There is a little edit mistake that took out ~5 seconds of audio/video at the very start of this video and I have no idea how it happened. Just uh, fill in what you imagined Potato said, I guess?
"welcome back to Lets Play Civilisation Six as Abraham Lincoln where we have a couple of major crises" for anyone who wants fuel for their imagination.
I feel like while there are stronger pushes you can make, Lincoln's ability push has this little bit of special bonus in that it is incredibly safe to do. You go for a lot of free units. If you get some new resources and cities, great. Even if the push peters out though, you still haven't spent twelve turns doing nothing but make units, and have a stronger production capability behind. Even if you don't use them for a sudden push, having a standing army without maintenance cost basically means free gold you can spend for your other pursuits. There's other "defense-oriented civs" for sure, but he feels very right in how he makes it a thing.
Also, the farm buff is super based. Mines are op if you look at improvement placement. And I think that a good start is making the farm give +1 or +2 housing. I always found it strange that it gave 0.5 housing and felt weird to me.
To me i feel like they should interact with other cities districts maybe. So if there is a comercial district in a neighbor city the farm also gives that city some food. (As in real life that city would probably buy food fron that farm) or maybe just something like they give food to all cities in a radius or something
The thing about Civ 6 and game alike it is that it could be the only game a company makes for decades! There are so many little intricacies that can be fixed and tuned and elevated. Leaders balanced and rebalanced and so much more. I doubt we’ll see any major changes with the leader pass, I 100% see it as a last hurrah for Civ 6 before work on Civ 7 enters full production and Civ 6 is no longer actively supported. The rest is up to modders.
I love how both of our Lincoln games have so far opened exactly the same: heavy mountains,pesky loyalty problems and very aggro neighbors (been burning it at both ends with Harald and Matthias Corvinus the whole damn game meself lol)
I just started a game with Jadwiga. I spawned right next to that pink tree losange natural wonder, in the tundra, and picked the tundra pantheon. My holy site has at least 10 adjacency. For some reason I decided to try to get the envoy convoy achievement, so I worked on the TOA with my spare turns, got the apadana with Imhotep (?), and the oracle, too. Then I completed the TOA, but while that was going on, Corvinus surprise attacked me, but I managed to slowly fend him off with archers. Now at turn 200 something, I have 2 polish cities, and 3 Hungarian ones, including Matthias' capital. 😎 Now I'm gonna backfill my empire, and either switch into a cultural win, a religious win, or just keep going with the domination. I play on Prince, so I get less bragging rights, but still, I wanted to share this.
Work ethic Peter is insane with this strat. Cheap holy cites that are basically industrial zones. If you can ride golden ages you can abuse monumentality super hard so you basically never hard build non military units, and all that impressive production goes to districts, buildings, and military units. Getting the building that lets you buy units with faith is a good late game shift to use faith if you need military, otherwise you can buy great people. Plus he gets extra great people points too. Peter is a beast. Def recommend getting gudwaras or something for food tho. If you can, place cities on the edge of the tundra with some decent workable food tiles and then throw the holy sites back where they're surrounded by tundra.
@@DavidSmith-mt7tb yeah I've gotten back into the game and, idk. It feels like something clicked and I'm actually competent. Making an effort to get a religion is a must do. Even if you don't get one, your holy sites will generate faith got monumentality golden ages. Lately, I've also been expanding early, and chopping more often. I've still got some stuff to learn, but I feel I'm slowly but surely getting there.
@@charleszp938 noice. You don't need a religion with non faith oriented civs, but most victory conditions need some faith for great people. Usually you wanna build your victory condition building in most cities and then make sure you have at least a few campuses, holy sites, commercial hubs/docks, and culture districts across your empire. If you do any warfare, one or two military districts for generals is fine. Industrial zones are great if your civ has a unique one or for cities with a spaceport for sci victories. If you go religion, on high difficulties you do an immediate settler then rush religion. Otherwise you do a couple early settlers mixed with other stuff, then do a few more settlers, then build up cities, then do a few more. 8-10 cities is usually fine, but more is better. Ideally you wanna stop settling soon after turn 100 so you can start building toward victory at turn 200-250 (regular speed). Doing things in waves lets you take advantage of policy cards.
