This is Why Subnautica Will Be Remembered
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- เผยแพร่เมื่อ 26 ก.พ. 2024
- The Subnautica games are a series of open-world underwater survival games developed and published by Unknown Worlds Entertainment.
Subnautica is one of the games I wanted to cover when I originally made my channel. It's one of those games that will go down in history as one of the most interesting and innovative games of its time and possibly, ever.
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Set on the fictional Planet 4546B, the original Subnautica follows the story of Ryley Robinson, the only survivor of the crash of the Aurora, as he tries to survive on the alien planet, investigate the crash, and return home.
Both Subnautica and Subnautica Below Zero are available on Windows and Mac (through Steam or Epic Games, or Microsoft for Windows only), PlayStation 4 and 5, Xbox One and Series S/X, and Nintendo Switch.
#review #subnautica #critique - เกม
What do you think of Subnautica? Let me know below!
It’s a great game and i have not encountered many bugs
cant get to kelp forest please help me
😂@@paweszutowicz5732
@@LucidLetsPlay ok i found it and now i got the repair tool.
Nice, you're in for a treat!
if you ignore the transmissions until you cured the planet and shut down the gun , you get a transmission from the sunbeam saying they cant land but they will contact Alterra and inform them of your situation.
Yeah there's a few alternate scenarios, it's cool that they took the time to add them in!
I remember that there was a time that the cannon shot the sunbeam even if you deactivatet it before
@@ghkevilhd44that can happen if you start the sunbeam transmission before you cure the plant and deactivate the gun and then cure the plant before it tries to land
Really? That's new! I did exactly that years ago but the game just shot the Sunbeam down without moving the disabled Enforcement Platform lol. Just sort of laughed and figured they hadn't thought of that.
@@IamCoalfootIt's likely that you started the Sunbeam landing before you shut down the gun, and shut it down while the landing countdown happened.
One of my favourite aspects of the game is that it actually has and end. You spend your time in the world, experience it, and come to a conclusion instead of just grinding on for eternity.
Yeah agreed, it's rare these days :D
Yeah, unlike Planet Crafter. I stopped playing that game because there is literally no end, yet. It's a great game, still.
@@jupiterthree52281.0 of Planet Crafter is coming this year
And it's an ending you have to initiate, I like that as well.
It's even cooler when you think it's your choice to stay or not.
You know full well there is at least 1 person out there who lost their Cyclops cause they were to busy listening to the "Shit's on fire yo!" Song instead of actually putting out the fire.
With the way you phrased that, I'm imagining a Jessie Pinkman remix 😂
I mean, it is a really cool song.
50:51 "I am honestly not sure why as to why the devs decided to populate the lost river with the baby ghost Leviathan"
If you scan the big Tree in the Lost river called Giant Cove Tree, you will find out that Ghost Leviathans hatch in the Lost River.
Then the Juveniles eat and get big in the Lost river and when Adult they move out to the Crater Edge.
The Adult Ghost Leviathan and Juvenile Leviathan are therefore placed where they are to show their Life cycle.
Yeah you're right, I meant more from a gameplay perspective as in, I would expect the game to get harder as you progress but from a thematical perspective this makes a lot of sense.
@@LucidLetsPlayWell, the Lost River is an enclosed space where it is harder to dodge the Juvenile, than the more open spaces where the Adult version can be found.
As you said yourself, you had to simply wait it out (20 minutes) to get past the juvenile, while the adult was no road block worth mentioning, because you can just circumnavigate it.
A very good point!
@@LucidLetsPlay besides, the fact that you meet the adult ghost first is not true for everyone, either. I know it's there, yes, but i literally never met it in my like 6 or 7 runs.
@@amazinghorizon8270 the wait was highly unnecessary, too. He had the zapping upgrade, just give the thing a good'ol shock and get in
28:27 I would say that the crabs _do_ add a little something... Because when you first go to the Aurora the PDA gives you a message saying that it detects human flesh in the digestive tracts of the creatures on the ship, which is a horrifying thought. It really puts you on edge, and is a scary way to explaining the definitive lack of corpses on the ship.
Also another good spot! From a lore perspective that makes sense, but I still hate them 😂
Everyone hates them, but that's why they gave us the sacred propulsion cannon. To yeet them :)
That is something else I love. The resources are usually randomized. But the world remains constant. Which makes it feel more real
Agreed, it's a well made world.
I do wish that, for replayability purposes, the world was kind of a fusion of hand-crafted biomes and procedurally generated regions, and that the biomes were at somewhat altered positions in each play-through, so you wouldn't already know where everything is right from the start. For people who don't like this feature, it could be made configurable via a simple on/off switch the start of the game.
@@antred11 yeah that would be cool but sounds like a lot of work so I see why devs didn't go with it
@@k0lpA Oh yes, it would definitely be more work, as the references in the radio messages, i.e. "1 km SW of the Aurora", would also have to be coded in a more flexible way, to account for whatever geography the game generated for the player.
My favorite thing is the time capsules.
