I really enjoy the depth and quality of your content. I noticed it's been awhile since your last vid. May I suggest something light but intriguing? I would absolutely love if you did a series on "Iconic Mechs" and their impact on the universe. Little lore details about how IS pilots' displays flickered between "MAD" and "CAT" when viewing a Clan Timberwolf. You could go in depth on a single mech at a time providing a good content to time/effort ratio.
Really enjoy these Logan! You've single-handedly taught me about mechwarrior and it's universe. I'm jumping into the game with my roommate and he wanted me to brush up on the lore/backstory. Thanks for the awesome content :)
I really like Aerotech, already have 2 starter sets and a box of minis. While shooting phase can take awhile, because game is still in 'Mech-scale, moving phase is absorbing, challenging and enjoyable. It's easily my favorite game.
One of the things that I found interesting about Dropship philosophy in the BT universe is how you never see any truly combat dedicated dropships. Consider that by default, all Dropships are spacecraft, as in, not being Starships such as Jump ships and Warships are, in default, starships. Obviously the Houses and Star League invested a lot of R&D, Funds, and Resources into developing the warship grade of jump ship but we find little or no evidence of a dedicated combat spaceship. A Dropship, that, in form and function, carries no troops, mechs, starfighters, etc., but is wholly built to defend space, planets, orbit, etc. It seems to me that there would have always been a role for such combat spaceships, doubly so after the fall of the Star League and the loss of Warship construction capabilities.
Achilles, Avenger, Claymore, Interdictor, Kaun-ti are all dedicated pocket warships whose cargo st most consists of a troop of marines. The Vengeance and Leopard CV are both dedicated fighter carriers that need to remain in space to launch and recover their fighter complement. There are plenty of classes of Dropship with pocket warship design varients.
yea you started off wrong drop ships can still be built in the Inner Sphere Jump Ships can not be built until the Clans come and there are no Warships left in the Inner Sphere the last warship of the IS did a jump and was never seen again closest thing the IS have to warships any more are the drop ships and when the Houses go to war Jump ships are out of bounds no one is allowed to attack them if any house was to attack and destroy a Jump Ship the other houses would join forces and attack them.
Dropships are rarely attacked as they can fight off a company of mechs. But their destruction does happen. It is rare, they are often viewed as out of bounds in the era of the 3rd and 4th Succession Wars. The entire IS of 3025 can build about a dozen jump ships per year. Their technology is no longer able to be replicated, thus no new orbital shipyards can be built.
@@Disgruntled_Dave In books O had read it said that 2-3 new jumpship per state per year are produced from automated factories that havent been destroyed.
Question about the last pic in the video... Is that a Model as it appears to be? If so is it Kit I could get my hands on or scratch built? I once wanted very badly to build an OverLord class DS and even found something to begin it with (a Large Plastic Egg from a hobby store) but my skills were not up to the task and nvr went past that stage...
Sorry to pass along bad news but i am 98% sure that it is a scratch build. Give it another shot if not for your play group then to get the monkey of a failed project off your back. Please send pics of your progress the only way to "get gud" is to keep at good luck and thanks for watching!
There is a somewhat hilarious dissonance between your description of bunking accommodations and the actual current rules for building dropships. While the 4 crewmen to a room certainly is very fitting, especially in the dark days of the tail end 3rd Succession Wars era, battletech's grittier time, current rules stipulate that every crewman must receive their own quarters, second class at minimum. Which is definitely not going to be luxurious, but they'd definitely have their own rooms, and presumably a small desk, wash stand/shower, etc. This is important because when you're designing a dropship, you may encounter the frustration of needing to provide room for your crew instead of more cargo or weapon or ammunition space. Someday I'm sure we'll find a way to crew Dropships with intelligent Sardines, and this will no longer be an issue. Another downside to Sphereoid dropships, which dovetails nicely with your mention of their reliance entirely on engines for thrust to and from the planet, is that while in atmosphere a Sphereoid dropship cannot maneuver. While in space, a Sphereoid dropship is capable of more nimble operations but when in a planet's atmosphere and having to contend with gravity, they can really only go up or down, either taking off for space or landing from space. This means that landing or taking off Sphereoids are incredibly vulnerable, as there is little they can do to defend themselves against an enemy attack save hope that any armor and weaponry they are outfitted with is enough to drive the attackers away. This also makes the landing sites for Sphereoid dropships relatively easy to predict, as they commit themselves to a landing zone far, far earlier than Aerodynes and thus give enemies more ability to form up any ground defenses or garrison forces near the expected LZ. There's a reason the Leopard, an Aerodyne-class dropship, is generally considered the premier raiding dropship throughout most of Battletech's history, while the similarly common Sphereoid Union-class generally is used for more large-scale operations where it can expect escorts.
hey you forgot the hover maneuver one claner made, ok with a small dropship only holding a star(5 mechs) and dont forget that dropships where considered non comabatans around 3025 because only a few factories still operated at that time. And a landed dropship is by no means defensless.
