the way you explained the polyphony and dithering sections were perfect. I now know everything I need to know. You seemed like you thought it was a bit too much information, but it was perfect man. Had no issue following you. 💯
Great video, although I personally recommend just going for 16 bit audio. Simply because it goes beyond what most humans are capable of hearing in the first place.. Because streaming services compress your music for listening, the general public will NEVER hear the original 24 bit sound.. Let’s not also forget that most people listen to music through bluetooth speakers and headphones, which only support lossy audio.. Really the only highest quality version the general public would get is a 16 bit audio CD that they can rip to their phones.. So I fail to see the point since 16 bit works so well.
7:10 differences between 24 bit and 32bit : let's say you have an audio file that is higher than 0db vu... if the file is on 24 bit depth when you'll reduce volume of it it sounds clipped... if the file is on 32 bit float when you'll reduce volume its not sound clipped because the audio file has like 60db headroom and you will not hear distortions... Decap made a video about this.
I think FL Studio processes all the sounds in 32 bit float so I always apply dithering when I export at 24 bit. FL Studio only lets you apply dithering if you’re exporting at 16 bit which is what I’m talking about at the 7:10 mark in the video. I don’t remember discussing the difference between 24 bit and 32 bit.
Hello, I have a question about this process. So I did everything you did in this video. But the exported file seems to have some latency between the vocals & the instrumental. It sounds perfectly in sync when playing through the DAW. But as soon as it’s exported it throws it off sync. Have you ran into this problem before? Or heard of it? If so, what do you recommend I do?
You don’t have to.. you can downsample if you’d like but I just try to avoid any sample rate conversion personally, but it’s done all the time. Pro studios often record at 96k and export at either 48k or 44.1k
Youhh, I have a problem with a broject in a sense that, when I play it in fl studio, it plays perfectly but if I export it and play it in my audio app, then it happen to be that, the piano is behind and the drums are playing a bit not playing together with the piano
Hi, I have a problem and really hope you can help me out! I made a song in FL Studio and it sounds great. When I export it as a Wave file with 44100/48000 hz and 24 bit or as a video (to an MP4) the song starts to crackle at certain points when playing it in QuickTime Player or the Music app (on a Mac). When I export the song as a Wave file with 44100/48000 hz and 32 bit the song also (besides inside FL studio) sounds great in QuickTime Player and the Music app. I was really happy about that but as soon as I uploaded it to TuneCore the sound started to crackle again at the same points it does when exporting it with 24 bit. Extra information; audio setting inside FL Studio: 44100 hz (also tried 48000), buffer length 512 smp (12ms), priority Highest and 512-point sinc. Exporting settings to a Wave file: Full song, Cut remainder, 32Bit float Stereo, Resampling 512-point sinc. Additional information; I have a quite old Mac without any external speakers or music equipment. Could this have anything to do with it? I really don't know what to try, read so many websites and watched so many video's but none were able to help me out.
Could be a lot things. You don’t want to export at 32-bit, only 24-bit or 16-bit. Sample rate is something to also keep in mind from the beginning of the song creation process. For instance, in FL Studio I start my project at 48000hz and I also export at 48000hz so there is no sample rate conversion. If you record at 48000hz and then export at 44100hz there will be sample rate conversion. What audio interface are you using? It could also be certain plugins causing you issues. AutoTune has caused me problems in the past where it was adding crackling and distortion and it turned out that there was a formant setting that I had turned on in the plugin which was causing issues. This is just an example, but definitely illustrates how plugins can cause issues. Are you using a limiter on the master channel? You don’t want anything going above 0db. It will sound good in the DAW, but when you export it will cause clipping and distortion.
@@mixwithjerry Hi thank you very much for the tips to have a look at the plugins! I removed a few plugins and made them again and the crackling at those certain points disappeared. I still have a crackling sound during almost the entire song when I play the song after exporting (on my computer or especially phone) when I put the volume above a certain level. How can I prevent this from happening? I have a Fruity Limiter on the master channel. Do I have to do something with that to make sure there will be no crackling sounds regardless of the volume I use on my computer/phone? Where can I see if anything i going above 0db? I look forward hearing from you and really hope you can help me out :) Short update: it especially crackles on the speakers of the phones --> on the pc you only hear a little crackle when I put the volume on max (and this little crackle isn't that disturbing).
@@mixwithjerry it goes above 0 db right after the drop, because I want the sound to be loud at that point. That wasn't the point where it had a crackling sound though. Should it never be above 0 db, even if it is a part of the song where you want it to come out loud(er)? I tried listening to it on my speakers and in my car and it sounds good there (after the adjustments I made earlier with the plug ins) :)! So it only sounds my bad on my phone, but I think that's because I have quite an old phone haha. When I listen to it on my phone through earplugs it does sound good :)
So I followed the steps in this video and I also check the bit depth, sample rate requirements, and even video requirements, of any streaming sites I upload to in WAV format, to make sure that it doesn't ruin the quality of my audio but I still have the same problem. I also checked my computer (macbook pro) and made sure my internal EQ was turned off. But still the quality never sounds as good on streaming sites as it does on my DAW. Any idea why this is? I also use the already saved wav format in z game visualizer when I upload.
