Battle of the Ports - Street Fighter II - ストリート ファイター II (Show #21)
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- เผยแพร่เมื่อ 25 ส.ค. 2024
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/ bofp
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It's time to head back to 1991 and witness the 1 on 1 beat'em up that changed the way fighting games are today.
Time Code
Arcade 00:28
Sega Saturn - 02:34
XBOX 360 - 05:19
Super Famicom - 07:38
PC Engine - 09:40
Mega Drive - 12:06
Sharp X68000 - 15:02
Famicom - 17:27
Master System - 18:54
Mobile Phone (JAVA) - 20:39
Game Boy Colour - 22:24
PC (MS DOS) - 23:41
PC (MS DOS) Korean Home Brew - 25:34
Amiga - 27:24
Atari ST - 29:37
Commodore 64 - 31:15
ZX Spectrum - 33:30
ENJOY!
I remember first seeing Street Fighter 2 back in 1991- we had school sport once a week where we could choose what we wanted to do for sport and the not too far away AMF Bowling Alley (with lots of arcade games) was what some of my friends and I chose (we were in Year 9 in High School). My mate and I decided to play against each other- I used Blanka and he used Ken- and as we didn't know the moves, we just winged it. I quickly figured out Blanka's electricity attack and actually managed to win. And because the game was new and nobody had seen anything like it (we knew of the first game but hardly paid it any attention) we actually had an audience!
Then my mate kept playing it at every opportunity and Ryu was the character he used the most and he got REALLY GOOD, while I kept checking out other games and was only a SF2 casual (still played it a lot, just not enough to master it like my friend did). The next time I beat him was at his place playing Championship Edition on his Megadrive NEARLY TWO YEARS LATER. He was legendary at Street Fighter 2.
Though not my favourite game, I still had a blast the many times I played it and recognize it's greatness. It truly is a benchmark in gaming history. Great video
The SNES version's soundtrack was catchy in its own right. It wasn't terrible by any means.
it was terrible ..the soundtrack is way off..not even close....cant stand kens ,guiles ,zangief music Trumpets...
SF2 in the arcade has some of the finest game music I've ever heard. The SNES versions are truly horrendous. They sound like they sampled the teachers out the Peanuts cartoons.
Think of it as an arranged version. It wasnt bad.
No it's not. You have your opinion and I have mine.
So is yours mate. 😂
I didn't say it was better. All I said is that I enjoyed it as well as the other versions. Why are you getting so offended.
I own and like the good old SNES-Version, very well playable Port!
Yep. And in my opinion it’s better than the Genesis version. I wonder why Street Fighter II wasn’t released on TurboGrafx-16 (maybe call it Fighting Street II, makes it sound like Sesame Street, just slap Big Bird’s head on Ryu) in America. I still question the lack of existence of Mortal Kombat I and II for PC Engine/TurboGrafx-16. MKII would’ve been an TurboGrafx Arcade CD-Rom title. I guess NEC didn’t want to get their hands bloodied up (get it? you probably don’t, neither do I)/port a bloody game where you annihilate your foe at the end of the match.
@@rockhyde7775 ...there still exist a SF2-Port for the TG16... Without Parallax-Scrolling and with poor Music but clear Samples! Check out!!!
@@rockhyde7775 PC Engine = TG 16, it's in the Video
The Mega Drive/Genesis version is more arcade-accurate when it comes to gameplay, but both it and the SNES versions are great ports that anybody can have a good time with.
The MS DOS version looked great until you actually see it running. Can you imagine all them years ago, going to the shop, seeing street fighter 2 on PC, picking up the box and looking at the pictures. Then you finally get home and install it. In your head you think your gonna practice and bust up all your friends on Arcade and SNES. yeah right...... fast forward a few more weeks and your back at the same shop buying a new 16bit console and street fighter again. You then proceed to burn the MS DOS SF2 box and over write the floppy disk with common disk utility's and word documents.
Hehe, I feel your pain. Had a similar experience with Ghost's Goblins on my Commodore Plus 4.
PC DOS version actually got several unofficial ports, with a bit smaller sprite than the official port, but the game actually plays quite close to it's arcade counterpart. Ofc being unofficial port, it's also missing cutscenes and some other things, but being very playable version is actually a huge deal. Even as a joke, there's also a version which includes Terry & Andy bogard from Fatal Fury series in the roster. lol
All those version fits into old 1 floppy disk. Wish I backed up those, but I left those at my old house, plus don't think i have working floppy drive to back them up anyways.
