I really appreciate you going over the games where long treks through empty land is the point and is meant to reinforce the game’s themes like Death Stranding and Shadow of the Colossus. Very good video 👍
i'm upset that you didn't talk about Morrowind. morrowind slowed movement speed to compensate small world size, but added 6 short travel options: silt strider - giant flee that is used to move between most towns, boats to move around the island of Vvanderfell, teleportation between mages guild locations, Almsivi/Divine Intervention spells/scrolls, that teleport you to the nearest temple/Imperial Fort. there are also mark/release spells and plopylon indexes, but the spells are for mages, i. e. not for every playthrough and the indexes are 1. not the main game, 2. require a rather long quest to obtain, 3. teleport you to not very convenient places, i. e. to the middle of nowhere. they overlap only partially and with only written directions thinking about how to get where you need to be, is a big part of the game.
This was very well written! I didn't expect so many examples of games how these games make it more fun and engaging to travel their worlds. Keep the content coming and good job on the Thumbnail, it stood out in my recommended list.
i feel the need to comment becuase i was almost done with my watch and realized this video only had around 200 views. this is a deep and insightful look at game design and deserves SOO much more attention! please keep making stuff like this.
I feel like this video could have been written by Game Design Doc himself. Nice job! Feel free to make more jokes for future videos. Believe in yourself and i am sure you can make anyone laugh and have fun with you. 😁
I can feel every ounce of effort you went to to get every clip and every game example in here - and the time it would have taken to do so. Im so happy that effort has been rewarded with the algorithm shining a light on you. Great work ma friend, happy to see you get some more attention!
Doom Eternal has some AMAZING movement. There's a double dash, double jump, meathook, ballista boost, monkey bar grabbing, and multiple movement rune. It's an absolutely genius movement shooter
Great video! Movement is usually my favorite or, when it’s lackluster, least favorite part of a game. The examples in both directions were both pretty thorough. Something I’ve noticed recently is that movement can sometimes act as a built-in constantly adapting difficulty slider. Having optional high risk movement can make an area accessible and fun to both high skill and low skill players. Games like Mario 64 and Celeste often let you take faster+difficult paths or slower+easier ones depending on what kinds of jumps/dashes you want to do, meaning that getting from point A to point B can be engaging and fun for different people regardless of how familiar they are with the game. You’re constantly being pushed to your maximum speed, which is really engaging and makes a lot of games extremely replayable!
All these years of playing spider man i never knew that about the subway🤣 i really enjoyed web slinging to my destinations n stopping crime along the way!
"making long action be short is a reward in itself !" wow i love video essay channels. So insightful and intelligent. What would I do without these IQ monsters breaking down these concepts
Rain World has a fantastic movement system wherein the world seems so bleak and massive when you begin your journey (a fantastic thematic parallel to the slugcats experience), but as you put in time and explore more and become more comfortable with your movement, complex movement becomes secondhand but still massively rewarding. Several regions can be traversed in a single cycle, but not until you’ve gone through many cycles just trying to find a single other shelter.
Amazing work ma friend - I'm super excited to try out Neon White at some point, I love that type of game. If you haven't played Dishonored, the movement in that game is incredible once you get to grips with it.
i will always prefer the "souls" type level exploration or a 2-d metroidvania as opposed to open-world style games. if i never play another one, i dont think i'll ever even miss it. Unrelated and unsolicited but my favorite video game generation was the N64/PS1. That was a tough time of life for me and these games provided a much needed escape. Mario 64, Ocarina of Time, Wave Runner 64, FF VII / VIII, Vagrant's Story, Lunar Silver Star Story, and others.
