Battle of the Ports - Super Street Fighter II - スーパー ストリート ファイター II (Show #22)

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  • เผยแพร่เมื่อ 12 มิ.ย. 2014
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    / bofp
    ---------------------------------------------------------------------
    Following up on the last video, Street Fighter II, it's time for Super Street Fighter II.
    PLEASE NOTE - The 3DO and Amiga 32 versions of Super Street Fighter II are actually Super Street Fighter II X / Turbo. This video doesn't cover the X/ Turbo games only the original Super Street Fighter II
    Time code:
    00:21 - Arcade
    02:12 - Amiga
    04:15 - MS DOS (P.C.)
    06:17 - FM Towns
    09:34 - Mega Drive
    11:53 - Super Famicom / SNES
    14:33 - Sega Saturn
    Enjoy!!
  • เกม

ความคิดเห็น • 185

  • @WWammyy
    @WWammyy 10 ปีที่แล้ว +14

    The Amiga 1200 version also supported 6 button CD32 controller I remember playing on it and while it was a bit rough compared to the others it was actually the best game of Street Fighter you could get on the Amiga.

    • @ismalali
      @ismalali 3 ปีที่แล้ว +2

      What the heck is an Amiga?

    • @antarcticpenguin1151
      @antarcticpenguin1151 2 ปีที่แล้ว +1

      @@ismalali a computer based system

    • @TechRyze
      @TechRyze 2 หลายเดือนก่อน

      hashtag low bar 🤣
      With some effort a 1200/CD32 version should have beaten the MD and SNES versions, and been up there with the 3DO and snapping at the Saturn's heels.

  • @luisreyes1963
    @luisreyes1963 5 ปีที่แล้ว +8

    Once again, the Sega Saturn version is the superior home console port. I once owned the SNES version of Super Street Fighter II & although it wasn't as good as the arcade version, it was still a great game. And Cammy was my favorite.

    • @RetroCore
      @RetroCore  5 ปีที่แล้ว +2

      I was quite 's fan of cammy but that maybe because of the stage music.

  • @andy7666
    @andy7666 10 ปีที่แล้ว +3

    The FM Towns music really is great - it should feature on any future SF collection.

    • @Tempora158
      @Tempora158 10 ปีที่แล้ว +5

      It already is. It's featured as an arrange soundtrack in Hyper Street Fighter II on the Xbox and Playstation 2.

    • @andy7666
      @andy7666 9 ปีที่แล้ว +1

      Tempora158 Oh that's what that was! Nice one!

  • @shalpp
    @shalpp 4 ปีที่แล้ว +4

    You missed the x68000 version :(
    It was nearly a straight arcade port with midi out support. Some of the tracks got used in hyper street fighter 2 as well

  • @CRTcade
    @CRTcade 10 ปีที่แล้ว +1

    Awesome stuff as always with the series of videos man, one of the most enjoyable out there on youtube!

    • @RetroCore
      @RetroCore  10 ปีที่แล้ว +1

      Thank you. I just wish I have much more views. There are videos on TH-cam which are complete rubbish with more views :(

  • @Frikinautas
    @Frikinautas 5 ปีที่แล้ว +4

    I have only played the MD version of this game (so I can't make a fair comparison) and, yep, musically it was a little disaster and sprites were smaller than Champion Edition's. However, I liked the colour pallete, brighter than the former version, and of course, the fact there were 4 more fighter. Back then, I preferred it to CE. Nowadays... I should give a shot to the other home versions, the original arcade and CE to give a valid opinion.

    • @RetroCore
      @RetroCore  5 ปีที่แล้ว +2

      Sega Saturn is the best way to go for Super Street Fighter I feel.

    • @greensun1334
      @greensun1334 หลายเดือนก่อน +1

      The sprites in the 16bit versions (SNES, Genesis, NEC) of (Super) Street Fighter 2/Turbo/SCE are the same size and the games run in the same resolution (254x224). Most likely you saw screenshots or gameplays displayed in a different aspect ratio.

  • @Video-Games-Are-Fun
    @Video-Games-Are-Fun 7 ปีที่แล้ว +6

    the sharp x68000 was really good. also sadly this game was the first version where the dragon punch was no longer invincible.

    • @tunkunrunk
      @tunkunrunk 3 ปีที่แล้ว

      dragon punch loses invincibility in the version with power gauge

    • @theobserver4214
      @theobserver4214 ปีที่แล้ว

      @@tunkunrunk only New versions of Ken and Ryu have that vulnerability. If you select the Old versions of characters they are still invincible

  • @3xperiment8
    @3xperiment8 3 ปีที่แล้ว +1

    Just the comparison I was looking for!

  • @KelvinNZder
    @KelvinNZder 10 ปีที่แล้ว +3

    Ending theme is Guiles stage! Awesome vid by the way!!

    • @RetroCore
      @RetroCore  10 ปีที่แล้ว +1

      Ah crap. I put the wrong BGM on there :( I'd better add an annotation to the video.

  • @Bokeyjr
    @Bokeyjr 6 ปีที่แล้ว +6

    I have the SNES version of this game

    • @greensun1334
      @greensun1334 หลายเดือนก่อน

      A great version. I prefer it to the arcade because of the optional higher gaming speed. The Genesis port is quite the same and a little bit faster, but with really bad sound.

  • @NightSprinter
    @NightSprinter 9 ปีที่แล้ว +5

    There was one last version of SSF2 left out for this one: the Sharp X68000. If I can get an emulator to record video of the game in action, want me to do a followup? You would have enjoyed the YM2151 renditions of the music over the MegaDrive's poorly-programmed YM-2162 version.

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว +1

      Sorry NightSprinter, I won't be following up this video for the time being but thanks for brinking it to my attention that there is another version out there.

