Pistol System on UE5 - Tutorial

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  • เผยแพร่เมื่อ 8 ก.พ. 2025

ความคิดเห็น • 66

  • @HenDoGames.
    @HenDoGames. ปีที่แล้ว +11

    Bro you know i dont have any pistols in my game,but i am gonna watch this, because this could be helping one day🤝

    • @HenDoGames.
      @HenDoGames. ปีที่แล้ว +3

      @@akzork try it and let me know if its worked😉

    • @LocoDev
      @LocoDev  ปีที่แล้ว +4

      Hey I dropped some files on the video description, can you try to see if it works?
      drive.google.com/file/d/1V6UX-0yP-6rmAOKTEEjfeVft6xWeASzZ/view
      Try pasting them inside your project content folder

    • @HenDoGames.
      @HenDoGames. ปีที่แล้ว +1

      @@LocoDev checked it, i think they are all working

    • @LocoDev
      @LocoDev  ปีที่แล้ว +3

      @@HenDoGames. oh nice, thanks

  • @kevinbittner5069
    @kevinbittner5069 ปีที่แล้ว +2

    18:39 very funny edit loved it.

  • @omeromerrr4950
    @omeromerrr4950 ปีที่แล้ว +3

    Good tutorial👍

  • @grand3dgames
    @grand3dgames ปีที่แล้ว +1

    Super Mega Tutorial !👍👍👍

  • @knightofbrokenglass9237
    @knightofbrokenglass9237 ปีที่แล้ว +2

    sweeeeeeeet

  • @nathancanadian4989
    @nathancanadian4989 ปีที่แล้ว +1

    I don’t have the Create tab when trying to make an AnimMontage out of an AnimSequence

  • @аляхъакбаръ
    @аляхъакбаръ วันที่ผ่านมา

    kid you dont have to create separate funktns for everything. You can destroy actor in spawnweapon Function if pistol var is empty. Place is valid node inside spawnweapon and the if pistol var is empty run spawn node is not empty desroy it

  • @ManjraMohamed
    @ManjraMohamed ปีที่แล้ว +2

    hello bro thank you but i want ask you one quation.. can i do thes is system with all th weapns

  • @HilariousHaven24
    @HilariousHaven24 ปีที่แล้ว +4

    Find your channel please make a video about action adventure ledge climbing animation system

    • @LocoDev
      @LocoDev  ปีที่แล้ว +1

      I'm developing it, don't worry!

    • @HilariousHaven24
      @HilariousHaven24 ปีที่แล้ว +1

      @@LocoDev thanks you are the first person who agree with my request ♥️

    • @LocoDev
      @LocoDev  ปีที่แล้ว +1

      @@HilariousHaven24 💭😄

    • @HilariousHaven24
      @HilariousHaven24 ปีที่แล้ว +1

      @@LocoDev i think you already going to do it but that what im looking for♥️🥲

    • @LocoDev
      @LocoDev  ปีที่แล้ว +1

      @@HilariousHaven24 you can join Discord to see the latest updates about this system and see what ideas you have for improving it

  • @kiyan.videos
    @kiyan.videos 11 หลายเดือนก่อน

    I don't get the Aimoffset Look Pistol Setup, because I don't got all of those head turnin' thingies.

  • @KalashJain-l4w
    @KalashJain-l4w 5 หลายเดือนก่อน

    Where can I get the animation for Reload which was used in the video can someone put down a link coz not able to get from the files dropped

  • @chirayugupta7698
    @chirayugupta7698 11 หลายเดือนก่อน +1

    Hello Loco, I am not sure what is the issue, but my pistol moves and bounces along with the locomotion animations. How to fix that and make the pistol still. I have used 1.5 in blend weights as well.. please reply I need help!

    • @LocoDev
      @LocoDev  10 หลายเดือนก่อน

      Can you show me a video on discord?

    • @chirayugupta7698
      @chirayugupta7698 10 หลายเดือนก่อน

      @@LocoDev sure, can you please share the discord id?

    • @LocoDev
      @LocoDev  10 หลายเดือนก่อน +1

      @@chirayugupta7698 my discord username is: locodev

  • @hoodeez
    @hoodeez 11 หลายเดือนก่อน +1

    8:18 how am i supposed to do the add skeletal notify if it doesn't exist? and the spawn weapon thing ive speant over 8 hours trying to figure this out and im thinking of giving up since theres no help anywhere even chat gpt cant tell me

    • @kiyan.videos
      @kiyan.videos 11 หลายเดือนก่อน +1

      just do it as normal notify, and do what he says as normal notify

    • @LocoDev
      @LocoDev  10 หลายเดือนก่อน

      What does not exist exactly?

    • @i_am_rolkus
      @i_am_rolkus 10 หลายเดือนก่อน

      @@LocoDev 5.3 has no 'Skeletal Notify' so we cannot select 'Spawn Weapon'

  • @agentshadow6618
    @agentshadow6618 ปีที่แล้ว +1

    Anyone help i tried to search add notify events spawn wepon but it isnt there

    • @LocoDev
      @LocoDev  10 หลายเดือนก่อน

      You have to create the animation notify in the animation sequencer

  • @bignickofficial
    @bignickofficial ปีที่แล้ว +2

    Thankyou, However I am just stuck. What to replace the mount body with? I created a set leader pose in replacement and followed the crosshair image and canvas but nothing is showing up. Sat here scratching my head.