My cousin thought it was awesome, but what did he know, he was 6 at the time.
Back in the day when I was mainly playing genesis I always wanted an amiga. After watching your battle of the ports I finally got over that need.
Oh yeah, the Amiga is a load of crap when it comes to arcade ports. fantastic for original games though. But Consoles were far superior for gaming back then.
Retro Core MS-DOS was pretty great for gaming back in the day too keep in mind ;) btw if you have time is it possible for you to do a MS-DOS Korean/Taiwanese episode? Showcasing most of the games that came out in their countries.
That woudl be more for a Retro Core episode and a great one at that. I'll see how easy it is to get a good collection of games running first.
Retro Core I know a decent website to get most of those games and how to get most of them running pretty well if you like :)
neozeed1964 There are lots of very good reasons to have an amiga, sf2 isn't one of them.
I read an interview with one of the guys who worked in the SMS version, he said they had a very tight deadline to port the game after Capcom gave them the green light. They first wanted to make sure the game worked on the Master System properly, and then they would finetune the gameplay... but their time was up and they couldn't do all the adjustments to make the gameplay better as they wanted.
This still is one of the most amazing achievements of Brazilian game development (also with Duke Nukem 3D on Mega-Drive). Just the fact that a giant japanese company actually licensed their biggest franchise to a brazilian team was amazing for us.
Though of course, while we were amazed by that, we were also forgetting Capcom also licensed their games to US Gold... which means Capcom basically didn't give a damn :D
Hahaha, the whole US Gold licensing it pure proof that they didn't give a damm. Still, I do think that had that Master System port on Friday Street Fighter been given more time it could have been pretty good.
OH GOD THE SHARP X68000 SOUND SAMPLES WOW.
I had the Genesis and SNES, 3DO, and Saturn my favorite is the Saturn with all the other games on it. Thanks for This Video upload.
Saturn all the way for me too.
still have mine aswell but no 2nd controller :/
Genesis port was better than the SNES port. Idk why so many people believe the SNES port was better. The Genesis port has superior controls (6 button controller layout is similar to arcade layout), sound and music is closer to the arcade (it uses the same sound chip), max speed settings without inputting a code, speed settings in Championship mode (with a code), a code disabling special moves, an exclusive Group Battle mode, arcade intro (with the black dude getting replaced by another white dude), and the uncensored victory screens. The only things the SNES port have over it are the visuals having more color (although it looks a bit washed out) and the sound being clearer (but it's muffed). The sprites are roughly the same and some of the stages look better on the Genesis port such as Ryu and Guile's stage.
is a toss up..no game is better.even with the 6 button. the megadrive had issues on sound effects and messup colors
the snes had issues on music soundtracks and speed lag
back in the day review magazines gave higher scores on the turbo snes..version ..lots of people didnt like how the genesis FX voices .including sega fans
Played both SNES and Genesis ports of Street Fighter II games i still think they are good to this day. Great thing about modders is they have fixed some slight audio issues in a few of the games with slightly muffled audio. I believe the Nintendo censorship has been fixed put back to original arcade back ground characters. These days you can play the arcade versions on Switch on Street Fighter 30th Anniversary collection. Excellent video!
@Rudy09 right
Yeah, some homebrew devs have gotten past the muffling issue due to gaussian interpolation on the Snes sound chip using properly preedited samples and some trickery. Some devs back in the day could even bypass the 64kb sample limit somewhat by loading in new samples and offloading old ones on the fly!
Sf2 could be remade for the snes utilising all of this. Would be amazing. Was never a fan of Sf2 instruments on snes either. So tinny..... Luckily SSF2 stepped it up
@@Sh-hg8kf Would be really cool to see a SEGACD and PCE CD homebrew port of SF2.
I remember taking my SNES and sf2 round my mates who had only played it on the Atari ......I've heard their chins are still embedded in the floor boards.....
13:05 🤯 250 in 1 chance of a red fireball!
Lucky capture.
You mean 1 In 250 chance
@Rudy09 you mean 1: 250 chance
Dang, how many Street Fighter 2 are out there? This is insane 😲
if you put the pitch high enough on the master system version, you'll actually hear the announcer from super street fighter 2. that makes me wonder why tec toy lowered the pitch.
They've used different sound samples. They guy even sounds like he has a Brazilian Portuguese accent.
For the Xbox 360 port, it was the super turbo version that was redrawn for hd.