    • @RetroCore
      @RetroCore  8 ปีที่แล้ว +1

      *****
      Hahaha, saving me from the pain of playing it.

  • @atik1798
    @atik1798 10 ปีที่แล้ว

    Another really great comparison video with some interesting comments on each game.
    Thanks for this :)

  • @IMDRanged
    @IMDRanged 8 ปีที่แล้ว +2

    I bought the PC version and it came with a 6 button controller! Hate to say it but, yeah, PC master race of the day.

  • @tra0459
    @tra0459 8 ปีที่แล้ว +9

    Mega drive model 1 sound was decent. On the other hand, Mega drive model 2 sound quality was garbage

  • @emmastarr5242
    @emmastarr5242 9 ปีที่แล้ว +2

    The Genesis version was actually the first SF game I ever played, which was amazingly just a few years back, though. Strangely, that was enough to hook me into Street Fighter and fighting games in general, as I had never really played any until then.

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว +1

      I wonder what it was like getting in to Street Fighter only a few years back? When it was originally released it looked and sounded amazing as well as playing really well. It just goes to show that even in an age of fluid 3D Fighters this game can still pull in new fans.

    • @emmastarr5242
      @emmastarr5242 9 ปีที่แล้ว

      Yep, I got a bunch of games off of the Wii's virtual console, and knowing hardly anything about SF, I decided I'd try the one called The New Challengers, since it apparently was one of the more updated versions of SF2 and I think it actually is the farthest it goes in VC releases, though they might have also had the SNES version available too, but IDK.
      Anyway, I had some great memories with that game, and it was the first time I truly got into a non-SSB fighting game. It took me maybe 4 hours to beat on normal difficulty, but I beat it with Dee Jay with no points of health left whatsoever. :P Gotta love those then over-powered throws...

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว

      Emma Starr you won with Deejay? Good going. I could never use that character. What you need to do next is play Street Fighter Zero 2 (known as Alpha 2 in the west) the Sega Saturn is the ultimate version and not that expensive. Many people say Street Fighter Zero 3 is the best (again the Saturn version is the one to get) but I have a soft spot for Zero 2.

    • @emmastarr5242
      @emmastarr5242 9 ปีที่แล้ว

      Yeah, Dee Jay seemed to definitely have the best throws in the game. At least, in that version. Haven't tested if it's that good in other versions, but Bison still definitely put up a lot of crazy battles.
      I have played Alpha 2 SNES version, but, IDK, it didn't really captivate me as much as 2 did. I also have Alpha 3 MAX on the PSP, but since I've read it won't save anything until you have less than 100 kb left in your memory card, I haven't wanted to play it too much, at least until I fill the card up a bit more.

    • @DragonSlayerKyo
      @DragonSlayerKyo 9 ปีที่แล้ว

      Emma Starr Dee Jay got progressively worse in later appearances. XD

  • @averagegilo
    @averagegilo 8 ปีที่แล้ว +9

    when you compare the amiga version to It's original 1991 incarnation, it looks a heck of a lot more playable. runs at the correct speed too. were you playing the aga version because i had all the amiga magazines and i can tell you it was never ported to ecs, just aga (decent one) and cd32 (terrible)

    • @AmigaCammy
      @AmigaCammy 4 ปีที่แล้ว +1

      Super Street Fighter II had both AGA and OCS versions. The OCS version has less disks and only supports up to 2-button controllers, but the AGA version supports the CD32 pad. The CD32 version never came out even though it was reviewed by magazines. Super Street Fighter II Turbo came out for AGA Amigas and the CD32, but is yet another bad port.

  • @kyubihanyou
    @kyubihanyou 10 ปีที่แล้ว +1

    Hey. Do you know if the FM Towns version has a proper staff/credits roll, or is it just a cast roll like the SNES/Mega Drive versions and the 3DO version of SSFII Turbo?
    If there is a proper credits list I'd like to know what it is. Thanks.

    • @RetroCore
      @RetroCore  10 ปีที่แล้ว +1

      Good question. I'm afraid I don't know as I never actually finished the FM Towns version. I'd have to go back and play it again to find out.

  • @Mateoski97
    @Mateoski97 4 ปีที่แล้ว +2

    You should've also taken a look at the Sharp X60000 version. That in my opinion is the best version.

  • @SegaCDUniverse
    @SegaCDUniverse 10 ปีที่แล้ว +2

    Awesome video, love the series. I have a 3DO version Super something or other, good stuff =)

    • @RetroCore
      @RetroCore  10 ปีที่แล้ว +3

      Ah, that would be Super Street Fighter II Turbo (if it's the US version). I heard that version uses the FM Towns music but I'm not 100% sure.

    • @Tempora158
      @Tempora158 10 ปีที่แล้ว +3

      Retro Core It does use the FM Towns music. It also includes the "Heavy Damage" version of each stage's music missing in the FM Towns soundtrack.

    • @RetroCore
      @RetroCore  10 ปีที่แล้ว +1

      Tempora158
      Good to know. Thanks for the info.

  • @yusukeelric
    @yusukeelric 6 ปีที่แล้ว +1

    thar US gold amiga port plays PRETTY well compared to what the vanilla SF2 was

  • @bubbazanetti3099
    @bubbazanetti3099 10 ปีที่แล้ว +3

    The Sega Saturn version looks like the closest to the arcade indeed but we couldn't expect less from a 32 bits console released in 1994. By the way ,you forgot the X68000 version which is also near arcade perfect. I think it is the best 16 bits version of the game.

    • @RetroCore
      @RetroCore  10 ปีที่แล้ว +1

      The X68000 game is actually Super Street Fighter II X (Turbo). This video doesn't cover the X games so that's why it's missing from the video.

    • @bubbazanetti3099
      @bubbazanetti3099 10 ปีที่แล้ว +1

      Retro Core I'm sorry but you're wrong. The X68000 version is Super Street Fighter 2 "The new challengers" en.wikipedia.org/wiki/Super_Street_Fighter_II

    • @RetroCore
      @RetroCore  10 ปีที่แล้ว

      Hmm, that's news to me. I thought only the follow up was on the X68000.

