How to Model, Light, Texture, Bake & Rig eyes in Blender
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- เผยแพร่เมื่อ 11 ก.ย. 2024
- Get the Eye Designer here! gum.co/oYbu
Timestamps:
Modelling - 0:37
Lighting - 3:27
Texturing - 5:35
Baking - 16:22
Rigging - 18:33
Pixar HDRI: goo.gl/iyLQ5J
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Me: Please, no more nodes.
Danny: but wait we can still add one more node to make it better
So true! XD
Since you're asking about things you could add. Add a lattice to each eye, that way you can deform them and it will keep it's shape as you move the bone controls around. For realistic models this won't be useful, but for cartoon characters it's pretty much essential that the eyes are able to deform. In animation it can be used to make the eyes pop out or have one get big and the other small, or make them oval, and so on. And it's very useful to get rid of the "bug eye effect" that you often get on cartoon characters when their eyes are very large, by squashing the eyes to make them flatter. As far as I know a lattice is the only way this can be achieved while still maintaining full eye movement control.
Loved the trick with making the voronoi act like striations, that's very clever. Thanks for sharing.
Tip: Instead of deleting the image texture and adding the other texture, if you just add the texture first then press Ctrl+T on it it will do what you want and add the coordinates and mapping to it, no need to delete the image texture and hooking the other one up each time.
Thank you for this tutorial. I am working with Blender 2.81, so some areas required some digging to find the particular menu option, but it was a good lesson.
Great tutorial, it's helped me soo much. I just wanted to comment and say that I'm not sure if this was recorded before Blender 2.79 came out, but with the Principled BDSF if you plug it into where the Diffuse is supposed to go, turn down the roughness and put the transmission to 1, plugging in the color ramp to the transmission makes the eye nicely reflective and more glasslike. This helped me so I hope it helps someone else. Again, great tutorial. Thanks.
Hey Danny, do you have plans on tutorials about hair rendering to match with those beautiful eyes? :D
Hey! I haven't actually done any hair rendering in Blender yet but I think this is something I will look at really soon. I'm toying between hair and anatomy :) Either way, I will eventually :D
Oh, awesome! I really like how your tutorials are structured. Looking forward to it! :)
@@Synyster641 Seriously, not a accent tutorial instead which would give you a brighter future lol
Many many thanks for sharing this awesome knowledge. It's very kind of you. Probably the best tutorial ever on making beautifull eyes in Blender. You're a hero !
Wow. It seems analogy to other softwares using Blender, creates certainty and affirmation to use it more fluently. Fantastic tutorial on the rigging part as well.
When I apply the mirror, it deletes the iris/pupil on the right eye? What am I doing wrong??
Super awesome! Great job on the eye designer as well!
Thank you so much for this video! Best video i've seen on eye modelling and texturing :D
thanks! Glad you found it useful! :)
Holy balls!! Super detailed and fantastic!!
This is really useful! And the result is really good. I've just followed your method for texturing the eye in Blender 2.8 (using the EVEE renderer) and it worked out great (with a few tweaks...)
I'm really enjoying your Blender, sculpting and retopo tutorials. Even bought some of your bonus content and really happy I did.
Thank you for your quality work!
Hello! i did this same tutorial on cycles and when i try to render in eevee the cornea is very reflective so i can't see the iris, did you encounter this same issue?
great tutorial now i can make my eyes
One hill of a great tutorial
Wonderful
thanks
This was really good, thank you very much, as a blenderartist beginner i am an absolute nut head in the node editor so i wanna get the hang of it so thanks to you i might be able to get there a bit sooner
thank you very much for the tutorial, my PC only runs this version of blender and it's rare tutorials from old versions, so thank you very much
I didn't know you made Blender tutorials! Awesome stuff man!
wow this is the best tutorial by far!!! I am a beginner and this helps me so much. Thank you!
Happy it helped! :)
cool tutorial Danny :) I'd happily support you by buying the product but I'm a Maya user atm - if you ever get a similar setup ready for that package, I'll get it. Meanwhile, keep up the great work
im annoyed how much of blender you know already
😂😂 Honestly, most of the stuff I know I learned in Maya so in Blender I just need to figure out where the buttons are
yeah it is true. Was there something that Maya has that you couldnt find in Blender, and vice versa?
There was no node wrangler in maya, which I now find indispensable for rendering. Maya stomps Blender's UV tools.
I definitely favour Blender overall though
blender vs maya untill now you worked in both ?
Please Danny, can you make an update for Eevée of this wonderful tutorial? Because there are some things that doesn't work the same between cycles and Eevée.. Thanks if you can...
Excellent tutorial. Thank you! A litttttle fast for my n00b self... only took me about 4 hours to get through the 23 minutes. BUT, thanks to you, my balls look great.
