5 ESSENTIAL Mods for Timberborn

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  • เผยแพร่เมื่อ 24 ต.ค. 2024

ความคิดเห็น • 90

  • @itszeeeti
    @itszeeeti  ปีที่แล้ว +5

    Do you use mods on Timberborn? If so what mods are your favorite?

    • @Knatte_Anka
      @Knatte_Anka ปีที่แล้ว

      I do like water extention to use pipe outlet to take water from the river and fill a basin or water crop area 😁 it also have a fixed irritation tower for Folktail and and bigger tank and deep sea pump to place in your dam under water 😁

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      I was going to put it in video but the game crashed all the time. Had to remove it. Wish it worked, its really usefull mod

    • @Knatte_Anka
      @Knatte_Anka ปีที่แล้ว

      @@itszeeeti Wierd plz send logs to me (you find discord link at any of my mods😉) because i have not gotten report of that problem from anyone else.

    • @Knatte_Anka
      @Knatte_Anka ปีที่แล้ว

      It could be if you set multiple flood gate triggers and have then linked that game behave bad/crash.

  • @-_-----
    @-_----- ปีที่แล้ว +17

    God these mods are heavenly. Should all be included in vanilla.

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว +1

      They are fantastic! Hopefully some show up in vanilla

    • @rameking1
      @rameking1 2 หลายเดือนก่อน

      More than half of them are in vanilla now as of update 6. 😁

  • @anonymos.videos
    @anonymos.videos ปีที่แล้ว +13

    Whoa. I didnt even know that mods exists for timberborn :O
    Awesome. I will install all of these you showed us except the second one

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว +1

      I was surprised aswell. Hopefully modders create more amazing things. Enjoy mods 🙂🙂

    • @Netherdan
      @Netherdan ปีที่แล้ว +1

      Those extended floodgates and remote control feels very immersion breaking, it shouldn't work the way it does.
      I'd rather mod the power shafts to control floodgates with some kind of buoy device. Power shafts fed by constant motion (like generated power) would keep the gates open and the buoy could apply a fixed amount of forward and reverse power to the shaft to open/close based on water level. You could even hook some water wheels to open the floodgates as soon as there's water flowing so you'd have some basic level control before you build the buoy

    • @colorona8456
      @colorona8456 ปีที่แล้ว

      @@Netherdan you don't have to use them if you don't like them. I have the mod installed and in late game on a big map I'm happy not having to micromanage all the damn each drought.

  • @imaginarydragons
    @imaginarydragons 5 หลายเดือนก่อน +1

    man just like another conment of this video, these mods are godlike and heavenly

    • @itszeeeti
      @itszeeeti  5 หลายเดือนก่อน

      Absolutely!

  • @laughingvampire7555
    @laughingvampire7555 ปีที่แล้ว +2

    the secret to get all the science points you want is build as many inventor huts as possible.

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      true but it doesn't seem reasonable to cost that much

  • @Wojciech_G
    @Wojciech_G ปีที่แล้ว +2

    Extended architecture is very nice. You can use that to build one structere over other. I like tu use that with ironteeth anb build stackable breeding pods

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว +1

      Nice tip. I dont know how i missed Extended architecture mod. Thanks man!

  • @beaawsome2211
    @beaawsome2211 ปีที่แล้ว +1

    Didn't know thunderstore worked with timberborne. I'll be glad to start using it as I'm getting to my endgame for my first real map(massive golem empire)

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      Thunderstorm works well and now there is support with mod.io.

    • @beaawsome2211
      @beaawsome2211 ปีที่แล้ว

      @@itszeeeti I play Risk of Rain 2 Modded so I'm familiar with it already. Just wasn't familiar with this game having mods through it

  • @gaster000
    @gaster000 ปีที่แล้ว +1

    I just got an idea how to make a vanilla flood gates work with very tall dams: Just like real dams!
    You just place a few dam blocks at the bottom of the levee wall, and then put flood gates in front of them! (Best use 2 tall flood gates, so it doesn't flow out).
    I'll try this later, hopefully works!

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      Ohh thats clever! How did it go?

  • @mr.byggeee2226
    @mr.byggeee2226 ปีที่แล้ว +3

    I do doubt you need to connect all floodgates to the stream gauge if you set the gates have the same settings as the one next to it. Then all gates should switch with the one that is controlled by the stream gauge

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว +1

      I thought so too but in this version of the mod i had to connect every floodgate to the stream gauge. I agree with you, it would be as in base game, hopefully modmaker can add that

    • @todoralin6600
      @todoralin6600 ปีที่แล้ว +2

      @@itszeeeti If you have link to another floodgate checked, only one floodgate needs to be linked to stream gauge !

