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Pack UVs In Multi Tile UDIM For High Quality Texture
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- เผยแพร่เมื่อ 16 ส.ค. 2024
- Let's pack the uv in multi tile for better texturing. This is my usual uv tile workflow. Let's watch the video. And tell me your work flow in the comment below. Let's share and let's learn together.
Tags:
pack uv, how to pack uv, best way to pack uv, uv in 3ds max, multi tile uv, udim, udim uv, multiple uvs, 2 udim, best uv pack in 3ds max, high quality uv layout,
My god. What a good thing to know. Thanks alot
SAVE MY LIFE 👍👍👍👍👍👍
Thank you so much for the detailed explanation, you've spared me some serious headaches! Brilliant.
good to hear
Consice, to the point, easy to follow. Great work!
Mfw I'm using Max for 4 years and now I'm learning about Non Convex option. I always used UVPackmaster 2 for this but this seems far more straight forward than hand packing UV island to keep texel density for environment scene.
this really saves time. useful one
So the half checker size will be the same as the other one with this method?
and about the uv margin. can we define clusters distance from margin like padding option?
Usually the resolution during packing defines that
how do you export this into substance, because when i do that the UV come in really mixed and messed up for some reason
may be u forgot to check "Use UV tile workflow" checkbox in painter while creating new project.
@@zarus.m9925 yes I didn't check that
@@itsmagicpanda that must solve the problem then