The Diary of a Modern PR Campaign: How to Plan Your Game's Promotion

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  • เผยแพร่เมื่อ 30 ต.ค. 2024

ความคิดเห็น • 37

  • @StevenYen
    @StevenYen 2 ปีที่แล้ว +20

    I've watched a few of these gaming marketing talks now and this is by far the best one I've seen. Great overview of everything that needs to happen in a successful plan with easy to understand explanations. Thank you!

  • @prubenheeren707
    @prubenheeren707 3 ปีที่แล้ว +22

    Very valuable free advice. This guy knows his stuff, awesome talk!

  • @stuckfart
    @stuckfart 6 หลายเดือนก่อน +1

    9:21 i lept out of my chair when he mentioned niche! literally one of my favorite games lmao

  • @harrysanders818
    @harrysanders818 3 ปีที่แล้ว +5

    Clicked like during the first 90 seconds. What a simple but great metaphor. Genius!

    • @Noixelfer
      @Noixelfer 3 ปีที่แล้ว +1

      Same. You know that is going to be a good talk when he has such a great start (And I wasn't disappointed, the talk was really good)

  • @h2ygames
    @h2ygames 2 ปีที่แล้ว +4

    This is a great and inspiring talk. I started looking at marketing from a broader perspective.
    Thanks to Thomas Reisenegger and the GDC channel :D

  • @jeremynunns7496
    @jeremynunns7496 2 ปีที่แล้ว +2

    This was a very concise, practical and helpful guide! Watched parts multiple times and will have to make some noes when i get home!

  • @inevgames
    @inevgames หลายเดือนก่อน

    We definitely need to work with professionals for the Steam store page. Spending money on this will be very useful in the future.

  • @fascinationproductions5973
    @fascinationproductions5973 3 ปีที่แล้ว +27

    Is it just me, or did the TH-cam dislike bar said -1 because of the campaign strats in this video, either way, fantastic topic!

  • @karigatum
    @karigatum 9 หลายเดือนก่อน

    Great talk!! GDC talks are really good, although sometimes they lack a little bit of data and real examples going along with the topics… i.e. How many organic and paid sales / how much money to invest in mkt / what is a good community in terms of number of people / etc. But grat talks anyways :)

  • @JustDaZack
    @JustDaZack ปีที่แล้ว

    Good talk. :)
    Interesting how much has changed since 2018.

  • @NeatGames
    @NeatGames ปีที่แล้ว +2

    Just to clarify, Store feature == Steam featured the game on new and trending / other things like that?

  • @PolygonHive
    @PolygonHive 3 ปีที่แล้ว +4

    Very interesting subject! Thanks for sharing 😉

  • @sasha493
    @sasha493 2 ปีที่แล้ว

    It's the best video about game marketing in internet, too short unfortunately (

  • @aka_wallie
    @aka_wallie ปีที่แล้ว +1

    As a starting indie developer that nobody knows about I can't imagine that a reveal would interest the press in the slightest. I'm assuming you'd have to get way more content out than just a gif before taken seriously. Does anyone has some good insight into this?

  • @aussieraver7182
    @aussieraver7182 2 ปีที่แล้ว

    Amazing video, great talk!

  • @cryenginetutorialsitaeng7354
    @cryenginetutorialsitaeng7354 3 ปีที่แล้ว

    Gold, thank you

  • @Joshuahendrix
    @Joshuahendrix 3 ปีที่แล้ว +2

    Great topic!

  • @Triod_999
    @Triod_999 3 ปีที่แล้ว +2

    Good stuff!

  • @adventuresingamedevelopment
    @adventuresingamedevelopment 2 ปีที่แล้ว

    Friggin awesome

  • @TESkyrimizer
    @TESkyrimizer 3 ปีที่แล้ว +1

    What if my game is free? Is it a viable strategy to make a game free to build a community so that you can have better exposure to your sequel?

    • @maze._
      @maze._ 6 หลายเดือนก่อน

      This has happened with a lot of games that started as game jam games where a small community started to build around that game and the devs decided to keep working on it. I can't speak to it being a viable strategy for the majority of game devs-I'm no expert (yet) :P

  • @hersancoello3
    @hersancoello3 2 ปีที่แล้ว +1

    what does he mean by "do not announce your game before passing certs"?

