Hans' Balance Suggestions - Company of Heroes 3 - Part #1

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 ก.ค. 2024
  • In this video I give my balance suggestions for Company of Heroes 3 allied factions during the month of March, 2023. Enjoy!
    #companyofheroes3 #helpinghans #coh3
  • เกม

ความคิดเห็น • 182

  • @MrAerohank
    @MrAerohank ปีที่แล้ว +17

    I can't believe they brought back call-in meta. Adding tech requirements for call-ins was one of the best changes ever made to CoH2 that allowed pretty much every commander to be viable in smaller game modes. It's just so difficult to compete against someone who gets what is essentially a free tank in 1v1.

  • @sebcabra87
    @sebcabra87 ปีที่แล้ว +35

    I think call-in meta could try a different solution by making tanks cost much higher without tech and decrease back to their normal cost once tech is built.

    • @aziouss2863
      @aziouss2863 ปีที่แล้ว +3

      Holy shit that is a great idea!
      It is a risk reward thing do you want that costly call in to close the game now?
      Or do you wait for tech like normal!
      It actually opens a tactical option

    • @vitaliz.8023
      @vitaliz.8023 ปีที่แล้ว +4

      Great idea to me. I'm wondering what Hans would think about it now.

    • @johnojoseph
      @johnojoseph ปีที่แล้ว +3

      That could work. I think the problem is that you can call in general main tanks rather than highly specialised ones. For example you can call in a panther which is good vs lots of targets, same with the carro. In coh2 the call ins only tend to be good in specific circumstances

    • @vitaliz.8023
      @vitaliz.8023 ปีที่แล้ว

      @@johnojoseph Yes, that makes sense.

    • @HelpingHans
      @HelpingHans  ปีที่แล้ว +5

      I could dig that. 👍

  • @theOzz13
    @theOzz13 ปีที่แล้ว

    Thanks for the content! My go-to place for CoH 3 knowledge

  • @danielkato5289
    @danielkato5289 ปีที่แล้ว +7

    Nice insights. You forgot the most important thing tho: the in-game shop. That will definitely help a lot balancing things.

  • @StetoGuy
    @StetoGuy ปีที่แล้ว +11

    I would also get rid of the bundled call-in for the Ez8 since a rifle squad that late and the cost make it kinda pointless. Also maybe the Ez8 could do with a rework to make it more viable and interesting late game than just going for M4A1(76)s.

  • @MrSmokincodz
    @MrSmokincodz ปีที่แล้ว +7

    Great suggestions. I think you nailed it. Hope your hangover was not too bad ;).

    • @HelpingHans
      @HelpingHans  ปีที่แล้ว +3

      Feeling better now hehe. Thanks :)

  • @Nickbn21
    @Nickbn21 ปีที่แล้ว +2

    Thanks for showcasing it in my version of Steppes! ❤ update to it is coming next week btw.

    • @HelpingHans
      @HelpingHans  ปีที่แล้ว

      Looking forward to more detail getting into the map. It's got the basics down so far :).

  • @ElConquistadordeAmor
    @ElConquistadordeAmor ปีที่แล้ว +2

    One other thing they should update is that the DAK medic truck can't tow. It's absolutely absurd that it can't, especially considering the Flak 36 comes with the same truck (albeit without the medic upgrade) that can. The fixed turret tanks also need more turret traversal. They're so clunky with their having to rotate any time they need to aim slightly to the side.

  • @alexcosta3202
    @alexcosta3202 ปีที่แล้ว

    Great stuff all around here

  • @Goshu1
    @Goshu1 ปีที่แล้ว +6

    I fully agree with all your suggestions. The game badly needs balancing.

  • @rainfall576
    @rainfall576 ปีที่แล้ว +2

    I hope you mention in Part #2 American's AA half track, it's TTK for anything in the air is ridiculous, i think it's coming close to a full second.

  • @directorscut4707
    @directorscut4707 ปีที่แล้ว

    100% with you although I didnt know all these bugs yet :D

  • @codyrogers918
    @codyrogers918 ปีที่แล้ว

    The airstrikes have crazy tracking too. They track you half way across the map.

  • @fjshdf
    @fjshdf ปีที่แล้ว +2

    It's really annoying how upgrading a med truck turns off auto reinforce - it's fine that the trucks come out of the building with it off, but if I turn it on then upgrade, it shouldn't turn off.
    I think some paradrop call ins should get a walk-on alternate, for when the enemy has enough AA that you can't even drop in your base.

  • @5x385
    @5x385 ปีที่แล้ว +2

    the worst part, for me, about the brit royal engineers is their cost and the fact that their pop cap is different for no reason (4 for 4 models rather than 5 as it is for everyone else as far as I'm aware) in comparison at least which is what compounds that cost issue, may have been an oversight

  • @Mochi-yo1wy
    @Mochi-yo1wy ปีที่แล้ว

    its just my opinion, i think okay and great suggestion for the overrall balance.. relic should take noted

  • @paddytube
    @paddytube ปีที่แล้ว

    That is not a negative cover bonus (malus) with the paradropped reinforcements, that is acutally the height advantage icon, which makes that even stronger!

  • @BulletGaming012
    @BulletGaming012 ปีที่แล้ว

    Whoever made Steppes for COH3 is a legend!

  • @mindrust8365
    @mindrust8365 ปีที่แล้ว

    Thats actually a very reasonable and mindful insight about the current state of the game. About the Pathfinder, what they could also do is to make their nades unlockable for each individual unit like the Recon squad already is before upgrading to Patty and then, putting a small cost like 10-15 ammo for use of smoke/flare. I would definitly make the sherman upgrade less efficient against infrantry and make the hellcat a lot better against vehicles and tanks both in terms of range and damage. Like you mentionned, the M18 is not worth compare to the sherman76. I intrigued about what you will say for part 2...

