I honestly think d1 was just objectively better tbh and i didn't even play d1 first i went back after they ruined the second game and was amazed how much better it felt
Also, seeing visual changes to the map and environments after liberating civilian safe points. After we take over a zone for an extended period time the NPCs will remove the dead bodies that the various gangs left behind as a way of marking their territory when they previously controlled that area. This will show that the map is more friendly because we control it now, and if the gangs control the areas for a longer period of time, the map visually reflects that control.
My wishlist (mainly visual): 1. Choice between ISAC and ANNA 2. Single strap bags 3. Iconic Division Jacket not being exclusive 4. LMB Rogue Agent outfit (this and the Division Jacket I find are iconic)
Merry Christmas. Hopefully in Div3 Weapon/Skill Proficiency will be a thing from the very beginning. We all have our favorite Primary weapons and skills, it would be great if they leveled up with us from the beginning.
@casualplayah I'd be down with that, but only if Proficiency/Expertise is turned into a more cosmetic achievement kind of system. I don't think the power upgrades have worked particularly well, at least in their TD2 implementation
The ability to use ANNA. Bit of a long one for you, but I've thought about it and believe that it could have a domino effect on the overall structure of the game (this is purely just a wishlist item, I'm ignoring the obvious technical complications that would come with implementing something like this). First off, we know from established lore that networks can be hacked, and that agents can access ANNA in order to disguise themselves as Rogue Agents. So, as a way to incorporate it into the story, there can be a mission where to have to do this. Then upon completing that mission, you gain the ability to switch between ISAC and ANNA at will, which could open the door dozens of new mechanics. • Different targeted loot depending on which network you're using, or they could even make certain brand drops exclusive to a certain network. • Skills could function differently depending on the network (similar to inFamous, how powers functioned differently depending if you were good or evil). Or, so not to limit skill use to one network, certain mods could be network exclusive. • Random Division Agent encounters (just like Rogue Agents, but perhaps with different tactics). • Mission structures/objectives change if played as rogue (we know this is technically doable as there are Invaded Mission now). • In the interest of also seeing a more dense map, perhaps certain parts of the map have security systems that only make them accessible with a certain network. The list definitely goes on, but you get the idea.
1: division 1 backpacks 2: Season selection ex: doesn't have a rotating season. so you could choose to have a winter style map instead of a summer map 3: melee weapons ex: Exotic hunter axe 4: Unique stories ex: you could choose to be or go rouge and unlock different story missions but locking yourself out of others. 5: your #2 would be amazing kind of like a open world MMO RPG. 6: stealth option possibly that's all for now. Hope you all have a wonderful Christmas and New year
The armor in D1 was mostly just better idky it looked so much cooler, the masks especially just fit the characters better and looked really nice I think the game needs better clothing in general, i wear you always look like a bum running around while the enemies have all this cool crap
In a nutshell I would like D3 to be like D1 E3 trailer. - atmospheric, dark, tense, emotional - varied map, city and landscapes, like in GTA 5 - lively map with civilians everywhere - realistic tactical agent gameplay and equipment without loot and bullet sponge and fantasy builds, talents and skills and the like - non-linear missions with interesting objectives and not the cery outdated bullet sponge bosses - dynamic seasons (winter, spring, …) but within the main game and not via time restricted season content - realistic NPCs - no map carveout for a PvPvE zone!!! Whole map PvE with PvP(vE) as optional mode - game development with focus on the main game instead of the season crap and modes -
The division franchise has so much potential a lot like destiny does. However it’s all up to the people developing the game and how well they want to listen to feedback. Hope everyone has a happy holidays
I would love to play as a First Wave Agent in NYC. Bringing back the environments from D1 including the DZ. Everything in D1 made you feel like you were an ant in a huge city. Different modes besides conflict, like last stand survival etc.. Overall, This trailer should be what they should bring to D3!
1. set it in Portland Oregon and the coast and keep away from well known places like Seattle and LA. 2. a camo index similar to MGS3 and stealth options. long distance sniping 3. no online requirment 4. makeshift weapons and traps instead of relying on shade tech 5. show the world improving and expanding and not just recruiting somebody to fill a desk
what ive hope for: 1: straight to end game. because what i like it is similar as marcostyle has video of it. longer you go BoO, harder NPC will become. until you are "end of line" (aka otherside of map) where you can meet hunter(s) like once per day. and middle of map u can start to see rogue agents. and discover missions/side quest/random stuff by yourself and can pick starting set like smg, ar rifle and sniper builds what is hand crafted, and values isnt minimum or maximum. somewhere middle of road and maybe slightly below. 2: single DZ with like 24 agents and somewhere similar area what div1 has. 3: set in winter (see #1 and with survival style fog in "end of line") 4: speaking of survival.... 5: every year new DLC what add more/new playable area with new stuff. 6: Gear balancing pvp wise. like shock ammo after 100 hits? no god plz no. fun in pve, headache in pvp. 7: brand set has something on it. unlike some 1pc headshot dmg, 2pc hazardprotection 3pc spawn t h i c c mom.. wat? some set full 3 pc dont make a sense. 8: brandset/gear set/exotics/named items is not behind DZ/raid/special missions... but can have better spawn rate. example exotic sniper rifle: 10% change to get in Raid, 7% in DZ Boss who has sniper rifle, otherwise 3% and open world is like 3%. 9: similar system like underground, but not set max 3, and otherwise similar as underground. 10: pvp wise, same as div1. + 1vs1 mode for those who dont want to do it on DZ. 11: gun range where can choose random NPC to see how build working. and you can build target as a agent, like 4pc striker, fenris ect. to see how your build stacks on it. bonus: you can go rogue, but lost access to BoO, but in a switch those "rogue agents" (see #1) becomes non rogue agents. and your Rogue "hide out" is nearby BoO. basically BoO or rogue hideout, and "rogue agents" switches to non rogue agents. and some missions/random quest has a differend story ect. (but in DZ, you are agent, and everytime needed to go rogue in the end)
I absolutely agree with different seasons being in The Division 3, Division 2 had a weather system so having different seasons would be a very nice thing to see, along with that I'd love it if those different seasons had different music to go along with it! I'd also love if classified gear sets came back to the third game!
as much as I'd like to see yearly expansions, live service games across the industry have been shifting to the seasonal approach (to include D2). More sustainable and scalable way to refresh content, while minimizing risk of putting all of the eggs in one basket
Ubisoft should release the division 3 on steam right away why because majority of people who primarily on play their games on pc will mostly use steam which is why having it on steam can help Ubisoft get out of the mess that they are currently in with their financial struggles.
