Honestly, the OoB stuff is extremely cool simply because you get to see how fully-modeled everything is. They didn't need to put that much effort in, but it gives me the idea that all these levels were designed as if they were actual areas first, levels second.
@@samuelthecamel Ok, but how many OoB glitches in other games actually have substantial collision? In most games, you take 5-10 steps out of bounds, and you start phasing through walls, and then the floor ceases to exist, and the game's failsafe inelegantly plonks you back onstage.
@@OffAirProductions Having collision on loads of out of bounds stuff isn't some intentional effort by the devs. And likewise, it not having collision doesn't make devs lazy, quite the opposite, doing collision passes is an integral step that helps optimise the game to run on framerate. Its not needed in areas you are not supposed to be.
@@hallm3lbp Yeah, I'm not exactly out to praise it. I'm sure some form of optimization could come from not having collision on areas where the player should never reach. I just think it's cool that we can explore these areas normally though, instead of requiring some "moon jump" or "no clip" hacks.
Thematically, it's really fitting for the Kirby game about exploring a new world to have most of its glitches involve going out of bounds and exploring new and unknown parts of its levels Glad that Forgotten Land has more glitches than the average modern Kirby game (As far as I can remember), means I have more of a reason to play around in it
There's this one that contains spoilers to the arena, and a huge one: So, there's this hammer glitch that most people have been talking about, it's like Fire Super Jump but easier to do with the hammer ability, and basically, in the final battle in the Ultimate Cup Z at the orb battle, if you get out of boundries and fall to the abyss, you'll spawn a *_second elfilis as punishment_*
It's amazing how much out of bounds level geometry has working collision. Normally you just fall through the ground, but you can freely explore these areas.
It's always mesmerizing to me seeing something so far away in the background that you're not supposed to be in and somehow STILL have collision, lol. Maybe it's just the amount of reutilized assets but still.
Was thinking the exact same thing. Like when kirby was about to land on that girder that was so much further up than he was ever meant to go, I thought "yeah no he's just gonna fall right through it" _and then he didn't_
This game is so well made that every sense of collision can be explored without hesitation of falling off into an abyss or softlocking. They made this the ultimate 3D Kirby and this really shows. cool finds btw
I don’t remember there being many glitches in the previous 4 big, modern Kirby games, but in all fairness, 3D games always have more exploits than 2D games.
It’s usually not too major for those games, HAL has been pretty good at ironing out big glitches for their recent games (though some Out of Bounds tricks were just discovered recently for Return to Dreamland)
What I find rlly funny is that if it was ur first fight with tropical woods and u used that glitch that would mean u would be doing the victory dance while the waddle dees are still in the cage behind u
2:18 you forgot to mention that when you start the battle using the Tropic woods cutscene skip, the boss battle music doesn't play, and instead the music from before you start the battle still plays, because the developers didn't intend for the player to start the battle through this glitch
The Fire Super Jump can also be done with Toy Hammer, but slightly differently. You hover till Kirby becomes tired, transition into an air attack, and as the hammer hits the ground, hover again. Now Kirby basically does what a cat does when they touch water, except it isn’t in pure shock. This also allows you to do plenty of game breaking things besides out of bounds stuff. 1. By using this, you can access an area of water behind and underneath the colosseum. You can’t leave, so make the most of your time down there. 2. Going into the cinema and going left instead of forwards when using both the Fire Super Jump and the Toy Hammer variant can get you in an out of bounds area that counts as a pit. This is the only way you can die in Waddle Dee Town. 3. For some god forsaken reason, don’t ask why, during the second phase of Chaos Elfilis, you can use this glitch to clone the first phase. Apparently this is true, but I couldn’t get it to work myself or find any footage. 4. Among Us. Have a nice day.
It doesn't have to be the Toy Hammer; it can be the normal hammer as well! I've seen it used in speedruns to skip entire areas by flying over the loading zones.
awesome video, I had no idea about the Out of Bounds in 4-3 but it kinda makes sense, I guess they forgot to set a hover height limit when Kirby hasn’t touched ground yet in a room
Too bad they didn’t put little rewards in those OOB areas like they did in Odyssey. That said it is interesting that some of these areas are fully rendered. Maybe at one point FL was gonna be more open.