What bit depth and sample rate are you exporting at? Also, the loudness of your song (measured in LUFS) can have an impact on the sound quality because each streaming site has a different recommendation on loudness levels so you have to find a good medium. I usually aim for -10 or -11 LUFS. Another thing to mention here is how your project is mixed and mastered. For example, if your sound is clipping inside FL Studio it will not sound bad while listening to it in the software, but once you export then you will hear the negative effects of clipping. There is a lot of things that can affect the sound quality, but to narrow it down - does your exported version sound good after exporting and before uploading to streaming services?
@@mixwithjerry well it depends. Soundcloud ask for sample rates at 48Khz with a 16 bit depth. While youtube prefers 44khz and 24 bit depth. My last track was at about 10 Lufs when I had this problem.
@@mixwithjerry before uploading to streaming services yes it sounds good. I always listen to it on my phone first before uploading. Should I check the streaming sites loudness requirements?
So I think the actual file will not sound like an ordinary audio file. When you export midi, the files audio can only be reproduced and read by the DAW - so by dragging it into FL Studio’s channel rack onto an existing instrument.. MIDI is just exporting the chord and note structure, but not the actual instrument or sound.
@@mixwithjerry i want to create the type of midi for my korg keyboard to convert it to style. it's .midi format when i get them online. now i want to create my own
@@dragonv7863 at the top left of screen go to the tools section, and under the macros tab there should be something about ‘prepare for MIDI export’.. select this and it will change each channel that uses MIDI into a MIDI output channel that is correct for export. You should save project before doing this because it’s going to convert your whole project into MIDI. If you just want to export a specific channel then you only need to go to the piano roll menu and select export individual piano roll data
the way you explained the polyphony and dithering sections were perfect. I now know everything I need to know. You seemed like you thought it was a bit too much information, but it was perfect man. Had no issue following you. 💯
The best explainer ever when it comes to FL studios
Best teacher ever💓💓
I have a problem when im done making the beat and export it doesn't wanna play it says it's empty I really need ur help sir
Great video, although I personally recommend just going for 16 bit audio.
Simply because it goes beyond what most humans are capable of hearing in the first place.. Because streaming services compress your music for listening, the general public will NEVER hear the original 24 bit sound.. Let’s not also forget that most people listen to music through bluetooth speakers and headphones, which only support lossy audio..
Really the only highest quality version the general public would get is a 16 bit audio CD that they can rip to their phones.. So I fail to see the point since 16 bit works so well.
7:10 differences between 24 bit and 32bit : let's say you have an audio file that is higher than 0db vu... if the file is on 24 bit depth when you'll reduce volume of it it sounds clipped... if the file is on 32 bit float when you'll reduce volume its not sound clipped because the audio file has like 60db headroom and you will not hear distortions... Decap made a video about this.
I think FL Studio processes all the sounds in 32 bit float so I always apply dithering when I export at 24 bit. FL Studio only lets you apply dithering if you’re exporting at 16 bit which is what I’m talking about at the 7:10 mark in the video. I don’t remember discussing the difference between 24 bit and 32 bit.
Hello, I have a question about this process. So I did everything you did in this video. But the exported file seems to have some latency between the vocals & the instrumental. It sounds perfectly in sync when playing through the DAW. But as soon as it’s exported it throws it off sync. Have you ran into this problem before? Or heard of it? If so, what do you recommend I do?
Well it’s tough to pinpoint the issue without seeing your project, but it sounds like it could be something to do with Plug-in Delay Compensation.
Hey thanks for the video! Why do I need to export in the same sample rate that I recorded the audio in?
You don’t have to.. you can downsample if you’d like but I just try to avoid any sample rate conversion personally, but it’s done all the time. Pro studios often record at 96k and export at either 48k or 44.1k
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Youhh, I have a problem with a broject in a sense that, when I play it in fl studio, it plays perfectly but if I export it and play it in my audio app, then it happen to be that, the piano is behind and the drums are playing a bit not playing together with the piano
I would suggest consolidating your piano melody and using the audio file with the drum patterns, rather than the piano pattern still in midi form.
I think Dithering only allowed to 16 because 24 is more to work on it again i saw a vids
thanks bruh
No problem 👍🏼
Hi, I have a problem and really hope you can help me out! I made a song in FL Studio and it sounds great. When I export it as a Wave file with 44100/48000 hz and 24 bit or as a video (to an MP4) the song starts to crackle at certain points when playing it in QuickTime Player or the Music app (on a Mac). When I export the song as a Wave file with 44100/48000 hz and 32 bit the song also (besides inside FL studio) sounds great in QuickTime Player and the Music app. I was really happy about that but as soon as I uploaded it to TuneCore the sound started to crackle again at the same points it does when exporting it with 24 bit. Extra information; audio setting inside FL Studio: 44100 hz (also tried 48000), buffer length 512 smp (12ms), priority Highest and 512-point sinc. Exporting settings to a Wave file: Full song, Cut remainder, 32Bit float Stereo, Resampling 512-point sinc. Additional information; I have a quite old Mac without any external speakers or music equipment. Could this have anything to do with it? I really don't know what to try, read so many websites and watched so many video's but none were able to help me out.