    • @bubbazanetti3099
      @bubbazanetti3099 10 ปีที่แล้ว

      I'd ve loved if SSF2X was released on the X68000 but it never happened. SSF2 was really the swansong of the system

    • @Maru96
      @Maru96 9 ปีที่แล้ว +1

      Bubba Zanetti
      The FM arrange for Cammy is awesome on x68k

  • @yethboth7873
    @yethboth7873 10 ปีที่แล้ว +3

    Great video but what happened to the 3DO version?

    • @RetroCore
      @RetroCore  10 ปีที่แล้ว +6

      The 3DO game is super Street fighter II Turbo. So it's not featured on this video.

  • @MVC2fan1
    @MVC2fan1 5 ปีที่แล้ว

    I play the SNES version, Sega Genesis version & PlayStation version as a kid.

  • @tunkunrunk
    @tunkunrunk 3 ปีที่แล้ว

    round announcer voice is missing on the SNES version

  • @xmini-ul7je
    @xmini-ul7je 26 วันที่ผ่านมา

    We should demand Capcom to re port this game to Snes based on the FMTowns one, but correcting some flaws like some backgrounds, it's perfectly possible, the resolution is the same,can display the same amount of colors, and honestly, this game is rather easy for the Snes to reproduce, and remember that nowadays we don't have memory limitations. I don't understand why even in the 90s Capcom didn't make upgraded versions of SF2 World Warrior/Champion Edition/Turbo for Snes/Genesis since you could have arcade perfect versions using 32megs cartridges, obviously, in 256x224, like this FM Towns port, which in a CRT looks almost identical to the arcade original. Many games like Gundam E.D. for Snes (16megs slowrom) prove that, like Gizaha said many times (Snes hacker who made the Killer Instinct patch), CPS2 gameplay and looks are easy things for the Snes, and just by taking a look at the Snes development manuals you can confirm that. Arcade perfect re ports for Snes/Genesis, 256x224 for Snes and 320x224 for Genesis would be a great comeback for those consoles, at least for the Snes, graphically/gameplay wise, the game's already made, it's the FM Towns one.

  • @Adam-rt7lp
    @Adam-rt7lp 4 ปีที่แล้ว +1

    @Retro Core
    Why do all your street fighter comparison videos ignore the PlayStation?

    • @RetroCore
      @RetroCore  4 ปีที่แล้ว +1

      Because I never had them? Have you watched the Street Fighter Zero and Zero 2 videos. They have PlayStation featured.

  • @Gridseeker
    @Gridseeker 3 ปีที่แล้ว +1

    Eurocom really knew how to make good ports of arcade games for PC, it´s a shame they no longer exist.

    • @RetroCore
      @RetroCore  3 ปีที่แล้ว +1

      They sure did. Eurocom was a name you could most of the time depend upon.

  • @cristianramallo8042
    @cristianramallo8042 ปีที่แล้ว +1

    hasta la llegada de sega saturn la versión de super nintendo seguramente era la mas conveniente con solo 32mb rom hizo un buen port y no era tan caro como tener una fm towns marty

  • @ahuman9864
    @ahuman9864 3 ปีที่แล้ว

    Does the Saturn version get the FMTowns sound?

    • @RetroCore
      @RetroCore  3 ปีที่แล้ว

      Nope, afraid not.

  • @ObiKKa
    @ObiKKa 6 ปีที่แล้ว

    Confusing captioning during the Saturn clip. No, it's not part of the "Super Street Fighter II Collection" (The title doesn't exist). It is accurately named "Street Fighter Collection". But yes, the other two titles in the pack that he captioned are actually the Japanese titles.

  • @Tempora158
    @Tempora158 10 ปีที่แล้ว

    Interesting trivia: besides the arcade game, only the FM Towns, PC and SNES port have QSound effects present. It's in the form of an echo, reverb, and phasing effect applied to the voices and effects in the game. Just listen to the announcer and hear how flat he sounds in the Saturn version compared to the arcade and even the SNES version. Surprising how the Saturn and Playstation version is missing the QSound effects when their audio hardware is quite capable of replicating them.

    • @RetroCore
      @RetroCore  10 ปีที่แล้ว +1

      Yes, that was an odd choice. Most of Capcom's Saturn fighters do include Q-Sound. Makes me think the Super Street Fighter disc was a rush job.

    • @madsceptictrooper6803
      @madsceptictrooper6803 2 ปีที่แล้ว

      SNES port has Q-Sound? I thought Q-Sound was impossible for SNES sound hardware.

    • @Tempora158
      @Tempora158 2 ปีที่แล้ว +1

      @@madsceptictrooper6803 SNES can do a mimic of the reverb and spatialising effects of QSound, not that it actually has QSound technology running on it.

  • @fazares
    @fazares 5 ปีที่แล้ว

    saturn version has less horizontal resolution than the arcade one

  • @foughtthelol
    @foughtthelol 6 ปีที่แล้ว

    3:55 Ken does dr. Evil pose?

  • @ArpeggioPegasusMusic
    @ArpeggioPegasusMusic 4 ปีที่แล้ว

    Doesn't the DOS version use the same sprites as the SNES version ?

  • @MrDmoney156
    @MrDmoney156 10 ปีที่แล้ว +3

    The MS-DOS version is kinda like the Super Nintendo version but wayy better & it's uncensored! But, what caught my eye was the Japanese Super Famicom version was censored (sweat instead of blood) i'd understand the USA version release being censored but NOT the Japanese. What happened NoJ?!

    • @Tempora158
      @Tempora158 10 ปีที่แล้ว +2

      The MS-DOS version is the Super Nintendo version with terribly composed MIDI music and running at a higher resolution than the SNES game. However, this causes the character sprites to be too tiny and the stages to be too big, since no adjustments were made to the SNES art assets to scale up to the higher resolution.

