@@chill_will9816I managed to find an Extended Mag Advanced Coachman at level 15 ish. I have that guy stored away, it's ridiculous. I renamed it Four-Leaf Clobber
I found a coachman with extended mag at the end of my first play through. Got to use it for a couple miscellaneous missions but started a new game and poof, it was gone. I’m at new game + 4 now. Im just gonna speed run until I hit ten but I’m collecting every zeta (grav dash) artifact on each play through. I grab the piers until I get zeta.
Don’t sleep on Penetrators. When a group or Ecliptic or Va’ruun Zealots land, they march out of their ship single file, and one clean sniper shit can take down four enemies. It’s beautiful. Also, Penetrators and Gut Busters also have another huge bonus, in that they let you bypass corpses. If you’ve ever been in one of the ships where three times the crew as usual spawns, or on a planet with a lot of large swarming enemies, you know that corpses can provide a lot of cover to oncoming foes as the bodies start to pile up. Penetrators go right through the bodies, and Gut Busters blast upon hitting them and strike things behind them, making both great for that sort of situation.
I disagree with this list. IMO, in no particular order. 1. Binary Trigger: Any pistol with this is amazing, maintaining semi-auto damage while basically having auto weapon fire rate. 2. Whitehot Rounds: Fire deals %HP damage. This means, the stronger the enemy, the stronger the effect. It's display bugged, but I promise, you won't shred a level 75+ Terrormorph faster than with fire damage. (See Cutter is technically best DPS with Laser skill rank 4 because of this). 3. Hornet Nest: agree on this one, the Coachman is the best Shotgun in the game because it also scales with the Explosives skill with this mod. Slug Shells make Shotguns great snipers though. 4. Depleted Uranium Rounds and Armor-Piercing Rounds: until you level Armor Penetration, these mods greatly increase DPS. Check out some vids on damage calculations. 5. Supressors: required for Stealth play, they also magnify critical damage for some reason. A lot of times, even without sneak skills, you'll be able to kill two-three enemies if youre fast enough without getting noticed. This is mostly for Ballistic weapons of course. Laser weapons benefit more from Ignition Lasers/Laser 4 skill and other mods.
Good video other than the part about gut buster mag mod when you were talking about how good it makes it sound when firing but never stopped talking and never increased the in-game volume to highlight the sound you were complimenting lol
This video is very useful, aside from the Motion sickness inducing movements, I understand you're moving around to not get hit but, I would recommend slowing the video down in Post production to reduce motion sickness effecting the viewer.
I have a Rapid + Extended Mag Advanced Coachman fully maxed out with hornet’s nest rounds, and it’s easily my favorite gun. The only thing that’ll make this perfect is if it was a legendary with like Shattering or Skip Shot
I'm speced out for stealth sniping. As often as not though, I fire without stealth. I 'do' scope aim however even if not stealthed. I use a fully modded 'rare' advanced Beowolf that has instigating on it. For mods, I'm using nothing fancy, just anything and everything that adds damage and range, plus of course scope and silencer. On very hard in level 75 planet dungeons, I typically one shot enemies, even when not stealthed. (I head shot.) Level 98 bosses with multiple red bars might take a couple of shots, that's it. I am not a fan of area effect weapons because far too often I've turned friendlies hostile by virtue of them being inside the damage radius of the area effect. Having a rapid fire weapon with fire damage on it however is very useful for dealing with the likes of terrormorphs or other high HP enemies. Oh... A cute side effect of my weapon choice is that I typically walk out of a dungeon with 'more' ammo for my Beowolf than I had when I went in! (I do have scavaging 2.)
Hornet nest is annoying when fighting inside and that's mostly where you fight, gut buster is only available for the malestrom and it's not a good gun, chock charge band is hardly any good too. Best mods are scopes, explosive rounds, ignition beam, high powered, depleted uranium rounds, anything that let you benefits from another perk tree or directly bump damage is top tier because dmg calculation is multiplicative.
