I really like the varied ways in which worker placement is used, placing and saving workers strategically can really save a round, and the way it's balanced by the feeding mechanic.
The many different tracks in this game are very intriguing. Being new to heavier type games, I haven’t played a game that you had to manage so many different tracks. Kinda seems overwhelming, but also exciting at the same time. Thanks for doing these setup/overview videos and doing awesome giveaways of these great games!
I’m the same. Since Dune imperium, I have really enjoyed multi use cards. And Boy does this game have multi use cards. The thing that I think you would like is that every round you have to discard one to two of your cards that you can no longer use during your turns. It does come with an ongoing effect, but the decision on which card to discard makes it very interesting
I believe you’re talking about the altar track. The altar track requires your attention for the entire game because every round you’ll be judged bybthe prophets if you’re not far enough along, and it is also a tiebreaker. Whoever’s furthest along, the altar track always wins the tiebreaker. good choice.
Congratulations @doc_adam you have won a free copy of Ezra and Nehemiah. Please respond to this message and I will get you set up. You have 48hrs. Have a great day.
I love chaining combos. Gives off so much dopamine when you just get rewards on top of rewards off one action. This game actually reminds me a lot of Hadrian's Wall but with better variety just based on the possible board setups.
I want to play Hadrian‘s Wall so bad. I know the Anarchy is about to come out on Kickstarter. Are you going to back it?. From what I have heard it is Hadrian’s Wall, spiritual successor.
@@TableTheGame Oh I forgot all about it actually haha. Hmmmm I don't actually know too much about it though. I'll have to take a look at how it differs from Hadrian's Wall.
Chaining and combo ia definitely the most interesting mechanism. Overall, very heavy game and seems like a steep learning curve. Feels like one of those that you need to play a test game to get your head around it
that’s how I played my first game. I wasn’t really concerned about winning just understanding the game. Maybe that’s why I lost 😆 But for more difficult game, it is extremely intuitive and not hard to remember the rules.
Multi-use cards would be my favorite mechanic. One of the best examples is Rove from Button Shy Games. Each card uses the front and back sides and the expansions for it just adds sooooo much variety in a small card game.
That’s cool. I hadn’t heard of Rove before. I see there’s a lot of expansions. Is there a particular way you like to play it with certain expansions or just the base? Thanks for your comment
I remember where I’ve seen button shy games. They make really cool solo card games in a small fold out pouch. I really want to play some of those games
@@TableTheGame I fell in love with Rove just playing the base. After getting all the expansions, it hard to go back to base just thanks to the variety and additional challenge with VERY little additional rules.
Love your setup videos, they are always clear and easy to follow. I think the combos are something that I will enjoy, reminds me somewhat of the White Castle. But I have also come to really like multi-use cards, so I am looking forward to those as well.
I really appreciate the feedback. A lot of the video stuff is new to me. I'm with you, multi-use cards are really cool and this game’s cards have a lot of different uses which makes the decisions for these cards ao important.
@@TableTheGame Ya I think Revive was the first to really get me excited for the multi-use cards. Then a couple games since have really made me enjoy it more.
yeah, I want to play Hadrian‘s wall. A lot of people seem to really like it. I heard Anarchy is like it’s spiritual successor. Have you heard anything about Anarchy
I get scared looking at a game like this but it definitely looks really fun. Just need to find a few people who are happy to invest some time to understand the game with me. I do like a game with resources, victory points and worker placement
I like the overall theme of the game but with mechanics, I’m always a fan of replayability. The scroll tiles and varieties in the different combinations you can have seem to allow for lots of replayability and figuring out which combos are best.
You are the only one so far to mention the scroll tiles. They are very similar to monastery tiles on Castles of Burgundy and sometimes like building tiles on Castles of Burgundy. They either give you an immediate effect or they change some rules for the rest of the game for you only. I guess because I love Castles of Burgundy I love this part of the game. thanks for watching and I really appreciate your comment
Chaining & combos? I think a lot of the interesting decisions will come from trying to get all the things you want and building for bigger plays in an area.