    • @MrDmoney156
      @MrDmoney156 10 ปีที่แล้ว

      Tempora158 the midi music isn't that bad compared to the SNES one! I think the MS-DOS is just fine imo. Plus the Super Famicom/SNES sprites were a little tiny too dude! Cuz I kinda remember playing it on a emulator a couple of years ago with its resolution looking sorta bunched & small a bit just like how the DOS version on this video looked. So, pretty much they're on par.

    • @Tempora158
      @Tempora158 10 ปีที่แล้ว

      MrDmoney156 The music is bad because the PC version's music is (badly) composed for playback on an Adlib's FM synthesizer, which sounds worse than the FM synthesizer in the Sega Genesis. And when the MIDI music is played back on a General MIDI device with high quality samples, it still sounds like a bad FM synth composition because of the terrible instrument choices. An example of FM synth composition done right is in the Sharp X68000 port. The Sharp X68K port also has a properly composed General MIDI soundtrack as well.
      The problem with the graphics in the PC port is the proportion of the characters to the stage. In the SNES version, the characters are tiny, and the stages were also tiny, so everything was in proportion. In the PC version, the characters are tiny just like the SNES version, but the stages are now huge. This happened because keeping the stages in proportion to the characters would have meant big black bars at the top and bottom of the screen (i.e. letterboxing), which is how the SNES version kept everything in the correct proportion.
      However, Rozner Labs created an even BIGGER problem in the PC version by running the port at a higher resolution than the SNES version. In order for Rozner Labs to get rid of the black bars at the top/bottom of the screen, they chose to make the stages bigger in the PC version. So they kept the proportion of the stages the same as the SNES version when they scaled it up, but they didn't do the same thing with the characters by making them bigger, so the playfield is now larger in the PC version than in the SNES version, making the characters dwarfed by the size of the stages.

    • @MrDmoney156
      @MrDmoney156 10 ปีที่แล้ว

      Tempora158 hmm, I see that can be true but I think leaving those black borders would make it a tiny bit more epic with it looking wide screen and stuff imo! As for midi sounds engine being BAD?! Their was a ton of DOS games I know that used very good midi, you just hadn't heard the good ones and yes I do acknowledge there are a few bad created ones but the ones I might link to you are the most god-like soundings on the system than you'll ever believe! ;)

    • @Tempora158
      @Tempora158 10 ปีที่แล้ว

      MrDmoney156 People hate black borders and will think there is something wrong with their video card or their monitor and will use the monitor controls to stretch the image to fit their screen and mess up the output for all their other DOS games. Rozner Labs avoided that situation by scaling up the backgrounds to fill in the black bars that would have been present if they left the SNES assets untouched.
      I've know there is good Adlib (MIDI) music on the PC, and it's written specifically for it like in the Apogee and 3D Realms games, which is why I stressed that the music in the PC port was *badly composed* which is why it sounds bad. The problem is that Super Street Fighter II's music was not composed for an FM synthesizer; it was sequenced for a digitized sample playback system with the appropriate samples present. Going from one medium to another required skillful adaptation, and it's obvious Rozner Labs took the easy way out and just transposed the SNES version's sample based MIDI music (or its equivalent format) to the Adlib FM synth with no regard to proper instrumentation. Capcom of Japan did a proper adaptation of the QSound music for an FM synthesizer with their Sharp X68000 port, Rozner Labs did not do that with their PC port.

  • @koolaidman531
    @koolaidman531 6 ปีที่แล้ว

    Genesis one was all I had when I was 11 and I loved it but looking back on it now....ugg

  • @Superdimensional
    @Superdimensional 6 ปีที่แล้ว

    3DO port was the best!

  • @preamstrikbiz0
    @preamstrikbiz0 7 ปีที่แล้ว +2

    So wait, cuz people have been giving me shit about this. Which was the better port , street fighter 2 champ for dreamcast or saturn. I always thought Saturn but many claim the dreamcast port? I must ask that particular comparison

    • @Video-Games-Are-Fun
      @Video-Games-Are-Fun 7 ปีที่แล้ว

      champion edition never came out for dreamcast. it did come out for capcom generations 5 on the saturn.

  • @NightSprinter
    @NightSprinter 9 ปีที่แล้ว

    Gotta love dem scanlines shown just for the Saturn version. Retro Core could you DM me info on your recording setup?

    • @RetroCore
      @RetroCore  9 ปีที่แล้ว

      The Saturn game was played on a MK1 Japanese Saturn which is connected to a Famemeister XRGBmini via 21pin RGB (known as scart in Europe). Then the signal from the Framemeister goes direct to my SkyDigital Capture X capture card via HDMI. The video is then recorded in BluRay Mpeg 2 quality at 60fps 720p resolution.
      The scan lines look far better in real life than they do on this video.

    • @NightSprinter
      @NightSprinter 9 ปีที่แล้ว +1

      Retro Core Oh, I can imagine. Just the fact they still manage to look nice on youtube is impressive.

    • @RetroCore
      @RetroCore  8 ปีที่แล้ว

      lightsouthaha for stuff filmed in the future I may do just that.

    • @RetroCore
      @RetroCore  8 ปีที่แล้ว

      lightsouthaha
      Oh, I see. Yeah you can change the setting to whatever you want. The Framemeister is really cool when it comes to settings.

  • @gabrielzurita429
    @gabrielzurita429 ปีที่แล้ว +1

    And the Playstation Version?

  • @ralfvanbogaert3451
    @ralfvanbogaert3451 9 ปีที่แล้ว

    I had both SSF2 and SSF2T for DOS. The former came out over a year later, and was a port of the SNES game (with smaller, redrawn graphics) while SSF2T was close to arcade perfect. Doesn't make a whole lot of sense to produce a inferior port based on the earlier game while a great port based on the most recent version was already out there.