Did you leave out Explosive rounds on purpose? I believe you can use that on 6 different guns with at least 1 of each type (pistol, shotgun, rifle) and they are very effective, especially on shotguns and high ROF guns. Not quite as OP as the Hornet's Nest but a close second. I'm still hunting for a Legendary gun with Explosive effect that I can also put Explosive round mod on it for double the explosions (I don't know if that will happen or not).
Fairly new to the game..only level 26. I just maxed out lasers and am doing a lot of damage with the first weapon in the game, the cutter which just sets everything on fire at that level. I haven't been able to do mods until yesterday because I hadn't given any skill pts for that yet. My question is can the cutter be modified and what would be good on it? I wish it had more range for instance.
I donno I'm running a hitman Bridger with slugs and high powerd, the rang is pretty nutty it just honestly makes it into the only weapon you need xD up close? Decimate them! Mid range? Decimate them! Long range? Decimate them! It can do it all
One question for a controller user - what settings do you use for AIM and LOOK? I find that I spend way to much time in a fight trying to stay on target
Even on VHard Just buy a ShearMag Rifle, game over, you never need any upgrades for spacesuits or guns, Mantis suit even at level 3 is enough for the whole game
got legend Bridger upgraded with hornet nest, and with perks bashing(doing double damage in gun fight), and skip ,Also Bridger takes advantage of all perk trees including ballistics , shotguns(it is a shotgun) , demolitions( it is firing grenades' ) , and heavy weapons. Perks adding 140% additional damage at base to the Bridger , and with hornet nest nothing else needed . btw did get Bridger with volatile rounds , the skip fires 2 rounds at the 4th shot , superseding sniper rifles in in 4 shots . but all this is reset per new game+ .
It wouldn't give me the option to put Hornets nest on my Bridger, but I saw a clip of someone else with it. I wonder what opens it up. Level locked maybe? Or need a legendary or something? Hmm
Are we talking about the lever action grenade launcher? Because it's absolutely not a shorgun. It benefits from explotion & heavy perks. And that's that. It's not a shotgun and not a balistic weapon
@@Heroasteral incorrect , shotguns are ballistics just like hand cannons or pistols and rifles, the only difference is that it can fire different many types of ammunitions. Just look up shotguns it's not that difficult, and the interaction with the ballistic tree is taking advantage. Secondly according to Starfield and Bethesda their definition of the gun is a semi-automatic shotgun grenade launcher that fires the grenades like a rocket launcher, all this info is online and backed by Bethesda.
@@kristhomas8518 I *JUST* quicksaved. Looked at a bridger and a coachman in a shop. Exited the shop. Put a point in Shotgun to get 10% dmg. The coachman's damage was increased. The bridger's was not. Test it yourself. Seeing all other weapons are benefitting from two categories: ammunition - ballistic/laser/particle beam and explosive. & Weapon platform - pistol, rifle, heavy ect. How come the Brigder should be under four compared to other weapon's two?
@@kristhomas8518And it doesn’t matter. The weapon type for the Bridger is “Heavy”, not “Shotgun”. The “lore” of the weapon is irrelevant. The game files code it as a heavy weapon and not a shotgun. And it does not benefit from ballistics either.
I tried a companion with Hornets Nest. TERRIBLE idea, they kept shooting at enemies right next to me and catching me in the (devastating) explosion. Beware!
Annihilator rounds friendly fire too much.. gut buster is only on trash guns.. hornets nest is good(probably the only one I agree with but very niche) but only on a few guns.. Focus nozzle & amplifier are best for particle weapons Ignition beams & amplifier are best for laser weapons Penetrator rounds are better than high powered.. if it doesn’t have penetrator then go high powered Flechette on the Breach, the Big Bang, and hornets nest double barrel are the best shotguns
I’m not gonna lie…I miss the PUBG content, but I understand why you’re doing this. PUBG vids might get 2K-7K views, while some of your Starfield vids have 80K views in less than a month.
