@joshuahietala5174 ehhhhhhhhh I cover my scattershots with multi infernos to keep that from happening, 2 multis and 1 single target near my TH within its own 5 space compartment to keep most ranged troops from hitting it without it melting them first
He was just comparing with air sweeper, air defence does nothing if eternal tome is active but air sweeper still pushes the troops, so that's why air sweeper got 1 extra point over air defence in that category
Disagree with eagle impact tbh... When I was th12 ans 13 my whole strategy was based on taking out eagle, cc and enemy queen first... Either with queen charge, blimp or starting my main army charge from that side when all those key targets are close to the outskirts... So I'd say eagle has a pretty good impact... Higher yes, monolith, spell towers are more impactful but 12 and 13 desoite th weapon and scattershot, it's important
Literally all the way until th16 in most cases, the eagle and the town hall dictates where you send your army. That's why a lot of bases put them on the opposite side of each other so you can't take both out that easily. How it didn't get at least an 8 in impact is beyond me
So true. I personally think it's because we, the attacker, tend to focus on taking down the eagle first as it is pretty dangerous. That said, we often paid too much attention to it that we neglect other defenses such as Inferno Tower.
The best defence in my opinion is the town hall, it deals the most damage along the hole attack and you have to spent the warden ability, a siege machine or do a queen charge (depending of the strategy) to take it off, thing that only happend with this defense. So, being the principal thing the attacker need to think before attaking I think is a reasonable reason to thinks is the best defense and most important
But it does miss a lot. Not just because the troops come in the no attack range. They also might die before and it has to reload for another target for a long time
The meta is currently put eagle artillery outside bcz of the blizzard /blimparcher that otherwise would destroy the core of the base. With this in mind eagle deserves 5-6, because it has the POTENTIAL to be 9 in damage, but more often than not will be taken down with high priority so he has less oppurtunity to inflict his high damage, that's a problem unique with eagle
I disagree with a lot in this video He makes the point about a defense being zapped away/blimped multiple times makes it seem like a negative But imo that is the best showing of why said defense is good, you're making the attacker invest spells/cc troops/queencharge to get that defense out of the way because otherwise it would pose a big problem to the main attack.
Yea cuz its a negative you as the defender would want something more reliable not something that is strong but can't be used ik you are talking about air defense most probably And about blimped away the things blimped away are usually more valuable than the th itself you would not blimp away a th if its only surrounded with canons but one with a eagle or inferno around it ,it differs on th 15 and 16 as those inferno deal some very heavy damage Blimped away and zapped away are different
I think a category you should've covered is how common it is for the defenses to be spelled out. A lot of my defenses are against air armies that zap out air defenses or air sweepers. A few ground armies zap/earthquake inferno towers. The impact of a defense must be huge for attackers to use ALL of their spell slots on one defense.
I always hit a base with inferno towers upgrading, and when i make layouts i prioritize placement, its a game changer since i use golems and queen walk
Scattershot quite literally is the best defence at th13, maybe the eagle can get a shout. Multi infernos are only good against bats, sceletons or balloons, so any of the popular th13 attacks can easily desregard them.
i watched the vid and i understand where he's coming from. However, if he rlly wanted to find out whats the best defence, he shouldve used TH1-16, which would include defences like the Monolith, Spell Towers, Ricochet Cannon and Multi-archer Tower.
@@julesampo1607The thing though, is that the Best defense does in part depend on your current th level. Mortar is good at the lower levels, and garbage at the higher levels.
The mortart for me wins the cake, it might not be the best defense and maybe not even good at high THs but i cant ever forget how hyped as a kid me and all my friends were to unlock it for the first time, and how good and terrible it was to face at the time, plus the mortart looks amazing at everylevel which is rare for defenses
one important thing to consider is that if people keep up with their upgrades, they won't need to upgrade their air sweepers after th11. as this video is based on th12-th13, for a lot of people air sweepers will never be on upgrade
I agree that Scatters aren't the best defences overall, but we shouldn't underestimate how scary they are. It's a fact that a lot of strategies that used to be popular at TH12 (Icy 5, Pekka BoBat, Witch Slap, QC + Super Archers, among others) are rendered useless the moment you square up against a TH14 due to scatters, and that says something.
I’d switch the Eagle with them Inferno Towers… I mean, you only get 1 Eagle but 3 Inferno… that gotta have some meaning. But with the rest, I pretty much agree.
So the reason the townhall defense is so low, is because people blimp bomb it and use their warden abilities on it?????? Wouldn't that make it the strongest defense if you have to use the strongest part of your army to counter it???