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      I didnt see that. Thanks :)

  • @TarsonTalon
    @TarsonTalon 8 หลายเดือนก่อน

    I feel like some of these things can be the basis for new factions. Honestly, I feel like Timberborn could have 2 more factions. Ivory Paws could have aqueducts and additional water control methods. Dust Furs could focus on verticality, tunneling, and transportation.
    Ivory Paws could be worshippers of water with a more Roman influence, while Dust Furs give you Wild West vibes.

    • @itszeeeti
      @itszeeeti  7 หลายเดือนก่อน

      Those are very good ideas. I like them a lot.

  • @codelinx
    @codelinx ปีที่แล้ว

    Amazing. I need to watch some videos about damn building. In the early hasn't I can never retain population in the plains map on normal.

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      Keep playing and you will learn tricks to survive draught

  • @TheAL9090
    @TheAL9090 ปีที่แล้ว

    one thing, bildings connect each other to the network, i.e. for 1 row of buildings you only need 1 power connection to 1 building, same for the batteries

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      Thats correct! I didnt know that when I made the video

    • @TheAL9090
      @TheAL9090 ปีที่แล้ว

      @@itszeeeti nice to see a reply from the channel! thanks!! also have you checked out factorio or satisfactory in recent years?

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      @@TheAL9090 I know what they are about but havnt played them much.

  • @twilliams1755
    @twilliams1755 ปีที่แล้ว +2

    A little disappointed you didn't include RealCivilEngineer's boosh mod

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      What now? Can't find his mod anywhere. What am I missing

  • @Maddog3060
    @Maddog3060 ปีที่แล้ว

    That staircase should be vanilla. Do you have any idea how often I have a problem with stacking buildings purely because the straight stairs are a pain in the ass?

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      I agree! I have to think how I build stairs before I start stacking buildings

  • @markvankessel5391
    @markvankessel5391 ปีที่แล้ว

    if you stack house's you can bring the power up high to where you need it then you don't need power shafts

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      That doesn't work in update 3 🙁

  • @bonelesspizza7710
    @bonelesspizza7710 ปีที่แล้ว

    Thanks for the info!

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      Glad i could help :)

  • @craigmcfly
    @craigmcfly 6 หลายเดือนก่อน

    This is the only limitation of using GeForce Now's remote rigs - I can't install mods like these. Some of these would really solve the problems I have, especially the extended flood gates. It would be okay if floodgates could go on top of platforms so you can build a tier system.

    • @itszeeeti
      @itszeeeti  6 หลายเดือนก่อน

      Didn't know that. You don't like using levee?

    • @craigmcfly
      @craigmcfly 6 หลายเดือนก่อน

      @@itszeeeti I want floodgates to be taller, so I can have 6 levels of water that I can slowly tap into

  • @Tannerbayer11
    @Tannerbayer11 2 หลายเดือนก่อน +1

    can some1 tell me how to add mods?

    • @itszeeeti
      @itszeeeti  2 หลายเดือนก่อน

      You found my video on how to add mods :D
      For those who want to know th-cam.com/video/yTgV2ZYHEQM/w-d-xo.html

  • @kongking956
    @kongking956 ปีที่แล้ว +1

    title says top 5 mods, but screen picture says top 3?

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว +1

      😂🤣😂🤣 OMG Can't believe i missed that. Thanks for telling me :)

    • @kongking956
      @kongking956 ปีที่แล้ว

      @@itszeeeti no problem lol

  • @Noval01rd
    @Noval01rd ปีที่แล้ว +2

    Well other than the power shaft... Every other mod will make the game very easy I feel. I like the existing difficulty level

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว +1

      I agree, thats why i like mods. It gives us freedom to do what we want in games

  • @RuslanNovosad
    @RuslanNovosad 5 หลายเดือนก่อน

    Tell me if you have a video on how to install a mod manager and mods

    • @itszeeeti
      @itszeeeti  5 หลายเดือนก่อน

      Hey, I do have a video on how to install mod manager and mods though it th-cam.com/video/-bOrw3IiTOw/w-d-xo.html

  • @liquidminds
    @liquidminds ปีที่แล้ว +1

    I hope they enable steam workshop for the game. It would change the way people play.

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      I hope so too. That would make everything so much easier

  • @neomorphius2207
    @neomorphius2207 ปีที่แล้ว

    where do you get the mods from? I don't see them in the steam workshop.

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว +1

      If you havnt found them yet, they are at mod.io / timberborn

    • @neomorphius2207
      @neomorphius2207 ปีที่แล้ว

      @@itszeeeti thanks for the info.

