was the staircases that wrecked the experience for me. That & the visuals seemed a tad bleak. :-/
At least it never said to the player, a la Ghouls 'n' Ghosts, "that staircase was just an illusion conjured by Alucard... now you must climb ANOTHER staircase!"
YES. Between October's Castlevania videos and the Final Fantasy 2/IV episodes I'm only needing to wait for the first Zelda video to complete my childhood videogame Holy Trinity. While I agree with every word being said from 4:08 to 4:16, I'm deeply amused by a sentence touting Castlevania's fairness compared to Ghosts 'n Goblins being punctuated by the bone tileset background that tricked baby!me into thinking they were a safe platform to jump on. I had never felt so betrayed by a videogame up until that point. ;) While I do love that the series branched out into traditional folklore from across the world, literature, modern film, and occult obscura like the Ars Goetia for its bestiaries and arsenals as well as embracing Ayami Kojima's gorgeous gothic romance aesthetics, I do often miss these more blatant elements of the Universal Monster party. I think the film reel theme of the intro was dropped entirely after Bloodlines. It wasn't touched on here but Castlevania also had a real scattershot history with censorship in North America. Naked statuary was probably the most consistently hit but far more zigzaggy was the religious imagery across the first four games to appear on Nintendo consoles. It was mostly just a matter of what crosses disappeared and which ones remained, as well as one losing some graphical flourishes. To this day I'm uncertain what the Cross Boomerang was originally called in Japan, though it seems to have simply settled on Cross in Symphony of the Night-onwards. Looking back, I'm surprised how much of both nudity and religious symbolism made it through NoA's standards of the time. This and next week's SNES Works episodes were perfectly timed for the season. Whatever trickery was involved was well worth it. Now for the next episode and game-locking player respawn points that make you and your siblings never want to rent a game uninformed again! (also, now to line up a ridiculous number of Castlevania OSTs for a Halloween playlist)
Just beat this myself. Dracula is no joke. Wow that boss was hard. Played the FDS version as well! And on original hardware. I try to save these for after I complete games that I plan to play.
The Grim reaper is so crushing to me. The triple boomerang is so crucial on that fight. I love the "Works" series' I look forward to your videos so much.
Admittedly I didn't even beat this one til Wii Virtual Console and the savestate feature! (or it may have been Wii U it was a while ago) and even then it was still hard as heck! a lot of the little things in the game (like the map layout being reflected in-game) I never really thought about til you mentioned it but that was an astute observation, for sure. But overall a great game and not one to be missed on NES!
Castlevania 2 was the first video game that my dad ever purchased for me, and I was originally instantly bummed before I even played the game. I was like 8 years old and i knew he picked it only because of the box art. Then I played it, and I loved it, annnnd I hated it... of course I'm referring to that garlic bit and kneeling in the corner for what felt like eternity. Back then you only knew this seemingly random stuff through word of mouth, I thought for sure I was being pulled, in comes the ferryman and the day is saved. Thank you Pops! 😊.. 😢... RIP.
Came here from ReviewTechUSA, Rich recommenced your channel saying it’s good and he wasn’t wrong. Dam why are you only at 42k subs?! 4 video in and dam keep up the good work.
I hate the 3rd games difficulty when you have go through the level where bricks fall on you. It is too long and slow but the next stage is more hair pullingly hard because then the bricks start melting.
This game was way to difficult for me when I tried to play through it as a child and I was never able to beat it. Fortunately I feel like I experienced the refined version with Super Castlevania IV on the SNES which I was able to complete as a teenager.
Good timing. Castlevania Requiem coming out alongside Netflix Castlevania season 2, that's without mentioning Halloween month. This is perfect, pretty good video as well, although a few small mistakes like the whip windup thing (it was, however, introduced in latter games in the franchise). Shout-out to the MSX version of Castlevania, which is closer to Maze of Gallius and the Metroidvania genre that the franchise came be known for afterwards.
The classic style Castlevanias (1, 3, rondo) are the soulsborne games before soulsborne was a thing. Tough but fair difficulty, particular and precise controls, gothic settings
1. No thumbnail preview images of my stupid face appearing to vomit hatred at viewers 2. Complete disregard for the need to scream at/about video games with an affected British accent 3. Persistent failure to refer to myself as "ya boi"
@@JeremyParish Sounds like you need more contempt for your audience. That's another 80's staple that's back in a big way. Anyways, you keep makin em I'll keep pimpin em.