  • @benver.4374
    @benver.4374 ปีที่แล้ว

    bro that airborne call-in is crazy

  • @Xandr27
    @Xandr27 ปีที่แล้ว

    I agree with every suggestion with the exception of tech required call-ins. Battlegroups like the Panther one would be obsolete if you locked it behind tech. It adds variety in play style and strategies when you allow something like a call in heavy. The risk for the Axis player in with this battlegroup is not having enough manpower, fuel, or AT to get to the Panther out in effective timing. When you lock the Panther behind an additional 130 fuel tech structure, you make that strategy obsolete which is exactly how you get back to the COH2 with 2-4 meta commanders(battlegroups) and a pile of battlegroups that can't compete. Having an abundance of strategies makes the game fun and maintains re-playability. If an allied player can't maintain enough map control against Wehrmacht before the Panther comes out, and not have an effective army or resource lead to fight it or its effectiveness.... then get good. If any change is needed at all, maybe make them slightly more expensive. Other than that, great and well researched suggestions.

  • @TheKarp
    @TheKarp ปีที่แล้ว +3

    Also the Flak 36s are still ultra tanky. Team once dropped 2 356mm naval artillery on a flak and it was still recrewable.

    • @aziouss2863
      @aziouss2863 ปีที่แล้ว

      Next video he will talk about axis.

  • @21gunsalute14
    @21gunsalute14 ปีที่แล้ว +3

    Well....I'm grateful relic just released COH3 which I didn't expected.
    but REALLY need to rebalance.

  • @devilsmessanger
    @devilsmessanger ปีที่แล้ว

    i hope you make vids about new patch soon !

  • @ijhicks7659
    @ijhicks7659 ปีที่แล้ว

    Loiters - 1 way to fix 1st attack they disable or reduce accuracy of any units hit, then 2nd attack onwards they do the nasty, gives you 1 pass where you still need to not hang about.
    The other issue with the loiter is when any unit fires at them top mounted mgs etc which you can't disable from firing at air units just opens your unit up to further attacks, it should require actual visibility and not units revealing themselves. which gives the ability a very fire and forget use.

  • @gustavusiiadolphus9342
    @gustavusiiadolphus9342 ปีที่แล้ว

    I think that call-ins should just unlock ability to call this unit from your hqs. For example Churchill should be called from final British hq. Ofc all of this unit should still have cool-down between deployment.

  • @stryfegamingonline7583
    @stryfegamingonline7583 ปีที่แล้ว

    I think you missed the M8 Greyhound. It's a t3 anti infantry light vehicle but doesn't deliver for the cost. It is right next to the Chaffee so it's suppose to be the the infantry killer while the Chaffee fights vehicles but the time to kill is too long.
    Needs the same MG the weasel gets.

  • @lewiswilson5939
    @lewiswilson5939 ปีที่แล้ว

    No mention of the OP infantry flamethrowers...?

  • @Y.O.L.OS6XGod
    @Y.O.L.OS6XGod ปีที่แล้ว

    Also the flamethrowers have a medium range reach (i don't know if this is based on a real fact), i believe that the royal engineers are designed for be an early shock unit for the British, because these don't have anyone, they have the footguards but they cost 400 MP and they are last tier building, and in that stage of the game nobody spam those, also the upgrade of the light MG34 for the DAK panzergranadier is very expensive, it's cost 100 ammo for only 1 LMG, also the DAK doesn't have the opportunity of upgrade their units with a recce package,not only give flares and smoke also give 2 scoped rifles combine to the fact that they don't have sniper, it seems like the DAK lacks in terms of long range infantry capability

  • @TantheMan415
    @TantheMan415 ปีที่แล้ว

    I like most of your suggestions (especially the ones that seem like bugs). The only things I disagree with are the paratrooper drop abilities -> seems like more of an intentional use/counter to really fortified positions (which axis can make very strong ones in COH3); I think the pathfinder utility packages should be a munitions unlock for either smoke & flare or rifle grenades. Maybe not for infantry sections and jagers who are both strong AI, but for strictly utility units I think they should have access to some free stuff to keep them viable late game, just not both rifle grenades and the utility stuff; maybe don’t nerf royal engineers, just make them a bit more expensive so they can’t be spammed as easily (maybe 240 or 250 mp like a Jeep or dingo); 76mm needs a slight AI nerf like in CoH2, but should retain its AT ability and give the hellcat more range. It’s silly to have a tank destroyer that is meant to be able to flank but is still pretty squishy. You just throw them in that scenario, but if they had better range you could be more strategic with the distance they flank at

  • @justinfarley3603
    @justinfarley3603 ปีที่แล้ว

    Agree. With almost everything u said cept call ins being tied to tech that takes away so much flexibility and fun from all the factions and nullifies the whole point of call ins there's better ways to keep call ins from dominating the game like limiting the number of them u can have on the field and a time or extremely long cool down on the abilities etc. also u needed to include the regular antitank stug in the range buff group the stugs range is so bad it's basically un usable.

  • @Robert24247
    @Robert24247 ปีที่แล้ว

    I'm surprised he didn't touch more on the British infantry.

  • @aidaregemberdiev5462
    @aidaregemberdiev5462 ปีที่แล้ว

    how many are there that are on idc mode for coh3?

  • @Dunkerque351
    @Dunkerque351 ปีที่แล้ว

    Isnt volunteer infantry actually bugged and says 33 when its actually 25?

