Hey I dropped some files on the video description, can you try to see if it works? drive.google.com/file/d/1V6UX-0yP-6rmAOKTEEjfeVft6xWeASzZ/view Try pasting them inside your project content folder
kid you dont have to create separate funktns for everything. You can destroy actor in spawnweapon Function if pistol var is empty. Place is valid node inside spawnweapon and the if pistol var is empty run spawn node is not empty desroy it
Hello Loco, I am not sure what is the issue, but my pistol moves and bounces along with the locomotion animations. How to fix that and make the pistol still. I have used 1.5 in blend weights as well.. please reply I need help!
8:18 how am i supposed to do the add skeletal notify if it doesn't exist? and the spawn weapon thing ive speant over 8 hours trying to figure this out and im thinking of giving up since theres no help anywhere even chat gpt cant tell me
Thankyou, However I am just stuck. What to replace the mount body with? I created a set leader pose in replacement and followed the crosshair image and canvas but nothing is showing up. Sat here scratching my head.
Problem solved I was using the Manny premade blueprint so already had a event begin play set so I attached the nodes you shown to this event play and it worked. Thank you.
I can get everything to work except spawning the weapon it say: Blueprint Runtime Error: "Accessed None trying to read property As BP Char". Node: Spawn Weapon Graph: EventGraph Function: Execute Ubergraph AB BP Char Blueprint: AB_BP_Char" I've tried everything, I just cannot seem to spawn the weapon
He dragged from BP pistol to get it. My guess is you need to open up BP pistol click on its static mesh in components then add a skeletal mesh. Or you might be using a pistol that only has a static mesh. The way to tell is, open your content browser type name of your pistol asset and see if any results say skeletal mesh or static mesh
My apologies, you would need to do this in your character blueprint. Not the pistol. Open your character blueprint. Component, mesh, add skeletal or static mesh to your characters mesh. Then choose the parent socket for static mesh
3 minutes in and I’m already stumped tryna add the crosshair. When I try to add a new “Event Beginplay” it just shows/directs me to the one already on “Add input mapping”. Then I also don’t have the “mount body” collapsed graph. I feel like I’m starting from the middle or something following this video. (I haven’t watched the rest yet) Also, this is my first time EVER doing something like this in unreal by the way.
you will have to be more clear on these tutorials im sure you understand the stress of starting out in developing not knowingg anything starting a project from a tutorial video and then discovering they already had everything setup differently than a fresh project just to match the tutorial they are making and make it harder on the person learning but easier on the person making the tutorial aka you @@LocoDev
@@hoodeez I understand that I may not have been very clear in this specific tutorial, mainly because my main audience consists of beginners. That's why if you have specific questions about any node or function, you can contact me on Discord. Unfortunately, I cannot explain every single node for every single tutorial, as that would be very tiring. I would recommend taking some beginner courses before watching this particular tutorial.
I duplicated the material instance and set the roughness value to nearly 0. Furthermore, the Ultra Dynamic Sky asset I obtained from the marketplace enhances the overall realism of the roughness effect.
Only Patreon members can have access to full project for each tutorial made. www.patreon.com/posts/pistol-full-for-82115650?Link& www.patreon.com/posts/pistol-system-81912815?Link&
Bro you know i dont have any pistols in my game,but i am gonna watch this, because this could be helping one day🤝
@@akzork try it and let me know if its worked😉
Hey I dropped some files on the video description, can you try to see if it works?
drive.google.com/file/d/1V6UX-0yP-6rmAOKTEEjfeVft6xWeASzZ/view
Try pasting them inside your project content folder
@@LocoDev checked it, i think they are all working
@@HenDoGames. oh nice, thanks
18:39 very funny edit loved it.
Good tutorial👍
Super Mega Tutorial !👍👍👍
sweeeeeeeet
I don’t have the Create tab when trying to make an AnimMontage out of an AnimSequence
kid you dont have to create separate funktns for everything. You can destroy actor in spawnweapon Function if pistol var is empty. Place is valid node inside spawnweapon and the if pistol var is empty run spawn node is not empty desroy it
hello bro thank you but i want ask you one quation.. can i do thes is system with all th weapns
Yes
Find your channel please make a video about action adventure ledge climbing animation system
I'm developing it, don't worry!
@@LocoDev thanks you are the first person who agree with my request ♥️
@@HilariousHaven24 💭😄
@@LocoDev i think you already going to do it but that what im looking for♥️🥲
@@HilariousHaven24 you can join Discord to see the latest updates about this system and see what ideas you have for improving it
I don't get the Aimoffset Look Pistol Setup, because I don't got all of those head turnin' thingies.