I recently played this game for the first time a few days ago and I learned that the Death fight can practically be skipped if you have holy water! This sounds lame, but it's actually cleverly implemented. The holy water weapon is given to you 2 stages earlier, and the only way to carry it all the way to Death is to not lose any lives. Basically, if you master the previous 3 stages before Death enough to keep the holy water, you can use it on him and make the boss a cakewalk. It's a great way to reward skillful play.
I love this game. The holy water sub weapon is OP though. The only way I can beat the Grim reaper is to stun lock him straight away using the holy water.
The first time I beat the Grim Reaper, I had the boomerang/cross/whatever it is. That was after numerous attempts. I don't think I ever beat him with that combination again, and ended up discovering the holy water trick on my own some time later.
I see the holy water as being a bit like the Metal Gears in Mega Man 2 - making the game much easier for newcomers, but something people who are serious about the game are going to deliberately ditch later for the sake of increasing the challenge and\or honing their skills.
Even the holy water trick is balanced. It's the least useful subweapon generally. Even the annoying dagger weapon can attack across the screen, while the holy water just goes... plop. Keeping the holy water, for the most part, means relying on the whip in most non-boss situations.
Huh, I had just told someone elsewhere a few months ago that the windup of the whip doesn't actually hurt anything; is this another Mandela Effect thing? I went in and tested it just now and indeed, the whip windup doesn't do any damage to enemies or candles.
Yeah, it's an understandable misattribution, especially if one has been playing a lot of these games together. It would have been a godsend in some games for certain. Except Haunted Castle, which is beyond saving.
Level design wise, one thing that's always bugged me, even when I played it as a kid is why did the designers place crucifixes in spots where there are usually no enemies around? The best example is the first few stages - a crucifix is placed in a candelabra just before the doorway that takes you into the next area, where there are usually no enemies around. I think Castlevania is a masterclass in level design, but I never figured out why the logic behind the crucifix placement.
Really? At least those are typically placed in enemy-heavy areas. The crucifixes seem to be specifically placed in areas where there aren't very many enemies or usually none at all.
Yeah me too, haha. They last for what, 3 seconds? Would have worked better as a weapon type, maybe, like the stopwatch, I think. That way the player can use it whenever they need to.
I had let the game cycle through a few demo loops at the title screen before recording, which causes the music to be absent from the first stage. I left that footage in because it's an interesting little glitch.
@@JeremyParish Nice! Thought it might have to do with licensing. Been playing Castlevania 1 for almost 30 years and didn't know that, great to learn something new.
I had a hard time beating Frankenstein, so my tactics was to get the boomerang in level 2, and then keeping it all the way up to the end of level 4 and Frankenstein. I played the game a year ago at my parents and (mildly) impressed my 10 year old son by going all the way to Frankenstein first try without dying ones. First time I played the game in over 20 years. Pure muscle memory. My favourite NES game of all times and it took me over four years to beat for the first time.
If there's one real flaw with the original CV, it's that it doesn't really allow for battling the bosses all that well without using your subweapons, which, while understandable as encouraging exploration of the mechanics is important, is a bummer when your subweapon can end up varying, has limited ammo and can't be reasonably reloaded due to the combination of time limit and lacking drop rates, thus encouraging rather conservative subweapon use when one isn't yet familiar with the stages. SCVIV would end up going too far in the other direction and make subweapons all but useless with how OP the whip is. CVIII struck the right balance with the subweapons-and partners-being useful but not all but vital. But that's part of why all three are worth playing; same basic gameplay, different expected approaches.
Castlevania speed run drinking challenge. Take a drink every stage completed. (Doors) Take a shot every Level you complete. (Obtain orb) The game does not need to end after level 6. Enjoy.
It's honestly really depressing to look back on this and other Konami releases of the time, and see the sheer quality of the products they put out, and then compare it to the corrupted embarrassment they now are. Same with Capcom really.