    • @alexojideagu
      @alexojideagu 5 ปีที่แล้ว +1

      For some reason when I speak to Americans they always claim the SSF2 version came out first. In the UK SSF2T came out first and basically killed SSF2 coming out, I am not sure it was even released in the end.

  • @RedRanger2001
    @RedRanger2001 2 ปีที่แล้ว

    The Saturn port is also available on the PS1, in which it's pretty easy to emulate.
    Oh, and either use a fightpad (like this one -- th-cam.com/video/wj6PbcKiU6k/w-d-xo.html) or a fightstick with Sanwa JLF and Sanwa buttons. The default PS1/PS2 pad is horrible for fighting games.

  • @chunkybeats79
    @chunkybeats79 4 ปีที่แล้ว +1

    You should of also compared the Amiga AGA version it's half better ok the graphics are average but it plays perfect and has all of the sounds. The best SF2 port on the Amiga IMO

  • @lordadk31
    @lordadk31 8 ปีที่แล้ว

    the dreamcast version is missing and it is the best. regarding the genesis version, if you play it on megadrive 1 or megadrive 2 the sound quality is completely different. some of the last games seemed tobe optimized for a megadrive 2 like toy story, strider 2 or this super street fighter 2. the music are more loud and the voice clearer on a megadrive 2. on emulator though, it is impossible to make the difference because it can use the pc soundcard as well.

    • @Bloodreign1
      @Bloodreign1 7 ปีที่แล้ว +2

      DC version is based off of SSF 2 Turbo, which isn't covered in this video, just the original Super Street Fighter II.

  • @brianmartinez5453
    @brianmartinez5453 5 ปีที่แล้ว +1

    SNES version of Street fighter look not bad.

  • @dolari
    @dolari 6 ปีที่แล้ว

    I have the MS DOS Version. The music was no where NEAR this good. :D From what I heard, it was a port of the Genesis version over to PC, and the music wasn't tweaked to fit MIDI instruments. It was all off tune and sounded terrible.

    • @RetroCore
      @RetroCore  6 ปีที่แล้ว

      There was a CD version for DOS with CD audio.

  • @jvega7634
    @jvega7634 8 ปีที่แล้ว

    Wasn't there a version of SSFII for the X68000?

    • @RetroCore
      @RetroCore  8 ปีที่แล้ว

      +Jesús Alejandro Vega No, not that I knwo of

    • @alexojideagu
      @alexojideagu 7 ปีที่แล้ว

      Yes there is a version for the X68000 it even has some FM remixes of the new tracks available.

    • @alexojideagu
      @alexojideagu 7 ปีที่แล้ว

      Yes there is an X68000 version

  • @Rage_hero765
    @Rage_hero765 8 ปีที่แล้ว

    You forgot about Hyper Street Fighter on Ps2. Best arcade conversion Street Fighter 2/ home system.

    • @vitormlb1199
      @vitormlb1199 8 ปีที่แล้ว +1

      +Squall Leo but that is not SSFIi, it is another game

  • @simonpeterfox
    @simonpeterfox 4 ปีที่แล้ว

    Iv played then A1200 version of Super Street Fighter 2 as well as the A500 version the 1200 can be installed to hard disk and was the better version to play on the amiga and use the CD32 pad as well and played better and faster then turbo witch was a let down and a bad port from the pc

  • @dumisatonyjohnson8145
    @dumisatonyjohnson8145 7 ปีที่แล้ว +2

    didn't super street fighter 2 have a Playstation 1 port?

    • @gedaman
      @gedaman 7 ปีที่แล้ว +2

      Dumisa Tony Johnson Yes it did. Super Street Fighter II was released as part of the Street Fighter Collection in 1997 which also included Super Street Fighter II Turbo and the previously unreleased outside of Japan, Street Fighter Alpha 2 Gold.

    • @xtremegold2950
      @xtremegold2950 6 ปีที่แล้ว +1

      yeah it did it looks like the saturn version...but i think it had longer loading...

    • @MVC2fan1
      @MVC2fan1 5 ปีที่แล้ว

      Of course it has longer loading.

  • @ClaudiaShifferLA
    @ClaudiaShifferLA 7 ปีที่แล้ว +1

    SuperNes had the best port without any doubt.

    • @tonmaster189
      @tonmaster189 7 ปีที่แล้ว +3

      snes music can't compete with saturn ones...and gamepad.

    • @ClaudiaShifferLA
      @ClaudiaShifferLA 7 ปีที่แล้ว

      Ton Master true

    • @Video-Games-Are-Fun
      @Video-Games-Are-Fun 7 ปีที่แล้ว

      the saturn had arcade perfect graphics and a CD-ROM. of course it destroys the snes port which had tiny sprites and not arcade perfect sound

    • @iulianispas8634
      @iulianispas8634 5 ปีที่แล้ว

      Snes had tinny anoing music, slow downs, stupid controlers

  • @jefffisher598
    @jefffisher598 4 ปีที่แล้ว

    No sharp 68000x port

  • @TechRyze
    @TechRyze 2 หลายเดือนก่อน

    Not sure if the emulation is a problem with the music on the Mega Drive version here, or if it was changed for the PAL version, but I bought it at launch in the UK and played it through decent speakers on a PAL launch era Mega Drive, and it sounded WAY better than this.
    Perhaps it's emulation or that the newer MD hardware just sounds much worse. Obviously the Arcade and FM Towns / 3DO are the kings for music, but this is much worse than it was back in the day from the PAL cart.
    I'll have to hunt down a 'High Definition Graphics - Stereo Sound' version Mega Drive and test this out at some point. Maybe my memory just deceives me after all these years, so I'll have to do some research!

    • @RetroCore
      @RetroCore  2 หลายเดือนก่อน

      The original Street Fighter 2 CE on the Mega Drive did sound good but Super had always sounded pretty poorly. Sometimes our memories give false impressions.

