Of course the arcade version has more going on but the Mega Drive port was great for its time and remains good with all its exclusive features! Also it was a rather early release and obviously with a bigger cartridge size and further hardware mastery they could have made something visually closer on the MD.
Initially I was disappointed with the home port, as Sega used arcade screenshots in early advertisement of the game, but I appreciated that they you a full season of races. I would have been more disappointed if I had spent $50 on a game that just had the arcade tracks.
Eh, in this case it had everything to do with the powerful scaling chips in the arcade hardware and little/nothing to do with the ROM size. They could have an 8MB ROM and it wouldn't change the fact that the base genesis hardware was simply not capable of scaling/displaying as many sprites as the arcade hardware (which makes sense as it was commodity console hardware and the arcade board cost thousands of dollars at the time - it was never going to match up). The 32x/Saturn could have done a closer/close port I think.
Exactly, the Mega Drive Version. Because World Championship mode. The arcade version is boring because it just offers one course and no competition mode. The Mega Drive version is very addictive and the re-play factor is very high. Aside from the sprite zooming, MD is the superior game BY FAR.
To be fair, the Megadrive version does capture a lot from the arcade. Except the impressive sprite scaling, which I'm guessing was the point of the arcade.
Wow, I always thought the Megadrive version was pretty faithful to the arcade version when I was younger, I didn't realise there was so much track-side detail missing. Interesting comparison.
Well, no wonder, considering how huge and mysteriously powerful Sega arcade boards were. 2D sprite acceleration points were astronomically high just for the sake of pseudo 3D use, while Genesis had only simple 2D acceleration that was best fit for the classical 2D games.
Nope. The Mega Drive Version. Because World Championship mode. The arcade version is boring because it just offers one course and no competition mode. The Mega Drive version is very addictive and the re-play factor is very high. Aside from the sprite zooming, MD is the superior game BY FAR.
Timely! As I said in the other video, the Genesis port is solid overall and the best home version. Sure it's dry in terms of roadside scenery (only the Mega-CD or the 32X could have kept most if not all the scaling) but other than that it has classy presentation + smooth gameplay + some memorable tunes and is expanded with the world championship mode which is where the game shines. I also like how the tunnel sections look and the stereo localisation for some sound effects.
A Mega CD version might not have been arcade perfect, but they would've gotten closer than the Genesis, the driving portions of Batman Return for the CD looked pretty impressive at the time.
Cool channel comparing the arcade to the original here. Thanks. This was one of my favorite Sega racing games. The arcade game's level of detail was tough to match, though the Genesis got the racing and frame rate down really well. Just wish the Genesis/Mega Drive had a scaling ability like the Super NES back then.
I loved this game for my Sega Genesis. I bought my Sega Genesis new when it first came out as a kid. I worked hard for the $200. it cost me to buy the sega genesis.
Joguei muito essa versão de Mega,quando só tinha o cartucho 10 in 1,essa versão do arcade realmente é bonita,mas esses jogos de corrida em 2D de arcade é tudo na loucura...
@@797gaming Yeah but wasn't that just the MD cart version with improved sound effects (speech)? I don't think they re-did any of the graphics for sprite scaling. I guess there was F1 Beyond the Limit on Sega/Mega-CD but that wasn't made by the Super Monaco team nor did it have an arcade feel to it. I think Batman Returns and The Adventures of Batman & Robin are as close as we can get to seeing how well the Sega/Mega-CD could have handled a Super Monaco arcade port.
The Genesis/MegaDrive version is totally inferior graphically - lack of dedicated sprite scaling hardware on the base MD made this game (like OutRunners) an overly diluted conversion. Sega should have jumped its development onto the MEGA CD, that would have added the extra graphical muscle required to at least make the conversion look and play more like the coin-op original.
Obviously, this comes as no surprise. The Genesis version is obviously a watered down port due to technical limitations, resulting the reason why the Arcade version is much more dynamic.
***** It would've been miles better had it been released on the Sega CD or 32X since those add-ons added extra processing power to the native Genesis hardware.
Definitely the Arcade Version...Usually that was often the case in comparison with the earlier game consoles...Except for computer (and even with that, you had to have a powerful CPU with advanced graphic processors and better cooling), you really didn't start seeing more graphics detail and better gameplay until the likes of later Nintendo, Playstation, and XBox systems...At that time, the neighborhood arcades were fast becoming things of the past...