I like how the worker cards need to be converted to scoring cards, and you have to debate whether or not its worth sacrificing the banners and trading for a small permanent banner and points!
Thanks for watching and subscribing. If you have any feedback or recommendations, I would love to hear about it. Also, there is EandN unboxing video that is part of this giveaway.
Love multi use cards... I am never the best at this as I always want to save a card for something else when I would be better to use it sooner... Kinda like items in old school Final Fantasy games... Always saved that elixir and never used them
You would have a hard time with this one. After each round you have to discard a card from your hand (2 cards on round 2), this does give you an on going ability, but you loose other abilities the card offers. It is a tough decision.
Hey Autter😀 I did not play after setting up the game, I did that for the video. But at game night last week we played and I came in third place (out of 4)sadly. This game starts off slow and ramps up in round two and three. But I wasn’t really able to ramp up until round three which messed me up. Im not as good with chaining and combos because Im to hasty with decisions .
I really like the varied ways in which worker placement is used, placing and saving workers strategically can really save a round, and the way it's balanced by the feeding mechanic.
Yeah, Garphill games are masters at workplacement. It is one of my favorite mechanisms
The many different tracks in this game are very intriguing. Being new to heavier type games, I haven’t played a game that you had to manage so many different tracks. Kinda seems overwhelming, but also exciting at the same time.
Thanks for doing these setup/overview videos and doing awesome giveaways of these great games!
Just jump in 😆
I really like the wall cards are managed, moreover the game is overall SO MUCH thematic, i love it!
If you like that, there is so much more to the game then what I spoke about.
Favorite mechanism is definitely the banner system. Love the feeling of actions getting stronger!
Yeah, it builds and builds. Super cool
I would have to say the chaining and combos looks the most intriguing!
I love it. Trying to find the right thing to do to maximize your turn
Very complex game with alot going on and I love it!! Chaining and combo keeps you thinking and thats what I like about this kind of game
I realized playing tnis game that I need to get better at chaining/ combos. I act to hastily at these games 😀 appreciate your thoughts
Awesome video Will! The components in this game look super high quality with amazing artwork! Love chaining, combos and worker placement! 👏😺
Thanks. I learn so much about peoples taste with these questions. Most people that have responded love chaining, and combos in games.
appreciate you
I think chaining and combos is my favorite mechanic! There is a lot going on!
The combos are the most important part for winning the game. Sad to say that’s the part I struggled with.😆
Fav mechanic: I'm a sucker for multi-use cards. They really make for interesting choices.
I’m the same. Since Dune imperium, I have really enjoyed multi use cards. And Boy does this game have multi use cards. The thing that I think you would like is that every round you have to discard one to two of your cards that you can no longer use during your turns. It does come with an ongoing effect, but the decision on which card to discard makes it very interesting
The chasing mechanism, thanks for the giveaway!
I believe you’re talking about the altar track. The altar track requires your attention for the entire game because every round you’ll be judged bybthe prophets if you’re not far enough along, and it is also a tiebreaker. Whoever’s furthest along, the altar track always wins the tiebreaker. good choice.
Congratulations @doc_adam you have won a free copy of Ezra and Nehemiah. Please respond to this message and I will get you set up. You have 48hrs. Have a great day.
@@TableTheGame AMAZING! Thank you, so much. Let me know what details you need and email etc to contact you.
@doc_adam please send me a email to
Tablethegame1@gmail.com
Name and address you would like the game sent to
@@TableTheGame thanks, I can't wait to play
I love combos!
It’s so satisfying
I love chaining combos. Gives off so much dopamine when you just get rewards on top of rewards off one action. This game actually reminds me a lot of Hadrian's Wall but with better variety just based on the possible board setups.
I want to play Hadrian‘s Wall so bad. I know the Anarchy is about to come out on Kickstarter. Are you going to back it?. From what I have heard it is Hadrian’s Wall, spiritual successor.