There ARE some hard-to-reach areas which have goodies for exploration. OOB via glitch doesn't count, same as if you glitch into buildings and whatnot in Odyssey.
1. hell yes youre uploading again 2. i somehow feel like combining a lot of these glitches could tear the game apart speedrun-wise, but nothing could surely amuse me more than cars just deciding to disobey the laws of physics, you know, as cars do
Fun fact if you do a flying with hammer(any upgrade of it), wait to run out of flight time, do the spin and when you land time a jump, you will fly up. If you do this in front of coliseum, you can go onto it, get to the entrance FROM THE BACK and then it will start metaknight cup, and after 1st fight, it will say you beat it, meaning you don't even have to beat anything other then 2 minibosses
These glitches especially the OOB ones make me adore this game more! We can see how much effort HAL put here. Even most the OOB has plenty of objects that also have collisions made me think Kirby is getting closer to us, the real world. 9:14 You also enjoying the view up there huh, Kirby?
How do people just find specific glitches this fast?! I swear, these are the kind of glitches I would think get discovered years late, after people get bored of the game!😆
all of these glitches are soooo much fun! completely harmless too! the fact everything has collision almost makes me think the devs knew abt them but left them in just for fun!
@PixelHero no you can access that without the glitch, you just go to the left side with the tomato and climb up, it's just that you can also happen to get there with the glitch
oml you need to try this glitch, I got out of bounds on several levels and have explored almost every crevice of this game. you have to float until kirby gets tired and then do a hammer flip in the air and if you time it right you can go so incredibly high
You can also do a super jump with hammer! Just hover until kirby gets tired.When the descent is at half way, stop hovering and hold B. When kirby slams the ground, hover quickly
0:52 WARNING: This glitch has side affects that may cause: anxiety, anger, rage, needing to throw the controller, heart attacks caused by to much energy spent to the arm, muscle pain, suicidal thoughts, and breaking the TV Syndrom, massive loss of air. Be sure to watch out for glitches like these. So be careful out there!
WE DON'T NEED INFINITE FLIGHT WHERE WE'RE GOING! And it's hard to tell, but at 0:45, the textured the entire cliff Kirby is on for some reason! 1:52 Okay, how did they miss THIS one?
There is also a glitch with any Hammer evolution that lets you go super high up, and with Toy Hammer, may go above invisible walls. To do it, you need to hover, wait for Kirby to start drifting down, then hold B for a short time to do the hammer bounce, then right after, start hovering.
Random but it's also possible for Kirby to inhale 2 copy abilities at once but he only ends up using 1. I don't know why this can happen but I was glad I got the ability I was trying to inhale.
i found a glitch with the time crash and the dedede fight at the end of the game. I was trying to use time crash to get rid of his first phase fast, and then try to eat his hammer afterwards for the hammer ability. but the cutscene of him before getting into his second phase stopped my time crash from being removed, giving me a 2nd time crash to use
I want to do the mouthful storage glitch so bad but I can’t get the timing right. I tried for one entire hour and couldn’t manage to do it! I need a tutorial!
@@Acr0Games Because one of the Dees requires you to defeat Tropic Woods without a copy ability and another requires to defeat him in under two minutes, not to mention one where you need to destroy his roots. It *might* be possible, but the time frame still feels really tight.
I once found a glitch with the morpho knight sword that had kirby do a spin slash while the sword was big. I think it was because I started charging it right as the sword was about to shrink. Btw this was dring the chaos elfilis fight in the orb phase (if that matters).
This game has a lot of unnecessary floor collision. While 60FPS might take a good bit of work (I'm not sure) they definitely could've gone without the diminishing framerate for background characters. I think it was just something that Nintendo was telling developers (like Hal) to do to save development time, advertising it as a flawless and seamless integration when it REALLY isn't.
floor collision in random places isn't as expensive computationally-wise as you might think, since usually collisions is isolated to specific areas where there are actual entities to collide with.
