Improve Your Blender Sculpting With This Powerful Light And Camera Turntable

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  • เผยแพร่เมื่อ 13 มิ.ย. 2024
  • In this video I show you how you can set up a powerful lighting and camera rig in Blender 3.5.
    Save 50% off your first month at outgang.studio with the code OUTGANG2023. Valid for 100 uses.
    Great lighting is key to reading and sculpting great shapes.
    During this video we discuss lights, cameras, adding keyframes to create a turntable and adding constraints to different objects.
    Chapters:
    00:00 Introduction
    01:39 Lighting Rig Breakdown
    07:38 Outgang.studio
    08:22 Light and Render Settings
    14:39 Adding Constraints to Lights
    18:49 Turntable Setup
    21:15 Main Camera Setup
    24:58 Undoing and Cameras
    28:01 Camera Distance Lock
    31:26 Camera Offset Setup
    39:25 Conclusion

ความคิดเห็น • 108

  • @dismo77
    @dismo77 11 หลายเดือนก่อน +6

    quick script to have the empty face the viewport camera
    import bpy
    def look_at(obj, viewport3d_view_location):
    loc_obj = obj.matrix_world.to_translation()
    direction = viewport3d_view_location - loc_obj
    # point objects y, and use Z as up
    rot_quat = direction.to_track_quat('Y', 'Z')
    obj.rotation_euler = rot_quat.to_euler()
    def copy_rot_from_view3d_cam_to_scene_cam(self, args):
    area = bpy.context.area
    if area.ui_type == 'VIEW_3D':
    for space in area.spaces:
    if space.type == 'VIEW_3D':
    obj = bpy.context.scene.objects['Rig center']
    look_at(obj, space.region_3d.view_matrix.inverted().translation)
    return
    handler = bpy.types.SpaceView3D.draw_handler_add(copy_rot_from_view3d_cam_to_scene_cam, (copy_rot_from_view3d_cam_to_scene_cam,()),'WINDOW', 'POST_VIEW')
    Not the best script, but, this works for me (Won't work in multiple windows, have to restart blender to remove it etc.. someone more familiar with blender scripting will have to come fix that). So you don't have to worry about ctrl-z, make sure the empty's rotation is set to euler xyz

    • @Outgang
      @Outgang  11 หลายเดือนก่อน +3

      That's absolutely awesome Dismo, thank you.

    • @made.online2149
      @made.online2149 7 หลายเดือนก่อน +1

      I've not worked with scripts before- do I just paste this into Scripting and press Run Script? Does this still function in Blender 3.5? It doesn't seem to be working for me but maybe I misunderstand how to set it up.
      EDIT: nvm, for anyone else having this issue make sure you've deleted the constraint on the Rig center 😅 [and of course it is named exactly 'Rig center']

  • @nikitavasilkov607
    @nikitavasilkov607 ปีที่แล้ว +42

    So glad you keep making videos. I hope in 2023 we will have even more quality content from you.

    • @Outgang
      @Outgang  ปีที่แล้ว +15

      Cheers! Hard to believe it's been three months since I uploaded content to TH-cam. Time sure flies.

  • @pixbstudios
    @pixbstudios ปีที่แล้ว +6

    Good to see an outgoing video after so long ❤

  • @mikaangeli5765
    @mikaangeli5765 ปีที่แล้ว +4

    Love your new hair! :D

  • @Jhoofnail
    @Jhoofnail ปีที่แล้ว +13

    I’ve been singing your praises with your incredible work and it’s making people take blender sculpting a lot more seriously. Love your insight!

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      Cheers J!

  • @omerturan5422
    @omerturan5422 ปีที่แล้ว +3

    do you know what we blender users love you

  • @WWS3D
    @WWS3D ปีที่แล้ว +1

    i sometimes look on some of your videos. this face sculpt is impresive . Like it very much.

    • @Outgang
      @Outgang  ปีที่แล้ว

      Thank you!

  • @IrocZIV
    @IrocZIV 11 หลายเดือนก่อน +1

    Very helpful way of looking at your models, and to have this setup walked through.

  • @francescocalvi7096
    @francescocalvi7096 2 หลายเดือนก่อน

    Great tutorial! Learnt heaps :) Thank you

  • @GandalfWithAPipe
    @GandalfWithAPipe 11 หลายเดือนก่อน +1

    so glad I stumbled upon this channel, you make fantastic educational content!