@@smilingbandit6900 as far as I remember only Jumpships were off limits. Other than the risk of you losing your lance to the firepower most drop ships can kick out. Only in massive planatary invasions would a house risk losing one or a very desparate battle. Once on the ground the Spheroid dropships were formidable obsticals often out fitted with long range weapons systems to support a battle front (like artilary). Ships like the Fortress class dropships were very rare by the time of the 2/3 succession wars, but they were designed to land and hold an objective. My favourte which I forget the name of is the Areodyne carrier dropship, that comes in with its wing and basicly wreaks your oppoents air assests. Most large dropships carried air assets to provide cover during desent/assent, I belive the Overlord carried two arospace fighters and a company of mechs. However I am not gona trust my memory to much here.
@@paulsim7589 wow that was a waste of a perfectly good explanation^^ have the first print Grey death legion in my bookcase and every tech readout and almost every box for battletech. Battlespace is the one with a very good historical overview. And dropships where a priced possesion. The factories of 3025 didint put out as much as needed. From 1 class there where only left 6 in service bc no more spare parts. Only comstar had all they needed on terra and other places.
The Argo is no dropship, it’s an underwhelming warship. I hate aerodyne drop ships, they are expensive and less capable. As for mech carriers, the Union is the most reasonable. BattleMechs are to valuable to place them all in an Overlord.
I love everything BT So keep it coming.
roger that bro....
I really enjoy the depth and quality of your content. I noticed it's been awhile since your last vid. May I suggest something light but intriguing? I would absolutely love if you did a series on "Iconic Mechs" and their impact on the universe. Little lore details about how IS pilots' displays flickered between "MAD" and "CAT" when viewing a Clan Timberwolf. You could go in depth on a single mech at a time providing a good content to time/effort ratio.
Iconic mechs sounds like fun.
can't wait until catalyst brings aerospace back full force. would love some alpha strike and classic fun!
Very nice. Thank you very much.
Really enjoy these Logan! You've single-handedly taught me about mechwarrior and it's universe. I'm jumping into the game with my roommate and he wanted me to brush up on the lore/backstory. Thanks for the awesome content :)
Thing about Jump Ships used for exploration they have to have a deployable coil factory. As jump ships cant carry any back up EF coils.
Love this one extremely :) !!!
I really like Aerotech, already have 2 starter sets and a box of minis. While shooting phase can take awhile, because game is still in 'Mech-scale, moving phase is absorbing, challenging and enjoyable. It's easily my favorite game.
One of the things that I found interesting about Dropship philosophy in the BT universe is how you never see any truly combat dedicated dropships. Consider that by default, all Dropships are spacecraft, as in, not being Starships such as Jump ships and Warships are, in default, starships. Obviously the Houses and Star League invested a lot of R&D, Funds, and Resources into developing the warship grade of jump ship but we find little or no evidence of a dedicated combat spaceship. A Dropship, that, in form and function, carries no troops, mechs, starfighters, etc., but is wholly built to defend space, planets, orbit, etc. It seems to me that there would have always been a role for such combat spaceships, doubly so after the fall of the Star League and the loss of Warship construction capabilities.
Achilles, Avenger, Claymore, Interdictor, Kaun-ti are all dedicated pocket warships whose cargo st most consists of a troop of marines. The Vengeance and Leopard CV are both dedicated fighter carriers that need to remain in space to launch and recover their fighter complement. There are plenty of classes of Dropship with pocket warship design varients.
@@MidnightOwl92 Forgot about those. I've got a tech manual with those somewhere.
Solid work.
Keep the videos coming.😀
Just getting into Battletech and your vids are great. Hope you come back to making them
BTW,in a second mission the Gray Death Leagion took, they have a dropship converted to a steamer 8))))
Great material, very useful to me actually. Cheers!
Subscribed!
Amazing video, keep it up!
Nice, maybe make one about the "Science" in BT sometime!
yes please keep the btech vids coming.
really great! keep it up!
Great stuff, battle armour maybe
BT Lore 😁😁😁
hell yeah!
definitely on aerotech and ships
Can you cover Clan Wolf in detail?
yea you started off wrong drop ships can still be built in the Inner Sphere Jump Ships can not be built until the Clans come and there are no Warships left in the Inner Sphere the last warship of the IS did a jump and was never seen again closest thing the IS have to warships any more are the drop ships and when the Houses go to war Jump ships are out of bounds no one is allowed to attack them if any house was to attack and destroy a Jump Ship the other houses would join forces and attack them.