Merry Christmas and Happy Holidays! Here's mine in no particular order: 1. Better balancing for skill/tech builds in solo PvE. In Division 2, pretty much every tech build I've tried recently feels like more effort to get the same or worse results than just using a gun, and that's before the game's love of littering Black Tusk missions with EMP jammers to shut down skill usage entirely. I'd like it if there was more of a tangible benefit to focusing on the skills over more straight forward shooting. 2. More of a focus on big enemies having multiple weakpoints. Fighting the Riker and Cleaner tanks are fun cause they have multiple different areas you can focus on for varying ways to take them down. Conversely, I've never liked the warhounds for being health-sponges where the best you can do is temporarily stun them for a couple seconds. 3. A new story that doesn't have anything to do with Aaron Keener or Natalya Sokolov/Calvin McManus. I'd prefer it if they wrapped up the entire war between those 3 in Division 2 and the next game gave us a whole new setting involving different power players. 4. Avoid the pitfalls of the DC mission design. The Washington DC missions have a bad habit of having layouts where enemies are up in some inaccessible location you have no way of flanking. You're pretty much stuck in a shooting gallery segment where enemies can spend arbitrarily long amounts of time hiding behind cover, which just drags down the pace of play. I want level layouts that enable leaning into that tactical gameplay of outmaneuvering the opponent for advantages.
Not particularly division 3 but for division 4 if it ever happens I hope that division 4 takes place roughly a decade years division 1 and the main character is a new recruit/ random person who someone sees potential due to the fact I think the vet agents would need new agents to continue trying to keep america "stable". Unsure about where the setting would be texas as it seems logical and keeping the border or oil fields safe from black tusk or new enemie faction.
My only major change for Division 3 would be I'd like to see us have the choice whether we want to go in the DZ in PVP or PvE mode. I as well as a lot of players I've seen say it's very annoying when we spend ages in the DZ getting loot to extract then right at the last minute a squad goes rogue and hijacks our well deserved extraction. I used to like exploring the DZ but it got too much with rogues all the time. At least with PvE a number of us could still explore the DZ without the worry of rogues coming out of the woodwork.
i just want a no HUD option for the future, no health bars just using world around you that they always craft so beautifully to lead you and tell how close to death an enemies by make their armor hang off, holding their wound , or limping
Yeah unfortunately the Division games would be very difficult to get running offline on Console hardware. They offload systems like enemy AI, loot generation, and more to the cloud so as not to overload the physical box that the game is running on.
My only hope is for Raids and Incursions remain relevant throughout D3 so that the matchmaking to do a Raid/Incursion stays alive for those that return to the game a few months/years later or new players post 2nd Year plus updates.
I love these ideas, the only things I want to add to this would be to give us realistic looking gear to use, I really hated seeing vests that were so ugly and not what I would expect Special Operators or "Agents" to use. And I want to see more realistic looking customization for weapons, bring the game back down to the gritty and dirty world. It didn't make sense to have a laser pointer on my M4 and not a flashlight or both, which is EXTREAMLY common in the real world for military or federal agents. Sorry for the little rant, love your videos man. Keep up the awesome work!
I'd say some of the features slated for implementation in The Division: Heartlands would be great to have, such as sliding and melee weapons, and really a bunch of new gameplay mechanics would be great. I also really agreed with alot of your opinions on The Division 3 alot of the things you explained in would really like to see.
Merry Christmas Agents. I'm 100% against a shared open world for a ton of reasons. Difficulty scaling would be impossible. Loot sharing would be so complicated that it could even lead to real world money black markets. There would be too many 1000 pings ruining my experience. Making the shared open world optional would mean double the servers with half the performance. I think this is a feature that would prevent me from buying the game so they'd probably have to have a free to play set up.
A controversial idea of mine is "no dark zone". This might be in conflict with my "double the servers/half the performance" peeve but imagine the option to turn on PvP on the entire map.
They can make division 2 exactly the same but just change the location and I’d be happy. Detroit, LA, St Louis, pick a major city. Missions and all for that area, like an “easy” offshoot of D2 just change the map. That’s some of the reason I like D2 is because I can change from DC to NY. I love the feel of NY as much as the missions can be a pain.
I think the specialization should be like classes and have skill trees you pick from abilities and passive skills. Can’t change out have to recreate a new character.
@@RogueGold I was joking but "dynamic seasons" is the most ideal option, of course. I'm not sure if you keep tabs on Warframe, like you do with Destiny, but they added an urban tileset with the recent "Warframe 1999" update. It has dynamic seasons that change every weekly reset. Pretty neat stuff... I hope TD3 has something similar. By the way, in case you wanna check it out: The "1999" quest (and the post-quest content) is veeery deep into the game, but I believe you can play a demo of it after you beat the tutorial quest. It lets you play a single, straight forward, "kill everything" mission. It has the snowy version of the city. Reminded me of TD1 when I played it lol.
Dude love the idea of running into are growing 6 too a 8 man group that u couldn't invite per say but had too just chose too run together for a period of time and multi season
I’d love a simplified way of dealing damage. The builds are fine, but you need quantum level mathematics to figure it out. More importantly, I just want a gun that tells me straight up how much dps it does without me counting bullets & formulas and trying to decide if 90k dmg is higher or lower than 110k dmg. I want a gun where 110 means 110, 90 means 90. There’s a lot of loot dropping, that’s a lot of time spent in the inventory picking and choosing and counting.