  • @chanernest848
    @chanernest848 ปีที่แล้ว +1

    I love the thing you said, me and my friends stopped playing Coh3 and went back to coh2 because of the shitty balancing. We mainly play Germans and that isn’t fun right now

  • @Animesguardianangel
    @Animesguardianangel ปีที่แล้ว

    This all seems fair.
    I agree the AT guns feel terrible and I also agree that I don't want them to be buffed to the ludicrous heights they had in CoH2. I much prefer the light vehicle meta of CoH3 but yeah the At guns definitely need something as right now they're just useless, I was thinking more durability but more mobility as you suggested is probably better, that way some good micro will still allow some light vehicles to win at great risk of overextending themselves.
    I'm not sure about the call in meta change though a lot of the vehicles you call in aren't really strong enough to justify using if you had to tech into them and why would you ever use the wirbelwind call in if you could just buy one without the infantry squad attached if they did make that change they would either need to make some of the tanks stronger or cheaper to compensate personally i'd rather go with Sebastian Cabra's suggestion of upping their price until properly teched so its an investment. hell it even makes a bit of sense immersion wise since your rushing a tank to the battlefield without properly setting up supply lines for it.

  • @Lawsyboy
    @Lawsyboy ปีที่แล้ว

    Hopefully patch 1.1 sorts most of these issues and doesn't create worse balance :)

  • @alanstafford9723
    @alanstafford9723 ปีที่แล้ว

    AT Guns seem fine to me, but everything else I agree with

  • @rambo.69
    @rambo.69 ปีที่แล้ว +2

    Some good points, hopefully relic is on the case to get the game completed.
    Not sure I agree with the paratrooper satchel nerf. You said there is no counter for them, but surely having an AA gun in your defence is the counter to this strat. I feel like having the ability to drop in and blow something up is paramount to what the unit is.
    Totally agree with the med trucks, it's irritating and annoying if you forget to activate the auto reinforce.
    Do you know with the med tents etc, if you don't select to auto reinforce, does that mean you don't get the healed units coming into your squads?
    On that note, it would be a nice feature to be able to see how many units your tent has saved you, maybe just a little counter when you click on it, along with a display if how many they healed up ready to reinforce.
    I notice you basically just want to nerf the allies 🤔

    • @maddymankepovich1796
      @maddymankepovich1796 ปีที่แล้ว

      aa is broken in this game, just check the performance of the murican m15 and any other aa. The m15 will basically slaughter any loiter on the way. Other aa are not even half as good as the american

    • @kiddeggplant
      @kiddeggplant ปีที่แล้ว

      I don't think he wants to nerf the Allies enough tbh. They have so many ridiculous advantages I didn't even realize that bazooka ability is why my greens were losing fights to bazookas
      If you can't win with Allies something is wrong its just way too easy rn

    • @Animesguardianangel
      @Animesguardianangel ปีที่แล้ว

      He mention at the start this is part one of two video's with this focused on allies changes. i assume he'll want nerfs to op stuff on the axis side in part 2

    • @ElConquistadordeAmor
      @ElConquistadordeAmor ปีที่แล้ว +1

      The problem is that all paradropping units in this game are totally invincible until they've landed, which was not in the case in CoH2. Relic really needs to change that.

    • @rambo.69
      @rambo.69 ปีที่แล้ว

      @@kiddeggplant just play with allies and win every time then...

  • @walrus1457
    @walrus1457 ปีที่แล้ว +4

    The 76 Sherman is an expensive tech upgrade for an expensive tank in an optional upgrade structure (that only gives mid to late buffs).
    You make a late game choice by getting it and should be rewarded for that.

    • @MasterBlast1337
      @MasterBlast1337 ปีที่แล้ว +1

      Totally agree. This upgrade cost alot and you sacrafice a second sherman by getting the 76mm upgrade. Imagine if you nerf it now and you dont get the satisfaction of “this upgrade was worth it”. If you sacrifice and upgrade over another tank you should 100% be rewarded.

    • @zero_wing_
      @zero_wing_ ปีที่แล้ว

      I always go Infantry Company because the manpower reduction upgrade wins games. And if I see an infantry heavy comp, I always get the health upgrade.

    • @MasterBlast1337
      @MasterBlast1337 ปีที่แล้ว

      @@zero_wing_ Also in team games? Mainly 3v3 or 4v4?

    • @off6848
      @off6848 ปีที่แล้ว

      It doesn’t make sense that an anti tank upgrade makes it even more devastating to infantry
      Any Axis tank designed for td role can’t even solo a one model rifle squad and the 76 Sherman literally deletes stosstruppen one good shot

    • @zero_wing_
      @zero_wing_ ปีที่แล้ว

      @@MasterBlast1337 I only 1v1. I think the game breaks down with more players.

  • @MickeyMouse-bo6ug
    @MickeyMouse-bo6ug ปีที่แล้ว

    How is the DAK loiter too strong?? Max 100 dmg in a pass

  • @MagpieMew
    @MagpieMew ปีที่แล้ว

    Please make med truck unable to reinforce squads that are fighting.

  • @Macdaddy8124U
    @Macdaddy8124U ปีที่แล้ว +2

    I disagree on the free abilities...... they make the game so much better!

  • @jakvid3000
    @jakvid3000 ปีที่แล้ว +3

    I agree to everything, except the call in tech requirements, they just need to fix dak so it can compete on that front because as you said its the only faction that has to build everything plus the hq upgrade bullcrap to get call ins, otherwise i think the battlegroup call ins add variety to the game. Continue the good work hans.

  • @wheelhouse3221
    @wheelhouse3221 ปีที่แล้ว +1

    I agree, with almost all your changes. Especially the anti tank guns they are useless right now. I think if they added back in from COH2 the spend like 25 ammo for armor penetration to increase damage and to stun the tank would be huge and would do what it’s meant to do counter armor. Also I know it doesn’t exist but they need to add some sort of better artillery to the Americans they have pretty much nothing. Also if you run anti air with Germans you pretty much counter all air Bourne with the Americans and the Germans have so many options to AA I feel like it’s easy to counter them. But pretty much spot on.

    • @mrchronos3374
      @mrchronos3374 ปีที่แล้ว

      Lol, if you complain about German AA being strong, you never played against US M16 AA, one of those shoots any airplane on the complete map in 1 second down. It is basically a airplane denial weapon.
      German AA: WW is expensive and not nearly as strong as M16 AA, and the AA emplacement does next to nothing against airplanes. Oh and and the DAK Flak Vierling, well, you could put a loiter directly on it and it would get destroyed without even shooting down a single plane...