The ultimate battle of the ports
Capcom Gen 5 on the Saturn remains the best home port of the Cps1 games till this day.
However, the Saturn version is only released in Japan. The PS1 version and the Capcom Classics Collection on PS2 and Xbox released worldwide, with the PS2 and the Xbox versions have shorter load times.
@@RedRanger2001 And awful interlaced resolutions
I once played the SNES version back when I was in my public school times.
In their defense, US Gold released a really awesome Game Gear Mega Man game in the US.
Games from the Grave True, but that little accomplishment can't make up for their sad excuses of a lot ports on PCs and consoles.
@@Brand2Tiny Heck, even not a lot can be said about that Game Gear port other than is still awful due to the cramped screen view making some sections almost impossible.
The Mega Drive/Genesis version is the one I grew up playing :3
OOOOWAAAAAAAAAHHHHHHH!!!!.....*THUD THUD*........SEGA!!!
The PCE was such a technical marvel - shame the larger cost of the bigger HuCards resulted in a few smaller HuCard pce arcade ports missing a level or two (like the bonus stages in Shinobi). The larger card format was better than some SuperCDRom2 titles imo - and the Arcade System Card showed what could be done when the Larger HuCard memory was paired with CDRom technology, with great versions of Fatal Fury 2 etc.
U.S. Gold have no standards. Like Probe, their focus is on making pretty screenshots for the back of the box, and getting access to valuable licenses so they can put a box of shit on the shelf a couple of months before Christmas.
Great video.
Agreed. Unfortunately US Gold seemed to get all the Capcom and Sega conversions which looked great in magazine screenshots but awful when they started moving. Although some of the blame lies with the magazines of the time especially for Amiga and ST as they were always pushing for bigger sprites. For me I would have preferred smaller sprites and smoother gameplay.
+Martin Sutcliffe also Japanese games companies would not give source code to british developers
Ocean had the same limitations, as did others, who actually had standards.
I seem to recall the ZX Spectrum version was on a C60 or C90 cassette. Characters and stages had to be loaded in separately from the giant tape, taking forever...
In the Master System, for the majority of the characters (such as Ryu) you press diagonal down right and punch with about 1 second of delay of one another and let go off both at the same time.
Crazy how many times SF2 was ported. I grew up loving the Genesis/Mega Drive version, and of course the Arcade which I didn't play nearly enough.
4:29 nice transition !
Great channel. Well done matey!
Very thorough! Megadrive was the best 16 bit version, but the Saturn version kicks ass!
Thank you for that ending... that is exactly what I was asking myself when I heard that singing!
Haha, that guy get's everywhere. I'm sure I have him singing a few other tracks from other none Sega games too.
Street Fighter 2 was the revelation back in 1991 and revitalised the fighting game genre and in my opinion the MD, SNES, PC engine and Saturn versions are the only versions you really need. And spirit thought for Amiga owners who really got shafted with their port but then Amiga owners usually got shafted with their ports with anything published by US gold.
The spectrum port made me throw my spectrum away and get a master system
Nice opening with the arranged Ken Stage track. I have that Street Fighter Tribute Album. Ryu stage English lyrics are pretty... interesting to listen to. 12:06 Heh, I always wondered about the guy getting punched for the Mega Drive / Sega Genesis version.
IMDRanged I
PC Engine is the best 16 bit version of Street Fighter 2 Champion.
Awesome comparison as always, thanks for sharing.
All the 16-bit console ports play superb (yes I'm classing the PC Engine as 16-bit). SNES voices are better, but I prefer the MD's music but all 3 are awesome.
Me and friends all used to play the Amiga and ST versions to death we absolutely loved it. Until we played the SNES and MD versions - we were gobsmacked ! The Amiga and ST ports were fine until you played the console versions.
The 8-bit ports should never have been attempted !
Martin Sutcliffe My first look at Street Fighter II was in hte arcades then on the Super Famicom. Man, I loved that game so much. When it was finally released in PAL format it looked awful with 16.9 visuals in a bad way :p
I think the PC Engine voices are better. The SNEs had "squeaky" voices.
+tightlypackedcoil the mega drive versions sound scratchy to me.
SNES Hadouken = a woo kid! a woo kid!
PC-Engine is not 16bit though 😉
I grew up with the Super Nintendo Version in 1992. It was the best affordable way to play Street Fighter II. The arcade machine cost over 2.000 DM, the Super Nintendo Street Fighter II Bundle Pack only 300 DM. I still love the 16-Bit era, I still have no Playstation. It's not my world, don't need the 3D graphic.