Talking about the Gargantuan Leviathan Skull "It serves as a great place to park your Cyclops" Yeah it would, if it weren't for the ghost leviathan that just chills there all the time
Yeah, maybe not the best place after all 😂
Ah I jus make it a habit to get in my prawn suit and drill the juvenile ghosts to death- makes travelling there trivial
Simple, kill the ghost
You can litteraly just go right past it with silent running, same with the sea dragon
@@maxmachac9756 where’s the fun in that 😆 there’s like 3 ghosts and 3 sea dragons, might as well jus rodeo them and drill em to death
One of the details of Subnautica that haunts me is that we never meet the other survivors because we got knocked out by that plate for a few hours. Like there's something chilling about having been so close to Not Being Alone, and the concept of everyone else dying in a matter of hours just because they didn't get lucky on where they landed and fell prey to the wildlife/local exterminators is.... Oof.
Also the aquarium is one of the best base additions and cuddlefish are perfect little creatures to hatch. Stalkers are also fun to raise though they lost some cuteness points for me when I released one to the wild and the fucker bit me lmao
Good point, it's almost worse not to see what happened but only the aftermath!
Subnautica not having an autosave is honestly a good thing, there are many times where it would have screwed me if it saved when i didnt want it to
Yeah that's fair!
at the same time, its entirely possible just not override the previous autosaves, or at least keep a handful around. Say an autosave every 20min and just keep 3 that it then only overrides the oldest
@@LucidLetsPlay I’m almost certain there is an auto save feature
I love how different the story progression can be for this game for different players.
First time I played I was slow on exploring the lifepods, because I landed on the edge of the kelp and red grass zones, went exploring them, and found the vehicle bay and seamoth blueprints before I even found the seaglide ones. So I spent much of my time building all my gear, the vehicle bay, and a seamoth.
Using my nifty seamoth, I then went exploring those pretty pink mushroom caves I had seen glimpses of near my lifepod, found the degasi survivor's base there, and found that storyline before ever finding any of the islands.
So then after that I received the sunbeam approach message way before I ever made it to commander Keens pod, saw the sunbeam blown up, explored the gun and its island, activated the gate there, and found the floating island that way and then found the rest of the degasi survivors storyline. So I found the rendezvous log and degasi storyline before I ever went to pod 19.
Completely different order of events, yet it all made perfect sense anyway. That's how well the story is constructed and left "breadcrumbed" around, so you can piece it together in any order you like.
Subnautica is a gem!
I agree! Although I put the Aurora off because I was too scared of the Reapers :D
"what do you get ?...eaten" loved this line :3
😂 Getting eaten gave me a few jump scares!
Actually there is more than one entrance into the Lost River. When I played the game, I never encountered an adult Ghost Leviathan and I ran into the Juvenile one first... And the reason there isn't an adult down there is because they're too big, only the small ones can survive down their, and they leave before reaching adulthood (lore-wise at least).
Yeah that's true, good spot!
Yeah, there are a total of four entrances! One in the Blood Kelp Zone, one in the Blood Kelp Trench, one in the Deep Grand Reef past the 500m Degasi base, and one in the deeper section of the Bulb Zone. I bounce between all of them except the Grand Reef entrance - too hard to navigate a Cyclops through and it's the longest path to the ghost tree (always my endgame base location)
Same here. I remember when the Lost River biome was a new thing and I basically went looking for it. I found a random hole down into the river and didn't think much of it except that it was weird how the entrance was some opening that's barely visible. LoL how little I knew then. :P
There blood kelp entrance was my main one.
I always use the one in the blood kelp zone. If you hug the left wall headed in the ghost leviathan there should leave you alone. You can get the Cyclops down that way, it’s just a pain to do so. My cyclops is since retired as a transport vehicle and acts as a guard, repair bay, and emergency base, it’s sitting over a couple thermal vents.
What I love most is that AI voice companion. The voice acting is both appropriate, memorable and sultry at times
oxygen
They used text-to-speech software for the PDA.
@@Wyzarka Honestly, that does surprise me. But regardless, it sounds really nice. I don't much care for Below Zeros
@@BlueBoxRevanSame software, but they used the Indian voice in that one. I thought it lost most of the charm from the first game and was one of the major turn offs for me.
I agree, I love that voice.
Subnautica is hands down the scariest game I've ever played in my entire life. There's truly nothing else like it
It's certainly a unique feeling that's for sure!
Couldn't agree more. I always tell people that I hate horror games but, the truth is, I just hate jump scares. But that's all you get in horror these days. Movies or otherwise.
Subnautica may not, strictly speaking, be a horror game but it definitely has true horror in it. Like, the atmosphere in the game will scare you long before any dangerous creatures will. :)
@@tarrker it's the creepy effect, Subnautica is so damn good at it. I've played through the game multiple times, but I still get the creeps when I go in the blood kelp zone and the music shifts and the god damn sound effects... like the PDA says: "This ecological biome matches 7 of the 9 preconditions for stimulating terror in humans."
I’m not far in yet, but the reason there isn’t autosave is because it filled up too much memory i think, causing a lot of lag, plus they don’t want an autosave happenening in a spot where you can’t get out of, which can happen a lot, especially while learning the game, mistakes happen and they don’t want to overly punish a player who just learned creatures like attacking an empty seamoth just as much as they like attacking an occupied one
That would make sense! Either way, it didn't cause me too many problems other than an hour at the start I had to replay so I'm not too annoyed by it :D
In the main menu: is this what the "Unstuck" is for?