Super Monaco GP ia a curious case. Genesis version and its championship mode is fun as hell. But in a first look, it is no match to the arcade version and its advanced graphics and sounds. Two clear winners in their strong points.
Graphics = Arcade. Gameplay and longevity = Genesis. And, to be honest, I prefer the more simplistic car from the Genesis then that of the arcade, the silpmer graphics are more apealing to the eye, and besides, the car turning around on the arcade just confuses my eyes when it comes to make an curve...
The Genesis version wins. While the graphics are significantly worse (than one would expect for a port of an arcade game) and the controls are similar, the extra content makes it the best version of the two. A version with Arcade graphics and the World Championship mode would have been fantastic.
+LGD Retrogamer xD queria saber se aquilo era no 2 ou se já tinha no 1, mas pelo que vi, é coisa da versão do mega :P no arcade não consegui... seria então Super Monaco Gp precursor de GTA, Carmagedoon e entre outros ? xD
Assistindo do início, você imagina que a versão do mega é superior, pois a intro passa essa ideia que não acontece no gameplay, a versão do Arcade tem muito mais detalhes.
A versão Arcade tem mais detalhes obviamente, mas é somente 1 pista. A versão do Mercadolivre tem um campeonato inteiro, além de uma jogabilidade melhor. A jogabilidade da versão Arcade é péssima.
+Parallax Craze Well, there's a lot to say but just imagine buying this game for the PAL Megadrive... I can't remember ever regretting any purchase on Megadrive as much as I regretted buying this one. My biggest problem with it being the complete absence of any sensation of speed. I should have expected it though so I guess I'm also guilty...
+tetsuokenpachi Weird because it's a really good racing game and was amazingly well received back then. Also there's no reason to expect lack of speed sensation, just check F1 and F1 World Championship on Mega Drive these games run super fast + with some 3D scenery elements on top of that!
@GrumpyGermanGamer (whose initial username is karaokefreak1. edit: he changed again and now he swapped to Gekis2, a different account just because he can't face the bullshit he does) Seriously?!! Did you really deleted your previous comment in order to delete all the answers where we explained to you how wrong you are here and where we also brought many details about SNES limitations? Haha this is sooo revealing! Fortunately a friend told me to save some of my posts on a word document and that's what I've done so I will simply copy-paste them here. And you know what? That friend is Stephen Queen, the guy who previously rightfully disproved your post here and he also has its post saved. Prepare for the exact same answers except with even more exposure ;D (and of course this time the posts will be put as video comments with reference to your post (as I do here), not as direct answers. Really you should be ashamed, you realize it takes some time to write all these detailed comments? Grumpy? More like dishonest and deluded)
lol I pass by here to edit my post and I see this. This GrumpyGermanGamer is a Genesis hater anyway and yeah, he barely makes any point with his posts...
+Parallax Craze Thanks. We will post all the previous messages soon. There were a lot of interesting informations there so now more people will have access to them :)
Oh, I completely forgot about this :D dunno, I will see if I can grab Stephen Queen's post which was a good summary plus maybe a few of the ones I posted there. edit: Well, I noticed that some others people already schooled him anyway ^^ This won't make a lot of sense if I copy-paste my previous posts without the initial context so I'll probably redo them in single more condensed post which will explain a lot of things about hardware and historical context. Stephen's post was exactly this but yet he can't access to the doc where he saves some of his stuff. Maybe later.
The SNES Gametek developed Nigel Mansell F-1 game looks as smooth as the arcade version of Super Monaco GP. Unfortunately, there is hardly any environmental detail.
Es muy evidente la falta de sensacion de velocidad en la megadrive en este juego, y eso penaliza este juego. Por tanto aunque tenga peores graficos, gana la arcade, sin duda alguna.
The Arcade version is much better. But who can be blamed, after all, the Mega Drive / Genesis was just a Master System on Steroids, with two thirds of the machine consisting of parts known from the Master System. Super Monaco GP could not be properly ported without hardware scaling, which is one of the reasons why the machine failed so hard in Japan. They expected at least some sort of scaling in a modern console, as arcades of the time were full of it.