Honestly, as weird as it might sound, I want fewer but more meaningful loot drops. I’d love to spend less time in menus and more time actually playing the game
Mine would be gear transmog, 2 exotics for equipment at a time except on weapons, on/off on gear appearance (hide gloves, hide backpack, etc.), Chicago map, apparel color, dual pistol, more open world civvies, upgradeable mods for gear and skill, St. Elmo's and Ouroboros.
A legendary campaign would be awesome, however in Div2 they have not put any emphasis on skill-based content, therefor I don't think we'd ever get it. There should be exclusive gear at each difficulty . Leagues and time trials are the right idea, but the times for 10 stars are usually double what it takes me to run a mission. IK would love devastatingly challenging solo content to have access to gear that not everybody can just log in and get at every difficulty. They won't do any of that though.
Aight, I'll give ya a top 10 of my own (I agree with you on the single DZ and more restrictive gear btw) 1) Gameplay closer to Ghost Recon, where you still have RPG elements but the focus is more on the tactical gunplay with more realistic damage (probably not happening but still) 2) Fewer but much more impactful SHD Skills with far greater customization - I hate how skills are handled in Div 2 in general. Skill mods are basically worthless and I dislike requiring yellow cores. Skills should be something you actively invest in for your character, instead of based on your gear and they should be more limited but impactful when used. 3) Fully open world where you can run into other players in the field instead of just in the main hubs. 4) DZ needs to be the main attraction at endgame. Don't make any loot exclusive to it like in 2, but it should be the most rewarding activity in the game by far. Also make the penalties for dying while Rogue steep again (lose rank, currency etc.) They also need to include the hard time limit from Resurgence to crank up the tension and limit griefing. 5) I want real agency in the story this time. No more blindly following orders, there should be multiple factions and we get to decide who we think is right. 6) Overall balance needs to be a much bigger priority this time. Div 2 has gone on for far too long with too many guns feeling like garbage. We don't need 3-4 variants of a given weapon either, so just please STOP with the "Military/Black Marker/Police" etc. just have *ONE* version of each gun along with a named counterpart that's special. Also similarly, there are too many possible permutations of items in Div 2. That needs to be dialed waaaaay back both to make choices more meaningful but also curb inventory bloat. 7) Every single stat needs to carry weight. Guns in general are way, way too forgiving in Div 2 making handling worthless. Optimal range too. There needs to be more emphasis both on gear choices but player skill as well. I miss having some guns that can just potentially do way more damage but are also harder to control without modding for handling. Attachments need to be re-examined as well, both so they overall impact your weapon more but also so we don't have too many options that are just strictly better, like the Crit mods or +20 bullet magazines. SIDEARMS NEED TO NOT BE UTTER DOGSHIT. (But not have ininfite ammo anymore either). Maybe add melee weapons plz ? 8) Actual survival mechanics, at least in certain instances. Having the whole game play like Survival from Div 1 would be kind of a dream but I'm sure many would oppose this. Even still, for a franchise based around a pandemic it's kind of weird how there's next to no real environmental threat. It would be cool if filters could fail on you etc. 9) Improved economics please! Vendors should always be relevant and even have the chance to sell absolute god-tier items, but also give us reasons to invest into the local communities and do random activities etc. Like you can build up the different settlements in Div 2, but then they stop mattering. It would be much more interesting if we were given incentives to trade with, help and maintain these, actually feel like you're out there trying to make a difference instead of just farming convoys for the weekly project for the billionth time. 10) Kinda talked about this already but gear really needs to matter. I think Brand Sets were a mistake and just contributed to item bloat, along with having every stat on every item and then the whole mess with talents... Some people may not agree with this, but I think Core Stats should be 💯 player choice with gear offering talents and substats like Crit, accuracy etc. This means if you want your character to have access to the best skills or deal a lot of firearm damage, YOU HAVE TO CHOOSE THAT AS PART OF YOUR SKILL TREE/CORE STATS. No more swapping a couple pieces of gear, and your armor and health will be tied to your character instead. The general idea being you pick how your character will generally play, and then choose gear to augment that playstyle instead of the gear itself determining your whole build.
@RogueGold yeah was kind of a long post sorry about that ^^; Happy Holidays to you too! Hope all is well etc. Ah man when you thought up the in depth skill trees and DZ I was just nodding along, remembering the good times in Div 1.
IMO the reason why the PVE Dark Zone discussion exists was because the the most p0owerful item were only gotten in there based on the Dz cash, which you could get from mobs or by PVPing. which some people didn't want to do. Hence the PVE DZ idea was born. A place to get the best gear without the threat of other players. And WoW has never been yearly, bi-yearly (every 2 years). Yet, a better example would be CoD, thus far. Seeing we haven't seen a release JUST under Xbox yet.
The better solution, IMO, to get rid of the DZ FOMO problem is just to not have it contain exclusive items, or the "best gear." Just make it far more rewarding in terms of loot quantity, and rare material yield, so that there's still worthwhile reward for taking on that extra risk.
If it ain't got the Survival Mod & one big singular Darkzone ... its pointless do a 3rd game.. leaving out what gave the 1st game it's magic was dumb, it's Crazy that devs in all those studios can't grasp why gamers luv'd a game Ubisoft need to listen ?
1. A better but simplistic base building system. They sort of had this is the first two but not really. 2. Implement some sort of survival aspect to the game bc that’s kind of what we’re doing right? 3. Get rid of the shoot first ask questions later. I feel like the first two you killed everything you saw and felt repetitive and got boring.
I see a world where Massive realizes that PvP in a game like this just doesn't work and scraps the DZ idea completely. It was a cool experiment and something that had never really been done pre Division 1, but I think if everyone can be honest with themselves for a second or two, we would all agree that it was a failure. The reality is that Massive and Red Storm (when they were part of it) could never properly balance PvP without completely destroying the PvE side of the game. Having said that, I don't really want to see that happen. Even though I really despise the gameplay of the DZ, there are a ton of players who for whatever reason enjoy it. The only real solution I see for PvP in Division 3 is a normalized, prebuilt loadout system like you would get in GR or CoD. Your loadout determines your playstyle while your skill determines whether you live or die. Take the RPG elements like scaling damage or stats out of it and let players determine their fate.