Where can I get the animation for Reload which was used in the video can someone put down a link coz not able to get from the files dropped
Hello Loco, I am not sure what is the issue, but my pistol moves and bounces along with the locomotion animations. How to fix that and make the pistol still. I have used 1.5 in blend weights as well.. please reply I need help!
Can you show me a video on discord?
@@LocoDev sure, can you please share the discord id?
@@chirayugupta7698 my discord username is: locodev
8:18 how am i supposed to do the add skeletal notify if it doesn't exist? and the spawn weapon thing ive speant over 8 hours trying to figure this out and im thinking of giving up since theres no help anywhere even chat gpt cant tell me
just do it as normal notify, and do what he says as normal notify
What does not exist exactly?
@@LocoDev 5.3 has no 'Skeletal Notify' so we cannot select 'Spawn Weapon'
Anyone help i tried to search add notify events spawn wepon but it isnt there
You have to create the animation notify in the animation sequencer
Thankyou, However I am just stuck. What to replace the mount body with? I created a set leader pose in replacement and followed the crosshair image and canvas but nothing is showing up. Sat here scratching my head.
Add add widget and to viewport on Begin Play
@@LocoDev done that its the mount body that is throwing me off. what do I replace mount body with? what is mount body?
Problem solved I was using the Manny premade blueprint so already had a event begin play set so I attached the nodes you shown to this event play and it worked. Thank you.
I can get everything to work except spawning the weapon it say: Blueprint Runtime Error: "Accessed None trying to read property As BP Char". Node: Spawn Weapon Graph: EventGraph Function: Execute Ubergraph AB BP Char Blueprint: AB_BP_Char"
I've tried everything, I just cannot seem to spawn the weapon
i have the same error
how do make mountbody 5:26
I use the node called "set master pose component"
Is this a metahuman character?
No, this is a custom character for the UE4 skeleton.
I can't get skeletal mesh ( 33:18 ). Any ideas ?
He dragged from BP pistol to get it. My guess is you need to open up BP pistol click on its static mesh in components then add a skeletal mesh. Or you might be using a pistol that only has a static mesh. The way to tell is, open your content browser type name of your pistol asset and see if any results say skeletal mesh or static mesh
My apologies, you would need to do this in your character blueprint. Not the pistol. Open your character blueprint. Component, mesh, add skeletal or static mesh to your characters mesh. Then choose the parent socket for static mesh
3 minutes in and I’m already stumped tryna add the crosshair. When I try to add a new “Event Beginplay” it just shows/directs me to the one already on “Add input mapping”.
Then I also don’t have the “mount body” collapsed graph.
I feel like I’m starting from the middle or something following this video. (I haven’t watched the rest yet)
Also, this is my first time EVER doing something like this in unreal by the way.
discord.gg/hzMb3HaS
Join discord I can help
th-cam.com/video/tkUJbTbee2s/w-d-xo.html
This video here shows how to setup walk run, you will need it
You don't need the mount body graph, as I said it's just for my character
The default code you saw in the beginning of the tutorial you can find in the Third person character called Quinn in UE5 5.0
@@LocoDev my man 🙏🏾💯
hello friend I love your content but I want to ask you a question does it work for several weapons? sorry my bad english
Hello, you will have to improve the system
you will have to be more clear on these tutorials im sure you understand the stress of starting out in developing not knowingg anything starting a project from a tutorial video and then discovering they already had everything setup differently than a fresh project just to match the tutorial they are making and make it harder on the person learning but easier on the person making the tutorial aka you
@@LocoDev
@@hoodeez I understand that I may not have been very clear in this specific tutorial, mainly because my main audience consists of beginners. That's why if you have specific questions about any node or function, you can contact me on Discord. Unfortunately, I cannot explain every single node for every single tutorial, as that would be very tiring. I would recommend taking some beginner courses before watching this particular tutorial.
where are those animations , looks dope!!
www.patreon.com/posts/81912815
How to get that floor material from the thumbnail?
Roughness, by default its set on 1 you should set it to 0🙃
I duplicated the material instance and set the roughness value to nearly 0. Furthermore, the Ultra Dynamic Sky asset I obtained from the marketplace enhances the overall realism of the roughness effect.
why are there no animation files in the link you gave
Only Patreon members can have access to full project for each tutorial made.
www.patreon.com/posts/pistol-full-for-82115650?Link&
www.patreon.com/posts/pistol-system-81912815?Link&