Hi everyone - I hope you find this video helpful. If you have any questions please leave a comment. Helpful text: Select the line on the dynamic lightning layer that you wish to represent each type (wall, unlocked door, locked door) and then enter the corresponding text: !knock --adapt|wall|campaign (wall) !knock --adapt|unlocked|campaign (unlocked door) !knock --adapt|door|campaign (locked door) OpenClose Door Macro (make sure this one is set as visible to players) /e interacts with a door. !knock --push|toggle|5 OpenClose Locked Door Macro (this one should be visble only to the DM) !knock --key|toggle|5 - Adam Caramon Credits: Music playing - "A New Beginning" by Tabletop Audio Quick Encounters: Libraries Artwork by Gabriel Pickard (available on Roll20 Marketplace) DoorKnocker script by Scott C.
Hello, it would be great if you could put your commands in the notes section as it is hard to read off the video. Great video, thanks!
Hi everyone - I hope you find this video helpful. If you have any questions please leave a comment.
Helpful text:
Select the line on the dynamic lightning layer that you wish to represent each type (wall, unlocked door, locked door) and then enter the corresponding text:
!knock --adapt|wall|campaign (wall)
!knock --adapt|unlocked|campaign (unlocked door)
!knock --adapt|door|campaign (locked door)
OpenClose Door Macro (make sure this one is set as visible to players)
/e interacts with a door.
!knock --push|toggle|5
OpenClose Locked Door Macro (this one should be visble only to the DM)
!knock --key|toggle|5
- Adam Caramon
Credits:
Music playing - "A New Beginning" by Tabletop Audio
Quick Encounters: Libraries Artwork by Gabriel Pickard (available on Roll20 Marketplace)
DoorKnocker script by Scott C.