thank you June lee :) ....could you explain to me what if I want to select the empty tiles tried to reverse cull pattern but still some not selected so I reverse also random reduce but it duplicates some ..so any advice /?
Excellent work as always :) How could you be able to have more control over the distribution of the planks? For example to create a path, rather than random spots.
Very beautiful design.. thanks for your tutorials it helps me a lot!!
Amazing June Lee.
Awesome Work!
thank you June lee :) ....could you explain to me what if I want to select the empty tiles tried to reverse cull pattern but still some not selected so I reverse also random reduce but it duplicates some ..so any advice /?
Try using Smaller Than component instead of using Larger Than. Bake Cull Pattern component if you want to have all tiles.
Unfortunately my boundary surfaces only takes one input. I am thinking this may be result of an update? However, this video is rather new.
Use Shift Key to connect multiple nodes.
@@JuneLeeDesign Thank you so much!
Thank you for your effort. I wonder how you make that rocks for your render? Is it render engines custom rocks or did you do it?
That is from library in the render engine. Please check here. th-cam.com/users/postUgzRBs--UmT8z3LAkl14AaABCQ. Hope it helps.
Thank you your work !, I have a question about this. How can make gap each wood surface?
Increase the offset value in 'Offset Curve' component in 03:30.
@@JuneLeeDesign Thank you ! I will fix and apply my student project !
Excellent tutorial! Why did you reverse the keys when you do [sort list]?
Thanks. It allows you to pick the highest number. Without it, it is the lowest.
Thank you for your tutorials. Is it possible to apply it to any kind of surface geometry shape?
You can if you use untrimmed surface.
@@JuneLeeDesign I used it for a 6 sided polygon, it does not work. I am new to grasshopper.
It does not work because it is not untrimmed surface. You need to do this 6 times separately.
@@JuneLeeDesign Oh ok thank you ..
Excellent work as always :) How could you be able to have more control over the distribution of the planks? For example to create a path, rather than random spots.
Make points on the rhino space and reference them instead of using Populate Geometry.
@@JuneLeeDesign Thanks!