Some punctuation would go a long way to making this comment intelligible.
yea your right. I get typing and forget my bad sorry.
Dropships are rarely attacked as they can fight off a company of mechs. But their destruction does happen. It is rare, they are often viewed as out of bounds in the era of the 3rd and 4th Succession Wars.
The entire IS of 3025 can build about a dozen jump ships per year. Their technology is no longer able to be replicated, thus no new orbital shipyards can be built.
@@Mugdorna Did you mean to say a dozen *drop* ships can be built per year? I thought jumpships were considered LosTech.
@@Disgruntled_Dave In books O had read it said that 2-3 new jumpship per state per year are produced from automated factories that havent been destroyed.
you should do one on the wolfs dragoons
Question about the last pic in the video...
Is that a Model as it appears to be?
If so is it Kit I could get my hands on or scratch built?
I once wanted very badly to build an OverLord class DS and even found something to begin it with (a Large Plastic Egg from a hobby store) but my skills were not up to the task and nvr went past that stage...
Sorry to pass along bad news but i am 98% sure that it is a scratch build. Give it another shot if not for your play group then to get the monkey of a failed project off your back. Please send pics of your progress the only way to "get gud" is to keep at good luck and thanks for watching!
Moar!!
Thanks
There is a somewhat hilarious dissonance between your description of bunking accommodations and the actual current rules for building dropships. While the 4 crewmen to a room certainly is very fitting, especially in the dark days of the tail end 3rd Succession Wars era, battletech's grittier time, current rules stipulate that every crewman must receive their own quarters, second class at minimum. Which is definitely not going to be luxurious, but they'd definitely have their own rooms, and presumably a small desk, wash stand/shower, etc. This is important because when you're designing a dropship, you may encounter the frustration of needing to provide room for your crew instead of more cargo or weapon or ammunition space. Someday I'm sure we'll find a way to crew Dropships with intelligent Sardines, and this will no longer be an issue.
Another downside to Sphereoid dropships, which dovetails nicely with your mention of their reliance entirely on engines for thrust to and from the planet, is that while in atmosphere a Sphereoid dropship cannot maneuver. While in space, a Sphereoid dropship is capable of more nimble operations but when in a planet's atmosphere and having to contend with gravity, they can really only go up or down, either taking off for space or landing from space. This means that landing or taking off Sphereoids are incredibly vulnerable, as there is little they can do to defend themselves against an enemy attack save hope that any armor and weaponry they are outfitted with is enough to drive the attackers away. This also makes the landing sites for Sphereoid dropships relatively easy to predict, as they commit themselves to a landing zone far, far earlier than Aerodynes and thus give enemies more ability to form up any ground defenses or garrison forces near the expected LZ. There's a reason the Leopard, an Aerodyne-class dropship, is generally considered the premier raiding dropship throughout most of Battletech's history, while the similarly common Sphereoid Union-class generally is used for more large-scale operations where it can expect escorts.
also, in the latest game, the leapord has VTOL capability, meaning it doesn't need a runway anyways
hey you forgot the hover maneuver one claner made, ok with a small dropship only holding a star(5 mechs) and dont forget that dropships where considered non comabatans around 3025 because only a few factories still operated at that time. And a landed dropship is by no means defensless.
@@smilingbandit6900 as far as I remember only Jumpships were off limits. Other than the risk of you losing your lance to the firepower most drop ships can kick out. Only in massive planatary invasions would a house risk losing one or a very desparate battle. Once on the ground the Spheroid dropships were formidable obsticals often out fitted with long range weapons systems to support a battle front (like artilary).
Ships like the Fortress class dropships were very rare by the time of the 2/3 succession wars, but they were designed to land and hold an objective. My favourte which I forget the name of is the Areodyne carrier dropship, that comes in with its wing and basicly wreaks your oppoents air assests. Most large dropships carried air assets to provide cover during desent/assent, I belive the Overlord carried two arospace fighters and a company of mechs. However I am not gona trust my memory to much here.
@@paulsim7589 wow that was a waste of a perfectly good explanation^^ have the first print Grey death legion in my bookcase and every tech readout and almost every box for battletech. Battlespace is the one with a very good historical overview.
And dropships where a priced possesion. The factories of 3025 didint put out as much as needed. From 1 class there where only left 6 in service bc no more spare parts. Only comstar had all they needed on terra and other places.
Thanks for wa-
The Argo is no dropship, it’s an underwhelming warship. I hate aerodyne drop ships, they are expensive and less capable. As for mech carriers, the Union is the most reasonable. BattleMechs are to valuable to place them all in an Overlord.
Come on new game coming out make new videos.
It's hard to find a lore guy who voice docent lack life of is annoying