Thanks man! Awesome stuff! Thanks for sharing!
amazing danny .. thanks for teaching
damn i love zbrush workflow but this looks much more useful because everything is in layers and customization, where zbrush is you get what you see only
awesome, this is so good! Thanks Danny!
This is Gold my friend
Hello Danny,thank you for the tutorial, could you please show us how you make the nice eye lashes like the ones in the thumbnail, I'm struggling to find a tutorial in youtube and Google.Thanks
you're always awesome my friend!
many thanks
Woow amazing tutorial !!
Things have changed in 2.9, could you do a updated tutorial as Veronoi has changed.
yeah, tried to do the voronoi but don't work :(
I did Voronoi with the settings 3D, Smooth F1, and Chebychev, then played around with the randomness. Not as nice looking as the tutorial’s but it worked okay.
Thank you so much for this great tutorial
great will really help when I start with my animation.
Awesome dude! Much thanks!
!
Baking the texture doesn't work for me. The image is all black even after removing the pupil
make sure you have the bake type set to diffuse, and only color to be selected. You can find bake type a little below the bake tab in the render tab.
legend work really I soo liked it
Good piece of knowledge 👍
can you update the tutorial? It starts to fall apart around the time you add in the voronoi texture due to the latest update. Very frustrating.
Nice information OvO great job 👍❤️💕👏its very useful
Great Video man, will you be doing a full character model series ?
Hey! can we hope there will be an update for this product for blender 3.0?
I can't tell if I am doing something wrong or the new Blender completely changed how this worked.
I'm having problems too. For some reason, it's not making the eyeball transparent.
@@thesparklezgirl5030 Try Changing Render Engine to Cycles
If you want to stick with Eevee, in the material properties setting, change the blend mode to alpha hashed, saw this in another comment and it helped.
if you can't find the "surface" setting during the lighting portion
make sure you're in Cycles render mode, instead of Blender Render mode.
Dude that's awesome. I'm so glad that you're finally into the blender stuff.
Well done, I feel this Tutorial Use Full for me u can be best tutorial artist, clear and clean, Thank You So much @Danny Mac
Published o
I was wondering if there are any x rotation to our eyes in real life. I know they look inwards just a little bit for focusing both on a point in space.
But do eyes orient upwards or downwards at all naturally, or is it's natural look straight horizontal? I see the optic nerve is towards the bottom back of the eyeball. But I'm guessing the eye looks forward completely parallel to the ground, but just wanted to know for sure.
When i rotate the shader in node mapping especially in y axis my texture is gone before rotation reaching front what is the cause of this? Help me
thanks you for the tutorial!!
*Thank You, Danny=)!*
I love this video
Ehy , nice tutorial as always. Is there a way to export the eye texture (not just iris) to use the model in zbrush ?
damn and all i did was uv a sphere and textured it in photoshop and was instantly done lol
holly balls...your tuts video is so helpfull
Wow, this is so detailed. Thank you!
i don't understand nothing, how did you select in circles and at 1:52 how did you did that ?
Thank you made this tutorial...^^
I have a problem to when whenever i dissolve the edges and try to loop cut. My loop cuts won’t appear.
I'm trying to bake the texture made in your 2.8 Tutorial. The baked result is pure black and not the iris blue...
May I use Eye designer addon to sell my art work?
Hey! When I delete the edge on the cornea it doesn’t allow me to create 4 new ones and instead creates dots rather than rings? Anybody know why??
Thank you sooo much!
Thanks for sharing your knowledge. At 14:50 you add a mapping node in normal mode in order to scale the voronoi. The problem is that the result differs between rendered and material view. In material view, it looks as in your video, but in rendered view mode (and when baking it) the centered stretching of the voronoi is gone. Are there Linux-users of your addon who encountered the same issue?
Is it the tutorial you are having issue with or the add-on?
It's the tut. Or rather the fact of having different output of rendered compared to material view when using the mapping node in normal mode. My best guess is that it is a bug in the linux version of blender. So i assume there could be some other people having the same problem. But your reaction indicates this issue is new to you. Pitty...
I'm going to download a linux emulator for finding workarounds in future! Thanks Bruno
Thanks Bruno!
Same happened to me, i wasnt putting -0.5 in the first Mapping node, i got it that way.
What if you use Eevee?and is there a way so that the highlight only lights up the eyes but nothing else?
I did this in Eevee 2.8 and it worked with the help of some people, you just need to change the blend mode to "Alpha Hashed". You also need to change some nodes for the Iris, instead of a diffuse for the transparency + diffuse, you can put a principled bsdf node instead, and making the emission black, this also means you don't need the first mix shader and the glossy since the principled bsdf node already has glossy in it which is called metallic. I stumped into a lot of problems while trying to do this in Eevee 2.8 but thankfully the gabbit 3d discord server has some great people who helped me.
I don't know why, but the baking makes the image black. What am I doing wrong?
After 2:14, how to open Cornea visual option, plg
hi, can you make a tutorial about skin texture and baking?