Megadrive is not a Master on steroids, its a downgrade of the arcade board system System B and its way more powerful than his little sister. Just watch the parallax scrolling Mega is capable to do in super fast games like Sonic 3, even the PC Engine cannot do that or the SNES without extra chips. Having a Z80 for sound does not mean its related to Master System since for 16 bits games is used to process the sound.. The Neo Geo also has a Z80 for the same reason and even the Sega X board. Its that these SEGA arcade boards designed for mass sprite scaling are insane powerful: 2 main cpus motorola 68000 working together, same megadrive cpu has but much faster each one, very powerful video chip....Its not the Megadrive is weak, its a pretty good hardware for its time.
How did kids get so misinformed about classic gaming consoles? This is sad. There should be mandatory Video Game History Appreciation class in all junior highschools.
The PC-Engine is the system that beat the Mega Drive in Japan and it didn't have hardware scaling either. The console itself is an economized version of the arcade hardware. It probably should have included hardware scaling but it would have been prohibitively expensive in 1988. The only reason it uses a Z80 as a sound driver is because it allowed them to make the console backwards compatible with Master System games using the Power Base Converter. It's much more than just an upgraded Master System and had a faster processor and higher bus speed than the Super Famicom allowing it to do some pretty impressive software scaling for a home system at the time.
Well...yeah. It's throwing around a HELL of a lot of scaled sprites. Pop-in or not, from a technical stand-point nothing else came close to it when it was released.
Of course the arcade version has more going on but the Mega Drive port was great for its time and remains good with all its exclusive features! Also it was a rather early release and obviously with a bigger cartridge size and further hardware mastery they could have made something visually closer on the MD.
Initially I was disappointed with the home port, as Sega used arcade screenshots in early advertisement of the game, but I appreciated that they you a full season of races. I would have been more disappointed if I had spent $50 on a game that just had the arcade tracks.
Eh, in this case it had everything to do with the powerful scaling chips in the arcade hardware and little/nothing to do with the ROM size. They could have an 8MB ROM and it wouldn't change the fact that the base genesis hardware was simply not capable of scaling/displaying as many sprites as the arcade hardware (which makes sense as it was commodity console hardware and the arcade board cost thousands of dollars at the time - it was never going to match up). The 32x/Saturn could have done a closer/close port I think.
Exactly, the Mega Drive Version. Because World Championship mode. The arcade version is boring because it just offers one course and no competition mode. The Mega Drive version is very addictive and the re-play factor is very high. Aside from the sprite zooming, MD is the superior game BY FAR.
To be fair, the Megadrive version does capture a lot from the arcade. Except the impressive sprite scaling, which I'm guessing was the point of the arcade.
F1 was customised to suit the Megadrive/Genesis. Super Monaco was not.
I've no doubt the Megadrive was capable of better. I bet a modern programmer could do a great job. Mega power cartridges. That takes me back.
Cara a versão do Arcade estava mt bonita, mais não podemos discordar que o Meguinha sempre foi um guerreiro...
Wow, I always thought the Megadrive version was pretty faithful to the arcade version when I was younger, I didn't realise there was so much track-side detail missing. Interesting comparison.
It's no contest. The Arcade version.
Well, no wonder, considering how huge and mysteriously powerful Sega arcade boards were. 2D sprite acceleration points were astronomically high just for the sake of pseudo 3D use, while Genesis had only simple 2D acceleration that was best fit for the classical 2D games.
Nope. The Mega Drive Version. Because World Championship mode. The arcade version is boring because it just offers one course and no competition mode. The Mega Drive version is very addictive and the re-play factor is very high. Aside from the sprite zooming, MD is the superior game BY FAR.
Timely! As I said in the other video, the Genesis port is solid overall and the best home version. Sure it's dry in terms of roadside scenery (only the Mega-CD or the 32X could have kept most if not all the scaling) but other than that it has classy presentation + smooth gameplay + some memorable tunes and is expanded with the world championship mode which is where the game shines. I also like how the tunnel sections look and the stereo localisation for some sound effects.
Parallax Craze
Super scaler capabilities is light years ahead from mega-cd.
A Mega CD version might not have been arcade perfect, but they would've gotten closer than the Genesis, the driving portions of Batman Return for the CD looked pretty impressive at the time.
That grid woman in the yellow swimsuit is Playboy's Mercy Rooney or Claire Rambeau.
1:40 lmao "nice driving, way to go" that's perfect timing.
Cool channel comparing the arcade to the original here. Thanks. This was one of my favorite Sega racing games. The arcade game's level of detail was tough to match, though the Genesis got the racing and frame rate down really well. Just wish the Genesis/Mega Drive had a scaling ability like the Super NES back then.