It's always fun to see the "diplomacy turn" that you mentioned with the open borders! I dont know if it is just because I am playing on the PS4 but I love getting about 2+ gold per turn by offering open borders by itself after declaring a friendship, then buying open borders for a single gold from the AI. It really helps boost the economy as well as trade routes! Fun little exploit I use in my games since I am shackled to the normal trade screens.
...I swear sometimes you're just straight up playing a different game than me Watching this as someone who just kinda plays without thinking this is wild and very impressive lmao
I think its cool that the city you placed by two rivers happened to be St. Louis. Also Its location in relation to chicago, boston and baltimore is somewhat realistic.
Lincoln shines even more when you start in a late enough era for industrial zones to come with their factories and with a cheap cost, letting you print infantries, capture enemy cities and print more infantries. It's satisfying to get Domination with free (and upkeep free) infantry swarms with zero to minimal siege support
Just finished my first Lincoln game, if you end up with Akkad you're pretty much unstoppable. I had more oil-free Infantry than I knew what to do with at the end.
It feels like a bug, but I played a Lincoln game and got a unit for converting a coal factory to oil, and another for converting it back to coal. I assume I could have done this endlessly, but I stopped before I made my save too easy. Fun exploit though if it sticks around and doesn't get patched
Now that I’ve played all new civs… I definitely slept on Abe. I don’t think he’s a top tier civ, but played optimally he’s a good underdog civ because he can make a late game domination victory work, a area that most other domination civs struggle in (with obvious exceptions). I think Caesar is the best new leader because his ability actually synergises with Rome unlike the other 3 that are unfortunately standalone, but Lincoln will definitely have staying power as a relevant leader. Also my favourite was Saladin… but not because of the new leader, i did a insane science rush game and realised how OP last prophet is. Now I’m a big fan of base game Saladin, and I think the new Saladins flanking bonus would be better on a different civ, possibly a naval one like England or Portugal
Not sure how much use you will get from it, but at 20:44 you can see from Kabul's map info the edge of the bermuda triangle. If there are any islands out there, the amount of science becomes insane. Also era score.
I made a mod once that gave farms adjacent to rivers +1 food after Irrigation. It also allowed farms to be built on deserts adjacent to oases after irrigation. That one was useful if you had petra, otherwise not so much.
Am I the only one who realise that he is upgrading plantations to get luxury resources in order to improve his loyalties... when literally one of the characteristics of Abe Lincoln is that he lose loyalty by plantations?
Yeah I played new Congo on deity with 0 mods just to check it out and won a culture victory with very little optimization which astounded me. She’s just like… casually strong.
I started playing abe and rushed industrial zones(marathon, emperor, max civs) and now I'm unstoppable force of 600 combat strength in the ancient era with like 6 man-at-arms and a vampire with a plus 27, best of all, the whole army has zero maintenance costs. It's turn ~150. Most of the AI doesn't even have early empires yet, its so easy to crush them with his sheer military strength.
Hello, for someone new to the game. Which game speed is recommended for newbies in singleplayer. Also thanks for the videos, you talking about your thoughtprocess and commentary is not only very entertaining but I am learning a lot!
I had my first diety win on Marathon. The slow pace makes errors less pronounced and its easier to boost your techs and civics. Plus its fun to stay in the early game for so long. It is a big time investment tho.
@@KingEdward27 faster speeds equal less chance to course correct, normal is the fastest I play at or even the next slow one. Units stay relevant longer and more time to mess around which is important.
Normal speed is fine. Get the basics figured out first. Production is king. Read all the info, it all makes sense and the UI in Civ 6 is very good. Take your time and play some easy games, it’ll make senses over time.
Relatively new to Civ 6 and I don't fully understand how the new District meta works. Around the 32:00 mark, Potato pulls up a city Overlap map, that I have never seen, and comments on where to place an Entertainment Complex. Do these Districts work on (or affect) neighboring cities, like cities can all share them or something? Usually I am trying to build every District in every city, so all my cities are a minimum of 5 tiles from each other so I have the room to space the Districts out around my city.
After thinking this over, I’m definitely not happy with Lincoln’s powers. I don’t mind the -2 loyalty from plantations, but I’m not happy with the +3 loyalty to industrial zones. I would like a stronger bonus for industrial zones instead of the loyalty debuff. Would love to hear what you think
Do you mean stronger bonus for Indy zones instead of the loyalty BUFF?! If not, well YEAH, EVERYONE would like to have a stronger buff with no downside! Though that downside really doesn't seem THAT bad!