  • @markvankessel5391
    @markvankessel5391 ปีที่แล้ว

    why do you have power shafts on top of your structure if you put the batery's against each udder front,back,left and right it al wil connect

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      Mistakes were made and we learned something new 🙂

  • @zxuiji
    @zxuiji ปีที่แล้ว

    1:55, no flood gates are abs forbidden as far as I'm concerned, the tunnels I don't really need either, stairs do me fine as they achieve the same range anyways

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว +1

      Why are floodgates forbidden? And sometimes we want pretty stairs

    • @zxuiji
      @zxuiji ปีที่แล้ว

      @@itszeeeti They require interaction from a user to manage the colony's water, instead of thinking "let's make this so I can move water every time I need more" think "how can I hold make use of the held back water?" levees, dams and automated water pumps are really helpful in that regard, levees to make a huge reservoir, dams to let out the overflow, and pumps to move the water from the bottom of the reservoir to somewhere outside. For example with farms I always just levee up the rivers edge to create walls to store more water behind, 3 or 4 high and even the 30 day droughts don't dry up my farms, for drinking water just need to move the reservoir water from the bottom to a pool for pumps at the top that has a dam to let the overflow back into the reservoir, at no point are floodgates ever needed for long term solutions, only a short term, like when you're building a new path for the river but aren't yet ready to make it permanent, rather, what I need instead of super tall floodgates is super tall levees

    • @zxuiji
      @zxuiji ปีที่แล้ว

      @@itszeeeti And what's not pretty about the existing ones? rather they look better than the curved ones in many cases, not all mind you but they look good enough even then

  • @CRemy-pk1fh
    @CRemy-pk1fh ปีที่แล้ว

    How do you instant build? Is that a mod too?

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      Its a mod called "creative mode"

  • @AchmadBadra
    @AchmadBadra 11 หลายเดือนก่อน

    I hope these mod added on vanila version.

    • @itszeeeti
      @itszeeeti  11 หลายเดือนก่อน

      That would be awesome

  • @ericcox7604
    @ericcox7604 11 หลายเดือนก่อน

    How do you install these mods in the game?

    • @itszeeeti
      @itszeeeti  11 หลายเดือนก่อน

      Link to each mod is in the description.

  • @monkeybo92
    @monkeybo92 ปีที่แล้ว

    Vart hittar du mods? Hur "installerar" du modsen i spelet?

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว +1

      Hej, alla länkar finns i beskrivning av videon

  • @davidunderwood9728
    @davidunderwood9728 ปีที่แล้ว

    How do you add mods when playing on Steam?

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว +1

      Hey, i used thunderstore.io and now there is mod.io support as well

  • @HenrryPires
    @HenrryPires 9 หลายเดือนก่อน

    How you install modes?

    • @itszeeeti
      @itszeeeti  8 หลายเดือนก่อน +1

      Hey, i just made a video on how to install mods th-cam.com/video/-bOrw3IiTOw/w-d-xo.html

    • @HenrryPires
      @HenrryPires 8 หลายเดือนก่อน

      @@itszeeeti thanks

  • @gojirugojiru7782
    @gojirugojiru7782 ปีที่แล้ว

    @itszeeeti what Mod Manager do you recommend?

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      i have been using thunderstore.io and it works well

  • @Yr_Lx
    @Yr_Lx ปีที่แล้ว

    What map is that?

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      Its "Plains 256x256(Recommended)". Its first map when you create a new world

    • @Yr_Lx
      @Yr_Lx ปีที่แล้ว

      @@itszeeeti oh thanks

  • @TheOneAndOnlyDavidSmith
    @TheOneAndOnlyDavidSmith ปีที่แล้ว +1

    WOW

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว +1

      Thanks man :)

  • @henryjohnson-ville3834
    @henryjohnson-ville3834 ปีที่แล้ว +1

    Does anyone here has any idea where I could use commands to increase the District radius from whatever to the whole map?
    I just hate this whole idea of separating your QT beavers then micro-managing each district’s resources and the unemployed. I just wanna build, increase population and hoard more and more supplies for droughts. 😩😩

    • @itszeeeti
      @itszeeeti  ปีที่แล้ว

      I have not seen any mod or commands to increase district radius

    • @henryjohnson-ville3834
      @henryjohnson-ville3834 ปีที่แล้ว

      @@itszeeeti Darn it! 😣😣

    • @ehoffmeister8160
      @ehoffmeister8160 ปีที่แล้ว +2

      TH-camr "jc the beard" apparently found "path extension" mod ( in his video 8 days ago #1 of aesthetics & mods series at ~ 2 1/2 minutes is the list of mods he is using in that series)