O Super Scale da System 16 impressiona até hoje.
CARACA O BANDEIRINHA SAIU VOANDO KKK
Com exceção dos sprites do arcade nos cenários, o Mega fez uma bela conversão. Ponto para a Sega.
2:49 always thought the tunnels were the most impressive aspect, graphically.
My favorite arcade racing game ever...the paddle shifters made the racing amazing....great game.
Home consoles could not compete with arcade hardware, back in late 80s and early 90s. Well, except Neo Geo, of course.
I loved this game for my Sega Genesis. I bought my Sega Genesis new when it first came out as a kid. I worked hard for the $200. it cost me to buy the sega genesis.
I'm curious as to why Sega didn't incorporate hardware sprite scaling and rotation into the MD/Genesis. That would've been amazing.
You couldn't have afforded an MD with that - that's why!!
@@davy_K Exactly!
Joguei muito essa versão de Mega,quando só tinha o cartucho 10 in 1,essa versão do arcade realmente é bonita,mas esses jogos de corrida em 2D de arcade é tudo na loucura...
muito bom mano gosto muito do seu canal, curto muito games antigos .....
Arcade is clear winner obviously but the Genesis version and its sequel are spectacular games.
apesar da diferença absurda dos gráficos ainda prefiro a versão do mega drive
Bien por vos
I’d love to know why they didn’t make a CD or 32X version of this when the sprite scaling capability was introduced.
There was. Sega Classics Arcade Collection on SEGA CD has Super Monaco GP, as well.
@@797gaming Yeah but wasn't that just the MD cart version with improved sound effects (speech)? I don't think they re-did any of the graphics for sprite scaling. I guess there was F1 Beyond the Limit on Sega/Mega-CD but that wasn't made by the Super Monaco team nor did it have an arcade feel to it.
I think Batman Returns and The Adventures of Batman & Robin are as close as we can get to seeing how well the Sega/Mega-CD could have handled a Super Monaco arcade port.
@@neilmclean1527 Oops.
The Genesis/MegaDrive version is totally inferior graphically - lack of dedicated sprite scaling hardware on the base MD made this game (like OutRunners) an overly diluted conversion.
Sega should have jumped its development onto the MEGA CD, that would have added the extra graphical muscle required to at least make the conversion look and play more like the coin-op original.
Obviously, this comes as no surprise. The Genesis version is obviously a watered down port due to technical limitations, resulting the reason why the Arcade version is much more dynamic.
***** It would've been miles better had it been released on the Sega CD or 32X since those add-ons added extra processing power to the native Genesis hardware.
Definitely the Arcade Version...Usually that was often the case in comparison with the earlier game consoles...Except for computer (and even with that, you had to have a powerful CPU with advanced graphic processors and better cooling), you really didn't start seeing more graphics detail and better gameplay until the likes of later Nintendo, Playstation, and XBox systems...At that time, the neighborhood arcades were fast becoming things of the past...
los que se compraran el cartucho de MD pensando que iban a jugar a algo parecido al juego original debieron llevarse un buen chasco
MD > Arcade
Graphics: Arcade
Gameplay: MD = Arcade
Replay value: MD (16 tracks, World Champion mode) >>> arcade (3 tracks)
its a arcade racing game, not every racing game has fuckloads of tracks and replays.
You hit the flag man! Geez, brutal!
It looks close until the actual race starts. That's when you see how much more powerful the arcade hardware is.
mesmo nome e jogos completamente diferentes. A versao arcade é mais confusa porem mais detalhada
Arcade versions have always been better in those days.
the arcade version have a Championship mode?
Arcade... No contest...
Nice drivin, good lucky!!
monico gp outrun & power drift should have been ported to 32x
genesis had a hard time with scaling. they shoulda jus given this game to snes :(
Nossa, nunca tinha visto a versão arcade, coitado do Mega hahahah
Afterburner hardware vs a Genesis I wonder which will look better...
I think the arcade version had more memory and a second 68000 processor chip making the graphics and frame rate much better
Super Monaco GP ia a curious case. Genesis version and its championship mode is fun as hell. But in a first look, it is no match to the arcade version and its advanced graphics and sounds. Two clear winners in their strong points.