Eagle Artillery is such a strong defense it's not even a joke. Like you would be doing a peaceful Queen-Charge and start your hybrid/lalo at the same time but unfortunately the Eagle targets the Queen, she would go down to 1/4 of her health in 1 round of attack, and with other X-Bows, Inferno Towers, Canons, Archer Towers attacking her, shes's as good as dead
shouldve considered attack priority more, like how screwed you are if you dont take it out, town hall not getting a high ranking because people target it is just stupid because people wouldnt target it if it was bad town hall 12 and above the main strategy for every attack is how you take out the town hall and then deal with that town halls defence while infernos impact can be minimised by just attacking with a different army
I think scatter shot is underestimated here. They don't have continuous dmg but there burst capacity is very good. If ur attacking with hogs or loons scattershot can one shot these troops unless they are in 100% hp. And ask any queen walker how many times their queen died without using there ability to a scattershot.
When i was th8 i was scared of xbows When i was th9 i was scared of inferno towers When i was th10 i was scared of eagle artillary When i was th11 i was scared of town hall When i was th12 i was scared of scatter shot
personally i think the scattershot is the best defense. My bias is due to running queen charge miners. It is my go to attack, th 10-14, and will most likely be using it when i get to th 15.
That depends entirely on the troops in it if it has 40 barbs in it its getting a 1 on everything but if it has some super troops and drags in it then it gets a higher score
Eagle artillery impact should have been 10/10 It shapes your entire attack because of how much damage it deals and how much range it has Side note: I thought that the last category would be about how useful the upgrades are
By how your videos are, you look like someone Who has been playing for a long time and knows the Game, but is still on de middle levels and lacks experience. Your videos hold valuable knowledge, but i would sugest pairing with a higher, more experienced player when writing the scripts, so you can go deeper and better into some topics
I think the sweeper should be way lower the only time its useful is when your going against e drags because airsweepers often make it harder for e drags to lock on to target long enough to attack but other then that the air sweeper is probabbly the stupidest defense in coc
How is the scattershot an 8 in versatility ? You literally said its good against everything. Thats the entire point of versatility rating. It doesnt need modes because u dont have to decide what to use it againts, its good against everything...
I didn't hear you mention the eagled huge dead zone😆 I'm just saying giving ut 10 was a bit too much but the ranking doesn't change 💁🏼♀️ and yeah... Infernos are nightmares in single or multi. Approved. But I'd give 6 to the defences you gave 5. But you did that couple of times so again💁🏼♀️ the overall ranking doesn't change. Just my opinion 🤐🤐
Monolith and Scatter shot are really nightmare for most troops
They shred my bowlers to pieces, really their impact is the definition of insanity and brutallity
I agree esp scattershots are just good against anything
One skeleton spell is enough.
@joshuahietala5174 ehhhhhhhhh I cover my scattershots with multi infernos to keep that from happening, 2 multis and 1 single target near my TH within its own 5 space compartment to keep most ranged troops from hitting it without it melting them first
@@fearless5297 seems like good zap value
The best defenses are the friends we made along the way
The traps are clearly the best defences
to be fair, tornado can screw up your attack
Giant bomb kinda hurt too especially lower th@@Almighty_Hades
The super archers in the blimp looking at the Giant bombs right where they are going to drop
The worst* but i get your joking
@@Slayerszzthey actually are very important
"What is the best defense?" *Immediately disqualifies half of every defense*
No just the ones that obviously arent like the canon and the ones that like no one has
@@Ash34747 yeah, but they're still good enough to at least be a contender
@mistahmatrix which one?
Teslas deserve better @@mistahmatrix
@@mistahmatrix absolutely not what?
"I rated it low because it does nothing when eternal tome"
Literally every other defence:🤦♂️
He was just comparing with air sweeper, air defence does nothing if eternal tome is active but air sweeper still pushes the troops, so that's why air sweeper got 1 extra point over air defence in that category
Tbh inferno still kinda works@@agx8447
TH16 scatter has only 190 DPS but can erase half life to air balloons💀
it's DPS. So make sense
DPS and DPH are different things. Mortar DPS is a joke because of it super slow attack yet it can one shot Barbarians on TH16.
@@januszpolak254 xbow DPH is probably 0.5
@@Zvxers7 Level one x bow damage per hit is 7.68 and level 11 is 28.8
Air balloons? Than what are ground balloons?