I didnt run into the reapers when exploring the Aurora. I just went directly at it then along the well to the entrance
Yeah I encountered a lot less than I was expecting. Which isn't a bad thing. 😂
Yes it's dead easy to get to aurora without even coming close to a reaper. I never did. Just follow the shallows to the side of the aurora, follow the side to the front, and then slip in on the broken open side structure. No leviathan ever sees you or comes near you.
I always found going to aurora just as chill as bobbing around in the shallows.
You can still hear that loud bastard in the distance, roaring it's head off
People's natural inclination is to follow the wall to the right, before they know where the entrance is, because the back is closer. So they run right into the back-of-the-aurora reapers, then panic and flee deeper into the crash zone to escape, and end up stranding themselves in the process. Maybe even beaching their seamoth while they're at it. :)
I think this game has perfect combination of story, lore, wold building nad gameplay.
You dont have to follow quest markers, you just explore naturally. You can find all kinds of cool places, scan and fill your codex with entries, that made the world living place. And you slowly uncover history and events that leads to the end. Everything is just perfect pieces of puzzles.
Agreed, it's a wonderful bit of game design.
Combat being limited was an intentional design choice. The devs give you the ability to kill creatures, but they wanted you to run away more than actually standing your ground. That said, nothing quite beats the feeling of using the PRAWN grapple arm to ride a leviathan and drill into it
Haha, I haven't tried to ride a Leviathan!
From what I've heard it's less a gameplay design and more a politically charged design choice, apparently the devs were very much anti-gun and didn't want to make any in the game, the PDA even mentions some sort of in-game war that's supposed to be a reference to a real life shooting that happened at the time.
I would have preferred it was simply a gameplay design choice, especially nowadays when that seems to be the last thing devs think about, but at least it worked out well.
When I play Subnautica I like making my base in different locations. It seems like a small change, but it totally changes the experience! I have countless hours in the game and multiple playthroughs under my belt and I still discover new parts of biomes I've never explored
It's a great game to replay now and again, I agree!
I think my favorite spot to put a base so far is on top of the 1st or 2nd mesa. I just love them for being tiny pockets of safe shallows creatures in an otherwise dead and hostile area.
It's the only open world game where i consistently finish the main plot because i like it that much.
Well said!
I clicked on this video expecting it to be someone well known, but I was pleasantly surprised! This is really high quality for only 476 subs, you deserve more.
Thanks man, we'll get there eventually!
The koosh zone was named after those toys, which I played with as a child in the southeast USA and so understood the reference instantly. They are more of a 90s thing though, as I think they were introduced at the end of the 80s and gained popularity in the early 90s, around the same time as things like hackey sacks and pogs (the collectable toys). They have a very unique texture to them, think of something like tinsel but made of thin rubber bands. I had several of them through my childhood and they were fun to just sit and play around with, not so different from a fidget spinner or those push pop things you see everywhere now. The only real issue is that the individual "threads" break off pretty easily if pulled on separately, so you needed to keep them away from pets or young kids that tend to swallow random things.
Oh that's interesting. I remember pogs but it was slightly before my time 😂
@etsPlay
On a side note, the PRAWN suit gets a LOT more fun when you build 2x grappling arms to start rock climbing with it and Spider-man your way along the top of the caverns rather than stomping along the bottom. Even in the open areas you can build up momentum and cover ground pretty fast by alternating arms so you never come to a stop. If nothing else 2x grapple makes it way easier to get into the cyclops hanger, lol. Grab the mod that doubles the grapple distance (after scanning additional fragments and upgrading in the Modification Station) and you will never need the Seamoth again. Except maybe to get to the floating island.
Edit: I checked, it is possible to reach the floating island with a PRAWN suit. (no mods)
Oh man, two grapple arms. Why didn't I think of this!!
Have fun =)
Due to the way momentum works with the PRAWN (I'm sure you've noticed it sometimes skids when it lands) I have to believe that it is intentional and it was designed so that you could swing to build up speed. It works too well not to be.
Interesting! Yeah I didn't play with the prawn as much because I love the seamoth but I'll have to use that next time!
I loved Subnautica, and to this day I still from time to time reinstall the game and replay it yet again.
It's a gem for sure.
First let me say that this video is a great love letter to a classic game. It was a random blind buy on steam for me that became one of my all time favorites. The story, the creatures, the crafting, the sounds, the music, the lore, the philosophy. Sunbeam! The sheer terror of it all! Somehow it is simultaneously as terrifying as an Outlast game, whilst having no gore or guns! The game is a masterpiece that has to be played by any/all who love gaming. I can’t get into below zero no matter how hard I try sadly, so I hope a new generation comes that plays like the original.
Thank you! And yeah I agree, it's very unsettling in a non-horror way and that's why it's such a great experience!
15:45 the devs didn’t want to include any way of fighting back with the exception of knives, drill arms and torpedoes. You’re not supposed to fight, you’re supposed to run
I love the way combat is presented in the water, but those crabs... I hate those crabs.
@@LucidLetsPlay haha, it shows the budget limitations (which almost killed the game without early access and youruber/ streamers) and zhst the game didn’t work as well on land. This is on wof the few things Below zero does better
I'll need to give Below Zero a go, it's on my list! @@Uraqt_1337
Escape and Evade keeps you from waste time and resources trying "to beat the Boss Alien" found in First Person Shooter games.