See, I know this is an unpopular opinion, but honestly... I like the MSX version of Castlevania a lot better, and also consider it to be a much easier game, even with only two lives and no continues. The key difference between the two games is that Castlevania on NES relies on twitch reflexes, even if to a much lesser extent than most other "NES hard" games. But Castlevania on MSX can be overcome even if your twitch reflexes ABSOLUTELY SUCK. Castlevania on MSX is all about careful planning -- figuring out exactly which subweapons you need (because in the MSX version, you can carry multiple subweapons at once), figuring out where and how to get them (which mostly just requires exploration), and then carefully achieving that goal and remaining alive long enough to take on the stage boss... who can be defeated with pretty much zero effort, assuming you've indeed come prepared. I also like how in the MSX version of Castlevania, EVERY SUBWEAPON IS USEFUL. In the NES version, let's face it -- nobody likes the dagger. But in the MSX version, the dagger actually replaces your whip, and thus requires 0 hearts to use. AND can be double-shot from the start. Suddenly, the crappy NES dagger seems even crappier when you realize that double dagger-tossing without penalty is WAY BETTER than swinging a whip -- it's faster and covers a greater distance. The same can be said for the cross and the axe (which functions like the axes tossed by the axe knights, rather than flying above your head in an arc), though you have to be extra-careful with those two, since you ACTUALLY HAVE TO CATCH THEM ON THEIR RETURN or else you lose them and immediately go back to the downgraded whip. If you can manage to keep the axe, though, you're basically unstoppable, since the axe is 8 times more powerful than the downgraded whip (and 4 times more powerful than the upgraded whip!). It all balances out really well, and the exploration is absolutely wonderful, with areas being quite a bit larger and more interesting than in the NES version of the game. They're also quite a bit more devious, with several traps placed by the developers to lure you to your death if you're not paying careful attention -- there's even one instance where a stage key is visible well in advance, but placed in a spot where you can't possibly obtain it without dying. You're expected to walk right past it, whereupon you'll find another stage key just a few screens over, right in front of the door it unlocks. It's an amazingly underrated game, and does things with the classic Castlevania formula that NO other game in the series ever has. It's certainly not for everyone, but if you enjoy the microcomputer style of gaming, you will no doubt love it as much as I do. It really is "the thinking man's Castlevania" -- for those of us who suck at games, but love playing them nonetheless, and enjoy a good mental challenge every now and agaian.
So, if hearts aren't health, what is? I always thought they were health, but then I only played it after the Legend of Zelda came out. And why do they credit Christopher Lee's (Sorry, Christopher *Bee's* ) Dracula when they chose the Bela Lugosi style?
James Banana wrote a helluva musical score.
I wanna be called Hand Banana
@@analogmozI WANNA BE CALLED SPAGHETTI
The original Castlevania will always hold a special place in my heart, as it was the first game we ever got aside from the SMB/Duck Hunt combo. Finally completing the game 15 years later remains one of my proudest NES accomplishments.
The original Castlevania is indeed a masterpiece. Thank you for doing an excellent job of conveying how great this game is, and how it is still a masterclass in game design.
Terrific video mate. Really great job exploring the design and gameplay elements. Probably the most comprehensive dive into this iconic title. Thanks!
Took me a long time to beat this one, but I love it and still play thru it at least once a year
One of the most BEST Games I EVER had when I was a child until this day
The original might be my favorite across the entire series. It’s refreshingly straightforward. Just the right amount of challenge, can be beaten in less than an hour and every track is a banger.
I understand your taste. As for me, my favorite game EVER is Super Castlevania 4. That Masterpiece has everything I love of a game. Pure Love. 💖
Less than an hour...if you’re good at it. I’ve always been rather bad at the Castlevania series, as it was designed for a type of game player before my time
@@Poever "made for game players before my time" bruhhhhhh im only 14 and i got good at it. Anyone can get good at a game no matter the age (well maybe if your not like 7 at least
Even as someone who generally prefers bigger, more intricate games, I do understand the value of smaller, humbler complete experiences. Different foods for different moods and all that.
@@PoeverI wouldn't really say pure platformers really have a "time" more than any other genre does; they're just more focused on real time action, with their prevalence in the old days being a consequence of those days' low tech, especially the lack of 3D, not allowing for much else. But if that's not your bag regardless, fine.
Pro tip, the double and triple shot for the sub-weapons also appear if you use your sub-weapon to attack candles. You can use this strategy to very quickly upgrade to a triple shot.
I've heard about this, but I always thought it was one of those daft playground rumours.
@@TheSmart-CasualGamerI mean it's simple enough to try yourself.
Whew, it was 14 minutes in until he finally mentioned The masterpiece that is it's musical score. Shame on me for ever doubting you, bravo as always.