@B3ro1080 300 DM in 1992/1993 were still a lot of money. If you count the historical inflation that would be today 260 €. The Street Fighter II Bundle Pack had Street Fighter II instead of Super Mario World and only one controller.
@B3ro1080 That was the reason why i didn't buy the Playstation 1 in 1995. It was too expensive for me and also the games. I paid for one Super Nintendo game 99 DM. Then i started to order import games from US or JP. The Playstation 1 cost about 600 DM. Now i've bought the PS4 slim version for 300 € just to play the 2D games.
600 DM was nearly double the price of a Super Nintendo, would be today with inflation counted about 430 €. That would fit, it's near 450 €.
The Spectrum version was an unplayable mess, and that's being kind.
Sharp X68000 gets my vote. It looks like the JAMMA game. No messing-around with the score display like in other ports. For some reason, Capcom made an effort to make sure the X68000 version looked identical to the arcade game but didn't with the other ports of SF for various consoles. It's always annoyed me that Capcom did that. I think it was a conspiracy to make sure the arcade game was always a bit better than any port.
Well, to be fair the X68000 is far more powerful than other machines around at the time.
I mean they did this with Saturn Capcom Generation 5, Dreamcast SSFIIX... Also, they released CG5 very late - they should have released it in 1995 at the latest. A Street Fighter II collection was one of the main reasons I bought a Saturn. I actually was so fed-up waiting for it I swapped my Saturn for a Neo Geo CD.
Retro Core yep true I remember capcom are using x68000 to develop cps games
When i read the words at the bottom of the screen i hear your voice saying it lol
Lol, nice.
OMFG, I had a CD full of random stuff that this guy sold at computer fairs, and it had that Korean DOS version on it, except all of the sound effects were redone to be silly... like Blanka's electric attack is some guy going "zap-zap" and stuff like that... it was hysterical!
Sounds funny. Can I ask, was your Korean version all glitchy like mine?
@@RetroCore There were a group of enthusiasts at the time that had hacked and improved the Korean version. Search for SFLiu 2.20 on TH-cam. If it was considered a homebrew anyway it seems fair to consider SFLiu which was available in the same timeframe.
Well done :D. Did I comment on one of these videos asking about a street fighter 2 battle of the ports or just think about it and then it happened? Either way, great stuff once again. I also enjoy your main retro core series as well. Keep up the good work man :).
No problem. In fact is was because people kept asking for a Street Fighter video on forums and here on TH-cam which made me do it. :)
Sharp x86000 looks good, never heard of the machine
It's what the Japanese were using while in the West we were messing about with IBM PC's, Atari ST and Amigas. All with awful Arcade ports for the most part. Back then the Jpnese gamer was the luckiest with the X68000 and the FM Towns.
Super street fighter 2 the double ultimate deluxe edition was by far the best.
Man the Mega Drive version blows the PC Engine one out of the water ;)
The Mega Drive port has much more content (the arcade intro (which is uncensored in the japanese release), more game modes, a third bonus stage, etc.), better presentation (fullscreen), parallax scrollings, great FM tunes and better gameplay (it has the CPS-1 combos unlike PCE).
On PC Engine the lack of parallax scrollings makes the visual just flat, especially bad about some stages such as Ken or Honda. Also this port has rather weak music. On the other hand some backgrounds look better than on Mega Drive. Overall the PC Engine port is good but the Mega Drive one is better by a huge margin.
Then between the Mega Drive port and Hyper Fighting on SNES, here it's a closer match but the Mega Drive version wins mainly thanks to better gameplay (which is smoother and has the CPS-1 combos unlike SNES). Also the Mega Drive 6 button pad is undeniably the best fighting pad of its time and one of the best ever!
The biggest issue with the Mega Drive Street Fighter games is the speech. No matter how you look at it the speech quality is bloody awful. BUT, some clever people have reprogrammed the MD Street Fighter 2 Championship edition with much improved speech and there's even much better BGM tracks and colour pallet! - th-cam.com/video/hZOrpJP7DUw/w-d-xo.html
Super Street Fighter on the MD needs some serious work on the music though. It's bad, very bad for the most part.
+Retro Core
The speech is not that bad, it's quite scratchy but on SNES it's muffled. The PC Engine version has clearer voices but they sound thin and speeded-up.
About Super Street Fighter II both Mega Drive and SNES versions have kinda "weird", rather bad music indeed.