@@TableTheGame Oh I forgot all about it actually haha. Hmmmm I don't actually know too much about it though. I'll have to take a look at how it differs from Hadrian's Wall.
Chaining and combo ia definitely the most interesting mechanism. Overall, very heavy game and seems like a steep learning curve. Feels like one of those that you need to play a test game to get your head around it
that’s how I played my first game. I wasn’t really concerned about winning just understanding the game. Maybe that’s why I lost 😆
But for more difficult game, it is extremely intuitive and not hard to remember the rules.
Multi-use cards would be my favorite mechanic. One of the best examples is Rove from Button Shy Games. Each card uses the front and back sides and the expansions for it just adds sooooo much variety in a small card game.
That’s cool. I hadn’t heard of Rove before. I see there’s a lot of expansions. Is there a particular way you like to play it with certain expansions or just the base?
Thanks for your comment
I remember where I’ve seen button shy games. They make really cool solo card games in a small fold out pouch. I really want to play some of those games
@@TableTheGame I fell in love with Rove just playing the base. After getting all the expansions, it hard to go back to base just thanks to the variety and additional challenge with VERY little additional rules.
Love your setup videos, they are always clear and easy to follow. I think the combos are something that I will enjoy, reminds me somewhat of the White Castle. But I have also come to really like multi-use cards, so I am looking forward to those as well.
I really appreciate the feedback. A lot of the video stuff is new to me. I'm with you, multi-use cards are really cool and this game’s cards have a lot of different uses which makes the decisions for these cards ao important.
@@TableTheGame Ya I think Revive was the first to really get me excited for the multi-use cards. Then a couple games since have really made me enjoy it more.
This game somehow reminds me of hadrians wall. I do like worker placement games ❤
yeah, I want to play Hadrian‘s wall. A lot of people seem to really like it. I heard Anarchy is like it’s spiritual successor. Have you heard anything about Anarchy
I get scared looking at a game like this but it definitely looks really fun. Just need to find a few people who are happy to invest some time to understand the game with me. I do like a game with resources, victory points and worker placement
You have to have the right group, but this game has it all, resources, VP, and worker placement. You'll like it
.
I like the overall theme of the game but with mechanics, I’m always a fan of replayability. The scroll tiles and varieties in the different combinations you can have seem to allow for lots of replayability and figuring out which combos are best.
You are the only one so far to mention the scroll tiles. They are very similar to monastery tiles on Castles of Burgundy and sometimes like building tiles on Castles of Burgundy. They either give you an immediate effect or they change some rules for the rest of the game for you only. I guess because I love Castles of Burgundy I love this part of the game.
thanks for watching and I really appreciate your comment
Chaining & combos? I think a lot of the interesting decisions will come from trying to get all the things you want and building for bigger plays in an area.
I agree, I struggle to maximize though 😆
I like how the worker cards need to be converted to scoring cards, and you have to debate whether or not its worth sacrificing the banners and trading for a small permanent banner and points!
To me that was the hardest decision in the game. They mentioned it in the rules and I was like how hard could that be 😂
Thanks for watching and subscribing. If you have any feedback or recommendations, I would love to hear about it. Also, there is EandN unboxing video that is part of this giveaway.
Love multi use cards... I am never the best at this as I always want to save a card for something else when I would be better to use it sooner... Kinda like items in old school Final Fantasy games... Always saved that elixir and never used them
You would have a hard time with this one. After each round you have to discard a card from your hand (2 cards on round 2), this does give you an on going ability, but you loose other abilities the card offers. It is a tough decision.
Whoa, set up was alot!
Did you end up playing the whole game after doing the setup and bit o'rules? If so, who won??
Hey Autter😀 I did not play after setting up the game, I did that for the video. But at game night last week we played and I came in third place (out of 4)sadly. This game starts off slow and ramps up in round two and three. But I wasn’t really able to ramp up until round three which messed me up. Im not as good with chaining and combos because Im to hasty with decisions .