Thanks for the nice info on torpedo operations. Here's a little helpful info on the use of the torpedo spread: The angular spread is in units of grads which is 0.9 of a degree, 100 grads in a right angle. By setting the number of grads you can set the impact distance between torpedos in a salvo shot. The formula to use is distance between impact points in meters = (pi/200) X number of grads X distance to target in meters. Since you know the ship's length from the recognition manual, you can set the impact points pretty well. In a three shot salvo the middle torpedo hits the aiming point, while the other two torpedos strike an equal distance on either side equal to the computed impact distance. For a two shot salvo the right torpedo strikes the aiming point, while the other torpedo strikes the impact distance to the left. I don't know if this is covered anywhere or not but I thought it might be of interest to some who play the sim.
many thanks for all the content on your channel, ive found it most intresting. Im trying to relearn all this stuff after many years break from subsims. You say dont use the lock button, is this because it will ruin the solution or is it because it is not historically correct, also if you get the time could you list your mods, im using GWX at the moment but having trouble finding info like tick mark calibration on the scopes and uzo regards 8-)
UNDERPANTS _ correct. When you lock on your target, the target and your boat are moving, so as you unlock the TDC to make calculations, the target solution is changing. By the time you lock the TDC, it the solution may be off even by a little. I am not at my computer to post, but my mods are on my EVASION video.
Thanks for the nice info on torpedo operations.
Here's a little helpful info on the use of the torpedo spread:
The angular spread is in units of grads which is 0.9 of a degree, 100 grads in a right angle. By setting the number of grads you can set the impact distance between torpedos in a salvo shot. The formula to use is distance between impact points in meters = (pi/200) X number of grads X distance to target in meters. Since you know the ship's length from the recognition manual, you can set the impact points pretty well. In a three shot salvo the middle torpedo hits the aiming point, while the other two torpedos strike an equal distance on either side equal to the computed impact distance. For a two shot salvo the right torpedo strikes the aiming point, while the other torpedo strikes the impact distance to the left.
I don't know if this is covered anywhere or not but I thought it might be of interest to some who play the sim.
I appreciate all info when learning this game. Thank you.
many thanks for all the content on your channel, ive found it most intresting. Im trying to relearn all this stuff after many years break from subsims. You say dont use the lock button, is this because it will ruin the solution or is it because it is not historically correct, also if you get the time could you list your mods, im using GWX at the moment but having trouble finding info like tick mark calibration on the scopes and uzo
regards 8-)
UNDERPANTS _ correct. When you lock on your target, the target and your boat are moving, so as you unlock the TDC to make calculations, the target solution is changing. By the time you lock the TDC, it the solution may be off even by a little. I am not at my computer to post, but my mods are on my EVASION video.
OK thankyou
Busy little bee Stanko :)
Thanks. I'm working on the hydrophone video. Very busy.
NIce. I haven't played for over a day now, busy too. But I can't wait to get into this. I'll check out your vids asap.