Thanks a bunch for the quick and easy guide. Though if I may ask, How would I go about slowing down the player back to normal speed after the boost gradually instead of just snapping back to normal speed?
"Assets\PlayerMovement.cs(47,39): error CS0246: The type or namespace name 'onControllerColliderHit' could not be found (are you missing a using directive or an assembly reference?)" I'm getting that error.. any help?
@@BenBonk Thanks but now im also getting this "Assets\PlayerMovement.cs(49,14): error CS0116: A namespace cannot directly contain members such as fields or methods"
on your Celeste style camera video why are comments turned off? I get this error The name 'other' does not exist in the current context And on the script component i dont have the spot to drag on the game object.
SageNode thanks for letting me know comments were turned off, I’m not sure why there are as I never meant to to turn them off. For the “other” issue you need to make your OnTriggerEnter2D(Collider2D collision) to OnTriggerEnter2D(Collider2D other). Make sure to set the parameter from collision to other. If you don’t have the option to drag a game object into the slot make sure you make that game object variable public and not private.
BenBonk hey thanks for the reply, Turns out I had the letter c in front of the word other hahaha, man it’s sometimes the smallest of things that break everything lol, thanks for the video btw, it’s working great for me, I love the camera transitions.
I could probably figure out how to make a mechanic like that but I found a guy named Bardent make some really good 2D platformer tutorials that I used which he makes wall jumping tutorials and things like that if you wanna check him out. th-cam.com/video/5ANjGwcr1hs/w-d-xo.html
Hi for some reason the oncontrollercollider part of the code says Severity Code Description Project File Line Suppression State Error CS0116 A namespace cannot directly contain members such as fields, methods or statements Assembly-CSharp C:\Users\quinc\My project (3)\Assets\StarterAssets\ThirdPersonController\Scripts\ThirdPersonController.cs 393 Active
lol im working on a parkour game right now and just found this video, unfortunately I would like to do it with a script on the pad not character controller, so it wont help
As per usual another "tutorial" that doesnt cover anything other than the code. The amount of errors I have is silly. I get "Assets\Mini First Person Controller\Scripts\FirstPersonMovement.cs(49,24): error CS1061: 'ControllerColliderHit' does not contain a definition for 'SpeedBoost' and no accessible extension method 'SpeedBoost' accepting a first argument of type 'ControllerColliderHit' could be found (are you missing a using directive or an assembly reference?)" refuses to work followed to code correctly. Wish people did in depth tutorials to make it easier to understand how to fix the problems themselves instead of waiting 4 years for a reply.
You just earned a subscriber good sir.
yeah me too
This is great!!! Exactly what I was looking for, thank you!
This was VERY helpful! It really helped my parkour game. +1 Sub.
same here
Thanks a bunch for the quick and easy guide. Though if I may ask, How would I go about slowing down the player back to normal speed after the boost gradually instead of just snapping back to normal speed?
Maybe add a block that slows the player down after the speed boost area is over
maybe using drag on the player movement
i just realised im 2 years late but oh well
Speed boost is not working for me, not sure why...
"Assets\PlayerMovement.cs(47,39): error CS0246: The type or namespace name 'onControllerColliderHit' could not be found (are you missing a using directive or an assembly reference?)" I'm getting that error.. any help?
OnControllerColliderHit not onControllerColliderHit
@@BenBonk Thanks but now im also getting this "Assets\PlayerMovement.cs(49,14): error CS0116: A namespace cannot directly contain members such as fields or methods"
what was the song in the background in the begening of the video?
Hi sir, can you improve this jump pad to "jackport system" like the game named Spiral Roll published by Voodoo?
Can we get a copy paste? :)
yeah can we?
WHY!
@@austral4384 why what?
He os the dude
U should learn instead
on your Celeste style camera video why are comments turned off?
I get this error The name 'other' does not exist in the current context
And on the script component i dont have the spot to drag on the game object.
SageNode thanks for letting me know comments were turned off, I’m not sure why there are as I never meant to to turn them off. For the “other” issue you need to make your OnTriggerEnter2D(Collider2D collision) to OnTriggerEnter2D(Collider2D other). Make sure to set the parameter from collision to other. If you don’t have the option to drag a game object into the slot make sure you make that game object variable public and not private.
BenBonk hey thanks for the reply,
Turns out I had the letter c in front of the word other hahaha, man it’s sometimes the smallest of things that break everything lol, thanks for the video btw, it’s working great for me, I love the camera transitions.
Haha that happens to me all the time. Thanks for watching and good luck on your game.
BenBonk if you ever feel up for it, I noticed there are pretty much No tutorials on 2D platformer wall climbing. 😉
I could probably figure out how to make a mechanic like that but I found a guy named Bardent make some really good 2D platformer tutorials that I used which he makes wall jumping tutorials and things like that if you wanna check him out. th-cam.com/video/5ANjGwcr1hs/w-d-xo.html
can you add the link for the jump pad script
How do you make a jump pad without a rigid body but with a character controller, please help!
Hi for some reason the oncontrollercollider part of the code says Severity Code Description Project File Line Suppression State
Error CS0116 A namespace cannot directly contain members such as fields, methods or statements Assembly-CSharp C:\Users\quinc\My project (3)\Assets\StarterAssets\ThirdPersonController\Scripts\ThirdPersonController.cs 393 Active
Could anyone please tell me how to do you show player speed on unity
Can someone pls upload the script to mediafirr or something so i can downlod it?
Man, I thanks you so much. I try to find information how to do it using character controller but i couldnt find it. So thanks so much.
Whats the white lines texture named and how can i get it?
How does this change for 2d ?
how did you display your speed
Can you give us the Quake movement speed?
Thanks, that was very helpful tutorial!
its a very nice tutorial thanks. the code works perfect
Hey will this code be used if you want to boost a sphere?
yeah
lol im working on a parkour game right now and just found this video, unfortunately I would like to do it with a script on the pad not character controller, so it wont help
You can apply the same sort of edited script to a jump pad script if you'd like.
@@BenBonk thanks, im gonna try that but first i have to make my character walk up small bumps so that he can actually walk on the pad
@@olafpl99999 if u use character controller u can have that on default, And u could use on collision enter for rigidbody
great video, it really helped thank you
Thanks Bro!! Very Helpful
Plz can u give its link plzzz
hi can you copy the script here pleaseeeeeeeeeee
Game is really good.
Where we can find it?
yea you earned another subrscriber good sir
liave the script on discription
You didnt show how the no friction pad works,can u tell me how?
u can try using a physics material
cool bro :D
is the any one in this universe who uses character controller
i uhh.. literally everyone does because it has so many advantages
@@August_Forster well it is kinda hard to input a grappling gun on a character controller
As per usual another "tutorial" that doesnt cover anything other than the code. The amount of errors I have is silly. I get "Assets\Mini First Person Controller\Scripts\FirstPersonMovement.cs(49,24): error CS1061: 'ControllerColliderHit' does not contain a definition for 'SpeedBoost' and no accessible extension method 'SpeedBoost' accepting a first argument of type 'ControllerColliderHit' could be found (are you missing a using directive or an assembly reference?)" refuses to work followed to code correctly. Wish people did in depth tutorials to make it easier to understand how to fix the problems themselves instead of waiting 4 years for a reply.
Zamn
@@BenBonk Didnt mean to come across badly, would just like better explanation of what things do, works better for new users like myself.
thanks a bunch +1 like and +1 sub