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      Add add widget and to viewport on Begin Play

    • @bignickofficial
      @bignickofficial ปีที่แล้ว

      @@LocoDev done that its the mount body that is throwing me off. what do I replace mount body with? what is mount body?

    • @bignickofficial
      @bignickofficial ปีที่แล้ว +1

      Problem solved I was using the Manny premade blueprint so already had a event begin play set so I attached the nodes you shown to this event play and it worked. Thank you.

  • @UnrealAnderson
    @UnrealAnderson ปีที่แล้ว

    I can get everything to work except spawning the weapon it say: Blueprint Runtime Error: "Accessed None trying to read property As BP Char". Node: Spawn Weapon Graph: EventGraph Function: Execute Ubergraph AB BP Char Blueprint: AB_BP_Char"
    I've tried everything, I just cannot seem to spawn the weapon

    • @AndyGP4711
      @AndyGP4711 ปีที่แล้ว

      i have the same error

  • @FontiYt
    @FontiYt ปีที่แล้ว +2

    how do make mountbody 5:26

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      I use the node called "set master pose component"

  • @mirrorglassgames
    @mirrorglassgames ปีที่แล้ว +1

    Is this a metahuman character?

    • @LocoDev
      @LocoDev  ปีที่แล้ว +1

      No, this is a custom character for the UE4 skeleton.

  • @wendersondeaguilar2452
    @wendersondeaguilar2452 5 หลายเดือนก่อน

    I can't get skeletal mesh ( 33:18 ). Any ideas ?

    • @bradennichols3154
      @bradennichols3154 5 หลายเดือนก่อน +1

      He dragged from BP pistol to get it. My guess is you need to open up BP pistol click on its static mesh in components then add a skeletal mesh. Or you might be using a pistol that only has a static mesh. The way to tell is, open your content browser type name of your pistol asset and see if any results say skeletal mesh or static mesh

    • @bradennichols3154
      @bradennichols3154 5 หลายเดือนก่อน +1

      My apologies, you would need to do this in your character blueprint. Not the pistol. Open your character blueprint. Component, mesh, add skeletal or static mesh to your characters mesh. Then choose the parent socket for static mesh

  • @KrackBoySlim
    @KrackBoySlim ปีที่แล้ว +2

    3 minutes in and I’m already stumped tryna add the crosshair. When I try to add a new “Event Beginplay” it just shows/directs me to the one already on “Add input mapping”.
    Then I also don’t have the “mount body” collapsed graph.
    I feel like I’m starting from the middle or something following this video. (I haven’t watched the rest yet)
    Also, this is my first time EVER doing something like this in unreal by the way.

    • @LocoDev
      @LocoDev  ปีที่แล้ว +1

      discord.gg/hzMb3HaS
      Join discord I can help

    • @LocoDev
      @LocoDev  ปีที่แล้ว +1

      th-cam.com/video/tkUJbTbee2s/w-d-xo.html
      This video here shows how to setup walk run, you will need it

    • @LocoDev
      @LocoDev  ปีที่แล้ว +1

      You don't need the mount body graph, as I said it's just for my character

    • @LocoDev
      @LocoDev  ปีที่แล้ว +1

      The default code you saw in the beginning of the tutorial you can find in the Third person character called Quinn in UE5 5.0

    • @KrackBoySlim
      @KrackBoySlim ปีที่แล้ว

      @@LocoDev my man 🙏🏾💯

  • @alvaronair1481
    @alvaronair1481 ปีที่แล้ว +1

    hello friend I love your content but I want to ask you a question does it work for several weapons? sorry my bad english

    • @LocoDev
      @LocoDev  ปีที่แล้ว +1

      Hello, you will have to improve the system

    • @hoodeez
      @hoodeez 11 หลายเดือนก่อน

      you will have to be more clear on these tutorials im sure you understand the stress of starting out in developing not knowingg anything starting a project from a tutorial video and then discovering they already had everything setup differently than a fresh project just to match the tutorial they are making and make it harder on the person learning but easier on the person making the tutorial aka you
      @@LocoDev

    • @LocoDev
      @LocoDev  11 หลายเดือนก่อน

      ​@@hoodeez I understand that I may not have been very clear in this specific tutorial, mainly because my main audience consists of beginners. That's why if you have specific questions about any node or function, you can contact me on Discord. Unfortunately, I cannot explain every single node for every single tutorial, as that would be very tiring. I would recommend taking some beginner courses before watching this particular tutorial.

  • @BrandonVox
    @BrandonVox ปีที่แล้ว +1

    where are those animations , looks dope!!

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      www.patreon.com/posts/81912815

  • @akzork
    @akzork ปีที่แล้ว +2

    How to get that floor material from the thumbnail?

    • @HenDoGames.
      @HenDoGames. ปีที่แล้ว +2

      Roughness, by default its set on 1 you should set it to 0🙃

    • @LocoDev
      @LocoDev  ปีที่แล้ว +2

      I duplicated the material instance and set the roughness value to nearly 0. Furthermore, the Ultra Dynamic Sky asset I obtained from the marketplace enhances the overall realism of the roughness effect.

  • @FontiYt
    @FontiYt ปีที่แล้ว +2

    why are there no animation files in the link you gave

    • @LocoDev
      @LocoDev  ปีที่แล้ว +1

      Only Patreon members can have access to full project for each tutorial made.
      www.patreon.com/posts/pistol-full-for-82115650?Link&
      www.patreon.com/posts/pistol-system-81912815?Link&