I am glad the glitches are credited in the description, but it would be nice to have the name in the video too (like a little "discovered by" bit of text on screen)
I prefer having them in the description so I can easily edit the names in case I ever credit the wrong person on accident, it's like the only thing stopping me from putting the names into the video itself lol
You do realise that the bottom part of the bridge is the normal way, right? You were using the secret route. So you are usually meant to be there, but since you had chosen the alternate route, everything had despawned, including the invisible barriers.
Yes I know! But as you said, usually you can't go from the top path to the bottom one, and I found it interesting how everything at the bottom just wasn't there :p
@@Icayy Also, you know the mansion in the background of the ending of the alternate route? I used the super jump to get there too! It actually has collision!
Speaking of super jumps, there is an alternate method using a hammer. It lets you go much, much higher. It can get you out of bounds in Waddle-Dee Town.
11:56 you can do this glitch another way if you have toy hammer and are at the edge and land in their after rescued the waddles dessert tpdo the glitch again and then you get stuck here too but if you do hammer glitch again you can get out
Are we not gonna talk about why the Kirby devs put collision on like everything like they expected us to glitch out of bounds and they aren’t intending on patching it?
Is there a way to get out of bounds without using upgrading abilities and use abilities you have off from the start like how Star Allie’s has its ability effects cause there is no upgradion I want to get on top of the wall in Alivel Mall as normal fire Kirby or any copy ability that is at Level 1 or 0.
Dam it's great that now days games cN be updated because before when they couldn't if a really broken bug was found people would just abused and the dev would not be able to do anything about it
Seeing Kirby's textures with the arch mouth gets even better with the fire ability because you can make the particles around it by turning Edit: me and my sister did this in co op and the textures became a mess of spears from bandana dee
Honestly, the OoB stuff is extremely cool simply because you get to see how fully-modeled everything is. They didn't need to put that much effort in, but it gives me the idea that all these levels were designed as if they were actual areas first, levels second.
Or they were lazy and just had collision on everything by default
@@samuelthecamel Ok, but how many OoB glitches in other games actually have substantial collision? In most games, you take 5-10 steps out of bounds, and you start phasing through walls, and then the floor ceases to exist, and the game's failsafe inelegantly plonks you back onstage.
According to the dev interview, they made a procedural environment generator to fit the level they made.
@@OffAirProductions Having collision on loads of out of bounds stuff isn't some intentional effort by the devs. And likewise, it not having collision doesn't make devs lazy, quite the opposite, doing collision passes is an integral step that helps optimise the game to run on framerate. Its not needed in areas you are not supposed to be.
@@hallm3lbp Yeah, I'm not exactly out to praise it. I'm sure some form of optimization could come from not having collision on areas where the player should never reach. I just think it's cool that we can explore these areas normally though, instead of requiring some "moon jump" or "no clip" hacks.
Thematically, it's really fitting for the Kirby game about exploring a new world to have most of its glitches involve going out of bounds and exploring new and unknown parts of its levels
Glad that Forgotten Land has more glitches than the average modern Kirby game (As far as I can remember), means I have more of a reason to play around in it
zamn you really are everywhere
makes sense as the last four had the same engine and only got more refined with time
@Christopher Moon I keep seeing you everywhere, man.
There's this one that contains spoilers to the arena, and a huge one:
So, there's this hammer glitch that most people have been talking about, it's like Fire Super Jump but easier to do with the hammer ability,
and basically, in the final battle in the Ultimate Cup Z at the orb battle, if you get out of boundries and fall to the abyss, you'll spawn a *_second elfilis as punishment_*
Don’t even need to fall into the abyss, land on the stairs and walk back into the arena and another will spawn without making you lose HP.
Oh boy. Time for pain!