I didn't know that better balanced starts has a more wonders option. There is a stand alone mod for this if you don't want to buff the AI as much in the process.
This is 38 minutes of a guy talking with the speed of a radio host, and he edits his videos so that you can never find a single second of downtime to process all the word salad he keeps spilling out no
talk to me about tempo. i hear you talk about it alot and in other videogames. i see here uve said tempo comes from bonus culter per turn sci per turn gpt. does it come in other forms. how should i use my tempo. i wanna go from playing on emperor to high diff and there requires a better understanding.
Tempo is basically how fast you are going. If your tempo is low you cannot attack other players or win. If your tempo is high you can attack other players and win. Science, Culture, Gold and Production all give you tempo for example
I still don’t get why my hometown of Cincinnati is the seventh city America builds. Don’t get me wrong, it’s a good city and is decently sized, but it’s not all that historically significant. It’s just an odd choice
Other than the Capital the names are random, not sure if there are different weights on some of the names, like New York or Philidelphia, or not! Also not sure how large the list is!
Ok so like here's the thing, I did an abe game to test him out and it was only when I was -20 gold I remembered that he gets units for building industrial zones and their buildings. Didn't have a gold income again until the industrial period was over lol
Take a look at one of "The Game Mechanic"' videos. He uses a lot of the same mods and list them in the description: th-cam.com/video/h9mkpjDXa_c/w-d-xo.html
17:45 I'm sure you know your pronunciation is regularly quite wide of the mark, but for some reason you nail Chicago not in the American accent but precisely in the Chicago accent, I think I got goosebumps, lol!
Potato playing in a game with all the Negotiator's Pack leaders and Caesar while I'm here without the Leader's Pass on the Epic Games Store 3 days after release Not jealous at all 🙃
I don't know why you made the +3 combat strength sound so complicated 😁. It gives you +3 combat strength. That's as simple as it is and needs to be lol. I'm not sure all the scenarios you explained really added anything. You just get +3 combat strength relative to where you were against the opponent before you got the civic 😊
When he completed the industrial zone, Potatoe got a musketman from Abe's ability. He wanted to delay until he'd researched Line Infantry, rather than have to pay to upgrade the unit. Goal was, have every city spit out a Line Infantry the turn after he finished the research, then swarm Arabia.
Because of Lincoln's unique ability. It gives a free military unit on completing industrial zones or the buildings in it. He is waiting to complete line infantry tech first, so that the free units he gets will all be line infantry. He basically spawns an entire army of strong units in one turn.
It's a mod. "Extended Policy Cards" There's a link to it in the description of this video by The Game Mechanic: th-cam.com/video/h9mkpjDXa_c/w-d-xo.html
There is a little edit mistake that took out ~5 seconds of audio/video at the very start of this video and I have no idea how it happened. Just uh, fill in what you imagined Potato said, I guess?
"welcome back to Lets Play Civilisation Six as Abraham Lincoln where we have a couple of major crises" for anyone who wants fuel for their imagination.
@@Morbis I'm just imagining five seconds of bearded dragon laughing! A laugh only heard from the damned and the mad! =D
Oh my god, Potato why would you say that!
Btw the end-screen links are also missing, my guy: Subscribe, Latest, Playlist
How am I supposed to come up with that many words? Five seconds of Potato talking is like half a novel.
Is nobody going to comment on how incredibly apt it is for Lincoln to desperately be trying to keep Charleston from rebelling?
not everyone knows their history brother only some of us but it is incredibly amazing lol and funny
Fucking brilliant 😂
Yeah, he has no idea
Epic
@@andrewearl8926 can't blame him though he is from Ireland not the US csnt expect everyone to know it outside the US
Drinking game: you take one (1) shot every time Potato says "tempo".
You die in 4 minutes due to alcohol poisoning
Kind of surprised there was a counter for it, like there is for the churn.
But you’d die though 😂
Alcohol poisoning speedrun
We all die
"Why am I losing Loyalty???" "OK builder, time to make a plantation...(-2 loyalty for Lincoln)
'A few trebuchets'
CLICKCLICKCLICKCLICKCLICKCLICKCLICKCLICK
I’m in the middle of a Lincoln game and it’s actually insane how you can print Melee units, before I knew it I swarmed 3 other civs 😵💫
how.
