Gatherer text on Repeated Reverberation - similar effect to Complete the Circuit... If you cast one Repeated Reverberation after another, you'll copy the second Repeated Reverberation twice. Each resolves, creating three delayed triggered abilities. The next spell you cast or loyalty ability you activate after that will be copied six times. If that spell is also a Repeated Reverberation, the following spell or ability will be copied fourteen times. A fourth Repeated Reverberation will copy the next spell or ability thirty times. Reverberations repeated beyond that shall be left as an exercise for the reader.
7 copies is correct. The first instance copies the 2nd one twice.Therefore the 2nd one is cast 3 times ( 1 original and 2 copies) and each instance will copy the next spell twice. 2x3 = 6 copies. 1+6 = 7 instances of spell 2
@Razzle McFrazzle wrong - let's say you have two Complete The Circuits (CTC1 and CTC2) and Lightning Bolt, the spell you want to copy. When you play CTC1, your next spell is not Lightning Bolt, it's CTC2. So once you cast CTC2 it's copied twice, you get the effect of CTC2 three times for the next spell you cast, the Lightning Bolt. So you get two copies of lightning bolt for the first copy of CTC2, two copies of lightning bolt for the second copy of CTC2, two copies of lightning bolt for the uncopied CTC2, and the original lightning bolt. In total 7 lightning bolts for 21 damage.
1:10 Seed of Hope is a weird one because it wants you to have only permanents in your deck, but it itself is not a permanent. If it didn't have the permanent restriction, it would be Ponder-level powerful. But it forces that deckbuilding restriction, and you always have the risk of hitting another Seed of Hope if you're running a playset of them.
So maybe as a one of it could be okay? Or maybe you're running it purely for the mill and you don't even care what you're hitting, but then there's other ways to do that
Seed of hope reads like a modern card. (Or even older formats...) Since most modern decks start by cracking their fetch you will always have a target and you won't be missing land drops. It's not exactly ramp so you'll probably rather play this in decks that are looking for some specific permanents, need to recycle a permanent if removed or straight up graveyard decks.
Maybe one of the worst and least-insightful Crack-a-Packs ever. Basically no meaningful card commentary, very little discussion, just an insanely brisk run through a pack with a bad guest.
2 out of 10 men have trouble emerging their woodwurm. If you are worried about your woodwurm, see your doctor for help. You are not alone.
Gatherer text on Repeated Reverberation - similar effect to Complete the Circuit...
If you cast one Repeated Reverberation after another, you'll copy the second Repeated Reverberation twice. Each resolves, creating three delayed triggered abilities. The next spell you cast or loyalty ability you activate after that will be copied six times. If that spell is also a Repeated Reverberation, the following spell or ability will be copied fourteen times. A fourth Repeated Reverberation will copy the next spell or ability thirty times. Reverberations repeated beyond that shall be left as an exercise for the reader.
That last sentence gave me physics textbook PTSD reactions
you can stop at the second copy and drop a stoke the flames for on theme stuff and 24 damage
2:06 I mean, as someone who owns a Zada EDH deck, I do look over the monored instants/sorceries each set to see if she gets new toys...
"Pure gambling."
---CGB, cracking open a collector's booster
It's good to see grimgrin grin again
5:29 You would copy the spell 6 times leaving you with a total of 7 of that spell right?
This is like one of those facebook math questions
its 4 copies + original. first complete the circuit copies the second twice, then each one copies the next spell twice. 2x2=4.
7 copies is correct. The first instance copies the 2nd one twice.Therefore the 2nd one is cast 3 times ( 1 original and 2 copies) and each instance will copy the next spell twice. 2x3 = 6 copies. 1+6 = 7 instances of spell 2
@@andrewmcclean823 Wording clarification: you have 7 of the card on the stack, the original plus 6 copies, not 7 “copies”. But you are correct.
@Razzle McFrazzle wrong - let's say you have two Complete The Circuits (CTC1 and CTC2) and Lightning Bolt, the spell you want to copy. When you play CTC1, your next spell is not Lightning Bolt, it's CTC2. So once you cast CTC2 it's copied twice, you get the effect of CTC2 three times for the next spell you cast, the Lightning Bolt. So you get two copies of lightning bolt for the first copy of CTC2, two copies of lightning bolt for the second copy of CTC2, two copies of lightning bolt for the uncopied CTC2, and the original lightning bolt. In total 7 lightning bolts for 21 damage.
@@teusz16 Right i forgot about the original cast of the second CTC. This is why i dont play spell slinger decks xD
OMG THE COMBO I DIDNT KNOW I NEEDED 😱
Your 2nd Complete the Circuit resolves three times.
So won't your next spell be copied six times?
Yes.
1:10 Seed of Hope is a weird one because it wants you to have only permanents in your deck, but it itself is not a permanent. If it didn't have the permanent restriction, it would be Ponder-level powerful. But it forces that deckbuilding restriction, and you always have the risk of hitting another Seed of Hope if you're running a playset of them.
So maybe as a one of it could be okay? Or maybe you're running it purely for the mill and you don't even care what you're hitting, but then there's other ways to do that
I've missed Graham's Crack a Pack and his wonderful jokes. Grahams jokes are the best :)
The first instance of flash lets you cast your sorcery at instant speed, the second one at interrupt speed and the third one at mana source speed. 🤭
Last level of that puts your sorceries and instants at Split Second speed 😂
Isn't Seed of Hope just a green Consider/Opt? Probably not quite as good since you dont get to choose as much, but still
You can only hit permanents, so it isn't consistent
There's a Limp Bizkit joke somewhere in that Emergent Woodwurm.
I'm pretty sure CGB has a self-portrait in his attic that's aging year after year
Best series returns! 🎉🎉🎉
ok i didn't care for the 'not reading the card out loud' aspect of this video. come on.
Seed of hope reads like a modern card. (Or even older formats...) Since most modern decks start by cracking their fetch you will always have a target and you won't be missing land drops. It's not exactly ramp so you'll probably rather play this in decks that are looking for some specific permanents, need to recycle a permanent if removed or straight up graveyard decks.
Would "Complete the circuit" go well in a Locust God deck ? I think so..
Great guest - love cgb and lrrmtg!
I showed you my Emergent Woodwurm, why haven't you responded?
Man, he is Cool
Maybe one of the worst and least-insightful Crack-a-Packs ever. Basically no meaningful card commentary, very little discussion, just an insanely brisk run through a pack with a bad guest.