Event Dispatchers (Delegates) 101 in Unreal Engine 5 | D3kryption Tutorial

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  • Event Dispatchers (Delegates) 101 in Unreal Engine 5 | D3kryption Tutorial
    Dive into the core of Unreal Engine 5's Blueprint system with this comprehensive tutorial on Event Dispatchers. Learn the ins and outs of their usage, discover why they're superior, and get hands-on examples for integrating them seamlessly into your projects.
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ความคิดเห็น • 13

  • @slavago_1
    @slavago_1 6 หลายเดือนก่อน +1

    This tutorial should get more views and appreciation! Good explanation! Thank you very much!

    • @D3kryption
      @D3kryption  6 หลายเดือนก่อน

      Thank you for the kind comment! :D

  • @lz4090
    @lz4090 4 หลายเดือนก่อน +1

    Good explanation. I am using currently an plugin called eventdispatcher which is sort of a global dispatcher, much easier to use and connect between bp with several options

    • @D3kryption
      @D3kryption  4 หลายเดือนก่อน +1

      The plugin itself is called event dispatcher? thats pretty unique! :D

    • @lz4090
      @lz4090 4 หลายเดือนก่อน

      @@D3kryption haha yeah extactly the name haha, there are similar plugins as well for global stuff like that even have tags. Hehe

    • @lz4090
      @lz4090 3 หลายเดือนก่อน

      I did find a much better system called "Global Variable System", it uses gameplay tags, can also use actor, class and object variables, aside from the common variables

  • @t2smiles327
    @t2smiles327 6 หลายเดือนก่อน +1

    Almost seems like you could use Event Dispatchers for an inventory system. I haven't used an event driven approach like this before. Might play around with it to see what happens. I like your videos! Thank you for sharing your knowledge!

    • @D3kryption
      @D3kryption  6 หลายเดือนก่อน

      They are absolutely fantastic! :D
      Inventory systems are fantastic to add Event Dispatchers to.
      OnItemAdded, OnItemRemoved, OnItemDropped etc.. :)

  • @jamesa5890
    @jamesa5890 6 หลายเดือนก่อน +1

    This is like the 6th tutorial on dispatchers i've watched because i've been told it's the correct way to implement this feature i'm trying to add. I simply cannot understand them xD I severely do not get it. Sadge.

    • @D3kryption
      @D3kryption  6 หลายเดือนก่อน +1

      What part of it do you not understand? I'm more than happy to help you out :D
      Feel free to contact me on discord :)

    • @jamesa5890
      @jamesa5890 6 หลายเดือนก่อน

      Thanks :D