  • @commanderkei9537
    @commanderkei9537 ปีที่แล้ว +1

    Counter suggestion: I don't want to see anti tank guns running around in death squads. Keeping their set up time long reinforces their role as an ambush piece and a defensive piece. Instead, increasing their accuracy and damage to make them lethal against late game armor hordes would be more in keeping with their historical usage, and I would instead drastically increase the damage of hand-held AT weapons on light vehicles, but decrease their penetration against medium and heavy tanks. The fact that a scout car or Italian tankette can take 4-6 bazookas or AT rifle shots is pretty ridiculous, and means that you basically only ever see those weapons in giant death blobs instead of as a small deterrence here and there against light armor diving you.

    • @kiddeggplant
      @kiddeggplant ปีที่แล้ว

      No you see giant blobs of Brit AT because it basically gives them a sniper rifle that can hurt tanks. Imagine if sniper had 5 models two with sniper rifles and it was AT, that's boys section

  • @ScanlineCity
    @ScanlineCity ปีที่แล้ว

    Part 2?

    • @HelpingHans
      @HelpingHans  ปีที่แล้ว

      It’s coming, been busy and recently and caught Con flu from a recent event. Hopefully I’ll get to it in the coming days.

  • @diego2817
    @diego2817 ปีที่แล้ว

    Why the game has satchel in the first place ?

    • @SenpaiTorpidDOW
      @SenpaiTorpidDOW ปีที่แล้ว +3

      To destroy bunkers and building of course, which is good intended usage, but you should have to flank and set it up which gives counterplay.

  • @Silverhand9
    @Silverhand9 ปีที่แล้ว

    Relic should see this

    • @paddytube
      @paddytube ปีที่แล้ว

      I am pretty sure they review every single one of Hans' videos pretty closely. If not, they wouldn't be doing their job.

  • @Suomiwimbula
    @Suomiwimbula ปีที่แล้ว

    I hate the utility trucks piling up when playing DAK, there should be a button to make them leave the map or something.

    • @off6848
      @off6848 ปีที่แล้ว

      A refund like Brits would be awesome and help a lot with DAK mp bleed I’d trade in most of those 250s too

  • @Logidrake13
    @Logidrake13 ปีที่แล้ว +3

    me, a DAK player, learning that royal engenieers cost 220 MP : NANIIII?

  • @Dor326
    @Dor326 ปีที่แล้ว

    I really like the changes but I think there need to be a bit more the American hellcat suppose to be a tank destroyer maybe increase the range of it hell they need to increase the range of all tank destroyers in this game aswell as give the British a potent tank destroyer the archer it’s the only faction without a tank destroyer

    • @off6848
      @off6848 ปีที่แล้ว

      Every British tank is a tank destroyer/infantry obliterator
      DAK needs tank destroyers that aren’t paper thin

    • @zmyslowykalosz
      @zmyslowykalosz ปีที่แล้ว

      ​@@off6848lol skill issue

    • @off6848
      @off6848 ปีที่แล้ว

      @@zmyslowykalosz nah it’s pure facts add me @ snowmonster and see if you can beat me when I usf cheese

  • @5x385
    @5x385 ปีที่แล้ว +2

    It's an understatement to say that the loiters might one shot mediums, they one shot the Tiger. They one shot Shermans and I'm pretty sure DAKs can one shot the Churchill but I don't play the DAK. They will be nerfed though, it's in the pre-patch notes.

    • @Schaden-freude
      @Schaden-freude ปีที่แล้ว

      the loiters had the same damage, the difference was in cost. brit planes were 130 muni i think while daks was 230

    • @5x385
      @5x385 ปีที่แล้ว

      @@Schaden-freude That's not true, they all still have different damage ranges and times to kill etc. Not that it really matters now, they all got changed, turns out DAK's could not kill a Churchill though it was never that good and was more expensive, I just assumed that it could given the other loiters did at the time.
      But in the editor, no, they all had pretty different values in terms of damage--not even total damage was similar given the different penetrations between rounds and say the Brit rockets. They still have different values; I think total damage is much more comparable after the nerfs though. Tightrope has a video where you can see the difference between the loiters.

  • @REaLAToMicZ
    @REaLAToMicZ ปีที่แล้ว

    They did nerf the pathfinders now.
    I feel like their abilities are not the only problem, when looking at the faction as a whole.
    The fact that they only cost 200 MP to buy means you can always afford a support unit. This can be an mg, a sniper or a minute 4:30-5:00 AA half track whils then being able to call in paras after 1 CP.
    When looked at their DPS, they actually deal more damage than Panzerpios at every range for the same cost but the latter get upgrades, so this is fine. They deal more damage at long range than Axis mainline that cost between 30-50% more coupled with the fact that you can always support them with smth else.

  • @charlesyeo5528
    @charlesyeo5528 ปีที่แล้ว

    TheY should make the options of reduce both allied and German infantrY cost bY 25 %of all types before any multi player game starts like a custom match starts
    by allowing the host player to make changes themselves rather than relic useless and redundant update
    This way will balanced both parties
    As well as increase or decrease speed time for vehicles adjustment by host players
    In this way both wehrmacht and allies PLaYers can have the game fairly hosted and if the allies are adjustment build time vehicles increase means wehrmacht build time increases otherwise the match cannot start to be fair to both

  • @woofkaf7724
    @woofkaf7724 ปีที่แล้ว

    Изменения должны быть комплексными. Сделав один кулдаун на винтовочные гранаты, надо повышать стрелковую эффективность Следопытов. Не знал что танки с обрубками так недалеко стреляют. Выглядит тупо, особенно на и фоне дальности огнеметов. Пополнение десанта наверняка зенитками контриться

  • @tokyozombe
    @tokyozombe ปีที่แล้ว +1

    damn touched up on so many nerfs and barely any buffs. when USF pathfinders are nerfed tomorrow, they better buff their lesser used units. same for every other faction.

