VTOL VR - Mission Editor Basics Tutorial

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  • เผยแพร่เมื่อ 10 ก.ย. 2024

ความคิดเห็น • 89

  • @hyqerxan2793
    @hyqerxan2793 2 ปีที่แล้ว +2

    Very detailed and informative as always. Much thanks for putting out these quality made tutorials for newbies like me! 👍

  • @AddictiveIce
    @AddictiveIce 8 หลายเดือนก่อน +9

    hoping someone responds after a year but is there a way for me to pull like the original F/A-26 campaign? I wanna change the spawn aircraft

    • @TheFerretsWheels
      @TheFerretsWheels  8 หลายเดือนก่อน +5

      I think they have to be unpacked from the game assets. I know it has been done, but I haven’t done it myself. Might be worth asking in the official Discord

  • @kleinbr
    @kleinbr 2 ปีที่แล้ว +2

    Great video, waiting for an advanced one!!

  • @SurlyMike
    @SurlyMike ปีที่แล้ว

    I've watched this few times now, I finally did I try my hand at making a mission. This is more helpful after having tried it myself, again thank you for sharing.

  • @turtlecheese8
    @turtlecheese8 ปีที่แล้ว +4

    >Basics
    >Nearly an hour long
    Oh boy and I thought flying was tough lol.

  • @SurlyMike
    @SurlyMike 2 ปีที่แล้ว

    Very useful, thank you. I'm sure I'll watch more than once.

  • @SSPGaming
    @SSPGaming ปีที่แล้ว

    Nice! I’m gonna start getting into this soon so it was nice to see some basics. :)

  • @patek2385
    @patek2385 2 ปีที่แล้ว +3

    This really reminds me of ArmA 3 editor.

    • @TheFerretsWheels
      @TheFerretsWheels  2 ปีที่แล้ว +2

      One game I never played, although O almost bought it several times

    • @va1hk
      @va1hk ปีที่แล้ว +1

      An arma 3 zeus type live mission editor would be great for VTOL VR

  • @zbeen-ah-lah
    @zbeen-ah-lah 8 หลายเดือนก่อน +4

    So DCS is much harder than VTOL VR, but having played both, DCS’ mission editor is much easier to learn

    • @TheFerretsWheels
      @TheFerretsWheels  8 หลายเดือนก่อน +2

      Now I started with the VTOL editor and find that easier, and much simpler than DCS. I would love to do a good milsim DCS mission but I struggle for time to learn the mission editor. Getting there slowly

    • @zbeen-ah-lah
      @zbeen-ah-lah 8 หลายเดือนก่อน

      @@TheFerretsWheels yeah, it took me a while to learn both editors, but at first I just started making simple dogfight missions with the F-14B, where as now I’m making multiplayer strike missions lol
      As for VTOL, at first when I saw it I was pretty confused, but with the vid I kinda got the hang of it
      thanks :)

  • @absurd4865
    @absurd4865 2 ปีที่แล้ว +2

    lets goooooo

  • @hypno937
    @hypno937 ปีที่แล้ว +2

    Whenever I put spawns down and try and spawn in, it spawns me in the air with my landing gear up and kills me. Is there any fix?

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว +1

      Your unit isn’t touching the ground and the unit is possibly also set to flight AP. Either change the unit to cold or flight ready and reposition on the ground. Or if you want the unit in the air set it to flight AP and give it an initial air speed of 150+

  • @vert2552
    @vert2552 3 หลายเดือนก่อน +1

    i was trying recently to get into campaign creation for vtol but its very problematic and really could use an upgrade, even in just UI because it's quite bad when you try to create anything beyond few objects

    • @TheFerretsWheels
      @TheFerretsWheels  2 หลายเดือนก่อน +1

      It can be a bit of a challenge at first, but it’s ok after that

  • @missiongo-x4i
    @missiongo-x4i หลายเดือนก่อน +1

    How do I control the wingman's behavior, do I need to set it in the "AI Fighter" properties menu, or do I need to activate them during events so they do what I tell them to do, fly in formation, or do what I tell them to do?