The timing of Halloween, 2 Castlevania episodes, a new Castlevania rerelease, and the 2nd season of the Netflix show works out well
So the "Simon Belmondo" thing is a reference to french actor Jean-Paul Belmondo. He was well known in Japan back then, though he never appeared in a horror film as far as I know !
Saturnome How do u know that? I just thought they were having fun with his name lol
@@jjmah7 t h r e e d a y s a g o
@@jjmah7 1 m i n u t e a g o
King Worrell H a h a h a h a
@@jjmah7 9 MONTHS AGO
I finished a lot of tough NES games but still can’t best the Reaper in this one. It’s still a favorite of mine! Maybe this year is the year for victory!
One of the first games I beat in my nes library. It was the summer between 2nd and 3rd grade. I remember it so well
I'm glad you brought up the fact that the MSX version, Vampire Killer was an inspiration for Dracula II. That is the whole reason why Simon's Quest is built the way it is. because that was the desired gaming experience at that time.
Thank you Mr. Parish for finally encouraging me to play this game. I also always wondered how a game with jumping this stiff earned itself a handful of sequels and eventually a franchise. Platformers for me were all about fluid movement, especially jumping.
Castlevania Requiem ad before this video. Nice.
I got this game for free(I believe) on the 3DS and decided to give it a whirl to kill time while waiting for my copy of Splatoon 2 to arrive in the main. It's now one of my top five favourite games.
I love the way this world flows together so well. If only someone were to produce a hand-drawn map of it.
There were a lot of fantastical stories about this game during school lunchtime. I'm still wondering if there is a Castlevania where Dracula's giant foot takes up the entire screen and stomps on Simon. Lol! Excellent work.
[The camera follows Simon Belmont as he silently marches through the entirety of Dracula's Castle.]
[After several minutes, Simon finally arrives in Dracula's tower. He faces the camera and speaks:]
"IT'S-"
[Monty Python's Flying Circus theme plays]
@@JeremyParish lmao
Not quite Drac's foot, but Rock of Ages had a pretty good Castlevania parody by way of its huge Monty Python influence: th-cam.com/video/ec4VtJVeOp0/w-d-xo.html
@@JeremyParish OMG, thanks for reminding me to dig up my Flying Circus DVD set again XD
Needless to say, this happens to be the only game in the Castlevania series I have ever beaten so far... The quest to destroy Dracula continues!
It's short, it lacks vital puzzle solving and the platforming is the "easy" part of the game, the only tricky parts being finding the wall and treasure items and knowing when to use subweapons outside of boss fights. Possibly the NES's first major "beginner's game" despite the horror theming. Yet, like several games around its time, it has a good old second quest for the pros.
@@CarbonRollerCaco But that doesn't mean I don't still like it, though.
Yes! I've been waiting for this one! Castlevania has, and always will be, one of my all time favorite game franchises. A master class in NES game design.
How is it possible that my favorite person from old one-ups podcast network has a channel dedicated to my favorite topic, the thing that might have started my path into the game industry, and youtubes algorithm has not suggested this channel to me yet. - My trust in the algorithm is lost, but thanks to this channel, my faith in humanity has been restored.
Now binge all the videos in one big go.
Mats Holm You might also like his Retronauts podcast, then.
So at the time of release was Castlevania the best NES game? It's this or Super Mario Bros., right? This video really shows what I like about this series. In following along with all the releases in chronological order it really demonstrates how impressive Castlevania was. And Ikari Warriors being next demonstrates it further since in comparison that games looks primitive and out-of-date.
The amazing soundtrack every stage with a unique track ...man I love that game
Jolly God! Your play is amazing, Jeremy!
And I didn't knew what "II" and "III" icons did, and how they spawned.
Castlevania was among the two proper NES cartridges I ever saw, other being SMB. I've only ever come across those 9999999-games-in-1 or 6-games-in-1 bootlegs.
My all time favorite NES game of all time! I love it that much!
The funny thing about this was that I found out that the Famicom Disk System load screen BGM was super catchy, and it got reinvented for the Sharp X68000, which required us to bob our heads even more.
thanks as always for your work on these videos. they're a delight to watch and look forward to every week.
I've been waiting for this episode! Love Castlevania and I miss the series dearly.
Bloodstained ritual of the night is pretty cool. Check it out. Also, it's gorgeous in 4k.
