Here's a couple of things about The Forgotten City I think are also worth mentioning: The theme of building upon the knowledge of those that came before is especially clever when you realise that's what the gameplay is; you learn more with every loop to eventually live the perfect day and break the cycle. Also the "Karen is Charon" twist is a piece of pure writing genius. Making you remember a nothing character's name because of a joke, only to slap you in the face with it later if you haven't worked out you're in the underworld yet.
Yes! the implication being we as human beings just havent worket out all our issues *yet*. But so long as we keep trying - we will get there eventually
I don’t think the “Karen” thing is particularly subtle though, I think you’re supposed to pick up on it if you know about Charon and the River Styx. I didn’t know anything about The Forgotten City when I first played and assumed she was the ferryman immediately, but having recently played a few games involving the River Styx/Stygian city, I was already primed for it
i played the original mod years ago and it's by far my favorite video game mod ever. i can't even begin to tell you how excited i was when i saw on the front page of steam that it got it's own standalone game release. i bought it immediately and was completely blown away, i have no idea how they managed to take the skyrim mod and turn it into something even better but they did and it's incredible
It's funny, when I played the mod, I had no idea that there was a time loop mechanic. I actually thought it was an addition in the game at first, and only after I had played the game did I learn it was in the mod too. That's one area that I think the game massively improves on the mod. Unlike the game, where the election triggers a reset, in the mod there's nothing to force breaking of the dwarves' law. So if you played like me, too scared to mess things up to try anything that might be considered as a sin, you can get to an ending without ever even knowing there's a time loop.
Same. I kinda figured there would be a time loop, but I managed to get to the second best ending without triggering one. I feel kinda proud of myself 😅
This mod combined with clockwork Manor really or some of the greatest mods I played in Skyrim especially in combination. I got immensely immersed in the role play and even considered writing a fanfiction about it because of how much I was engrossed in it.
Love Clockwork Castle, it's easily my favorite player home. Wished that the horror aspect went beyond the opening act, the dwarven city wasn't so barren, or that the Dragon priest mask stands were fixed. Does so much right yet leaves you yearning for more.
I freaking loved the standalone game. Playing it helped me immensely through a long depressive episode. Very fascinated about the original mod project. Thanks for covering it!
Yo I just watched the Jacob Geller video on this yesterday Edit: This is a different perspective on it and that's fuckin awesome. I love seeing different takes on different aspects of certain things. Jacob Geller focused more on the city itself and the golden statues and all of that. Awesome!
From a gameplay aspect, the biggest improvement is that time flows on its own in the full game version. In the mod, nothing actually happens until you trigger the respective event but in the game, the event happens at a set time. This means the Golden Rule will be broken eventually by someone regardless of your involvement. This in turn means that the time reset mechanic comes into play a lot more. In the mod, you could leisurely explore everything at your pace. In the game, you incentivised learn what you can and make minor optimisations in problem solving.
Got recommended the Enderal video and ended up watching it and a few others in full, really like what you do, keep it up! I loved the Forgotten City mod, played it a bunch of times through my Skyrim playthroughs, but haven't gotten around to the standalone yet, but I should!
I also think that the reason behind your content is that no one does mod analysis to the depth of actual videogame critique, which is a shame because there’s barely even a wiki for fallout mods, there’s no secondary sources for these stories
Found your channel recently by complete accident and although I don't have a PC to play these mods (I am still invested in fallout and skyrim enough to be interested in them) listening to you talk (for some videos that I personally prefer) at great length about it is really compelling and great content. I imagine it's a pain in the ass making a lengthy hour long (or more) video, but they're so interesting to me and I hope to see more in the future. Although fallout 4 is in no way the best in the series would love to see your take on the Sim Settlements 2 mod, and when they finally get around to it. Fallout London.
Another great video! I did not know this Project was turned into an actual game, that's honestly a huge inspiration for those of us who wish to follow in those steps. Thanks again for covering these types of project! Always looking forward to what you'll talk about next 👍 🎉
I think it benefits a lot from being a standalone game in the sense that the very narrative structure of the mod does not fit well into the bethesda game studios experience we've come to expect. I have a lot of friends who encountered this mod and similar within a larger modpack and really hated the fact that you're stuck in it, unable to go do all the other things in the game until you resolve its quests. When I played the mod I was also frustrated, but I just used the console to free myself from it until I was ready to do each part at my own pace, and I did enjoy it anyway, but they have an unwavering resentment for it as a result. Having also played the standalone game, free from that baggage it becomes much nicer.
Yeah, I don't get why people add it to general mod packs. It's basically a game, and should be treated as such. When I played it, I just used a copy of my main save and used it exclusively for this mod.