I know about steff's new sound driver as well as some of Pyron's colors hacks but, even if I like to see all this enthusiasm and I find some of the results interesting, I prefer games as they originally are. I'm rather into new coming Mega Drive games such as Project Y or Antarex.
Night Driver
Nah, the voices are lousy, even on a Model 1. HADoOoOoOOoken! C'mon! The difference is like night and day with that revised sound driver. I remember the beta having better voice quality as well (Street Fighter II Turbo)... I wonder what happened between that and SCE. Anywho, I certainly liked the music, though.
As far as I could tell, the PCE port is also lacking the "Hyper Fighting" version of the game that both the Mega Drive and SNES versions got. Two sets of arcade rules (mid-air hurricane kicks, standing flash kicks, Chun Li's fireball, and so on) and more depth to go with it.
edit: I normally agree with you that I prefer to enjoy games the way they were made, but the Z80 driver patch for the Mega Drive version is outstanding. It makes all the difference and IMO makes the Mega Drive version a clear favorite over all the ports on its contemporaries. Best controller, best sound, and great arcade gameplay.
i see it different, the megadrive version looks and sounds so ugly, i just can't.
My buddies and I bought arcade sticks by C&L controls / KBM for the SNES, They were perfect (and thus many College classes were skipped lol)...I still use it to this day, having rewired it to an XB360 controller board inside. The PC Engine version is Great, especially with the 6 button controller, and has sprites closer in size to the arcade vs the MD / SNES, but we spent the most time playing the SNES because of the arcade sticks...
That's cool you could reuse a classic stick on a new system.
@@RetroCore I do wish I had set it up to be able to use either SNES or 360 USB cable (it works on PC as well), I might figure out how to wire it that way since I just got a CRT to set up a classic gaming station. I still have my SNES, TurboDuo, and Dreamcast to hook up to it, now I need to get another NES, and finally, pick up a Master System and Genesis!
@@bootysmaka22
If it's currently a 360 compatible stick, then you may be able to find an adaptor to use it on the SNES. I've not looked for USB to SNES adaptors, but there are so many different adaptors out there, I'd not be surprised if you found one with a quick Google - don't forget eBay.
I can use an Xbox 360 USB controller on an Amstrad CPC using an adaptor I bought online, so I reckon you have a good chance!
Excellent vid. The arguments i always had was which was best out of the snes or md version. Mortal kombat next is it???
Yeah man. You got to do MK II. There's a shitload of ports for it. I hear the saturn one is terrible surprisingly :(
Hmm, I'm really not a fan of Mortal Kombat but I will do it. Best refrain from any rants though :) maybe in 3 videos time? I've already started on next weeks video.
Gamers often refer to Fighter's History as the #1 direct copy without realizing others like Super Fighter and Best of Best being much much worst.
Even worse, gamers hear the court case and blame Fighter's History Dynamite as the only game in the series they first glance at. There are 3 actually.
Sadly, gamers didn't know that there was a Data East VS. Epyx court case over Karate Champ and International Karate.
Gamers who say Karate Champ is BS, they are pointing at the FDS/NES port, which was reprogrammed by Data East USA who also almost developed and released Tattoo Assassins. Capcom USA was also the developer of the Japan-only Final Fight Revenge arcade and Saturn game.
As for portability and 8-bit, Joy Mech Fight flows better while Takara did well with porting Neo-Geo games to Game Boy. Even Gekitou! Power Modeler (or Power Quest) did better.
Yeah, the whole data East VS Capcom court case was a joke. You'll be interested to see the Next Retro Core show which I'll be putting out on November 1st. that's all about 2D arcade fighters. Mostly stuff you've never heard off but there's sure a lot of rip offs on there.
Retro Core Sure thing. Good luck producing and uploading it.
Back in my childhood years, it was difficult to access arcades due to parental controls and dangers surrounding them. I did barely saw Street Fighter II arcade cabinet a couple of times, but never could play it due to way too little time to play it.
Fighting games nowadays by contemporary developers are developed by Exact, TypeMoon, and Arc System Works. There are also 5pb (with a few others) and Studio Saizensen.
Amazing work!!!!!
Street Fighter™ II’: Champion Edition’s best 2D console port of the 1990s will always and forever will be the Capcom CPS Changer.
