Fighting Game Supers that actively harm you

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 มิ.ย. 2024
  • Today we're discussing some supers in the Marvel vs Capcom series that actively hurt you for using them. Terrible installs, level 3s that cannot be used in combos, and even supers that are punishable on hit. Never use these in your matches!
    Join our Discord server! / discord
    Patreon: / jmcrofts
    Twitter: / crofts
    0:00 intro
    1:16 Silver Samurai (mvc2)
    7:43 Ryu (umvc3)
    10:54 Servbot
    14:40 Nemesis t-type
  • เกม

ความคิดเห็น • 532

  • @Genowhirl910
    @Genowhirl910 ปีที่แล้ว +1753

    That Nemesis one is so frustrating because I can see the tentacles touching the enemy! It's making full contact but NOTHING IS HAPPENING

    • @mgkaotic
      @mgkaotic ปีที่แล้ว +47

      But it's soooo satisfying once it lands... Lol. I once had anchor nemesis vs anchor strider.. He did vajra and xfactor canceled and did level 3 and that killed full health strider lol.

    • @xxSKAGhosTxx
      @xxSKAGhosTxx ปีที่แล้ว +13

      Maybe it's background and foreground tentacles you see, designed to distract for the shorter hitboxed tentacles on the same plain? I didn't really play mvc3 much.

    • @philithegamer8265
      @philithegamer8265 ปีที่แล้ว +5

      @@xxSKAGhosTxx Weeabos have seen more than enough Hentai to see where this is coming.

    • @Gamesmarts194
      @Gamesmarts194 ปีที่แล้ว +13

      @@xxSKAGhosTxx I don’t play the game, but from what I know it doesn’t hit because it’s a grab super. Mechanically it basically means they have to be in neutral on the ground for it to hit. (I think blockstun also works?) If they’re in hitstun or in the air, tough luck.

    • @illford6921
      @illford6921 5 หลายเดือนก่อน +2

      ​@@Gamesmarts194which is weird because there are antiair command grabs, he has one of them technically just not super 😭

  • @DualClassic64
    @DualClassic64 ปีที่แล้ว +1264

    Another bad thing about Ryu's super is that the input for it makes it much harder to wavedash without accidentally going into it

    • @haruhisuzumiya5661
      @haruhisuzumiya5661 ปีที่แล้ว +111

      He's part of the reason why I started plink dashing

    • @bryansnaylor
      @bryansnaylor ปีที่แล้ว +94

      A poetic mechanic that forces the player to learn new techniques like plinking

    • @DualClassic64
      @DualClassic64 ปีที่แล้ว +168

      @@bryansnaylor Ryu forces you to become stronger. That is some extremely good storytelling through gameplay.

    • @CARLOSHernandez-gb5vo
      @CARLOSHernandez-gb5vo ปีที่แล้ว +10

      At least one good thing is once you tag out Ryu and do a crossover combination he still does the powered up super until you tagging back in

    • @jahaadjackson
      @jahaadjackson ปีที่แล้ว +6

      *plink dash enters chat*

  • @birdmanoo0
    @birdmanoo0 ปีที่แล้ว +466

    As someone that use to play Nemesis often back then, I think I landed his level 3 once. And I think it was only because the other guy had no clue what it was and down-backed.

    • @Redwill85
      @Redwill85 ปีที่แล้ว +8

      Hahahahah had to be the only way 😅

    • @2BsYummySoles
      @2BsYummySoles ปีที่แล้ว +5

      Never played but that's funny af to hear

  • @doctorakiba5667
    @doctorakiba5667 ปีที่แล้ว +587

    For Nemesis, whole point of using three meters is to see the tentacle animation.

    • @asierx7047
      @asierx7047 ปีที่แล้ว +91

      It is indeed a glorified taunt

    • @megabuster3940
      @megabuster3940 3 หลายเดือนก่อน +4

      Ayo

    • @SLVYER1
      @SLVYER1 2 หลายเดือนก่อน +2

      No it's seriously like icing on the cake. It's not designed in the slightest to be useful or service a utility. It was 100% made to piss off your opponent.

    • @VendreadMike95
      @VendreadMike95 2 หลายเดือนก่อน

      🤣🤣🤣

  • @bansamnow9521
    @bansamnow9521 ปีที่แล้ว +567

    Sol's Dragon Install 2nd and Justice's Omega Shift from Guilty Gear XX ACR both dare to ask the question "what if you could spend 100 meter to lose the round?"

    • @roadhoundd.
      @roadhoundd. ปีที่แล้ว +184

      “Dragon install to lose” is simply the evolved version of “taunt to get bodied.”

    • @Mene0
      @Mene0 ปีที่แล้ว +25

      Justice's Omega Shift, oh god I forgot about that

    • @ethanhinton4549
      @ethanhinton4549 ปีที่แล้ว +87

      Dragon Uninstall

    • @anothenblue2630
      @anothenblue2630 ปีที่แล้ว +49

      Omega Shift at least has some unique function when it is active, DI2nd just makes DI kill you faster and...nothing else of note?

    • @wizard5552
      @wizard5552 ปีที่แล้ว +1

      Meanwhile kusoru with DI and IK

  • @Silvershire
    @Silvershire ปีที่แล้ว +622

    It’s not a Super per se, but I think Pandora Mode from SFXT deserves a dishonorable mention. It KOs your tag partner upon activation and then KOs the character you’re using a few seconds later.

    • @Kakeen
      @Kakeen ปีที่แล้ว +138

      Pandora mode in SFxT is probably one of the worst mechanics in any fighting game I have ever seen.

    • @NostawMal65
      @NostawMal65 ปีที่แล้ว +181

      I remember playing this, activating it, and my opponent did a super and activated their Pandora mode, and my character died due to the cut scene of activation.

    • @balltapper2627
      @balltapper2627 ปีที่แล้ว +41

      Pandora mode is good for what it was intended for. dropping off a character mid combo to secure the round. Or used on reaction to punish a fireball with your back character to secure the round. Its situational but not bad.

    • @LloydTheZephyrian
      @LloydTheZephyrian ปีที่แล้ว +22

      @@Kakeen That, or that one mechanix from Guilty Gear Xrd or something where there was a randdom chance that a special mode activates upon a clash.

