I recently started playing Dnd and even more recently started learning how to use Foundry to DM for my friends. Your content has been such a lifesaver and a joy to watch. I am a total beginner in everything dnd/vtt and your videos have let me dream big. I can't say thank you enough for your dedication to the community and to newbies like me! I have such a deep appreciation for all the information you provide! Thank you, thank you, thank you!
Your presentation of v12 is so much more enthusiastic (and helpful and awesome and better) than those of... other popular Foundry nerds. It's a very good day, and there's nobody else I wanted to hear from more. Thanks for all the videos! 🤘🖖
Yeah, but the build now has largely stabilized for minor changes in semver being solid.... so its not the patches, its the compatibility for your current modules you use. NOW... changing between GAME SYSTEM Versions... that'll screw you up pretty quick.
Thanks for the recap; appreciate it. I just about finished upgrading my game from DND ver 2 to 3 and I want to cry cause I'm about to do it all again for Foundry. HAHAHAHA
You’re welcome! I’d hold off on updating Foundry to v12 at least for the next 2 months because there will be several updates to Foundry during that time which will fix bugs, and many modules will also update to work with v12.
In all the major version upgrades they have down under the hood improvements that make the architecture better and improve performance. Foundry is really good at making their software better over time.
Honestly, really looking forward to being able to have my players start the combat music when we start combat so it's one less thing for me to remember.
Thanks as always. Quick question as it’s been a minute. For the tokens that have multiple images / art (like wild shape or tactical view vs portrait style) is that built in or de we still need wildcard token images and other modules ?
Updated to v12 and it immediately broke everything, which I kind of expected, but it broke even more than I was expecting. Pretty much all modules are doneskies (even the really popular ones like Levels/Monk's stuff) which... Yanno, expected. But even the core system is broken in a lot of ways: Can't place lights, can't adjust text drawings without having to restart entirely, etc. I'll probably update once the "stable" release is actually... Stable.
Yeah that is to be expected. Were the core features broken when you had broken modules active? Keep in mind that if you had broken modules active while trying core features, the broken modules might've been breaking them. Because I had no problems with core features without modules active. Also if you have many modules active, there might be just a small amount of modules that are breaking a lot of other modules. If you want to troubleshoot the modules causing the issues, try using the Find The Culprit module to find the modules that are broken.
I am excited to see where it goes. v12 and the DnD5e partnership. I hope they will eventually get some sort of dndbeyond native integration. maybe not the books as they would lose money on purchases but maybe my dice and characters? idk.
I think an official DnD Beyond integration is very feasible now with the official partnership! Having character sync between both platforms would be a great official feature
hey guys can anyone help me please. right now im using Roll20 but want to switch to foundryvtt. I use my own set of rules with self made character sheets in excel etc. Is it possible to create like an own sheet in foundry with macros in the sheet? and which system should i install then? because right now my friends have to switch between the excel and roll20 and then just roll the dice there. i tried to install for example D&D but the initiative there is rolled with d20 but in my game i use d6. so basicly what i want is to "copy" my excel into foundry and choose fields when players press on it a dice will be rolled.
This sounds like a pretty specific setup. If you don’t need the systems of DnD, then you could install the Simple Worldbuilding game system to make your own custom setup. If you need further help, I recommend going to the Foundry VTT Discord server and asking help there.
That's *my* impression (as another Foundry nerd with the same question). One difference that I really like about this "regions" business is it bypasses the need to work with tiles. I'm sure other people feel precisely the opposite way, and will keep using Monk's approach (and module). Or, maybe better, use both. Each where it applies best. I imagine IronMonk is going to add more Tile Trigger features (maybe even leverage regions the way he did tiles - making all sorts of new magic). Whatever happens, we all benefit :)
i wouldnt mind updates if they released a dam tutorial video for each update. im not aware that they do. i have to relearn everything with every update.
I think that would need to be implemented on a game system level and at least for DnD there is a better chance for that to happen with DnD officially being available on Foundry.
I hate slick UI -- give me a clunky UI that has all the features in File | Edit | View | etc menu explorable trees like an app from 1998. Then I can find all the features and play doesn't grind to a halt when a player doesn't know to press some button on their keyboard. Then, if I've mastered the hot-keys, I can press Alt+Enter to toggle the clunky UI off when I want to.
6:20 darkness acting like actual darkness, been waiting years for this!!
I recently started playing Dnd and even more recently started learning how to use Foundry to DM for my friends. Your content has been such a lifesaver and a joy to watch. I am a total beginner in everything dnd/vtt and your videos have let me dream big. I can't say thank you enough for your dedication to the community and to newbies like me! I have such a deep appreciation for all the information you provide! Thank you, thank you, thank you!
Thank you so much for these kind words! They mean the world to me!
Your presentation of v12 is so much more enthusiastic (and helpful and awesome and better) than those of... other popular Foundry nerds.
It's a very good day, and there's nobody else I wanted to hear from more. Thanks for all the videos! 🤘🖖
Thanks! Everyone has their own style snd way of presenting. Very good day for Foundry indeed!
I always wait about 2-3 months after the main release. there's ALWAYS patches.
100%. That’s a good amount of time to wait.
Plus the 40 odd modules you have installed that won't work 😂
Yeah, but the build now has largely stabilized for minor changes in semver being solid....
so its not the patches, its the compatibility for your current modules you use.
NOW... changing between GAME SYSTEM Versions... that'll screw you up pretty quick.
Oh perfect, I just started learning Foundry yesterday so I get the details on the new stuff.
Ah perfect! Do note that if you use v12, many popular modules can be broken right now due to the major version changes.
I'm in the same boat.