I'm learning a lot from this thanks Danny, B U T! The rotating of the mapping is driving me up the wall! In your tutorial, rotating about the y-axis neatly puts the 'glossy' behind the iris. In mine, rotating in any axis is moving it in all kinds of bizarre ways, as if its rotating about a different point to the centre of the eyeball! And I can't get it to where it should be! Any suggestions?
At 1:42 how do you insert the equally spaced edges?
Nvm found it! Ctrl-R then mouse wheel
I followed the tutorial step by step, but the white from one of the eyes cornea's completely covers the Iris while the other works perfectly, by changing the colorramp of the cornea's I can fix the one eye but then the other one would be messed up by having half the eye transparent. I might have missed something, please help :).
this might not be the fix but have you tried reversing the sides of the black and white sliders? keeping them on their original sides put the axis of rotation somewhere outside the eye
Did you find a fix to your issue? I am having the same problem.
I have the newer version of Blender and can’t seem to find data preferences please help
Are you looking for how to enable the node wrangler add-on? If so you can click edit in the top left, then click the last option, preferences, then click on add-ons.
@@brianna796 I managed to do it just trying to 3D model Hands and it’s very difficult for me I follow a TH-cam who is very good but he does it all so quick so it’s hard to follow it
do you recommend blender or sculptris for sculpting? if not what should i use for sculpting?
Either is great, Blender has bit more up to date tools, and rendering possibilities.
hmm I'm not really sure since I only use Zbrush for sculpting. You'll have to trust Garrett on this one :D
Check out a channel called "YanSculpts" he does amazing content for sculpting in Blender.
Also "Zacharias Reinhardt" too... Both do amazing Blender Sculpting videos.
that is great but once ive made those eyes how do i add them in a character that is another file??
Does the Eye Designer add-on work in Blender 2.8?
it does now :)
Thanks Danny!@@DannyMac3d
So I've been trying to figure it out for several days, I got your eye tool however I have lots of questions that don't seemed to be answered in this video. When you have created eyes using your tool, how then do you take those eyes and rig them? No matter what I try they weirdly deform when I bind them to a bone in my armature. Or the iris doesn't move with the rest of the eye or the controller.
Also this is a somewhat separate problem, but when I'm in pose mode I can't select any geometry at all. In order to parent an object to a bone I have to go into pose mode, then find the object I want to bind in the outliner to select it, and only then can I parent.
Also, it doesn't seem likely that I'd be able to add another set of eyes into the same scene. Do you have any kinds of workaround for this? I appreciate that your tutorial here shows the whole process of making an eye myself, because I am so excited about using your tool, but it doesn't quite seem like it's at the point yet where I can easily incorporate it into a design pipeline.
can the pupil size be animated?
sure, the pupil size works from shape keys so can be animated :)
tmw you're an extreme noob to blender and you think you can follow a tutorial and end up yeeting your whole project out of existence on accident XD great video though, i wish i could follow instructions right
wait.. you scaled all those vertices to 0 without merging them?
why my ctrl+3 not working sir (cycle)
you need to use your keypad, but if that doesn't work then, using you keypad, click 3 then 9
where can I download the same theme to blender?
I think I just used one of the default themes and edited a few colours. Happy to send it to you if I can save it out somehow...
Danny Mac 3D That would be wonderful. Love your channel❤
basir.abdulmanapov@mail.ru //if something happens
basir abdulmanapov Там нечего сложного нет.
th-cam.com/video/TjbbPMalGDM/w-d-xo.html
Посмотри видео. Потом сам настроишь так как тебе захочется.
here you go buddy :) www.dropbox.com/s/8y49w6zyp5xjxsx/danny_mac_theme.xml?dl=0
Nox CG_ru ок, я пробовал как-то, там просто очень много настроек, чтобы превести все к одному стилю, надо хорошенько постораться.
В итоге я сделал то, на чем некомфортно работать.
Мне нравится стиль как у Денни, отенки черного с контрастом розового или синего)
Когда смотрю его видео, всегда приходит мысль что-то поменять,
но потом теряю желание и идею)
comment, ty!
Cool tutorial! But I don't understand why units should be set to none here since it seems to work for me with or without it... I guess it's a problem for those 'merican guys who use this imperial system thing :v
RIP...shift + c
Plus alt+f lol
true...... also never used alt + f.... just tried it.... really might come in handy one day..thanks lol
CG WARP I pretty much use/used it for sculpting and finding objects. You can easily put back them into the keying set atm for 2.8. Alt+F and Shift+C doesn't do anything in Object and Sculpt mode.
Yea I know.... I said RIP Shift + c because a few times in the video Danny could've used that shortcut key to save some time..lol (I mean he is using Blender 2.79 in the video) ...... also didn't know that Shift + c is no longer in Blender 2.8..... at first I thought it was a glitch but now I know it's not even there..... When 2.8 comes out I sure have a lot of customization to do xD