    • @ryanm.8720
      @ryanm.8720 ปีที่แล้ว +22

      Also; since the timer doesn't freeze when Pandora Mode is activated (unlike with the 'Overdrive' mechanic in 'BlazBlue: Chronophantasma'), the opponent is almost guaranteed to win the round via time-out due to how fast the timer moves.

  • @shishioh
    @shishioh ปีที่แล้ว +187

    Couple of notes: Samurai's ice power wrecks Juggernaut and Sentinel if they block it.
    It also leads to easy assist infinites, and even regular infinites by switching to Ironman or Magento, Storm, ect. They can't shake out either.
    With certain assists, he becomes a menace in mid tier play.

    • @benjihuynh2970
      @benjihuynh2970 ปีที่แล้ว +9

      Why doesn't his electric power up make his electricity super stronger? That... That feels so dumb

    • @shishioh
      @shishioh ปีที่แล้ว +27

      @@benjihuynh2970 We've all asked that same question.

    • @chrismanuel9768
      @chrismanuel9768 3 หลายเดือนก่อน +5

      ​@@benjihuynh2970Time constraints. They probably intended him to had a neutral super and the lightning super to be his lightning super, but when you gotta get 12 more characters done by next week, you gotta cut a few things

  • @ab14967
    @ab14967 ปีที่แล้ว +183

    If Silver Samurai's spending bar to power up reset the timer, they would have been a funny way to play that simply sub-optimal, not a way to throw.

    • @doranbrooks8843
      @doranbrooks8843 ปีที่แล้ว +37

      As dumb as this may sound, I do this with Ice super, yeah i'm burning bar but I take no damage and no-hit stun and I have won games with that strategy multiple times. Another benefit about stacking ice super is that the super tied to it does Major chip damage, It will take a good 4th of the life bar when blocked

    • @Zero254
      @Zero254 ปีที่แล้ว +8

      @@doranbrooks8843 Glad someone else knows

    • @seilaoquemvc2
      @seilaoquemvc2 ปีที่แล้ว

      @@doranbrooks8843up. Triple ice super might actually be the best tool in silsam’s arsenal…. That thing is crazy powerful
      I’d go ahead and say that all silsam needed to be a high tier character in this game would be that power up to cost a single meter

    • @tammid8423
      @tammid8423 ปีที่แล้ว +2

      ​@@doranbrooks8843 Fire still useless tho lol

  • @LucyTheLamia
    @LucyTheLamia ปีที่แล้ว +54

    Aigis in P4AU has a super called "Extreme Orgia Mode" and you can only use it when you're out of bullets, in overheat mode (bad), and if you have 150 meter (you can only get this much meter when you have low health). And even after all of this, after the install runs out, you're put in Overheat mode again (which I mentioned, is bad.)

    • @CosmicTre
      @CosmicTre ปีที่แล้ว +7

      Wait, what?? I play p4au religiously and even I didn't know this (I'm an Elizabeth and Naoto main lol)

    • @JAnne_Bonne
      @JAnne_Bonne ปีที่แล้ว +12

      IIRC, you also need to be Persona Broken too, right?

    • @impossible-bother2586
      @impossible-bother2586 2 หลายเดือนก่อน +1

      ​@@JAnne_Bonne No, your Persona can be fine

  • @TonightsSpecialGuest
    @TonightsSpecialGuest ปีที่แล้ว +388

    In MvC2, Dan has the Otoko Michi level 3 Hyper combo that is a gag reverse of Akuma's Shun Goku Satsu.
    You perform the input reversed (H punch, L kick, back, L punch, L punch) and Dan will jump on the opponent and explode; dealing potentially huge damage, but leaving himself with 1hp.

    • @zakutenakazumiya1516
      @zakutenakazumiya1516 ปีที่แล้ว +54

      The SVC:MOTM version is even WORSE. As that version does damage even less than a typical level 1 super, and it puts him to 1 pixel of health. Also minus on hit, and anyone with a fast projectile super can hit him.

    • @Ronin03
      @Ronin03 ปีที่แล้ว

      @@zakutenakazumiya1516 yike

    • @dougexists
      @dougexists ปีที่แล้ว +38

      @@zakutenakazumiya1516 yeah it's BAAAAD. at the very least, the MvC2 version is the most damaging single super in the game, pretty much guaranteed to take a character, and the SvC Chaos version doesn't have a health penalty, to compensate for it's less devestating damage.
      (edit: nevermind the svc chaos one literally just deletes one of the opponents health bars lol)

    • @connorpalmer6454
      @connorpalmer6454 ปีที่แล้ว +18

      I have no other options

    • @Zero254
      @Zero254 ปีที่แล้ว +3

      Dan has a use, his super taunt can create unblockables in mvc2

  • @nixuniverse5240
    @nixuniverse5240 ปีที่แล้ว +117

    I didn’t even know Ryu’s install does damage to him

    • @SethAbercromby
      @SethAbercromby ปีที่แล้ว +35

      It's also so little damage that you have to question why they even bothered with that mechanic

    • @chrismanuel9768
      @chrismanuel9768 3 หลายเดือนก่อน +1

      ​@@SethAbercrombyFlavor

  • @ellis7622
    @ellis7622 ปีที่แล้ว +45

    I had no idea ryu’s marvel 3 power-up actually did damage to you. They really do the low-tiers dirty in these games man.

  • @kailler9217
    @kailler9217 ปีที่แล้ว +35

    in regard's to ryu's install: his tatsu upgrade has a MUCH bigger hitbox, allowing you to hit someone at near superjump height (making it a great way to punish someone trying to escape) and if it hits high, and throws them into the corner, you can combo after it solo! Also, it gives better combo routes, so it's more intended to be a tool for use mid-combo for THAT combo, rather than something in neutral.

    • @EHnter
      @EHnter ปีที่แล้ว

      Basically hit them with lightning

    • @glawrk2861
      @glawrk2861 3 หลายเดือนก่อน +1

      It still switches sides, so unless you make your combos very short, it feels kind of useless.

