It is crazy to me that games like this and Majora's Mask were made in less than a year. Like I understand the shortcuts they took and the assets they were able to use from the previous games but it just does not compute how they were able to improve on the formula with those constraints.
Something I find weird is that out of all zones, they ended up scrapping Death Egg. Apart from that though, a near perfect Sonic game. This was my childhood!
Sonic 2 is great. It’s greater emphasis on speed makes it instantly better than Sonic 1. Better zones, music, palette. Emerald Hill is a great zone. It’s just a little too short with a pathetic boss in the end. Chemical Plant is amazing. There’s some stop and wait segments but they aren’t too bad like the slow blocks and spikes in Marble. You can outright skip the infamous water segment either by good timing and speed or by going through the hidden path. The boss, I’ll be honest. No idea what he does. I cheese it. Aquatic Ruin is great fun. The first act I usually speed through but the second I like to pick which path I take. I like both. The top path is fast obviously but the water path can also be very speedy. It’s fun. The boss is cool too. Casino Night is good. Just don’t get sucked into gambling your rings lol. There are some slow moving blocks but nothing bad. The boss is a cool here too. Hill Top is alright. It’s probably the slowest zone with the seesaw and rising lava and the gondola platform things. I don’t hate it but I think this is the zone most like Sonic 1. Mystic Cave is one of the best zones in terms of music and aesthetic. Speed, platforming, secrets, all here. The biggest obstacles are probably those firefly badniks that are invulnerable when lit. I hate the boss those. Never been good at the dodging debris thing. That’s why I elect to go to Hidden Palace. The boss is easier(I know some struggle on figuring out how to attack him at first). The zone is very cool and like the other two water levels you never have to touch the water. Oil Ocean is one of my favorites. I can understand the dislike for Labyrinth. It’s not very Sonic-y in design. But Oil Ocean has so many routes, so much speed, fun platforming! What’s to hate? The seahorse badniks aren’t so bad. They only really get me I the opening of act 2. The boss is cool on a first playthrough but then it becomes a waiting game on later playthroughs unless you have Super Sonic and everyone that isn’t 8 should have him by this point imo(for like Origins and the mobile port). Metropolis is kinda bad. It’s got speed and secrets and fast platforming. All that great Sonic stuff that Sonic 2 has been really good with up to this point and still. But the enemy placement…only zone where enemy placement is an issue for me. I have noticed that sometimes enemies like the green ones don’t have their slicers(that the name?) in the mobile port when you’re the normal character which is good but the crabs are still a pain. Tails can make the starfish trigger sooner if he is with you. All that said, I don’t really hate Metropolis tho I still consider it bad. The reason is because Super Sonic evens things out. The boss is fine. Nothing to say about it. Sky Chase is boring. No matter what you do, you cannot make it go any faster. Wing Fortress is fun. I like that you can skip parts of the level and even if you play through it normally, not too hard. Super Sonic really makes this a breeze because he can jump over everything and got right to the end. The laser boss is ok. Silver/mecha/whatever Sonic is easy. He’s an absolute joke. The Death Egg robot is easy if you aren’t needlessly making it harder for yourself. Just never get behind it and never hit him as he’s marching unless you’re a pro and have precise timing. I’m not a pro so I don’t bother. I just get one free hit in as the robot comes from the ground. Hit him when he stops marching. Hit him twice when he lands. Hit him again after he shoots his arms out. Hit him again when he lands again(for some reason I can’t do it twice). Rinse and repeat. Should take two cycles before he’s down. Not hard and/or tedious if you don’t want it to be. The endings are both great. I know many like the normal ending because Tails saves Sonic and yea it’s more impactful. But I like the Super Sonic one too. The fact Tails even showed up for his friend just in case is still meaningful. The special stages are fun imo. Well, the enhanced versions. The half pipe is simple and mildly challenging. It’s not too hard at all. And with multiple checkpoints and the ability to restart in later versions, there’s no excuse not to have Super Sonic. Even if one isn’t going out of their way to stop at every checkpoint, you should have all emeralds before Oil Ocean at the the latest. Overall Sonic 2 is a great game and like any sequel should, it improves on the foundation that the first game set in every single way.
Sorry to say but you have a small bit of misinformation there, yes in the new origins game tails can fly but back in 1992 tails could not fly and would only fly in when lost off screen. In Sky Chase Zone you can also make sonic look up or down to make the tornado move up or down and in the original 1992 version it was very easy to fall off the plane if you moved too fast or did a spin dash, not sure if that was corrected on the Origins version.
That’s crazy! All my life I believed that tails in sonic 2s main story could always fly. But in race multiplayer mode was unable to fly since that would be unfair in some parts. Thanks for the correction. I’ve never been able to play Sonic 2 on original hardware so some small details like this go under the radar for me
This video deserves way more than 30 likes!
18:02 "It's really easy to dodge this fire attack"
Gets hit by fire attack
I laughed
It is crazy to me that games like this and Majora's Mask were made in less than a year. Like I understand the shortcuts they took and the assets they were able to use from the previous games but it just does not compute how they were able to improve on the formula with those constraints.
this video is a ceritified pajamajohn classic
he’s doing a sequel!! hill yeah!
i love learning about other people’s nostalgia. especially in such an in depth way. high quality video. great job.
