@@Luisasophie163gaijin: "well the chaparral is better than stinger (even though they aren't lmao they just actually kill things) aa, so it must be a higher br!"
@@srvaughan2502 radar is utterly garbage when the deadzones are so big and anyone with even a brain can simply use the new "air target" command to get a direct bearing on air targets so radar becomes utterly pointless UNLESS your in a SACLOS guided SAM for MANPADS it servers no purpose but yeah lets just remember Strela is the same BR as a machbet........ that ONLY has 4 stingers :D and a crappy m163 gun that cannot hit or kill shit beyond 1.5km, ide take a strela over machbet ANY DAY for its air killing potential
"All MANPAD missiles will have the performance profile of the Igla because we said so, also the Strela will be more effective than all the other IR missile platforms at a lower BR than said platforms" -Gaijin, probably
Strela does not use manpads missiles. It got missiles specifically designed for it. It makes sense that those purpose built missiles will outperform the jack of all trades that is the stinger.
@@cactuslietuva i'm more upset by the fact that it doesnt have IRCCM yet it ignores flares. And it locks onto helicopters much better then Stingers that are supposed to have a really good seeker head.
Believe it or not. I was playing custom battles with friends, My friend was heading on strela with his f16 F16 dodged the missile at first, but the missile turned nearly 180 degrees and NAILED the f16.
They can do that, not sure if the Strela missile can do it but if its close so the missile has burn time than why not? Just play DCS with modern beyond visual range missiles, those things are scary, they can even relock you after you dip behind an obsticle.
Russian SPAA being OP with also having very nice CAS AND premiums at 10.0?? Color me surprised.... That being said, let all countries have a version of this, lets make life hard for CAS
I've never understood this hatred for CAS because I've yet to have a match that was ruined by CAS. The closest thing to a ruined game was because nobody would spawn missile AA and would cry in chat that CAS OP without doing anything about it
@@TonedVirus3 How many people in each match are wallet warrior trash? Take that into account, since they are not going to have AA unlocked. Next, add in the fact that most people dont want to play AA or dont bother unlocking AA vehicles in the first place. Lastly, consider that those who do have AA unlocked and are willing to play it have to be at least somewhat decent at it to take out most CAS vehicles. Not only that, but the few players who possess AA options might be using something like the type 93 or a stock Chapperal. Both of those vehicles are utter dogwater and cannot kill any CAS player with half a braincell. Even with all the previous conditions, it gets worse: you are now one of the only players on your team in a 'viable' AA against 3-4 planes or helicopters. Even if you kill two, you will die and the remaining two will toss bombs into your spawn from orbit if you try to take a backup. It is in no way a 'skill issue' to complain about CAS being obnoxious and overtuned in ground battles, as even with a full lineup of anti-air capable swedish vehicles it still comes down to being one of two (at most) AA on your team due to the mechanics of providing a paid access to higher BR brackets. Sorry for the length, just trying to make it easier to understand.
@@TonedVirus3 my missile AA has a max elevation of 35 degrees, do you know how laughable easy it is to avoid that? Also, and here's a wild thought, maybe people enjoy the tank gameplay, not the AA gameplay?
CAS does not belong into ground forces, imagine if two ground teams with only AA like Pantisir, Strela & co. would be allowed to enter air RB to defend a base...probably not fun right? So why is it allowed for aircraft to enter ground RB? It makes no sense except Gaijin wants to make CAS grinding easy because air RB is a sesspool of rocket spam...
@@theyseeyou7283 Just because the US is allowed a single good plane for CAS at 12.3, US is OP at cas? How about the Ka-50 with vikhrs, maws, flares, and an OP autocannon at 11.0; the same br as an apache with hellfire B's, no flares, no maws, and a shit autocannon. How about the su39/25t and the mig27k. Russia has some of the best CAS in the game as well, but then also has an AA system to counter everyone else's. USA can't do shit about a ka-50 at 11.0, USA can't do shit about a mig27k at top tier.
"The only counter to this thing is IRCM on helicopters" No, the photo contrast mode (which you should be using) ignores all thermal signatures, which includes stuff such as flares, IRCM and afterburners. Instead it goes for the targets contrast against the background, which in war thunder basicly works like this: Is there ground behind the target (mountain, building, etc)? if no then lock, if yes then dont lock, and if its night it just doesnt work.
Nah nah, this is ABSOLUTELY fine, not like any other nation has an SPAA which is at all comparable to either the Strella or Pantsir, oh wait, they dont
Well, its not war thunders fault that everything except the roland or type81 sucks irl, there is a reason why the Ozelot, Chaaparal & co. were discontinued...
You failed to mention that the missiles have a lock mode called optical contrast. That's what makes it's locking range so far and the ineffectiveness of flares. If you don't lock on using the optical contrast mode and instead use IR, then the missile is flareable.
the lock range of all aspect ir missiles is higher against jets than what the stat card says, ESPECIALLY after burning jets, the 9L says like 2.5 km front aspect but against an after burning f-15 or f-14, I can lock from 9 km away.
I use this thing at 11.7, because you can change the locking mode to optical and the flares of the planes and helicopters are ineffective. Of course it's sometimes less effective at this BR because others can detect and lock on targets a lot sooner, but they have to track their targets manually or countermeasure disrupt the attack, whereas I can just shoot and forget.
The funny thing is that, as a CAS player, it is genuinely easier to face Pantsir at 12.3 than it is to face Strela at any point from 9.3-12.3. Just because it is fire and forget. If you are within a certain distance, and get seen even temporarily by a Strela, you are GOING to die. It is nearly or literally unflarable. If I dive behind a hill, Pantsir won't be able to track me. Strela doesn't care if the missile was already fired, it will likely fly over the hill unless you're lucky. I've flared Type 81, and it's a higher BR. Stingers are super under-capable and need buffs. IR SAMs are passive, and thus don't necessarily give any warning unless you have MAW. Essentially, they're just better than any other kind of AA in certain specific ways. Strela is literally the hardest AA system in the game to face, because there is just about no counterplay.
the only counter play to strela is the human factor. To target anything in it, you need to use Eyeball mark 1. So if the player using it is blind and deaf, you have a chance - otherwise you might as well J out from anything flying. This thing would put the PAC-2 to shame and i dont believe the stack card is correct..
same can be said about CAS firing things like GBUs and hellfires, SPAA has zero counter measures against those types of munitions apart from terrain, jets and helis atleast have chaff/flares and ircm AND in many cases terrain if your smart and fly low to the ground
@@Mauser8042 you cant flare a strela missile though, you cant even dodge it - hell, one time it followed me through the terrain.. you CAN block TV guided/laser guided bombs even with smoke
@@Forestmarko I've had many jets dodge my missiles so it can be done and yes sometimes the strelas missiles will follow you through certain terrain but thats not always the case, ive had many missiles impact on trees and building. The point is people seem to think the strela is massively unbalanced when it really isn't. And yes you can use smoke to a certain point but if you do you become combat ineffective and cant fire back effectively smoking yourself out.
As a Japan main, facing this thing in planes BRs where this sits is a nightmare. Mainly because neither the F-1 or T-2 get countermeasures, so if it launches, you die. I know Gaijin won’t nerf a Russian vehicle without sacrificing something else, so I’m ok if they up the Type 81s br to like 11.0, as long as the Strela goes with it.