  • @Nestix_the_stupid_one
    @Nestix_the_stupid_one ปีที่แล้ว +61

    I haven't even started the video properly yet but I just wanna say that I can't wait to see Silver Samurai in this
    EDIT: I did not have to wait long

  • @MagmaMKII
    @MagmaMKII ปีที่แล้ว +50

    You could do a big video just covering KoF. There's Shermie's RNG supers, there's Kula's super which only serves to drain meter from the opponent, or Foxy's super which forces a double ko.

  • @antonsimmons8519
    @antonsimmons8519 ปีที่แล้ว +53

    Possibly my favorite one of these would be Tekken's Yoshimitsu. He does Hara-Kiri, but turns 180 from the opponent first. A staggered player, or one simply caught by surprise will be stabbed for HUGE damage, the same as Yoshimitsu. This can then be followed up with another stab, very nearly killing Yoshimitsu, or a spin to produce a horizontal slash. I often used it when I had a comfortable health lead. Start his three-part dive in combo, stop after the second part, Hara-Kiri instead, stab once more. I'm nearly dead, but the opponent is dead.

    • @Rangaisia
      @Rangaisia ปีที่แล้ว +7

      Battle Arena Toshinden had Sho, who had something similar, yet different. He had to do sort of an Install first, then he could perform Harakiri, which would damage him a lot and cause him to crumple. The opponent will also take damage, although less. It's also entirely unavoidable, although the opponent won't take any hitstun.
      It's a bad idea 90 % of the time, but if your opponent is very low on life, it can be a good option to close the round.

    • @Replosioned
      @Replosioned ปีที่แล้ว

      Unfortunately not a super, but super fun!

    • @antonsimmons8519
      @antonsimmons8519 ปีที่แล้ว +5

      @@Replosioned It's the equivalent, as that game did not have supers, but unblockable instead.

    • @dree35
      @dree35 ปีที่แล้ว

      Anton who

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 ปีที่แล้ว +3

      i’m pretty sure in T7 it kills you instantly but if you do kill the opponent with it, you win the round

  • @Iankill2121
    @Iankill2121 ปีที่แล้ว +61

    Interestingly in MVCI Nemesis super was actually good, because of how you could switch characters and trigger a level 3 by burning through your gem. While you had a gem going, you could activate it with 1 button and use your other character to get in and swap to nemesis.

  • @lucatsoking2783
    @lucatsoking2783 ปีที่แล้ว +171

    There's actually another downside to Ryu's UMVC3 Denjin that I think is important to bring up.
    Denjin prevents Ryu from aiming his Shin(ku) Hadouken super. Sure, it now bounces off walls and hits borderline the entire screen as a result of that, but it also critically means that Ryu loses his ONLY OTG option: Air Shinku aimed downwards. He literally can't do it. It means you can now block vs Denjin Ryu with mininal risk of death outside of chipouts, as now he has 0 way to convert off his throws.
    So you can just take the throw and dodge most of Denjin's threat. Easy.
    Also prevents Ryu from using the "searchlight" Shinku by aiming the beam upwards from the ground, though this isn't as major a loss as the OTG one.

    • @juanpagan7944
      @juanpagan7944 ปีที่แล้ว +4

      Its ok to lose out pn it if he can conbo into it cause he can do more damage while in it especially if you have a otg assist like i have deadpool pair up with him 600 k to 800 k to be exact making it real powerful for a damage spurt if you need it and can get it

    • @JAnne_Bonne
      @JAnne_Bonne ปีที่แล้ว +4

      I also think it’s weird because Shin Tatsumaki is like Spirit of the Dragon where it _looks_ like it should OTG since it’s so vertical it goes through the floor but it doesn’t.

    • @juanpagan7944
      @juanpagan7944 ปีที่แล้ว

      @@JAnne_Bonne it would be kinda op of it was

    • @NeoBoneGirl
      @NeoBoneGirl ปีที่แล้ว +6

      @@juanpagan7944 I don't think Ryu would be OP in any version of MVC3 no matter what you gave him lol

    • @juanpagan7944
      @juanpagan7944 ปีที่แล้ว

      @@NeoBoneGirl he kinda is pretty good if you can use him right hes guaranteed to get 800 k damage with select assists killing half the cast generally he's much harder to play and theres more characters better than him ryu is only really good in his respective franchise as his shoryuken and hadoken is practially useless in this game unless its street fighter this is his best version out of any cross over game he's been in where he lacks is his combo potential and set up other thats the major thing stopping him from being top tier other than that if he did have those stuff he'd be top tier

  • @Sky-CladObserver
    @Sky-CladObserver 3 หลายเดือนก่อน +4

    I like how at 10:14 he tried to show the big tatsumaki when he mentioned it, but the mode already wore off

  • @TheBlackSeraph
    @TheBlackSeraph ปีที่แล้ว +47

    Can't remember which of the Capcom vs games it was from, but given the liberties you've taken for this list Iron 'Gief definitely deserves a spot. It's a super that makes Zangief super powerful, immune to knockdown and resists damage - but he can't block or jump and IIRC moves slowly meaning that any half decent zoning character can chip their way to victory.

    • @KenBeeKJV
      @KenBeeKJV ปีที่แล้ว +11

      That's MvC2 lol Irongief looks cool but yeah don't use that

    • @TrollCapAmerica
      @TrollCapAmerica ปีที่แล้ว +6

      He can jump he just cant block. The thing is Geif sucks so bad in MvsC2 that its generally an upgrade since pure RD based characters cant do anything to him anymore and as an assist he can plow through a lot of guys in low/mid tier play

  • @glacierwolf2155
    @glacierwolf2155 ปีที่แล้ว +76

    For a recent example, Faust's Bone-Crushing Excitement in Guilty Gear Strive at launch. In Strive, all supers, called Overdrives in this series, wall-break the opponent. Bone-Crushing Excitement was the sole exception to this trend, as it brought both the player and opponent to the center of the stage. Thankfully, it was patched to also wall-break.

