First of all, thank you very much for giving us information and teaching us about blender on your TH-cam channel 👍🖤 I’m an animation design student. I’m coming from your TH-cam video. I was working on a project. I was trying to create fog in my project, I did fog using different methods, but it did not work as I wanted and it prolonged the rendering time. I came across your channel and saw that it was much more practical and easy (video name “how to add FOG in BLENDER using compositing). What I don’t understand and cannot do is that you used an image layer while creating fog in the compositing section. You have enabled denoising data in the View Layer section. When I activate denoising data in the View Layer section, it is activated in the Render Layers, but not in the image layer like yours. How can I do that?
Awesome 🙌 I’ve been looking for this , thanks for the video !!
Happy to help!
Самое полезное видео по туману, спасибо)
This will be tremendously helpful, thankyou!
Glad it was helpful!
Thank you for this info! Useful!😊
Looks advanced, but could help with my rendertime maybe. Should try it. Thanks for sharing bro!
First of all, thank you very much for giving us information and teaching us about blender on your TH-cam channel 👍🖤 I’m an animation design student. I’m coming from your TH-cam video. I was working on a project. I was trying to create fog in my project, I did fog using different methods, but it did not work as I wanted and it prolonged the rendering time. I came across your channel and saw that it was much more practical and easy (video name “how to add FOG in BLENDER using compositing). What I don’t understand and cannot do is that you used an image layer while creating fog in the compositing section. You have enabled denoising data in the View Layer section. When I activate denoising data in the View Layer section, it is activated in the Render Layers, but not in the image layer like yours. How can I do that?
Do you mean when you save into EXR, you don`t see all render layers like denoise date? like here 4:02?
Hi, please where did you get your sky texture from?
Envato Elements or Freepik. I don`t remember)
Is this better than the mist pass?
Depends on the goals. I always use depth instead of mist due to having full control in compositing and mist pass usually brings unpleasant artifacts.
Какая видюха у тебя ? довольно шустро рендерит в реалтайме
RTX 3060 12 Gb
Спасибо дружище, познавательные видео. Много полезного узнал. Успехов тебе!