After winning an Abe game the other night man is that ability ways better then you think, love this civ haha
For real, I was ramping up industrial production and started printing musketmen haha
I haven't gotten time to play, but Saladin is fun too. I got a good game going with him.
I feel like while there are stronger pushes you can make, Lincoln's ability push has this little bit of special bonus in that it is incredibly safe to do. You go for a lot of free units. If you get some new resources and cities, great. Even if the push peters out though, you still haven't spent twelve turns doing nothing but make units, and have a stronger production capability behind. Even if you don't use them for a sudden push, having a standing army without maintenance cost basically means free gold you can spend for your other pursuits. There's other "defense-oriented civs" for sure, but he feels very right in how he makes it a thing.
Also, the farm buff is super based. Mines are op if you look at improvement placement. And I think that a good start is making the farm give +1 or +2 housing. I always found it strange that it gave 0.5 housing and felt weird to me.
+1 housing and +1 food when adjacent to a river or aqueduct would make it waay better and not broken
There is one mode that I use for farms. Basically like you said the farms give 1 house instead of 0,5. And It Is way better
It'd be cool if farms gave some sort of adjacency bonus to a district.
I don't really know what, and with which, though.
@@charleszp938 housing to aqueduct fits well
To me i feel like they should interact with other cities districts maybe. So if there is a comercial district in a neighbor city the farm also gives that city some food. (As in real life that city would probably buy food fron that farm) or maybe just something like they give food to all cities in a radius or something
*Chops every food resource and builds districts over every floodplains tile*
"No good spots for farm triangles this game..."
Never change Potato!
Just had my first game that got past the renaissance era and i won, thanks for the awesome videos youve made a civ 6 fan out of me
Other than the difficulty getting these guys at rollout, I'm really liking these new leaders so far!
Did a game as Abe today and went straight for the Diplomatic victory, it was so much damn fun. He’s already becoming one of my favorite civs
The thing about Civ 6 and game alike it is that it could be the only game a company makes for decades! There are so many little intricacies that can be fixed and tuned and elevated. Leaders balanced and rebalanced and so much more. I doubt we’ll see any major changes with the leader pass, I 100% see it as a last hurrah for Civ 6 before work on Civ 7 enters full production and Civ 6 is no longer actively supported.
The rest is up to modders.
Age of Empires 2? EU IV? Cities Skylines?
Ironic how Charleston is the one rebelling. It reminds of something
I love how both of our Lincoln games have so far opened exactly the same: heavy mountains,pesky loyalty problems and very aggro neighbors (been burning it at both ends with Harald and Matthias Corvinus the whole damn game meself lol)
I just started a game with Jadwiga.
I spawned right next to that pink tree losange natural wonder, in the tundra, and picked the tundra pantheon.
My holy site has at least 10 adjacency.
For some reason I decided to try to get the envoy convoy achievement, so I worked on the TOA with my spare turns, got the apadana with Imhotep (?), and the oracle, too. Then I completed the TOA, but while that was going on, Corvinus surprise attacked me, but I managed to slowly fend him off with archers.
Now at turn 200 something, I have 2 polish cities, and 3 Hungarian ones, including Matthias' capital. 😎
Now I'm gonna backfill my empire, and either switch into a cultural win, a religious win, or just keep going with the domination.
I play on Prince, so I get less bragging rights, but still, I wanted to share this.
Work ethic Peter is insane with this strat. Cheap holy cites that are basically industrial zones. If you can ride golden ages you can abuse monumentality super hard so you basically never hard build non military units, and all that impressive production goes to districts, buildings, and military units. Getting the building that lets you buy units with faith is a good late game shift to use faith if you need military, otherwise you can buy great people. Plus he gets extra great people points too. Peter is a beast. Def recommend getting gudwaras or something for food tho. If you can, place cities on the edge of the tundra with some decent workable food tiles and then throw the holy sites back where they're surrounded by tundra.
@@DavidSmith-mt7tb yeah I've gotten back into the game and, idk. It feels like something clicked and I'm actually competent.
Making an effort to get a religion is a must do. Even if you don't get one, your holy sites will generate faith got monumentality golden ages.