  • @folkerspielman9023
    @folkerspielman9023 4 หลายเดือนก่อน

    Brilliant!🪄

  • @whynotanyting
    @whynotanyting ปีที่แล้ว

    I recently got my mom (artist-turned-architect) into sculpting in blender and she's absolutely loving it. I can't wait to show her these tricks!

  • @orestes_io
    @orestes_io ปีที่แล้ว +6

    So nice to watch this. It's incredible to watch someone with such skill at technical knowledge lay it out so nicely. Thank you! I subscribed to Outgang for a bit but stopped after I couldn't really invest more time into my art. Think that will stop me from watching this 40min video? No way! II always learn new stuff from you, even if don't use this right away. This video is also reinforcing the idea that Blender is a lot more useful and accepted than it used to be.

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      Cheers Orestes! Glad to be of help. Blender is underrated.

  • @LahoradeGobo
    @LahoradeGobo ปีที่แล้ว +1

    Love your tutorials! Thanks for help artists!😃

  • @tyraniusdelten8207
    @tyraniusdelten8207 ปีที่แล้ว +2

    Wow, never knew that, this workflow is insane...

    • @Outgang
      @Outgang  ปีที่แล้ว +3

      Blender is underrated.

  • @Flandelacasa
    @Flandelacasa ปีที่แล้ว +1

    this tutorial falls at the right time I’m working on a high res sculpt

  • @SourceAwareness
    @SourceAwareness ปีที่แล้ว +2

    Thanks Laura, you're Awesome!! 👌 ❤

  • @grayfox8904
    @grayfox8904 ปีที่แล้ว

    I am so glad you are back, been some time since the last video, please keep going

  • @ecstetika4467
    @ecstetika4467 ปีที่แล้ว

    love your content

  • @johncarter1852
    @johncarter1852 ปีที่แล้ว +1

    Glad to see that you are back!

  • @3crazyclowns
    @3crazyclowns ปีที่แล้ว +1

    Thank you so much for sharing all that stuff with us.
    Its so pleasing to watch your videos.

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      Thank you Eduardo!

  • @Mohamed94197
    @Mohamed94197 8 หลายเดือนก่อน

    Great content , beautiful persson ❤ thank you

  • @TalhaRiaz197
    @TalhaRiaz197 ปีที่แล้ว

    Thank you so much for Sharing Love your Content 😀

  • @Stillenacht3D
    @Stillenacht3D ปีที่แล้ว

    As always, super helpful! Thank you!

  • @JDLeeArt
    @JDLeeArt ปีที่แล้ว +1

    Your videos are fantastic, thank you for making them.

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      Thanks James!

  • @wydua2049
    @wydua2049 ปีที่แล้ว

    i just learned about your channel from chocofur
    and i am so happy i did

  • @kirk711
    @kirk711 ปีที่แล้ว

    Thank you Laura 😊

  • @AndrewMZcroft
    @AndrewMZcroft ปีที่แล้ว +1

    Thanks You so much for this tutorial 👍

  • @raoul3444
    @raoul3444 ปีที่แล้ว

    Very cool Baby ! Thank you very much

  • @RahulPradipPatil
    @RahulPradipPatil ปีที่แล้ว

    Cool workflow, ❤ Blender is amazing...

  • @christuusgnosis
    @christuusgnosis 10 หลายเดือนก่อน

    very cool.

  • @3Diana
    @3Diana ปีที่แล้ว +6

    literally craaaving for you to talk about tertiary details in blender! since the killer worklflow thing isn't really meant for blender, it can choke a bit with high poly count, and the pore brushes sometimes do weird things like push the overall area in or out, i'm dying to hear what you have to say about it! 😁

    • @Outgang
      @Outgang  ปีที่แล้ว +6

      In in/out thing with alphas on the draw brush isn't too hard to solve, I had a lot of success with setting texture -> Colors -> Brightness to 0.5 and disabling Clamp. Also making sure the alpha is set to Linear Color Space and not SRGB and finally, making sure the mid-level color is neutral gray in Photoshop. Good luck!