Have only just started the video, but when I went to replay Skyrim recently (as I wanted to do modding correctly for once aka not manually downloading everything), this was one of the mods I had downloaded, as I was curious about the Legacy of the Dragonborn mod + its patches. That playthrough hasn't gone super far due to general fatigue, but this and clockwork castle were two of the mods I've completed. I really did like this mod (even if I liked Clockwork better due to my love for that architectural style, horror, and (after playing it) an interest in ES lore I haven't bothered realizing yet), and I can't wait to see your breakdown of it! Watched some of your Fallout New Vegas stuff and am excited to start looking at this plus your other content! Edit: I also had NO idea this was a game till I looked it up after finishing it to find anything I may have missed lol
"Can you tell a lead developer was a lawyer before getting into game development..." Got an honest to God belly laughed from that!! Great content man: You sir have yourself a new fan
Personally I'm very happy that you review mods. Game reviews are a dime a dozen, but analytical reviews on player added content for games? Very rare, and always exciting to see
Forgotten city is so good I played the game knowing it's history as a skyrim mod but not actually playing the mod itself so its super uncanny seeing memorable bits of the game done in the skyrim engine
i don't know if you played it, but there's this skyrim mod called "Beyond Reach" from like 2014 that always stucked with me. it was until a couple of months that i reinstalled skyrim and played it again that i notice that its was quoting marx and the central conflict was a mixed between elder scrolls lore, the history of the reach and class struggle. i've never expected that from a skyrim mod it would be really cool if you could check it out.
I enjoyed this game so much! I remember playing and getting all of the endings, the dialog and the story were so interesting to me that I knew I couldn't play anything else until I finish this game
Damn, I should have referenced this mod as an example in my latest writing on how law and literature's ideas could be used by modern students, eh whatever it still was a well graded paper.
talking about skyrim mods, neat. By the way check out Fourville for Fallout 4 Also if you are planning to do more Skyrim mods, I suppose Legacy of the Dragonborn is one thing, and plenty of Follower's mods like Inigo, Lucien, and Mrissi But with the many MANY mods still there to talk bout...might be a while.
Bro Kant did NOT say slavery was ok, or that misleading or tricking you into a unfair exchange is ok. He said moral rules should be based on rational principles that you (as a rational agent) would want everyone to adhere to, treating people as intrinsically valuable ends-in-themselves. When the lady tricks those two people into accepting 30 years of slavery, she broke Kant's moral laws because she did mislead them (denying them the autonomy to make their own rational decisions) and also, like, slavery is clearly not treating people as ends-in-themselves. Kant didn't endorse static moral laws (much less laws which would have allowed slavery), he endorsed static moral PRINCIPLES, and we have to apply those principles to whatever situation we are using our rational agency to the best of our ability.
Hey man I just wanted to say that if you do want to do some more games, I’d love to know your thoughts on disco Elysium. The Starfield video could also be interesting.
Kantian ethics has very little to do with “static moral laws” in the sense you’re implying-i.e., in terms of outright prohibitions on actions, or laws in a more general sense. I can see how one might get to that conclusion if all they’ve read is the Groundwork for a survey ethics course, though. There is a single moral requirement in Kantian ethics and that is to act with duty as your primary incentive for action.
I dont really get it, i played it in Skyrim, you just shoot the jarl and thats it..... Initially lost later dead guy saved. Theres a dwemer in the basement guarding uranium, idk why. Dont really care. The loot is ass. Wasnt really worth it imo
I personally feel forgotten city is overrated, not bad but people say it's one of the greatest things ever made or near flawless but like frankly both versions have pretty contrived and annoying shit. Especially when it comes to writing cliches and really weird parts that make the gameplay side feel under baked.
As an archeology major, The Forgotten City and The Forgotten City were very interesting for me
As an both dwemer and roman, The Forgotten City and The Forgotten City were very interesting for me
Personally I never really got the hype for The Forgotten City, but after I played The Forgotten City I finally understood!
bro studies history
It's always good to see a game (or mod) whose philosophical depth goes deeper than "Dorm Stoner"
Here's a couple of things about The Forgotten City I think are also worth mentioning:
The theme of building upon the knowledge of those that came before is especially clever when you realise that's what the gameplay is; you learn more with every loop to eventually live the perfect day and break the cycle.
Also the "Karen is Charon" twist is a piece of pure writing genius. Making you remember a nothing character's name because of a joke, only to slap you in the face with it later if you haven't worked out you're in the underworld yet.
Yes! the implication being we as human beings just havent worket out all our issues *yet*.
But so long as we keep trying - we will get there eventually
It's also funny because it's what the game itself is; building on the mod.
I don’t think the “Karen” thing is particularly subtle though, I think you’re supposed to pick up on it if you know about Charon and the River Styx.