Yo Beardy, great video! I've put a lot of thought into literally everything you talked about over the course of my gaming career and I think you're right, movement is most interesting when its engaging and fun. That being said, and like you mentioned at the end, some of the best games build their traversal systems with the intention to immerse players a specific way. I think Red Dead 2 and Pathless are perfect examples, where as one deliberately wants you to feel the length of the journey on horse back (while speckling random story beats/organic encounters) where the other wants you to play a minigame that rewards you with a feeling of speed and a sense of achievement. I think both are valid. The real issues come up when they have traversal systems that are blatantly, and without reason, painful. MMOs, as you said, fall into this category... so perfectly. I feel that deeply lol
Excellent video! It's always refreshing to see a new face in my recommended. Definitely got a like and a sub from me, and I never comment but you deserve the engagement homie ❤
I love the movement in sekiro despite only being running. It feels very nice. Sometimes I think the game would be better if it hadn’t been designed around the fast travel an would have used its interconnectivity more.
10:44 - 10:48 Does anyone know which sonic game this is? I thought I had played all the 3D sonics but this older looking castle level seems entirely unifamiliar to me. Thank you if anyone knows!
great video! but I'd like to note one thing you missed - in MMOs traveling is slow and there is a lot of waiting time to encourage players to interact with each other.
Seriously… TOTK movement is so boring and frustrating. I’m glad to see at least some games are finding ways to make it interesting At the end of the day, I’d much rather play some 2D metroidvania where every screen and enemy matters. The map is big and connected, yet every room is engaging and has a purpose
The movement issues i. Games isnt because of a bigger world. Its because of other reasons. Like the idea of realism. For example gta 5 and red dead redemption 2 has spme of the worst and sluggish movement and reaction times yet gets marketing praise as grounded and realistic when it actually isnt at all. Tell me when you gonna grab a glass pn the table. You dont have a mental impulde then after a second or 2 delay clunkily and slowly rotate. Then clunkily and slowly leabe over and puck it up. Then after 5 second delay start drinking because you have to hold buttons and wait for animation to start. Then finish.
I don't think tokt's movement is something you can say "respects your time" the movement is very restrictive and it sucks outside of the glider, they fixed the whistle running, the new runes albeit fun don't really help you move much, the one that makes you go up is highly situational and most of the time useless, building a vehicle and making it worth it is really time consuming and you need to expand your batteries before you can truly go far with one, and if that wasn't enough outside of rockets most vehicle options are really SLOW
Hover bike Two fans and a steering stick. Cheap to build with auto build. You also have fast travel. plus ascend to automatically leave caves or dungeons.
I found that once I had auto-build I was going all in on vehicles as my primary mode of transportation and it made it really fun to design new vehicles when encountering something new
I couldn't get into death stranding because of how annoying it was to walk around while balancing all that crap you carry around, I played for 3-4 hours and dropped it, I thought it was too annoying and that i wasn't getting anywhere. Even breath of the wild was annoying to me (a lot less compared to death stranding), I got close to the end and never bothered beating it and i couldn't care less about the new one. For me it gets to a point where If I'm spending way too much time walking ( even if it unique mechanics like the games you used as an example), and not "playing" (granted death stranding is "special" in that case) then I'm not having fun.
A new champion is selected by the algorithm.
Something something Hand Beacon
I really appreciate you going over the games where long treks through empty land is the point and is meant to reinforce the game’s themes like Death Stranding and Shadow of the Colossus. Very good video 👍
7:30 “Biblically accurate housecat” 😂
i'm upset that you didn't talk about Morrowind.
morrowind slowed movement speed to compensate small world size, but added 6 short travel options: silt strider - giant flee that is used to move between most towns, boats to move around the island of Vvanderfell, teleportation between mages guild locations, Almsivi/Divine Intervention spells/scrolls, that teleport you to the nearest temple/Imperial Fort.
there are also mark/release spells and plopylon indexes, but the spells are for mages, i. e. not for every playthrough and the indexes are 1. not the main game, 2. require a rather long quest to obtain, 3. teleport you to not very convenient places, i. e. to the middle of nowhere.
they overlap only partially and with only written directions thinking about how to get where you need to be, is a big part of the game.