For the Sea Emperor pool, you might notice there is a raised area behind the opening to the pool with one of those teleport gates. There is a somewhat hidden gate inside the pool that leads back to this gate. I believe that was the intended way of getting out of the pool other than the gate uncovered by the Sea Emperor.
Yeah, that would have been very useful!
I suggest not hatching the cuddlefish as not being able to bring him on the ship at the end of the game and saying goodbye really hits home if you've had pets before 😭
that's why I keep them in their tank although I do feel a bit bad keeping them in a limbo state
Aw, goodbye little cuddlefish!
If you release a cuddlefish into the wild it's still possible to pick them back up. Usually you can only interact with them but sometimes the option to pick them up appears too.
I love that seemingly everyone loses it's shit, when the Cyclops goes critical the first time.
All the time, after you build it, the Cyclops seemed like this safe fortress underwater RV and then you'll be scared out, when you get shown, this isn't the case anymore.
Haha, yeah it gets intense.
Lol there are situations I feel way safer in my Seamoth and less in my Cyclops. Always worth getting creature decoys!
Yeah they were useful!
Great video! I finally managed to finish subnautica yesterday and I kinda want to start again already. It is such a joy to be in that ocean even though sometimes it is scary :)
For me, that game is a triumph!
Thanks man! Yeah it's a great game and it is more scary than it should be 😂
Ive played it a lot of times and I can say you should try the death run mod. It makes the game far harder and adds more restrictions. It makes it feels fun and you have to come up with solutions to issues that didnt exist before.
As someone who's played Death Run, I'd simultaneously recommend and not recommend it. The game is definitely a lot harder but the gameplay can be very tedious and annoying if you don't have the patience for it. It definitely does a few things right, though!
You better get used to free diving because you won't have the safety of your vehicles for most of the game :)
@@KaiTheMemeKing you can use the cyclops with no power drain and use the prawn to break and pick up items. I found once you get to lost river the difficulty really drops off.
@Britishblue. Agreed. I have all three vehicles and a lost river base. Sure the sea dragons make a beeline for you but that's what your modules are for. The trouble (and annoyance) is getting to that point
i think subnautica will always be remembered because its unique in what it does, the vast sensation of loneliness i get from this game was never replicated by others, at least not as good as this game does(in my opinion of course). also the fact that literally everyone covered this game
Well said! Yeah, it's one of the most popular survival games of it's time for sure.
Honestly, the world design in subnautica is the best i have ever experienced. The many caves, the wast planes and the spectacular shape of biomes like the blood kelp zone will always stick out to me. And oh god the sound design. Hearing the blood kelp ambiance or encountering a crabsquid will always be an awsome experience!
Oh yes, I agree!
Im so unbelievable heartbroken by the failure of below zero, it made me so sad. Subnautica is such an amazing amazing game. I really hope they bring it back in the next game. They desperately need to find a better composer though for this next game.
I think Subnautica 3 will be worth keeping an eye on for sure. I actually quite liked the soundtrack to Subnautica personally. Thanks for watching!
They're going with Ben Prunty for Subnautica 2 as well. I believe he did a great job with BZ, it's just that the tracks looped too oftenly.
Ben Prunty has some amazing music, the FTL soundtrack in particular is one of my favourites.
Below zero launching on last gen consoles was a crime
We have no idea how Subnautica 3 will turn out. All we can is wait and see. But there's hope. At least there's a world, we have seen some awesome screenshots and some creatures. But it's all still in the dark. We have to see, what their focus is, and what they want to do. Somehow my feeling while watching those infos about the third title is that they want to get back more to Subnautica 1 with this one. But perhaps that's just my hope overlapping the few information I have. All in all, let's wait and I hope it will turn out to be another great title.
It's even curious that they decided to do the next Subnautica now. We all have seen the "new game in the Subnautica universe", which I thought for a long time would be a different game, like a Shooter or something else inside the same connected lore. But they really decided to specifically make "Subnautica 3". So I'm excited for what they plan for. I really love the story being embedded inside the physical world, so that you have a drive to explore and piece the information together in your head. It's a unique concept that enhances the exploration aspect of the game so much more. If they can do it again, the wonder and feel while playing will be once again glorious.
51:22 the reason why they use baby ghost leviathans in the lost River is because the tree that is used as their breeding grounds is located there. You mentioned the tree shortly after asking why they choose to use juveniles there.
If you scan the tree it tells you how the tree is used to reproduce the ghost leviathans. It’s been forever so I don’t remember if they just spend their young lives inside the giant orb/sac on the tree or if it is the place where the mating and therefore very young life takes place.
If you look closely you can see the baby leviathans inside the tree.
That's an interesting bit of lore!
Funfact we are not powerless to save the Sunbeam crew form their fate. If you turn off the gun before they arrive you get an alternative scene where the landing site is too small for them to land on and that they will contact Alterra about your situation. It is possible to delay The Sunbeam by not interacting with the radio when their message is next until you can turn off the gun. Or you can quickly get through the game before the radio even reaches said message.
The research facility was attacked by a Seadragon leviathan which you can find the remains of close by. The aliens took it's egg to study it and the Seadragon attacked them in an attempt to save it's egg. It died due to the headtrauma it got from when It charged head first into the facility
That's some good information! I love how much lore the game has.