Hey Ben you are completely gone from my algorithm, is this due to the starfield content? Are you seeing numbers drop? I personally can't get interested in starfield and hope you get back to some pubg soon
FYI, when you tell people that a sound is nice and you keep talking over not even letting a 3 sec break of your voice so people can actually hear the sound you keep blabbering about is a bit annoying.
Found a double barrel shotgun with "doubles the magazine size" on it ... 4 shotgun blasts of the hornets nest sounds nasty
I've had my eye out for one since I discovered how ridiculously fun hornet nest rounds are.
Brutal. The double mag perk is crazy, I've had it on full auto guns before and it's felt nuts, I hadn't even considered what it would do on a Shotgun!
@@chill_will9816I managed to find an Extended Mag Advanced Coachman at level 15 ish. I have that guy stored away, it's ridiculous. I renamed it Four-Leaf Clobber
@@civilez7060that's awesome
I found a coachman with extended mag at the end of my first play through. Got to use it for a couple miscellaneous missions but started a new game and poof, it was gone. I’m at new game + 4 now. Im just gonna speed run until I hit ten but I’m collecting every zeta (grav dash) artifact on each play through. I grab the piers until I get zeta.
There’s a setting you can enable to show the exact damage numbers. That would have been really great info for comparison.
Binary Trigger mod for handguns is nuts too, it turns a slow firing gun into a machine gun that fire 2xfaster than you can click your trigger.
Don’t sleep on Penetrators. When a group or Ecliptic or Va’ruun Zealots land, they march out of their ship single file, and one clean sniper shit can take down four enemies. It’s beautiful. Also, Penetrators and Gut Busters also have another huge bonus, in that they let you bypass corpses. If you’ve ever been in one of the ships where three times the crew as usual spawns, or on a planet with a lot of large swarming enemies, you know that corpses can provide a lot of cover to oncoming foes as the bodies start to pile up. Penetrators go right through the bodies, and Gut Busters blast upon hitting them and strike things behind them, making both great for that sort of situation.
Agreed on the penetrator rounds, but I'm lmfao at the "one clean sniper shit" typo.
@@broark88 Thank my phone's automisspell.
I'm not editing that.
I disagree with this list. IMO, in no particular order.
1. Binary Trigger: Any pistol with this is amazing, maintaining semi-auto damage while basically having auto weapon fire rate.
2. Whitehot Rounds: Fire deals %HP damage. This means, the stronger the enemy, the stronger the effect. It's display bugged, but I promise, you won't shred a level 75+ Terrormorph faster than with fire damage. (See Cutter is technically best DPS with Laser skill rank 4 because of this).
3. Hornet Nest: agree on this one, the Coachman is the best Shotgun in the game because it also scales with the Explosives skill with this mod. Slug Shells make Shotguns great snipers though.
4. Depleted Uranium Rounds and Armor-Piercing Rounds: until you level Armor Penetration, these mods greatly increase DPS. Check out some vids on damage calculations.
5. Supressors: required for Stealth play, they also magnify critical damage for some reason. A lot of times, even without sneak skills, you'll be able to kill two-three enemies if youre fast enough without getting noticed.
This is mostly for Ballistic weapons of course. Laser weapons benefit more from Ignition Lasers/Laser 4 skill and other mods.
Some great info there, thanks!
I do like the DU rounds, particularly on sniper weapons with instigator trait
Good video other than the part about gut buster mag mod when you were talking about how good it makes it sound when firing but never stopped talking and never increased the in-game volume to highlight the sound you were complimenting lol
I got a maelstrom with one inch punch and it's bloody insane for clearing bases and starbases. Go full auto and nothing has a chance.
Not a mod but yeah thats a cool affix
The muzzle rise is brutal, I got one on a Kodama. Really nice to get auto-shotgun DPS using low end rifle rounds.