Could be a lot things. You don’t want to export at 32-bit, only 24-bit or 16-bit. Sample rate is something to also keep in mind from the beginning of the song creation process. For instance, in FL Studio I start my project at 48000hz and I also export at 48000hz so there is no sample rate conversion. If you record at 48000hz and then export at 44100hz there will be sample rate conversion. What audio interface are you using? It could also be certain plugins causing you issues. AutoTune has caused me problems in the past where it was adding crackling and distortion and it turned out that there was a formant setting that I had turned on in the plugin which was causing issues. This is just an example, but definitely illustrates how plugins can cause issues. Are you using a limiter on the master channel? You don’t want anything going above 0db. It will sound good in the DAW, but when you export it will cause clipping and distortion.
@@mixwithjerry Hi thank you very much for the tips to have a look at the plugins! I removed a few plugins and made them again and the crackling at those certain points disappeared. I still have a crackling sound during almost the entire song when I play the song after exporting (on my computer or especially phone) when I put the volume above a certain level. How can I prevent this from happening? I have a Fruity Limiter on the master channel. Do I have to do something with that to make sure there will be no crackling sounds regardless of the volume I use on my computer/phone? Where can I see if anything i going above 0db? I look forward hearing from you and really hope you can help me out :) Short update: it especially crackles on the speakers of the phones --> on the pc you only hear a little crackle when I put the volume on max (and this little crackle isn't that disturbing).
@@koekenbakker500 does the song ever go above 0db on the master channel (far left channel in the mixer) at any time during the song?
@@mixwithjerry it goes above 0 db right after the drop, because I want the sound to be loud at that point. That wasn't the point where it had a crackling sound though. Should it never be above 0 db, even if it is a part of the song where you want it to come out loud(er)? I tried listening to it on my speakers and in my car and it sounds good there (after the adjustments I made earlier with the plug ins) :)! So it only sounds my bad on my phone, but I think that's because I have quite an old phone haha. When I listen to it on my phone through earplugs it does sound good :)
So I followed the steps in this video and I also check the bit depth, sample rate requirements, and even video requirements, of any streaming sites I upload to in WAV format, to make sure that it doesn't ruin the quality of my audio but I still have the same problem. I also checked my computer (macbook pro) and made sure my internal EQ was turned off. But still the quality never sounds as good on streaming sites as it does on my DAW. Any idea why this is? I also use the already saved wav format in z game visualizer when I upload.
What bit depth and sample rate are you exporting at? Also, the loudness of your song (measured in LUFS) can have an impact on the sound quality because each streaming site has a different recommendation on loudness levels so you have to find a good medium. I usually aim for -10 or -11 LUFS. Another thing to mention here is how your project is mixed and mastered. For example, if your sound is clipping inside FL Studio it will not sound bad while listening to it in the software, but once you export then you will hear the negative effects of clipping. There is a lot of things that can affect the sound quality, but to narrow it down - does your exported version sound good after exporting and before uploading to streaming services?
@@mixwithjerry well it depends. Soundcloud ask for sample rates at 48Khz with a 16 bit depth. While youtube prefers 44khz and 24 bit depth. My last track was at about 10 Lufs when I had this problem.
@@mixwithjerry before uploading to streaming services yes it sounds good. I always listen to it on my phone first before uploading. Should I check the streaming sites loudness requirements?
I found the problem. It was my master chain setup.
@@DJwizz76 that's good that you found the issue. What do you usually put on your master chain?
Hi
Can you do exporting midi file? i need your help on exporting MIDI format. my file sounds like a robot noise.
So I think the actual file will not sound like an ordinary audio file. When you export midi, the files audio can only be reproduced and read by the DAW - so by dragging it into FL Studio’s channel rack onto an existing instrument.. MIDI is just exporting the chord and note structure, but not the actual instrument or sound.
@@mixwithjerry i want to create the type of midi for my korg keyboard to convert it to style. it's .midi format when i get them online. now i want to create my own
@@dragonv7863 at the top left of screen go to the tools section, and under the macros tab there should be something about ‘prepare for MIDI export’.. select this and it will change each channel that uses MIDI into a MIDI output channel that is correct for export. You should save project before doing this because it’s going to convert your whole project into MIDI. If you just want to export a specific channel then you only need to go to the piano roll menu and select export individual piano roll data
Why can’t you just use 32 bit
Streaming sites only accept up to 24-bit. 32 bit floating point is really only intended for working on the song within FL Studio.