0:43 "Select by Stearing" lmfao XD
Graphics = Arcade. Gameplay and longevity = Genesis. And, to be honest, I prefer the more simplistic car from the Genesis then that of the arcade, the silpmer graphics are more apealing to the eye, and besides, the car turning around on the arcade just confuses my eyes when it comes to make an curve...
Arcade always all time HIGH!
McLaren on the left, Ferrari on the right. Push it to the limit, FIGHT! FIGHT! FIGHT! (no I am not a cheerleader)
I don't get far in this game of great difficulty. That must be the case for a lot of players.
Gostei das 2 versões =]
Honetsly, I prefer Arcade version game, but the Megadrive version are good.
The Genesis version wins. While the graphics are significantly worse (than one would expect for a port of an arcade game) and the controls are similar, the extra content makes it the best version of the two.
A version with Arcade graphics and the World Championship mode would have been fantastic.
The "Genesis" version is a piece of shit. Look at the framerate for god's sake. Totally unplayable.
The Genesis version has aesthetic and charm
Vale a pena jogar de novo
Maybe they shouldn't of bothered porting to the Genesis if they had to make this many changes, its like its a different game.
They removed all the objects close to the road.
Things were different back in 1989. The fact that you could play this at home was appealing enough.
Exactly right!
Arcade version of the SG-1000 game Monaco GP's sequel wins.
no scaling buildings for the md version
Jogar no manual a versão do Mega é complicado mesmo e pra que fazer aquela maldade? kkkkk
+LGD Retrogamer xD queria saber se aquilo era no 2 ou se já tinha no 1, mas pelo que vi, é coisa da versão do mega :P no arcade não consegui... seria então Super Monaco Gp precursor de GTA, Carmagedoon e entre outros ? xD
+Canal Vc Decide Carmageddon é certeza kkkk
You are a TH-cam Institution, Mr. VCDECIDE
1:00 Ready.....Go!!!!
Man if only the Genesis had better scaling abilitys it could have sold even better
Why even bother porting this arcade powerhouse to an underpowered home console?
I used own this game even though I go to play it in the arcade was more cooler
Assistindo do início, você imagina que a versão do mega é superior, pois a intro passa essa ideia que não acontece no gameplay, a versão do Arcade tem muito mais detalhes.
A versão Arcade tem mais detalhes obviamente, mas é somente 1 pista. A versão do Mercadolivre tem um campeonato inteiro, além de uma jogabilidade melhor. A jogabilidade da versão Arcade é péssima.
its like comparing hamburger to steak.
esse jogo e mais arcade mesmo por isso que é difícil pra caramba
The Mega Drive you can road kill the flag guy, the Arcade has better details and Flickies.
the arcade version had the McLaren f1 car with the Marlboro livery so arcade
Thank you. :)
+tetsuokenpachi Indeed. But have to admit that I'm a bit disappointed with your comment, I expected something, well, else? lol ;)
+Parallax Craze
Well, there's a lot to say but just imagine buying this game for the PAL Megadrive... I can't remember ever regretting any purchase on Megadrive as much as I regretted buying this one. My biggest problem with it being the complete absence of any sensation of speed. I should have expected it though so I guess I'm also guilty...
+tetsuokenpachi Weird because it's a really good racing game and was amazingly well received back then.
Also there's no reason to expect lack of speed sensation, just check F1 and F1 World Championship on Mega Drive these games run super fast + with some 3D scenery elements on top of that!
+Parallax Craze
I had played Lotus 2 and Formula One on Amiga prior to this one though... Yeah, I was a bit late.
+Parallax Craze
I just couldn't take the sound either... My ears were cursing at me.
@GrumpyGermanGamer (whose initial username is karaokefreak1. edit: he changed again and now he swapped to Gekis2, a different account just because he can't face the bullshit he does)
Seriously?!! Did you really deleted your previous comment in order to delete all the answers where we explained to you how wrong you are here and where we also brought many details about SNES limitations? Haha this is sooo revealing! Fortunately a friend told me to save some of my posts on a word document and that's what I've done so I will simply copy-paste them here. And you know what? That friend is Stephen Queen, the guy who previously rightfully disproved your post here and he also has its post saved. Prepare for the exact same answers except with even more exposure ;D
(and of course this time the posts will be put as video comments with reference to your post (as I do here), not as direct answers. Really you should be ashamed, you realize it takes some time to write all these detailed comments? Grumpy? More like dishonest and deluded)
lol I pass by here to edit my post and I see this. This GrumpyGermanGamer is a Genesis hater anyway and yeah, he barely makes any point with his posts...