Nah dude
Scattershot is flexible against most of the strategies
And in my opinion
Its the best
I agree .
Any normal sane person would choose Inferno tower over scattershot
@@trickster_wtf only people with low th think like that about infernos
@@divyanshuthakur3011infernos are way better
Depends on strategy but the three Infernos > 2 Scattershots@@divyanshuthakur3011
Elixir collector
Gold mine is better.
No barracks
Army camp
lmao but we all know the troop graves are the best defences. Right?
F u all its clan castle.
Disagree with eagle impact tbh... When I was th12 ans 13 my whole strategy was based on taking out eagle, cc and enemy queen first... Either with queen charge, blimp or starting my main army charge from that side when all those key targets are close to the outskirts... So I'd say eagle has a pretty good impact... Higher yes, monolith, spell towers are more impactful but 12 and 13 desoite th weapon and scattershot, it's important
Literally all the way until th16 in most cases, the eagle and the town hall dictates where you send your army. That's why a lot of bases put them on the opposite side of each other so you can't take both out that easily. How it didn't get at least an 8 in impact is beyond me
I think x bow upgrading can be a game changer when using flame flinger to annihilate entire section
As a someone who uses yeti&witch strategy, I can say that the scatter shot is a nightmare for me.
Also hybrid and lol
@@abdallahshehab6496 Fr
meanwhile gold storage being a better tank than mortar
The life of the mortar is a sad one
Bro the xbow at lower townhall is a menace
fr im th8 and when i attack th 9 i have to focus them or hope they are being repaired
@@jinx8624 I had same problem when I was th8 now I'm th10
Yeah I’m th9 and that was the first defense I upgraded to max level.
And in every upgrade it gains significant amount of dps aswell
I Remember when i was a th10 i was super scared abt going to th11 and attacking against eagle, now i dont give a shit abt it
So true. I personally think it's because we, the attacker, tend to focus on taking down the eagle first as it is pretty dangerous. That said, we often paid too much attention to it that we neglect other defenses such as Inferno Tower.
@@halleyalex7544it's the reverse for me with infernos.... And the eagle kicked my ass lol
The best defence in my opinion is the town hall, it deals the most damage along the hole attack and you have to spent the warden ability, a siege machine or do a queen charge (depending of the strategy) to take it off, thing that only happend with this defense. So, being the principal thing the attacker need to think before attaking I think is a reasonable reason to thinks is the best defense and most important
dont let bro cook again eagle shreds it should get 8 or 9 in damage not 5
The ONLY reason it is 5 is because it shoots too slowly
I do agree it should at least get 8 in damage
But it does miss a lot. Not just because the troops come in the no attack range. They also might die before and it has to reload for another target for a long time
The meta is currently put eagle artillery outside bcz of the blizzard /blimparcher that otherwise would destroy the core of the base. With this in mind eagle deserves 5-6, because it has the POTENTIAL to be 9 in damage, but more often than not will be taken down with high priority so he has less oppurtunity to inflict his high damage, that's a problem unique with eagle
@@NICOCLASHso many errors in your comment it’s sad.
@@pistolpete3199 eh... i've never saw a centralized eagle at th15 it's always clan castle most of the times
I disagree with a lot in this video
He makes the point about a defense being zapped away/blimped multiple times makes it seem like a negative
But imo that is the best showing of why said defense is good, you're making the attacker invest spells/cc troops/queencharge to get that defense out of the way because otherwise it would pose a big problem to the main attack.
Yea cuz its a negative you as the defender would want something more reliable not something that is strong but can't be used ik you are talking about air defense most probably
And about blimped away the things blimped away are usually more valuable than the th itself you would not blimp away a th if its only surrounded with canons but one with a eagle or inferno around it ,it differs on th 15 and 16 as those inferno deal some very heavy damage
Blimped away and zapped away are different
The massive disrespect for the Archer tower bro...
Bro town hall with a score of 5 is absolutely absurd, the reason it is often destroyed first is because it’s the most power defense in the game
Laughs in giant bomb and seeking air mine
Honestly Tornado Trap, if you put it just right, your troops will be stunned and be demolished by raged defenses
I think a category you should've covered is how common it is for the defenses to be spelled out. A lot of my defenses are against air armies that zap out air defenses or air sweepers. A few ground armies zap/earthquake inferno towers. The impact of a defense must be huge for attackers to use ALL of their spell slots on one defense.
