From VRoid Model To VRChat Avatar In 50 Minutes Or Less

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  • เผยแพร่เมื่อ 28 พ.ค. 2024
  • This is a quick all in one package showing how to take your VRoid model from VRoid Studio, and end up with a playable Avatar in VRChat with it.
    Download Links:
    Blender v2.93: www.blender.org/download/rele...
    VRM Importer: github.com/saturday06/VRM-Add...
    CATS Plugin: github.com/absolute-quantum/c...
    Unity Archives: unity.com/releases/editor/arc...
    VRChat Creator Companion: vrchat.com/home/download
    Poiyomi Shaders: github.com/poiyomi/PoiyomiToo...
    Timestamps:
    00:00 - Intro
    04:16 - Exporting From VRoid
    07:27 - Processing With Blender
    25:46 - Importing To Unity
    37:00 - BONUS: Quick Demo On Tail Control
    50:14 - Outro
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ความคิดเห็น • 21

  • @WitchyGN
    @WitchyGN 5 หลายเดือนก่อน +3

    I'm going to cry, thank you so so so so much for making this tutorial. I have been getting so frustrated and this helped me perfectly. Seriously thank you so much ^-^

  • @nastalgiahood
    @nastalgiahood หลายเดือนก่อน

    i got to 32:50 and couldnt go any farther because i noticed my body isnt under my armature, only my material atleses. and in the video you need it to make the model blink. did i do something wrong?

    • @RohzekVT
      @RohzekVT  6 วันที่ผ่านมา

      Before exporting from Blender, did you have the same hierarchy (Armature [orange] > Pose / Armature [green] / Body [orange[?

  • @kymaeraa8631
    @kymaeraa8631 4 หลายเดือนก่อน

    Autodetect doesn't work for lipsync and when I try to do it manually, by selecting "viseme blend shape" and then applying the body to Face Mesh, the visemes don't show up. When I try to manually apply one of the visemes, my only option is "none". Do you have any idea what may be causing that and/or how to fix it?
    (I did make sure to click "generate visemes" in Blender. I've gone through this whole process 3 times and I get the same problem every time)
    Edit: it does work if I never separate and join to decimate in Blender

    • @RohzekVT
      @RohzekVT  6 วันที่ผ่านมา

      Is it just click separate and join that breaks it, or is there any sort of decimation going on for any part of the face mesh?

  • @arthurvc79
    @arthurvc79 5 หลายเดือนก่อน +2

    Yo, broh, CATS has a dev version which works in Blender 3.6 LTS. In the repo you change from master to development branch then get the latest version.

    • @RohzekVT
      @RohzekVT  6 วันที่ผ่านมา

      This was meant to be an 'anyone' kind of tutorial and so it's safe to assume the average person isn't too familiar with Github, or interested in a potentially unstable dev version. So I went with the current release version

  • @Selvente
    @Selvente 6 วันที่ผ่านมา

    Help!!! I did everything until 25:45. I didnt get a file like that!!

    • @RohzekVT
      @RohzekVT  6 วันที่ผ่านมา

      Did clicking export model not bring up a prompt that defaulted to an FBX file? Did you choose an output location for it and if not did it go somewhere like your Documents folder, or wherever the default location is set to?

    • @Selvente
      @Selvente 6 วันที่ผ่านมา

      @@RohzekVT I have a folder for the character that it was supposed to go to. Im gonna try again and reply to see if it worked

    • @Selvente
      @Selvente 6 วันที่ผ่านมา

      @@RohzekVT Okay wait actually no I cant because Im gonna have to redo the entire blender part. The whole avatar got messed up somehow and the colors are pink???? BUT about that folder....It said it was going to be a FBX and i tried to send it to that folder, but it didnt give me anything

  • @cartoonthetoon.2724
    @cartoonthetoon.2724 4 หลายเดือนก่อน

    Okay I can get blender done but none of the textures follow the model into blender even with the copy on and box glowing

    • @dc4stuff
      @dc4stuff 3 หลายเดือนก่อน

      same

    • @arthurvc79
      @arthurvc79 2 หลายเดือนก่อน

      Have you found a fix for this issue?

    • @Selvente
      @Selvente 6 วันที่ผ่านมา

      Did the FBX file not show up for you either?

    • @RohzekVT
      @RohzekVT  6 วันที่ผ่านมา

      If you mean don't follow the model into Unity, and you have the combined atlases saved, you can copy them into Unity project and apply them to the materials in the Albedo texture slot (Standard based shaders) or the Color & Normals > Color & Alpha > Texture slot (Poiyomi shader)

    • @Selvente
      @Selvente 6 วันที่ผ่านมา

      @@RohzekVT Tbh I dont understand much of that 😅What happened is I tried to export the character and I didnt get the set of files that you had. I didnt get the FBX photo looking file, and none of my files were working correctly. I have issues with file placement...Not even sure if the export worked

  • @jslalxkekslxnx3366
    @jslalxkekslxnx3366 3 หลายเดือนก่อน

    The export doesn’t work for me, it just gives me an error

    • @RohzekVT
      @RohzekVT  6 วันที่ผ่านมา

      What's the error?