The black guy in the intro sequence was changed most likely due to racism concerns, as having a black guy being knocked out by a Caucasian would be seen as a hate crime. Balrog was as also changed from M. Bison as Capcom didn't seem to be too sure about whether parodying Mike Tyson would be fair use.
i agree.....and vega is balrog for some reason they got it backwards
Good times. When fighting games were actual fighting games. Of course im talking about the good ports. There are some ports in the video that are anything but fighting games.. lol.
the zx spectrum version was a complete waste of time, it was technically impossible to put a game of that fidelity onto the speccy, but i gotta say, I'm really surprised that they did it, even if it is slow unplayable crap
Fun fact: there was a beta version of street fighter 2 for the genesis the music was smilar to the arcade version
8:14 the snes port of world warrior was 16mb turbo was 20mb and super was 32mb
Sharp68000x one is easily the best. Beast computer. Imagine owning in 93😮.
Blanka: Seeing you in action is a joke!!!
Amiga port: *Hangs head in shame*
All console ports to the Amiga port: "Go home and be a family man."
The Saturn version's screen is slightly cropped due to not running in arcade resolution. And there is still brief loading at the VS. screen and after battles, although they hide it very well!
The Famicom is quite playable and it can easily execute special moves and small combos. If not for the 4 character selection roster, it would be better.
Nothing like the arcade original, No loading times and best graphics.
*SATURN has no loading times PSX and XBOX does LOL* ⭐️ ⭐️ ⭐️
Standard joysticks for MS-DOS PCs had two buttons, not one. There were also special controllers like the Gravis Gamepad and CH Flightstick Pro that allowed more buttons, but games needed to have special code to support those.
awesome episode
Hey mark there is difference version of street fighter 2 the first one is the world warrior followed by champion edition which allowed players to control the four Grand Masters and same character matches. Also with bootleg rom chips for street fighter 2 added new gameplay features. In 1992 capcom released street fighter 2 turbo: hyper fighting with the hyper fighting version which introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Someone needs to make an atari 2600 version...
Cool. Thanks man
The Atari ST was never going to be the machine to pull this off.
Graphics looked nice in static shots, but lost detail unless you were playing on a colour monitor.
And when you can only put 16 colours on screen from 512...
Sound fx ended up breaking up the music.
The ST hardware was never designed to move big sprites across a horizontally scrolling background
The game jerked around all over the shop.
Add in disk swapping and it's a disaster all round.
I totally agree with you on the SNES music.It was horrible although tbf at that time it was a good conversion.It played well.
Top effort. Thanks a lot
Each version has its pluses and minuses but overall I think the ZX Spectrum is probably the best.
Seriously?
It's a mess.
recorded with infra camera :)
Whhhhaaaatttt! Lol
That’s not the only thing the 360 d pad was bad for. It also couldn’t handle switching through Dante’s styles in DMC4. Though in regards to this list I do prefer the PS2 ports for SFII as long as I’m playing against a friend. The Capcom Classics Collection ports were insanely difficult in arcade mode, and I even put them on easiest. Those are even more difficult than Hyper Street Fighter II on Anniversary Collection in my opinion
There’s no extra memory in the bulk of the 20-MBit Hucard. The chip sits under the black cover just as for regular HuCards, just using a slightly bigger area.
Me and my friends have a figure of speech: "Worst than SF2 for the Amiga". And sometimes we also say that "Amiga port of SF2 was made in two weeks by a lonely programmer locked in a cellar". The worst part is, that's probably true since US Gold tried to monetize every conversion as much as they could, following the motto "minimum cost, maximum yield" (I translated this from italian, hope it's correct)
Ah yes, Street Fighter II... The game that codified the versus fighting genre (or 1-on-1 beat'em up). What's even sadder is that Eurocom did much better job with the MS-DOS version of Super Street Fighter II X/Turbo than U.S. Gold and Creative Materials' various ports of the original Street Fighter II games.
Eurocom were a pretty good dev house. The have produced quite a lot of impressive software over various formats.
Great video. SF II is one of those 2D games that really shows off the highs and lows of each system since it is so demanding, including the controls. It's a shame that the 32X wasn't blessed with a port like MK II was. Imagine a 32X CD version with music and multiple modes like the Saturn one.
SF II for the SNES is still one of my favorite ports of all time. The turbo edition was the pinnacle for me, though I still bought SSFII the next year, and was bummed about Turbo being released for the ultra-expensive 3DO.
The C64 version reminds me of Samurai Shodown when you're far away, and the ZX version reminds me of the zoomed view when you're close to each other.