I hope you do another list including TH15 and 16 defenses. People should be aware of the dangers those can present
I always hit a base with inferno towers upgrading, and when i make layouts i prioritize placement, its a game changer since i use golems and queen walk
you forgot the grand warden's altar
He did but it don't matter because it can't compete with the top defeses shown
Please make a another version of the same video covering the higher Townhall levels
Agree
Scattershot quite literally is the best defence at th13, maybe the eagle can get a shout. Multi infernos are only good against bats, sceletons or balloons, so any of the popular th13 attacks can easily desregard them.
Town hall or monolith
Th
Oh so people use books to upgrade Air sweeper but not scatter shot , Gotcha
Where tf is the monolith?
Did you skip the first part of the vid?
How far did you watch into the video, 5 seconds? He says it's only th12 and th13 at the very beginning
i watched the vid and i understand where he's coming from. However, if he rlly wanted to find out whats the best defence, he shouldve used TH1-16, which would include defences like the Monolith, Spell Towers, Ricochet Cannon and Multi-archer Tower.
@@julesampo1607The thing though, is that the Best defense does in part depend on your current th level. Mortar is good at the lower levels, and garbage at the higher levels.
@@julesampo1607 In that case, we would have to put effort into the video, which this guy is clearly allergic to based off of his previous videos
I would like to see a similar video for all town halls and not only for 12 and 13
This video was sponsored by Inferno Tower
then why is inferno tower ❌ in the thumbnail lol
😂
lmao and also eagle artillery has an ❌ and it got second place
Why did he say th 13 for weapon and not 14 15 or16(i know 15 and 16 are the same thing)
The mortart for me wins the cake, it might not be the best defense and maybe not even good at high THs but i cant ever forget how hyped as a kid me and all my friends were to unlock it for the first time, and how good and terrible it was to face at the time, plus the mortart looks amazing at everylevel which is rare for defenses
I would have added to bomb tower to the list tbh
one important thing to consider is that if people keep up with their upgrades, they won't need to upgrade their air sweepers after th11. as this video is based on th12-th13, for a lot of people air sweepers will never be on upgrade
Why did he dog the scatter so much… that’s exactly what I look for lol
The Eagle Artillery is useless on it's own when not activated. And even if it is activated it can't attack any troop if this troop is too close.
Or it is useless if the troop dies either way. And it reloads very slowly
Do you put your eagle on the outside of your base? There are entire STRATEGIES built to face against that damn American Bird
You are that one guy who puts eagle artillery at the corner of your base
Bro forgot to mention that dreaded builder hut in the corner
I agree that Scatters aren't the best defences overall, but we shouldn't underestimate how scary they are. It's a fact that a lot of strategies that used to be popular at TH12 (Icy 5, Pekka BoBat, Witch Slap, QC + Super Archers, among others) are rendered useless the moment you square up against a TH14 due to scatters, and that says something.
Disfunctional must be a TH 13 player. All TH 15 and 16 players know scattershot, TH and monolith are the deadliest defences
Bruh, did we even watch the same video?
And townhall weapon is insane, if you HAVE to safe the warden ability for its defense, would it not be the strongest?
@JeffreyMansanes and you aren't a th 15 or 16
It the beeeeeeest toooo tough@@boston5814
The Scattershot is the only defense that put the fear of God in me
I’d switch the Eagle with them Inferno Towers… I mean, you only get 1 Eagle but 3 Inferno… that gotta have some meaning.
But with the rest, I pretty much agree.
No way he said the eagle artillery is independant
IT HAS SUCH A BIG RADIUS IT DONT WORK IT
wifi lag, no diff ngl
Dude how did you get the idea of scattershot not having a great impact on an attack it juat freaking erased my army with couple of attacks
So the reason the townhall defense is so low, is because people blimp bomb it and use their warden abilities on it?????? Wouldn't that make it the strongest defense if you have to use the strongest part of your army to counter it???