    • @3Diana
      @3Diana ปีที่แล้ว +1

      @@Outgang omg thank you, i will cherish this advice 💖

  • @Arjjacks
    @Arjjacks ปีที่แล้ว +4

    Always fascinating to see how a professional ZBrush sculptor makes use of Blender in their workflow. Couple of tips for you though, Laura:
    1. You can just hit 'T' while your mouse is in the timeline (and the relevant keys are selected) in order to access the animation interpolation curves, without needing to jump into the graph editor.
    2. While you're sadly correct about there being no way to access the transform data of the user perspective camera, the lighting behaviour you want for it is actually still achievable to a lesser extent, by opening the viewport shading dropdown menu (where you alternate the default HDRI's) and toggling off the little world icon to the left of the rotation slider. This will lock the rotation of the HDRI to the user perspective while still enabling you to offset the rotation however you like. If you wanted to take this a step further, you could even bake your physical lighting setup into a 360 degree radiance HDR using the Cycles render engine and saving out and importing it as a custom default HDRI alongside the originals. This too would then lock to the user perspective in the same way, with the caveat that you lose the functionality of the rig you created. Might be a little extreme but food for thought :)

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      Great tip for #1, cheers! For #2, the turntable is less to rotate the HDR and more to rotate the actual lights in the scene. Let's say that I bake that 360 radiance HDR like you mention using Cycles and used it as an HDR, wouldn't I lose the chance to manipulate the lights in the scene? (light position, intensity, color, ect.) and wouldn't the lights that are part of the HDR stop casting shadows? Sounds like a major loss in functionality if that's the case.

    • @Arjjacks
      @Arjjacks ปีที่แล้ว +1

      @@Outgang You absolutely would, yes, hence the caveat at the end :P There's ways of blending and customising HDRI's using world shader nodes, but it's complex and finicky and probably overwrought for the purposes you have here. It's just the only way to parent (any) lighting to the user perspective at the moment.

  • @PDD555
    @PDD555 ปีที่แล้ว

    This workspace is so cool! I'll definitely start to use it

    • @Outgang
      @Outgang  ปีที่แล้ว

      Cheers Pro!

  • @8S1ns
    @8S1ns ปีที่แล้ว +1

    heeey its been a long time seeing your vid welcome back!

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      Glad to be back :D

  • @MrSanson
    @MrSanson ปีที่แล้ว +1

    Long time no see
    wb , Laura !

  • @ramontourne6500
    @ramontourne6500 10 หลายเดือนก่อน +1

    Thank you Laura for all that energy you spent helping dummy guys as me ! As classical painter and sculptor, your tips are very helpful to switch to computer creation. By the way, is there a code still available for Outgang studio courses ? Ramon (France)

  • @sf4603
    @sf4603 ปีที่แล้ว +3

    Love the new look Laura, looking gorgeous as always! Thanks for more blender content :)
    Was wondering if you might do another video where we take a look at an industry made character model like you did with the final fantasy vii remake. Would be cool to take a look at something different maybe less photorealistic and more stylized or maybe something non-human. Hopefully those ffvii remake videos did well in the algorithm but if not i understand.

    • @Outgang
      @Outgang  ปีที่แล้ว +2

      I'll keep that in mind SF, thanks!

  • @WallyMahar
    @WallyMahar ปีที่แล้ว +1

    👍👍👍
    😁 Yay! Looking forward to more blender episodes!
    but...
    VDM VDM VDM! (Is it a thing? in your work, anyway, if so, hope y'all cover it!)

  • @a.pozasgonzalez2131
    @a.pozasgonzalez2131 ปีที่แล้ว

    Laura youre really awezome, 🥰🥰🥰

  • @ferhat3223
    @ferhat3223 ปีที่แล้ว

    You can also do Color Management Tab click and then set the "View Transform"= Standard, "Look" = Medium Contrast.

  • @Pesto-64
    @Pesto-64 2 หลายเดือนก่อน

    Just found your channel...great information and talent! Quick question, have you tried Nomad Sculpt?

  • @subzero2971
    @subzero2971 ปีที่แล้ว

    This is really impressive. Can you make a video of sculpting the face with the details?