  • @ravengaming4143
    @ravengaming4143 7 ปีที่แล้ว +1

    Why such low expectations for DOS PC? Mortal Kombat was basically Arcade-perfect on PC and it came out before SSFII. This version looks like a port of the SNES version rather than the Arcade one. Amiga could handle it better too, it looks barely better than the Master System version.

    • @alexojideagu
      @alexojideagu 7 ปีที่แล้ว

      There is a Super Street Fighter Turbo Dos version which is much better

    • @ravengaming4143
      @ravengaming4143 7 ปีที่แล้ว

      alex ojideagu Yes but the non Turbo version could be better, look FM Towns version, that computer uses a 386SX processor with in-built sound and graphics chips, a good PC of that time should run the game comparable to it but it was just a SNES port.

    • @ArcadeStriker
      @ArcadeStriker 7 ปีที่แล้ว

      Probably it was a kind of "evolution" of ports, with SF2 being total crap, SSF2 being pretty decent looking like the SNES and SSF2T being pretty much what should they have done with the other ports at the beginning.

  • @summersonic1846
    @summersonic1846 8 ปีที่แล้ว

    Great video! Too bad the 3DO version is not in the video. I think the 3DO version edges out the Saturn version just a bit. That's just my opinion.

    • @RetroCore
      @RetroCore  8 ปีที่แล้ว +3

      The 3DO version is a different game. That is Super Street Fighter 2 Turbo. Please see my other video.

    • @tightlypackedcoil
      @tightlypackedcoil 8 ปีที่แล้ว

      +Retro Core I can't find that video. Can you link to it?

    • @RetroCore
      @RetroCore  8 ปีที่แล้ว

      Ah, so sorry. I forgot that I'd never actually finished that video due to a hard drive crash. I'll have it completed for this week's show.

    • @tightlypackedcoil
      @tightlypackedcoil 8 ปีที่แล้ว

      +Retro Core thanks! I tried several searches but couldn't find it, and started to think I was not using the proper terminology.

    • @tightlypackedcoil
      @tightlypackedcoil 8 ปีที่แล้ว +1

      +Retro Core based on the remark you made in your Samurai Shodown video, I'm guessing your review won't be quite as glowing as most people! The lack of background layers and the use of the older sprites probably has something to do with it. A decent but highly overrated port indeed!

  • @bcleary2000
    @bcleary2000 7 ปีที่แล้ว +3

    While the mega drive port wasn't as good as it could have been it had meatier punch/kick sound effects than the snes and the music was better than the snes version. Granted the snes had better voices despite no round one 1/2 fight but at least the md made an attempt even if it was poor , besides the one thing the mega drive did have over the snes that people were happy to crowd around was the tournament mode boasting an 8 player tourney with your mates burnt through the hours quicker than you'd realise.

    • @Holothurion
      @Holothurion 6 ปีที่แล้ว +1

      bcleary2000 The SNES port also has the Tournament Mode, as well as the X68000 and FM-Towns versions.

    • @Sh-hg8kf
      @Sh-hg8kf 6 ปีที่แล้ว +3

      MegaDrive music sucks. आर you deaf?

    • @adrenalinex4
      @adrenalinex4 6 ปีที่แล้ว

      Lmao the whole game sucked on the megadrive

  • @euphorik3120
    @euphorik3120 2 ปีที่แล้ว

    the below avrage music and the games lousy voice audio driver developed for the MD's version and its lazy graphics in some areas and the somewhat lousy Aurora Borealis gave SEGA owners a let-down but the gameplay is well done and its one tough game on higher difficulty settings.

  • @adz693
    @adz693 5 ปีที่แล้ว +2

    The Mega Drive had an extra Arcade mode where you could fight all 16 characters instead of the random 8 + 4 bosses. Don't know if any other version had that. I'd have killed for that FM Towns color edit mode back in the day. Would have tried to do the silver mech Zangief like on SF4.

  • @Ninja-Hayate
    @Ninja-Hayate 5 ปีที่แล้ว

    The MSDos port could do better than the SNES port...

  • @Mantekilla22
    @Mantekilla22 3 ปีที่แล้ว +1

    Lol at sexy Cammy 😂

  • @fungo6631
    @fungo6631 3 ปีที่แล้ว

    The Amiga version had an AGA version that was better.

  • @madsceptictrooper6803
    @madsceptictrooper6803 2 ปีที่แล้ว

    To be honest, I prefer Street Fighter II: Turbo and Street Fighter II: Special Championship Edition over the SNES and Mega Drive ports of Super Street Fighter II.
    I know Super Street Fighter II has Cammy, Fei Long, T. Hawk and Dee Jay but the Mega Drive version sounds awful, the music in the SNES sounds like Mega Man X2 clone with too much reverb and the Turbo feature made gameplay more exciting. Actually, I should have expected poor usage of both 16-bit sound hardwares from Capcom.
    I just can't understand why the SNES port is only 32 megabits while Mega Drive port is 40 megabits. Was the license and manufacture cost for SNES cartridges actually more expensive? Didn't Nintendo care about Super Street Fighter II like they did with the previous two ports of Street Fighter II. Did Sega and Capcom have a secret deal about the cartridge sizes?

  • @MrDerOutsider
    @MrDerOutsider 9 ปีที่แล้ว +2

    you forgot the gba version :/

    • @Uno-je2cc
      @Uno-je2cc 3 ปีที่แล้ว +2

      @MrDerOutsider The GBA version is super street fighter 2 turbo and this the game before super street fighter 2 turbo So It wasn't featured in the video

  • @apple5893
    @apple5893 5 ปีที่แล้ว

    You forgot the mobile version

  • @fthprodphoto-video5357
    @fthprodphoto-video5357 4 ปีที่แล้ว

    Mini SNES wins : hyper street fighter 2 is perfectly emultated on it !!!