    • @MasterBlast1337
      @MasterBlast1337 ปีที่แล้ว

      Usf rifleman with bars are great until axis brings out their own elite troops and they will be useless. Its the reason why even is usf dominates early, axis will come back no matter what

    • @tokyozombe
      @tokyozombe ปีที่แล้ว

      @@MasterBlast1337 yes and their motor pool is all but useless.

    • @off6848
      @off6848 ปีที่แล้ว

      @@MasterBlast1337 double bars will stand against any German unit light vehicles included y’all really just want to be able to pick Allie’s and win at this point

  • @zbigniew2628
    @zbigniew2628 ปีที่แล้ว

    If brit drop a lot of artylery, then they don't have amunition for AT upgrade...
    Royal Engineers too strong? Don't allow them to get close. And make vehicle to kite them as Dak or assault squad / vehicle / HMG / sniper as wermaht... Or just kite with one squad and second fires...
    Pathfinder spam? Just go for vehicle and sniper to take down AT units. Close range units annihilate pathfinders. Just don't use a HMG, because of their smoke...
    If everyone have free smoke and flare, then it's fine. I would give it 4-5 min cooldown and 3 min with veterancy lvl. 2, but it's not a problem.

    • @kiddeggplant
      @kiddeggplant ปีที่แล้ว +2

      Sure just send a light vehicle at the Engineers who have 3 boys sections behind them at all times. That'll show em.
      And yes of course just counter snipe Pathfinders as they smoke their sniper and recon flare to uncover yours at twice the range, that'll really hurt em
      And definitely just take MGs out the game for Germans completely after all PF have free smoke and there's about 5 of them quick capping the map also don't worry that their main tactic is spamming infantry for both allies so might as well get rid of the best anti blob unit the mg, that will really mess em up

    • @zbigniew2628
      @zbigniew2628 ปีที่แล้ว

      @@kiddeggplant Engineers needs to get close to be effective, if you have vehicle, then they can't. Assault grenadiers solve most of the problems...
      If pathfinders cap most of the map, then just focus on cutting him off, he will need to group units.

  • @RyallHyena
    @RyallHyena ปีที่แล้ว +1

    Hey Hans, perhaps you should update this video given the patch notes that just dropped.
    Also, why should loiters be nerfed given planes can be shot down before they even land a strafe, while strong artillery abilities that cannot be countered exist? Loiters are strong because anti-air exists and the US half track and Wer Wirblewind are common build orders. I always keep my US half track alive in 1v1s and small team games for this purpose, and it is devastatingly effective.
    Lastly, adding a per-use cost to abilities like smoke and flares discourages new players from using them when more impactful abilities like grenades and loiters are on the table. it adds a buyer's regret element to them that is not fun. Rather consider another way to nerf them, such as increasing cool down timers. Making decisions more consequential - like adding a cost to smoke - does not always make a game better.

  • @MistaKupa1
    @MistaKupa1 ปีที่แล้ว

    If they nerf up gun sherman they sould nerf P4 too. The amount of time my infantry got deleted either by its MG or by shot its also kinda broken and as I am after a game right now I want to say that Stug bounces rng are ridiculous too.. 6bazooka shots + 4at shots, meanwhile again, inf. getting deleted.
    M18 Hellcat is sometimes also making very mediocre dmg for being tank destroyer
    Also Shrecks are too strong in my opinion
    Also whole game feels weird/stupid sometimes, as in couple of games from 2v2 to 4v4 we were controling like 85% of the map, especially all fuels points for like 15minutes+ , harrasing Axis in the base and we got steamrolled by 1 tiger (idk from where are axis getting fuel every game) and blob of Schrecks + flak 88 as they still didnt fix the health going back to full after recreving

  • @VonManteuffeI
    @VonManteuffeI ปีที่แล้ว

    You forget the Crusader tank: Right now it's way too cost efficient and too strong. A pair of Crusaders can easily destroy any P4 or P3. And with 6pdr it can always penetrate P3 frontal armor. That's insane...

  • @edwardcevedia1939
    @edwardcevedia1939 ปีที่แล้ว

    No mention of the m16? The one thing that should be nerfed is the m16. It’s the only vehicle that can 1 shot a tank loiter before they get to the field lol and it can melt a 250 half track in 2 secs there’s no counter play to it once it has sights on you. And the dingo can actually beat the 250 half track as well, with a pioneer squad in it😆

  • @columfrank8111
    @columfrank8111 ปีที่แล้ว

    I think all reinforcement discount should be removed. AB loiter reinforcement doesn’t belong in MP it should stay in SP.

  • @TheDarkBlaze45
    @TheDarkBlaze45 ปีที่แล้ว

    Bazooka team test is pretty disingenuous. The ability will do half the damage if your actually behind the cover. The ability also does not work well with elevation and hits anything in between the shooter and target. It's pretty crappy if you actually try to use it in a game. If your opponent has a brain they just move into cqc where the squad is defenseless (ability has a minimum distance requirement).

  • @jowartube
    @jowartube ปีที่แล้ว

    nothing for wehrmacht?

  • @zeroman079
    @zeroman079 ปีที่แล้ว

    Ok so merits al already glitched out. If you want merits, start cheatmod en complete objective directly by doing what you must. Almost instant merits lol.

  • @diego2817
    @diego2817 ปีที่แล้ว +4

    I fear that the most fun faction get nerfed to the ground (DAK)

    • @TreeStumpProdutions
      @TreeStumpProdutions ปีที่แล้ว +1

      I hope so, the 8-rad spam is bullshit, plus tank destroyer AND stug at tier 2.