This was very well written! I didn't expect so many examples of games how these games make it more fun and engaging to travel their worlds. Keep the content coming and good job on the Thumbnail, it stood out in my recommended list.
DONT EVEN MAKE ME THINK ABOUT THE LADDERS IN NIER
Solid video; one of your best yet. I can't wait to catch more essayist content alongside the reviews!
Thank you! They definitely take much longer to write than a regular old review but it's been a rewarding challenge!
i feel the need to comment becuase i was almost done with my watch and realized this video only had around 200 views. this is a deep and insightful look at game design and deserves SOO much more attention! please keep making stuff like this.
FACTS
Thank you for pointing out one of the worsts parts of FFXIV. The community there is so "positive" that forgets the game is full of flaws.
I feel like this video could have been written by Game Design Doc himself. Nice job! Feel free to make more jokes for future videos. Believe in yourself and i am sure you can make anyone laugh and have fun with you. 😁
That’s a super nice comment!! Thank you, I will!!
I can feel every ounce of effort you went to to get every clip and every game example in here - and the time it would have taken to do so. Im so happy that effort has been rewarded with the algorithm shining a light on you. Great work ma friend, happy to see you get some more attention!
Banger video, commenting for the algorithm gods
Thank you for turning me into rollerdrome it's a marriage of all my favorite games and I'm better for it
well made. I'm surprised how small your channel is for the quality
Doom Eternal has some AMAZING movement. There's a double dash, double jump, meathook, ballista boost, monkey bar grabbing, and multiple movement rune. It's an absolutely genius movement shooter
10/10 essay. Commenting for engagement
I'm playing DBZ Kakarot for the first time. It's nothing innovative but it's refreshing flying around.
Great video! Movement is usually my favorite or, when it’s lackluster, least favorite part of a game. The examples in both directions were both pretty thorough.
Something I’ve noticed recently is that movement can sometimes act as a built-in constantly adapting difficulty slider. Having optional high risk movement can make an area accessible and fun to both high skill and low skill players. Games like Mario 64 and Celeste often let you take faster+difficult paths or slower+easier ones depending on what kinds of jumps/dashes you want to do, meaning that getting from point A to point B can be engaging and fun for different people regardless of how familiar they are with the game. You’re constantly being pushed to your maximum speed, which is really engaging and makes a lot of games extremely replayable!
I liked this, glad you showed up on my recommended. You have a new subscriber, hope you grow and get even better.
All these years of playing spider man i never knew that about the subway🤣 i really enjoyed web slinging to my destinations n stopping crime along the way!
This is top tier content holy shit! This motivated me to really try on my next vid. Subbing to see this channel grow for sure man.
"making long action be short is a reward in itself !" wow i love video essay channels. So insightful and intelligent. What would I do without these IQ monsters breaking down these concepts
Erm ackshually ☝🤓 the 5 star horse is slightly faster than the master cycle
this was a great video mate. The new thumbnail style is a great move! Overall your editing and clip choices are super.
Rain World has a fantastic movement system wherein the world seems so bleak and massive when you begin your journey (a fantastic thematic parallel to the slugcats experience), but as you put in time and explore more and become more comfortable with your movement, complex movement becomes secondhand but still massively rewarding. Several regions can be traversed in a single cycle, but not until you’ve gone through many cycles just trying to find a single other shelter.
Amazing work ma friend - I'm super excited to try out Neon White at some point, I love that type of game. If you haven't played Dishonored, the movement in that game is incredible once you get to grips with it.
great video. very well written and the gta bit was funny lol
11:50 Yeah ok that earned a sub lol
this videos sick as hell dawg
i will always prefer the "souls" type level exploration or a 2-d metroidvania as opposed to open-world style games. if i never play another one, i dont think i'll ever even miss it. Unrelated and unsolicited but my favorite video game generation was the N64/PS1. That was a tough time of life for me and these games provided a much needed escape. Mario 64, Ocarina of Time, Wave Runner 64, FF VII / VIII, Vagrant's Story, Lunar Silver Star Story, and others.