    • @tedjomuljono3052
      @tedjomuljono3052 ปีที่แล้ว +5

      Really? I thought Chipp's Zansei Rouga doesn't wallbreak, which is why people use his other super to do that instead

    • @Near_Pluto_
      @Near_Pluto_ ปีที่แล้ว +2

      Isn’t it one of the few without startup invul too? I seem to recall behemothing through a couple Faust supers

    • @noctumbras
      @noctumbras ปีที่แล้ว +53

      @@tedjomuljono3052 There's a lot of supers that don't do guaranteed wall breaks in Strive. The key thing is actually that every character has one super that is able to. Before they changed Bone-Crushing Excitement, Faust was the only character that had no super that could wall break.

    • @NeoBoneGirl
      @NeoBoneGirl ปีที่แล้ว +2

      @@Near_Pluto_ no it has invuln, if you did that then they probably tried the PRC glitch and just got hit

    • @I_recommend_suicide
      @I_recommend_suicide ปีที่แล้ว

      HPB also doesn't wall break on its own

  • @free_playstation_2
    @free_playstation_2 ปีที่แล้ว +19

    Sol's Dragon Install 2nd in Guilty Gear XX
    Costs The full bar, kills your tension pulse and quickly drains your health bar until 1, and the only benefit is permanent DI, which frankly isn't as good as you'd hope considering the cost of either 50% meter on a timer + punishable recovery once it ends, or your bar AND your health

    • @harryvpn1462
      @harryvpn1462 ปีที่แล้ว +2

      This is such low hanging fruit tho

    • @free_playstation_2
      @free_playstation_2 ปีที่แล้ว +5

      @@harryvpn1462 so? it quite literally harms you for using it

    • @ethanhinton4549
      @ethanhinton4549 ปีที่แล้ว

      As I mentioned in the other comment mentioning this move:
      DRAGON UNINSTALL

  • @danielhounshell2526
    @danielhounshell2526 ปีที่แล้ว +43

    For Ryu's install, it can be really useful for making a combo kill when it normally wouldn't. Anything that can extend a combo is usually worthwhile at least sometimes. As for the damage, the amount of self damage it does is pretty much inconsequential unless you're at such low health that a single jab would kill you.
    I definitely wouldn't say that this install makes him worse.

    • @bryansnaylor
      @bryansnaylor ปีที่แล้ว +10

      To add to the benefit of this install Ryu also gains meter during it which can't be said for many others with install supers.

    • @rikibdgd4764
      @rikibdgd4764 ปีที่แล้ว +13

      i would say it does as it gets rid of downwards shinku hadouken and he cant wavedash anymore

    • @danielhounshell2526
      @danielhounshell2526 ปีที่แล้ว

      @@rikibdgd4764 but it doesn't really last long enough for that to matter, as we see in the video, you can easily just use this as a combo extender, which is its best use case, and it will probably have run out by the time the combo is over.

  • @AsheNightly
    @AsheNightly ปีที่แล้ว +18

    Everytime I see Silver Samurai brought up and his weirdo install supers, I always expect to see the goofy mechanic when using fire install (I think) and using his shuriken super causing the opponent to be launched super high into the air and being able to do that multiple times. Now it makes me wonder if I just imagined it working that way.

  • @luxar92
    @luxar92 ปีที่แล้ว +33

    I still remember how in SF4 Cody''s sand attack ultra is painfully negative on hit if the oponent is in the air. Lost so many matches because of it.

    • @shiryu22
      @shiryu22 ปีที่แล้ว +2

      you would only use it like that after ex bingo to kill though

    • @ajgameguy3674
      @ajgameguy3674 ปีที่แล้ว +9

      Never understood why it never fully combo'd. It always feels like the swings should hit, but the pipe just phases through.

    • @Toomnyusernae
      @Toomnyusernae ปีที่แล้ว +2

      Silly fact. Cammy and Fei Long U2 counters will trigger if the sand touches them.

  • @faceheadman
    @faceheadman ปีที่แล้ว +12

    hearing nemesis's super activate while his arse gets kicks never gets old

  • @sablesoul
    @sablesoul ปีที่แล้ว +26

    Speaking of 3-meter supers, would love to see a video that is focused on multi-meter supers, either the best ones or the worst ones. Those are always super fun to see in real games!

    • @65rytg
      @65rytg ปีที่แล้ว +1

      Hits level 7 has got to take the cake

    • @survivorofthecurse717
      @survivorofthecurse717 5 หลายเดือนก่อน

      That'll be hard for UMVC3. It's mostly because 3 meter supers usually have 2 purposes: combo enders (it does fixed damage most times, but that's more or less inferior because of X factor) or a niche thing like I frames or a command grab. Otherwise, all level 1 supers are so much better, and not even just because of the cost. Zero's Sougenmu, Morrison's Astral Vision, Spencer's Bionic Lancer/Arm, both Devil Triggers, and Virgil's Spiral Swords are all supreme examples that level 3s are more niche and less helpful than level 1

  • @dectilon
    @dectilon ปีที่แล้ว +7

    I think a super that takes 3 meters and gives you nothing counts as hurting you

  • @gamestarr4048
    @gamestarr4048 ปีที่แล้ว +1

    Just wanted to mention I’ve been loving your videos lately man, huge thanks for putting out some awesome FGC content!

  • @StarfieldDisarray
    @StarfieldDisarray ปีที่แล้ว +4

    I was messing around with this Gundam fighting game on GBA and the way Supers work in that game is they are tied to an install mechanic. Once per round, you can enter this install which gives a damage amp but also reduces your defenses and repeating the input while in the install will perform a Super and end the install. You can cancel into the install and into the Super so being once per round this is a huge resource to leverage, especially as I *think* you can install to cancel *hitstun* so it's a defensive mechanic too.
    Enter the Forbidden Gundam. The Forbidden Gundam has a Super which does not work. It connects from a slash with its scythe, then transitions into a couple gunblasts, this all works fine. Then it launches this fat beam which pops the opponent into the air for them to fall back into. This game has a very generous air tech system that lets you tech out of any hit you take while airborne so the Super pops them into the air, they fall onto the beam, immediately tech out of hitstun and block the remaining Super for 0 chip damage.
    This Super however is aimable; you can aim the fat beam up or down. Aiming it up has the beam follow them into the air where they again just air tech and block for 0 chip, aiming it down has it whiff entirely outside of the corner where it's so minus your opponent will block it anyway! And you give up your damage amp install for this, the one saving grace this Super has is that at least the first half does enough damage to be worth using to secure a combo, assuming the game's generous combo fallout doesn't kick in.