I also wonder how the SuperGrafx would have handled SFII with the extra power it had over the PC Engine.
Mega Drive version (more popular version iny homeland, Russia) of SFII is also the shit. It still has its own charm and plays very similar to arcade original.
32X version could have been gorgeous, but would have needed BOTH a cartridge (ROM or RAM) AND a CD. The Mega CD only has 768KB RAM. 32X only has 256KB RAM.
If it only had a RAM cartridge, then that initial load would take a while...........
Super nintendo soundtrack is much much better than the arcade one IMO. Sound smoother , even sfx are better to the ears. The only version that car rivals it to my mind, is the amazing soundtrack of SSF2T PC CD
s still a inferior port.with slowdowns smaller sprites characters etc cant play this snes crap port .anymore
when the 32bit consoles saturn and ps1 realease this game on a coleccion back in 96-97
Completely disagree. It's twangy, tinny, and weak, like all of Capcom's SNES music IMO
@@xtremegold2950 it's still the best 16 bit version.
@@javaykirk2688 in some parts it is. there was NO other way to play strret fighter in 1992 or 1993 . capcom mess up the megadrive on sound samples. the snes had a clear voice samples. got a higher score
I played that Famicon version and I beat it with the four characters. However, forget about special moves or anything fancy to beat it. You had to take the opponents to the edge of the screen and spam lower kicks all day long
And that's why I failed :( When playing like you should doesn't work out just mash those button :)
Lmao I remember playing that version in the 2000's as a kid lmao
holy shit... using the word ‘port’ to describe some of these abominations is being too kind :D
I guess you're right :)
Though it didn't appear on the Neo Geo Pocket, that little system was THE handheld for fighting games in the 90's - check out Match of the Millenium, the best fighter on that system..
The PC Engine version of SF2 has always impressed me, lovely, and I've yet to try the Saturn version which looks great, running at 60HZ with scanlines on a CRT, yes please! I have the Xbox and PS2 versions but they both have "too modern" an output.
480i is likely the issue.
Why is the xb360 Version in 4:3 Ratio?
The good old debate between the Mega Drive version vs the PCE. If we're talking from a pure technical stand point, both have their pro and cons. For the PCE: better colors, better voices. For the MD: better musics, more detailed backgrounds with parallaxes. And they play equally well. So it really comes down to personal preferences. But overall I think the MD version is the better of the two for one very simple reason: the PCE version only inclues Street Fighter 2' while the MD also has Turbo on the same cartridge. And I think it matters way more than the slim edges each version has on each other in graphics, musics and sounds.
The MD actually wins by a substantial enough difference as far as gameplay is concerned. It retains CPS Chains unlike any 16-bit port.
The Master System version is not worse than the NES version. Considering the constraints of the system, it is probably the best game the Master system has. It is a faithful rendition of the game. You can't compare 8bits to 16bits versions of the game. You have to compare it to the games in a system libraries to see if they did the best they could. Commodore version of the game is unplayable.
The SNES version is very good, but has many shortcomings such as bad music, SNES BGM like music midi, medley without drums and booming bass like SEGA GENESIS's, also SNES without opening intro
Well I only had the amiga version growing up and finished the game with every character.
Bloody hell, that's some dedication.
Sega Saturn was released in November 1994 and its Street Fighter II port is too late in the Doom-era games.
PC received an excellent Super Street Fighter II Turbo port in May 1995.
Sega Saturn received Street Fighter II port along with Capcom Generation 5 in 1998.
Interestingly enough, the X360 port is actually based off of the PS1/Saturn version from the Capcom Generations 5 disc (aka Street Fighter Collection 2), judging by the 1998 copyright and the loading screens. It's the same case with Capcom Classics Collection (PS2/Xbox) and Capcom Classics Collection Reloaded (PSP), the latter pretty much being a PSP port of the five Capcom Generations discs plus a few more games (King of Dragons, Knights of the Round and Eco Fighters) and extras. Also a slot machine to unlock said extras, which was all kinds of bullshit.