This video is very useful, aside from the Motion sickness inducing movements, I understand you're moving around to not get hit but, I would recommend slowing the video down in Post production to reduce motion sickness effecting the viewer.
affecting?
I have a Rapid + Extended Mag Advanced Coachman fully maxed out with hornet’s nest rounds, and it’s easily my favorite gun. The only thing that’ll make this perfect is if it was a legendary with like Shattering or Skip Shot
i have a kodama I got it from an elite, it has Poison, explosive scatter shot perk, my favorite gun to use just grav magnet and go ham on crowd.
12:17 what jet pack do you have here? Multiple jumps vertically up is nice
Turning on damage numbers would be awesome.
I'm speced out for stealth sniping. As often as not though, I fire without stealth. I 'do' scope aim however even if not stealthed. I use a fully modded 'rare' advanced Beowolf that has instigating on it. For mods, I'm using nothing fancy, just anything and everything that adds damage and range, plus of course scope and silencer. On very hard in level 75 planet dungeons, I typically one shot enemies, even when not stealthed. (I head shot.) Level 98 bosses with multiple red bars might take a couple of shots, that's it.
I am not a fan of area effect weapons because far too often I've turned friendlies hostile by virtue of them being inside the damage radius of the area effect. Having a rapid fire weapon with fire damage on it however is very useful for dealing with the likes of terrormorphs or other high HP enemies.
Oh... A cute side effect of my weapon choice is that I typically walk out of a dungeon with 'more' ammo for my Beowolf than I had when I went in! (I do have scavaging 2.)
That mod on the coachman what is it hornets nest jesus its brutal! I cant wait to try that
Very helpful video...
Hornet nest is annoying when fighting inside and that's mostly where you fight, gut buster is only available for the malestrom and it's not a good gun, chock charge band is hardly any good too. Best mods are scopes, explosive rounds, ignition beam, high powered, depleted uranium rounds, anything that let you benefits from another perk tree or directly bump damage is top tier because dmg calculation is multiplicative.
Did you leave out Explosive rounds on purpose? I believe you can use that on 6 different guns with at least 1 of each type (pistol, shotgun, rifle) and they are very effective, especially on shotguns and high ROF guns. Not quite as OP as the Hornet's Nest but a close second. I'm still hunting for a Legendary gun with Explosive effect that I can also put Explosive round mod on it for double the explosions (I don't know if that will happen or not).
The AA-99 with EXP is my favorite rifle...its obvious weakness can be covered with Shattering effect or AP Skill.
Thanks for the video.
Fairly new to the game..only level 26. I just maxed out lasers and am doing a lot of damage with the first weapon in the game, the cutter which just sets everything on fire at that level. I haven't been able to do mods until yesterday because I hadn't given any skill pts for that yet. My question is can the cutter be modified and what would be good on it? I wish it had more range for instance.
The cutter has no mod slots, unfortunately.
thanks.@@ZurigaSungama
Honestly, the best gun in the game is a fully modded Revenant. It just melts enemies and breaks the game on very hard.
What mods did you have on it? Should I replace the compensator for the shock charge ?
Revnent is 'just' a reskined Magshear...
I donno I'm running a hitman Bridger with slugs and high powerd, the rang is pretty nutty it just honestly makes it into the only weapon you need xD up close? Decimate them! Mid range? Decimate them! Long range? Decimate them! It can do it all
One question for a controller user - what settings do you use for AIM and LOOK? I find that I spend way to much time in a fight trying to stay on target
Even on VHard Just buy a ShearMag Rifle, game over, you never need any upgrades for spacesuits or guns, Mantis suit even at level 3 is enough for the whole game
This vid earned my sub (comment for the algorithm
Thank you!