  • @plabcentral630
    @plabcentral630 ปีที่แล้ว +4

    I know you didn’t read my comment on your last vid asking for this vid and nemesis specifically, but thank you for doing this. Every time I realize that his super is not invincible, I get a good laugh.

  • @WaterMetta
    @WaterMetta ปีที่แล้ว +1

    Been loving the videos! I quit watching for a while when I stopped playing fighterz but you’re starting to become one of my favorite gaming youtubers again 💞

  • @browastaken.
    @browastaken. ปีที่แล้ว +2

    i don't even play fighting games but i love your videos. your positive vibes are infectious! keep it up!

  • @the333gamer333
    @the333gamer333 ปีที่แล้ว +5

    I gotta go with the ggac+r secret dragon install, not only is the imput SUPER convoluted, but it also has a stupidly long startup animation and DI now drains health

  • @XxhadoukenxX
    @XxhadoukenxX ปีที่แล้ว +2

    Love getting notifications from you, JM. Keep it up. God bless 🙏🏾

  • @HeartySnicker
    @HeartySnicker ปีที่แล้ว +3

    My personal favorites are Sol's Dragon Install 2nd from AC and Shin's "Omae no Ken deha, Shinan!" From HnK.
    DI 2nd costs your full meter and 127 frames of startup with no invincibility to then drain your health until it hits 1 but give you the benefits of a regular DI, just permanently. You will indeed die to chip damage because you just spent all your FD meter.
    To quote the HnK wiki: "Shin slowly retreats, then jumps to his death." It has the upside of making you start the next round with full stars, but it has 318 frames of startup... and also kills you.

  • @genejas
    @genejas ปีที่แล้ว +3

    ggxxac+r sol: dragon install second (aka dragon uninstall). costs a full bar, drains your health faster than you can drain your opponent's health, and makes you a target for longer than the regular dragon install, WITHOUT the invul on startup

  • @lucemonfalldownmode
    @lucemonfalldownmode ปีที่แล้ว +25

    You should try Dan's Otoko Michi from Marvel Super Heroes VS Street Fighter. It is a Level 3 Hyper Combo that requires 3 bars, causes average damage AND always leaves it with one Hit Point. It also appears in Marvel VS Capcom 2, but, thanfully, it is now the strongest Hyper Combo in the game.

    • @juanpagan7944
      @juanpagan7944 ปีที่แล้ว +2

      Dan legendary taunt in 5 can get him killed in one hit

  • @R0B1NG5
    @R0B1NG5 ปีที่แล้ว +2

    For nemesis, just based on the animation of the tentacles coming out in all directions and lack of s, I assumed it was a kind of curveball throw super, where you can capture people just off the ground at a low height who have tried to jump out from habit, and instead the answer to counter it is to just jab because its slow and vulnerable.
    But no, its just 3 meters for nothing of value. His regular command grab is faster and has almost the same range. I don't understand how fighting game devs thought it was worth putting in like that. There are no other level 3 grabs that have no invincibility on start up, and most if not all the level 1 ones do and also start up faster. They obviously understand the concept and what gives a grab super utility in a crazy game like MvC. There is no reason for it to be like that.
    The character has a super armour gimmick. It could have at least had that if not actual true i frames. Or it could have had a thematic gimmick, like if you land this hard-to-land and expensive super, you get a dark phoenix style revival stocked or huge health regen for a limited time, mimicking nemesis resilience and returns after you think he has been beaten in the RE games.

  • @BigLeafyTree
    @BigLeafyTree ปีที่แล้ว +35

    Not all downside but Bang’s Fu-Rin-Ka-Zan from the first Blazblue was extraordinarily scary to use because you lose your ability to block normally and your directional inputs become an 8-directional command dash during which you are in a CH state. Wild mobility though

    • @Crunkman2k
      @Crunkman2k ปีที่แล้ว +20

      It's the BlazBlue equivalent of "Dragon Install to throw the match," but at least Furinkazan came with a sick anime power-up theme.
      BANG BANBANBANG

    • @BigLeafyTree
      @BigLeafyTree ปีที่แล้ว +6

      @@Crunkman2k In theory it was stupid powerful, right up until anything at all didn’t go your way and you reset to neutral. Then you’re in big trouble.

    • @Gensolink
      @Gensolink ปีที่แล้ว +1

      you could barrier block but yeah the dash were unwildy to use in neutral that was better used as a reversal or to confirm into big damage

  • @simons9264
    @simons9264 ปีที่แล้ว +6

    with nemesis's lvl3, if you DHC into it it freezes the screen for the startup, so it becomes a real command grab
    costs another bar, but it's pretty good for forcing a guess, kinda like if you super in their face and they gotta guess if u gonna DHC into the command grab or jump and get hit by whatever super u threw out on the jumpback

  • @ChumblesMumbles
    @ChumblesMumbles ปีที่แล้ว +17

    As you mentioned a few weeks ago in another vid, Makoto's super in SF3-3rd strike is quite harmful to her because it removes her ability to block - kind of a big deal.

  • @justinamfieldsr
    @justinamfieldsr ปีที่แล้ว +5

    SS gets hyper armor with 3 ice power ups. And mashed super with doom rocks causes massive chip

  • @alienhominid2000
    @alienhominid2000 ปีที่แล้ว +2

    MVCI: Captain Marvel (Carol Danvers) has a hyper Binary where she going "super saiyan", her damage output is increased, her special moves empowered and can be canceled from normal/special moves.
    But there's one biggest flaw: Her health drains during that state.
    All of Carol hypers (From her hyper blaster and Lvl 3), she's loses portion of her health

  • @thomasderosso5625
    @thomasderosso5625 ปีที่แล้ว +1

    I was pretty casually into MvC2, so I had no idea of Silver Samurai's stance supers. Very cool to learn, on top of everything else!