  • @bolasamuel4423
    @bolasamuel4423 11 หลายเดือนก่อน +1

    Thanks a lot 🙏
    &
    Yes, you can access the position and orientation of the viewport view in Blender 3D. You can get information about the view from `RegionView3D` which can be accessed via `space_data.region_3d`. There are utility functions available in the `bpy_extras.view3d_utils` module. You may get the view direction like this: `r3d.view_rotation * Vector((0.0, 0.0, -1.0))`, the up direction should be: `r3d.view_rotation * Vector((0.0, 1.0, 0.0))`, and the view location: `r3d.view_matrix.inverted().translation`¹.

    • @Outgang
      @Outgang  11 หลายเดือนก่อน

      Thanks a lot!

  • @FlavioDiniz
    @FlavioDiniz ปีที่แล้ว +1

    Top quality as always !
    maybe this is my kickoff on blender ? 🤔

    • @Outgang
      @Outgang  ปีที่แล้ว +3

      Do it!!

  • @milescheng8474
    @milescheng8474 ปีที่แล้ว +2

    This technique resemble real life clay modeling, It make sculptor much more easy to read the form by light. Very cool, thanks for sharing.
    B3.5 seems to have some great grooming tool, would love to see your comment of it.

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      My pleasure Miles!

  • @SamuelKellyStudio
    @SamuelKellyStudio ปีที่แล้ว +2

    Oh damn, this makes me want to try out sculpting in blender! Do you have any thoughts on how Maxons render integration into Zbrush might look compared to this? I don't know much about it as of yet, but they seem to be boasting pretty hard... Unsure if it has any real time potential though.
    Also new haircut is looking fab! Might have to get Andreea Scubli back in to demo it!

    • @Outgang
      @Outgang  ปีที่แล้ว +3

      Yes I need Andreea to come talk about my haircut XD. I haven't been paying much attention to Zbrush lately so no opinions to share there.

  • @saahilsvlogsvfx1967
    @saahilsvlogsvfx1967 ปีที่แล้ว

    your English is so fluent. for learnig

  • @AdamJensenReal
    @AdamJensenReal 8 หลายเดือนก่อน

    Hey is it possible to save this setup and reuse it on my next project/model?

  • @chimpana
    @chimpana ปีที่แล้ว

    I have created a proof of concept script that creates a hidden camera and then makes it follow the User Perspective position and orientation in the chosen viewport. From there you can lock other cameras to it but you don't need to go into Lock Camera to View mode.

  • @khoavo5758
    @khoavo5758 7 หลายเดือนก่อน

    Woah Laura how the heck did you figure this out :), especially the stuff at 14:39

  • @andersongarcia-yy4qx
    @andersongarcia-yy4qx 10 หลายเดือนก่อน

    how many milliliters is correct to use in sculpt mode? 50MM?

  • @seekerleaf
    @seekerleaf ปีที่แล้ว +3

    What was your graphics card while making this render ?

    • @Outgang
      @Outgang  ปีที่แล้ว +4

      rtx3090

  • @sebastienmorere6925
    @sebastienmorere6925 ปีที่แล้ว

    Hello, I am totally a fan of your work and I love the way you work. I would have liked to subscribe to your site but being French, if there are no French subtitles in your videos, it will be wasted money for me because I will have a lot of trouble following with a disability. Thank you for your TH-cam channel, it's very cool and interesting to follow 😉😉👍👍

  • @JustoFigueroaArt
    @JustoFigueroaArt ปีที่แล้ว

    Anyone knows if it would be possible to bind some navigation hotkeys, like say Shift+MMB, so that by click and dragging we can scroll through the timeline and rotate the lights, but all while inside the 3D view sculpting? And, if the answer is yes, how exactly to go about it in the hotkey editor? And to you Laura, thank you again for providing such top-tier content to TH-cam! Pushing the quality bar higher and higher:)

    • @lopoisaac
      @lopoisaac ปีที่แล้ว

      Try the addon "Grease Pencil Tools", there is something called "Timeline Scrub" that lets you do that th-cam.com/video/hh4zt0Yu1gc/w-d-xo.html

    • @JustoFigueroaArt
      @JustoFigueroaArt ปีที่แล้ว +1

      @@lopoisaac That looks really good, thank you!