For me personally, I would never be able to get in to the series until a friend in HS introduced me to Symphony of the Night. I tried various games in the series before that, but I've just never been able to enjoy games whose whole purpose is testing memorization and skill, but god that music sure is catchy.
I came here to check out your thoroughly details of video games and gotta say that's a lot of work. I love it!! Reviewtechusa recommended us to watch cause he says he's surprised how much detail your videos have through NES games it's very rare to find a channel that caters to gaming details. :)
If Castlevania I is a near masterpiece, that makes Castlevania III (JP version of course) a real masterpiece, right? That's actually my favorite NES/FC game of all time.
I'm always torn between Dracula's Curse and The Guardian Legend.
CIII is the best in the series. And I say this without playing the Japanese version.
This game is one of the best game ever I still play this game on my Nintendo
Castlevania and Ghosts 'N Goblins are both great games, Castlevania came a year later and reflects the maturity of the system.
Catlevania may be the better of the two per Mr. Parish, but I could never get into the franchise. I think it was the staircases that wrecked the experience for me. That & the visuals seemed a tad bleak. :-/
@@CSGraves Castlevania was definitely a challenging game! It provided a variety of challenges, the staircases was one of them
At least it never said to the player, a la Ghouls 'n' Ghosts, "that staircase was just an illusion conjured by Alucard... now you must climb ANOTHER staircase!"
@@CSGraves Actually staircases provided a challenge in Ghosts 'N Goblins series too, though not quite as bad
YES. Between October's Castlevania videos and the Final Fantasy 2/IV episodes I'm only needing to wait for the first Zelda video to complete my childhood videogame Holy Trinity.
While I agree with every word being said from 4:08 to 4:16, I'm deeply amused by a sentence touting Castlevania's fairness compared to Ghosts 'n Goblins being punctuated by the bone tileset background that tricked baby!me into thinking they were a safe platform to jump on. I had never felt so betrayed by a videogame up until that point. ;)
While I do love that the series branched out into traditional folklore from across the world, literature, modern film, and occult obscura like the Ars Goetia for its bestiaries and arsenals as well as embracing Ayami Kojima's gorgeous gothic romance aesthetics, I do often miss these more blatant elements of the Universal Monster party. I think the film reel theme of the intro was dropped entirely after Bloodlines.
It wasn't touched on here but Castlevania also had a real scattershot history with censorship in North America. Naked statuary was probably the most consistently hit but far more zigzaggy was the religious imagery across the first four games to appear on Nintendo consoles. It was mostly just a matter of what crosses disappeared and which ones remained, as well as one losing some graphical flourishes. To this day I'm uncertain what the Cross Boomerang was originally called in Japan, though it seems to have simply settled on Cross in Symphony of the Night-onwards. Looking back, I'm surprised how much of both nudity and religious symbolism made it through NoA's standards of the time.
This and next week's SNES Works episodes were perfectly timed for the season. Whatever trickery was involved was well worth it.
Now for the next episode and game-locking player respawn points that make you and your siblings never want to rent a game uninformed again!
(also, now to line up a ridiculous number of Castlevania OSTs for a Halloween playlist)
Wonderful use of vocabulary and usage, great stuff sir.
Amazing job, Jerry.
Just beat this myself. Dracula is no joke. Wow that boss was hard. Played the FDS version as well! And on original hardware. I try to save these for after I complete games that I plan to play.
The Grim reaper is so crushing to me. The triple boomerang is so crucial on that fight. I love the "Works" series' I look forward to your videos so much.
Bro, look up the holy water trick, you still need the triple shot, but you can defeat him before he ever throws a scythe.
@@Visionary0ne Getting there with triple firebomb is very hard
@@DanielSong39 it def is.
Admittedly I didn't even beat this one til Wii Virtual Console and the savestate feature! (or it may have been Wii U it was a while ago) and even then it was still hard as heck! a lot of the little things in the game (like the map layout being reflected in-game) I never really thought about til you mentioned it but that was an astute observation, for sure. But overall a great game and not one to be missed on NES!
DarkTetsuya Must have been the Wii U since the Wii didn’t have save states.
ah you're right I forgot they added that on wii u! but that was literally the only way I could beat it at all!
Fantastic work, as per usual! Rock on!!! :)
Top notch content on your channel. Great job!