At least those have speed in their toolkit. Remember it can face 8.3 Saab-105 and F9F-8, F-84, early Sabres, German MiG-15 etc. Every plane one full br lower than this joke is basically a free kill for it. Every other common ground attacker even in the 9.3-9.7 territory has a hard time if at least one crayon eater on the team red spawned this. The only exception are probably platforms capable of carrying mavericks, laser guided and tv-guided bombs, but they are not that common until 10.3.
If they would at least give the Fim-92k Data Link, LOAL and the correct G count, then at least Ozelot and LAV AD would be even with Strela and Tan Sam again
missile AA are wierdly balanced, stuff like the Imp.Chaparral, Ozelot, SANTAL, Type 93 and especialy the Strela and Type 81(C) are the best AA in the game right now (excluding 11.7 AAs) since they can almost always kill anything that comes into their launch range (this is even more true with the Strela and Type 81(C) since their missiles pull enough) while most of them are compleatly unflarable. Now compare that to player guided missiles, which can easly miss players who see it and do a SMALL TURN, not even a big one! and yet those SPAA are higher BR while being worse.
It makes zero sense why this thing is 9.3 while the vehicles with Stingers are at 9.7. Especially since Stingers can be dodged by turning hard since they don’t pull like these magic Russian missiles do. The only thing that somewhat makes it worse is that the missiles in the ammo storage are bugged and the ones stored in the hull immediately go into the rack once the previous is fired, meaning it can be ammo racked easier.
Big target, no armor, no concealment really, tall, slow, she's big, she's mean, but it doesn't take much to wipe her out. Ozelots are terrifying because they are so god damn small and can hide anywhere. I do think the NATO MANPADS/early SAM's need some buffs, but we already know how Gaijin feels about that. MISTRAL especially.
@@Mortician1750 strela isnt meant to fight anything other than air targets, size and concealment literally have ZERO arguments here when anything in that BR range will either have thermals OR insane zoom on targeting pods which render ANY form of concealment pointless. but yh lets just ignore the fact its still got a lower concealment than the Chaperal for israel which is 10.3 btw which has worse missiles, worse optics, no contrast seeker oh and exposed crew that can die from 200 miles away from an explosion....... this thing has no place being 9.3
@@123TheCloop it should be lowered to 7 or 8.0 so ground forces finally get a break from CAS players who suck at air RB and instead pollute a game mode about ground forces.
So Personal bias is 1: F CAS, there needs to be a ground only game mode. 2: If the strela is up tiered to the GBU and Maverick era it would be underpowered because it cant even engage the aircraft before they delete you and your enemy team.
to be fair, the Strela has some massive weakpoints - no active radar - bad tracking at low altitude - short range to lock on (partially fixed now with the visual lock recently added, against helicopters only) - no anti-ground weaponry
Well, the reason why it seems it pulls so much is the speed of missile, 9J for example seems to be way less agile but the reason is, add speed around mach 1 to that 9J and turning radius is huge at 20Gs. Strela goes from no speed so it pulls 20Gs at no speeds technically - hence insane radius and agility. It most likely overperforms AF as pretty much all missiles IRL cant do that due to insufficient speeds to keep that turn and stay stable. That thing should be 11.0-.7 anyway.
Russian Bias says 700m/s LUL that looks way faster than 700m/s heck in the wiki it doesn't even say it has a G limit on the SAM it just says it has a 5000 meter range and missile arming distance of Zero and Trigger radius of 4m. The Vikhr has a 600m/s for speed there is no way that Strela missile is doing 700m/s that things WAY faster from watching it.
I've been trying to spade the Sidam Mistral and I only hit with 1 out of every 5 missiles I fire. It's easier to sit on a cap and defend against ground vehicles using the 60 armor piercing rounds.
I've always shared the same opinion that this thing is much too strong for the br. If you are in a plane and one of these fires at you while you are turning, there is 0% chance that you will dodge it. I could probably count on two hands the number of times I've dodged a strela sam even with flaring.
@@legendbee9579 where do you see a skill issue if in ground RB ppl are allowed to put CAS in their lineup but its not allowed to bring my AA lineup into air RB?
Russia has the best spaa in the game by far margins. Multiple low tier god tier spaa like BTR, BTDThe pantisir has a 20km launch range to the adats 10km, Flak bus has 12km, as well as TOR M1. Ito is the closest with 15km if I recall correctly.
@@jonhly you cant really beat a pantsir unless hes both blind and deaf, its not really a matter of you being good at cas. its how bad the spaa player is
I'm not sure if this bug still exists but if you flick your mouse fast enough the missile will exit the tube sideways and at the direction your mouse is pointing if the IR lock is active(Red).
To be honest I don't even care that this thing is so low BR, I just wish the other missile AAs would go down too. there are planes with self guiding munitions starting at 8.7 now, and the low BR missile helicopters are untouchable to anything that isn't another aircraft or missile when played right. I despise cas, dying to something you can't fight against is frustrating, and half the time a "destroyed" aircraft can still suicide you regardless. Edit: also, the stormer is almost useless, the amount of times my missile has passed clean through an aircraft whilst doing nothing is countless. It's as if the aircraft model lags behind the hitbox, something is massively bugged with it.
My favorite part is this particular spaa has locked me and shot me down on multiple occasions with buildings, mountains, several different obstacles blocking direct view from this vehicle to my plane and shot it down.. I’m talking I was flying scant INCHES FROM TREE TOPS AND BUILDINGS. Yet I’m locked from across the map and launched at and killed despite flares and evasive actions…
Insane this thing is the same br as the Type 93, the missile difference is astronomical (10g's vs the on-paper 20g's). Like I get why they want these at 9.3, heli's are kind of a menace espesially at 8.7 but this vehicle is obscene. It 100% should be at least 9.7 with the better IR missile carriers. Play the Type 93 and then play this, the difference is insane
There are available unclassified documents about this vehicle and it's missiles. 1. 9M37M have IRCCM so it is right that it's not going for flares, because it shouldn't. 2. It's "warm-up" time is wrong, it must be at least 6,1s for each missile, and documents states it clearly few times but gaijins just ignores it. Even modern 9M333 missile for Strela-10M3 have warm-up time about 5s. 3. Strela doesn't have radar and should not have tracking neither. It's target tracking system functions via missile seaker and only needed to set a proper launch angles. Operator needs to find and track target manually. There is a radio range finder but it's only function is determining distance to target before launch. If distance is too long or too short, missile will not be launched.
I know the fix ,make every AAA as good for its BR as Strela 10M2 is at its and call it a day :) Strela is still not OP as CAS is ,there should be more AAA like this that make CAS actually use brain and Skill
if people wanna fly planes and not have to deal with strong AA then theres a game mode for that... It's called 'Air Battles'. Ground battles has a massive issue where it can get dictated by aircraft super easily and most AA is shit around 9.0-10.0@@Honoer
@@MrWorldwide00 for me what is the most annoying is most of the time on ground we don't even hear or see an enemy plane/heli but they drop a GBU from space or fire a rocket from 6km+ away and there is nothing ground can do ,many times I see enemy Heli far away but I can't kill it because I can't lock on it ,but Heli can lock on me, same with planes, I would LOVE for every nation to get Strela 10M2 and Pantsir and other strong AAA ,CAS has become too OP to be mixed with Ground Vehicles
Absolutely astounding that the Stormer is at 10.3 when it's only use is against helicopters that are specifically 4KM away and uptiered IFVs that stray too close to your spawn.