Starting a new beginners campaign in Foundry 12. Thanks for the quick catch-up
You’re welcome!
Solid coverage. Excited for this new version.
Yeah I can’t wait to jump into this new version fully!
Thanks for the recap; appreciate it. I just about finished upgrading my game from DND ver 2 to 3 and I want to cry cause I'm about to do it all again for Foundry. HAHAHAHA
You’re welcome! I’d hold off on updating Foundry to v12 at least for the next 2 months because there will be several updates to Foundry during that time which will fix bugs, and many modules will also update to work with v12.
Amazing Job! Thanks for your sharing! 😁😁
Thanks for the kind words!
Thanks for this breakdown!
You’re welcome!
Nice to see that they are paying attention to the stuff under the hood as well as flashy eye candy.
In all the major version upgrades they have down under the hood improvements that make the architecture better and improve performance. Foundry is really good at making their software better over time.
@@DiceAndEasy I guess this is why they're one of the industry leaders. I mention it because it's remarkable these days, most software is pretty awful.
@@crapphone7744 yeah for real!
Thanks for the video 🫡 also respect for the NSP pictures in the background 😂
Well spotted!
Great overview, thank you very much! 😊
You’re welcome!
Nice. Looks like I picked the right time to start learning to run foundry.
Honestly, really looking forward to being able to have my players start the combat music when we start combat so it's one less thing for me to remember.
It’s a small thing but helps take the mental load off the GM
I really hope they gave Monk some love ($$$) cuz they ripped his whole thing... bar for bar lol
Dfreds convenient effects doesn't work with v12. Do you know of any good replacements?
Still waiting for LIbruler to be updated. i cant measure distance for tokens at all.
Are Region Events not just basically the same thing as Monk's Active Tile Trigger?
@@sheed4875 I haven’t used the module but from my understanding they are similar
Thanks as always. Quick question as it’s been a minute. For the tokens that have multiple images / art (like wild shape or tactical view vs portrait style) is that built in or de we still need wildcard token images and other modules ?
I think there should be support for it in the DnD 5e system but couldn't find it when making the video.
Where do you find all those beautiful maps you use? :
There are a bunch of free map modules that you can get for Foundry which I use in my videos.
@@DiceAndEasy Can you link a video or two where you talk about those modules? I have already seen like 5 of your videos :)
Updated to v12 and it immediately broke everything, which I kind of expected, but it broke even more than I was expecting. Pretty much all modules are doneskies (even the really popular ones like Levels/Monk's stuff) which... Yanno, expected. But even the core system is broken in a lot of ways: Can't place lights, can't adjust text drawings without having to restart entirely, etc. I'll probably update once the "stable" release is actually... Stable.
Yeah that is to be expected. Were the core features broken when you had broken modules active? Keep in mind that if you had broken modules active while trying core features, the broken modules might've been breaking them. Because I had no problems with core features without modules active.
Also if you have many modules active, there might be just a small amount of modules that are breaking a lot of other modules. If you want to troubleshoot the modules causing the issues, try using the Find The Culprit module to find the modules that are broken.
Well, I’m not migrating till most of modules are updated to 12. Version update usually breaks many things that worked perfectly.
Totally understandable and the smart thing to do is wait!
I am excited to see where it goes. v12 and the DnD5e partnership. I hope they will eventually get some sort of dndbeyond native integration. maybe not the books as they would lose money on purchases but maybe my dice and characters? idk.
I think an official DnD Beyond integration is very feasible now with the official partnership! Having character sync between both platforms would be a great official feature
hey guys can anyone help me please. right now im using Roll20 but want to switch to foundryvtt. I use my own set of rules with self made character sheets in excel etc. Is it possible to create like an own sheet in foundry with macros in the sheet? and which system should i install then? because right now my friends have to switch between the excel and roll20 and then just roll the dice there. i tried to install for example D&D but the initiative there is rolled with d20 but in my game i use d6. so basicly what i want is to "copy" my excel into foundry and choose fields when players press on it a dice will be rolled.
This sounds like a pretty specific setup. If you don’t need the systems of DnD, then you could install the Simple Worldbuilding game system to make your own custom setup. If you need further help, I recommend going to the Foundry VTT Discord server and asking help there.
So with Scene Regions can you use it for stairs like Monk's Tile Trigger?
That's *my* impression (as another Foundry nerd with the same question). One difference that I really like about this "regions" business is it bypasses the need to work with tiles.
I'm sure other people feel precisely the opposite way, and will keep using Monk's approach (and module).
Or, maybe better, use both. Each where it applies best.
I imagine IronMonk is going to add more Tile Trigger features (maybe even leverage regions the way he did tiles - making all sorts of new magic).
Whatever happens, we all benefit :)
Yes! You can use the teleport functionality to move tokens between two locations in the same scene or between two different scenes
i wouldnt mind updates if they released a dam tutorial video for each update. im not aware that they do. i have to relearn everything with every update.
when are we going to see difficult terrain implememted?
I think that would need to be implemented on a game system level and at least for DnD there is a better chance for that to happen with DnD officially being available on Foundry.
Foundry day is the best
Truly!
I hate slick UI -- give me a clunky UI that has all the features in File | Edit | View | etc menu explorable trees like an app from 1998. Then I can find all the features and play doesn't grind to a halt when a player doesn't know to press some button on their keyboard. Then, if I've mastered the hot-keys, I can press Alt+Enter to toggle the clunky UI off when I want to.
Fair!
I feel like a boomer here, but yeah, I agree. Like a rational menu tree.
@@crapphone7744 to each their own!
In the thumbnail, you look like you're about to correct a minor grammatical error someone made😭
😂
no it's not worth..... dice so nice don't work yet😨