  • @gunderalex
    @gunderalex ปีที่แล้ว +2

    Does anyone know if Laura is using a texture on the model? It seems to react to the light differently than me. Mine isj ust like middle gray and shadows without much highlighting if at all. Is it a computer thing at this point? I followed all the steps. Thank you!

    • @Outgang
      @Outgang  ปีที่แล้ว +2

      There's no texture used on the model but I did tweak the mat parameters a bit. Lowered albedo, lowered roughness and added a touch of subsurface. Hope that helps.

    • @gunderalex
      @gunderalex ปีที่แล้ว +1

      @@Outgang thank you! I will explore those options. I love all your work!

  • @David0gden
    @David0gden ปีที่แล้ว +2

    Can you recommend a good Blender Beginner tutorial for a long time ZBrush user?

    • @Outgang
      @Outgang  ปีที่แล้ว +3

      Yeah check out my own platform (outgang.studio) it has exactly what you're looking for.

    • @David0gden
      @David0gden ปีที่แล้ว

      I guess I should read the video description more often. 😅
      Thanks! I think I will take you up on that 50% off first month.

  • @unknownoutlow7015
    @unknownoutlow7015 11 หลายเดือนก่อน

    What would you say if i tell I'm sculpting your 3D likeness portrait with VFX pipeline?

    • @Outgang
      @Outgang  11 หลายเดือนก่อน

      I'd say that's awesome and you better show/email me the result when you're done :)

  • @rauchu5861
    @rauchu5861 11 หลายเดือนก่อน

    does any1 catch how they got rid of the flickering?

  • @user-mg3le8ck1e
    @user-mg3le8ck1e 4 หลายเดือนก่อน

    I need sculpting blender model as same as this .. can you make one for me ? How to contact you …

  • @betachannel3d
    @betachannel3d ปีที่แล้ว +2

    Alright. Fine. I'll begrudgingly go learn Blender now. You've convinced me. This is all your fault. Are you happy now?!

    • @Outgang
      @Outgang  ปีที่แล้ว +2

      Yes.

  • @yyin2612
    @yyin2612 7 หลายเดือนก่อน

    Are the ZB production team members aware of ZB's defects in lighting and cameras? But they are powerless?? so ZB waiting to be surpassed by BL??

  • @shunkun8668
    @shunkun8668 ปีที่แล้ว

    Could you do a breakdown of the character models from ff13?
    To me it's unbelievable how good the game holds up visually, considering it came out in 2009

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      I'm very conflicted about FF13. On one hand I see all the flaws, on the other hand I really enjoy the experience. It's a guilty pleasure and yeah, the character art is still phenomenal.

  • @ghost2031
    @ghost2031 หลายเดือนก่อน

    Sculpting in Blender is what Mudbox should have been.

  • @RahzZalinto
    @RahzZalinto 10 หลายเดือนก่อน

    I just need to figure out how to get my computer to not lock up when sculpting in blender lol. Hmmm I must have something set up wrong xD

  • @killer8217gaming
    @killer8217gaming ปีที่แล้ว

    was that face made within blender? thats definitely triple A quality, i didnt think blender could handle that much detail on its models

  • @Owl90
    @Owl90 ปีที่แล้ว

    You are so pretty.

  • @marakevans3984
    @marakevans3984 ปีที่แล้ว +1

    *But* sculpting with undo's is the point.
    :P

    • @Outgang
      @Outgang  ปีที่แล้ว +2

      I suppose so :p

  • @Jason_Silent
    @Jason_Silent 11 หลายเดือนก่อน

    at the end of the day constraints limits and broke offset_camera movement

  • @user-yn6jn7lh9p
    @user-yn6jn7lh9p ปีที่แล้ว

    我使用blender雕刻会自己关闭 你是有多么强大的设备啊

  • @malikhasnain8027
    @malikhasnain8027 ปีที่แล้ว +1

    Please make a video about Ai

    • @Outgang
      @Outgang  ปีที่แล้ว +1

      I'm writing the script for one, it's not gonna be your usual chatGPT one though.

    • @malikhasnain8027
      @malikhasnain8027 ปีที่แล้ว

      @@Outgang Thanks for the reply, big fan

  • @tor3203
    @tor3203 ปีที่แล้ว

    Open with David anus joke is AMAZING 😂

  • @focusedstudent464
    @focusedstudent464 ปีที่แล้ว +1

    First