Meanwhile the Mistral will miss a plane in rear aspect going straight and not using flares, even with the buffs they feel shitty and unreliable, same br by the way
It be stealing kills halfway across the map when I'm struggling to even get a lock on some annoying heli. Really should bump its BR up, or switch to an older missile or something.
i expect the moment it gets bumped up in br to 10.0 or something like that to get a missile and upgrades to the vehicle that makes it as good as the Type-81
All of this while the stinger remains bugged for almost haf a year now!!! The proximity fuze does not work, making the missile fly past its target. You only get a hit if the missile scores a direct hit. If you report it as a bug, they flag it as "fixed"...
the strela is insanely unbalanced...from 9.3 onwards they're a menace to anything in the sky...while other tech trees have very obvious gaps in their AA. arguably does everything the ozelot does 3x better even though in theory it's the same platform gameplay-wise. Gaijin is really not hiding the bias as much anymore
It practically has irccm with how unrealistically small the seeker head is. It has to be changed. So does it’s BR given the buffs its received over time, especially the photo contrast. (I would also be fine with the chaparral going up to 9.7 as well along with this thing given the lack of any countermeasures on the planes these anti air vehicles go up against.)
@@collander7766 irccm is a seeker head that shrinks after launch, additionally the stat card doesn’t present the information that it has irccm, and it didn’t have it in real life, only a later variant of the missile did.
@@bendawg8-wi4dr IRCCM is any type of anti-flare system, it doesn't have to be "shrinking after launch." Either way though, that's exactly what the 9M37M does. Its FOV is 1 degree prior to launch and 0.5 degrees post-launch, meaning it *does* have IRCCM.
@@collander7766 is the shrink listed in the files? If it does indeed do this, then it absolutely should not, especially when it’s non-historical and not even listed on the stat card for that matter… Edit; and yes there are different types of irccm, the Russian ones are mainly gateway so I referred to irccm as such, even thought there are other ones ofc.
LAV-AD can be killed by .50cal from frontal and lower calibers from the sides, it Takes a lot of map knowladge and position knowladge, so not really op.
@TonedVirus3 American mains having better vehicles and 40% win rates is a skill issue tbh at 10.3 they have a God tier lineup and still manage to shit the bed. I say this as someone now getting into high tier Americans.
Standard operating procedure for Gaijin. The mistral is 10.3, slow as balls even with all mods and the Mistral missiles are almost as useless as its 25mm s. It also has no radar.
I am currently grinding all the top tier German AA and I am having a very hard time shooting down planes. But when someone uses on of these they hit the planes almost every time.
Its not a coincident that every russian vehicle(s) is working as intended for its role and you have only a precalculated rng chance of 25% to fail while all other nations have 75%.
Well you could argue that the Strela should go up to 10.0 but implying that it performs better just because its russian is bs, the Strela is just better than the Ozelot & Chaaparal irl and ingame too, there is a reason why those were phased out in favor of the HAWK and Roland but the Strela is still in service & clapping drones in ukraine, wich is still not really working in WT.
@@DerDrecksack87 Source: I made it up Lmao not only are you wrong, but I would wager that it's actually quite the opposite; that Western MANPADS outperform Russian Cold War tech by a longshot. First of all, I haven't actually seen evidence of the Strela "clapping drones in Ukraine." The only reports I can find of it in Ukraine is of it getting destroyed lol. That' and a few reports of it launching missiles at helicopters but the missiles getting decoyed. Next, the Strela-10M2 that we have in War Thunder uses a heavily upgraded version of the missile (9M37M from 1981 vs original 9M31M from 1971). That's almost the latest variant of the Strela, with the only better one being the 9M333 from 1989. Soooo... which system is phased out lol? Obviously the Chaparral isn't in service since it was using AIM-9 tech from the 1960s... But the Stinger is still not only used, but produced and upgraded to this day. FIM-92J (which we don't have in-game) came out in 2018!! FIM-92K (which we have in-game) is even LATER!! And unlike the Strela, there is plenty of evidence of Stingers being used in Ukraine. Finland just purhcased 350 Stingers from the US arsenal. Clearly they are still effective. As for the missile systems themselves, the Ozelot is from 2001 lol. Very modern tech. The Avenger Humvee with Stingers, which is the US's oldest Stinger vehicle... is still newer than the newest Strela missile variant. The reason the suck in War Thunder is because Gaijin doesn't believe Western tech could possibly outperform Russian tech. Seriously, you can read their devs in the forums. We have plenty of sources proving Stingers can pull 22+ Gs and the Mistral can pull 28-35Gs depending on the variant.
expected! remember Owen Wilson tried to evade the Strela's missile only to get shot down and his copilot killed. He also spammed flares but to no avail.
I've said it many times : the strela had nothing to do at 9.0 and has nothing to do at 9.3. It should be at the very least 9.7 but I would see it sitting comfortably at 10.0 to 10.3
@@alexgao2587 10.0 would be somewhat balanced, because even 12.3 aircrafts can't evade or flare those missiles. It might not be as good as the type 81 but it's way better than any other missile from 9.3 to 10.0.
@@marshalljulie3676 that’s a different argument all together, you can’t just give Russia this spaa at 9.3 while other nations don’t get something equal until at least 10.0 minus the ozelot at 9.7.
@@Honoer the fact that roland 3 is supposedly pulling 20g (which it doesn't actually) is at 10.3 and strella with 20g missiles that actually pulls hard at 9.3 yeah that's crazy, the only thing roland is good for nowadays is hunting helicopters which stingers can't lock on due to range other than that i'd rather take the gepard 1a2 or ozelot than flarakpz
@@darko277u5 yep same thing on the American side, lav over the XMwhatever with Roland 3s, I like to think I’m decent with spaa and I cannot use Roland’s for anything other than drones and some helis, and maybe the random noob CAS player that flys directly at me and doesn’t move at all. (Usually premium su25s) but to try and hit a plane that makes the slightest maneuver is impossible, it’s hard enough to lead and hit one that’s flying level.
I'd think if you were playing it for 100, 300 games and it struggled in less than 60% of them, theen probably it should be raised in br... R3 and E.B.R.(1954) as an example
Still love the Type 91 didn't get a matching buff with the Fim-92 and the Mistral and it still shares the same BR as this monster of CAS. The Type 93 has even less than the Strela. No MG, no armor, can kill itself if it hits something, 10G overloading missile and just overall sucks to use. The Type 81 sits a whole .7 BR higher and is pretty much the same story, still no MG or smoke yet it's higher BR with a missile that "Pulls only 15g more than the Strela". I wish the Type 93 was usable like the Strela, I wanna zoom around in my honda yeeting missiles at people that I know will die rather than pray and shoot all 8 at one jet flying in a straight line only for them to slightly turn and the missile doesn't hit.
not only has better missiles, it has contrast tracking for helicopters and much smaller profile and somehow sits an entire 1 BR lower than the Imp Chaperal for Israel :D yh let that sink in for a second, Strela outright supersedes that MANPAD in EVERY AREA yet is lower in BR
The fact that it's 9.3 with the ozelot at 9.7 and the Stormer at 10.3 is just such blatant bias. I dont thinl ive ever dodged, avoided, or flared a strela missile, even at ridiculously long ranges (4-6 km). On top of the Igla issue from earlier this year, they just dont even try to hide the bais anymore and its kind of sad. to every player in this comment section saying it keeps CAS out of grb, its War Thunder, CAS is part of the game so just deal with it. if you dont like it go play WoT.