  • @imkow
    @imkow 5 ปีที่แล้ว

    some one read the caption pls...too many words. Let's fight.

    • @RetroCore
      @RetroCore  5 ปีที่แล้ว +1

      Sorry, the older videos don't have any voiceover. Maybe in the future this can be addressed.

  • @arthurcollector4002
    @arthurcollector4002 8 ปีที่แล้ว

    3do

  • @UltraEpicLeader10020
    @UltraEpicLeader10020 5 ปีที่แล้ว

    Why the hell do you lose when you beat the first opponent?

  • @antarcticpenguin1151
    @antarcticpenguin1151 2 ปีที่แล้ว

    another game without any terrible ports, the amiga was quite the letdown but, its just mediocre at best, not bad, but good either, just in between.

  • @the757general2
    @the757general2 4 ปีที่แล้ว +2

    I actually find the Genesis port better than the SNES port. The sound and music is worse, but it plays slightly better, has superior controls, has all of the speed options from Turbo, and has the uncensored victory screens.

    • @guilhermedornelas9359
      @guilhermedornelas9359 4 ปีที่แล้ว

      I'm Nintendo fanboy and I find the Genesis port better too, it plays no slightly better, but much better if you have the 6 button gamepad.

  • @ArturikGDL
    @ArturikGDL 6 ปีที่แล้ว +1

    One of the most terrible mistakes of Capcom was with the SNES version. Why the voice of the narrator was not included saying "Round 1... Fight!"? When I was a kid, hearing that was elemental and exciting. However you can listen "You win, You lose, ussr, china, japan, thailand, ryu, ken, chunli, dhalsim, 9, 8, 7 bla bla bla... zero" except round 1, fight.
    Thats stupid!!

    • @madsceptictrooper6803
      @madsceptictrooper6803 2 ปีที่แล้ว

      Must be because of 32 megabit cartridge size and Capcom's obsession with reverbs.

  • @sloppynyuszi
    @sloppynyuszi 5 ปีที่แล้ว

    US Gold wasn't that bad, they published the Mega CD core design games, and super kick off was a pretty good kick the ball around the field game until Fifa hit the mega drive. Do ant excuse their rubbish Street Fighter ports, but they weren't all bad. I heard other reviewers of the Super Street fighter 2 for Amiga say that it looks rubbish, but plays well, and it runs on the 500, right?

  • @eazypeazy
    @eazypeazy 10 ปีที่แล้ว

    SUPER STREET FIGHTER II - スーパー ストリート ファイター II 4EVER! THANK YOU FOR THIS VIDEO!

    • @RetroCore
      @RetroCore  10 ปีที่แล้ว

      You're welcome. :)

  • @steventotsrusselldj.
    @steventotsrusselldj. 3 ปีที่แล้ว

    I loved the Amiga... but the street fighter ports for it sucked arse so bad it made me want to puke !!!

  • @AlviEao
    @AlviEao 10 ปีที่แล้ว

    Ah, so Eurocom worked on the MS-DOS versions of Super Street Fighter II and its update SSFII X/Turbo? It bears repeating, but even they're better than U.S. Gold and their hired goons on the original Street Fighter II...

    • @Tempora158
      @Tempora158 10 ปีที่แล้ว +1

      No, the information in this video is completely wrong.
      Eurocom ported the arcade version of Super Street Fighter II Turbo to MS-DOS and was published by Gametek in 1995. It was the most accurate port of a Street Fighter game that Western PCs have ever received at the time.
      Then, in 1996, Capcom decided they wanted to get into the PC game business, and they hired Rozner Labs to do two SNES-to-PC ports to bundle with their 6-button PC gamepad, and those games were the SNES version of Mega Man X and Super Street Fighter II. This is the version that's shown in the video, not the Eurocom port, and it's a complete regression to what Eurocom accomplished the year prior.
      Capcom/Rozner Labs published Super Street Fighter II in *1996* even though Gametek/Eurocom's newer (and superior) Super Street Fighter II Turbo came out in *1995*, a year earlier. Not only did Capcom/Rozner Labs' release a downgrade of a game that already came out last year, but it's based on the inferior SNES version instead of the arcade version, making their release doubly pointless.

    • @AlviEao
      @AlviEao 10 ปีที่แล้ว

      The former that I know of. As for the latter? Sigh... Typical Capcom laziness

    • @Tempora158
      @Tempora158 10 ปีที่แล้ว +1

      ***** Capcom's PC effort were shit. After the 16-bit era, when Capcom wanted more games on the PC, they only ported the Playstation version of everything.
      This includes the PC port of Street Fighter Alpha and Street Fighter Alpha 2, which are both ports of the Playstation version, the worst versions in existence (excluding the handhelds), instead of the arcade versions.
      Not only did Capcom port the inferior Playstation version to the PC, but they were bad PC ports, missing even more animation than the Playstation version, mainly in the backgrounds.
      This made no freaking sense as PCs in 1998 had at least 16MB of RAM and a Pentium and that very same PC can play an arcade perfect version of the games through CPS2 emulators (e.g. Final Burn), which Capcom couldn't accomplish in a port specifically written for the PC.

    • @M4R14NO94
      @M4R14NO94 10 ปีที่แล้ว

      Tempora158
      I still don't know who at Capcom had the idea to re-release SFA2 PC on GOG, and it's the only game they released on the service to boot. It was poorly recieved.

    • @Tempora158
      @Tempora158 10 ปีที่แล้ว +1

      M4R14NO94 Capcom had not released any PC game DRM-free AFAIK, so maybe they used their old and crappy PC port of Street Fighter Alpha 2 as their DRM-free test release as it isn't one of their precious that needs protecting, such as one of their *GOOD* PC ports. Would be great if they released the Resident Evil trilogy on the service, but the first Resident Evil is a compatibility bastard as it has hard checks for a few specific 3D cards and was written for Windows 95 to the point that it has issues with Windows 98 and beyond IIRC.