How to do the hammer glitch is more important
@@tobbaeinars Hover until you get tired, hold B with hammer, and hold jump as soon as the hammer hits the ground
It's amazing how much out of bounds level geometry has working collision. Normally you just fall through the ground, but you can freely explore these areas.
also you should try out the super jump glitch with the hammer ability instead of fire, it makes you go WAY higher
th-cam.com/video/UpN9RtR-9U8/w-d-xo.html Here is the glitch in action
I managed to get on top of the staff side of alivel mall using it , it was really cool seeing the jank collision
I did the fire glitch, my hand hurts a lot
Also RIP button B
FOR SURE SO HIIIIIIIIIIIIIIIGH
Seeing Kirby go so far that there’s no frame refresh instantly reminded me of the one glitch from 3D world.
Good times
unity has this if you disable screen clearing. This also appears in Super Mario Maker 2
That’s where I saw similar glitch
It's always mesmerizing to me seeing something so far away in the background that you're not supposed to be in and somehow STILL have collision, lol.
Maybe it's just the amount of reutilized assets but still.
I didn't show this in the video, but all the rocks in the background at 3:46 have collision if you fly into them, which I found really surprising lol
Well what about the mouthful storage its hard you know
Why does literally everything have collision in this game
kind of reminds of me of BFBB, where everything is solid in the background
What is BFBB
@@ApertureEntertainment Battle For Bikini Bottom i guess
@@Blancodraws oh yeah that makes sense then there was a lot of weird collision in that. and the remake for that matter.
Was thinking the exact same thing. Like when kirby was about to land on that girder that was so much further up than he was ever meant to go, I thought "yeah no he's just gonna fall right through it"
_and then he didn't_
This game is so well made that every sense of collision can be explored without hesitation of falling off into an abyss or softlocking. They made this the ultimate 3D Kirby and this really shows. cool finds btw
I don’t remember there being many glitches in the previous 4 big, modern Kirby games, but in all fairness, 3D games always have more exploits than 2D games.
It’s usually not too major for those games, HAL has been pretty good at ironing out big glitches for their recent games (though some Out of Bounds tricks were just discovered recently for Return to Dreamland)
@@zaku28 😶🌫️
@@zaku28 wait really?
Yeah it's just more difficult to prevent things like OOB in 3d games, one of the reasons modern games usually need bug fix patches.
What I find rlly funny is that if it was ur first fight with tropical woods and u used that glitch that would mean u would be doing the victory dance while the waddle dees are still in the cage behind u
Yeah
2:18 you forgot to mention that when you start the battle using the Tropic woods cutscene skip, the boss battle music doesn't play, and instead the music from before you start the battle still plays, because the developers didn't intend for the player to start the battle through this glitch
These are the tricks I like because everyone can do it and without mods and stuff and feels rewarding omg thank for sharing💯
Glad you like them! :3
Kirby has found ways to go out of bounds. He's getting closer to joining us in the real world.
Dog I don’t think you want Kirby irl
Plus I don’t think Kirby would like the idea of capitalism
Some of these would be sick for speedruns.
Welcome back Icay, glad to see you're still around!
4:17 the same bug sm3dw also have. Unity has this if you disable screen clearing. Frames are duplicated on static texture such as the void.
Yeah, the Switch Unity's engine may be the reason of this frame unclearing bug to happen...🤔
probably same with source maps, when you noclip out of them i guess
The Fire Super Jump can also be done with Toy Hammer, but slightly differently. You hover till Kirby becomes tired, transition into an air attack, and as the hammer hits the ground, hover again. Now Kirby basically does what a cat does when they touch water, except it isn’t in pure shock. This also allows you to do plenty of game breaking things besides out of bounds stuff.
1. By using this, you can access an area of water behind and underneath the colosseum. You can’t leave, so make the most of your time down there.
2. Going into the cinema and going left instead of forwards when using both the Fire Super Jump and the Toy Hammer variant can get you in an out of bounds area that counts as a pit. This is the only way you can die in Waddle Dee Town.
