as a slightly used sneaker, the intro calls out to me in a way that no video has ever done before. thank you Sdslayer for recognizing slightly used sneakers as real people, you have earned a sub.
instead of dual portals as weapons mulpan will have to now fear of how his fans will have more knowledge over a symmetrical duals and will become his nightmare
here are a couple things to note when dealing with making dual gameplay that you just kinda have to learn and deal with: note: literally all of these have to deal with gravity changes *-gravity switches when both gamemodes are the same* -->i like to think as there being two types of gravity switches. orb/pad-based switches, and gamemode-based switches (only applying to spider and ball). gamemode-based switches act as they should in every basic situation; if a ball flips gravity and the other player is a cube, the cube will stay as normal, and only the ball will flip. with orb/pad-based switches, if both players are the same gamemode, the two gamemodes will (almost) always. this is the concept that allows swing-copters to work. but there's a bit of a funny thing that you can abuse. -->yes, same-gravity same-gamemode duals can happen for a good chunk of gamemodes (i havent tested all of them). this can happen in two ways. either: both gamemodes are already balls/spiders, and, while one player is in the air, the other flips gravity (which you used in this layout). or, one player swaps to another gamemode, that player then flips gravity (which avoids the "opposing gravity" rule), but then switches back. the latter example is how the first dual wave in the level arcturus works. *-the weird cube "overruling"* -->this is kinda in tandem with the previous main point, but basically, keep in mind that: the cube in the editor acts as you would expect, but in normal mode, the cube's gravity switches act upon the "opposing gravity" with all other gamemodes. *-orbs and player priority* --> in almost every situation where both players click an orb on the same input (such as the green orb in the spider) the player with the non-flipped colors (the one with a green trail) has their orb processed first, then the other is processed. ---------in the spider section with the green orb, the higher priority spider clicks the green orb, flips both spiders' gravity, and gains an upward acceleration. within the same game frame, the spider with lower priority does the same, leaving the higher priority spider as moving upward with upsidedown gravity, and leaving itself with regular green orb physics. this is also why -->start positions are wacky when it comes to duals. be sure that the the start position has the correct gravity so that the prioritized player is where they would be if you played the dual from the start. -->also, (i havent tested this too well but just keep in mind) orb/pad-based switches and gamemode-based switches could still act upon player priority. additionally, two player mode negates the two players' "opposing gravity" rule, which most players already know.
might as well add, robtop is dumb as hell and somehow didnt code the normal ship and the upside down ship physics the exact same. upside down ship is heavier than normal ship, and as duals have to be symmetrical in actions, both ships use the upside down ship physics, making the normal ship feel 'heavier' than usual
As a of slightly used sneaker, I say that this is definitely one of the youtube videos of all time. The level was asymmetrical and the editing was edited.
Wait you can have the same gravity for only ball and spider?! Also these swingcopter things, I tried making one myself in 50 seconds. It starts with a dual ball to be executed and if I press in the beginning for the normal gravity one to go up, the other one heads down as soon as it touches the ceiling (without holding, the tap was executed like 1.5s earlier). Weird isn't it?
Imagine if there was a level like 10 minutes long that was a gauntlet of all Sdslayer's levels like this. It could have this one, the custom speed one, the custom game mode one, the backwards one, and once 2.2 comes out, the gravity one. I would play that level in a heartbeat.
I will always have an asymmetric dual in every level I make. They dont even have to be hard, but every full level I dedicate myself to, there will be a dual that will confuse you at first.
honestly I like those kinds of duals they feel so much more alive than just... yeah if its not like that the dual is kinda useless except getting in your way or something
9:51 you can put an invisible robot portal then an invisible cube portal for the cube so the wave doesnt flip and you can have right side up cube right side up wave without 2 player the reason this works is because wave and cube count as the "same gamemode" for duals, also if they are already same gravity before in the same gamemode, they can stay the same gravity
0:29 You can't focus on 2 icons at same time. If you make dual gameplay which needs the player to keep eye on both icons at same time it's not good dual (unless it's 2 player level then ok)
The only level I have played (and beaten) with asymmetric duals that are actually fun is Double Dash, which dual is in the entire level so I guess it needs to be fun. But I genuinely loved the duals in that level and they were super creative
I can’t wait for you to FINALLY get a level in a map pack, since your grinding map packs it will be fun seeing you beat your level twice. (P.S no hate)
I’m working on an ILL level called Double Down, and it uses only Dual gameplay. I’m thinking of putting a Desynced Dual at the Second Drop and a hard Minus Wave at both drops.
