I like how this game really drives home the whole theme of death, you got 2 graveyard stages, a junkyard which is a boneyard for robots, the overall soundtrack is more slow that what you'd traditionally expect, and every backstory for the combined masters. Not to mention the subject matter of the robot masters themselves such as war and pestilence. Idk how well it would work for an official title but for a fan project it's a very interesting way to explore the dark side of Mega Man's universe, especially with what's implied with Mega Man 9's revelations. Yet it's not melodramatic either like X could be, it's like a middle ground between X's edge and Classic's light hearted nature
*"My scythe reaps all. There is no escape. Prepare for the cold embrace of eternity--AAAA! BIRDS!! AAAAAAAAA!!!"* "...Note to self--write thank-you letter to Doctor Cossack."
Video Highlights/My Reactions: 4:34 The same law about Robots having "expiration dates" from Mega Man 9, I assume? 4:38 Justice Man *does* have a bit of a point there, Mega Man. 4:49 Okay; *that's* a solid argument. 5:16. Oh, they're a *lot* more corrupt than you think, Rock. 5:20 Justice Man is right on that fact. 5:26-5:31 Like Dr. Wily; who isn't even in this game! 5:58 Sadly, he's right. Your strong ties to humanity are keeping you blind from the truth about how corrupted humans are, and how corrupted they can be, Mega Man.
I see it as a paradox of Justice Man's purpose. Mega Man's "blindness" comes from the fact that he _had_ a choice. He was built as a lab assistant bot, and _chose_ to fight on behalf of the innocent, with Dr. Light modifying him to make that easier. The eight Rock Force members, all former adversaries of Mega Man with different original purposes, _chose_ to join him when given the opportunity. Justice Man didn't really get that choice. He was built to fit a mold, serve a cause, and maybe he only wanted to because his pre-shock mental matrix wouldn't allow anything else. Is it truly "just" to say any robot in that situation has free will?
This stage reminds me a lot of Sonic 1. The spinning spikes from Green Hill Zone, the dropping spikes from Marble Zone, and the whole purple color scheme with the crypt look.
I like how this game really drives home the whole theme of death, you got 2 graveyard stages, a junkyard which is a boneyard for robots, the overall soundtrack is more slow that what you'd traditionally expect, and every backstory for the combined masters. Not to mention the subject matter of the robot masters themselves such as war and pestilence. Idk how well it would work for an official title but for a fan project it's a very interesting way to explore the dark side of Mega Man's universe, especially with what's implied with Mega Man 9's revelations. Yet it's not melodramatic either like X could be, it's like a middle ground between X's edge and Classic's light hearted nature
0:56 - 0:59
Knight Man: Allow me, Sir Mega Man.
Rock: Thank you, Knight Man!!!!
"Verily, I shall cast down this wall and permit thee entrance, that you may smite our foes!"
"...Forsooth?"
"Indeed!"
@@CharlesUrban I just love to see past foes set aside their differences to unit against a COMMON enemy. Knight Man is surely one of the good ones.
*"My scythe reaps all. There is no escape. Prepare for the cold embrace of eternity--AAAA! BIRDS!! AAAAAAAAA!!!"*
"...Note to self--write thank-you letter to Doctor Cossack."
I love that the stage clear music from the original mega man plays as the victory theme. It just sounds so triumphant.
As Power guy said: "Cmon Beat, beat his ass!"
😂😂😂
That boss music though, IT'S SO GOOD
3:34 Beat vs Death Man
Video Highlights/My Reactions:
4:34 The same law about Robots having "expiration dates" from Mega Man 9, I assume?
4:38 Justice Man *does* have a bit of a point there, Mega Man.
4:49 Okay; *that's* a solid argument.
5:16. Oh, they're a *lot* more corrupt than you think, Rock.
5:20 Justice Man is right on that fact.
5:26-5:31 Like Dr. Wily; who isn't even in this game!
5:58 Sadly, he's right. Your strong ties to humanity are keeping you blind from the truth about how corrupted humans are, and how corrupted they can be, Mega Man.
I see it as a paradox of Justice Man's purpose.
Mega Man's "blindness" comes from the fact that he _had_ a choice. He was built as a lab assistant bot, and _chose_ to fight on behalf of the innocent, with Dr. Light modifying him to make that easier. The eight Rock Force members, all former adversaries of Mega Man with different original purposes, _chose_ to join him when given the opportunity.
Justice Man didn't really get that choice. He was built to fit a mold, serve a cause, and maybe he only wanted to because his pre-shock mental matrix wouldn't allow anything else. Is it truly "just" to say any robot in that situation has free will?
@@kylestubbs8867 You bring up a very interesting point.
SOME humans made wrong choices and decisions. Because of our selfish, shameless action we all did repeatedly, SOME doesn't deserve a second chance.
this is the 17th robot master in the game, just let that sink in.
Then there's Polar Man and Fish Man, making 19 total. Which is insanity.
This stage reminds me a lot of Sonic 1. The spinning spikes from Green Hill Zone, the dropping spikes from Marble Zone, and the whole purple color scheme with the crypt look.
3:24
Rock: Beat, I need your help!
What is this?! Megaman or castlevaina?!
No, When Mega Man decided to form Rock Force, when his fail comes, will have one team to keep protecting the world , hm hm Maverick Hunters !
4:57:it's too bad that i can't find that music. It's great.
Edit: Forget my comment. I found it.
Great video like always!
3:26
Death Man: DEATH. IS YOUR ONLY DEFEAT.
Call Prometheus and Pandora Death Man and Mystic Woman.
no enemies does that mean those grave in the background are from.....
Queen Elizabeth II lost to this boss, you have my commendations!
Reminds me of Castlevania
Spikes. Why did it have to be spikes?
I wish that instead of a scythe, Death Man should wield Pitchfork of Instant Death (a spiked crusher).
¿Puedes hacer un video parecido pero con protoman?
A la firme mano, qué cabro eres. Mátalo de forma limpia, no haciendo trampa con el pájarito
The good thing is not wily
No word of a lie, Justice Man is going about things the wrong way, but his points are pretty decent...
This theme is similar to Crypt Man.
Great level, the lack of enemies basically goes to this vid over here /watch?v=NcHR3HizRTA
Classic.
Literal SPIKE WALL MAN