on most cars i recommend setting brake bias to be 60+%, as when you brake, the car is decelerating so the body would roll towards the front. Giving it more grip to the front and less to the rear.
I've been experiencing a bug (am only commenting if its common) with the steering tune not doing anything on any of my cars (I play on M/K) but when I drive other people's cars the steering tune works on theirs. I'm going to be reporting this to the devs soon but if its not a common occurrence idk if i should report it if it's only happening to me lol.
Increasing negative camber by around 3-4 degrees should ideally provide more mechanical grip (increased tire contact patch in the corners). A softer suspension setting will allow the car to be more stable and responsive to bumps but otherwise more prone to rolling or outright understeer.
Best way would be to watch your throttle and make sure to countersteer but not too much to where it snaps back the other way or makes you spin out, what you could do is maybe tap the gas on turns or brake less harsh.
The general guide is to manage one's throttle on corner exit. Hitting the throttle too early might lead to unnecessary sliding. As for tunes, I think running a softer rear or stiffer front suspension setting can help with stability, but this will come at the cost of overall cornering ability. Methinks MR or RR-layout cars benefit the most from a stiffer front suspension setting.
Could have sworn ride height and camber were just cosmetic in this game so kids with stance cars won't get uppity about their vehicles being terrible to drive. I've always opted for more subtle negative camber and ride height adjustments to improve mechanical grip and reduce roll, but I've been hearing it's just cosmetic. But yeah, as a 3000GT main the mere act of just stiffening the rear and adding running a slight rear brake bias is a godsend for turn-in (make sure to disable traction control if you haven't btw, it's pretty pointless on AWDs and you'll just end up slower as a result). And being an AWD means you can be more aggressive on corner exit.
an actual simple tuning guide, in this economy?!!!!!
He sure is spoiling us this time 😅
3:06 this goes the other way around, more aggressiveness makes it more sensitive to turning while a lower aggressiveness makes it more heavier to turn
but if its too aggressive ur tire locks on the turn and u slip straight...causing something similiar to a understeer skid
@@stiggamoto160 yep, too much of one of those causes death
@@nerfead0u true
I like my car grippy bruh
Great quality, very jdm 🗣️🔥🔥
on most cars i recommend setting brake bias to be 60+%, as when you brake, the car is decelerating so the body would roll towards the front. Giving it more grip to the front and less to the rear.
Thanks now i make my challenger and mustang grip like a go kart
bludimirovic did NOT explain what height does😭🙏
I've been experiencing a bug (am only commenting if its common) with the steering tune not doing anything on any of my cars (I play on M/K) but when I drive other people's cars the steering tune works on theirs. I'm going to be reporting this to the devs soon but if its not a common occurrence idk if i should report it if it's only happening to me lol.
Do the crankwalk!
Does solf Suspension + Camber just mean more grip?
Technically
Increasing negative camber by around 3-4 degrees should ideally provide more mechanical grip (increased tire contact patch in the corners). A softer suspension setting will allow the car to be more stable and responsive to bumps but otherwise more prone to rolling or outright understeer.
@@InfinitySevens yeah i just that in my ae86 levin and is really fast little bit
what u reckon the best upgrade for a gallardo on tokyo bay should be?
yo wanna collab i got a 725 horsepower bmw m8 on midnight racing tokyo
Can u do a rwd one? I’m tryna make a drift tune
this is a tuning guide
lol
does brake bias affect the hand brake?
no since hand brake is 100% rear brakes
@ fr? bc it doesn’t always lock my rear wheels
do you use controller or kb
How do I not spun out a rwd car every time I damn turn????
Best way would be to watch your throttle and make sure to countersteer but not too much to where it snaps back the other way or makes you spin out, what you could do is maybe tap the gas on turns or brake less harsh.
The general guide is to manage one's throttle on corner exit. Hitting the throttle too early might lead to unnecessary sliding.
As for tunes, I think running a softer rear or stiffer front suspension setting can help with stability, but this will come at the cost of overall cornering ability. Methinks MR or RR-layout cars benefit the most from a stiffer front suspension setting.
Could have sworn ride height and camber were just cosmetic in this game so kids with stance cars won't get uppity about their vehicles being terrible to drive. I've always opted for more subtle negative camber and ride height adjustments to improve mechanical grip and reduce roll, but I've been hearing it's just cosmetic.
But yeah, as a 3000GT main the mere act of just stiffening the rear and adding running a slight rear brake bias is a godsend for turn-in (make sure to disable traction control if you haven't btw, it's pretty pointless on AWDs and you'll just end up slower as a result). And being an AWD means you can be more aggressive on corner exit.
soup are you by chance bald
No