Yo Beardy, great video! I've put a lot of thought into literally everything you talked about over the course of my gaming career and I think you're right, movement is most interesting when its engaging and fun. That being said, and like you mentioned at the end, some of the best games build their traversal systems with the intention to immerse players a specific way. I think Red Dead 2 and Pathless are perfect examples, where as one deliberately wants you to feel the length of the journey on horse back (while speckling random story beats/organic encounters) where the other wants you to play a minigame that rewards you with a feeling of speed and a sense of achievement. I think both are valid. The real issues come up when they have traversal systems that are blatantly, and without reason, painful. MMOs, as you said, fall into this category... so perfectly. I feel that deeply lol
Thanks to you I now watch videos, movies and shows at 2x speed. Sometimes 4x is the option is available
Excellent video! It's always refreshing to see a new face in my recommended. Definitely got a like and a sub from me, and I never comment but you deserve the engagement homie ❤
Video game didn’t give me what I want
I love the movement in sekiro despite only being running. It feels very nice. Sometimes I think the game would be better if it hadn’t been designed around the fast travel an would have used its interconnectivity more.
Great vid btw
Sacrifice for the algorithm gods :)
Such a great video
10:44 - 10:48 Does anyone know which sonic game this is? I thought I had played all the 3D sonics but this older looking castle level seems entirely unifamiliar to me. Thank you if anyone knows!
The level is Twinkle Park from Sonic Adventure !
great video! but I'd like to note one thing you missed - in MMOs traveling is slow and there is a lot of waiting time to encourage players to interact with each other.
Seriously… TOTK movement is so boring and frustrating. I’m glad to see at least some games are finding ways to make it interesting
At the end of the day, I’d much rather play some 2D metroidvania where every screen and enemy matters. The map is big and connected, yet every room is engaging and has a purpose
Wait, what was the game with the skateboarding frog?
Ollie Frog! It’s not out yet but there is a demo on steam!
The movement issues i. Games isnt because of a bigger world. Its because of other reasons. Like the idea of realism. For example gta 5 and red dead redemption 2 has spme of the worst and sluggish movement and reaction times yet gets marketing praise as grounded and realistic when it actually isnt at all. Tell me when you gonna grab a glass pn the table. You dont have a mental impulde then after a second or 2 delay clunkily and slowly rotate. Then clunkily and slowly leabe over and puck it up. Then after 5 second delay start drinking because you have to hold buttons and wait for animation to start. Then finish.
I don't think tokt's movement is something you can say "respects your time" the movement is very restrictive and it sucks outside of the glider, they fixed the whistle running, the new runes albeit fun don't really help you move much, the one that makes you go up is highly situational and most of the time useless, building a vehicle and making it worth it is really time consuming and you need to expand your batteries before you can truly go far with one, and if that wasn't enough outside of rockets most vehicle options are really SLOW
Hover bike
Two fans and a steering stick. Cheap to build with auto build. You also have fast travel.
plus ascend to automatically leave caves or dungeons.
I found that once I had auto-build I was going all in on vehicles as my primary mode of transportation and it made it really fun to design new vehicles when encountering something new
I couldn't get into death stranding because of how annoying it was to walk around while balancing all that crap you carry around, I played for 3-4 hours and dropped it, I thought it was too annoying and that i wasn't getting anywhere. Even breath of the wild was annoying to me (a lot less compared to death stranding), I got close to the end and never bothered beating it and i couldn't care less about the new one. For me it gets to a point where If I'm spending way too much time walking ( even if it unique mechanics like the games you used as an example), and not "playing" (granted death stranding is "special" in that case) then I'm not having fun.
Haha! First
I had to drop Star Wars Jedi Fallen Order because the climbing and stuff is SO annoying and unnecessary
*Promosm*