  • @thejankyard-anashesreborns3573
    @thejankyard-anashesreborns3573 ปีที่แล้ว +2

    Dan’s level 3 in MvC2 man! That thing takes literally all of your life except a pixel

  • @jeronimo391
    @jeronimo391 ปีที่แล้ว +1

    Don’t have much of anything but just commenting to comment. I don’t play any fighting games but for some reason love to watch all of your videos. Keep it up your channel is one of my favorites!

    • @turlocs4812
      @turlocs4812 ปีที่แล้ว +1

      You should give one a go!
      There is bound to be one that'll catch your eye. Then these videos will be even more fun to watch :3

  • @HohnerSG1
    @HohnerSG1 ปีที่แล้ว +1

    Hey JM! I always love seeing a new upload from you. I have been playing a bit of Okami lately and was curious to know how viable Amateratsu was in MVC3? Or ways to make the character work? Keep up the awesome uploads and I can't wait for your next video!

  • @DragonRafify
    @DragonRafify ปีที่แล้ว +5

    Great vid. Nemesis Lvl3 is decent, when used in cross over counter to side step start up. So 4 bars for cool setup tied to nemesis =/

  • @DANCERcow
    @DANCERcow ปีที่แล้ว +3

    Silver samurai's ice super when stacked to 3 allows his follow up super to do massive chip, and since he's fully armored that leap of his into the ice spikes can't be interrupted allowing you to easily catch assists and tank supers, on top of you can meter very fast when you take no knock back allowing you to constantly reset ice stacking and virtually remain armored for most of the round! It seems you are not looking at the big picture here. Watch RoySkrull to get a good idea, I believe he uses ice on certain matchups and uses it frequently.

  • @emmastarr5242
    @emmastarr5242 ปีที่แล้ว +2

    Awww...before you said MVC, I thought for sure you'd mention Kaede from Last Blade 1. Well...that’s the one I thought of, at least, having played it just a few days ago, and seeing how bad it was, compared to...well, what it obviously ended up being in Last Blade 2. Oh well...a sequel video involving more obscure games would probably be really fun, at least...

  • @calemr
    @calemr ปีที่แล้ว +3

    I was expecting this to just be Supers with a drawback to balance them.
    I remember loving playing Matrimelee at my local game store, where Olof had a super which was his Only punch in the game, which deals damage to himself, because he has a broken wrist.

  • @hayden-tan
    @hayden-tan ปีที่แล้ว

    This is an entertaining video, well done Jmcrofts! :)

  • @psycoskunk9145
    @psycoskunk9145 ปีที่แล้ว +2

    Whenever I used Ryu or Hsien-Ko, I always had them start the match. Then I’d pop their buff Supers and swap them out to keep in the backline for DHC and assist respectively.
    Hyper Armour Hsien-Ko swing interrupted every move, making her an amazing tool for pulling out a happy birthday, while Ryu was always available to bust out a game of Twister during a DHC. Never tried using the two on the same team, but it probably wouldn’t be the best idea. 😂😅

  • @_Jay_Maker_
    @_Jay_Maker_ ปีที่แล้ว +2

    That Nemesis super is basically "Spend 3 Meter to get Clowned On."

  • @Seph2079
    @Seph2079 ปีที่แล้ว +3

    For Nemesis lvl 3. I used to face someone who knew how do a set up that reset you mid air to force you to fall perfectly into level 3.

  • @Datboyjc81
    @Datboyjc81 ปีที่แล้ว +3

    You are one of my favorite FGC content creators

  • @LightningKimba
    @LightningKimba หลายเดือนก่อน

    Learning about Silver Samurai was extremely interesting actually! I actually never heard much about him in MvC2 so it's cool how his base form has a lot of strength as a point character. ... But balanced out by the rest of his super kit being suboptimal?
    It makes me wanna check out MVC2 again because I'm sure some of the underused characters are fascinating as well...

  • @marcoscorrea1429
    @marcoscorrea1429 ปีที่แล้ว +2

    The saddest part about Ryu's super, is when you remember Dante's and Vergil's Devil Trigger exist in the same game, last infinitely longer, and have more functios
    Ryu got done dirty!

  • @DFloyd84
    @DFloyd84 ปีที่แล้ว +2

    If SilSam's fire state was his default, using his install supers would make sense.
    Also Dan's Otoko Michi (reverse Raging Demon), but it's a joke super and not meant to be used seriously.

  • @NeoBoneGirl
    @NeoBoneGirl ปีที่แล้ว +10

    Surprised there was no 3S on this list considering that most chars in 3S have a single viable super in a game where every character has 3

    • @Phos9
      @Phos9 ปีที่แล้ว +4

      A lot of them don’t really make you worse off for using them, it’s mostly just a case of opportunity cost. But yeah there are a few, such as Alex SAI and SAIII both probably giving the opponent a punish combo if you use them

    • @Unit_00
      @Unit_00 ปีที่แล้ว +1

      most super have alright uses, but generally you would just pick the one that's notably the best

    • @harryvpn1462
      @harryvpn1462 ปีที่แล้ว +1

      It was only about mvc

    • @NeoBoneGirl
      @NeoBoneGirl ปีที่แล้ว +2

      @@Phos9 When I heard that Nemesis's super was a grab my thought was "Oh it has Hyper Bomb Syndrome doesn't it"

    • @Unit_00
      @Unit_00 ปีที่แล้ว +3

      @@Phos9 Alex SA3 can technically work after certain punishes, and it can also be used as a reversal against makoto's karakusa

  • @patandruskiewicz358
    @patandruskiewicz358 ปีที่แล้ว +3

    Its funny but the only super of serve bot you didn’t mention. The one where he grows big, can’t block, doesn’t flinch, and even if you hit it, it doesn’t do any good dmg

  • @ROYBGP
    @ROYBGP ปีที่แล้ว +3

    It's not a super, but it is THE iconic self damaging move in my opinion. Yoshimitsu stabbing himself! He has like, 3 versions!

