Closed Loop Pulse Propulsion [Water Test] - **Must Watch** [Minimal Friction Testing]

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  • เผยแพร่เมื่อ 30 ก.ค. 2024
  • Closed Loop Pulse Propulsion is a new method of propulsion that does not require the expulsion of mass. This means you do not need to explode fuel to create motion in space or on water. If you scale it up, it goes much faster. The current model is just using a weak 995mg servo, some bolts and a few magnets. It's powered by a 9v that runs the ESP32 and 2 3.7V batteries that power the device. The device is made out of 3d printed PLA and it's floating on the foam that came with my 3d printer. This is hardly precision engineering. Please visit the Science Forum page where I explain exactly what this is and how it works.
    www.democratic...
    This is the primary hub for all CLPP knowledge currently. Herein you'll find, AI Chats, Online Sims, Exhaustive Explanations, A Fictional Story and even a rap song. Please take your time and have good time with it. It was intended to be a fun way to learn new Physics. 😏
    • Closed Loop Propulsion...
    Here are all the video's you need to get started building your own CLPP craft.
    An excerpt from the Post on the Democratic Underground's Science Forum:
    In the two armed models, it's also an issue of torque vs. propulsion. In Ray's Floppy Knockers, motors are using torque to drive the movement of the arms. Torque just turns things... you can turn all you like in space and that will never drive linear momentum. The moment you stop turning those Floppy Knockers, that illusion of linear motion stops. In my model, Solenoids that are mounted on the platform drive the linear movement in both the arms, pushing them away and the pivot points resist the momentum and creates torque on the system turning both of them... the platform and the arm. That's the same thing as a motor now because it's just applying torque, not linear momentum... and a motor can never propel anything in space. You know how I know that's a fact? They'd be doing it.
    Motors can just pivot the ship, not propel it. You have to have thrust... like using solenoids, those same stupid things that open your car doors can propel the platform linearly against the mass of the arms. That is linear momentum, that's a push in space, that's thrust... when fuel ignites... same thing. If an explosion goes off between two hot dogs, one flies one way and the other flies the other... that's thrust, that's propulsion.
    When you see the model on water, when the bolt breaks away from the first magnet, that's thrust... when the whip snaps around and smacks into the second magnet on the other side, that's thrust. It's the same exact principle that moves a rocket; it's just you don't need to explode rocket fuel. You can just keep whacking the arms over and over again with the same two hammers... or firing off the same solenoids over and over... or running the same servo with an arm and a whip, slinging the same accelerated mass around.
    Though it works way better with two longer arms with longer whips and a heavier accelerated mass... try about 20 or 30 lbs on each arm instead of 10 ounces... it's crazy. {I am not going to spoil the surprise... wait till the other builders out there put a good one together, mine is a giant piece of shit that will definitely kill me and probably my neighbor}
    And just so it's perfectly clear; sling that weight around as hard and as fast as you like... while it's turning the platform it will never speed you up or slow you down. It can't. That's impossible. You are just coasting and turning, that's all. As long as that red arm with the whip on my model is spinning, you are just turning, not going faster or slower, that's a fact. You have a Push when the arm breaks loose, you have a Turn which doesn't do a thing to speed you up or slow you down and then you get another Push when the arm swings around hitting the stop and driving the bolts on the whip into the magnet. The platform continues to turn until you reverse the process and then everything goes back the other way. This is one cycle of Closed Loop Pulse propulsion and it doesn't turn you all the way around fast enough before the arm swings back. The reason why is, it's got to turn all of that mass... remember it's proportional. With one arm, it can't turn the platform fast enough before the other set of thrusts come so it's shimmying over the water. Thrust, spin slowly left, thrust, spin slowly right, thrust, spin slowly left. If you offset that with another arm... you know what, just build it, you'll see.
    THIS IS A MAJOR DISTINCTION!!! MOTORS WILL NOT WORK UNLESS YOU HAVE A WHIP! All you'll get is wagging and spinning and that's it. With a motor, you're just turning not propelling. There is a major difference as one will shift the center of mass and the other will not. That's why you must start with linear momentum, then shift into angular and then back into linear or you can just cancel out like in my two armed model. These steps matter...

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