The biggest reason i don't go into the Dark Zone is due to toxic players (the ones that camp and harrass players verbally). We all know that dying from a rogue or a manhunter is just a risk factor we accept for entering the DZ. But having at least 1 spare DZ to enter if being harrassed at the current one is a feature I have enjoyed. (Yes, I played Division1 and my reflexs and skills and time to play is not as great as it once was at 41yo). Yet, I have held my own against some swewty griefers just not all of them at my age. I only succeed b3cause I play tactically when they are hunting me in a DZ to harrass me. They are more skilled but just blood thirsty for griefing purposes. Not even for DZ levels or my loot, just forcing people to respawn. That is my peace on "1" DZ only. I am against that. I do agree that PvP keeps this game alive because PvP changes in difficulty each match or run in the DZ due to people/players. PvE is there to give PvP players a source outside of the grind of player combat to go fine those unique exotics exclusive to PvE.
I thought the loot room in w side pairs was extremely cool and great nugget that coukda been placed in the game with out having too make room for it and I know there's some in div two but just seems like they took a step away from one A ton of creativity are thought from the death to give us something that we could enjoy
My wish for DIV 3 is simple one, LOL, Melee, ether make it right or have no melee. Right now I sum up melee as , The enemy is getting close to me, Im firing away and I need to reload and I do reload. Then the enemy is to close and melee strikes me, he breaks my armor, I attempt to shoot him, WTF I have to reload again. Im sure it has happened to everyone, LOL
Brother, first of all lets hope the game comes out in 2026, because the way ubisoft is moving nowadays, idk. I just they get bought out and operations continue because with all the bad press coming out about ubisoft these last couple of months, i can only hope and pray this game doesnt shit the bed. Anyway good vid❤
This is what im confuse about the world of The division, are we done with post apocalyptic survival story?, story seems more focus on espionage but forgot that people are fighting for food and shelter, i dont know, maybe im wrong.
My biggest hope for Division 3 is a PVE Dark Zone instead it has solo objectives, group focused objectives, public events. It could even have PVP but again it would be in events. Something like an Area lights up with a PVP control capture or kill event and people can choose to go or not.
Hate to burst the bubble here but Ubisoft is literally bankrupt if you haven’t noticed. Long term division player here accepting that if the IP(s) doesn’t get bought out it along with titles like Rainbow 6 it will actually just be discontinued/ go offline in 2025. xDefiant is the first live service to fall will just domino into the bigger IP’s in time with no further funding. Sad reality to accept that Ubisoft will no longer exist after next year.
Merry Xmas everyone.. I hope the Devs go back to division 1s health and healing system I have never really enjoyed the armour system in division 2. For me it just takes away from the Rpg power fantasy a bit
Merry Xmas everyone. My list: 1. No more PVP 2. All difficulty levels on all content 3. Matchmaking on all content 4. New missions/strongholds with ongoing story arcs released regularly instead of wasting time on raids or incursions 5. Rather a later release without bugs than an on-time release with a million bugs, including progression stoppers. That's it, that's all I want :D
1.- That the game won't get canceled. 2.- I hope the game isn't made for "modern audiences". 3.- Hopping they copy other companies/games' success and respect for their player base; Path of Exile, Warframe, Helldivers 2, hell... Even Fallout 76 takes better care of its player base.
Its most likely gonna happen but div 3 needs to release before destiny 3. Bungie have dominated the looter shooter genre for 10 years and are now fumbling round every corner and players are leaving in droves finding that next best thing. Division 3 can be that.
It definitely has a big opportunity to be one of few new AAA Looters around the release window! Even back with TD2, Anthem had launched one month prior
Merry Christmas, and a Happy Holidays to all! Thanks for being here! 🍻
Merry Christmas! 🍻
Happy holidays man 🫡
Merry Christmas
Merry Christmas mate.
1. Bigger Storage
2. One Dark Zone
3. The feeling from D1
Spot on
I honestly think d1 was just objectively better tbh and i didn't even play d1 first i went back after they ruined the second game and was amazed how much better it felt
More civilian NPC open world interaction options to help with immersion.
Also, seeing visual changes to the map and environments after liberating civilian safe points. After we take over a zone for an extended period time the NPCs will remove the dead bodies that the various gangs left behind as a way of marking their territory when they previously controlled that area. This will show that the map is more friendly because we control it now, and if the gangs control the areas for a longer period of time, the map visually reflects that control.
A Rogue agent storyline would be really fun, that and being able to use ANNA instead of ISAC as an optional choice
My wishlist (mainly visual):
1. Choice between ISAC and ANNA
2. Single strap bags
3. Iconic Division Jacket not being exclusive
4. LMB Rogue Agent outfit (this and the Division Jacket I find are iconic)
Merry Christmas.
Hopefully in Div3 Weapon/Skill Proficiency will be a thing from the very beginning. We all have our favorite Primary weapons and skills, it would be great if they leveled up with us from the beginning.
Or scrap the expertise system entirely? It’s unnecessary
@casualplayah I'd be down with that, but only if Proficiency/Expertise is turned into a more cosmetic achievement kind of system. I don't think the power upgrades have worked particularly well, at least in their TD2 implementation
1-only one dark zone, 2-survival mod, 3-Secret gear set, 4-Players in PVE areas, 5-New gameplay dual weapons: double smg, double pistol
I want pistols to not suck in general they're so bad in D2 unless they are a d50, all these gear sets and not a single gunslinger set
@theblackishboy1105 That true, They need to increase the damage of pistols.
The ability to use ANNA.
Bit of a long one for you, but I've thought about it and believe that it could have a domino effect on the overall structure of the game (this is purely just a wishlist item, I'm ignoring the obvious technical complications that would come with implementing something like this).
First off, we know from established lore that networks can be hacked, and that agents can access ANNA in order to disguise themselves as Rogue Agents. So, as a way to incorporate it into the story, there can be a mission where to have to do this. Then upon completing that mission, you gain the ability to switch between ISAC and ANNA at will, which could open the door dozens of new mechanics.
• Different targeted loot depending on which network you're using, or they could even make certain brand drops exclusive to a certain network.