Lately, I've also been expanding early, and chopping more often.
I've still got some stuff to learn, but I feel I'm slowly but surely getting there.
@@charleszp938 noice. You don't need a religion with non faith oriented civs, but most victory conditions need some faith for great people. Usually you wanna build your victory condition building in most cities and then make sure you have at least a few campuses, holy sites, commercial hubs/docks, and culture districts across your empire. If you do any warfare, one or two military districts for generals is fine. Industrial zones are great if your civ has a unique one or for cities with a spaceport for sci victories.
If you go religion, on high difficulties you do an immediate settler then rush religion. Otherwise you do a couple early settlers mixed with other stuff, then do a few more settlers, then build up cities, then do a few more. 8-10 cities is usually fine, but more is better. Ideally you wanna stop settling soon after turn 100 so you can start building toward victory at turn 200-250 (regular speed). Doing things in waves lets you take advantage of policy cards.
It's always fun to see the "diplomacy turn" that you mentioned with the open borders! I dont know if it is just because I am playing on the PS4 but I love getting about 2+ gold per turn by offering open borders by itself after declaring a friendship, then buying open borders for a single gold from the AI. It really helps boost the economy as well as trade routes! Fun little exploit I use in my games since I am shackled to the normal trade screens.
>> 3:05
Congo has killed Brussels.
Can't really blame them, can we?
...I swear sometimes you're just straight up playing a different game than me
Watching this as someone who just kinda plays without thinking this is wild and very impressive lmao
I think its cool that the city you placed by two rivers happened to be St. Louis. Also Its location in relation to chicago, boston and baltimore is somewhat realistic.
Lincoln shines even more when you start in a late enough era for industrial zones to come with their factories and with a cheap cost, letting you print infantries, capture enemy cities and print more infantries. It's satisfying to get Domination with free (and upkeep free) infantry swarms with zero to minimal siege support
Just finished my first Lincoln game, if you end up with Akkad you're pretty much unstoppable. I had more oil-free Infantry than I knew what to do with at the end.
It feels like a bug, but I played a Lincoln game and got a unit for converting a coal factory to oil, and another for converting it back to coal. I assume I could have done this endlessly, but I stopped before I made my save too easy. Fun exploit though if it sticks around and doesn't get patched
~Some weird error at the start, oh well!
I played the new version of Arabia and I had a lot of fun with him.
"Oh, we could build Kilwa - no, that would be too crazy"
...who are you, and what have you done with my Potato!?
Now that I’ve played all new civs… I definitely slept on Abe. I don’t think he’s a top tier civ, but played optimally he’s a good underdog civ because he can make a late game domination victory work, a area that most other domination civs struggle in (with obvious exceptions). I think Caesar is the best new leader because his ability actually synergises with Rome unlike the other 3 that are unfortunately standalone, but Lincoln will definitely have staying power as a relevant leader.
Also my favourite was Saladin… but not because of the new leader, i did a insane science rush game and realised how OP last prophet is. Now I’m a big fan of base game Saladin, and I think the new Saladins flanking bonus would be better on a different civ, possibly a naval one like England or Portugal
This video is a perfect tutorial of "how to chop good"
Jesus christ the amount of green around Potato's empire
Not sure how much use you will get from it, but at 20:44 you can see from Kabul's map info the edge of the bermuda triangle. If there are any islands out there, the amount of science becomes insane. Also era score.
I made a mod once that gave farms adjacent to rivers +1 food after Irrigation. It also allowed farms to be built on deserts adjacent to oases after irrigation. That one was useful if you had petra, otherwise not so much.
Hey potato would you mind putting a list of the different mods you’re using in the vid if possible thanks a bunch
I don't know if it has changed, but he actually has a video going over all the mods he uses
POTATO SULTAN SALADIN MAKES WARRIOR MONKS VIABLE!!!!
I saw a post on R/civ that explains it
Potato builds the Audience Chamber then doesn't know why he is losing so much loyalty in all cities 😅
Good video as always potato 😊
Gotta have Potato on your Thanksgiving table.
I don't think potato would be too great with Pasta though!
Potato Saladin is delicious.
Shipping him up to Boston. A little Dropkick Murphys reference. Noice.
Am I the only one who realise that he is upgrading plantations to get luxury resources in order to improve his loyalties... when literally one of the characteristics of Abe Lincoln is that he lose loyalty by plantations?