Castlevania 2 was the first video game that my dad ever purchased for me, and I was originally instantly bummed before I even played the game. I was like 8 years old and i knew he picked it only because of the box art. Then I played it, and I loved it, annnnd I hated it... of course I'm referring to that garlic bit and kneeling in the corner for what felt like eternity. Back then you only knew this seemingly random stuff through word of mouth, I thought for sure I was being pulled, in comes the ferryman and the day is saved. Thank you Pops! 😊.. 😢... RIP.
Did you capture the gameplay footage yourself? Cause if you did, you've got some serious Castlevania skills.
Yeah, I always capture my own footage. Castlevania happens to be one of roughly five games in the world I'm really good at.
Not gonna lie, 0:20 tricked my brain into thinking this was a Metroidvania Works video.
Wonderful retrospective as always.
Ha that was the best box you could find to photograph
Love it !!
Feel free to contribute something better. I'm not made of money.
I think I still have my Castlevania 1 box. It doesn't look much better than that.
@@JeremyParish nah mate didn't mean and disrespect at all, I like the authenticity
Get a grip
Came here from ReviewTechUSA, Rich recommenced your channel saying it’s good and he wasn’t wrong. Dam why are you only at 42k subs?! 4 video in and dam keep up the good work.
I hate the 3rd games difficulty when you have go through the level where bricks fall on you. It is too long and slow but the next stage is more hair pullingly hard because then the bricks start melting.
👍👍Great upload thanks😇
My all time favorite game!
This game was way to difficult for me when I tried to play through it as a child and I was never able to beat it. Fortunately I feel like I experienced the refined version with Super Castlevania IV on the SNES which I was able to complete as a teenager.
that soundtrack.... most anxiety-inducing 8-bit soundtrack to exist. gets the player more into the game with anticipating doom at any moment.
Been binge watching your content lately and it's clear your lack of subscribers is a crime.
Ah, Castlevania. It's awesome.
love that music!
Great video
amazing work!!!
Good timing. Castlevania Requiem coming out alongside Netflix Castlevania season 2, that's without mentioning Halloween month. This is perfect, pretty good video as well, although a few small mistakes like the whip windup thing (it was, however, introduced in latter games in the franchise). Shout-out to the MSX version of Castlevania, which is closer to Maze of Gallius and the Metroidvania genre that the franchise came be known for afterwards.
Please don't mention SEO around here ever again.
@@JeremyParish wasn't trying to be mean but yeah I get it. Already edited it out. Old time fan.
I didn't take it as mean, I just have a PTSD response to those three letters.
Belmondo is also a movie reference, he's a french actor
I always pick one game in the series to replay right around Halloween. Maybe it'll be the original this year.
5:08 Video shows 3 axes are needed to take out the knights, not 2. Oops ;-)
ReviewTechUSA and his love of Castlevania brought me here.
Been waiting for this one. Excited!
Just in time for Castlevania season 2 on Netflix
The classic style Castlevanias (1, 3, rondo) are the soulsborne games before soulsborne was a thing. Tough but fair difficulty, particular and precise controls, gothic settings
11:11 I've never managed to get passed this stage.
Been playing this since before the release of Simon's Quest!
I don't understand. You have the best retro game videos on TH-cam. Why don't you have more subscribers? Frustrating.
1. No thumbnail preview images of my stupid face appearing to vomit hatred at viewers
2. Complete disregard for the need to scream at/about video games with an affected British accent
3. Persistent failure to refer to myself as "ya boi"
@@JeremyParish Keep up the great work, mah boi.
@@JeremyParish Sounds like you need more contempt for your audience. That's another 80's staple that's back in a big way. Anyways, you keep makin em I'll keep pimpin em.
*Rushes into room* Sorry guys, I got here late. Time to click the sub button
@@JeremyParish and thank goodness for all that
I recently played this game for the first time a few days ago and I learned that the Death fight can practically be skipped if you have holy water! This sounds lame, but it's actually cleverly implemented. The holy water weapon is given to you 2 stages earlier, and the only way to carry it all the way to Death is to not lose any lives.
Basically, if you master the previous 3 stages before Death enough to keep the holy water, you can use it on him and make the boss a cakewalk. It's a great way to reward skillful play.