  • @TheDuckofLaw
    @TheDuckofLaw ปีที่แล้ว

    This was another great video. Thanks

  • @stephan2053
    @stephan2053 11 หลายเดือนก่อน +3

    Ginyu’s alt “body change” super in DBFZ can technically hurt you, though from what I understand it’s a pretty viable move (and also very funny to land). Holding the super button will cause Ginyu to stab his heart before changing, lowering the opponent’s health just to add insult to injury. Plus it’s a cool reference since he did that to Goku

    • @minceraft5860
      @minceraft5860 3 หลายเดือนก่อน

      Also tien level three hurts you the more you use it

  • @djhero0071
    @djhero0071 ปีที่แล้ว +6

    As far as Silver Samurai's super goes, I wonder how they affect assists? I doubt SS has any GOOD assists but it MIGHT make their assist game interesting.

  • @seilaoquemvc2
    @seilaoquemvc2 ปีที่แล้ว +4

    Triple ice with silsam is actually crazy good…. Oftentimes it’s just far better than using raimeken 3 times
    The other 2 are spectacularly bad

  • @cameronballz6154
    @cameronballz6154 ปีที่แล้ว +2

    Just want to point out Frieza's Golden form from DragonBall FighterZ, since while yes it does let you have really long combos...besides that it actively worsens your attacks. Also depending on when you use it you can either A: be punished when you use it. Or B: be punished when it wears off.

    • @MountainMemelord
      @MountainMemelord ปีที่แล้ว +1

      Eh, you can get Sorbet to stun your foe for 1 bar.

  • @aganaom1712
    @aganaom1712 ปีที่แล้ว +1

    dragon install the second
    negatives
    2 full seconds of startup with no invincibility or animation freeze
    costs 100% meter
    no more meter gain for the rest of the round
    drains ~10% hp per second
    cannot end once activated
    physically impossible to deal more damage to the opponent than the amount of hp you lose from doing it
    lose access to certain cancels
    triple quarter circle back input
    positives
    reduced recovery frames on certain normals
    modified special moves
    triple quarter circle back input
    literally 100% meter suicide, your opponent will be doing you a favor to interrupt the startup with their highest possible damaging combo

  • @dandiaz19934
    @dandiaz19934 ปีที่แล้ว +21

    Nemesis being playable in MVC3 was one of the coolest things about that game. I wish that Jill had remained playable too doe :(

    • @tedjomuljono3052
      @tedjomuljono3052 ปีที่แล้ว +2

      Err, Jill is playable in MVC3, you just have to buy her, and relearn everything

    • @GmNdWtchr96
      @GmNdWtchr96 ปีที่แล้ว +6

      @@tedjomuljono3052 *Evil Jill
      We wanted the REAL Jill.

    • @loverofchitown
      @loverofchitown ปีที่แล้ว +5

      @@GmNdWtchr96 Fair enough lol.

    • @juanpagan7944
      @juanpagan7944 ปีที่แล้ว +2

      ​@@GmNdWtchr96 they didnt even put her re5 voice actor i loved her

    • @JAnne_Bonne
      @JAnne_Bonne ปีที่แล้ว

      @@tedjomuljono3052 I think at one point, when Capcom lost the license, you actually couldn’t buy Jill if you hadn’t already…

  • @zachariahm.kemper7406
    @zachariahm.kemper7406 ปีที่แล้ว

    I'd like to see a comparison video, like breaking down what context types pf supers are good and what can break a super making it useless

  • @BlocKoopa
    @BlocKoopa ปีที่แล้ว +2

    One from Tatsunoko Vs Capcom is Ippatsuman's Lvl 3. If the charged laser in it had some armor, then maybe it could be useable, but not as it is.

  • @guy229
    @guy229 ปีที่แล้ว +2

    Feel like its worth it to mention that fire's super is unblockable post freeze and increases base damage or like any more info to not make it seem like it only has cons

  • @mmichaelson
    @mmichaelson ปีที่แล้ว +3

    Another bad aspect of Ryu’s denjin install is he actually LOSES his otg shinku hadouken, actively making his combo game worse

  • @bagsikdangal
    @bagsikdangal ปีที่แล้ว +2

    I think I remember Kairi from Street Fighter Ex 2 Plus. He has 2 level 3 supers. One is a raging demon super, which is decent. The other one is a huge beam level 3 super that can do massive damage. The beam super is very risky. You can punish it on block, since Kairi falls to the ground, afterwards. But another thing that makes it bad, is that you lose health(though not as much as the opponent when it hits). So it can be punished and lose health at the same time. Also from the same game, Area's level 3 super, also does harm to her. If you do Area's level 3 super, you lose her mechanical arm. If Area loses her mechanical arm, she loses access to most of her moves. Area doesn't even have a move, that retrieves her mechanical arm. So you can only do Area's level 3 super, once and loss a majority of her moves.

  • @IrishWeegee
    @IrishWeegee ปีที่แล้ว +1

    For Servbots anti air, because there is no frame between SB looking shocked and then lying on the ground when all of the others are running away, it looks like SB runs off and one of the replacements gets up off the ground

  • @Yinyanyeow
    @Yinyanyeow ปีที่แล้ว +2

    Shocked Dan didn't make this list considering one of the special moves send him to 1 hp I think.

  • @tcchip
    @tcchip 3 หลายเดือนก่อน

    Silver Samurai's fire sword install does give him a significant damage buff, so it's certainly there if you want to style on your opponent. One thing you left out with the lightning sword install is it ironically changes the hitbox of his Raimei Ken super so it hits less often. The regular unpowered version kills Abyss during his third form if you stand right underneath him and his orb. It's one of the few supers that can do 100% damage to Abyss' third form but is by far the most consistent one to do so.

  • @Neo_Theo
    @Neo_Theo ปีที่แล้ว +1

    As a Silver Samurai user in MvC2, I gotta say... what? Fire is +50% damage output if I recall, while ice is half-damage received.
    If you're choosing a defense increase over an offense increase, you had better be strategically prepping to take some unavoidable and heavy damage.
    Fire, fire, fire. While you're aggressively using it, you keep gaining more super to keep it going. Melts your opponent. I mean, it's a 50% buff; that's no joke.
    Also, the chip damage on his shuriken super is not to be underestimated, either. Dude is versatile and fun to play.
    Just don't use the lightning power-up super. It enables higher speed + pixie-style combos but imposes the worst damage penalties (both received and given); it's terrible. (It also enables mid-air shuriken super. Obviously, the original plan was for him to always have both kinds of shuriken super, and the lightning power-up would enable the lightning move. Changing that around was either a bug or some sort of last-second redesign in an attempt to balance the character.)
    Who knows, maybe some of that was specific to the Dreamcast version I always played.