I always love seeing my favorite city name on the map. The Cree’s city of “pee pee kisses” (Peepeekisis)
"Baltimore is doing really really good" - said no one ever (I'm from there lmao)
Baltimore was nice in some ways but a bit scuffed in others when I was there
Yeah I played new Congo on deity with 0 mods just to check it out and won a culture victory with very little optimization which astounded me. She’s just like… casually strong.
That's probably how it felt to the Confederate soldier after '63. Wave after wave of blue, and damned if Grant wasn't willing to use 'em.
"the best way to get food... is to build a library"
Caesar looks like a Warhammer 40k Space Marine.
I started playing abe and rushed industrial zones(marathon, emperor, max civs) and now I'm unstoppable force of 600 combat strength in the ancient era with like 6 man-at-arms and a vampire with a plus 27, best of all, the whole army has zero maintenance costs. It's turn ~150. Most of the AI doesn't even have early empires yet, its so easy to crush them with his sheer military strength.
It’s not coming to console of course.
if u cant get napoleon,u might place encampment on the cree border to fortificate or maybe get a defense for future invasions
Happy Thanksgiving spuddies!
Happy Thanksgiving Americans.
I eat potato at Thanksgiving 💀
Potatomcwhiskey has inspired me to play only diety
Potato hates trees, chop.
Hello, for someone new to the game. Which game speed is recommended for newbies in singleplayer. Also thanks for the videos, you talking about your thoughtprocess and commentary is not only very entertaining but I am learning a lot!
Just do standard speed
I would honestly recommend messing around with the faster game speeds first so you have more experience with the late game and finishing games out.
I had my first diety win on Marathon. The slow pace makes errors less pronounced and its easier to boost your techs and civics. Plus its fun to stay in the early game for so long. It is a big time investment tho.
@@KingEdward27 faster speeds equal less chance to course correct, normal is the fastest I play at or even the next slow one. Units stay relevant longer and more time to mess around which is important.
Normal speed is fine. Get the basics figured out first. Production is king. Read all the info, it all makes sense and the UI in Civ 6 is very good. Take your time and play some easy games, it’ll make senses over time.
i watch your videos on 0.75x and its still surprisingly fast
Relatively new to Civ 6 and I don't fully understand how the new District meta works. Around the 32:00 mark, Potato pulls up a city Overlap map, that I have never seen, and comments on where to place an Entertainment Complex. Do these Districts work on (or affect) neighboring cities, like cities can all share them or something? Usually I am trying to build every District in every city, so all my cities are a minimum of 5 tiles from each other so I have the room to space the Districts out around my city.
take a shot whenever Potato says tempo...
Welcome back to |CUT| our playthrough
After thinking this over, I’m definitely not happy with Lincoln’s powers. I don’t mind the -2 loyalty from plantations, but I’m not happy with the +3 loyalty to industrial zones.
I would like a stronger bonus for industrial zones instead of the loyalty debuff.
Would love to hear what you think
Do you mean stronger bonus for Indy zones instead of the loyalty BUFF?! If not, well YEAH, EVERYONE would like to have a stronger buff with no downside! Though that downside really doesn't seem THAT bad!
@@JacksonOwex instead of the +3. I also wouldn’t mind if the loyalty debuff stacked.
The Peepeekisis sounds like name for urinary disease
Never played Civ, don’t particularly know what’s going on but I’m enjoying it
Seeing him vhop the non-magnus Jungles hurt.
Good video tho.
Happy thanksgiving!!🦃
I didn't know that better balanced starts has a more wonders option. There is a stand alone mod for this if you don't want to buff the AI as much in the process.
This is 38 minutes of a guy talking with the speed of a radio host, and he edits his videos so that you can never find a single second of downtime to process all the word salad he keeps spilling out
no
I'll take your feedback into consideration. I need to slow down a little
There is always the pause button too ...
talk to me about tempo. i hear you talk about it alot and in other videogames. i see here uve said tempo comes from bonus culter per turn sci per turn gpt. does it come in other forms. how should i use my tempo. i wanna go from playing on emperor to high diff and there requires a better understanding.
Tempo is basically how fast you are going.
If your tempo is low you cannot attack other players or win.