No way bro said eagle artillery is the most independent defence in the game😂
We all know top 2 are TH and Eagle… and then inferno and scatter
Eagle Artillery is such a strong defense it's not even a joke. Like you would be doing a peaceful Queen-Charge and start your hybrid/lalo at the same time but unfortunately the Eagle targets the Queen, she would go down to 1/4 of her health in 1 round of attack, and with other X-Bows, Inferno Towers, Canons, Archer Towers attacking her, shes's as good as dead
or you can pick it off early and it doesnt even exist, its not very versatile
@@ilovekaiykoThat is why you should place it with the town hall
Infernos And Eagle Are Best TBH Being Almost TH15 Max Those Two Still Scares Me
Who is not scared of single target infernos they destroy almost 99% of attacks
Eagle artillery should be #1
Sour elixir cauldron is clearly the best defense
Wheres warden statue in the list
I still count that as a hero
shouldve considered attack priority more, like how screwed you are if you dont take it out, town hall not getting a high ranking because people target it is just stupid because people wouldnt target it if it was bad
town hall 12 and above the main strategy for every attack is how you take out the town hall and then deal with that town halls defence
while infernos impact can be minimised by just attacking with a different army
I think scatter shot is underestimated here. They don't have continuous dmg but there burst capacity is very good. If ur attacking with hogs or loons scattershot can one shot these troops unless they are in 100% hp. And ask any queen walker how many times their queen died without using there ability to a scattershot.
dumb opinions dont exist, but this video was full of them...
Did bro literally forgot the blindspot of the eagle artillery
Eagle artillery is the most powerful defensive,for most strategies where you attack from is souly based on eagle and town hall placement
Called it. Inferno superiority
What r the odds this guy will put the left over defences along the discussed ones in another video 😂
When i was th8 i was scared of xbows
When i was th9 i was scared of inferno towers
When i was th10 i was scared of eagle artillary
When i was th11 i was scared of town hall
When i was th12 i was scared of scatter shot
personally i think the scattershot is the best defense. My bias is due to running queen charge miners. It is my go to attack, th 10-14, and will most likely be using it when i get to th 15.
From what I’ve seen, the best defense is an incompetent attacker
Hey guys, I'm close to maxing out my th13. I'm planning to skip the th14 and go to the 15. There are better pets and defenses at th15.
isn't clan castle a defence?
That depends entirely on the troops in it if it has 40 barbs in it its getting a 1 on everything but if it has some super troops and drags in it then it gets a higher score
lil bluh is the Hugh Jefferies of COC
Nice video, although the thumbnail is extremely deceiving😂
If anyone reads this i have a hammer of building snd im in th10 i have no idea where to use it on since ive maxed my inferno towers and x bows
Shout out to bomb tower for changing the meta.
cannon defends against the goblins at th1, no other defences can do that so cannon on top
Eagle artillery impact should have been 10/10
It shapes your entire attack because of how much damage it deals and how much range it has
Side note: I thought that the last category would be about how useful the upgrades are
By how your videos are, you look like someone Who has been playing for a long time and knows the Game, but is still on de middle levels and lacks experience. Your videos hold valuable knowledge, but i would sugest pairing with a higher, more experienced player when writing the scripts, so you can go deeper and better into some topics
Didn’t you just make a video the other week saying the TH is the best defense in the game?
You should do this with th16 now, because if one defence wins there that doesn't mean its the best
Tornado trap😂🌪️
Bruh i almost thought that my base 😂😂😂
Enternal tone Vs 3 single inforno's locked at 3rd stage 😶🌫️
Out of all of them I hate the Monolith more than anything else
This guy clearly doesn't know about the impact of raged up scattershots
scattersshots and monolith
I think eagle is the best and the townhall and inferno are a close second
Monolith anyways💀
Airsweepers.
The monolith and scattershot
no one uses their books and hammers on scatters is a big lie, and scatters are one of the most important defenses at higher THs
Seeking air mine
Clan Castle enters the chat 🫢🫡
**Empty Clan Castle gonna be like: I’ma end this man’s whole career!**
I think the sweeper should be way lower the only time its useful is when your going against e drags because airsweepers often make it harder for e drags to lock on to target long enough to attack but other then that the air sweeper is probabbly the stupidest defense in coc
How is the scattershot an 8 in versatility ? You literally said its good against everything. Thats the entire point of versatility rating. It doesnt need modes because u dont have to decide what to use it againts, its good against everything...
tesla farms underrated
Traps are the best defence if you are rushed
i agree, the inferno and eagle are best
hahahaha i already lose a atack bc still remains 1 cannon or 1 archer tower hahahahaha
Nice vid
Townhall shouldnt be considered as a defense. And if, then its just one, so infernos and x bows are much better
I didn't hear you mention the eagled huge dead zone😆 I'm just saying giving ut 10 was a bit too much but the ranking doesn't change 💁🏼♀️ and yeah... Infernos are nightmares in single or multi. Approved. But I'd give 6 to the defences you gave 5. But you did that couple of times so again💁🏼♀️ the overall ranking doesn't change. Just my opinion 🤐🤐
the strongest defence is the monalith and thats why i think that the best/best
a i r s w e e p e r