I think the 2S6 is even worse. The 2S6 should be Russias Top Tier 11.7 AA at the moment. Got Rank 3 Thermals, Gets 8, (8KM / 32G) missles and 4 (30mm) MK's that can make a plane, but also a tank useless in a single BRRRRRRRRRRT. Then you got the FlaRakRad. It got 2 missles it can fire and then have to reload (10 misssles) what is very impractical if you have to fight a plane while waiting for your missle to explode so you can finally reload. Missles go 12KM/50G and it got Rank one Thermals. I would say the 2S6 and the FlaRakRad are pretty equal. The Pantsir S1 doesnt have one, not one single reason it should be there at the moment.
ok gonna leave this lil nugget of info here because these things often get ignored when a russian vehicle is highlighted. Yes the Strela is ridiculous for it's br, yes it needs to go up. But the Type 81 is sitting at 10.0 for some ungodly reason with missiles that have more range, pull 30Gs, and are immune to flares. the entire fucken optical lock mechanic has turned these things into 12km diameter no fly zones.
i feel the strella is only as broken as having any aircraft in a ground battle. you can bring a tier 3 plane in a tire 9 match and still do a lot of damage. i do agree that the other missiles at that tier should be improved simply to help cover the vehicles that are doing the work. im not aginst Air in GB i love flying, but it has been broken since GB was introduced.
use the radar it does not work if you lock them your missel will just blow up a few 100 meters from you happens every time i use it . they are high up and there are no building or hills near me and same thing happens.
should it be nerfed? hell no should other AA's be put to its standat? absolutely for once ground player can sh*t on CAS main and I'm all for that. I'm gonna use their own spell against them, mad about the Strela ? spawn with a tank
rwr or flares will not change anything don't worry bcs this thing is ignoring flares. even if you drop 1000 flares at the same time it will not change anything
The fact that this is 9.3 and the Ozelot is 9.7 speaks volumes
Indeed and i scratch my head as israeli main because of the chapparal wich is worse too but at 10.3
@@Luisasophie163gaijin: "well the chaparral is better than stinger (even though they aren't lmao they just actually kill things) aa, so it must be a higher br!"
Strange, how all the IR SAM missiles got nerfed, not the Russian ones though.
I understand your point, on the other hand, the Ozelot has radar and thermals, Strela not.
@@srvaughan2502 radar is utterly garbage when the deadzones are so big and anyone with even a brain can simply use the new "air target" command to get a direct bearing on air targets so radar becomes utterly pointless UNLESS your in a SACLOS guided SAM for MANPADS it servers no purpose
but yeah lets just remember Strela is the same BR as a machbet........ that ONLY has 4 stingers :D and a crappy m163 gun that cannot hit or kill shit beyond 1.5km, ide take a strela over machbet ANY DAY for its air killing potential
"All MANPAD missiles will have the performance profile of the Igla because we said so, also the Strela will be more effective than all the other IR missile platforms at a lower BR than said platforms"
-Gaijin, probably
tbh it would be a massive nerf to raise it since russia doesnt have nearly as effective line ups high that dont just use the 2s6 or pansir
igla is pretty good. At least on Ka 52 platform.
Strela does not use manpads missiles. It got missiles specifically designed for it. It makes sense that those purpose built missiles will outperform the jack of all trades that is the stinger.
@@Masterafro999 yeah, strela was ahead of its time
@@cactuslietuva i'm more upset by the fact that it doesnt have IRCCM yet it ignores flares. And it locks onto helicopters much better then Stingers that are supposed to have a really good seeker head.
you mean to tell me that an all aspect 20g missile is umbalanced agaisnt my subsonic flareless barely maneuverable jet?
Believe it or not.
I was playing custom battles with friends,
My friend was heading on strela with his f16
F16 dodged the missile at first, but the missile turned nearly 180 degrees and NAILED the f16.
They can do that, not sure if the Strela missile can do it but if its close so the missile has burn time than why not? Just play DCS with modern beyond visual range missiles, those things are scary, they can even relock you after you dip behind an obsticle.
Russian SPAA being OP with also having very nice CAS AND premiums at 10.0?? Color me surprised....
That being said, let all countries have a version of this, lets make life hard for CAS
I'd sooner expect Putin to admit the invasion of Ukraine was a mistake than every nation in War Thunder be provided viable AA options.
I've never understood this hatred for CAS because I've yet to have a match that was ruined by CAS. The closest thing to a ruined game was because nobody would spawn missile AA and would cry in chat that CAS OP without doing anything about it
@@TonedVirus3 How many people in each match are wallet warrior trash? Take that into account, since they are not going to have AA unlocked. Next, add in the fact that most people dont want to play AA or dont bother unlocking AA vehicles in the first place. Lastly, consider that those who do have AA unlocked and are willing to play it have to be at least somewhat decent at it to take out most CAS vehicles. Not only that, but the few players who possess AA options might be using something like the type 93 or a stock Chapperal. Both of those vehicles are utter dogwater and cannot kill any CAS player with half a braincell. Even with all the previous conditions, it gets worse: you are now one of the only players on your team in a 'viable' AA against 3-4 planes or helicopters. Even if you kill two, you will die and the remaining two will toss bombs into your spawn from orbit if you try to take a backup. It is in no way a 'skill issue' to complain about CAS being obnoxious and overtuned in ground battles, as even with a full lineup of anti-air capable swedish vehicles it still comes down to being one of two (at most) AA on your team due to the mechanics of providing a paid access to higher BR brackets. Sorry for the length, just trying to make it easier to understand.
@@TonedVirus3 my missile AA has a max elevation of 35 degrees, do you know how laughable easy it is to avoid that?
Also, and here's a wild thought, maybe people enjoy the tank gameplay, not the AA gameplay?
CAS does not belong into ground forces, imagine if two ground teams with only AA like Pantisir, Strela & co. would be allowed to enter air RB to defend a base...probably not fun right?
So why is it allowed for aircraft to enter ground RB? It makes no sense except Gaijin wants to make CAS grinding easy because air RB is a sesspool of rocket spam...
Are you insinuating that a Russian vehicle is overpowered in game? Oh my god, I am shocked!
No bro there are some op vehicle but this on is just cancer
lets not even start w f16c cas
@@theyseeyou7283 Just because the US is allowed a single good plane for CAS at 12.3, US is OP at cas? How about the Ka-50 with vikhrs, maws, flares, and an OP autocannon at 11.0; the same br as an apache with hellfire B's, no flares, no maws, and a shit autocannon. How about the su39/25t and the mig27k. Russia has some of the best CAS in the game as well, but then also has an AA system to counter everyone else's. USA can't do shit about a ka-50 at 11.0, USA can't do shit about a mig27k at top tier.