    • @missiongo-x4i
      @missiongo-x4i หลายเดือนก่อน

      When I set the AI fighter to "set player commands", I was always told at the beginning of the game: You don't have a wingman

    • @TheFerretsWheels
      @TheFerretsWheels  หลายเดือนก่อน

      The AI have to be in your group to control them with voice commands. If the player is alpha then they can control any other AI in Alpha

  • @syxlv
    @syxlv ปีที่แล้ว +1

    I can't test the mission in VR, it just stays in Desktop mode. I tried with steam vr but it didn't help. I use a quest 2, what type of headset do you have?

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว +1

      I also use a quest 2. If you message me on Discord I can see if I can help

  • @efebayat6364
    @efebayat6364 ปีที่แล้ว +1

    I don't know where to send GPS-S targets when spawning, I have waypoints like "Small City) however I cant find where to send them to GPS

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว

      I think it’s an action in the units. I haven’t been in the editor for a while but it’s something like unit, select a unit from the list, send waypoint to GPS

    • @efebayat6364
      @efebayat6364 ปีที่แล้ว

      @@TheFerretsWheels Yeah no I've done that its in "System" - "Send Waypoint to GPS", however I cannot get it to send to my GPS no matter what I do. Could it be because I created only 1 objective? The objective is Destroy all Targets

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว

      Objective type shouldn’t prevent it. Sending a point to GPS will not automatically give you a navigation waypoint. If you want to send me a copy of your mission on my Discord I can take a look for you

    • @efebayat6364
      @efebayat6364 ปีที่แล้ว

      @@TheFerretsWheels Ill do it shortly, my tag should be something along the lines of "nesta"

  • @moosecaboose
    @moosecaboose ปีที่แล้ว +2

    hey mate i was wondering can you make the enemy ai reapawn ? if you can how

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว +3

      You can as of the latest patch. I think it’s called loop event or restart event. There is also an option in the vehicle page for respawn. Set the units for respawn, then create a triggered event to spawn them. For instance you can have 4 ai aircraft with a trigger that says when all 4 are dead, respawn the units. That would be an endless loop. Then maybe have a trigger on an objective that disables the event to stop them respawning

    • @moosecaboose
      @moosecaboose ปีที่แล้ว

      @@TheFerretsWheels cheers mate ! your video was great btw very helpfull

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว

      No worries moose

    • @ducktape4502
      @ducktape4502 ปีที่แล้ว

      @@TheFerretsWheelsyou should do a video on looping mechanics. I have been playing with them to create a 247 ready sandbox mission. I love the mission editor its so easy to understand and you can really create dynamic missions that never have an ending now.

  • @Davespenner
    @Davespenner ปีที่แล้ว +1

    Hi, Thanks for this video! As a 'Noob' at this it was extremely helpful! I have one question though. Once you have completed making the map, and creating your Single Scenario mission, how do you load it in to the game to play, other than launching it from the Mission editor. Do you HAVE to upload it to the Steam Workshop or is there a folder that you need to put the files in? I see my files in the Customer Missions and Custom Maps folder in the installation directory, but in VTOL VR, when I load the Pilot, Select the F-45, Custom Missions, all I get is the F-45 Test mission. (It's likely I've missed a step!!) Thanks for your help in advance! :-)

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว +1

      I think you have to upload it to steam workshop, but you can set it as private when you upload it if it isn’t a mission you want to share

    • @Davespenner
      @Davespenner ปีที่แล้ว

      @@TheFerretsWheels Ok, Great, thank you!!

  • @mrop8633
    @mrop8633 2 ปีที่แล้ว +2

    how do you put a image on your arm

    • @TheFerretsWheels
      @TheFerretsWheels  2 ปีที่แล้ว

      It appears in multiplayer lobbies. Same with the stabilisers on the plane

    • @mrop8633
      @mrop8633 2 ปีที่แล้ว

      @@TheFerretsWheels thanks

  • @TheJPinder
    @TheJPinder ปีที่แล้ว

    so helpful

  • @King_J3lly
    @King_J3lly 11 หลายเดือนก่อน

    Hey i made my First Mission and when i wanna Upload it to Steam Workshop it says me Fail as error. You know the fix for that ?

    • @TheFerretsWheels
      @TheFerretsWheels  11 หลายเดือนก่อน

      Could be for several reasons, I would need to take a look to give an answer. You can send me the mission folder in my discord and I can take a look?