@@LucidLetsPlay Yeah, they did an incredibly good job with the lore!
The Info about the Seadragon can be found by scanning it's remains. You can even find it's egg still intact in the facility.
I figured out the thing with Sunbeam by accident. I at some point had completely forgotten about the radio as I usually never set one up at my base. After a few days of playing I noticed how Sunbeam never happened despite having played the game for quite a while. I then realised that the timer doesn't activate unless you get their last message from the radio. If you don't interact with the radio after their second to last message, you can save them even if you take all the time in the world.
Very interesting!
This game has sun eclipse. Litterraly, in the middle of the day one of the planets moons brings pitch darkness on the planet for few seconds. This is one of the most perfect atention to details i have found in any game.
I didn't know that, that's cool.
@@LucidLetsPlayreboot the game and stay for some minutes. I don't know the timings exactly. Look on the sky, you will see a big moon slowly obscuring the sun light, until is pitch black. It happened to me on my second playthrow. Because I was so terrified of everything in the game, I simply didn't noticed it.
Yeah I'll give a look out for that!
Also- you get the captains door code way before end game as you said- most people go back to the aurora probably before they go all the way down to the lava caves..
Thus you can start construction of the rocket long before its the last thing to do. Its a lot less of a 'grind' if you have already built the first few bits long before end game.
Aslo depending on how much you explore and horde, you may well have all or most of the required materials in your bass anyways.
Very true, I should have done it in bits while progressing!
For me, Subnautica is really a nice game! If you read all in the data bank in your PDA and discover the story of the Alterra, you will be AMAZED! R.I.P. to the Alterra Crews by the way...😥
Yeah there's some really interesting lore hidden around the world.
"This isn't the holiday I signed up for"
That perfectly sums up Subnautica for me: I came for the building, exploration, and beauty of the game. I left because they turned it into a horror game.
Haha, I like the horror aspect but it's admittedly not for everyone.
imagine this, im playing a few games dont know what to do, tomorrow is monday dont know what to feel about it but still being excited for work because of stuff, you browse youtube and see this. "oh yeah subnautica, i loved that game" momries flush back, my old 1660 ti managing the game having a good time all of it. "my goodness that was great" replay it a few month later. now 3 years after that. this video.
you my friend brought me back a time of my life i long lost, thank you so much for this hour of freedom and peace, you dont even know how much this video means to me.
Ah thank you man, you have no idea how much this comment means to me either. Thanks for watching.
The sea empress is a lovely living being with an amazing voice and I was so sad when I found out about her Noble sacrifice at the end, if only she lived to raise her young 😢❤ great vid btw
Agreed! Thanks for watching!
This has been and will always be my favorite game, truly a masterpiece
Well said!
The only thing about subnautica I will remember is the fact that I was told it would help get rid of a one particular fear which was obviously not the case .... Yeah I'll never forget it nor play it again
Haha! If anything, it'll make your fear worse!
I recall a Red Dead Redemption player (a Bounty Hunter!) not only got rattled by "Subnautica," but started to GET Thalassophobia. On the other hand, I've seen more Thalssophobes "get Alterra's bill" and find that the game is an extended therapy session.;)
The absolute best part for me is after the final emperor leviathan animation, the PDA says "welcome back to Alterra, you're being fined 3.4 billion credits for destruction of company assets"
Lmfao
😂 you can't win.
"Detecting multiple leviathan class lifeforms" JUST GOT WAR FLASHBACKS AND THE HAIR AT THE BACK OF MY NECK STOOD UP DAMN
the fate of the emperor really touched me.
especially her last line in the end of the game. "we are different, but we go together." its like she says that shell always watch over us and that really moved me somehow
Agreed! Thanks for watching!
bro wtf amazing editing for a smaller channel holy shit bro amazing job!!
Thanks dude!
It's interesting how people play the game differently, and get different feelings. For me, the game never was scary, it was an interesting adventure. I also progressed in a different order. And even with vehicles - I never liked the cyclops, but swinging around with double grapples on the prawn suit was really fun, so the most use I've got from cyclops is its fabricator, which is required for the rocket. Also, the only bug I encountered was losing my seamoth to the sand on the island beach. And it is fantastic that the game is able to provide such a different experience. Subnautica is amazing.
Agreed. Did you not get scared at all? It wasn't fear but a sense of constant unnerve and it was great!
Honestly I get what you mean for the most part- I love going out of my way to kill the leviathans and exploring the darkest parts of the map, but I can’t lie I do get a littleeeee bit on edge when I head through the crash zone 😆 even after I’ve already scanned reapers like 5+ times
Similar experience to me on my first few playthroughs haha although I liked moving my base stuff down to the lost river with it. Thinkings of buying it on steam to mod
I've heard there are some wonderful mods so you're in for a treat. @@Theo-nx7o1
@@LucidLetsPlay Surprisingly yeah, the most unnerving part was running low on oxygen with lots of new resources
the Sea Dragon Leviathan looks cuddly
About as cuddly as a great white shark in my opinion!
@@LucidLetsPlay If only there was a mod that let me tame a Sea Dragon
I bet there is somewhere!