@@creepincreepy261us has way more than 1 good cas plane...
@@chrismueller956 Yes, but my point was that Russia mains always complain about US cas, while Russia also has incredible cas AND incredible AA.
TEC doing the lords work and keeping the skies clear of CAS
Fr
"The only counter to this thing is IRCM on helicopters" No, the photo contrast mode (which you should be using) ignores all thermal signatures, which includes stuff such as flares, IRCM and afterburners. Instead it goes for the targets contrast against the background, which in war thunder basicly works like this: Is there ground behind the target (mountain, building, etc)? if no then lock, if yes then dont lock, and if its night it just doesnt work.
Good to know. Strela and Pantsir are lame to fight against.
I was gonna say. He didn’t bring it up and I didn’t see any other comments about this. I feel like most people don’t know about it
Photo contrast doesn’t work for me on console. Had an Apache 2 km from me in the sky and ircm still affected it
Nah nah, this is ABSOLUTELY fine, not like any other nation has an SPAA which is at all comparable to either the Strella or Pantsir, oh wait, they dont
I kinda like that they have the pantsir. It’s pretty fun to fight against it while in an F-16 or an F-5E
but that’s it any other plane will get wiped
Well, its not war thunders fault that everything except the roland or type81 sucks irl, there is a reason why the Ozelot, Chaaparal & co. were discontinued...
You failed to mention that the missiles have a lock mode called optical contrast. That's what makes it's locking range so far and the ineffectiveness of flares. If you don't lock on using the optical contrast mode and instead use IR, then the missile is flareable.
Interesting, how do u use optical contrast mode on the strela? Had no idea that was a thing.
@@Mauser8042 it is new, it is the L+Alt button on TEC's toolbar with the jet in a sight, it was only added a few months ago
@@subsnovideos-mk8du thanks, need to test this out. 👍
This thing was absurdly strong well before those changes.
the lock range of all aspect ir missiles is higher against jets than what the stat card says, ESPECIALLY after burning jets, the 9L says like 2.5 km front aspect but against an after burning f-15 or f-14, I can lock from 9 km away.
Average Russian tank player fan: "UUURRRRGGHHHH RuSsIaN BiAs DoEsN'T eXiSt!!!!!"
Strela-10M2: Yea try again
I use this thing at 11.7, because you can change the locking mode to optical and the flares of the planes and helicopters are ineffective. Of course it's sometimes less effective at this BR because others can detect and lock on targets a lot sooner, but they have to track their targets manually or countermeasure disrupt the attack, whereas I can just shoot and forget.
The funny thing is that, as a CAS player, it is genuinely easier to face Pantsir at 12.3 than it is to face Strela at any point from 9.3-12.3.
Just because it is fire and forget. If you are within a certain distance, and get seen even temporarily by a Strela, you are GOING to die. It is nearly or literally unflarable.
If I dive behind a hill, Pantsir won't be able to track me. Strela doesn't care if the missile was already fired, it will likely fly over the hill unless you're lucky.
I've flared Type 81, and it's a higher BR. Stingers are super under-capable and need buffs. IR SAMs are passive, and thus don't necessarily give any warning unless you have MAW. Essentially, they're just better than any other kind of AA in certain specific ways.
Strela is literally the hardest AA system in the game to face, because there is just about no counterplay.
the only counter play to strela is the human factor.
To target anything in it, you need to use Eyeball mark 1.
So if the player using it is blind and deaf, you have a chance - otherwise you might as well J out from anything flying.
This thing would put the PAC-2 to shame and i dont believe the stack card is correct..
@@Forestmarko Yeah.. it's especially hard to fight on city maps like Cargo Port. It doesn't emit.
same can be said about CAS firing things like GBUs and hellfires, SPAA has zero counter measures against those types of munitions apart from terrain, jets and helis atleast have chaff/flares and ircm AND in many cases terrain if your smart and fly low to the ground
@@Mauser8042 you cant flare a strela missile though, you cant even dodge it - hell, one time it followed me through the terrain..
you CAN block TV guided/laser guided bombs even with smoke
@@Forestmarko I've had many jets dodge my missiles so it can be done and yes sometimes the strelas missiles will follow you through certain terrain but thats not always the case, ive had many missiles impact on trees and building. The point is people seem to think the strela is massively unbalanced when it really isn't. And yes you can use smoke to a certain point but if you do you become combat ineffective and cant fire back effectively smoking yourself out.
As a Japan main, facing this thing in planes BRs where this sits is a nightmare. Mainly because neither the F-1 or T-2 get countermeasures, so if it launches, you die. I know Gaijin won’t nerf a Russian vehicle without sacrificing something else, so I’m ok if they up the Type 81s br to like 11.0, as long as the Strela goes with it.
alternatively, give us a type 90 prototype for an actual 10.0 Japanese lineup and raise the strela to 9.7 minimum.
Bud, even flares don’t do shit for this bs spaa
At least those have speed in their toolkit. Remember it can face 8.3 Saab-105 and F9F-8, F-84, early Sabres, German MiG-15 etc. Every plane one full br lower than this joke is basically a free kill for it. Every other common ground attacker even in the 9.3-9.7 territory has a hard time if at least one crayon eater on the team red spawned this. The only exception are probably platforms capable of carrying mavericks, laser guided and tv-guided bombs, but they are not that common until 10.3.
Good, less CAS spoiling the fun is even better, they should put it at 7.0
If they would at least give the Fim-92k Data Link, LOAL and the correct G count, then at least Ozelot and LAV AD would be even with Strela and Tan Sam again
I cant wait for your analysis of 2S38...
I use this at top tier, it’s so under BR’d
missile AA are wierdly balanced, stuff like the Imp.Chaparral, Ozelot, SANTAL, Type 93 and especialy the Strela and Type 81(C) are the best AA in the game right now (excluding 11.7 AAs) since they can almost always kill anything that comes into their launch range (this is even more true with the Strela and Type 81(C) since their missiles pull enough) while most of them are compleatly unflarable. Now compare that to player guided missiles, which can easly miss players who see it and do a SMALL TURN, not even a big one! and yet those SPAA are higher BR while being worse.
It makes zero sense why this thing is 9.3 while the vehicles with Stingers are at 9.7. Especially since Stingers can be dodged by turning hard since they don’t pull like these magic Russian missiles do. The only thing that somewhat makes it worse is that the missiles in the ammo storage are bugged and the ones stored in the hull immediately go into the rack once the previous is fired, meaning it can be ammo racked easier.
Big target, no armor, no concealment really, tall, slow, she's big, she's mean, but it doesn't take much to wipe her out. Ozelots are terrifying because they are so god damn small and can hide anywhere. I do think the NATO MANPADS/early SAM's need some buffs, but we already know how Gaijin feels about that. MISTRAL especially.
@@Mortician1750 strela isnt meant to fight anything other than air targets, size and concealment literally have ZERO arguments here when anything in that BR range will either have thermals OR insane zoom on targeting pods which render ANY form of concealment pointless. but yh lets just ignore the fact its still got a lower concealment than the Chaperal for israel which is 10.3 btw which has worse missiles, worse optics, no contrast seeker oh and exposed crew that can die from 200 miles away from an explosion....... this thing has no place being 9.3
Doesnt help that they make up their own stats for the stingers to make them worse.