  • @kaiquedomingos6271
    @kaiquedomingos6271 ปีที่แล้ว +3

    in street fighter ex 2 and 3 Kairi has 2 meteors combos "level 3 super" the first one is like the Akuma's Shun Goku Satsu but the other drains your hp and if the foe block it will leave you vulnerable for 2 ou 3 seconds and there a good chance to you lose the fight because the hp loss is stupidly high

  • @mm3shadowman982
    @mm3shadowman982 3 หลายเดือนก่อน

    The transition from the absolutely tiny Servebot to the gargantuan Nemesis is hillarious to me

  • @chibiterasu7282
    @chibiterasu7282 ปีที่แล้ว +2

    one that always stood out to me comes from J-stars Victory, Inchigo's ultimate attack is a straight line attack that 100% kills Ichigo regardless of if it it an enemy or not

  • @josephmay852
    @josephmay852 ปีที่แล้ว +1

    Since the DLC isn't very old yet, Stroheim also has a super that kills you (or leaves you at a sliver) in JJBA ASBR. Well it's not quite that games version of a super, but it costs 2 lots of bar to use so I'd say that's close enough

  • @BBHood217
    @BBHood217 ปีที่แล้ว +3

    I think all the other throw supers in UMvC3 were invincible and unreactable. Why is Nemesis's the exception?

  • @KirbGaming24
    @KirbGaming24 2 หลายเดือนก่อน

    Not sure if anyone commented on this but Servbot's Lunch Rush has a unique property of re-standing an opponent on hard knock down, meaning you can extend combos far more than they can often leading to decent ToDs

  • @OzymandiasWasRight
    @OzymandiasWasRight ปีที่แล้ว

    Love these kinds of vids.

  • @doom3926
    @doom3926 3 หลายเดือนก่อน

    As a Nemesis main, there’s exactly one use I got out of his Level 3 and it’s in the very rare instance where you’ll catch a Wesker or Vergil throw out a raw Maximum Vergil/Wesker supers because for some reason the level 3 can still land if it catches them in those supers even though they’re technically in the air.
    It doesn’t always land though, the few times I’ve tried this were in situations where the match ended on my Nemesis Vs. the opponent’s Wesker or Vergil and they throw out their Maximum supers to chip me out so the level 3 was mainly used as a clutch last resort option and, like I said it doesn’t even always work, lol.

  • @saltysteved3831
    @saltysteved3831 10 หลายเดือนก่อน

    I had a pretty badass setup for Nemesis Lvl 3 but it’s so situational. Back your opponent into the corner, then do a light-medium-heavy chain but cancel the heavy into level 3 JUST before it makes contact. If done right they’ll recover from stun at the exact moment the super comes out but only if they’re not doing anything but blocking.

  • @Guitar-Dog
    @Guitar-Dog ปีที่แล้ว +1

    i would enjoy moves that hurt a character or make them harder to play/combo with.
    the big one i can think of is Oro fMK in SFV means you have to charge partition to get MK into fireball

  • @blockhead10
    @blockhead10 22 วันที่ผ่านมา

    Is there a way to turn off recording during the training mode in UMVC3? And I don’t mean trying to record footage of that game, I mean disable the recording to take control the cpu when you accidentally push the control stick too hard.

  • @Davey_Mad_Max
    @Davey_Mad_Max ปีที่แล้ว +2

    Theory:
    ‎ The flying Servbots super deals significantly more damage 'cause they're all well-fed, good-mooded and have SHARP, EFFICIENT PROPELLERS at their disposal. The line-for-lunch super, however, has no propellers, and all those Servbots are just hungry.
    Lunchtime is lunchtime. ¯\_(ツ)_/¯

  • @j88dragon
    @j88dragon ปีที่แล้ว +4

    Aren't there some specials like in Street fighter alpha 2 where g e n does an assassination technique?

  • @babyshak98
    @babyshak98 ปีที่แล้ว +1

    I get what they where tryna do with silver samurai tho. The fire makes him a rushdown glass cannon do a lot of damage take a lot of damage...in theory at least

  • @hi5danny
    @hi5danny ปีที่แล้ว +1

    I would love to see a video where you show the controller layout you use for each game and if it's not the default controls why you changed it.

  • @leoangelomiranda3312
    @leoangelomiranda3312 ปีที่แล้ว +1

    Yoshimitsu harakiri, the one variant where he dashes, it's almost an instant kill. You die if you miss though.
    In tekken tag 1, It's almost easy to pull off, if you partner him with wang.
    It's a lot of fun, especially in tag 1 :)

  • @JulieLamia
    @JulieLamia ปีที่แล้ว

    The supers that come to mind when I think of self-harm are the self-destruct supers in DBZ Budokai Tenkaichi 3. Off of the top of my head, we have Chiaotzu and the Saibaman, which are functionally the same (linear charge that makes them latch onto the enemy's back and go bakoom), and Second Form Cell where he literally just inflates himself with energy to bursting point. They are pretty destructive, especially for the former two, but also leave the user with 1hp.

  • @CobaltDraco
    @CobaltDraco ปีที่แล้ว

    I wonder if perhaps the idea behind Silver Samurai's stuff was to give him utility, as his normal super is so good. Perhaps when they're down to one character, as you aren't gonna be catching assists at that point. At least for ice and lightning, no clue about fire.

  • @nag9132
    @nag9132 ปีที่แล้ว +1

    I think you re underrating ryu's super, is actually pretty useful for getting 50/50s by tagging from a multihitting super into it

  • @JamBadguy
    @JamBadguy ปีที่แล้ว

    love these vids!!

  • @doragonsoruja
    @doragonsoruja 3 หลายเดือนก่อน

    That Nemsis super reminds me of Sol’s Heavy Mob Cemetery from GG Strive. Literally the exact same problem, zero ways to combo it and easily able to be jumped out of the way