Older millennial here - we all had Koosh balls as kids. Different colors and sizes, on keychains, backpacks, rearview mirrors, the dangling switches on ceiling fans. They were everywhere.
I feel like I should remember them, but I cannot for the life of me!
i vaguely remember them, i m romanian so maybe it was more of an america thing, also i was born in 95 so almost gen z rather than milenialm but I defo saw them in stores
"The degasi are not survivors anymore" the woman comebacks on below zero and is a realy tough survivor
Interesting! That game is on my list for the future for sure.
@LucidLetsPlay don't bother looking for an explanation for how she survived Kharaa. I think the writers forgot that would be an issue.
@@Caffin8tor the explanetion was vague, but there was one.
When the cure was re entroduced some pepers expreded the cure to even the depest places, and she eate one of them
@soldit_Dumes No good. She was infected YEARS before the cure was released from the events in Subnautica. Kharaa kills in days or weeks with a 100% death rate (unless a small amount of enzyme 42 is present, such as from the peeper distribution from the Sea Emperor).
@@Caffin8tor i cant remember the entire explanation so i cant argue i might find it again one day then i will put it here
I actually really like the lack of autosave, it really makes you strategic with your saves and when to call it and go back
Yeah, that's true!
Subnautica is hands down one of my favorite games of all time. I'm glad you talked about the "are you sure its worth it" message bc that is the first time a message in a game has made me feel the way that one did and I'll never forget it. The late game with prawn suit definitely gets buggy and there are other bugs I experienced throughout the game but I never really got all that irritated with. Some of them were even kinda funny but I found that every bug I encountered had a work around and it never impacted me for very long. Even the prawn suit bugs I was able to get around. Way more bugs in the coop mod legacy version but still absolutely worth it in my opinion. Amazing game I cannot wait for SUBNAUTICA 2 BABY LETS GO
Agreed, it's one of those games you'll remember forever! Subnautica 2, I definately have my eye on that.
this game will have a place in my heart forever. it kicked the Mass Effect series of it´s throne as the best game ever.
i remember my first time exiting the pod and jump into the water. i have my problems with deep water in RL (not seeing the ocean or lake floor) so this game was pure nightmare on the first playthrough. the first night i the game was only horror. hearing all those different animalnoises and hearing the leviathan roaring in the distance without knowing what all those noises came from was incredible. first time encountering the sea dragons or the emperor leviathan gave me nearly heartattacks.
overall just an incredible good game.
I agree, it's wonderful!
My favorite thing about subnautica is that it can be very scary but the developers never intended for it to be.
Well said.
Wow. Beautifully made video! This deserves way more views!
Cheers man, appreciated
The sunbeam "landing" was one of the most intense moments in the game for me on my first game. I arrived with plenty time left, figured out what the building is, then tried frantically to warn the Sunbeam, contact them somehow.... in the end just realizing I can't do anything to stop it....
Agreed! It's a wonderful story moment.
Using the propulsion cannon on the spiders is very cathartic. That is their only purpose, to be annoying pests early on, and then enjoyable cannon fodder later on.
Yeah, I hate those crabs.
Funny thing is when i finished subnautica i had 20 beacons to help me navigate
Thanks for sharing your experience and this is another subnautica retrospective to remember
Thank you! Yeah, I just wandered around the map and hoped for the best half the time :D
Dude how do you not haveOver a thousand likes on this video frankly you put a lot of effort in it just good job man I'll try my best to get the algorithm to notice you I can't do much but I'll try
Thanks for the support dude, it's appreciated!
Subnautica was a Survival Crafting game with a really good story. The Forest was also a Sirvival Crafting game with a good story, that had Co-Op. I hear so many people complaining that Co-Op is going to ruin Subnautica 2, as if they forget that The Forest had Co-Op.
I agree, it's great.
the thing is the forest's story falls apart instantly if you start noticing the plot holes that game has (which is plenty) whereas for subnautica the problematic story beats are few and far between. Moreover subnautica does have a coop mod and let's say whilst it's fun it does take away A LOT of the game's atmosphere since there's others to help you out. This didn't affect the forest as badly as it did subnautica though. Mostly cause the forest had a gameplay loop similar to other typical survival games thus it allowed for coop without that much hassle.
Commenting to boost this channel. Great stuff bruv
You're a legend!
WHAT
HOW
HOW DO YOU HAVE ONLY 504 SUBS
WHAT
HOOOW
YOU DESERVE MORE
Edit: i legitimately believed that you had like 500k or something like that until i subscribed
Haha, thanks man. I'm trying! Onward and upward!
Holy!! Just the intro alone baffles me on how this channel has less than 500 subs
Keep up the great work and cant wait for more
Thanks man, can't wait to make more!
Subnautica is definitely one of the best games ever made, especially the early game. You're constantly being forced out of your comfort zone, and when you finally take the leap, the reward is always some alien environment even stranger and more terrifying than you possibly expected. The ending does drag a bit, unfortunately, but the beginning is just so good tat it doesn't matter at all.
Well said!
bro spawned in a propulsion cannon to fix an issue, failed to fix the issue, and kept the propulsion cannon for the rest of the run
Hah, to be fair, I only used it once. Didn't find much use for it.
very well done video, i was surprised when i saw that you only have 640 subs, i was expecting to see a few hundreds of thousands. keep it up bro, you are doing good!
