another tip in combat is to step under your opponent to make them step back. you get the same attack speed but it can reset their action if timed right and done fast enough.
I hate the fact that combat is so RNG reliant. I lost a fight even though I was 4 levels ahead of the enemy because I hit 1 damage twice in a row while the enemy hit high rolls. The devs should rework the damage formula and atleast show us exact min-max damage as well as attack speed for each weapons.
Regarding the vulnerabilities section of the video, I think some weapons just perform better than others. Don't know the science behind it but hammerfist almost feels like it hits harder or better than other one handed weapons.
did not knew element pots were good specifically on weak monsters. It is actually pretty big. And yes some encounters are safe, I got detective cape by spamming rogue dens and I died 0 times while playing very sloppy. I'd recommend fighting monsters you're not at risk with but if elemental potions are good enough, I can see a world where actively training on highest available monster is good.
I hope we get a guide on weapon speed soon. I noticed this too. I use a double hammer with 87% element advatage and almost die. I use a 2h mace with only 30% element not at an advantage and less power and lower level but it hits seemingly 50% faster and i have well over half my hp left.
I'll spend some time looking into this, will need some time to get a hold of the appropriate weapons to give it a real test, but I have to level soon, I'll respond to this if we end up getting the information we need and upload the vid
I agree, maybe they figured since you make a ton of potions, this was a good way to do it, but I feel like maybe just let us pre-drink 20 of them or something in a row, just make it last 20 fights, etc.
wow the 1.5 combat speed felt much better, they should implement that haha
another tip in combat is to step under your opponent to make them step back. you get the same attack speed but it can reset their action if timed right and done fast enough.
I saw someone doing this, I haven't tested it myself but that makes a lot of sense
I hate the fact that combat is so RNG reliant. I lost a fight even though I was 4 levels ahead of the enemy because I hit 1 damage twice in a row while the enemy hit high rolls. The devs should rework the damage formula and atleast show us exact min-max damage as well as attack speed for each weapons.
Same, it feels weird to fight things of appropriate level, unless you have the perfect Epic gear for it
Min is always 0and max is half your combat lvl +1
@@EepersCreepersI don't believe you
@@jiaan100 good because I made it up
@EepersCreepers i was gonna say... I hit 27's at 32 minefighter, so that's definitely wrong
Regarding the vulnerabilities section of the video, I think some weapons just perform better than others. Don't know the science behind it but hammerfist almost feels like it hits harder or better than other one handed weapons.
That would make sense, I felt a big difference when I first got the hammerfist 1 hander
did not knew element pots were good specifically on weak monsters. It is actually pretty big. And yes some encounters are safe, I got detective cape by spamming rogue dens and I died 0 times while playing very sloppy. I'd recommend fighting monsters you're not at risk with but if elemental potions are good enough, I can see a world where actively training on highest available monster is good.
woah, i see myself in your video lol
Which one are you? I'll say hi next time lol
I hope we get a guide on weapon speed soon. I noticed this too. I use a double hammer with 87% element advatage and almost die. I use a 2h mace with only 30% element not at an advantage and less power and lower level but it hits seemingly 50% faster and i have well over half my hp left.
I'll spend some time looking into this, will need some time to get a hold of the appropriate weapons to give it a real test, but I have to level soon, I'll respond to this if we end up getting the information we need and upload the vid
@Scyloony I'll look forward to it. Thanks
How do you get it to show quick key for weapon change?
If you mean keybinds, it was a recent update, you can go to your settings now and change them all to whatever key you want
the game has been very fun! I have to try this out :-)
Fist weapon is best in game imo. Just raw strength for consistent hits and fast attack speed.
That's how I feel too, I keep trying other weapons to see if I can find out more information on it, and fist weapons just perform so well
@ yeah I think they need to look at the vulnerable system. I just don’t feel that much of a difference.
Same I love the first. Wish we had two hand fist
@ that would be so cool
You can get 4 hits off going straight by just reclicking after you stop going back
They need longer lasting elemental combat potions
I agree, maybe they figured since you make a ton of potions, this was a good way to do it, but I feel like maybe just let us pre-drink 20 of them or something in a row, just make it last 20 fights, etc.
The combat is about as rigid as my x
The volume of your video is so low I cant even begin to hear anyhting at 100% im not gonna watch it
I think it’s on you no problem for me on phone or computer