3. For some god forsaken reason, don’t ask why, during the second phase of Chaos Elfilis, you can use this glitch to clone the first phase. Apparently this is true, but I couldn’t get it to work myself or find any footage.
4. Among Us.
Have a nice day.
heres footage to the chaos elfilis clone glitch th-cam.com/video/Ibdw38sCLNg/w-d-xo.html
Among Us.
th-cam.com/video/SHCz7oh0C-E/w-d-xo.html this was a video someone sent on discord of the clones, goes without saying haha spoilers 😃👍
It doesn't have to be the Toy Hammer; it can be the normal hammer as well! I've seen it used in speedruns to skip entire areas by flying over the loading zones.
@@kendallmonge649 I saw a video using masked hammer to do it.
awesome video, I had no idea about the Out of Bounds in 4-3 but it kinda makes sense, I guess they forgot to set a hover height limit when Kirby hasn’t touched ground yet in a room
Too bad they didn’t put little rewards in those OOB areas like they did in Odyssey. That said it is interesting that some of these areas are fully rendered. Maybe at one point FL was gonna be more open.
There ARE some hard-to-reach areas which have goodies for exploration. OOB via glitch doesn't count, same as if you glitch into buildings and whatnot in Odyssey.
Mouthful storage sounds so game breaking, I love it
Yeah, Storage glitches are broken... LOL. 😅
Icay finally remembered his account password
What i find interesting is that despite out of bounds that some models still have collision
I actually found the Tropic Woods skip at 2:17 on my first playthrough. I was just messing around and somehow missed the cutscene!
The cars flying was hilarious to me 😂 just all of a sudden "wheee"
Glad to see the glitch master himself again
11:30 The bottom car be like: "I have to go. My planet needs me."
Also you can OOB in larvae fecto's area and it have collision , which make me think that we were supposed to fight larvae fecto at some point
1. hell yes youre uploading again
2. i somehow feel like combining a lot of these glitches could tear the game apart speedrun-wise, but nothing could surely amuse me more than cars just deciding to disobey the laws of physics, you know, as cars do
You might already know this, bit the dragon fire super jump also works with the hammer
I think the new hammer start for super jumps is easier to pull off as it makes the timing more consistent. Exploring the OoB is super fun to do
New Icay video!!! Can't wait to see many more! :D
:3
@@Icayy :))
Fun fact if you do a flying with hammer(any upgrade of it), wait to run out of flight time, do the spin and when you land time a jump, you will fly up. If you do this in front of coliseum, you can go onto it, get to the entrance FROM THE BACK and then it will start metaknight cup, and after 1st fight, it will say you beat it, meaning you don't even have to beat anything other then 2 minibosses
These glitches especially the OOB ones make me adore this game more! We can see how much effort HAL put here. Even most the OOB has plenty of objects that also have collisions made me think Kirby is getting closer to us, the real world.
9:14 You also enjoying the view up there huh, Kirby?
OOB glitches are the best glitches for 3D games...
The speedrunning for this game is going to be excellent, I can feel it
How do people just find specific glitches this fast?! I swear, these are the kind of glitches I would think get discovered years late, after people get bored of the game!😆
Some people just get the game and start bashing themselves into walls
all of these glitches are soooo much fun! completely harmless too! the fact everything has collision almost makes me think the devs knew abt them but left them in just for fun!
@PixelHero Please elaborate!
@PixelHero no you can access that without the glitch, you just go to the left side with the tomato and climb up, it's just that you can also happen to get there with the glitch
oml you need to try this glitch, I got out of bounds on several levels and have explored almost every crevice of this game. you have to float until kirby gets tired and then do a hammer flip in the air and if you time it right you can go so incredibly high
I love how hal put so much effort to put collision in such areas
Yeah...😅
11:16 I wasn't ready for this lmao
The devs forgot to add the invisible walls above walls in most of the levels xD
You can also do a super jump with hammer!
Just hover until kirby gets tired.When the descent is at half way, stop hovering and hold B. When kirby slams the ground, hover quickly
3:53 and Kirby flew off into the sunset.
