I've been a self-taught amateur unreal developer for a couple years now, and I gotta thank you for these videos. They are so clear and explain everything succinctly. As a beginner, I found these a little befuddling, but now that I've got a firmer grasp on the engine these videos are indispensable. Thanks again.
@@TH-camAccountMan I mean, its not uncommon for courses to teach unreal whether through colleges/schools or online, or even through Unreal training and all that
Thanks again Matt, you always help me grasp the more obscenely esoteric options in the engine! This widget isn't quite what I wanted - I was hoping for something closer to NGUI for easily colouring text, but I guess this is what's available :D
7 files and things exploded everywhere while we had 1 file wysiwyg UI 20 year ago ? Unreal is really powerful, but sometime you wonder what some unreal developer smoke... Thanks for the tips Matt.
Hi Matthew! Thx so much for these - SO useful!! One question... is it possible to add a hyperlink to richtext? The docs mention it, but then fail to provide any info that I can discover whatsoever. I'm stumped! I'd like to link some text, or failing that, perhaps use a Decorator as a button / trigger Launch URL using it. Is such a thing possible? Any pointer would really help! Thanks big time in advance.
too bad that we can't wrap decorators/images into another font. I want to make them bigger with font size 50-100, but when I wrap image with , image replaced with a text of
Hey! Thanks so much for this Tutorial. Question: Is there a Solution to automatic link some Definition Names or Strings to a Rich Text Block? Like whenever the Name „Chronos“ (Maybe a City In the Game) is written, it automaticly link this to a Info Section in my Widgets? Where the City Informations are? Best Regards
Does anyone know a way to set the size of an image decorator? It seems to scale the image to a set width, so if the image is wide and short it will appear too small in the text. Is there a way to set it so it scales the image by the height and not by the width?
Thanks Mathew, that helped in the first setup. Missed the default row name in my first test and wondered why nothing happend. On a related note, do you have any idea if it's possible to define the height of the underline and its distance to the text? Anything I try, like setting the height of the image, tiling method, using a dedicated material and so on don't change anything there. Any help would be appreciated!
Thank you for making these fast and clear explanations
I've been a self-taught amateur unreal developer for a couple years now, and I gotta thank you for these videos. They are so clear and explain everything succinctly.
As a beginner, I found these a little befuddling, but now that I've got a firmer grasp on the engine these videos are indispensable.
Thanks again.
everyone is self taught, they dont do unreal school lol
@@TH-camAccountMan I mean, its not uncommon for courses to teach unreal whether through colleges/schools or online, or even through Unreal training and all that
Man! You're good! Thank you so much for explaining all this stuff!
Thanks again Matt, you always help me grasp the more obscenely esoteric options in the engine!
This widget isn't quite what I wanted - I was hoping for something closer to NGUI for easily colouring text, but I guess this is what's available :D
7 files and things exploded everywhere while we had 1 file wysiwyg UI 20 year ago ?
Unreal is really powerful, but sometime you wonder what some unreal developer smoke...
Thanks for the tips Matt.
Way better tutorial than what Epic shows on their site. Pretty sure they missed a step.
Thank you!!!
thanks! i expected this to be much harder when quickly going through old posts.
Thanks for the amazing content, Mathew, a lot of things I learned up to this point about UE4 is thanks to you! :)
Thanks! This is both harder and easier than expected
Awesome content as always, straight to the point, thank you so much!
Thank you Mathew. Very cool.
Thanks a ton! This is pretty opaque but you made it easy!
5:08 perfect reaction.
Excellent tutorial. Thank you so much!
still useful 4 years later
That's ideal! Exactly what I've been trying to achieve. Thank you for a clear explanation :)
Thank you for help, my friend.
Every video is video 4 xD
ty
Yup i fell for it every single time and it has been a year :D
It’s finally here 😮🥳
hey man you make great tutorial with complete explanation ! thanks
Decorator images don't appear in the packaged version of the game?
Any help from anyone would really be appreciated!
Hi Matthew! Thx so much for these - SO useful!! One question... is it possible to add a hyperlink to richtext? The docs mention it, but then fail to provide any info that I can discover whatsoever. I'm stumped! I'd like to link some text, or failing that, perhaps use a Decorator as a button / trigger Launch URL using it. Is such a thing possible? Any pointer would really help! Thanks big time in advance.
Love your channel!
too bad that we can't wrap decorators/images into another font. I want to make them bigger with font size 50-100, but when I wrap image with , image replaced with a text of
Thank you!
Hey! Thanks so much for this Tutorial. Question: Is there a Solution to automatic link some Definition Names or Strings to a Rich Text Block? Like whenever the Name „Chronos“ (Maybe a City In the Game) is written, it automaticly link this to a Info Section in my Widgets? Where the City Informations are? Best Regards
Does anyone know a way to set the size of an image decorator? It seems to scale the image to a set width, so if the image is wide and short it will appear too small in the text. Is there a way to set it so it scales the image by the height and not by the width?
I have a similar problem. How did you solve it?
@@maximm.5933
I didn't find a solution.
Same
After
Thanks Mathew, that helped in the first setup.
Missed the default row name in my first test and wondered why nothing happend.
On a related note, do you have any idea if it's possible to define the height of the underline and its distance to the text?
Anything I try, like setting the height of the image, tiling method, using a dedicated material and so on don't change anything there.
Any help would be appreciated!
As a web developer whose moved onto game development I have to say this is one of their better widgets.
Not worked. If you make sting by code image not set. Need example with code.
Thanks a lot