I didn’t know anything about The Forgotten City when I first played and assumed she was the ferryman immediately, but having recently played a few games involving the River Styx/Stygian city, I was already primed for it
i played the original mod years ago and it's by far my favorite video game mod ever. i can't even begin to tell you how excited i was when i saw on the front page of steam that it got it's own standalone game release. i bought it immediately and was completely blown away, i have no idea how they managed to take the skyrim mod and turn it into something even better but they did and it's incredible
It's funny, when I played the mod, I had no idea that there was a time loop mechanic. I actually thought it was an addition in the game at first, and only after I had played the game did I learn it was in the mod too. That's one area that I think the game massively improves on the mod. Unlike the game, where the election triggers a reset, in the mod there's nothing to force breaking of the dwarves' law. So if you played like me, too scared to mess things up to try anything that might be considered as a sin, you can get to an ending without ever even knowing there's a time loop.
Same. I kinda figured there would be a time loop, but I managed to get to the second best ending without triggering one. I feel kinda proud of myself 😅
This mod combined with clockwork Manor really or some of the greatest mods I played in Skyrim especially in combination.
I got immensely immersed in the role play and even considered writing a fanfiction about it because of how much I was engrossed in it.
Love Clockwork Castle, it's easily my favorite player home. Wished that the horror aspect went beyond the opening act, the dwarven city wasn't so barren, or that the Dragon priest mask stands were fixed. Does so much right yet leaves you yearning for more.
I totally agree. Its easily one of the best quest/player home mods ever made.
Clockwork is pure gold and so is Forgotten City
I am also a deeply philosophical Skyrim mod but not a Skyrim mod
obtain realism
how deeply?
I also like to live philosophically
I freaking loved the standalone game. Playing it helped me immensely through a long depressive episode. Very fascinated about the original mod project. Thanks for covering it!
Hope you’re okay now bro ❤
Glad your feeling better 😊
Yo I just watched the Jacob Geller video on this yesterday
Edit: This is a different perspective on it and that's fuckin awesome. I love seeing different takes on different aspects of certain things. Jacob Geller focused more on the city itself and the golden statues and all of that. Awesome!
0:15 I actually know you as the Fallout: Equestria Review guy.
From a gameplay aspect, the biggest improvement is that time flows on its own in the full game version. In the mod, nothing actually happens until you trigger the respective event but in the game, the event happens at a set time. This means the Golden Rule will be broken eventually by someone regardless of your involvement. This in turn means that the time reset mechanic comes into play a lot more. In the mod, you could leisurely explore everything at your pace. In the game, you incentivised learn what you can and make minor optimisations in problem solving.
Got recommended the Enderal video and ended up watching it and a few others in full, really like what you do, keep it up! I loved the Forgotten City mod, played it a bunch of times through my Skyrim playthroughs, but haven't gotten around to the standalone yet, but I should!
I also think that the reason behind your content is that no one does mod analysis to the depth of actual videogame critique, which is a shame because there’s barely even a wiki for fallout mods, there’s no secondary sources for these stories
Found your channel recently by complete accident and although I don't have a PC to play these mods (I am still invested in fallout and skyrim enough to be interested in them) listening to you talk (for some videos that I personally prefer) at great length about it is really compelling and great content. I imagine it's a pain in the ass making a lengthy hour long (or more) video, but they're so interesting to me and I hope to see more in the future.
Although fallout 4 is in no way the best in the series would love to see your take on the Sim Settlements 2 mod, and when they finally get around to it. Fallout London.
Another great video! I did not know this Project was turned into an actual game, that's honestly a huge inspiration for those of us who wish to follow in those steps. Thanks again for covering these types of project! Always looking forward to what you'll talk about next 👍 🎉
Dude I love you, keep doing Mod videos cause we really need more of these and there aren't enough, not for every Mod you cover.
I think it benefits a lot from being a standalone game in the sense that the very narrative structure of the mod does not fit well into the bethesda game studios experience we've come to expect. I have a lot of friends who encountered this mod and similar within a larger modpack and really hated the fact that you're stuck in it, unable to go do all the other things in the game until you resolve its quests. When I played the mod I was also frustrated, but I just used the console to free myself from it until I was ready to do each part at my own pace, and I did enjoy it anyway, but they have an unwavering resentment for it as a result. Having also played the standalone game, free from that baggage it becomes much nicer.
Yeah, I don't get why people add it to general mod packs. It's basically a game, and should be treated as such. When I played it, I just used a copy of my main save and used it exclusively for this mod.
Personally I prefer The Forgotten City compared to The Forgotten City
That's certainly a controversial opinion 😬
Have only just started the video, but when I went to replay Skyrim recently (as I wanted to do modding correctly for once aka not manually downloading everything), this was one of the mods I had downloaded, as I was curious about the Legacy of the Dragonborn mod + its patches. That playthrough hasn't gone super far due to general fatigue, but this and clockwork castle were two of the mods I've completed. I really did like this mod (even if I liked Clockwork better due to my love for that architectural style, horror, and (after playing it) an interest in ES lore I haven't bothered realizing yet), and I can't wait to see your breakdown of it! Watched some of your Fallout New Vegas stuff and am excited to start looking at this plus your other content!