0:52 WARNING: This glitch has side affects that may cause: anxiety, anger, rage, needing to throw the controller, heart attacks caused by to much energy spent to the arm, muscle pain, suicidal thoughts, and breaking the TV Syndrom, massive loss of air. Be sure to watch out for glitches like these. So be careful out there!
LMAO, if only It wasn't an frame perfect input trick...😅
You can just use the hammer glitch
@@darkkirby1629 Yeah...😅
Dark Kirby I don’t do that nasty stuff.
@@kirbyfan2265 so you want to suffer doing it the long way? Ok I'm not stopping you.
I can already see speedrun strats
All the out of bounds stuff makes me dream about an open world Kirby soon
Its honestly like they wanted you to go here, since you can walk on many things
I love how some of the rooftops in Alivel Mall have railings even though you never see them.
ICAY IS BACK!!! WHEN WE NEEDED THEM MOST, OUR LEGEND HAS RETURNED
WE DON'T NEED INFINITE FLIGHT WHERE WE'RE GOING!
And it's hard to tell, but at 0:45, the textured the entire cliff Kirby is on for some reason!
1:52 Okay, how did they miss THIS one?
What's interesting is that the game got almost no post-launch patches, so all of these can still be done.
How did HAL did not see these glitches when they could simply patch them.
Did they even rush?
Pokemon fans: "NOOOOO!!1!1!1!11 THIS GAME HAS A FEW GLITCHES AND BUGS, IT IS A HORRIBLE GAME!1!1!1!1"
Kirby Fans: "Haha out of bounds go brrrrr"
Collision working as intended
That last one takes Two Trucks having Sex to a whole new level.
There is also a glitch with any Hammer evolution that lets you go super high up, and with Toy Hammer, may go above invisible walls. To do it, you need to hover, wait for Kirby to start drifting down, then hold B for a short time to do the hammer bounce, then right after, start hovering.
Yeah I've seen that one! It was found after I recorded everything, so I didn't feel like including it in this video yet! :3
Random but it's also possible for Kirby to inhale 2 copy abilities at once but he only ends up using 1. I don't know why this can happen but I was glad I got the ability I was trying to inhale.
It's a feature actually, it randomizes your ability if you inhale multiple at once.
@@CaseyLabAnimations Guess I got lucky then!
Those are some neat tricks.
I would have loved if the out-of-bounds locations had the HAL rooms
why does modern Nintendo games always have screen artifacts outside the skybox
Game is trying to draw transparency but has nothing behind it to draw… except the previous frame.
YES! Icay, thank you! Do what you did with SMM2 and BREAK FORGOTTEN LAND!
Sorry, I'm just too excited.
Nice.
i found a glitch with the time crash and the dedede fight at the end of the game. I was trying to use time crash to get rid of his first phase fast, and then try to eat his hammer afterwards for the hammer ability. but the cutscene of him before getting into his second phase stopped my time crash from being removed, giving me a 2nd time crash to use
11:27 Alright who taught the cars how to BLJ?
An Kirby Mario perpahs...🤔😅
The return of the king.
yes
YES MORE GLITCH SHOWCASES
1:01 surprised devs placed objects here that have collisions and textures here despite players not allowed here.
I got a Kirby and the Forgotten Land ad before this video!
I want to do the mouthful storage glitch so bad but I can’t get the timing right.
I tried for one entire hour and couldn’t manage to do it! I need a tutorial!
That Tropic Woods thing is definitely good for a 100% speedrun since it's otherwise impossible to get all the Dees in one run for Tropic Woods.
why?
@@Acr0Games Because one of the Dees requires you to defeat Tropic Woods without a copy ability and another requires to defeat him in under two minutes, not to mention one where you need to destroy his roots.
It *might* be possible, but the time frame still feels really tight.
It's def possible, and not as tight as you think, though using the skip is still probably faster regardless, since you skip the cutscene.
its actually cool that somethings are solid and others are not out of bounds
I once found a glitch with the morpho knight sword that had kirby do a spin slash while the sword was big. I think it was because I started charging it right as the sword was about to shrink. Btw this was dring the chaos elfilis fight in the orb phase (if that matters).
omg revival of icay?