Thank you! Onwards and upwards! :)
I'm not a gamer at all, but my boyfriend once said he'd seen a game in beta that he thought I would really love. It was Subnautica, and I ended up playing it in early access for just a couple months before the full game was released. I love this game SO much. I would absolutely love to experience again for the very first time, but I still sometimes start it up and play and do whatever strikes my fancy. Below Zero was good in the exploration sense just like Subnautica, but the story wasn't nearly as strong, there's a lot less you have to piece together for yourself.
Agreed, it's a wonderful game. I want to get to Below Zero at some point!
I know a lot of folks already mentioned it, but that you only have 668 subs is wild. Best of luck, mate, throwing a sub and a comment your way.
Thanks man, it's much appreciated! We'll get there eventually :)
51:10 I definitely encountered my first Ghost Leviathan in the Lost River. If you don't go past the crater's edge, there's only two locations where you could run into a mature Ghost Leviathan, and neither of those locations are exactly where the game drives you (though close by). The thing that actually makes the Juveniles not scary is that in the Seamoth, you can just blast by and outrun them. Seamoth 4ever, the most useful, practical little speedster 💙 After the first time playing, I've rarely felt like building the Cyclops for exploration because it's really not needed. Playing through with just the Seamoth was super fun actually, and made navigating some of the deepest parts a bit more challenging.
That's interesting, I didn't know the Seamoth could outrun the Ghost leviathans!
21:33 the exact moment I fell in love (actually my heart dropped) and loved this game ever since
Well said!
Your cyclops has cameras which are very helpful in navigation
Ha yeah, I realised I didn't show many in the footage lol
This video was amazing! New to the series and lore and this was a fun immersion into the world.
Cheers!
Thanks for watching! :)
My favorite unlocks in the game are the sonar (to avoid leviathans) and the repulsar gun (to launch those got dang spider crabs into low orbit!)
Haha. I should have tried that, hate the crabs 😂
the fact he finished the game without the high capacity o2 tank..
My bad 😂
No auto save is part of the experience. It teaches you to save before potential "death" points and has been around since ye' ol RPGs (Fallout, Skyrim, Any Final Fantasy..etc also standard in survivals)
I suppose so, but it's a technology that doesn't really impact players. I don't want to be forced to "save" when autosave exists these days.
I played Sierra Online games such as "Space Quest," where "save after you achieve/do something important" became second nature. "Roger Wilco" had so many funny/strange/stupid ways to die in game.;)
@LucidLetsPlay I respectfully disagree. I think it does impact the players in specifically the way other commenters have mentioned. Don't get me wrong, I get your point. I've also been in the exact same position as you and lost anywhere from 4 hours of gameplay to 12 hours (all due to a save mistake or not saving before a specific event). It was incredibly frustrating, I was so mad! But it also added to my experience. Yes, regrinding was tedious, but I didn't repeat those mistakes, nor did it interfere with the rest of my experience.
Auto save can also inherently ruin a game. Think about any RPG where you need to grab an item, give that item to a specific NPC, but you die along the way and lose the item forever. Having auto save enabled in this example would effectively ruin your chances at completing this quest objective. Having manual saves would allow the player more agency over their choices and mistakes. So, for games like RPGs and survival games, I think it is a necessary frustration.
The best part of subnautica is the image used for this video’s thumbnail because the player character is about the size of a teddy bear in it.
😂 thats very true.
Y'know how I handled the little crabspider things on the Aurora?
Propulsion Cannon. Aim, grab, Y E E T.
Very satisfying.
I wish I did that :D
In my first play playing the game I didn't notice there's a radio in the escape pod, so I never repaired it.
I learned it existed after beating the game
Interesting! Not sure how you missed it but I've done dumber things before.
You deserve much more than 500 subs, great video
Thank you! We'll get there!
You encounter the baby Ghost Leviathans in the Lost River because that's their breeding grounds. That tree at the end is where they leave their eggs. If anything this is more immersive story telling, not less. Difficulty/danger ramp is not the same as immersion
Yeah agreed, I meant from a gameplay perspective it didn't make sense but it does from a lore point of view.
the 3rd degasi base at 500M and the last lifepod cordinates actually guide you to two lost river entrances. its amazing how the game guides you without most people ever even knowing.
The bugs are really dissapointing aswell. I have atleast 5 playthroughs off this game and I have never seen the sunbeam load in. the gun either shoots at nothing or some blurry image of the sunbeam like in your video.
Interesting, I thought that was the full cutscene, maybe it bugged out?
I absolutely adored subnautica and played for four days straight on my first playthrough because I was so compelled by the environments, gameplay, story elements, etc. I can admit that it has it’s issues but so many people reviewing or going go too hard on the negatives in my opinion, and I loved this video because it felt so positive and rang through more of the emotional experience than most others have. Can’t believe your channel isn’t massive yet but I look forward to you blowing up bcse this video is sooo good
I like to try and keep my videos neutral and try not to shit on a game or give it endless praise, it's subjective after all. Thank you for the kind words :)
Best damn survival game ever. If you have the ability to I highly recommend playing in VR especially if it's your first playthrough. It does need a mod to fix some issues but man is it so worth it.
Oh man, I tried it in VR years ago and noped out after getting attacked by a reaper!