    • @MrSnaztastic
      @MrSnaztastic 2 ปีที่แล้ว +5

      if shipping on console, you need to pass Sony / Microsoft's TRC checks. if they don't certify your game, they won't allow you to release. there's always *something* that they flag up when a game is submitted for certification (certs) and it can take weeks to get a game certified. so, the advice is don't give a solid release date before you've passed cert, because you'll probably end up having to change it if they find a bug in cert that takes you weeks to fix.

  • @BaseRealityVR
    @BaseRealityVR 3 ปีที่แล้ว +7

    I can Tell you right away that the reason Blackwood crossing got paraise from those outlet but didn't sell very well Is quite frankly that Most Gamers DO NOT! trust those outlets anymore and a big majority out right despise them and want them gone.
    As both a gamer with my ear to the ground and dev I can understand why.

    • @NeverduskX
      @NeverduskX 3 ปีที่แล้ว +3

      I think it may be simply because they hadn't heard of it. Some players may not trust specific outlets, but they certainly do give Metacritic a glance - which is still treated as an early indicator of a game's success by many developers and publishers.
      Had they heard of this great game AND saw it received overwhelmingly positive reviews, even outside the outlets they no longer care for, they would've at least considered getting it. And even that logic ignores elements such as whether it was marketed to the right audience, the timing of marketing, player reviews of the game, and so-on.
      Had it merely been a case that no one trusts IGN or Polygon anymore, regardless of memes, then those outlets probably would be going out of business right now. Some gamers, sure. But if a *big majority* currently despise them, then I'd like to see some statistics, because that could drastically affect how games are marketed from now-on.

    • @BaseRealityVR
      @BaseRealityVR 3 ปีที่แล้ว +3

      @@NeverduskX kotaku is actually going out of business. They just shutterd the UK branch and also huge layoffs in US. I suspect polygon will be next.

    • @NeverduskX
      @NeverduskX 3 ปีที่แล้ว

      @@BaseRealityVR That's pretty interesting. If that's due to loss of views, then you may be onto something. Kotaku's been a laughingstock for quite a while, but I didn't know it was this bad.
      In my knowledge, and from most talks I've heard, Metacritic is a huge factor to success - but it's possible things may be going in a different direction from what I'm aware of. I've personally noticed a shift toward "influencer" reviewer, like TH-camrs. I don't doubt some people have abandoned professional outlets, but "most" personally seems like an overestimate to me.
      Did they ever announce why they're doing these layoffs?

    • @Alic4444
      @Alic4444 3 ปีที่แล้ว +1

      Wanting people to lose their jobs? Is this about political agendas?

    • @TheZenytram
      @TheZenytram 3 ปีที่แล้ว +1

      Expending time and money for press review is just waste, no one cares about them or read them.
      You gain much more visibility and sale from memes.

  • @herblewis6250
    @herblewis6250 3 ปีที่แล้ว +4

    Prison Architect continues to be a bad example because every time it's used they pretend that the developer is the brand....Prison Architect is the brand, get back to me if PA 2 flops while being an all-around better game. Pet peeve aside, great talk that centralizes a lot of talking points from other GDC talks.

    • @Mr30friends
      @Mr30friends 2 ปีที่แล้ว

      no its not a bad example.
      Its a perfect example to show that the classic "I will release a free game first to build a community" kind of strategy is very flawed.

  • @bishop999
    @bishop999 3 ปีที่แล้ว +5

    Tough sell.. I only drink tea 🤔

    • @LinoWalker
      @LinoWalker 3 ปีที่แล้ว +3

      Even better - that means the coffee seller is spending money trying to sell you his coffee, and this whole time here was no chance in hell you were going to buy it. He would have been better off trying to sell it to someone who acutally drinks coffee :)

  • @TheBugB
    @TheBugB 3 ปีที่แล้ว

    Nice

  • @abdulshabazz8597
    @abdulshabazz8597 2 ปีที่แล้ว +1

    (Film Director) Jeff Deverett posted a video on youtube explaining than when he questioned his distributor as to how many sales he had during the quarter the film distributor returned with a number: 0 !
    However he had unverified sales from other distribution channels!
    So he got a forensic accountant and audited the company only to discover they had $225,000.00 USD in sales unaccounted for in their books during those three months.
    The lawsuit took 2 years and cost him $3 Million dollars.