I think the deal with the cheesy puns in the end credits is to offer a form of decompression after just how incredibly hard a game Castlevania is
My favorite game of all time! Extremely difficult but incredibly fair once you have it figured out! 4 words... Triple shot holy water! 🔥
I love this game. The holy water sub weapon is OP though. The only way I can beat the Grim reaper is to stun lock him straight away using the holy water.
The first time I beat the Grim Reaper, I had the boomerang/cross/whatever it is. That was after numerous attempts. I don't think I ever beat him with that combination again, and ended up discovering the holy water trick on my own some time later.
I see the holy water as being a bit like the Metal Gears in Mega Man 2 - making the game much easier for newcomers, but something people who are serious about the game are going to deliberately ditch later for the sake of increasing the challenge and\or honing their skills.
Even the holy water trick is balanced. It's the least useful subweapon generally. Even the annoying dagger weapon can attack across the screen, while the holy water just goes... plop. Keeping the holy water, for the most part, means relying on the whip in most non-boss situations.
I never play with holy water as it makes the game broken and no fun.
Yes! Finally...Everything changes....
Huh, I had just told someone elsewhere a few months ago that the windup of the whip doesn't actually hurt anything; is this another Mandela Effect thing? I went in and tested it just now and indeed, the whip windup doesn't do any damage to enemies or candles.
Probably just mis-remembering which Castlevania game introduced that mechanic, because plenty of them *did* allow the windup to hurt bad guys.
My mistake, then. I know there are some Castlevanias where it works but my timing isn't good enough to test it deliberately.
It definitely would have been nice to have in Castlevania 1.
I think I use that technique the most in Spelunky, of all games.
Yeah, it's an understandable misattribution, especially if one has been playing a lot of these games together.
It would have been a godsend in some games for certain. Except Haunted Castle, which is beyond saving.
@Tom Ffrench Without knowing 100%, I'm going to guess Super Castlevania IV.
This needs to have a "LOVE" button.
Level design wise, one thing that's always bugged me, even when I played it as a kid is why did the designers place crucifixes in spots where there are usually no enemies around? The best example is the first few stages - a crucifix is placed in a candelabra just before the doorway that takes you into the next area, where there are usually no enemies around. I think Castlevania is a masterclass in level design, but I never figured out why the logic behind the crucifix placement.
I kind of feel the same way about the invincibility item too.
Really? At least those are typically placed in enemy-heavy areas. The crucifixes seem to be specifically placed in areas where there aren't very many enemies or usually none at all.
I just never really found them useful, I guess!
Yeah me too, haha. They last for what, 3 seconds? Would have worked better as a weapon type, maybe, like the stopwatch, I think. That way the player can use it whenever they need to.
New Challenge: Beat the game without using a single candle.
So, basically, beat the game with jist the whip.
I used to call Konami lack of facial features in early video games: "Konami-face".
Which lasts even until Metal Gear Solid!
True!
@@gabrieleriva651 Batman Returns, Buster Busts loose and Animaniacs had incredible detail for the time. 5 years before MGS.
Yellow Munchie Did I say "No Konami games ever had faces"? Of course I didn't.
@@gabrieleriva651 you didnt say they did either. I just added to and corrected your comment. Dont be a knob man
I do wonder if the whip upgrades are there specifically to allow for self-imposed challenge runs.
My theory is they were done they way to funnel gamers into destroying all candles, a great incentive and gives the illusion of choice and freedom.
What's the jazzy music from the end of the video?
Cheese & crust, hot damn awesome!
Great video as always, Jeremy. Noticed some of the recording from the first level lacked music, any particular reason why?
I had let the game cycle through a few demo loops at the title screen before recording, which causes the music to be absent from the first stage. I left that footage in because it's an interesting little glitch.
@@JeremyParish Nice! Thought it might have to do with licensing. Been playing Castlevania 1 for almost 30 years and didn't know that, great to learn something new.
Bravo!
Brilliant.
How you gonna grab that orb at the end of the video without jumping and whipping? I'm seething here!
nice vid!
I had a hard time beating Frankenstein, so my tactics was to get the boomerang in level 2, and then keeping it all the way up to the end of level 4 and Frankenstein. I played the game a year ago at my parents and (mildly) impressed my 10 year old son by going all the way to Frankenstein first try without dying ones. First time I played the game in over 20 years. Pure muscle memory. My favourite NES game of all times and it took me over four years to beat for the first time.