    • @kiddeggplant
      @kiddeggplant ปีที่แล้ว +2

      @@TreeStumpProdutions STUG D needs a buff for hurting tanks irl both they and Brumbars were used to knock out tanks so its kinda dumb that they do absolutely no damage what so ever. Also Mauder is made of paper whenever I encounter a sherman I shoot it and the sherman or crusader rushes me and its over

    • @SenpaiTorpidDOW
      @SenpaiTorpidDOW ปีที่แล้ว

      @@kiddeggplant Bro, you can buy 4 marders for the fuel price of 1 sherman. Or 2.5 marder for the price of a crusader, and they are T2 not T3 like crusader/sherman.
      Of course the marder should get rekt in a 1v1.

    • @bro3217
      @bro3217 ปีที่แล้ว +1

      @@TreeStumpProdutionsyou mean the thing that cant do anything to a tank? Ever heard of a chaffee? Dak relies on light tanks as their infantry is overpriced garbage that loses to riflemen and sections that cost far less. USF can get a AA halftrack at 4 minutes far before an 8rad and it is an automatic win if played correctly. Pathfinders are broken and shermans are far too cheap in comparison to a panzer 4. You got free reinforcements that makes your squads invincible and paratroopers that can have zooks. You have no excuse to losing to the easiest thing to kill in the game

    • @zero_wing_
      @zero_wing_ ปีที่แล้ว +2

      @@SenpaiTorpidDOW what makes the marder expensive is the manpower cost

  • @2acristian
    @2acristian ปีที่แล้ว

    I do not agree with making the anti-tank faster, I do not want a very defensive meta where nobody dares to flank, especially with light tanks

  • @Frank_scape
    @Frank_scape ปีที่แล้ว

    Someones bitter about brits ;)

  • @MasterSteve_117
    @MasterSteve_117 ปีที่แล้ว

    Why isn't no one talking about the VET1 ability of the M18 hellcat? The HE abillity is a total joke. It allows the high velocity gun of the m18 hellcat to get a fire trajectory like a howitzer. This is not even a insult to the historical part of the m18, it also makes ZERO sense from a physics perspective. Absolutely ridiculous abillity.
    Also the abillity at 14:38 is absolutely ridiculous. Who thought that would be a great idea????

  • @imstartingtogethandleofthi6135
    @imstartingtogethandleofthi6135 ปีที่แล้ว

    I personally want them to add Tiger II (Slower than Tiger I but have more damage and armor)

    • @kiddeggplant
      @kiddeggplant ปีที่แล้ว

      DAK need the JagPanzer badly

  • @rossorori
    @rossorori ปีที่แล้ว +1

    Most broken thing in this game are the brits with infantry section with boys and crusaders spam they are too strong and specially they are too cheap and easy to do( i mean in early/mid game they are unstoppable) if u survive in the late game probably will do pak 36 and now u have surprise (bishop lol)

  • @piotrchmielewski9258
    @piotrchmielewski9258 ปีที่แล้ว

    But hey in coh 2 they nerfed all the good perks tobthe allies and nritish skills are shitty

  • @DanielFruckinFlower
    @DanielFruckinFlower ปีที่แล้ว +1

    they gonna remove the only good thing about USF :( why is every option wak

    • @MasterBlast1337
      @MasterBlast1337 ปีที่แล้ว +1

      Right? The ONLY way to win as usf is 76 shermans. Nobody goes air upgrade, nobody goes bulldozer, nobody takes tankdestroyer. Did you know the usf have a light anti tank vehicle? Nobody does, bc its weak. Riflemen are only good early game until axis get good units out. Even with their upgrades. The HMG sucks and gets flanked easily. Sniper is in team games useless. Too many vehicles early for axis. The usf zooks are ASS. Im holding my breath when i fight with a zook squad against a light vehicle. You need 3 zook squads to fight a medium tank. Theres only one thing thats good about usf and that is pathfinders into shermans 76. THATS IT. NOTHING ELSE IS GOOD

    • @off6848
      @off6848 ปีที่แล้ว

      @@MasterBlast1337 the m16 is amazing the reinforcement paras are straight cheese and actually the m3 with 75mm upgrade is good it’s basically a mauder that can bombard mortars and emplacements the Sherman bulldozer can kill mauders if it can hit where as Stug d and Brumbar don’t even scratch an m16 much less a light tank destroyer
      Let’s see here 30 cal hmg packs and sets up faster than 34/42 grey hounds are basically usf Carros and Chaffee denies mauders completely with flank speed
      USF players mostly lack imagination it’s not weak units quite the opposite

  • @SenpaiTorpidDOW
    @SenpaiTorpidDOW ปีที่แล้ว +5

    Disagree strongly regarding the removal of having tech free options via battlegroup units.
    You go UKF armoured battlegroup and you are forgoing RAF skill planes or -25% upkeep (the UI is bugged and it is actually 25% not 33%) from Indian + the best infantry unit in gurkhas. Without the tech free churchill/crusader there would be no way you'd ever go UKF armoured battlegroup and it's clearly intentional that it works this way - as UKF armoured BG you get the light vehicle withdraw command ability which is literally pointless if you have the T3 building which gives that functionality for free.
    It may indeed be too strong, so just nerf the units/call in in question. Is the luftwaffe wirbelwind call in inherently OP since it doesn't require the tech upgrade wirblewinds normally require? No. If it didn't come with a jager squad you'd likely never get it, certainly if it also cost more manpower.
    It isn't an inherent problem and would reduce variety in the game a fair bit.
    I agree with the rest though. Not however convinced Brit Indian Reserves ability is too strong - here we are talking about RAF skill planes and the power of tech free churchills yet you want to nerf all 3? To me it seems brits are the only faction where all 3 BGs are actually legitimate. I'd rather see the other factions crappy BGs buffed up to a point where they compete. Why would anyone seriously play none luftwaffe WER if they are trying to win?