  • @allissondiego1989
    @allissondiego1989 6 ปีที่แล้ว

    Could you please make a video on world heroes. I remember playing the mega drive version and it was a complete garbage

    • @RetroCore
      @RetroCore  6 ปีที่แล้ว +1

      Already have and world heroes 2 as well. Search youtube for Battle of the Ports World Heroes and you'll find them :)

    • @allissondiego1989
      @allissondiego1989 6 ปีที่แล้ว +1

      Retro Core I will. Thank you, sir.

  • @alainazor3990
    @alainazor3990 6 ปีที่แล้ว +3

    ARCADE is a king automatic + everything
    SNES absolute yes best game to play for sure
    SATURN good for every thing
    GENESIS very good the music sounds is ok if you make comparison genesis vs snes in the music sounds Snes will win
    X68000 & 3DO no argument
    they are very close to Arcade
    MS DOS play very no voice sound , music only that's it
    FM TOWNS better music sounds quality remixed + gameplay not bad
    AMIGA wow? 👎 nop

    • @xtremegold2950
      @xtremegold2950 6 ปีที่แล้ว +2

      idiot putting the snes game in second place in your rank is lame...is inferior ..saturn is a straight port of the arcade with bigger sprites and more colors ...should be second and 3do..third place...

    • @alainazor3990
      @alainazor3990 6 ปีที่แล้ว

      is not about the second place number because is for the music sounds comparison i playing on Snes & genesis more than 100 times don't give wrong the music sounds is better on Snes sega genesis is the best console all time in the 90's
      no doubt the graphics genesis yes i make a great experience for both console Snes & genesis i remember street of rage 1,2,3 on genesis it was the best fighting game ever i love to play that game i never stop playing street of rage because it was fun game to play the music sounds is super good unbelievable because techno music on the game is awesome when I play the game and listen to the music at the same time is fantastic and snes never make the game like that

    • @Sh-hg8kf
      @Sh-hg8kf 3 ปีที่แล้ว

      @@alainazor3990 the snes can easily play back the music of the SOR series. If you are interested, I have links to a video where a person perfectly recreated a SOR stage theme on snes

  • @rafaellima83
    @rafaellima83 7 ปีที่แล้ว +9

    Ok, let me defend the Amiga version a little bit here.
    First, this was developed by some guys who had NEVER DONE ANYTHING ON AMIGA before. Is it badly programmed in terms of not using the hardware properly? Yeah, pretty much. (Still better than a direct Atari ST port I'd guess :D )
    Second, I see you were using a 6 button controller scheme on Amiga. The game supports the CD32 controller for 6 buttons. With either 1 or 2 buttons controllers, the game is pretty much unplayable indeed (With 1 button you have to press SHIFT on keyboard to swap between punches and kicks, oh lord)
    With this being said... Super Street Fighter 2 on Amiga is probably the BEST game of its genre on the system. It looks like shit, it doesn't sound too well either, it's underusing the hardware, the loading times are atrocious (and it's not HD installable, what the hell) but with a 6 button controller scheme (CD32 controller or keyboard), it plays like a dream. The gameplay is far from being arcade perfect, but its surprisingly very close, much more than I could ever dream to see on Amiga.
    You are playing the ECS version here. There's also an AGA version that still looks like kinda shit, but it does looks better.
    Wanna check out an Amiga fighting game that looks incredible and it doesn't play too bad either? Check Fightin Spirit. When I show this games to friends on my Amiga, they are all like "Shit, this looks too much like a Neo Geo Game !!!"

    • @daishi5571
      @daishi5571 7 ปีที่แล้ว +2

      This game will run on an OCS Amiga A1000 from 1985 with 512K chip 512K fast RAM. I don't believe any of the other systems (except the PC that at the time would not have been able to run it) were around in 85. And the AGA version is a minimal effort hack job just basically making it play faster, and adding the CD32 pad option (it looses the keyboard option) However on an A1200 and with the turbo turned to the max this game does play fast.
      The Amiga not having a 6+ button pad as a standard part (although it has always been able to handle one) hurt many conversions.

  • @alexandruc.5647
    @alexandruc.5647 4 ปีที่แล้ว +1

    The Mega Drive version was better than the SNES one in terms of gameplay and animation, the colors and the sound on the other hand were miles better on the SNES, with the exception of the sounds for punches and kicks which on the SNES are that awful that I prefer the Mega Drive sounds as harsh as they are.

    • @xtremegold2950
      @xtremegold2950 2 ปีที่แล้ว +1

      i dont agree the megadrive version of ssf2 is garbage weak sound music and lack of colors in many stages
      the snes versions is far superior

  • @scm64entertainment44
    @scm64entertainment44 7 วันที่ผ่านมา

    I am not a fan of Super street fighter. I don't like the new voices. I wish they could decompile the arcade voice clips.

    • @RetroCore
      @RetroCore  3 วันที่ผ่านมา

      Yeah, some voices do sound a little weak.

  • @camulodunon
    @camulodunon 3 ปีที่แล้ว

    The Amiga version is unplayable? Ummm, no. The Amiga version had fantastic gameplay. Get your facts straight.

    • @RetroCore
      @RetroCore  3 ปีที่แล้ว

      Err, okay.

    • @camulodunon
      @camulodunon 3 ปีที่แล้ว

      @@RetroCore well, to be fair it only played well if you had a CD32 or some other 6-button controls. If not you have a press the SPACE BAR on the keyboard to switch between punches and kicks. But with a 6 button configuration it plays about as well as the Genesis version.

  • @xtremegold2950
    @xtremegold2950 2 ปีที่แล้ว +1

    the megadrive version of SSF2 is garbage awful sound effects music . and lack of color on many stages dont fit right sadly
    the snes version is far superior