If there's one real flaw with the original CV, it's that it doesn't really allow for battling the bosses all that well without using your subweapons, which, while understandable as encouraging exploration of the mechanics is important, is a bummer when your subweapon can end up varying, has limited ammo and can't be reasonably reloaded due to the combination of time limit and lacking drop rates, thus encouraging rather conservative subweapon use when one isn't yet familiar with the stages. SCVIV would end up going too far in the other direction and make subweapons all but useless with how OP the whip is. CVIII struck the right balance with the subweapons-and partners-being useful but not all but vital. But that's part of why all three are worth playing; same basic gameplay, different expected approaches.
It's hard game to beat but I like it.😀👍🎮
Wish I had the famicom disk system. Back in the day. Castlevania is the best horror themed video game. Next to Splatterhouse.
Castlevania speed run drinking challenge.
Take a drink every stage completed. (Doors)
Take a shot every Level you complete. (Obtain orb)
The game does not need to end after level 6.
Enjoy.
This is a normal Saturday for me, please lol
Don't remind me about ghost n goblin's that was an evil game
Welcome to Castlevania! Mwuahahaha!!
Never stop doing the castlevania stuff parish, It's always good.
(Whats the name of that last song used in the "next episode segment" please)
@@ZeroKarasu *hangs head in shame..* i should've remembered this. Thank you
It's honestly really depressing to look back on this and other Konami releases of the time, and see the sheer quality of the products they put out, and then compare it to the corrupted embarrassment they now are. Same with Capcom really.
Loved the game back rhen but somehow never played the sequels. Probably because they came super late in EU.
See, I know this is an unpopular opinion, but honestly... I like the MSX version of Castlevania a lot better, and also consider it to be a much easier game, even with only two lives and no continues.
The key difference between the two games is that Castlevania on NES relies on twitch reflexes, even if to a much lesser extent than most other "NES hard" games. But Castlevania on MSX can be overcome even if your twitch reflexes ABSOLUTELY SUCK. Castlevania on MSX is all about careful planning -- figuring out exactly which subweapons you need (because in the MSX version, you can carry multiple subweapons at once), figuring out where and how to get them (which mostly just requires exploration), and then carefully achieving that goal and remaining alive long enough to take on the stage boss... who can be defeated with pretty much zero effort, assuming you've indeed come prepared.
I also like how in the MSX version of Castlevania, EVERY SUBWEAPON IS USEFUL. In the NES version, let's face it -- nobody likes the dagger. But in the MSX version, the dagger actually replaces your whip, and thus requires 0 hearts to use. AND can be double-shot from the start. Suddenly, the crappy NES dagger seems even crappier when you realize that double dagger-tossing without penalty is WAY BETTER than swinging a whip -- it's faster and covers a greater distance. The same can be said for the cross and the axe (which functions like the axes tossed by the axe knights, rather than flying above your head in an arc), though you have to be extra-careful with those two, since you ACTUALLY HAVE TO CATCH THEM ON THEIR RETURN or else you lose them and immediately go back to the downgraded whip. If you can manage to keep the axe, though, you're basically unstoppable, since the axe is 8 times more powerful than the downgraded whip (and 4 times more powerful than the upgraded whip!).
It all balances out really well, and the exploration is absolutely wonderful, with areas being quite a bit larger and more interesting than in the NES version of the game. They're also quite a bit more devious, with several traps placed by the developers to lure you to your death if you're not paying careful attention -- there's even one instance where a stage key is visible well in advance, but placed in a spot where you can't possibly obtain it without dying. You're expected to walk right past it, whereupon you'll find another stage key just a few screens over, right in front of the door it unlocks.
It's an amazingly underrated game, and does things with the classic Castlevania formula that NO other game in the series ever has. It's certainly not for everyone, but if you enjoy the microcomputer style of gaming, you will no doubt love it as much as I do. It really is "the thinking man's Castlevania" -- for those of us who suck at games, but love playing them nonetheless, and enjoy a good mental challenge every now and agaian.
So, if hearts aren't health, what is? I always thought they were health, but then I only played it after the Legend of Zelda came out.
And why do they credit Christopher Lee's (Sorry, Christopher *Bee's* ) Dracula when they chose the Bela Lugosi style?
In Castlevania? Wallmeat and bricksquet.
Thanks. Love the word Wallmeat.
I wonder how moldy those turkey dinners hidden in the walls must be