• Skills could function differently depending on the network (similar to inFamous, how powers functioned differently depending if you were good or evil). Or, so not to limit skill use to one network, certain mods could be network exclusive.
• Random Division Agent encounters (just like Rogue Agents, but perhaps with different tactics).
• Mission structures/objectives change if played as rogue (we know this is technically doable as there are Invaded Mission now).
• In the interest of also seeing a more dense map, perhaps certain parts of the map have security systems that only make them accessible with a certain network.
The list definitely goes on, but you get the idea.
Survival! Survival! Survival!
1: division 1 backpacks
2: Season selection ex: doesn't have a rotating season. so you could choose to have a winter style map instead of a summer map
3: melee weapons ex: Exotic hunter axe
4: Unique stories ex: you could choose to be or go rouge and unlock different story missions but locking yourself out of others.
5: your #2 would be amazing kind of like a open world MMO RPG.
6: stealth option possibly
that's all for now. Hope you all have a wonderful Christmas and New year
I would love a real-world seasonal change in the game. Always summer and always winter is a bit boring now.
@@kineticstar I've always liked snow maps. But then again their could be a rotating season option or stagnant season option. But all up to preference.
@Fluffysocks3572 Great list!
The armor in D1 was mostly just better idky it looked so much cooler, the masks especially just fit the characters better and looked really nice
I think the game needs better clothing in general, i wear you always look like a bum running around while the enemies have all this cool crap
In a nutshell I would like D3 to be like D1 E3 trailer.
- atmospheric, dark, tense, emotional
- varied map, city and landscapes, like in GTA 5
- lively map with civilians everywhere
- realistic tactical agent gameplay and equipment without loot and bullet sponge and fantasy builds, talents and skills and the like
- non-linear missions with interesting objectives and not the cery outdated bullet sponge bosses
- dynamic seasons (winter, spring, …) but within the main game and not via time restricted season content
- realistic NPCs
- no map carveout for a PvPvE zone!!! Whole map PvE with PvP(vE) as optional mode
- game development with focus on the main game instead of the season crap and modes
-
I really hope survival mode finally makes it back...
The dark zone like divsion 1s dark zone
Amen. Big area with 24 man servers again.
The division franchise has so much potential a lot like destiny does. However it’s all up to the people developing the game and how well they want to listen to feedback. Hope everyone has a happy holidays
I would love to play as a First Wave Agent in NYC. Bringing back the environments from D1 including the DZ. Everything in D1 made you feel like you were an ant in a huge city. Different modes besides conflict, like last stand survival etc.. Overall, This trailer should be what they should bring to D3!
Merry Christmas to those who celebrate the holiday :)
1. set it in Portland Oregon and the coast and keep away from well known places like Seattle and LA.
2. a camo index similar to MGS3 and stealth options. long distance sniping
3. no online requirment
4. makeshift weapons and traps instead of relying on shade tech
5. show the world improving and expanding and not just recruiting somebody to fill a desk
what ive hope for:
1: straight to end game. because what i like it is similar as marcostyle has video of it. longer you go BoO, harder NPC will become. until you are "end of line" (aka otherside of map)
where you can meet hunter(s) like once per day. and middle of map u can start to see rogue agents. and discover missions/side quest/random stuff by yourself
and can pick starting set like smg, ar rifle and sniper builds what is hand crafted, and values isnt minimum or maximum. somewhere middle of road and maybe slightly below.
2: single DZ with like 24 agents and somewhere similar area what div1 has.
3: set in winter (see #1 and with survival style fog in "end of line")
4: speaking of survival....
5: every year new DLC what add more/new playable area with new stuff.
6: Gear balancing pvp wise. like shock ammo after 100 hits? no god plz no. fun in pve, headache in pvp.
7: brand set has something on it. unlike some 1pc headshot dmg, 2pc hazardprotection 3pc spawn t h i c c mom.. wat? some set full 3 pc dont make a sense.
8: brandset/gear set/exotics/named items is not behind DZ/raid/special missions... but can have better spawn rate. example exotic sniper rifle:
10% change to get in Raid, 7% in DZ Boss who has sniper rifle, otherwise 3% and open world is like 3%.
9: similar system like underground, but not set max 3, and otherwise similar as underground.
10: pvp wise, same as div1. + 1vs1 mode for those who dont want to do it on DZ.
11: gun range where can choose random NPC to see how build working. and you can build target as a agent, like 4pc striker, fenris ect. to see how your build stacks on it.
bonus: you can go rogue, but lost access to BoO, but in a switch those "rogue agents" (see #1) becomes non rogue agents. and your Rogue "hide out" is nearby BoO. basically BoO or rogue hideout, and "rogue agents" switches to non rogue agents. and some missions/random quest has a differend story ect. (but in DZ, you are agent, and everytime needed to go rogue in the end)
I absolutely agree with different seasons being in The Division 3, Division 2 had a weather system so having different seasons would be a very nice thing to see, along with that I'd love it if those different seasons had different music to go along with it! I'd also love if classified gear sets came back to the third game!
as much as I'd like to see yearly expansions, live service games across the industry have been shifting to the seasonal approach (to include D2). More sustainable and scalable way to refresh content, while minimizing risk of putting all of the eggs in one basket
Ubisoft should release the division 3 on steam right away why because majority of people who primarily on play their games on pc will mostly use steam which is why having it on steam can help Ubisoft get out of the mess that they are currently in with their financial struggles.
You are 100% correct
Merry Christmas and Happy Holidays! Here's mine in no particular order:
1. Better balancing for skill/tech builds in solo PvE. In Division 2, pretty much every tech build I've tried recently feels like more effort to get the same or worse results than just using a gun, and that's before the game's love of littering Black Tusk missions with EMP jammers to shut down skill usage entirely. I'd like it if there was more of a tangible benefit to focusing on the skills over more straight forward shooting.
2. More of a focus on big enemies having multiple weakpoints. Fighting the Riker and Cleaner tanks are fun cause they have multiple different areas you can focus on for varying ways to take them down. Conversely, I've never liked the warhounds for being health-sponges where the best you can do is temporarily stun them for a couple seconds.