Hey @Sdslayer, I remade the level (most of the gameplay), and hopefully it's fun. Here's the ID: 91745760 Also, just a side note, I did use some ball portals, but just to affect gravity and not the gameplay. I stuck to all your gamemode changes besides those, though. Also, just another side note, I fixed it, and you do *not* have to use 2p input mirroring. Also, just another side note, this literally took like 5 hours, so please play it.
You make Really good videos! Keep it up!
yooo heart this comment
Me when no pin (yet)
GG
no pin..?
youtube is pay to win confirmed
the dual ship is very nicely executed and the overall gameplay flows really well🔥
its the cool giuy
Yoooo it’s the cool guy
I’ve spotted akuriserv
Funny joke ngl
Yoo the cool guy
Hope Mulpan will have nightmares after watching this.
Mulpan will mulp all over the place.
agreed
@@elgaelzitoagreed
Haha lol😂
Yes 😂
as a slightly used sneaker, the intro calls out to me in a way that no video has ever done before. thank you Sdslayer for recognizing slightly used sneakers as real people, you have earned a sub.
As an extremely used speaker i feel sick
As a extremely used speaker I feel sick
0:50 I absolutely love you. You saved my ass from getting ptsd, major respect gained by me. Well done
Hypernova has a really annoying buggy dual
instead of dual portals as weapons mulpan will have to now fear of how his fans will have more knowledge over a symmetrical duals and will become his nightmare
here are a couple things to note when dealing with making dual gameplay that you just kinda have to learn and deal with:
note: literally all of these have to deal with gravity changes
*-gravity switches when both gamemodes are the same*
-->i like to think as there being two types of gravity switches. orb/pad-based switches, and gamemode-based switches (only applying to spider and ball). gamemode-based switches act as they should in every basic situation; if a ball flips gravity and the other player is a cube, the cube will stay as normal, and only the ball will flip. with orb/pad-based switches, if both players are the same gamemode, the two gamemodes will (almost) always. this is the concept that allows swing-copters to work. but there's a bit of a funny thing that you can abuse.
-->yes, same-gravity same-gamemode duals can happen for a good chunk of gamemodes (i havent tested all of them). this can happen in two ways. either: both gamemodes are already balls/spiders, and, while one player is in the air, the other flips gravity (which you used in this layout). or, one player swaps to another gamemode, that player then flips gravity (which avoids the "opposing gravity" rule), but then switches back. the latter example is how the first dual wave in the level arcturus works.
*-the weird cube "overruling"*
-->this is kinda in tandem with the previous main point, but basically, keep in mind that: the cube in the editor acts as you would expect, but in normal mode, the cube's gravity switches act upon the "opposing gravity" with all other gamemodes.
*-orbs and player priority*
--> in almost every situation where both players click an orb on the same input (such as the green orb in the spider) the player with the non-flipped colors (the one with a green trail) has their orb processed first, then the other is processed.
---------in the spider section with the green orb, the higher priority spider clicks the green orb, flips both spiders' gravity, and gains an upward acceleration. within the same game frame, the spider with lower priority does the same, leaving the higher priority spider as moving upward with upsidedown gravity, and leaving itself with regular green orb physics. this is also why
-->start positions are wacky when it comes to duals. be sure that the the start position has the correct gravity so that the prioritized player is where they would be if you played the dual from the start.
-->also, (i havent tested this too well but just keep in mind) orb/pad-based switches and gamemode-based switches could still act upon player priority.
additionally, two player mode negates the two players' "opposing gravity" rule, which most players already know.
very helpful :)
might as well add, robtop is dumb as hell and somehow didnt code the normal ship and the upside down ship physics the exact same. upside down ship is heavier than normal ship, and as duals have to be symmetrical in actions, both ships use the upside down ship physics, making the normal ship feel 'heavier' than usual
Waiting for someone to comment: "not reading allat"
@@Real_Potato_Mannot reading allat
reading allat@@Real_Potato_Man
As a of slightly used sneaker, I say that this is definitely one of the youtube videos of all time. The level was asymmetrical and the editing was edited.
i am also a slightly used sneaker! its great that we're finally getting appreciated
Try being original for once
@@gorillasupiority1699 you have capitalized your sentence. therefore, your statement is incorrect.