@@123TheCloop it should be lowered to 7 or 8.0 so ground forces finally get a break from CAS players who suck at air RB and instead pollute a game mode about ground forces.
So Personal bias is 1: F CAS, there needs to be a ground only game mode. 2: If the strela is up tiered to the GBU and Maverick era it would be underpowered because it cant even engage the aircraft before they delete you and your enemy team.
to be fair, the Strela has some massive weakpoints
- no active radar
- bad tracking at low altitude
- short range to lock on (partially fixed now with the visual lock recently added, against helicopters only)
- no anti-ground weaponry
Well, the reason why it seems it pulls so much is the speed of missile, 9J for example seems to be way less agile but the reason is, add speed around mach 1 to that 9J and turning radius is huge at 20Gs. Strela goes from no speed so it pulls 20Gs at no speeds technically - hence insane radius and agility. It most likely overperforms AF as pretty much all missiles IRL cant do that due to insufficient speeds to keep that turn and stay stable.
That thing should be 11.0-.7 anyway.
@@Prisoner42452S6 missiles are pretty dodgeable even with an A-10A Late at his optimal AGM-65 Missile range
This thing should be nerfed and stay at 9.3. 11.0-11.7 won't change anything, I'm still taking Strela-10 instead of Pantsir at 12.3.
Russian Bias says 700m/s LUL that looks way faster than 700m/s heck in the wiki it doesn't even say it has a G limit on the SAM it just says it has a 5000 meter range and missile arming distance of Zero and Trigger radius of 4m. The Vikhr has a 600m/s for speed there is no way that Strela missile is doing 700m/s that things WAY faster from watching it.
OP Soviet unit??? Picture me surprised 🧻
If cas is getting slapped out of the sky it's balanced. Keep up the lords work strella players.
Thx, these words with the echos of pain by CAS from all these years gives me a perverted joy when i clap CAS out of the sky😊
👍. It’s in the ussr tree Of course it’s unbalanced/ under br’ed. But it won’t go up in br it’s just a aa. It will be lucky to go up to 9.7 br.
I've been trying to spade the Sidam Mistral and I only hit with 1 out of every 5 missiles I fire. It's easier to sit on a cap and defend against ground vehicles using the 60 armor piercing rounds.
I've always shared the same opinion that this thing is much too strong for the br. If you are in a plane and one of these fires at you while you are turning, there is 0% chance that you will dodge it. I could probably count on two hands the number of times I've dodged a strela sam even with flaring.
Even if the missile loved flares like r-60 it faces aircraft than don’t have flare at all
Awesome, the more CAS gets clapped the more fun we have in ground forces.
@@DerDrecksack87 try world of tanks brother or cope with your skill issue
@@legendbee9579 where do you see a skill issue if in ground RB ppl are allowed to put CAS in their lineup but its not allowed to bring my AA lineup into air RB?
@@legendbee9579CAS player detected, opinion invalidated.
Russia has the best spaa in the game by far margins. Multiple low tier god tier spaa like BTR, BTDThe pantisir has a 20km launch range to the adats 10km, Flak bus has 12km, as well as TOR M1. Ito is the closest with 15km if I recall correctly.
Doesnt change the fact that a good Cas player will just beat any top tier aa rn
@@jonhly you cant really beat a pantsir unless hes both blind and deaf, its not really a matter of you being good at cas. its how bad the spaa player is
If Strela was a NATO vehicle it would have its missiles nerfed and bf at 10.3...
The strela missile can pull more than 20 G.
This and 2s38 is cáncer
I'm not sure if this bug still exists but if you flick your mouse fast enough the missile will exit the tube sideways and at the direction your mouse is pointing if the IR lock is active(Red).
To be honest I don't even care that this thing is so low BR, I just wish the other missile AAs would go down too. there are planes with self guiding munitions starting at 8.7 now, and the low BR missile helicopters are untouchable to anything that isn't another aircraft or missile when played right. I despise cas, dying to something you can't fight against is frustrating, and half the time a "destroyed" aircraft can still suicide you regardless.
Edit: also, the stormer is almost useless, the amount of times my missile has passed clean through an aircraft whilst doing nothing is countless. It's as if the aircraft model lags behind the hitbox, something is massively bugged with it.
My favorite part is this particular spaa has locked me and shot me down on multiple occasions with buildings, mountains, several different obstacles blocking direct view from this vehicle to my plane and shot it down.. I’m talking I was flying scant INCHES FROM TREE TOPS AND BUILDINGS. Yet I’m locked from across the map and launched at and killed despite flares and evasive actions…
Why is anyone not surprised by the Russian bias.
JUST LET ME FLARE IT GODDAMN
Can't. Don't need ir to look it
@@rocket_sensha4337 yes but the missle itself can only track IR, if it's launched it is only steered by the ir camera on the missle
Insane this thing is the same br as the Type 93, the missile difference is astronomical (10g's vs the on-paper 20g's). Like I get why they want these at 9.3, heli's are kind of a menace espesially at 8.7 but this vehicle is obscene. It 100% should be at least 9.7 with the better IR missile carriers. Play the Type 93 and then play this, the difference is insane
What is funny is that Gaijin is considering adding to the Strela the smokeless IRCM missiles it has irl so probably they are also gonna raise the BR
Strela already has IRCCM
@@collander7766 Both yes and no.
@@man1699 It does, it's just not shown in the statcard.
@@collander7766 It has 2 settings for it's missiles. IR and contrast: IR gets affected by IRCM, contrast doesn't but it isn't IR so well...
@@man1699 IRCCM not IRCM
they can keep it unbalanced, should buff Gepards with proxy rounds and buff all the other AA too. Keep the choppers and planes out of ground RB.
Fun fact if an aircraft is spamming flairs or has periotic flairs on, spam the fire bottom then lock the aircraft and you will get the kill.
Not the 2S38 sitting behind the strela sitting at 10.0 and not being upteired to 11.0
strela dont even have thermals lmao ! and yea 2s38 is tooo op
next to the 2S38 this is one of my 2 most hated vehicles in the game...!
Ka-50?
@@creepincreepy261 *ground vehicles
I like how its the same br as the us chapparl
There are available unclassified documents about this vehicle and it's missiles.
1. 9M37M have IRCCM so it is right that it's not going for flares, because it shouldn't.
2. It's "warm-up" time is wrong, it must be at least 6,1s for each missile, and documents states it clearly few times but gaijins just ignores it. Even modern 9M333 missile for Strela-10M3 have warm-up time about 5s.
3. Strela doesn't have radar and should not have tracking neither. It's target tracking system functions via missile seaker and only needed to set a proper launch angles. Operator needs to find and track target manually. There is a radio range finder but it's only function is determining distance to target before launch. If distance is too long or too short, missile will not be launched.
I know the fix ,make every AAA as good for its BR as Strela 10M2 is at its and call it a day :) Strela is still not OP as CAS is ,there should be more AAA like this that make CAS actually use brain and Skill
Real. CAS is such an annoying problem, especially the higher BR you get. It just turns into people pointing and clicking just clubbing seals.