    • @rubee2shoes65
      @rubee2shoes65 ปีที่แล้ว

      Sen maybe wait to see what Hans has to say about the Axis side, he did say he would for that too, see if it makes sense

    • @MrAerohank
      @MrAerohank ปีที่แล้ว +4

      8 years of CoH2 has shown that call-in tanks that don't require any tech will always just result in people not teching and just spamming call-ins as you get a 'free' tank compared to a player who is teching. It was one of the worst meta-restricting parts of CoH2 and the game improved many-fold the moment call-ins required tech.

    • @SenpaiTorpidDOW
      @SenpaiTorpidDOW ปีที่แล้ว +1

      @@MrAerohank I didn't play COH2 so I cannot comment on that.
      However I notice how the current UKF armoured corp makes it beautiful for specifically one player in a 3v3/4v4 to run. Why? Because you skip T3 meaning you can dump more fuel into T2. So suddenly going 2x Stuart feels a lot better and not only this but also bishops which have far more utility in those large team games than they do in 1v1.
      You then can deal with the weapon team and bunkers. Your allies tech deeper into tank spam and late game troops and your Stuarts with bonus veterancy help them with that.
      Then you get a Churchill to hold the line as a cherry on the top. After this you often want T3 to start spamming foot guard since they are such good cappers.
      Again, make Churchill's require the T3 building and you remove this entire strategy and of course Churchill would also need a big buff too.
      I am not convinced this is OP but let us assume it is why not just raise the CP cost on the Churchill to delay its timing, but not completely wreck the strategy.
      Or would you prefer section -> humbar -> crusader spam every game?

    • @kiddeggplant
      @kiddeggplant ปีที่แล้ว +1

      @@SenpaiTorpidDOW That upkeep ability makes it gg if your opponent picks DAK. Either buff DAK by making their units cheaper or nerf Brits because as it is you literally cannot lose to DAK by way of bleeding mp. Brit infantry is already superior and will 1v1 any German units except Jager rifles and honestly even then the Jagers will be down to one model on his last leg and everything is like triple the cost to reinforce an already inferior unit. DAK is positioned to lose unless they do Carro spam or make 0 mistakes

    • @StetoGuy
      @StetoGuy ปีที่แล้ว

      I think in regards to the armoured battle group, tying the units to tech and instead buffing them would be more interesting as it would encourage players to use other units in the stock army as well as the call-ins.

  • @darkerdayzud
    @darkerdayzud ปีที่แล้ว

    That US reinforce ability is some OP garbage. Imagine fighting 2 Zook squads, with both infantry and Vehicles and STILL losing that fight... Its so dumb. Like you can tell you should win this fight but they just wont die.

  • @charlesyeo5528
    @charlesyeo5528 ปีที่แล้ว

    PLEASE make afrika korP all battleGrouPs to be able to build machine Gun bunkers without eatinG PoPuLation will be waY better
    Also buff the POOR Panzer Grenadiers of AFRIKA KORP SPECIFICALLY BCOZ NONE OF THEM HAVE STG43 OR AT LEAST HALF THE SQUAD SHOULD BE USING MG34 WHILE THE OTHER HALF USES STG43

  • @RS-kt6is
    @RS-kt6is ปีที่แล้ว

    I think Relic should really hire this nerd. He always checks every unit, he inspects, he tries strategies, he's passionate.... his hair has turned white in front of our eyes while playing this game.... why not

  • @Zoulrage
    @Zoulrage ปีที่แล้ว

    what you fail to notice is taht ALL US airborne abilities can be counted by anti air... i have lost SO many para troopers dripping behind my own lines and anti tank guns because the fucking place was shot down

  • @glendonmorgan7253
    @glendonmorgan7253 ปีที่แล้ว

    Nerf engineers? Another case of an Englishman bashing on poor Welsh blokes. Leave them alone. :P

  • @dawidlalik2781
    @dawidlalik2781 ปีที่แล้ว

    Nefs usa?
    It doesn't make any sense, they got the worst inf in this game
    They have only one viable strategy, scouts > sniper > anti-aircraft trucks > shermans > sherman upgrades

  • @maxg1836
    @maxg1836 ปีที่แล้ว +2

    so sad that hans has to explain this basic level shit. game developers just did not care about this game

    • @truepatriot6969
      @truepatriot6969 ปีที่แล้ว +2

      Yeah man. We waited so long for this absolute piece of garbage

  • @rechterwinkel769
    @rechterwinkel769 ปีที่แล้ว +1

    Really? No suggestion to change the overwhemengly cost effective Italian Tanks for the DAK? Clearly Biased! Also the Brummbear dont need more range because it has the best armour of the pack. In conclusion: I feel hans has played coh2 too much and wants coh 3 to be the same. The suggested "standardization" has happend in coh2 and made every match quite feel the same... Also it is not helpful to make balance suggestions without looking at the factions as a whole. For example: you cant just "standardize" all infantry Units (or the assault tanks) without regard to the teching or the availability of the unit in the faction (doctrional or standard roaster).

  • @aziouss2863
    @aziouss2863 ปีที่แล้ว +2

    I really dont like AT guns. If they remain weak it is for the better of the game.

  • @calvin6429
    @calvin6429 ปีที่แล้ว

    so ypure making it like coh2

    • @Slyzor1
      @Slyzor1 ปีที่แล้ว +1

      What are you talking about? Those changes are nothing like coh2

    • @zbigniew2628
      @zbigniew2628 ปีที่แล้ว +1

      @@Slyzor1 He talks about making everything flat. There are ways to counter most of it... BTW, who the hell make bunkers with HMG against parachuters?
      Maybe time to make videos how to counter something?