+Parallax Craze
Thanks. We will post all the previous messages soon. There were a lot of interesting informations there so now more people will have access to them :)
Oh, I completely forgot about this :D dunno, I will see if I can grab Stephen Queen's post which was a good summary plus maybe a few of the ones I posted there.
edit: Well, I noticed that some others people already schooled him anyway ^^
This won't make a lot of sense if I copy-paste my previous posts without the initial context so I'll probably redo them in single more condensed post which will explain a lot of things about hardware and historical context.
Stephen's post was exactly this but yet he can't access to the doc where he saves some of his stuff. Maybe later.
Foi um bom port para o Mega, mas não chega aos pés dos Arcades
No sabés usar el freno en las curvas? XD
I think the SNES would do a job closer to the arcade because the mega left something to be desired.
The SNES Gametek developed Nigel Mansell F-1 game looks as smooth as the arcade version of Super Monaco GP. Unfortunately, there is hardly any environmental detail.
Umm Sega X board hardware is best 😃
1:39 lol
Es muy evidente la falta de sensacion de velocidad en la megadrive en este juego, y eso penaliza este juego. Por tanto aunque tenga peores graficos, gana la arcade, sin duda alguna.
I wonder if a GBA could handle this game and its scaling.
th-cam.com/video/miRhzR5_xq4/w-d-xo.html
Canal Vc Decide Impressive. A little low res, but the scaling is there.
só quem usava 6 machas era hardcore
SEGA GENESIS MEGA DRIVE EXCELLENT PORTS ALMOST LIKE ARCADE
ARCADE IS A WINNER
GENESIS SUPER GREAT👍
Genesis where are the buildings?
🤣
Ports of System 32 games on Megadrive are not very good .... that's why it didn't work in Japan
all arcade games i thought where much better than the mega drive versions, except this... never liked this on the arcades loved the MD version...
..
The World Championship mode really adds a lot.
MDの背景が寂しいが、ゲーム性は再現!限界移植です。
Crash and Burn MD
The Arcade version is much better. But who can be blamed, after all, the Mega Drive / Genesis was just a Master System on Steroids, with two thirds of the machine consisting of parts known from the Master System. Super Monaco GP could not be properly ported without hardware scaling, which is one of the reasons why the machine failed so hard in Japan. They expected at least some sort of scaling in a modern console, as arcades of the time were full of it.
Megadrive is not a Master on steroids, its a downgrade of the arcade board system System B and its way more powerful than his little sister. Just watch the parallax scrolling Mega is capable to do in super fast games like Sonic 3, even the PC Engine cannot do that or the SNES without extra chips. Having a Z80 for sound does not mean its related to Master System since for 16 bits games is used to process the sound.. The Neo Geo also has a Z80 for the same reason and even the Sega X board.
Its that these SEGA arcade boards designed for mass sprite scaling are insane powerful: 2 main cpus motorola 68000 working together, same megadrive cpu has but much faster each one, very powerful video chip....Its not the Megadrive is weak, its a pretty good hardware for its time.
How did kids get so misinformed about classic gaming consoles?
This is sad. There should be mandatory Video Game History Appreciation class in all junior highschools.
The PC-Engine is the system that beat the Mega Drive in Japan and it didn't have hardware scaling either. The console itself is an economized version of the arcade hardware. It probably should have included hardware scaling but it would have been prohibitively expensive in 1988. The only reason it uses a Z80 as a sound driver is because it allowed them to make the console backwards compatible with Master System games using the Power Base Converter. It's much more than just an upgraded Master System and had a faster processor and higher bus speed than the Super Famicom allowing it to do some pretty impressive software scaling for a home system at the time.
@ben owen you have no idea about the megadrive hw if you really think what you wrote :)
Sem duvida o do acade e melhor
"like"
Not even close lol.
Scariest racing game ever
arcade has alot of pop up...
Well...yeah. It's throwing around a HELL of a lot of scaled sprites. Pop-in or not, from a technical stand-point nothing else came close to it when it was released.
its like a different game, the home port is horrible
Arcade is better megadrive was a poor port
"Mega Drive Was A Poor Port" Get Back On Your Hole Troll.
not even funny, sega cd could do it better tough or 32x.