3. A new story that doesn't have anything to do with Aaron Keener or Natalya Sokolov/Calvin McManus. I'd prefer it if they wrapped up the entire war between those 3 in Division 2 and the next game gave us a whole new setting involving different power players.
4. Avoid the pitfalls of the DC mission design. The Washington DC missions have a bad habit of having layouts where enemies are up in some inaccessible location you have no way of flanking. You're pretty much stuck in a shooting gallery segment where enemies can spend arbitrarily long amounts of time hiding behind cover, which just drags down the pace of play. I want level layouts that enable leaning into that tactical gameplay of outmaneuvering the opponent for advantages.
Love the ideas and detail! 👊
Tencent rubbing their hands thinking how they can use this franchise to milk its fans in the division 3
Not particularly division 3 but for division 4 if it ever happens I hope that division 4 takes place roughly a decade years division 1 and the main character is a new recruit/ random person who someone sees potential due to the fact I think the vet agents would need new agents to continue trying to keep america "stable".
Unsure about where the setting would be texas as it seems logical and keeping the border or oil fields safe from black tusk or new enemie faction.
The idea of having classified gear sets would be a nice addition to D3 and bringing back the underground or something similar would be good to
My only major change for Division 3 would be I'd like to see us have the choice whether we want to go in the DZ in PVP or PvE mode. I as well as a lot of players I've seen say it's very annoying when we spend ages in the DZ getting loot to extract then right at the last minute a squad goes rogue and hijacks our well deserved extraction.
I used to like exploring the DZ but it got too much with rogues all the time. At least with PvE a number of us could still explore the DZ without the worry of rogues coming out of the woodwork.
i just want a no HUD option for the future, no health bars just using world around you that they always craft so beautifully to lead you and tell how close to death an enemies by make their armor hang off, holding their wound , or limping
Merry Christmas!
I want offline, but they ain't did it yet so it's a pipe dream. I like going back to games to play them whenever I want.
Yeah unfortunately the Division games would be very difficult to get running offline on Console hardware. They offload systems like enemy AI, loot generation, and more to the cloud so as not to overload the physical box that the game is running on.
My only hope is for Raids and Incursions remain relevant throughout D3 so that the matchmaking to do a Raid/Incursion stays alive for those that return to the game a few months/years later or new players post 2nd Year plus updates.
Have Survival just like Division 1
I love these ideas, the only things I want to add to this would be to give us realistic looking gear to use, I really hated seeing vests that were so ugly and not what I would expect Special Operators or "Agents" to use. And I want to see more realistic looking customization for weapons, bring the game back down to the gritty and dirty world. It didn't make sense to have a laser pointer on my M4 and not a flashlight or both, which is EXTREAMLY common in the real world for military or federal agents. Sorry for the little rant, love your videos man. Keep up the awesome work!
To me, kinda hope we have stealth missions because having suppressor without the ability to stealth stuff doesn't sit right with me
7:35 I’ll be so pissed if I’m in the dark zone and some mfer pulls up on me with a compound bow and a knife like Rambo and one shots me😂😂
😂 I can see the rage montages now...
I'd say some of the features slated for implementation in The Division: Heartlands would be great to have, such as sliding and melee weapons, and really a bunch of new gameplay mechanics would be great. I also really agreed with alot of your opinions on The Division 3 alot of the things you explained in would really like to see.
👊👊
The loot system in D1 and D2 is the baseline and prime example for all looter shooters in the future.
Merry Christmas to you and your family
Merry Christmas Agents.
I'm 100% against a shared open world for a ton of reasons.
Difficulty scaling would be impossible.
Loot sharing would be so complicated that it could even lead to real world money black markets.
There would be too many 1000 pings ruining my experience.
Making the shared open world optional would mean double the servers with half the performance.
I think this is a feature that would prevent me from buying the game so they'd probably have to have a free to play set up.
A controversial idea of mine is "no dark zone". This might be in conflict with my "double the servers/half the performance" peeve but imagine the option to turn on PvP on the entire map.
They can make division 2 exactly the same but just change the location and I’d be happy. Detroit, LA, St Louis, pick a major city. Missions and all for that area, like an “easy” offshoot of D2 just change the map. That’s some of the reason I like D2 is because I can change from DC to NY. I love the feel of NY as much as the missions can be a pain.
The Division 3 HYPEEE
🔥🔥
I think the specialization should be like classes and have skill trees you pick from abilities and passive skills. Can’t change out have to recreate a new character.
Haven't watched the video yet, but I better see "snow" at number 1...
#4. I'll take it. Good video as always, Mr. Rogue.
🙏
@@RogueGold I was joking but "dynamic seasons" is the most ideal option, of course.
I'm not sure if you keep tabs on Warframe, like you do with Destiny, but they added an urban tileset with the recent "Warframe 1999" update. It has dynamic seasons that change every weekly reset. Pretty neat stuff... I hope TD3 has something similar.
By the way, in case you wanna check it out: The "1999" quest (and the post-quest content) is veeery deep into the game, but I believe you can play a demo of it after you beat the tutorial quest. It lets you play a single, straight forward, "kill everything" mission. It has the snowy version of the city. Reminded me of TD1 when I played it lol.
Dude love the idea of running into are growing 6 too a 8 man group that u couldn't invite per say but had too just chose too run together for a period of time and multi season
My Hopes for DV3: 1. Unreal Engine 5 graphics, 2. More useful skill varieties 3. Melee weapons/CQC and increased melee dmg 4. Crouching/Proning 5. Better/Non-Repetitive Endgame content 6. New weapon types (as you said) 7. Better character customization 8. Non-useless exotic weapons/armor 9. Crossplay/Cross save 10. New enemy factions 11. (Extra) Clan level increase
I’d love a simplified way of dealing damage. The builds are fine, but you need quantum level mathematics to figure it out.
More importantly, I just want a gun that tells me straight up how much dps it does without me counting bullets & formulas and trying to decide if 90k dmg is higher or lower than 110k dmg.
I want a gun where 110 means 110, 90 means 90. There’s a lot of loot dropping, that’s a lot of time spent in the inventory picking and choosing and counting.