    • @kiddeggplant
      @kiddeggplant ปีที่แล้ว +1

      @@zbigniew2628 Nobody makes bunkers to counter paratroopers. you make paratroopers to completely deny bunkers, oh and tanks and if you aren't greedy for bazookas you can even give them an mg that can fire while running and best of all you get 6 models. Meanwhile German units get like 3-4 models on average

    • @Slyzor1
      @Slyzor1 ปีที่แล้ว

      @@zbigniew2628 Everything like what? Munitions for smoke/flare? A little buff for AT guns? Nerfing loiters? How any of this makes the game flatter?

    • @zbigniew2628
      @zbigniew2628 ปีที่แล้ว

      @@Slyzor1 I was talking about, this comparison to COH2, which can happen in the long run...

  • @user-tw4ko5xt4s
    @user-tw4ko5xt4s ปีที่แล้ว +1

    Dont nerf - make other stuff more useful

    • @aziouss2863
      @aziouss2863 ปีที่แล้ว +2

      While i agree with that sentiment some shit just needs to be nerfed.
      The constant pathfidner smoke is just annoying as fuck.
      The planes are WAY TOO POWERFUL!
      The airborne reinforcement is just a broken concept ( almost free manpower really?)
      Wermarch breakthrough literally gives you the entire map ( that is how fast the capping speed is )

  • @timothy1949
    @timothy1949 ปีที่แล้ว

    actually feeling quite happy i didnt buy this game lol

    • @truepatriot6969
      @truepatriot6969 ปีที่แล้ว +1

      wish I hadn't. I even bought a copy for my nephew. Most I've ever spent at once on a game and the biggest disappointment by far. I've been playing since beta and COH3 is an abomination the original game.

    • @timothy1949
      @timothy1949 ปีที่แล้ว

      @@truepatriot6969 damn...its really sad to hear. im not sure what their plan is....but i dont think for ppl like me who played COH1 and COH2 back then would be interested in this game at all. its just the same game, but...worst 😮‍💨

  • @UnleashedX51
    @UnleashedX51 ปีที่แล้ว

    But no nerfs to dak ? i kinda disagree here. maybe the brits do need a nerf but the usa are kinda underpowered right now with only 1 viable battlegroup in there hands if you nerf the only viable battlegroup kinda makes them useless, i feel like this was clearly axis biased

  • @jaeger9374
    @jaeger9374 ปีที่แล้ว +2

    This game is unsavable . Unfinished game , 60 dollar mixed reviews, toyish graphics. 3 soundtracks, horrible art, and effects . Player base is decreasing. Yes I waited for this since coh2 is out. another dawn of war 3 disaster

    • @zmyslowykalosz
      @zmyslowykalosz ปีที่แล้ว

      Ape

    • @truepatriot6969
      @truepatriot6969 ปีที่แล้ว +1

      I agree totally. Feels like a rushed game made by an entirely different group of people. Cartoonish and chaotic is how I describe it.

  • @Arashenstein
    @Arashenstein ปีที่แล้ว

    Shove your COH2 ideas into your own head hans, COH3 is made for COH1 people not COH2 noobs. Call ins should not even require fuel let alone, "structure" that is why it is called "CALL IN".

  • @truepatriot6969
    @truepatriot6969 ปีที่แล้ว

    We waited so long for COH3 and what a disappointment! A cartoonish, laggy and just straight up chaotic game. I hate the HUD, and I hate that they made the hotkeys all different! A is attack and T is retreat for crying out loud! WHY wouldn't you keep it the same?! Did a woman make this game?

  • @evilsponge6911
    @evilsponge6911 ปีที่แล้ว

    I can't get over how ugly this game looks

  • @mr.killzone1568
    @mr.killzone1568 ปีที่แล้ว

    ehh a lot of the suggestions you mentioned I disagree with

    • @truepatriot6969
      @truepatriot6969 ปีที่แล้ว

      There are true COH originals who think this game is garbage and then there are new peeps like you who like it.

  • @marriuszek
    @marriuszek ปีที่แล้ว +2

    i do not agree with you about pathfinders! They are the bes that US can actually offer. And these options are available only when you choose airbourne group otherwise they will not be that good - remember that. So if you wanna have pathfinders u r forced to take airbourne. If u wanna play different style - u do not have pathfinders. So leave them as they are. Now - AT. They are more defensive that in coh2 they were. And it is something new. Something other. Let it be like this. U all campares coh3 to coh2. U want AT cannons to be like in coh2. This is coh3. If someone wants everything to be like in coh2.. let he play coh2 then. Yes?

    • @bro3217
      @bro3217 ปีที่แล้ว +1

      Airborne is literally the best doc and theres no reason to go anything else

    • @truepatriot6969
      @truepatriot6969 ปีที่แล้ว

      I would like it to still somewhat resemble th other two games. This feels like a totally different game and not in a good way.

  • @SuperBROKEN81
    @SuperBROKEN81 ปีที่แล้ว +2

    COH2 sucked. Bring COH3 closer to COH1
    Nothing wrong with pathfinder. The smoke needs a nerf.
    Sherman is fine. Even COH1 people made Sherman over M10. Callins are fine. Same as COH1.

    • @Spaghetter813
      @Spaghetter813 ปีที่แล้ว +2

      COH1 sucked. Bring COH3 closer to COH2.

    • @truepatriot6969
      @truepatriot6969 ปีที่แล้ว

      @@Spaghetter813 Yesssss. COH3 is absolute trash compared to coh2 and coh1. It feels like a completely different game made by people who specialize in fantasy fighting games or something.

  • @eisenhorn029
    @eisenhorn029 ปีที่แล้ว +1

    Hans doing the devs jobs for them. If he does the work and not the devs they shouldn't be paid. Don't buy this game!

  • @willberry6434
    @willberry6434 ปีที่แล้ว

    You want to nerf the Pathfinders too much imo.

  • @aa11ff
    @aa11ff ปีที่แล้ว

    They made game like they are first time seeying game

  • @aa11ff
    @aa11ff ปีที่แล้ว

    They need to make infranty unit to be weaker VS inf if you use antitank not British make anti tank upgrade then killing same inf end tank no difrence