I agree but the strela is still too strong for 9.3, even 10.0 it’s too strong.
if people wanna fly planes and not have to deal with strong AA then theres a game mode for that... It's called 'Air Battles'. Ground battles has a massive issue where it can get dictated by aircraft super easily and most AA is shit around 9.0-10.0@@Honoer
@@MrWorldwide00 for me what is the most annoying is most of the time on ground we don't even hear or see an enemy plane/heli but they drop a GBU from space or fire a rocket from 6km+ away and there is nothing ground can do ,many times I see enemy Heli far away but I can't kill it because I can't lock on it ,but Heli can lock on me, same with planes, I would LOVE for every nation to get Strela 10M2 and Pantsir and other strong AAA ,CAS has become too OP to be mixed with Ground Vehicles
@@Honoerit barely has a radar not to mention no thermals 🤷
I wonder if Gaijin will EVER become completely neutral XD
meanwhile the sgt york got its AP rounds nerfed to hell and its proxy rounds dont work passed like 5km
Absolutely astounding that the Stormer is at 10.3 when it's only use is against helicopters that are specifically 4KM away and uptiered IFVs that stray too close to your spawn.
strela missiles do have photo contrast seekers which makes ignoring flares normal
CAS at 8.3-9.7 is almost unplayable because the Strela (and constant uptiers). This vehicle should be at least 9.7 or even 10.0.
CAS being unplayable is the biggest joke of war thunder
and mostly only said by noobs
so, your argument is invalid
@@mmneaapro596 go ahead, use a Gina when this thing is on the field, do it.
@@Robomann what is a Gina tho ?
@@mmneaapro596 Fiat G91 "Gina" aka something you'd fly at 8.7
@@Robomann isn't that a fighter ?
why should it do cas ?
These aa is my backup to the Panzir S1 for how good it is .
The there’s me in my chapperall just being garbage
MANPAD missles casualy passing enemy aircraft at 10cm from it and not detonating
Meanwhile the Mistral will miss a plane in rear aspect going straight and not using flares, even with the buffs they feel shitty and unreliable, same br by the way
It be stealing kills halfway across the map when I'm struggling to even get a lock on some annoying heli.
Really should bump its BR up, or switch to an older missile or something.
i expect the moment it gets bumped up in br to 10.0 or something like that
to get a missile and upgrades to the vehicle that makes it as good as the Type-81
All of this while the stinger remains bugged for almost haf a year now!!!
The proximity fuze does not work, making the missile fly past its target. You only get a hit if the missile scores a direct hit.
If you report it as a bug, they flag it as "fixed"...
the strela is insanely unbalanced...from 9.3 onwards they're a menace to anything in the sky...while other tech trees have very obvious gaps in their AA. arguably does everything the ozelot does 3x better even though in theory it's the same platform gameplay-wise. Gaijin is really not hiding the bias as much anymore
It practically has irccm with how unrealistically small the seeker head is. It has to be changed. So does it’s BR given the buffs its received over time, especially the photo contrast.
(I would also be fine with the chaparral going up to 9.7 as well along with this thing given the lack of any countermeasures on the planes these anti air vehicles go up against.)
It *does* have IRCCM. That’s *why* the seeker FOV is so small. It’s not unrealistic
@@collander7766 irccm is a seeker head that shrinks after launch, additionally the stat card doesn’t present the information that it has irccm, and it didn’t have it in real life, only a later variant of the missile did.
@@bendawg8-wi4dr IRCCM is any type of anti-flare system, it doesn't have to be "shrinking after launch." Either way though, that's exactly what the 9M37M does. Its FOV is 1 degree prior to launch and 0.5 degrees post-launch, meaning it *does* have IRCCM.
@@collander7766 is the shrink listed in the files? If it does indeed do this, then it absolutely should not, especially when it’s non-historical and not even listed on the stat card for that matter…
Edit; and yes there are different types of irccm, the Russian ones are mainly gateway so I referred to irccm as such, even thought there are other ones ofc.
Don't mention the LAV-AD whatever you do. Can kill MBTs are it's BR and costs only 70 SP to spawn in.
Yeah, that thing is actually OP
LAV-AD can be killed by .50cal from frontal and lower calibers from the sides, it Takes a lot of map knowladge and position knowladge, so not really op.
@@hdehilter9016 yeah, as if the enemy can see you in that cloud of smoke from that MG firing or those hydras hitting
dying to a shitty lav 25 with hydras is honestly a skill issue. That thing is worthless
@TonedVirus3 American mains having better vehicles and 40% win rates is a skill issue tbh at 10.3 they have a God tier lineup and still manage to shit the bed. I say this as someone now getting into high tier Americans.
Standard operating procedure for Gaijin. The mistral is 10.3, slow as balls even with all mods and the Mistral missiles are almost as useless as its 25mm
s. It also has no radar.
I am currently grinding all the top tier German AA and I am having a very hard time shooting down planes. But when someone uses on of these they hit the planes almost every time.
the fact that this thing faces stuff with either only 60 or 0 countermeasures is ridiculous.
Its not a coincident that every russian vehicle(s) is working as intended for its role and you have only a precalculated rng chance of 25% to fail while all other nations have 75%.
What is blud yaffling on about
you pulled this out of your ass didn't you
Chance to fail? Huh?
Well you could argue that the Strela should go up to 10.0 but implying that it performs better just because its russian is bs, the Strela is just better than the Ozelot & Chaaparal irl and ingame too, there is a reason why those were phased out in favor of the HAWK and Roland but the Strela is still in service & clapping drones in ukraine, wich is still not really working in WT.
@@DerDrecksack87 Source: I made it up
Lmao not only are you wrong, but I would wager that it's actually quite the opposite; that Western MANPADS outperform Russian Cold War tech by a longshot.
First of all, I haven't actually seen evidence of the Strela "clapping drones in Ukraine." The only reports I can find of it in Ukraine is of it getting destroyed lol. That' and a few reports of it launching missiles at helicopters but the missiles getting decoyed.
Next, the Strela-10M2 that we have in War Thunder uses a heavily upgraded version of the missile (9M37M from 1981 vs original 9M31M from 1971). That's almost the latest variant of the Strela, with the only better one being the 9M333 from 1989. Soooo... which system is phased out lol?
Obviously the Chaparral isn't in service since it was using AIM-9 tech from the 1960s... But the Stinger is still not only used, but produced and upgraded to this day. FIM-92J (which we don't have in-game) came out in 2018!! FIM-92K (which we have in-game) is even LATER!! And unlike the Strela, there is plenty of evidence of Stingers being used in Ukraine. Finland just purhcased 350 Stingers from the US arsenal. Clearly they are still effective.
As for the missile systems themselves, the Ozelot is from 2001 lol. Very modern tech. The Avenger Humvee with Stingers, which is the US's oldest Stinger vehicle... is still newer than the newest Strela missile variant.
The reason the suck in War Thunder is because Gaijin doesn't believe Western tech could possibly outperform Russian tech. Seriously, you can read their devs in the forums. We have plenty of sources proving Stingers can pull 22+ Gs and the Mistral can pull 28-35Gs depending on the variant.
Definition of point and click gameplay
Only russian bias in russian made game
it should be 10.3 at LEAST
Im fine with an SPAA being undertiered, especially if it effectively kills CAS, all we need is a fix for AA missiles
expected! remember Owen Wilson tried to evade the Strela's missile only to get shot down and his copilot killed. He also spammed flares but to no avail.