Hardcore isn't so bad. The biggest dangers are exploring wrecks without a backup O2 tank and the game forgetting what water is and falling to your death.
That sounds horrendous! :D
"The combat leaves a lot to be desired"
That's because you're not supposed to fight back. Combat is not a part of the game. That's why you get absolutely zero rewards for killing anything.
You're not wrong!
I don't remember if it's original or BZ, but if you find a gigantic egg you can hatch it in the alien containment and get a pet baby leviathan that hangs out near your base and is friendly.
If you get used to it, the Prawn suit is amazingly mobile... By using the grapple and jets to play spider-man across the ceilings. I rarely take the Cyclops into the deepest depths, because it's slow and huge. It's also fun dodging the fireballs in the Prawn...
Some other people told me to try double arm Prawn Suit grapples and yeah, it's a lot better! I still love the Cyclops though.
@@LucidLetsPlay I've personally never done double grapples, Usually I take it because I might want to mine or pick things up and grapples interrupt that. But even a single is great for making the suits truly mobile. They can also often get you unstuck should you get stuck...
Very well done video! Earned my sub! Hope more people find your channel
Thanks man, good to have you around! :)
Koosh! A line of little fidget toys before the term was popular, they were balls of rubber strands, gave an interesting tactile feel when rolling them about, or you could swing them by one or two strands like a yoyo. They were fairly popular in the mid-90s.
Interesting! I think I just missed this fad.
"huh i wonder why they put juvenile ghost leviathans in the lost river, youd encounter the adults first (also wrong because there are several entrances into the lost river and the bulb zone one completely evades their presence)" *walks right past ghost leviathan birthplace* "itd only make sense to encounter the babies first" *ignores databank entries that describe their lifecycle*
True! I was talking from a gameplay perspective but you're right
About the baby ghost leviathans being in the lost river, they hatch down there in that big tree and grow down there initially. Gotta scan the tree to get that lore.
Yeah, good shout!
The reason the baby ghost levithan is in the lost river is because the adults wouldnt be able to patrol, the babies already get stuck on everythjhg so an adult wouldnt be able to move
That makes sense, yeah I don't think the adult would fit in the Lost River :D
I think the biggest takeaway I got from Subnautica was that I wished there was a modding community and tool set for it the same way Skyrim and fallout do. after my first completed playthrough I just did not feel like there was literally anything else for me to do but build unoriginal and nearly copy pasted bases in biomes I didn't already build in. I loved the game a lot but when I finished playing around with base building and finished curing the planet, I didn't even want to go back to earth. I ended up just saving and quitting one day and never coming back. I loved subnautica so much but I just don't feel like there's anything left for me.
I suppose, but it's a short-ish single player game. Maybe one day you'll be able to revisit and have another awesome playthrough!
I usually never make the cyclops because I find that it takes more resources and time to manage than otherwise. I usually just get the prawn, upgrade it, and then use the prawn almost exclusively. When I do make a cyclops though, I love customizing it. I love the prawn suit. There are some crazy movement techs with the grapple for the prawn suit. Im talking moving like 90m/s.
I love the Cyclops, it's my favourite vehicle, makes the game feel completely different in my opinion. Yeah, I didn't play with the prawn as much but I've heard it can do crazy things!
If you go directly from the Life pod to the middle of the Aurora then to the front. Most of the time you wont even see a Reaper. If you do see one it's at the front but he is no problem to get around. as there are holes in the wreckage big enough to get a seamoth through. One reaper at the front, One at the back and a LOT behind it. No need to go deep just stay at the surface.
Additional Info on the Time capsules, They are not added in automatically, they are added to a list for players to vote on, once a capsule gets enough votes, then the devs decided which ones to add. When I first beat Subnautica I checked the list. (This was about 2 weeks or so after the official launch of the game.) My capsule had a wait to be voted on of about 3 years at that point, so if you want your capsule even voted on you need to get people to search the list and vote for your specific one. That being said I am not sure if the devs are still adding in capsules at this point.
Have fun and when in doubt go deeper!
Some good reaper strats here! :)
The Legend posts another banger
Haha, cheers dude!
Small channel but, damn, high quality stuff, love how you use the games soundtrack the whole video, props dude!
Thanks dude! Yeah I really liked the Subnautica soundtrack
@@LucidLetsPlay any plans on making a review of Subnautica Below Zero?
It's on the list to get to eventually! :)@@Riley_Canvessa
@LucidLetsPlay be nice to it lol, it's not as good but it has some good parts
Haha, yeah I don't think it'll wow me but i'm still looking forward to it! @@Riley_Canvessa
I'll remember it for being a stunning example of a game made great on accident.
By accident, what do you mean?
But the music during the cyclops about to explode is still the best 😂😂
Some tense moments!
20:58 I really miss the old audio they had for this scene. Felt so much more realistic, and the voice acting and writing was honestly much better. No clue why they changed it.
I didn't know it was changed! I'll have to check out a video of what it used to be like.
34:12 A Koosh ball is the fidget spinner of the 1990's. They were supposed to be a learner tool for kinestic learners to physically interact with while listening to lesson to help absorb information.
Interesting! You'd think being born in the 90s I'd remember but I don't 😂
@@LucidLetsPlay its because you were born in the 90s as to why I'd expect you not remember.