@@goober130oh no he used grammar in his sentence1!1!!1!!11!!1!!1!!1!!1!!1!
@@XenoPlazma indeed
Spiders can be the same gravity in duals even without a bypass, it’s kinda weird
Same with the ball. It’s because the game mode relies on gravity changes, like when u click it swaps gravity.
and it is possible with a weird wave setup
@@The_Crisspp yeah but if you land it corrects itself, spider doesn’t
Wait you can have the same gravity for only ball and spider?!
Also these swingcopter things, I tried making one myself in 50 seconds. It starts with a dual ball to be executed and if I press in the beginning for the normal gravity one to go up, the other one heads down as soon as it touches the ceiling (without holding, the tap was executed like 1.5s earlier). Weird isn't it?
As an asymetric dual enjoyer. I love this level
You exist!?!?
Same
𝚆𝚃𝙵
Rtvbiuy
Imagine if there was a level like 10 minutes long that was a gauntlet of all Sdslayer's levels like this. It could have this one, the custom speed one, the custom game mode one, the backwards one, and once 2.2 comes out, the gravity one. I would play that level in a heartbeat.
"Muhahahahahaha, i found a secret way and i'm never going to tell anyone about it." I hate those type of people😢😢
As a slightly used sneaker, I hope Mulpan will have a nightmare.
I will always have an asymmetric dual in every level I make. They dont even have to be hard, but every full level I dedicate myself to, there will be a dual that will confuse you at first.
Woah, calm down satsn
@@Justanuggy 👹💅
no.
honestly I like those kinds of duals they feel so much more alive than just... yeah if its not like that the dual is kinda useless except getting in your way or something
Yea symmetrical dual is literally just normal gameplay I’ve never understood the point of it, ig people just think it looks cool
Exactly. What’s the point of a symmetrical dual? It’s the same as keeping it normal.
9:51 you can put an invisible robot portal then an invisible cube portal for the cube so the wave doesnt flip and you can have right side up cube right side up wave without 2 player
the reason this works is because wave and cube count as the "same gamemode" for duals, also if they are already same gravity before in the same gamemode, they can stay the same gravity
Okay, you built a dual. Now the next step is building a 2-player level >:D
but this is technically 2p
yes he absolutely should
@@goldenboy86gdWell its not designed to be, it was just required because broken game.
Mulpan be like: Oh im going to have nightmares
sdslayer's intros crack me up every time
I love it when sdslayer uploads!
Sdslayer you used Epic Battle Fantasy music nice!
The non remix version isn’t copyrighted so you can use that
That wave is really smooth
There is a lot to learn when making assymetrical duals. I make plenty of duals and there is a lot to take in when making assymetrical duals
0:29 You can't focus on 2 icons at same time. If you make dual gameplay which needs the player to keep eye on both icons at same time it's not good dual (unless it's 2 player level then ok)
I see you everywhere
It's funny because you probably started making this level at the same time as I started messing around with this.
10:55 this literally jumpscared me
The only level I have played (and beaten) with asymmetric duals that are actually fun is Double Dash, which dual is in the entire level so I guess it needs to be fun. But I genuinely loved the duals in that level and they were super creative
As a slightly used sneaker, it feels good to be noticed
I can’t wait for you to FINALLY get a level in a map pack, since your grinding map packs it will be fun seeing you beat your level twice. (P.S no hate)
"Retention is basically built as an asymmetric dual"
Codependence: You dare challenge me?
As a slightly used sneaker, I feel welcome.
we finna killin mulpan in this one 🗣️🗣️🗣️🗣️💯💯💯💯💯🔥🔥🔥🔥🔥🔥
As a fresh pair of sneakers, I feel massively offended.
I have made a lot of dual challenges but I have never experienced this many bugs. I feel bad for you.
currently self-bugfixing this level only *3 HOURS* after you posted the video
As a Slightly Used Sneaker, thank you for mentioning a part of the slipper community.
Most evil yet interesting sdslayer vid
Congrats on 100k🥳
11:30 it works without it too lol
Nice asymmetrical dual for beginners
Wym? A beginner would say this is too easy for them
Someone blind can do this
@@HiWelcomeToIKEA honestly agreed -
“I think we’re definitely Cookin” and “kinda VIOLENTLY😂😂” got me laughing hard *pause*
9:50 this is being lifted in 2.2, though you can only change it through the Options Trigger
This is very cool 👍
No one:
Sdslayer in every GD video: *Hinkik*
Me: This looks hard but fine.