This game has a lot of unnecessary floor collision. While 60FPS might take a good bit of work (I'm not sure) they definitely could've gone without the diminishing framerate for background characters. I think it was just something that Nintendo was telling developers (like Hal) to do to save development time, advertising it as a flawless and seamless integration when it REALLY isn't.
floor collision in random places isn't as expensive computationally-wise as you might think, since usually collisions is isolated to specific areas where there are actual entities to collide with.
Kirby says screw Tesla, I'mma send a car into orbit too.
Oo, I bet the tropic woods skip will b vrry good for some type of speed run category
I keep trying the 1-4 one but I somehow end up going over the top of it seemingly and fall back down in front of it all
You're going too far. stop and then the camera should change.
Mouthful storage has so much potential for speedrunning and finding more game breaking glitches.
Now we just pray nintendo doesn’t patch it
@@gold_spin1639 *Hopefuly...*
There is a super jump using toy hammer that goes much higher
Imagine finding a weird seemingly out of bounce path, and then get a blue coin
I love how cute Kirby looks while he commits illegal activities! 🥰
So cute :3
Some Glitches will make speed runners very happy.
11:28 When Cars know how to BLG
LOL. 😂
I was Having a Problem with OoB in spring breeze mode but the toy hammer fly glitch worked
Failboat gave you a shout out
I never get tired of the kirdy dance.
Me too. 😅
I am glad the glitches are credited in the description, but it would be nice to have the name in the video too (like a little "discovered by" bit of text on screen)
I prefer having them in the description so I can easily edit the names in case I ever credit the wrong person on accident, it's like the only thing stopping me from putting the names into the video itself lol
@@Icayy maybe then put the names and have "check the description for updates to the names"
been a while since we have talked icay W video been waiting for some glitches on this game :D
Fun fact: you can use the hammer glitch to get Oob in the colosseum rest area
The Legend Icay is back?
Yes...😇
The glitch master is back again!
You do realise that the bottom part of the bridge is the normal way, right? You were using the secret route. So you are usually meant to be there, but since you had chosen the alternate route, everything had despawned, including the invisible barriers.
Yes I know! But as you said, usually you can't go from the top path to the bottom one, and I found it interesting how everything at the bottom just wasn't there :p
@@Icayy Also, you know the mansion in the background of the ending of the alternate route? I used the super jump to get there too! It actually has collision!
Speaking of super jumps, there is an alternate method using a hammer. It lets you go much, much higher. It can get you out of bounds in Waddle-Dee Town.
11:56 you can do this glitch another way if you have toy hammer and are at the edge and land in their after rescued the waddles dessert tpdo the glitch again and then you get stuck here too but if you do hammer glitch again you can get out
Are we not gonna talk about why the Kirby devs put collision on like everything like they expected us to glitch out of bounds and they aren’t intending on patching it?
Is there a way to get out of bounds without using upgrading abilities and use abilities you have off from the start like how Star Allie’s has its ability effects cause there is no upgradion I want to get on top of the wall in Alivel Mall as normal fire Kirby or any copy ability that is at Level 1 or 0.
You can do the mega hammer jump with any hammer, not sure if it'd help in your scenario but it works at all levels
Dam it's great that now days games cN be updated because before when they couldn't if a really broken bug was found people would just abused and the dev would not be able to do anything about it
I've seen the super jump glitch w the hammer
Those glitches are crazy omg
I'm trying to do a pacifist run of this game and the distance swallow thing really seems useful for it!
so does the 2-1 Wild Bonkers skip I imagine
Including bosses or are we not counting those?
Seeing Kirby's textures with the arch mouth gets even better with the fire ability because you can make the particles around it by turning
Edit: me and my sister did this in co op and the textures became a mess of spears from bandana dee
How many of these glitches have been patched cause I could only do a few