Edit: I also had NO idea this was a game till I looked it up after finishing it to find anything I may have missed lol
One of my favorite channels rn. Thank you for the new video king
"Can you tell a lead developer was a lawyer before getting into game development..." Got an honest to God belly laughed from that!!
Great content man: You sir have yourself a new fan
always brings a smile to my face seeing you upload
I loved this mod it inspired me to learn modding
I love how sometimes you don’t need to be an expert to tell something is special. There’s just something extra there
Personally I'm very happy that you review mods. Game reviews are a dime a dozen, but analytical reviews on player added content for games? Very rare, and always exciting to see
COME BACK RAMBLE PLSS
8:20 that’s a damn good line
Forgotten city is so good
I played the game knowing it's history as a skyrim mod but not actually playing the mod itself so its super uncanny seeing memorable bits of the game done in the skyrim engine
Kant was really kinda a Kunt, wasn’t he?
Babe, new Ramblelime just dropped, wake up
i don't know if you played it, but there's this skyrim mod called "Beyond Reach" from like 2014 that always stucked with me. it was until a couple of months that i reinstalled skyrim and played it again that i notice that its was quoting marx and the central conflict was a mixed between elder scrolls lore, the history of the reach and class struggle. i've never expected that from a skyrim mod it would be really cool if you could check it out.
I enjoyed this game so much! I remember playing and getting all of the endings, the dialog and the story were so interesting to me that I knew I couldn't play anything else until I finish this game
Damn, I should have referenced this mod as an example in my latest writing on how law and literature's ideas could be used by modern students, eh whatever it still was a well graded paper.
13:36 no Benny pic?
I just found your channel, was watching your frontier vid and then I just saw you uploaded. Just subscribed
I really enjoyed your analysis! Thanks for sharing
Please make a serious video on Fallout Equestria: Project Horizon.
Wake up babe new Ramblime just dropped
making a petition to get ramblelime more subscribers
Enderall next.
Nah, lets get a commision together and crowdfund modders for ES6
they did an enderall video before this one
I would love to see a video about the Maids mod in Skyrim
talking about skyrim mods, neat. By the way check out Fourville for Fallout 4
Also if you are planning to do more Skyrim mods, I suppose Legacy of the Dragonborn is one thing, and plenty of Follower's mods like Inigo, Lucien, and Mrissi
But with the many MANY mods still there to talk bout...might be a while.
Great video bud, keep it up!
Bro Kant did NOT say slavery was ok, or that misleading or tricking you into a unfair exchange is ok. He said moral rules should be based on rational principles that you (as a rational agent) would want everyone to adhere to, treating people as intrinsically valuable ends-in-themselves. When the lady tricks those two people into accepting 30 years of slavery, she broke Kant's moral laws because she did mislead them (denying them the autonomy to make their own rational decisions) and also, like, slavery is clearly not treating people as ends-in-themselves.
Kant didn't endorse static moral laws (much less laws which would have allowed slavery), he endorsed static moral PRINCIPLES, and we have to apply those principles to whatever situation we are using our rational agency to the best of our ability.
WHERE. DID. YOU. GO!
Both the mod and the game are fascinating
Any plans to cover Fallout: Frost?
If I ever get gud enough to beat it
....
Don't hold your breath for anything soon
Hey man I just wanted to say that if you do want to do some more games, I’d love to know your thoughts on disco Elysium. The Starfield video could also be interesting.
I'll be honest? I found this mod to be overhyped
Kantian ethics has very little to do with “static moral laws” in the sense you’re implying-i.e., in terms of outright prohibitions on actions, or laws in a more general sense. I can see how one might get to that conclusion if all they’ve read is the Groundwork for a survey ethics course, though.
There is a single moral requirement in Kantian ethics and that is to act with duty as your primary incentive for action.
Somebody ring the Dinkster?
Hands down best mod and quest ever
Another banger video sir lime
𝐉𝐄𝐒𝐔𝐒 IS perfect.
i am coming for you Immanuell
Love your content, mod Guy!
New upload!!
Oh it's new
I dont really get it, i played it in Skyrim, you just shoot the jarl and thats it..... Initially lost later dead guy saved. Theres a dwemer in the basement guarding uranium, idk why. Dont really care. The loot is ass. Wasnt really worth it imo
Good grief man😮😮😮
I personally feel forgotten city is overrated, not bad but people say it's one of the greatest things ever made or near flawless but like frankly both versions have pretty contrived and annoying shit. Especially when it comes to writing cliches and really weird parts that make the gameplay side feel under baked.
The mod author is a scumbag. Trying to heglelian dialetics me with liberalism. But I shouldn't expect more from a lawyer