Mulpan: YAAAAAAAAHHHHHH!!!
As a slightly used sneaker, I feel honored. Love your vids❤
hello sd. this really good i dont mind duals but i do infact HATE asymmetric duals
Asymmetric duals
Fun
Satisfying gameplay
Clean
Amazing coordination
*HARD ASF*
What geometry dash mod do you use? It looks really cool
Isnt it just megahack
One of the best things about Sd's videos are the intros for example slightly used sneakers😂
14:46 i really heard:" like a man will put a size portal down there."💀
HOWWWWWW
The slightly used Sneakers must be sneaking..
As slightly used sneakers is feel welcomed
You just implanted that song in my brain 😂
Bro cannot not be entertaining to watch :) so fun to watch xD
Wow it's really cool level!
I’m working on an ILL level called Double Down, and it uses only Dual gameplay. I’m thinking of putting a Desynced Dual at the Second Drop and a hard Minus Wave at both drops.
Mulpan's worst nightmare
True
I'm never this early and I have a idea make a sync with a cemetrical wave
Thank you so much for mentioning the slightly used sneaker community 😊
the synch is so satisfying
and here i am with my asymmetrical duals just clicking to the music and slapping orbs where my icon falls
Slayer: And today i am going to conquer my fear
Mulpan: OI U HAVE MAH FEAR TOOHOHO 😱
This is the channel that made me wanna play geometry dash
symetrical dual you yes look at one icon, unless its the orb in hexagon force where u jump and click again. (in case youre looking in the one down)
As a very used sneaker I am offended
"and slightly used sneakers!" I'm happy to see that he is accepting us too!
As a slightly used sneaker, i am happy about the shoutout. Thanks sd!
Unfunny and unoriginal
Could be copied comment
@@LynxxGD no need for toxicity
@@LynxxGD ok
@@b5834 not being toxic just stating facts
This guy loves hinkik music I don't blame him.
As an overused sneaker I am very offended that you only recognized slightly used sneakers, I will now be depressed for the rest of my life
Hey @Sdslayer, I remade the level (most of the gameplay), and hopefully it's fun.
Here's the ID: 91745760
Also, just a side note, I did use some ball portals, but just to affect gravity and not the gameplay. I stuck to all your gamemode changes besides those, though.
Also, just another side note, I fixed it, and you do *not* have to use 2p input mirroring.
Also, just another side note, this literally took like 5 hours, so please play it.
8/10 much better
Wait I think I put the wrong ID, Its actually 91765853, thats my bad
Hey, whats is the name of the collab mod tha sdslater has in the menu and where i can download it?
this asmyometic dual is quite high quality
asymmetric* your spelling
have you even went to school or english class
Asmyometic lol
this aysimetrick dual is good indeed
@@46221A"have you even went" 💀
Why the fvck you guys making fun of him for spelling one word wrong. He isn’t a fvcking android.
How'd you get the collab button? If it's a mod could you let me know which one cause that looks super useful
what a coincidence that i also recently made a layout with an asymmetric dual with this song 🤔
I love these types of duals
As a slightly used sneaker i feel very welcomed so thank you.
what is that mod for the creator tools i want to make levels like a pro
Wow you make very good videos l sub you
Amazing 10/10 level, fr tho, HOW DO YOU CALL THIS BAD!?!?!
I like how the gd community has 'grown' to call 1.0 blocks "stereo madness blocks" like sd says at 4:05
as a slightly used sneaker I'm glad you realise us
4:53 this part got me
The song is Skystrike by Hinkik [700355]
when you build dual, you can jusr use spider portal at the same height as dual portal and check the spider portal
That is so cool 😎🔥 in fire
mulpan will have nightmares
8:39 it *WAS* fixed in 2.2 options trigger
what mods u use for editor
Fun fact: in a recent video eric called you therealgdslayer
you should use the dual offset glitch
Mulpan is gonna get nightmares
what mod is he using to change the ui of the editor?
As a slightly used sneaker, I feel incredibly repersented
Its not "boring" or any of that, its creative...
Asemetric dual is my favorite type of duals if its done right
Mulpan is going to have a nightmare after watching this video
can i change the two player thing
As someone who is (i would say) pretty good at asymmetrical duals, this was slightly painful to watch
Hello sd slayer you are a great TH-camr