I'm imagining the commands on the bridge like 'Ensign, launch a spread of six double cheeseburgers at bearing 010-mark-271!' 'Aye sir, firing up the grills'
If you're in a situation like 18:00+ use the BSHRT button to let your beam fire beyond safety restrictions. It takes some damage but as long as you have a rapid response damage control you'll be able to fire for like 2 minutes straight before the beam is heavily damaged and needs to be restored. By doing that you sometimes can knock out ships very quickly 😉
- When they said you should "serve in the fleet" they did not mean "burgers". Aren't you supposed to be smart and cunning !? - I know, that's why I added "cheese"...
@@_furydance8890 SARH is semi active radar homing. Means that the missiles has antennae that receive a radar signal from an outside source. So you need an illumination radar painting the target when the missile's seeker activates so it can see the target. This is the whole point of SARH and is required for it to work, regardless of whether the SARH is the primary seeker or just a validator. If your primary is set to accept unvalidated targets, then SARH validated missile will still work without the illumination radars. Of course, then it is more vulnerable to countermeasures.
I'm imagining the commands on the bridge like 'Ensign, launch a spread of six double cheeseburgers at bearing 010-mark-271!' 'Aye sir, firing up the grills'
7:32 - that looked like something straight out of The Expanse. I love this game.
If you're in a situation like 18:00+ use the BSHRT button to let your beam fire beyond safety restrictions. It takes some damage but as long as you have a rapid response damage control you'll be able to fire for like 2 minutes straight before the beam is heavily damaged and needs to be restored.
By doing that you sometimes can knock out ships very quickly 😉
holy shit i thought the griffon had it when that gun liner opened up, nice match, thx for the vid
SPICY cheeseburgers, served hot and fresh
- When they said you should "serve in the fleet" they did not mean "burgers". Aren't you supposed to be smart and cunning !?
- I know, that's why I added "cheese"...
Enjoyed watching this. Keep up the uploads Dusk!
Great Video, I may be an OSP main but Missile Axfords are a guilty pleasure of mine
Looks like the most real to life simulator of a guy stuck behind a radar screen.
My eyes narrow. I know exactly what that PFP is... 👁
Told you loading atropos were the way to go!
cheese burger
damn, how I had never seen this game before?
How did the chese burgers not baited by chaffs?
ARAD/Active, so unless you bring active decoys and or/ Chaff + Radar off they will hit you.
@@manicooore woah thx i thought ARAD only work for illuminated targets
@@_furydance8890 SARH works with illuminators.
@@cmdrwilmot2696 does is work only on validation mode? or it works best when set to secondary targeting?
@@_furydance8890 SARH is semi active radar homing. Means that the missiles has antennae that receive a radar signal from an outside source. So you need an illumination radar painting the target when the missile's seeker activates so it can see the target.
This is the whole point of SARH and is required for it to work, regardless of whether the SARH is the primary seeker or just a validator. If your primary is set to accept unvalidated targets, then SARH validated missile will still work without the illumination radars. Of course, then it is more vulnerable to countermeasures.
i wonder just how badly that monitor fleet got wrecked?
i wonder if you can detonate the container missiles wile they are on the enemy ship?
That monitor fleet are basically wiped
like magazine, missile launcher also have chance to trigger catastrophic event when it damaged
What is the burger build?
Use ARAD as main seeker, extended ACT as secondary seeker, and hardened skin
cheese burger is HE warhead, double cheese burger is HEKP
Ty
Cheeseborgor