WTF Is? UMG: Rich Text Block Widget in Unreal Engine 4 ( UE4 )

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  • เผยแพร่เมื่อ 11 พ.ย. 2024

ความคิดเห็น • 38

  • @Extrone
    @Extrone 6 ปีที่แล้ว +19

    Thank you for making these fast and clear explanations

  • @AlexMacKay
    @AlexMacKay 3 ปีที่แล้ว +9

    I've been a self-taught amateur unreal developer for a couple years now, and I gotta thank you for these videos. They are so clear and explain everything succinctly.
    As a beginner, I found these a little befuddling, but now that I've got a firmer grasp on the engine these videos are indispensable.
    Thanks again.

    • @YoutubeAccountMan
      @YoutubeAccountMan 2 ปีที่แล้ว

      everyone is self taught, they dont do unreal school lol

    • @ftwgunnerpwns
      @ftwgunnerpwns 2 ปีที่แล้ว +1

      @@TH-camAccountMan I mean, its not uncommon for courses to teach unreal whether through colleges/schools or online, or even through Unreal training and all that

  • @willembuiting
    @willembuiting 6 ปีที่แล้ว +5

    Man! You're good! Thank you so much for explaining all this stuff!

  • @lpnp9477
    @lpnp9477 4 ปีที่แล้ว +2

    Thanks again Matt, you always help me grasp the more obscenely esoteric options in the engine!
    This widget isn't quite what I wanted - I was hoping for something closer to NGUI for easily colouring text, but I guess this is what's available :D

  • @ifranebrunet9153
    @ifranebrunet9153 ปีที่แล้ว +2

    7 files and things exploded everywhere while we had 1 file wysiwyg UI 20 year ago ?
    Unreal is really powerful, but sometime you wonder what some unreal developer smoke...
    Thanks for the tips Matt.

  • @StephenSpanner
    @StephenSpanner 5 ปีที่แล้ว +1

    Way better tutorial than what Epic shows on their site. Pretty sure they missed a step.
    Thank you!!!

  • @vembdev
    @vembdev 4 ปีที่แล้ว

    thanks! i expected this to be much harder when quickly going through old posts.

  • @Synyster641
    @Synyster641 6 ปีที่แล้ว +1

    Thanks for the amazing content, Mathew, a lot of things I learned up to this point about UE4 is thanks to you! :)

  • @peterlantz7966
    @peterlantz7966 3 ปีที่แล้ว

    Thanks! This is both harder and easier than expected

  • @manumora9211
    @manumora9211 2 ปีที่แล้ว

    Awesome content as always, straight to the point, thank you so much!

  • @JoeTheSpaceGuy
    @JoeTheSpaceGuy 6 ปีที่แล้ว +2

    Thank you Mathew. Very cool.

  • @sarahlynn7807
    @sarahlynn7807 7 หลายเดือนก่อน

    Thanks a ton! This is pretty opaque but you made it easy!

  • @saityavuz76
    @saityavuz76 5 ปีที่แล้ว +5

    5:08 perfect reaction.

  • @Jiggy...
    @Jiggy... 6 ปีที่แล้ว +2

    Excellent tutorial. Thank you so much!

  • @Blit_Wizbok
    @Blit_Wizbok ปีที่แล้ว

    still useful 4 years later

  • @near4422
    @near4422 3 ปีที่แล้ว

    That's ideal! Exactly what I've been trying to achieve. Thank you for a clear explanation :)

  • @visualcortex7500
    @visualcortex7500 2 ปีที่แล้ว

    Thank you for help, my friend.

  • @sws7749
    @sws7749 5 ปีที่แล้ว +4

    Every video is video 4 xD
    ty

    • @KuyruksuzSatyr
      @KuyruksuzSatyr 3 ปีที่แล้ว +1

      Yup i fell for it every single time and it has been a year :D

  • @Extrone
    @Extrone 6 ปีที่แล้ว +2

    It’s finally here 😮🥳

  • @tontonmanu974
    @tontonmanu974 5 ปีที่แล้ว

    hey man you make great tutorial with complete explanation ! thanks

  • @ChaiRC
    @ChaiRC 7 หลายเดือนก่อน

    Decorator images don't appear in the packaged version of the game?
    Any help from anyone would really be appreciated!

  • @richardm4617
    @richardm4617 ปีที่แล้ว

    Hi Matthew! Thx so much for these - SO useful!! One question... is it possible to add a hyperlink to richtext? The docs mention it, but then fail to provide any info that I can discover whatsoever. I'm stumped! I'd like to link some text, or failing that, perhaps use a Decorator as a button / trigger Launch URL using it. Is such a thing possible? Any pointer would really help! Thanks big time in advance.

  • @3sgamestudio
    @3sgamestudio 6 ปีที่แล้ว

    Love your channel!

  • @SurviveOnlyStrong
    @SurviveOnlyStrong ปีที่แล้ว

    too bad that we can't wrap decorators/images into another font. I want to make them bigger with font size 50-100, but when I wrap image with , image replaced with a text of

  • @GokdenizCetin
    @GokdenizCetin 2 ปีที่แล้ว

    Thank you!

  • @aufgespielt3768
    @aufgespielt3768 2 ปีที่แล้ว

    Hey! Thanks so much for this Tutorial. Question: Is there a Solution to automatic link some Definition Names or Strings to a Rich Text Block? Like whenever the Name „Chronos“ (Maybe a City In the Game) is written, it automaticly link this to a Info Section in my Widgets? Where the City Informations are? Best Regards

  • @AlexandreMarcati
    @AlexandreMarcati 3 ปีที่แล้ว +1

    Does anyone know a way to set the size of an image decorator? It seems to scale the image to a set width, so if the image is wide and short it will appear too small in the text. Is there a way to set it so it scales the image by the height and not by the width?

  • @colorofblack
    @colorofblack 2 ปีที่แล้ว

    Thanks Mathew, that helped in the first setup.
    Missed the default row name in my first test and wondered why nothing happend.
    On a related note, do you have any idea if it's possible to define the height of the underline and its distance to the text?
    Anything I try, like setting the height of the image, tiling method, using a dedicated material and so on don't change anything there.
    Any help would be appreciated!

  • @EscapeCondition
    @EscapeCondition 6 ปีที่แล้ว +1

    As a web developer whose moved onto game development I have to say this is one of their better widgets.

  • @DimitryArsenev
    @DimitryArsenev 8 หลายเดือนก่อน

    Not worked. If you make sting by code image not set. Need example with code.

  • @_invectys_8935
    @_invectys_8935 4 ปีที่แล้ว

    Thanks a lot