  • @user-ke2su9ew2j
    @user-ke2su9ew2j หลายเดือนก่อน

    I want to create a mission where friendly AI moves to enemy airports and attacks automatically using GBU, AGM188, Cruise Missile, etc. Is there a way to do this?
    When I make it, AI drops only one GBU, fights with a gun, and only evades it

    • @TheFerretsWheels
      @TheFerretsWheels  หลายเดือนก่อน

      There’s no way I know of without being specific in their actions. You can set priority and designated targets and conditional actions and sequence events to control which units get attacked but how the AI attack those targets is decided by the AI unless you specify actions like bomb a waypoint or fire anti ship missile

    • @user-ke2su9ew2j
      @user-ke2su9ew2j หลายเดือนก่อน

      @@TheFerretsWheels does that mean AI uses GBU autonomously? When Ai use it, Ai is try to use GBU, but Ai don't use it and avoid it
      Can you test it later?

    • @TheFerretsWheels
      @TheFerretsWheels  หลายเดือนก่อน

      You can test the AI by creating the action you want to test in a single player mission. Set the player unit to force equipment in the mission then when you start from the mission editor it will skip the helmet room. You can enter dev cam with INS on the keyboard. Cycle through units with [ and ] and end the mission with DEL. The mouse controls the camera. Right click is for moving the camera if I remember correctly, and mouse wheel will zoom.

  • @PatrickWodrich
    @PatrickWodrich 5 หลายเดือนก่อน

    Hi there! I was hoping you can help me, I wanted to make a carrier landing practice but when you start it, it doesn’t show if you are high or on the flight path because I haven’t asked atc to land. When I do it it doesn’t show the flight path lights either and when I land and was supposed to finish the mission, it just kept going. So I don’t know how to make it so when I land the mission ends and shows mission completed. Thank you

    • @TheFerretsWheels
      @TheFerretsWheels  4 หลายเดือนก่อน +1

      Best option is to join my Discord and send me your files to look at. It’s too difficult to diagnose a lot of issues just be a brief description

    • @PatrickWodrich
      @PatrickWodrich 4 หลายเดือนก่อน

      @@TheFerretsWheels alright I will do so

  • @user-xc5bm6zp1l
    @user-xc5bm6zp1l 27 วันที่ผ่านมา

    Hi. I have some problem. When I create a path for units and set the path to all of them. They begin to move non-vertically, but horizontally. Idk what to do

    • @user-xc5bm6zp1l
      @user-xc5bm6zp1l 27 วันที่ผ่านมา

      Forgot to say - For land units

    • @TheFerretsWheels
      @TheFerretsWheels  26 วันที่ผ่านมา

      Without seeing the issue I can’t really picture it. You can hop in my Discord and send me your mission files and I can have a look?

  • @Braindamaj-f7k
    @Braindamaj-f7k ปีที่แล้ว

    is there anyway to set a base to not rearm and other bases to rearm so players have to travel to a diffrent airbase to rearm

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว

      Not with allied airbases, the refuelling/rearming points are built into the asset. You could set an airbase as an enemy airbase which might work, but you also wouldn’t get comms

  • @melvineriksson1768
    @melvineriksson1768 2 หลายเดือนก่อน

    Does the enemy planes take off automatically on carriers and on the ground?

    • @TheFerretsWheels
      @TheFerretsWheels  2 หลายเดือนก่อน

      It depends on what they are set to for default behaviour. Parked won’t move, take off will take off as soon as they spawn, path and orbit will also take off to either follow the path or orbit the point. You can delay their actions with events

    • @melvineriksson1768
      @melvineriksson1768 2 หลายเดือนก่อน

      @@TheFerretsWheels Ok 👌 thank you so much!

  • @alphastiv
    @alphastiv 2 ปีที่แล้ว

    How to actually finish a mission?
    will the mission end when the last objective happens?

    • @TheFerretsWheels
      @TheFerretsWheels  2 ปีที่แล้ว

      In the objectives you can set the type to Final. Completing that objective will end the mission

  • @chillingus
    @chillingus ปีที่แล้ว

    How do you select multiple units to make like a base or something?

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว

      Unfortunately you cannot group units to move them around. If you create a unit and do all the settings (unit group, movement, target enemies, spawn immediately etc) then copy it, it will copy all the settings along with it. They you command them to do this as the group name you assigned. Like group alpha move to waypoint A.