Someone say bias dont exists. Strela appears and destroy them*
I mean, this thing is at the same BR as the Type 93. I don't even know why the Type 93 is at 9.3.
I've said it many times : the strela had nothing to do at 9.0 and has nothing to do at 9.3. It should be at the very least 9.7 but I would see it sitting comfortably at 10.0 to 10.3
10.0 would be too high as of current in GRBs compressed state, sure it’s trying but it isn’t tan sam levels good (type 81)
@@alexgao2587 10.0 would be somewhat balanced, because even 12.3 aircrafts can't evade or flare those missiles. It might not be as good as the type 81 but it's way better than any other missile from 9.3 to 10.0.
No, put it at 7.0 because damn every grounf forces player hates CAS, the more they suffer the better, gtfo to air RB.
@@DerDrecksack87 CAS is part of real life and war thunder, if you don't like it go play world of tanks
@@charleston-re3dw nah if u can CAS in ground RB than let me bring an AA lineup to air RB "its part of real life".
I love taking the Strela to 10.7
🙄 it's good at where it is cas are over powered
@@marshalljulie3676 that’s a different argument all together, you can’t just give Russia this spaa at 9.3 while other nations don’t get something equal until at least 10.0 minus the ozelot at 9.7.
@@Honoer the fact that roland 3 is supposedly pulling 20g (which it doesn't actually) is at 10.3 and strella with 20g missiles that actually pulls hard at 9.3 yeah that's crazy, the only thing roland is good for nowadays is hunting helicopters which stingers can't lock on due to range other than that i'd rather take the gepard 1a2 or ozelot than flarakpz
@@darko277u5 yep same thing on the American side, lav over the XMwhatever with Roland 3s, I like to think I’m decent with spaa and I cannot use Roland’s for anything other than drones and some helis, and maybe the random noob CAS player that flys directly at me and doesn’t move at all. (Usually premium su25s) but to try and hit a plane that makes the slightest maneuver is impossible, it’s hard enough to lead and hit one that’s flying level.
@@Honoer Chaparral?
I'd think if you were playing it for 100, 300 games and it struggled in less than 60% of them, theen probably it should be raised in br... R3 and E.B.R.(1954) as an example
Still love the Type 91 didn't get a matching buff with the Fim-92 and the Mistral and it still shares the same BR as this monster of CAS. The Type 93 has even less than the Strela. No MG, no armor, can kill itself if it hits something, 10G overloading missile and just overall sucks to use. The Type 81 sits a whole .7 BR higher and is pretty much the same story, still no MG or smoke yet it's higher BR with a missile that "Pulls only 15g more than the Strela". I wish the Type 93 was usable like the Strela, I wanna zoom around in my honda yeeting missiles at people that I know will die rather than pray and shoot all 8 at one jet flying in a straight line only for them to slightly turn and the missile doesn't hit.
Ground enjoyers need more OP AA that is useless against actual ground threats.
Cries in Type93
not only has better missiles, it has contrast tracking for helicopters and much smaller profile and somehow sits an entire 1 BR lower than the Imp Chaperal for Israel :D yh let that sink in for a second, Strela outright supersedes that MANPAD in EVERY AREA yet is lower in BR
the IRCCM in Strella should act like r73 though if they nerf this thing, yet it is still op
The fact that it's 9.3 with the ozelot at 9.7 and the Stormer at 10.3 is just such blatant bias. I dont thinl ive ever dodged, avoided, or flared a strela missile, even at ridiculously long ranges (4-6 km). On top of the Igla issue from earlier this year, they just dont even try to hide the bais anymore and its kind of sad. to every player in this comment section saying it keeps CAS out of grb, its War Thunder, CAS is part of the game so just deal with it. if you dont like it go play WoT.
This thing shouldn't go up in BR since the planes around need clipping, but some other SPAA systems should most certainly come down in BR.
You are delusional bro, this thing alone destroys whole enemies planes. Do you even play planes or you are spookstoon fan boy?
I think the 2S6 is even worse. The 2S6 should be Russias Top Tier 11.7 AA at the moment. Got Rank 3 Thermals, Gets 8, (8KM / 32G) missles and 4 (30mm) MK's that can make a plane, but also a tank useless in a single BRRRRRRRRRRT. Then you got the FlaRakRad. It got 2 missles it can fire and then have to reload (10 misssles) what is very impractical if you have to fight a plane while waiting for your missle to explode so you can finally reload. Missles go 12KM/50G and it got Rank one Thermals. I would say the 2S6 and the FlaRakRad are pretty equal. The Pantsir S1 doesnt have one, not one single reason it should be there at the moment.
ok gonna leave this lil nugget of info here because these things often get ignored when a russian vehicle is highlighted. Yes the Strela is ridiculous for it's br, yes it needs to go up.
But the Type 81 is sitting at 10.0 for some ungodly reason with missiles that have more range, pull 30Gs, and are immune to flares.
the entire fucken optical lock mechanic has turned these things into 12km diameter no fly zones.
i feel the strella is only as broken as having any aircraft in a ground battle. you can bring a tier 3 plane in a tire 9 match and still do a lot of damage. i do agree that the other missiles at that tier should be improved simply to help cover the vehicles that are doing the work. im not aginst Air in GB i love flying, but it has been broken since GB was introduced.
I like your use skin 🇷🇸🇷🇸
If stingers had the 20G they should then it would be much more even
use the radar it does not work if you lock them your missel will just blow up a few 100 meters from you happens every time i use it . they are high up and there are no building or hills near me and same thing happens.
OH NO THERE IS AN SPAA THAT CAN ACTUALLY COUNTER THE INSUFFERABLE CAS PROBLEM
I’d say they should increase it’s br by a lot, it’s counterparts are criminally high and should be lowered in br
No
give the sovjets some gun aa with he-vt rounds and get it higher or just leave it as is
should it be nerfed? hell no
should other AA's be put to its standat? absolutely
for once ground player can sh*t on CAS main and I'm all for that. I'm gonna use their own spell against them, mad about the Strela ? spawn with a tank
Good about time I had something great
I thoroughly enjoy flying my 8.3 jet in an uptier and getting locked on by one of these and exploding because I don't have RWR or flares!
rwr or flares will not change anything don't worry bcs this thing is ignoring flares. even if you drop 1000 flares at the same time it will not change anything
@@DeltaDude.The only option is to make ultimate maneuver by pressing J
All spaa need to be buffed to roughly this level of effectiveness as cas is still too powerful.
got on a flank and shot one of these in the ammo twice and did nothing to this thing then died to a paladin
just had someone kill me at >5km in front aspect from directly above them
Checked the replay and the missile was launched at 5.3km
at 9.3 is wild
the fact that this is faceing aircrafts that dosent have countermeasures are insane xD
Countermeasures don’t work, this thing ignores them 9.9 times out of 10
Nah it brings balance to the CAS dominance.
Is this what it would look like if the Type 93 was actually good?
Pretty sure thats the Type 81.
I said Type 93 because it's more or less at the same BR as the Strela@@derritter3873
Jesus christ the seeker window is that bs large.......