If you use the annihilation rounds don't have a companion with you or they will get cross with you.
got legend Bridger upgraded with hornet nest, and with perks bashing(doing double damage in gun fight), and skip ,Also Bridger takes advantage of all perk trees including ballistics , shotguns(it is a shotgun) , demolitions( it is firing grenades' ) , and heavy weapons. Perks adding 140% additional damage at base to the Bridger , and with hornet nest nothing else needed . btw did get Bridger with volatile rounds , the skip fires 2 rounds at the 4th shot , superseding sniper rifles in in 4 shots . but all this is reset per new game+ .
It wouldn't give me the option to put Hornets nest on my Bridger, but I saw a clip of someone else with it. I wonder what opens it up. Level locked maybe? Or need a legendary or something? Hmm
Are we talking about the lever action grenade launcher? Because it's absolutely not a shorgun. It benefits from explotion & heavy perks. And that's that. It's not a shotgun and not a balistic weapon
@@Heroasteral incorrect , shotguns are ballistics just like hand cannons or pistols and rifles, the only difference is that it can fire different many types of ammunitions. Just look up shotguns it's not that difficult, and the interaction with the ballistic tree is taking advantage. Secondly according to Starfield and Bethesda their definition of the gun is a semi-automatic shotgun grenade launcher that fires the grenades like a rocket launcher, all this info is online and backed by Bethesda.
@@kristhomas8518 I *JUST* quicksaved. Looked at a bridger and a coachman in a shop. Exited the shop. Put a point in Shotgun to get 10% dmg. The coachman's damage was increased. The bridger's was not. Test it yourself.
Seeing all other weapons are benefitting from two categories: ammunition - ballistic/laser/particle beam and explosive. & Weapon platform - pistol, rifle, heavy ect. How come the Brigder should be under four compared to other weapon's two?
@@kristhomas8518And it doesn’t matter. The weapon type for the Bridger is “Heavy”, not “Shotgun”. The “lore” of the weapon is irrelevant. The game files code it as a heavy weapon and not a shotgun. And it does not benefit from ballistics either.
I wish I had an M416 with laser sights and an EOTECH holosight
What mod is making the enemies look like how predator sees??? Vampire???
I think it's when one of your scopes tags an enemy, recon and some others do it I believe
It’s also done via the targeting perk/skill.
I am sure it wont be long after the StarGECK comes out that someone puts hornet nest on a microgun.
I tried a companion with Hornets Nest. TERRIBLE idea, they kept shooting at enemies right next to me and catching me in the (devastating) explosion. Beware!
The drum beat has explosive rounds
Annihilator rounds friendly fire too much.. gut buster is only on trash guns.. hornets nest is good(probably the only one I agree with but very niche) but only on a few guns..
Focus nozzle & amplifier are best for particle weapons
Ignition beams & amplifier are best for laser weapons
Penetrator rounds are better than high powered.. if it doesn’t have penetrator then go high powered
Flechette on the Breach, the Big Bang, and hornets nest double barrel are the best shotguns
Or an HK G3A3
If I do any more damage with the coachman hornets nest, then I’ll one shot myself all the time instead of most the time
Oh Starfield has a Flakker, i see
I prefer the big banb shotguns
loads of Starfield videos with more infomation and tips in videos under 5 minutes. This channel is hungry
This game is so much better then wot console
I’m not gonna lie…I miss the PUBG content, but I understand why you’re doing this. PUBG vids might get 2K-7K views, while some of your Starfield vids have 80K views in less than a month.
Hey Ben you are completely gone from my algorithm, is this due to the starfield content? Are you seeing numbers drop? I personally can't get interested in starfield and hope you get back to some pubg soon
That looks like 2 points into the perk, sir. Lol
Which one sorry? I'm away at the mo
Boost
FYI, when you tell people that a sound is nice and you keep talking over not even letting a 3 sec break of your voice so people can actually hear the sound you keep blabbering about is a bit annoying.
uhdeesive
Any video on improving Starfield is like putting lipstick on a pig.
Ben. Please play pubg.
So max out weap mods asap..got it
That disease effect breaks immersion for me. A space suit allows a biological item to just pass right through? Come on