    • @chillingus
      @chillingus ปีที่แล้ว

      Ok, Thanks @@TheFerretsWheels

  • @Braindamaj-f7k
    @Braindamaj-f7k ปีที่แล้ว

    i was just wondering if there was a way of making tunnels? ( didnt realize i put turrets by accident lol)

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว

      No not at the moment. Akutan was made by Baha which is why it has tunnels

    • @Braindamaj-f7k
      @Braindamaj-f7k ปีที่แล้ว

      @@TheFerretsWheels ok thank you very much

  • @FurryFailure
    @FurryFailure 9 หลายเดือนก่อน

    Even in VR, enemy units just refuse to follow paths, Allied ones do, but enemies don't, very annoying.

    • @TheFerretsWheels
      @TheFerretsWheels  9 หลายเดือนก่อน

      There will be something in the mission stopping them. Hard to say without seeing the mission

    • @FurryFailure
      @FurryFailure 9 หลายเดือนก่อน

      It seems to be some sort of bug. Managed to work around it by using a timed event, forcing the units to use their paths on mission start. @@TheFerretsWheels

  • @butterfliege885
    @butterfliege885 ปีที่แล้ว +1

    i dont have a spawn point in my unit list

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว

      It’s in the allied units under “Player”

    • @butterfliege885
      @butterfliege885 ปีที่แล้ว

      @@TheFerretsWheels when i try to start it says i need to place a player mad (but i did) + is there any way you could. start the mission without being in the plane? just.. spectating?

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว

      It needs a player spawn as part of the game file, even if you want to spectate. Try deleting the player spawn and save as a new name. Then open the new one and add a player spawn back in.
      To view the maps in spectator mode (developer cam) you start the mission and when you are in the aircraft press the INS key. You can scroll through units with < and > and move the camera with the mouse and right mouse button. Press INS again to go back to normal view. You can quit the mission any time by pressing the DEL key. If it’s a single player mission, you can also skip the helmet room by pressing R. If you set the loadout to be forced so you skip the loadout screen then skipping the helmet room means you don’t have to keep putting your headset on to get to developer mode

  • @RTSchramm
    @RTSchramm ปีที่แล้ว +1

    How do you end a mission?

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว +1

      When you add objectives you need a start immediately objective and a final objective. For step by step objectives you add the objective as prerequisite and select the objectives the player must complete before the new objective shows up

    • @RTSchramm
      @RTSchramm ปีที่แล้ว

      @@TheFerretsWheels I'm still confused. I tried having the mission complete after landing on a carrier, but nothing happens after landing. I used the same procedures you just replied with. Also, am I correct in that when you assign a Waypoint to a carrier, it then follows the carrier when the carrier is moving?

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว +2

      The last objective should be set to Land and Final. Then on the right, set the carrier unit as the waypoint for landing and set the area to 100m. Waypoints you set in the waypoint menu as set points. The objectives menu will let you assign units as waypoints which will follow the unit

    • @RTSchramm
      @RTSchramm ปีที่แล้ว

      ​@@TheFerretsWheelsI have Land, Final, Waypoint selected (Attached to carrier) Auto-set Waypoint - Checked, Required - Checked, and Radius set to 350. When I land after nothing happens, I get no mission complete.

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว

      Difficult to troubleshoot without being able to access the mission, but it could be an objective that is set to prereq and hasn’t been completed

  • @IMTASHI
    @IMTASHI หลายเดือนก่อน

    I don’t have the mp unit

    • @TheFerretsWheels
      @TheFerretsWheels  หลายเดือนก่อน

      You need to make a campaign then there is a check box for multiplayer. All multiplayer games have to be campaigns even if it’s only 1 mission

    • @IMTASHI
      @IMTASHI หลายเดือนก่อน

      @@TheFerretsWheels thank you

  • @lorenzowest7756
    @lorenzowest7756 ปีที่แล้ว

    It would be nice if he had slow down sun in the video is extremely long

    • @TheFerretsWheels
      @TheFerretsWheels  ปีที่แล้ว

      As cool as the power to control the sun would be, sadly it is a power I do not have

  • @gosstoilet5
    @gosstoilet5 4 หลายเดือนก่อน

    for some reason it doesnt let me change the plane in the mission editor please help

    • @TheFerretsWheels
      @TheFerretsWheels  4 หลายเดือนก่อน +1

      Single player missions have the aircraft selection in the mission details panel, where you set budgets etc. multiplayer missions let you select the unit type in the unit tool window