If your tempo is high you can attack other players and win.
Science, Culture, Gold and Production all give you tempo for example
@potato, you want buffed farms? Yes! I have a good idea: builders can stack improvements on a single tile. A second-tier farm!
and...TEMPO
abe licoln Game, on Thanksgiving Sure you didnt do it on purpose but it fits well lol
I still don’t get why my hometown of Cincinnati is the seventh city America builds. Don’t get me wrong, it’s a good city and is decently sized, but it’s not all that historically significant. It’s just an odd choice
Other than the Capital the names are random, not sure if there are different weights on some of the names, like New York or Philidelphia, or not!
Also not sure how large the list is!
@@JacksonOwex I admittedly haven’t played America all that much but it feels like the east coast original cities always come before moving west
stop reading so much into it lol
Ok so like here's the thing, I did an abe game to test him out and it was only when I was -20 gold I remembered that he gets units for building industrial zones and their buildings. Didn't have a gold income again until the industrial period was over lol
Love the content❤
You don't need to denounce Arabia, you can just join the Cree's war and maybe even get paid for it.
What mods is he using? I love some of those overlays that give info for like the policy cards and such
Take a look at one of "The Game Mechanic"' videos. He uses a lot of the same mods and list them in the description:
th-cam.com/video/h9mkpjDXa_c/w-d-xo.html
17:45 I'm sure you know your pronunciation is regularly quite wide of the mark, but for some reason you nail Chicago not in the American accent but precisely in the Chicago accent, I think I got goosebumps, lol!
I want to see you build a theater
What is the better balance map mod Potato mentioned? I would love to use it!
I think it's a better balance start. But, there are a few of those....
Potato, "tempo"
Potato playing in a game with all the Negotiator's Pack leaders and Caesar while I'm here without the Leader's Pass on the Epic Games Store 3 days after release
Not jealous at all 🙃
Really good to see you making videos again @potatomcwhiskey
do you have a video on how to maximize the efficiency of specialty districts landmarks adjacent districts and such like a step by step kinda a thing?
I don't know if he has specific playlists for it but, yes, he does have some videos where he does that. You want to look for "over explained" games
What's with not putting episode numbers in the title?
Pour 1 out for Saladin's 1 tile Heuy
W vid
Aren't your videos speed up ? Feels like you are speeding / playing at 1,25x speed
Hey 🥔 I would love to see you do a pacifist Ghandi/religious victory
I don't know why you made the +3 combat strength sound so complicated 😁.
It gives you +3 combat strength. That's as simple as it is and needs to be lol.
I'm not sure all the scenarios you explained really added anything. You just get +3 combat strength relative to where you were against the opponent before you got the civic 😊
Love to see more
Question i own everthing civ 6 has to offer and I cant find the new civs anywhere. Where do yo get them.
What map mod were you talking about? Can you share us your mods list?
Oi Mr. Potato, don't know if you've already heard of it or tried it, but there is a fix for this end of turn bug which worked for me on reddit.
Is there a way to see what mods you're using?
Is there a way to know what mods do you use?
I'm confused, why is it bad to finish some things "early", even to the point where a redo is worth it?
When he completed the industrial zone, Potatoe got a musketman from Abe's ability. He wanted to delay until he'd researched Line Infantry, rather than have to pay to upgrade the unit. Goal was, have every city spit out a Line Infantry the turn after he finished the research, then swarm Arabia.
The no gold maintenance thing doesn’t work on xbox
do kongo next
Can someone please help me out with switching a deal from GPT to raw gold in the quick deals screen? What’s the button click/combo? Thank you!
Is there any reason you hold your insdustrial zones? Seen these movement in some videos but dont get the strategy, would someone explain please
Because of Lincoln's unique ability. It gives a free military unit on completing industrial zones or the buildings in it. He is waiting to complete line infantry tech first, so that the free units he gets will all be line infantry. He basically spawns an entire army of strong units in one turn.
What's the mod for the alternate leader animations like rome's Caesar?
do you have a list of mods you are using?
Standard ruleset Abe is so good fro me 😆😆
fr fr
Can you always see the yields below the policy cards or is that a setting?
It's a mod. "Extended Policy Cards" There's a link to it in the description of this video by The Game Mechanic:
th-cam.com/video/h9mkpjDXa_c/w-d-xo.html
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