The company behind this port, Sensory Sweep, also did two Capcom collections: Capcom Classics Mini-Mix for the GBA (had emulations of Bionic Commando, Strider and Mighty Final Fight) and Capcom Puzzle World for the PSP (had ports of Super Puzzle Fighter II -was apparently based on the Dreamcast version-, the Buster Bros./Pang! collection, and an emulation of Block Block). Those two as well as CCC Reloaded were the only Capcom compilations of that time not by Digital Eclipse as it had been at that point (Reloaded was by Capcom themselves)
A bit of insight into Amiga port, because while it is definitely low on list of ports, it was actually quite successful as a game on its own. The reason was simple - it was made for european markets and there were countries like Poland where there was no SNES (most of the people at the time didn't even knew such a console existed) and nobody even saw the Arcade version so nobody knew better. While the MegaDrive existed, the game was released a year later - we already had Mortal Kombat and MK2 in the arcades by that time as well as Body Blows and Body Blows Galactic on Amiga (I'm a bit confused because I was sure Amiga had MK port in that year as well, but Wiki mentions 1994). So by the time "the superior" port was available, the game wasn't relevant anymore. The MK would dominate until SNK's Samurai Showdown and Aggressors of Dark Kombat showed up in the arcades and soon there was the 3D era with Virtua Fighter 2 and Tekken (well, and Toshiden...).
Oh yes! Street Fighter II is truly an undeniable timeless classic and impact for fighting game genre and Capcom's golden goose.
Street Fighter II: Turbo is my personal favorite out of all of the SNES ports and I'm so glad to own it. The only problem I have with its music is the annoying lead instruments used for Ken's theme, otherwise it's tolerable and pretty enjoyable. I do admit Street Fighter II: Special Championship Edition has better music and more Turbo speed, thanks to blast processing, but both of the ports are worth owning.
PC Engine port is great for the system. Different than other PC Engine ports of Capcom games, it was actually developed by Capcom themselves but still published by NEC.
I don't care which 16-bit console ports is the best or are they even arcade perfect. They're all true Street Fighter II games compared to laughably bad at best but total garbage known as the ports by U.S. Gold.
The snes had the best music and sfx of any 16- bit port, and for me remains my favourite port alongside the pc engine
the snes music is a remix bag.version
sounds nothing like the arcade original is a different soundchip obviously
your gameplay shows how well the genny pad works, While the saturn pad is generally the preferred pad, the genny pad certainly holds its own. I dont know if its the emulation but the 6800 graphics sure look good.
I really like the Japanese 6 button Mega Drive pad as it's smaller. I have pretty short fingers so it's just right for me. Still, I love the Saturn pad. I use a USB one on my PC and am looking for the PlayStation 2 one.
There's the Champion Edition for J2ME which surprisingly good except for the button mapping
I remember the early days of internet where I actually downloaded the homebrew version of a college computer ftp server in California. I think it was the Korean version that was hosted there. Mind you it was pre-www. In the era of Gopher, ftp, telnet.
I remember those days. Never mind how my MB you got it was more like 14kbps and you were the king of the downloads.
The pc verison of street fighter 2 kens theme sounds a little better.
Ryu with Ken victory pose in Commodore 64 version.Hilarious!
My first Street Fighter 2 was a NES pirate port called Master Fighter 2. It had only 5 characters (Ryu, Chun Li, Guile, Zangief, Bison) and one ending (Chin Li's) for all characters. It was...rather playable and the music was nice.
Decade later I've played SF2 port on SNES. Back then, I thought the game was not very good. It was clunky and stiff. Few more years later, I finally was able to play SF2 on arcade and appreciate finesse of this game.
PC Engine version looks very nice. Unexpectedly so.
Sharp version as well.
IBM PC - is a horrible port, it seems. Both of them.
Amiga version, strangely enough, looks very bad.
Commodore 64 port looks like Yie-Ar-Kung Fu.
And Spectrum version, suddenly has very detailed sprites, but, unsurprisingly, atrocious framerate.
PC-Engine sis the best port for me......and it's an 8-Bit system at heart
that xbox360 version is sweet
The Japanese text reads “sutoritofaita”, which means “Street Fighter”. Go figure.
English japanese prononciation.
I never understood how anyone compares the PCE version to Genesis. They are the most closest graphically, but Genesis has CPS1 chains, and Hyper Fighting, and just missing HF alone makes the PCE version inferior. Also, the music in PCE is horrible.
Was there an Amstrad CPC conversion?
There wasn't any Amstrad CPC version or at least not any official version.
@@RetroCore Yeah, it's a topic is talked about a lot in the CPC circles, is still a mystery why the Amstrad CPC version never saw the light of the day. Maybe that's for better.
There was a port of SF1 on Amstrad CPC
Horst Vaisselle which was a nightmare.
@@turricanrocks1552 most likely a terrible port
7:19 sounds are kinda rough for the Xbox360