Honestly, as weird as it might sound, I want fewer but more meaningful loot drops. I’d love to spend less time in menus and more time actually playing the game
More incursions will be welcomed, change of seasons, weapons, gear sets, missions, pve dark zones, new enemies.
Mine would be gear transmog, 2 exotics for equipment at a time except on weapons, on/off on gear appearance (hide gloves, hide backpack, etc.), Chicago map, apparel color, dual pistol, more open world civvies, upgradeable mods for gear and skill, St. Elmo's and Ouroboros.
👍👍
I honestly just hope status effects aren’t as crazy in the DZ .
Definitely one dark zone. Out of everything one dark zone is a must. Something similar to Div1.
Would be cool if they did have in game video tutorials for thr gearsets.
1 through 10 should be that Tencent makes it a good game because Ubisoft has been messing up their projects intentionally
Imagine a world where the developers put as much effort into the rest of the world's version of the game as they did the Chinese version of the game.
Agree with every point
🍻🍻
A stealth element of some kind, I know this was in early builds of Div 1, but it was dropped
Im not a developer but building some of this stuff into a game sounds like a coding nightmare.
A legendary campaign would be awesome, however in Div2 they have not put any emphasis on skill-based content, therefor I don't think we'd ever get it. There should be exclusive gear at each difficulty . Leagues and time trials are the right idea, but the times for 10 stars are usually double what it takes me to run a mission. IK would love devastatingly challenging solo content to have access to gear that not everybody can just log in and get at every difficulty. They won't do any of that though.
Merry christmas to all.
I’d like to see some stealth and be able to use hammers and wrenches for melee. 😂
Aight, I'll give ya a top 10 of my own (I agree with you on the single DZ and more restrictive gear btw)
1) Gameplay closer to Ghost Recon, where you still have RPG elements but the focus is more on the tactical gunplay with more realistic damage (probably not happening but still)
2) Fewer but much more impactful SHD Skills with far greater customization - I hate how skills are handled in Div 2 in general. Skill mods are basically worthless and I dislike requiring yellow cores. Skills should be something you actively invest in for your character, instead of based on your gear and they should be more limited but impactful when used.
3) Fully open world where you can run into other players in the field instead of just in the main hubs.
4) DZ needs to be the main attraction at endgame. Don't make any loot exclusive to it like in 2, but it should be the most rewarding activity in the game by far. Also make the penalties for dying while Rogue steep again (lose rank, currency etc.) They also need to include the hard time limit from Resurgence to crank up the tension and limit griefing.
5) I want real agency in the story this time. No more blindly following orders, there should be multiple factions and we get to decide who we think is right.
6) Overall balance needs to be a much bigger priority this time. Div 2 has gone on for far too long with too many guns feeling like garbage. We don't need 3-4 variants of a given weapon either, so just please STOP with the "Military/Black Marker/Police" etc. just have *ONE* version of each gun along with a named counterpart that's special.
Also similarly, there are too many possible permutations of items in Div 2. That needs to be dialed waaaaay back both to make choices more meaningful but also curb inventory bloat.
7) Every single stat needs to carry weight. Guns in general are way, way too forgiving in Div 2 making handling worthless. Optimal range too. There needs to be more emphasis both on gear choices but player skill as well. I miss having some guns that can just potentially do way more damage but are also harder to control without modding for handling. Attachments need to be re-examined as well, both so they overall impact your weapon more but also so we don't have too many options that are just strictly better, like the Crit mods or +20 bullet magazines. SIDEARMS NEED TO NOT BE UTTER DOGSHIT. (But not have ininfite ammo anymore either). Maybe add melee weapons plz ?
8) Actual survival mechanics, at least in certain instances. Having the whole game play like Survival from Div 1 would be kind of a dream but I'm sure many would oppose this. Even still, for a franchise based around a pandemic it's kind of weird how there's next to no real environmental threat. It would be cool if filters could fail on you etc.
9) Improved economics please! Vendors should always be relevant and even have the chance to sell absolute god-tier items, but also give us reasons to invest into the local communities and do random activities etc.
Like you can build up the different settlements in Div 2, but then they stop mattering. It would be much more interesting if we were given incentives to trade with, help and maintain these, actually feel like you're out there trying to make a difference instead of just farming convoys for the weekly project for the billionth time.
10) Kinda talked about this already but gear really needs to matter. I think Brand Sets were a mistake and just contributed to item bloat, along with having every stat on every item and then the whole mess with talents...
Some people may not agree with this, but I think Core Stats should be 💯 player choice with gear offering talents and substats like Crit, accuracy etc.
This means if you want your character to have access to the best skills or deal a lot of firearm damage, YOU HAVE TO CHOOSE THAT AS PART OF YOUR SKILL TREE/CORE STATS. No more swapping a couple pieces of gear, and your armor and health will be tied to your character instead. The general idea being you pick how your character will generally play, and then choose gear to augment that playstyle instead of the gear itself determining your whole build.
🙌 Appreciate the detail man! Happy Holidays!
@RogueGold yeah was kind of a long post sorry about that ^^;
Happy Holidays to you too! Hope all is well etc.
Ah man when you thought up the in depth skill trees and DZ I was just nodding along, remembering the good times in Div 1.
IMO the reason why the PVE Dark Zone discussion exists was because the the most p0owerful item were only gotten in there based on the Dz cash, which you could get from mobs or by PVPing. which some people didn't want to do. Hence the PVE DZ idea was born. A place to get the best gear without the threat of other players. And WoW has never been yearly, bi-yearly (every 2 years). Yet, a better example would be CoD, thus far. Seeing we haven't seen a release JUST under Xbox yet.
The better solution, IMO, to get rid of the DZ FOMO problem is just to not have it contain exclusive items, or the "best gear." Just make it far more rewarding in terms of loot quantity, and rare material yield, so that there's still worthwhile reward for taking on that extra risk.
If it ain't got the Survival Mod & one big singular Darkzone ... its pointless do a 3rd game.. leaving out what gave the 1st game it's magic was dumb, it's Crazy that devs in all those studios can't grasp why gamers luv'd a game Ubisoft need to listen ?