Wake up babe, PajamaJohn posted
When this game came out my mind was blown.
After Sonic 1 playing this was just amazing.
They really learned how to make sonic fun and fast.
Something I find weird is that out of all zones, they ended up scrapping Death Egg. Apart from that though, a near perfect Sonic game. This was my childhood!
sanik
Yet another fucking badass vid; keep on being awesome epic poggers johnny
Yoooo
4:34 he has the ability to fly but this wasn’t controllable by the player until Sonic 3…
Sonic 2 is great. It’s greater emphasis on speed makes it instantly better than Sonic 1. Better zones, music, palette. Emerald Hill is a great zone. It’s just a little too short with a pathetic boss in the end. Chemical Plant is amazing. There’s some stop and wait segments but they aren’t too bad like the slow blocks and spikes in Marble. You can outright skip the infamous water segment either by good timing and speed or by going through the hidden path. The boss, I’ll be honest. No idea what he does. I cheese it. Aquatic Ruin is great fun. The first act I usually speed through but the second I like to pick which path I take. I like both. The top path is fast obviously but the water path can also be very speedy. It’s fun. The boss is cool too. Casino Night is good. Just don’t get sucked into gambling your rings lol. There are some slow moving blocks but nothing bad. The boss is a cool here too. Hill Top is alright. It’s probably the slowest zone with the seesaw and rising lava and the gondola platform things. I don’t hate it but I think this is the zone most like Sonic 1. Mystic Cave is one of the best zones in terms of music and aesthetic. Speed, platforming, secrets, all here. The biggest obstacles are probably those firefly badniks that are invulnerable when lit. I hate the boss those. Never been good at the dodging debris thing. That’s why I elect to go to Hidden Palace. The boss is easier(I know some struggle on figuring out how to attack him at first). The zone is very cool and like the other two water levels you never have to touch the water. Oil Ocean is one of my favorites. I can understand the dislike for Labyrinth. It’s not very Sonic-y in design. But Oil Ocean has so many routes, so much speed, fun platforming! What’s to hate? The seahorse badniks aren’t so bad. They only really get me I the opening of act 2. The boss is cool on a first playthrough but then it becomes a waiting game on later playthroughs unless you have Super Sonic and everyone that isn’t 8 should have him by this point imo(for like Origins and the mobile port). Metropolis is kinda bad. It’s got speed and secrets and fast platforming. All that great Sonic stuff that Sonic 2 has been really good with up to this point and still. But the enemy placement…only zone where enemy placement is an issue for me. I have noticed that sometimes enemies like the green ones don’t have their slicers(that the name?) in the mobile port when you’re the normal character which is good but the crabs are still a pain. Tails can make the starfish trigger sooner if he is with you. All that said, I don’t really hate Metropolis tho I still consider it bad. The reason is because Super Sonic evens things out. The boss is fine. Nothing to say about it. Sky Chase is boring. No matter what you do, you cannot make it go any faster. Wing Fortress is fun. I like that you can skip parts of the level and even if you play through it normally, not too hard. Super Sonic really makes this a breeze because he can jump over everything and got right to the end. The laser boss is ok. Silver/mecha/whatever Sonic is easy. He’s an absolute joke. The Death Egg robot is easy if you aren’t needlessly making it harder for yourself. Just never get behind it and never hit him as he’s marching unless you’re a pro and have precise timing. I’m not a pro so I don’t bother. I just get one free hit in as the robot comes from the ground. Hit him when he stops marching. Hit him twice when he lands. Hit him again after he shoots his arms out. Hit him again when he lands again(for some reason I can’t do it twice). Rinse and repeat. Should take two cycles before he’s down. Not hard and/or tedious if you don’t want it to be. The endings are both great. I know many like the normal ending because Tails saves Sonic and yea it’s more impactful. But I like the Super Sonic one too. The fact Tails even showed up for his friend just in case is still meaningful. The special stages are fun imo. Well, the enhanced versions. The half pipe is simple and mildly challenging. It’s not too hard at all. And with multiple checkpoints and the ability to restart in later versions, there’s no excuse not to have Super Sonic. Even if one isn’t going out of their way to stop at every checkpoint, you should have all emeralds before Oil Ocean at the the latest. Overall Sonic 2 is a great game and like any sequel should, it improves on the foundation that the first game set in every single way.
sonic 2 best sonic, chemical plant fire
Chemical Plant goated with the sauce
great video it would be a shame if you burned your car for the insurance money
clips.twitch.tv/CautiousCrispyPeanutRiPepperonis
Sorry to say but you have a small bit of misinformation there, yes in the new origins game tails can fly but back in 1992 tails could not fly and would only fly in when lost off screen.
In Sky Chase Zone you can also make sonic look up or down to make the tornado move up or down and in the original 1992 version it was very easy to fall off the plane if you moved too fast or did a spin dash, not sure if that was corrected on the Origins version.
That’s crazy! All my life I believed that tails in sonic 2s main story could always fly. But in race multiplayer mode was unable to fly since that would be unfair in some parts. Thanks for the correction. I’ve never been able to play Sonic 2 on original hardware so some small details like this go under the radar for me
Sonic CD.