1. A better but simplistic base building system. They sort of had this is the first two but not really.
2. Implement some sort of survival aspect to the game bc that’s kind of what we’re doing right?
3. Get rid of the shoot first ask questions later. I feel like the first two you killed everything you saw and felt repetitive and got boring.
I see a world where Massive realizes that PvP in a game like this just doesn't work and scraps the DZ idea completely. It was a cool experiment and something that had never really been done pre Division 1, but I think if everyone can be honest with themselves for a second or two, we would all agree that it was a failure. The reality is that Massive and Red Storm (when they were part of it) could never properly balance PvP without completely destroying the PvE side of the game. Having said that, I don't really want to see that happen. Even though I really despise the gameplay of the DZ, there are a ton of players who for whatever reason enjoy it.
The only real solution I see for PvP in Division 3 is a normalized, prebuilt loadout system like you would get in GR or CoD. Your loadout determines your playstyle while your skill determines whether you live or die. Take the RPG elements like scaling damage or stats out of it and let players determine their fate.
For D3 make pve and Pvp balance separate, so you can make changes to 1 without effecting the other
@theblackishboy1105 they have tried that in the past and failed miserably
@@natev580 how so?
The biggest reason i don't go into the Dark Zone is due to toxic players (the ones that camp and harrass players verbally). We all know that dying from a rogue or a manhunter is just a risk factor we accept for entering the DZ.
But having at least 1 spare DZ to enter if being harrassed at the current one is a feature I have enjoyed. (Yes, I played Division1 and my reflexs and skills and time to play is not as great as it once was at 41yo). Yet, I have held my own against some swewty griefers just not all of them at my age. I only succeed b3cause I play tactically when they are hunting me in a DZ to harrass me. They are more skilled but just blood thirsty for griefing purposes. Not even for DZ levels or my loot, just forcing people to respawn.
That is my peace on "1" DZ only. I am against that.
I do agree that PvP keeps this game alive because PvP changes in difficulty each match or run in the DZ due to people/players. PvE is there to give PvP players a source outside of the grind of player combat to go fine those unique exotics exclusive to PvE.
Merry Christmas
omg an open world (shared) to the LZ would be so goated!! They should run a beta in div 2 :)
I thought the loot room in w side pairs was extremely cool and great nugget that coukda been placed in the game with out having too make room for it and I know there's some in div two but just seems like they took a step away from one A ton of creativity are thought from the death to give us something that we could enjoy
My wish for DIV 3 is simple one, LOL, Melee, ether make it right or have no melee. Right now I sum up melee as , The enemy is getting close to me, Im firing away and I need to reload and I do reload. Then the enemy is to close and melee strikes me, he breaks my armor, I attempt to shoot him, WTF I have to reload again. Im sure it has happened to everyone, LOL
Merge all platforms
Brother, first of all lets hope the game comes out in 2026, because the way ubisoft is moving nowadays, idk. I just they get bought out and operations continue because with all the bad press coming out about ubisoft these last couple of months, i can only hope and pray this game doesnt shit the bed. Anyway good vid❤
You nailed it
I’m hoping for duck and prone position
Hunter mode, div1 exotics and survival mode
I want a completely new experience based on exploration and randomizing missions, so you cannot look up stuff on the web.
This is what im confuse about the world of The division, are we done with post apocalyptic survival story?, story seems more focus on espionage but forgot that people are fighting for food and shelter, i dont know, maybe im wrong.
Sadly, I doubt Ubisoft will be around to release D3 …
No items locked to the specific game modes.
Zombies as "dark zone" lots of zombies no pvp crap
Already driving the hype train I see.
Merry Xmas
My biggest hope for Division 3 is a PVE Dark Zone instead it has solo objectives, group focused objectives, public events. It could even have PVP but again it would be in events. Something like an Area lights up with a PVP control capture or kill event and people can choose to go or not.
Hate to burst the bubble here but Ubisoft is literally bankrupt if you haven’t noticed. Long term division player here accepting that if the IP(s) doesn’t get bought out it along with titles like Rainbow 6 it will actually just be discontinued/ go offline in 2025. xDefiant is the first live service to fall will just domino into the bigger IP’s in time with no further funding. Sad reality to accept that Ubisoft will no longer exist after next year.
Good thumbnail
👊👊
Merry Xmas everyone.. I hope the Devs go back to division 1s health and healing system I have never really enjoyed the armour system in division 2. For me it just takes away from the Rpg power fantasy a bit
One BiG dark zone 🙏
There was only one item missing: a better anti cheater!
Crossover crossplay ✅️ lvoac m4 lightversion bring back AR. And mk17 hope mk18 new lmg and g36 lmg and big dark zone like div1
Friendly fire ;)
In PvP and PvE.
One dark zone, no skills.
Massive entertainment? Thought "ubisoft" was on it or did they sell the title to another studio
My only wish, don't bring back Striker's
Big agree lol
Survival Mode with updates
Merry Xmas everyone. My list:
1. No more PVP
2. All difficulty levels on all content
3. Matchmaking on all content
4. New missions/strongholds with ongoing story arcs released regularly instead of wasting time on raids or incursions
5. Rather a later release without bugs than an on-time release with a million bugs, including progression stoppers.
That's it, that's all I want :D
The Division was revealed and originally was going to be a PVP game… they won’t get rid of it.
Cross Save/Cross Progression
1.- That the game won't get canceled.
2.- I hope the game isn't made for "modern audiences".
3.- Hopping they copy other companies/games' success and respect for their player base; Path of Exile, Warframe, Helldivers 2, hell... Even Fallout 76 takes better care of its player base.
South DZ is best
Its most likely gonna happen but div 3 needs to release before destiny 3. Bungie have dominated the looter shooter genre for 10 years and are now fumbling round every corner and players are leaving in droves finding that next best thing. Division 3 can be that.
It definitely has a big opportunity to be one of few new AAA Looters around the release window! Even back with TD2, Anthem had launched one month prior
Would love to see exo suits and laser weapons. 😂😂
PvE only dark zone and cats.
Last Stand